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THE SHIP

A midsize freighter, rugged and adaptable.

SHIP CREATION
You were constructed by a team of starship engineers—describe
them, their design principles and political affiliations.
Add three Traits describing your Ship then draw it. Sketch out
the layout of modules and its silhouette, considering the materials
used.
Give your Ship a model name and simple factory designation.

SHIP QUESTIONS
Answer these during play. You don't need to answer them all.
4  Every ship needs a good name. What is it and why?
4  Across the galaxy there are spaceports in every shape, size
and standing. Why do some feel like home more than others?
4  Your last Captain installed a secret modification that they
Contes() never got to use. What does it do?

THE SHIP 2
4  Your customised systems allow for a unique manoeuvre
that many of your Captain's have attempted. What it is, and

ACT I:THE HIGH ERA 3 what does it come to be called by tale tellers and imitators?
4  Your Captain oversees a complete hull and systems

ACT II: A TIME OF


rebuild—a labour of love taking months to complete.
Change something as they reshape you to fit their ideals.

STRIFE 5 4  Your computer systems are modified by inserting a new


intelligence. How do you begin to express yourself differently?
ACT III: THE DESCENT 7 SUGGESTED TRAITS
TABLES C( APTAIN) 10 nimble, sleek, precise, flashy,
hulking, resilient, luxurious,
infamous, hunted, sluggish,
outdated, makeshift, leaky, frail,
TABLES (TIME) 12 menacing, pristine, nondescript,
adaptable, utilitarian
exposed, filthy, infested, finicky,
goading, rude
ACT I:
THE HIGH ERA
CAPTAINS TIME
A LONG-DISTANCE HAULER NO TIME AT ALL MINUTES
They are bullish, forthright and protective Proceed. Do not stop to Rest. Rest for five seconds.
4  Describe their family, blood or otherwise, who live aboard.
4  What was the most valuable cargo that filled your hold?

A RENOWNED MERCENARY
They are capable, steadfast and world-weary
HOURS A DAY
4  Describe the motley crew of professionals they travel with.
Rest for ten seconds. Rest for twenty seconds.
4  Which of their victories left you in the most critical condition?

AN INTELLIGENCE AGENT
They are ruthless, loyal and operating undercover
4  Describe their cover identity & their employer's shady agenda.
4  Where on board did they seal away their most explosive secret? A WEEK A MONTH
Rest for forty seconds. Rest for one minute.
A GALACTIC SENATOR
They are idealistic, astute and resolute
4  Describe their homeworld and their firm political beliefs.
4  Who was the most esteemed dignitary to grace your decks?

RESOLVING TIME
1. Choose how much Time passes 4. Choose a new Captain.
RESOLVING A CAPTAIN between Captains. If you have already chosen two
2. Rest for as long as instructed. Captains from this Act move on
1. Choose/describe Captain. 4. Answer Ship question (optional).
Use soundtrack or sit silently. to the next.
2. Answer Captain questions. 5. Captain ends time with Ship.
3. Choose from Tables as Otherwise choose from those
3. Choose an event from Tables. 6. Move to Time. instructed. remaining in this Act.
ACT II:
A TIME OF STRIFE
CAPTAINS TIME
A CHARMING SCOUNDREL A DAY A WEEK
They are savvy, roguish and have a substantial price on their head Rest for twenty seconds. Rest for forty seconds.
4  Describe their loyal co-pilot and why they're both marked.
4  What was the worst lie they told to save their own hide?

A BOUNTY HUNTER
They are fearsome, effective and bound by creed
A MONTH A YEAR
4  Describe their signature arsenal and the strict code they follow.
Rest for one minute. Rest for two minutes.
4  Who was the most fearsome target shackled in your hold?
Choose once on Dust & Rust or
A REBEL LEADER Shifts & Currents.
They are defiant, beloved and uncompromising
4  Describe their ragtag militia and the freedoms they fight for.
4  Of all your missions together, which felt the most desperate? A DECADE DECADES
Rest for three minutes. Rest for four minutes.
A HOTSHOT RACER
Choose once on Dust & Rust or Choose once on Dust & Rust or
They are audacious, cunning and enchanting Shifts & Currents. Shifts & Currents.
4  Describe the championship they lust for and their fierce rivals.
4  What, beyond the race, had them push you to breaking point?

RESOLVING TIME
1. Choose how much Time passes 4. Choose a new Captain.
RESOLVING A CAPTAIN between Captains. If you have already chosen two
2. Rest for as long as instructed. Captains from this Act move on
1. Choose/describe Captain. 4. Answer Ship question (optional).
Use soundtrack or sit silently. to the next.
2. Answer Captain questions. 5. Captain ends time with Ship.
3. Choose from Tables as Otherwise choose from those
3. Choose an event from Tables. 6. Move to Time. instructed. remaining in this Act.
ACT III:
THE DESCENT
CAPTAINS TIME
A HEARTBROKEN VETERAN A MONTH A YEAR
They are renowned, dejected and so very tired Rest for one minute. Rest for two minutes.
4  Describe their most famous victory and what led them to quit? Choose once on Dust & Rust or
4  What life did they dream of as you flew menial jobs together? Shifts & Currents.

A SPACE SWEEPER
They are tenacious, resourceful and dead broke
A DECADE DECADES
4  Describe the junk fields they salvage and their miserly patron.
Rest for three minutes. Rest for four minutes.
4  Whose ire was provoked when they salvaged a priceless asset?
Choose once on Dust & Rust or Choose once on Dust & Rust or
A PIRATE GANG Shifts & Currents. Shifts & Currents.
A motley crew, united only by their insatiable avarice
4  Describe their hunting grounds and their wretched leader.
4  What was the juiciest prey you seized under their command? A CENTURY CENTURIES
Rest for five minutes. Rest for six minutes.
A TOUR OPERATOR
Choose once on Dust & Rust Choose up to three across Dust
They are cheerful, tasteless and obnoxiously loud and once on Shifts & Currents. & Rust or Shifts & Currents.
4  Describe their clientele and the tawdry sights you cruise past.
4  Which one of your former Captains features in the advertising?

RESOLVING TIME
7. Choose how much Time passes 10. Choose a new Captain from
RESOLVING A CAPTAIN between Captains. this Act.
8. Rest for as long as instructed. If you’ve spent ten minutes at
1. Choose/describe Captain. 4. Answer Ship question (optional).
Use soundtrack or sit silently. Rest, or are ready to end your
2. Answer Captain questions. 5. Captain ends time with Ship. story, the next Captain will be
9. Choose from Tables as
3. Choose an event from Tables. 6. Move to Time. instructed. your last.
TABLES
C
( APTAIN)
TABLES
CAPTAIN
LOVE & TRIUMPH SCUM & VILLAINY
Inspiring achievements, passionate action and daring manoeuvres. Crooked schemes, misplaced loyalties and blundering mistakes.
Choose one of the prompts below, answer its questions and then Choose one of the prompts below, answer its questions and then
change something as you become renowned, decorated or iconic. change something as you become infamous, unreliable or illicit.
4  You escorted a prominent official to a momentous meeting. 4  Your Captain and crew, returning from a planetside
Describe them, and why their gathering posed such a risk. Who excursion, found themselves ambushed in the docking bay.
tried to stop you, and how did you evade their machinations? Were they debtors, rivals or worse? Could you escape?
4  With your Captain's flash flying and steady aim you 4  Out of fuel and funds, your Captain was
destroyed a symbol of oppression. Describe the forced to land at the nearest space station.
encounter. How did it all come down to one last, Describe the port, and why they would never
desperate attack run? have willingly stopped there. What risky
4  You recovered a great treasure from a long or demeaning task were they demanded to
forgotten world. How did your Captain piece perform to get restocked?
together the location? What strange architecture 4  Your Captain vastly overestimated their bargaining skills
confirmed you'd found the right place? and purchased counterfeit parts from a trader with a toothy
4  An overwhelming force came against a community aligned grin. How did the faulty components fail at a critical moment?
with your Captain but, with your help, you drove them off. 4  Emergency klaxons jolted the crew awake but, before you
How did you succeed facing impossible odds? Who, could escape, raiders boarded. What did they intend to take?
or what, was lost in the valiant defence? Could your Captain and crew drive them off?
4  You struck out into the unknown, 4  Your Captain took a foolish contract to transport large,
discovering a brand new stellar phenomena violent beasts across the galaxy for an enigmatic
together exploring distant stars. What did collector. Describe the terrible creatures. Inevitably, one
you find, and how did your Captain name it? broke loose—how much damage did it cause before it
4  You pulled off an incredible heist, recovering was dealt with?
a prized asset from the clutches of an entrenched 4  Whether by accident or intent, you were wrecked
warlord. Why was your Captain so driven to retrieve it? What in a spectacular crash. Describe the dire circumstances
cunning or daring ploy bypassed the formidable security? of the collision. Where did your ruined hull come to rest?
What wild manoeuvre did you pull off to escape?

Change Something: A Trait, a detail about the physical appearance of your Ship, a detail about something in your world, a response to one of your Ship questions.
TABLES
(TIME)
TABLES
TIME
SHIFTS & CURRENTS DUST & RUST
The sun turns, factions rise & fall and legendary victories fade. Metals tarnish, lights sputter out and nature takes over.
Choose one of the prompts below, answer its questions and then Choose one of the prompts below, answer its questions and then
change something to reflect the world reshaping around you. change something as you endure, decay or grow slowly obsolete.
4  A militant faction grows rapidly into a galactic superpower, 4  Plating rusts, alabaster bulkheads fade to flaxen yellow,
imposing their authority on all beneath them. Who leads lights flicker and burn out. What about you is most strikingly
this new order, and how is their control enforced? antiquated compared to new ships coming off the line?
4  One of your late Captains is lionised far beyond 4  You are abandoned in a destitute junkyard on a bleak,
their wildest achievements. Which exploit is backwater planet. What harsh climate makes this place so
most egregiously exaggerated in the popular inhospitable and how are your systems affected?
stories? Which story is never told? 4  You are picked over for parts by roaming scavengers. What
4  A strange culture from beyond the known regions crucial system must your next Captain replace? What will
of space reveals itself to the galaxy. How does their arrival never work quite right again?
challenge a commonly-held belief, and how do the galactic 4  You are infested with small burrowing
powers react? creatures—every corner becomes part of
4  A descendant of one of your favourite Captains their sprawling home. What are these
grows into a twisted mirror of their ancestor, invasive critters? What essential resource
perverting their legacy for their own selfish needs. forms a cornerstone of their diet?
Who are they and what do they do? 4  With your systems in an inoperable mess and nobody to
4  Your name passes into common speech as a phrase, with a fix you, you are grounded in a squalid port. Your hull is
meaning connected to your history. What is the expression rigged into a bar. Describe the landlord and their rowdy
and what does it come to mean? clientele. If you once more take flight, what vestiges of
4  Your name is lost: forgotten, faded from stories or debauchery remain indelible?
intentionally scrubbed from galactic records. Cross it out. 4  Time stretches out, nature consumes your hull,
Who remembers it, even still? silence roars across the fuselage. In what ways do
your computer circuits grow aberrant or corrupted
during the long years of quietude?

Change Something: A Trait, a detail about the physical appearance of your Ship, a detail about something in your world, a response to one of your Ship questions.

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