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CYST

All has come to ruin. Castles crumble

THE WORLD,
into dust as Mother Earth slowly dies.
An age of wondrous monsters and
weary heroes has come, an age rife
with adventure and peril…

THE GAME How To Play:

One player is the Narrator.


They describe to the other
players the happenings of
the crumbling world and the
glorious things within it…

Other players each control an


Adventurer, whose bold ac-
tions set them aside from the
other creatures of the world.
Players must decide whether
their Adventurer is born of
Meat, Magic, or Love, as
well as any other important
details of their life.

Whenever an Adventurer does


something difficult, their
player flips a coin and hopes
for heads! If the Adventurer
is born to do this task, the
coin may be flipped again.
Create your Adventurer any way you wish.

ADVENTURERS Wraith-Rider: Torn from the Thinworld by dire


magicks, you wander these twisted tracts atop
your skeletal steed, forever searching for a way
back to the other side.
Forgotten Chimera: Not the fire-breathing bestial

& ARGONAUTS
kind, but the beautiful and absurd kind. You are
but a lost dream in a hopeless and broken world.
Still, you do what you can.
Unborn Gargoyle: Your blazing eyes stare out
from this stone womb. Soon now, you shall feel
the sun’s fervour upon your skin and stretch your
pallid wings.
Paladin of the Sleeping Sun: The sun takes shel-
Sign: Nature: Garb: ter behind the hills, casting crimson rays on her
1. Warrior 1. Honest 1. Robe waning sister. You rise from the mirk and raise
2. Mystic 2. Hopeless 2. Armour your sword to the ethereal glow.
3. Hermit 3. Selfish 3. Shabby Prismatic Zealot: You have gazed into the Thin-
4. Merchant 4. Spiteful 4. Gilded world beyond! You wander without reason,
5. Thief 5. Violent 5. Shadowed reciting its hymns and recounting those endless
6. Lover 6. Lonely 6. Nude vertices! Oh, what wonders truly lie beyond!
7. Ruler 7. Kind 7. Quilted Witch of the Wastes: With only your befouled rags
8. Wizzard 8. Pragmatic 8. Opulent and savage intellect, you will make these lands
your home as you once did those blasted wastes.
Feature I: Feature II: Tool: Drinker of the Brine: Your ragged limbs drag
1. Fire-eyed 1. Singing 1. Wand through the silt as you search once more for that
2. Ancient 2. Whispering 2. Sword fabled broth. Your mouth is dry and cracked as
3. Lumbering 3. Dubious 3. Staff it was all the way back then. To taste that sweet
4. Wounded 4. Flowing 4. Rope & Traps nectar once more, a lofty goal!
5. Tattooed 5. Soiled 5. Fangs Mound of Flesh: Give back your stolen meat! You
6. Well-dressed 6. Hungry 6. Axe cannot speak, you cannot see, you cannot eat. You
7. Reeking 7. Silent 7. Shield are cold and wet and you have no breath. Amble
8. Drenched 8. Glowing 8. Wings on, you wretched thing.
PLACES &
The Weather:
1. A harsh wind tears meat from bone.
2. A witch laid a curse here, long ago.
3. A spatter of boiling rain comes down.
4. The skies this day are empty and calm.
5. All goes dark as many things fly above.
6. The heavens are coloured red with hate.

THINGS
7. A nearby spell explodes far above you.
8. The skies look down with eyes of fire.

Encounters:
1. Starvation afflicts the party.
2. Two bands do battle with one another.
3. A floating fortress looms overhead.
4. A natural disaster strikes!
5. Some ancient horror surrounds you.
6. A group of travelling merchants arrive.
A crumbling wonder lurks just beyond the horizon! 7. A lonely, wretched being cries softly.
Roll four eight-sided dice and venture forth! 8. A sinister ritual is about to begin.

Locations: Treasures:
1. A sheer cliff of molten earth. 1. A talisman forged of ancient magicks.
2. A deep river of blood and pus. 2. A beautiful, singing sword.
3. A wretched, stinking mire. 3. A cloak hewn from the stars.
4. A catacomb of crystal beings. 4. A crystal key, etched with runes.
5. A brine-filled valley. 5. A fruit; enchanted and afraid.
6. A labyrinthine, plagued forest. 6. A vial of golden dream-stuff.
7. A network of caves and lairs. 7. A piece of someone’s shadow.
8. A fortress; ruined and empty. 8. A book, full of old stories.
Be they freak, friend, or otherwise, roll four

CREATURES
eight-sided dice and see!

Creature: Mien:
1. A ragged Adventurer. 1. Furious.
2. A soggy clay-thing. 2. Lonely.
3. A weary ent. 3. Jolly.
4. A wandering wizzard. 4. Spiteful.

& CRETINS
5. A frail goblin. 5. Hopeless.
6. A playful pixie. 6. Curious.
7. A lumbering troll. 7. Excitable.
8. A rotting gnome. 8. Valiant.

Proclivity:
1. Preparing supper for their children.
2. Spitting down a nearby well.
3. Preparing themselves for battle.
4. Attempting to regain their bearings.
5. Learning forbidden spell lores.
6. Waiting for the rain to come.
7. Collecting vermin in an iron bucket.
8. Scrawling secrets on a spoiled scroll.

Trappings:
1. Well-worn leather armour, a square-sword.
2. Purple gilded robes, some musty tomes.
3. Strange tattoos, and a beautiful accent.
4. A palanquin, and four palanquin-bearers.
5. A mysterious hat, a brick-on-a-stick.
6. Potions, balms, oozes, and ointments.
7. Butchered meats, a bloody knife.
8. Nothing but a whispering stone.
In the deepest, darkest chasms of the earth, treasures

CAVERNS &
and dangers are dealt most freely.
Denizens: Curiosities:
1. A tiny goblin. 1. A creaking statue.
2. A greedy wizzard. 2. A crystal-clear pool.
3. A cackling skeleton. 3. A slain Adventurer.
4. A wicked knight. 4. A mystic mirror.
5. A wretched ghoul. 5. A lot of cobwebs.

CATACOMBS
6. A curious dragon. 6. An invisible face.
7. A chittering spider. 7. A verdant garden.
8. A mischievous imp. 8. A wondrous library.

Happenings: Treasures:
1. A hypnotic dance. 1. A peculiar weapon.
2. A hex is being laid. 2. A golden gift.
3. A wedding? 3. A magic wand.
4. A wizzard-duel. 4. A potent potion.
5. A book-reading. 5. A piece of armour.
6. A strange song. 6. A brilliant cloak.
7. A tricky riddle... 7. An interesting book.
8. An earthquake! 8. A beautiful harp.
MONSTERS
& MAGICKS Visage:
1. Feminine
2. Skeletal
3. Canine
4. Eldritch
Physique:
1. Human
2. Canine
3. Ringed
4. Molluscan
5. Four-faced 5. Serpentine
6. Absent 6. Eldritch
Roll three eight-sided dice to create 7. Serpentine 7. Prismatic
an artefact, or four for a monster... 8. Beaked 8. Colossal

Artefact: Power Source: Aura: Feature I: Feature II:


1. Tome 1. Blood 1. Radiant 1. Stinking 1. Chitinous
2. Sword 2. The Sun 2. Flaming 2. Oozing 2. Quilled
3. Crown 3. The Moon 3. Whispering 3. Drooling 3. Ten-tailed
4. Raiment 4. The Earth 4. Ice-cold 4. Prismatic 4. Starving
5. Wand 5. The Stars 5. Weightless 5. Transparent 5. Winged
6. Amulet 6. Dreams 6. Floating 6. Levitating 6. Skinless
7. Jewel 7. Gold 7. Gilded 7. Howling 7. Many-headed
8. Talisman 8. Spirit 8. Bleeding 8. Ancient 8. Ghostly
HEROES & Oddities:
1. A crystal lies shattered all about. Energy crackles from
the shards, casting all in a ghostly glow.
2. All life withers away, to then be born and grown anew.

HAPPENINGS
3. A cairn is here. The buried dead are not.
4. Two eyes protrude from the soil atop thick stalks of
flesh. They watch you with an unblinking fascination.
5. Howls of laughter can be heard on the wind.
6. A boulder sits pierced with a sword of silver. With a will
of its own, The Magick Sword will not come out.
7. Nothing grows in this blasted land. The ground is
stained with every colour, and filled with ancient skulls.
8. A vapour fills the area and then is gone. Something has
With three eight-sided dice, populate your crumbling changed, though you can’t quite place it...
world with a thousand myths and legends...
Happenings:
1. War has plagued these lands. Soon rivers shall run red
Heroes: with blood, and bones broken under hoofs and hammers...
1. A warrior sits here, dying. They have been shot with a 2. The dying sun sends down a sleeping angel. Casting all
dozen black-feathered arrows. in a golden light, the angel stirs but does not wake.
2. A wizzard, some leagues away, does battle with a great 3. Mother Earth begins to tear apart.
behemoth. Thunder roars and lightning cracks all around! 4. A dark shadow lies above this place, cloaking all in a
3. A horrid thing passes by, whispering in ancient and dismal gloom. Ghouls and nasties lurk all around...
unknowable tongues. Something lurks betwixt its teeth... 5. The water here smells as sweet as honey, but is stained
4. The heroes of this land are dead. All hope is lost. a deep black. No trees grow beside the river...
5. Something reaches out from the Thinworld beyond... 6. All has become hot. The dying sun is fierce this day,
6. A lone monarch stands atop a fallen keep. blistering skin and boiling blood!
7. A monster leers down at you. Its skin is mottled and 7. Nameless things have burrowed up from the deepest
brilliant, as are its many eyes. pits of the earth, talking in secrets and shadowy tongues.
8. An empty suit of silver mail lies here as though slain. 8. Magick has left this place. All is lost.
Jamzilla, 2022

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