You are on page 1of 4

EXCITING FEATS FOR

HEROES

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms,


Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of
the Coast product names, and their respective logos are trademarks of
Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or
other authors. Such material is used with permission under the Community
Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright 2022 by Jon Wees and
published under the Community Content Agreement for Dungeon Masters
Guild.
Exciting Feats for CHA’TEL’QUORI
Prerequisite: Kalashtar
Eberron Heroes Your quori half didn’t merge with a human, but a half-elf;
and you are rediscovering that part of your soul. You gain
the following benefits:
With the cataclysm of the Last War, many secrets and
truths of the races of Eberron were lost in the fallout. The • You have darkvision out to 60 feet. If you already have
darkvision from another source it increases to 90 feet.
past is nevery fully lost, though, and this homebrew You can’t discern color in darkness, only shades of gray.
supplement explores some methods to customize races
that originated in Eberron: Rising from the Last War. These • You have advantage on saving throws you make to avoid
or end the charmed condition on yourself
racial feats are also compatible with the races reprinted in
Mordenkainen’s Monsters of the Multiverse. The races and • Choose a benefit from one of the following heritages:
feats are summarized in the table below. ◦ Dark Elf: You can cast the faerie fire and darkness
spells each once from this feature without
As was reviewed in Xanathar’s Guide to Everything, using expending material components or spell slots, and
racial feats means that your connection with your race’s they recharge after a long rest. These can also be
culture or lineage has deepened; or perhaps something cast using any spell slots you have of appropriate
more dramatic has happened in your adventures. Perhaps level. When you take this feat you choose if
Intelligence, Wisdom, or Charisma is your
you’ve learned to share your gifts with others, or maybe spellcasting ability for these spells.
learned to access the spirit form of your animalistic
ancestor, or even unveiled secret House blueprints to ◦ High elf: You know one cantrip of your choice from
the wizard spell list. When you take this feat you
incorporate into your own physical design. choose if Intelligence, Wisdom, or Charisma is your
RACIAL FEATS spellcasting ability for this cantrip.
◦ Wood Elf: You can attempt to hide even when you
Race Feat are only lightly obscured by foliage, heavy rain,
falling snow, mist, and other natural phenomena. In
CHANGELING CHARM AND CHAOS addition, your walking speed increases to 35 feet.
CHANGELING MIMIC MULTIPLICATION
CHANGELING RIEDRAN TRAINING
CHARM AND CHAOS
Prerequisite: Changeling
DRAGONMARKED RACE DRAGON’S INFLUENCE Sometimes manipulating allies and enemies needs a
DRAGONMARKED RACE HEIR OF SIBERYS magical boost. You gain the following benefits:
DRAGONMARKED RACE HOUSE PRIDE • You learn the friends cantrip, or if you already know it,
you can learn one other bard cantrip of your choice.
KALASHTAR CHA’TEL’QUORI
• You learn the charm person, calm emotions, and enemies
KALASHTAR MINDWALKER abound spells. You can cast each of these spells once at
their lowest level without expending material
KALASHTAR PSYCHIC SPELLMASTER components or spell slots. Once cast from this feature,
you can’t cast them again until you finish a long rest. You
SHIFTER DREAMSIGHT MAGIC can also cast these spells using any spell slots you have
SHIFTER SUPER SHIFTER of the appropriate level.
• When you take this feat you choose if Intelligence,
SHIFTER THERIANTHROPE Wisdom, or Charisma is the spellcasting ability for these
WARFORGED AEGISKERYN spells.

WARFORGED HOLDING STORAGE MODEL DRAGON’S INFLUENCE


WARFORGED NIMBLEWRIGHT BUILD Prerequisite: Dragonmarked race
The feats within are presented in alphabetical order. It’s almost as if your house’s dragon is influencing you
through your mark. You gain the following benefits:
AEGISKERYN • You gain proficiency in either Arcana, History,
Prerequisite: Warforged, Dexterity 10 or greater Investigation or Nature. If you are proficient in all four
skills, you instead gain proficiency in one skill of your
You are more than a mere golem, but this elven design can choice.
enhance your own. You gain the following benefits:
• You learn to read, write, and speak Draconic; or one
• You learn the shield of faith spell and can cast it at its language of your choice if you already know it.
lowest level without expending material components or
spell slots a number of times equal to your proficiency • You learn the thaumaturgy and heroism spells. You can
bonus. You regain all expended uses when you complete cast heroism at its lowest level a number of times equal
a long rest. to your proficiency bonus without expending material
components or a spell slot. You regain all expended uses
• Any light or medium armor you incorporate into your when you finish a long rest. You can also cast this spell
body can apply your full Dexterity modifier (instead of a using any spell slots you have. When you take this feat
maximum of +2) to determine your Armor Class. you choose if Intelligence, Wisdom, or Charisma is the
• Your Integrated Protection AC bonus now increases by spellcasting ability for these spells.
half your proficiency bonus (rounded down). This AC
bonus stacks with any integrated armor, unarmored
defense, and shields you have.

2
DREAMSIGHT MAGIC HOUSE PRIDE
Prerequisite: Shifter Prerequisite: Dragonmarked race, must have the spellcasting
Both instinct and magic lets you influence a multitude of or pact magic class feature
animals. You gain the following benefits. No dragonmarked house wants to admit their members
• You gain proficiency in Animal Handling. If you are can’t cast their spells. You gain the following benefits:
already proficient, you can add double your proficiency • Your Spells of Mark are always prepared and don’t
bonus for all Wisdom (Animal Handling) rolls. count against your total known spells. None of your
• You learn the animal friendship and beast bond spells, and Spell of Mark spells require spell components. If you
can cast each at their lowest level without expending have more than one spellcasting ability due to
material components or spell slots a number of times multiclassing, you choose which spellcasting ability to
equal to your proficiency bonus. You regain all expended use for your Spell of Mark spells when you take this feat.
uses when you finish a long rest. These spells can also be • You can cast each 1st level Spell of Mark spell once
cast using spell slots you have of the appropriate level. without expending material components or spell slots.
When you take this feat you choose if Intelligence, Once cast this way, they can’t be cast again until you
Wisdom, or Charisma is the spellcasting ability for these finish a long rest.
spells.
MIMIC MULTIPLICATION
HEIR OF SIBERYS Prerequisite: Changeling
Prerequisite: Dragonmarked race, 10th level of above
With a touch of your hand you can extend your own
Your mark expands all over your body, a sign that you are a shapeshifting gift to a friend. You gain the following
chosen from the progenitor dragon. You gain the following benefits:
benefits:
• As an action you touch one willing creature which can
• You learn two cantrips of your choice from the immediately change its shape as if it had a copy of your
sorcerer’s spell list. These cantrips use the same Shapechanger trait and had used an action to activate it.
spellcasting ability as your racial spellcasting trait. Only one creature can benefit from this feature at a
• Each time you gain a level, roll a d10. A roll of 9 or 10 time. A creature loses the benefits of this ability after 1
gains you an Epic Boon from among the options in hour, or if you decide to end it at any time without using
chapter 7 of the Dungeon Master’s Guide. The DM an action. You can use this feature a number of times
chooses from the Epic Boon options or determines equal to your proficiency bonus, and regain all expended
randomly which boon you receive. You repeat this roll uses when you finish a long rest.
each time you gain a level until you receive a second
Epic Boon. Once you’ve gotten your second Epic Boon, MINDWALKER
you no longer have a chance of getting more through Prerequisite: Kalashtar
this feature.
Awake or asleep, your ability to mentally reach people
• If you fail to gain a boon at 18th level and have not
received a boon from this feat previously, you may exceeds the average kalashtar. You gain the following
choose one Epic Boon to get at 18th level. If this benefits:
happens, you no longer roll for a chance for an Epic • When you use your Mind Link trait, you can now
Boon at 19th level. When you reach 20th level, the DM communicate simultaneously with a number of
assigns you an Epic Boon either of their choosing or creatures equal to your proficiency bonus. This
from random determination. communication is now a psychic link and no action is
needed for them to communicate with you for 1 hour.
HOLDING STORAGE MODEL You can end this link with any creature as a bonus
Prerequisite: Warforged action. In addition, once the link is established neither
you nor the target creatures need to see each other to
You’ve learned how to modify your torso based on unique communicate as long as both of you are within range.
warforged blueprints. You gain the following benefits: • You learn the dream spell and can cast it once without
• Within your torso is an extradimensional space expending material components or a spell slot. Once
matching the size and effects of a Bag of Holding. you cast this spell using this feature you can’t do so
Placing an object into the dimensional space follows the again until you finish a long rest. You can also cast this
normal rules for interacting with objects. Whenever you spell using any spell slots you have of the appropriate
reach into the dimensional space the specific item(s) are level. When you take this feat you choose if Intelligence,
always magically on top. Breathing creatures of Small Wisdom, or Charisma is your spellcasting ability for this
size or less can survive up to a number of minutes equal spell.
to 10 divided by the number of creatures (minimum 1
min), after which time they begin to suffocate. NIMBLEWRIGHT BUILD
• Any Bag of Holding, Heward’s Handy Haversack, Prerequisite: Warforged
Portable Hole, or similar object can’t be placed within
the dimensional space. You may be placed in a Bag of The warforged have their own type of assassin and you’ve
Holding, Portable Hole, or similar object with the usual learned their tricks. You gain the following benefits:
limitations. If you access your dimensional space while • You have resistance to necrotic damage
within any Bag of Holding, Portable Hole, or similar
object, you are reduced to 0 hit points, the object is • You have darkvision out to 60 feet. If you already have
instantly destroyed, and a gate to the Astral Plane is darkvision from another source it extends out to 90
opened. Once this occurs you can’t access your feet. You can’t discern color in darkness, only shades of
extradimensional space for 1d4 days. gray.
• Items and creatures can’t be magically summoned into • You learn the haste spell and can cast it at its lowest
the dimensional space, they must be physically placed level without expending material components or a spell
there by you. Damage and lost limbs will not result in a slot from this feature. Once cast you can’t cast it again
breach of the dimensional space. If you access your until you complete a long rest. You can also cast this
dimensional space while within a Bag of Holding, spell using any spell slots you have of the appropriate
Portable Hole, or similar object; or are killed, all items in level. When you take this feat you choose if Intelligence,
the extra dimensional space are shunted to the Astral Wisdom, or Charisma is your spellcasting ability for this
Plane. Reviving your character from death will not spell.
return lost items to your dimensional space.

3
PSYCHIC SPELLMASTER THERIANTHROPE
Prerequisite: Kalashtar Prerequisite: Shifter
Your connection to the otherworldly realm has granted You can tap into the spiritual origin of your animalistic
you insight into understanding psychic magic. You gain the shift. You gain the following benefits.
following benefits: • You can use your action to polymorph into your shifter
• You learn the mind sliver cantrip, or one other wizard ancestral beast (see beast options below). This beast
cantrip of your choice if you already know it. form must be of your beastial aspect and once chosen
you can’t choose another beast shape. Your statistics as
• You know the detect thoughts spell and can cast it at its well as your mental ability, personality, and alignment
lowest level without expending material components or are the same in each form. While polymorphed you gain
spell slots a number of times equal to your proficiency access to the beast form’s capabilities, senses,
bonus. You regain all expended uses when you complete movement, and Actions. Any equipment you are
a long rest. You can also cast this spell using any spell wearing or carrying isn’t transformed. You can
slots you have of the appropriate level. transform back into your humanoid form as an action. If
• When you take this feat you choose if Intelligence, you are reduced to 0 hit points or die while
Wisdom, or Charisma is your spellcasting ability for polymorphed, you transform back to your true form
these spells. with 1 hit point. Once you’ve used this feature you can’t
use it again until you complete a long rest. All beast
options details can be found in the Monster Manual (MM).
RIEDRAN TRAINING
Prerequisite: Changeling ◦ Beasthide (choose one): Brown Bear (MM p. 319) or
Giant Boar (MM p. 323)
There is much to be learned from those trained by psychic
◦ Longtooth: Dire Wolf (MM p. 321)
masters. You gain the following benefits:
◦ Swiftstride: Saber-Toothed Tiger (MM p. 336)
• You have resistance to psychic damage
◦ Wildhunt (choose one): Allosaurus (MM p. 79), Giant
• You have advantage on Wisdom saving throws Eagle (MM p. 324), or Hunter Shark (MM p. 330)
• If there is a surprise attack while you are sleeping, you
immediately awaken and may treat the combat round as
normal. CREDITS:
SUPER SHIFTER Thanks to @WalrockHomebrew and my D&D groups
for their patience and assistance!
Prerequisite: Shifter
Art Credits:
You have more than one bestial aspect within your veins.
You gain the following benefits. • Eberron Logo Pack, Gordon McAlpin,
gordonmcaplin.com
• You gain proficiency in Perception, or if you are already
proficient you gain proficiency in another skill of your • D&D art listed for use on DM’s Guild
choice. Templates:
• You learn one additional Shifting option other than one • Template by Nathanaël Roux - https://
you already have. When you activate your Shifting trait, www.barkalotdesigns.com
all feature attributes activate simultaneously.
• Page style by Darrin Scott (inspired by Dungeons &
• You can select this feat multiple times. Each time you do Dragons products)
so, you must choose a different Shifting option.
• Xanathar Watercolor Stains by Jared Ondricek (/u/
flamableconcrete)

You might also like