Professional Documents
Culture Documents
5)
(http://www.trilemma.com/blog/adventures/Stellarium%20of%20the%20Vinteralf.pdf)
Questions
What rumours have you heard about its hidden wealth and concealed arcane knowledge of the stars?
Custom Moves
To be caught in the beam of the reflector causes horrific burns (2d12 damage; Defy Danger+ DEX for half
damage) and, on a 6 on 1d6, great insight into a grave problem (as per the clerical spell Divination). All
properly conducted astrology done here is as precise and accurate as you could fear. If a “diamond”
from the Altar of Star Kings wall catches the light a portal to another dimension or place will open
briefly.
Monsters
Jokun is thirty feet long with enormous, powerful wings, a club-like tail, and vicious talons, but she is
slender enough to wriggle through human-sized tunnels: she can force her way through any passageway
wide enough to accept her armored skull. Her iron-hard scales are ice-clear against her mottled white
and blue flesh, and she is practically invisible when motionless against a white background. While she
breaths fire, she prefers to eat her kills frozen, and likes to stash them somewhere cold until they're nice
and crunchy and not so drippy.
Instinct: To ravage
Custom Move: When Jokun breathes her mystic fire at you, ROLL+DEX. On a 10+, you find suitable
cover. On a 7-9, you dodged but choose 2 anyway:
•Your weapon (unless magic) melts on your hand.
•Your armor burns and is now worthless
•Say goodbye to your backpack and all it contained
―On a 6-, you turn to ash (Roll Last Breath to avoid)
Watch out for this thing may freeze you. It looks like a statue at first as it is alone. But if it comes to life,
prepare for a big chill.
Close
Special Qualities: Heals in boiling water. Will be friendly to the party and offer good
advice and information
Steam mephits live in areas where the elements of fire and water meet. They draw on the power of
both, striking enemies with scalding sprays. As a species, they tend towards being very brash.
Blue cold resistant dungeon slime that will turn living matter into more slime!
Instinct: Multiply!
Close
Chieftain of the Vinteralf, he’s got two nasty Ice-vine whips and an attitude to match.
A small group of wolves hunting for food in the bleak wilderness near the Stellarium. Is the rest of the
pack close by to help? Will they run? Will they let you run?
•Flanks prey
•Targets weakest
•Calls the rest of the pack for support
Vinteralf are glacier inhabitant humanoids from the far north known for their love of astrology and
honor. They are 6' tall, seal-faced and bull-headed, muscular and wrapped in blubber. Inventive and
determined in battle, these Vinteralf are heavily armed and armoured, and have sworn to serve Prince
Thavir in his quest to reclaim the Stellarium.
Snow Goggles
The polished yellow lenses prevent snow blindness and the blindness effect of the Starsword
Grugnir.
Star Map “Diamonds” (1d12) from the Altar of the Star Kings
First, these “blue diamond” stardust crystals are easily—and curiously—absorbed by living flesh. Firm,
deliberate pressure is all that is required to force a handful of crystals beneath the skin. The crystals’
properties immediately take effect. First, the PC’s skin takes on a paler hue, and blue flecks appear
within the PC’s cornea the PC gains 1d6 Luck points.
Luck points may be used to reroll any roll in the game. The cosmetic effects of the stardust magic fade
once the Luck points are used. These bonus luck points can only be earned only once per character with
these crystals.