Professional Documents
Culture Documents
Seameet
Sineag’s Cave
The complete message:
12 Týsdagr, Ý lir,
Lord,
I humbly request aide, my lands of Seameet are under
attack by unknown forces and some of my tenants have been
killed. We lack trained men-at-arms to protect the citizenry. I
beseech you to spare some of your guardsmen to help us in this
dire situation.
12 Týsdagr, Ý lir,
Lord,
I humbly request aide, my lands of Seameet are under attack
by unknown forces and some of my tenants have been killed. We
lack trained men-at-arms to protect the citizenry. I beseech you to
spare some of your guardsmen to help us in this dire situation.
AC: 3
HP: 26
Armor: Ensemble, Greek 1 AC:5
Weapons: Longsword (1d8/1d12), Dagger (1d4/1d4), Shortbow (sheaf arrows 1d8/1d8)
Equipment: quiver of 12 arrows, backpack, bandages, pry bar, 50-ft. hemp rope, large sack,
tinderbox, 2 torches, full wineskin, iron rations (1 week).
Magical Affinity- The character was born with an aptitude for magic, and may become a multi-
classed character, adding Mage to any chosen character class except Druid, regardless of any
rules which would normally prohibit this. The mage class does not count when figuring
experience points.
Sineag MacNia 1st level Dark Druid
Diety – Aajill
STRength 14
DEXterity 14
CONstitution 17
INTelligence 16
WISdom 18
PERception 17
CHArisma 12
COMeliness 16
AC
Weapons – Dagger, Spiked Mace
Armor – Platemail and Shield *
Hit Points 10
Spells
1st
Darkbranch
Talon Road
Innate Spellcasting. The Cheshire Cat can innately cast the following spells, requiring no
material components:
Keen Smell. The Cheshire Cat has advantage on Wisdom (Perception) checks that rely on smell.
Crabominations resemble giant crabs with pyramidal shells supported by masses of misshapen arms that end in crab
claws. The shells are dotted with hundreds of tiny, black eyes. The creatures have an immense feeding tube located
beneath their shells and hidden by the arms.
Crabominations are monsters of the underworld, dwelling in damp and dank caverns or shallow, underground seas.
Although sentient, they appear to have no concept of civilization, striving only to feed their bellies and satisfy their
murderous urges.
SPECIAL ABILITIES
A crabomination can see through any sort of darkness, including magical darkness.
Creatures that are constricted by a crabomination’s claws for 1whole round are passed up to the monster’s feeding
tube, through which it is swallowed whole.
Swallowed creatures are held in the beast’s carapace for 3 rounds, long enough to eat away their skin, and are then
disgorged from the monster covered in a weird, purple slime.
This slime renders the unfortunate creature immune to acid, but also leaves them quite mad. They erupt
in a berserk rage and attack any living being other than crabominations.
Treat these creatures as berserkers with their usual number of hit dice, but without any of the special
abilities they possess that require conscious though to activate.