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Winter’s Daughter: Cairn Notes

Outside the Mound The Burial Mound 11. Statues With Weapons Dolmenwood Goblin
7 Statues of Footmen 4 HP, 1 Armor, 8 STR, 11 DEX, 8 WIL, spear
Random Events 5. Hall of Guardians • The longsword is two-handed and does (d6), Spells (once per day):
• Gazing at the violet-eyed owl: save WIL Religious Objects d8+d8 damage. • Charm Person: Target sees caster as a
to avoid fainting. 4 HP, 1 Armor, bash (1d4) • Mace/spear: d8 damage; the rest do d10. friend until they succeed a WIL save.
• Gust of wind: DEX save to avoid taking 1 • Any PC with obvious ill-intent is Mould-Patched Walls • Darkness: Creates a shroud of magical
STR damage. immediately attacked. • Raises a cloud of spores. Everyone darkness in a 15' radius.
• On death, a cloud of mould spores erupt. within 10' makes a WIL save or suffer 1d4 • Sleep: A creature you can see falls into a
1. Approaching the Burial Mound Anyone nearby must make a STR save or STR damage and be stricken with light sleep.
• Run as written. suffer 1 STR damage and become violent coughing and choking for 1 turn. • Phantasmal Force: You create a convincing
paralyzed by choking for one round. illusion in the mind of a living creature,
2. Sacrifice at the Whything Stones 12. Hall of Hounds stimulating sound, touch, and
• Run as written except for the Drunes 6. Blindfolded Statue Stone Hounds temperature as if it were real. A WIL
here. Their possessions are the same; • Run as written. 16 HP, 3 Armor, 16 STR, 12 DEX, 1 WIL, save is required to break the vision.
see below on staves and Spellbooks. bite (1d8) • Pouch of Limitless Fungi: as written.
• Briar-Anne: 4HP, 15 WIL 7. Freezing Mirror • Chained (can't leave the room).
Full-Length Mirror 17. Fairy Kitchen
• Only harmed by magic. Unaffected by
Hooded Men (aka Drunes) • WIL save to pass in front without charms or mind control. Frost Elf Cooks
12 HP, 9 STR, 12 DEX, 14 WIL, staff becoming paralyzed. 8 HP, 9 STR, 13 DEX, 12 WIL, knife (d6),
wreathed in green flame (d8), Spellbooks: 13. The Knight's Tomb rolling pin (d4)
• Unfreezing people can include Cure
• Charm Person: Target sees caster as a Wounds (restore 1d4 STR per day to a
friend until they succeed a WIL save. The Ghost of Sir Chyde 18. Wedding Feast
creature you can touch). 18 HP, 3 Armor, 14 STR, 16 DEX, 18 WIL,
• Hold Person: Target is paralyzed until aging touch (1d6) Frost Elf Guards and Knights
they succeed a WIL save. Undead are 8. Family Crypt • Abilities as written. 11 HP, 2 Armor, 8 STR, 13 DEX, 14 WIL,
not affected. Floating Skeletons spear or lance (d8)
• Magic Missile: A bolt of arcane green 10 HP, 5 WIL, 8 STR, 13 DEX, claws (1d4) Stone Coffer
energy that causes d6 damage, ignoring Ring of Soul-Binding: as written; unwilling Frost Elf Nobles
• Can fly and are unaffected by charms or must make a WIL save 11 HP, 1 Armor, 8 STR, 13 DEX, 14 WIL,
mundane armor. mind control. icicle dagger (d6), a Spellbook (see below):
• Topple Dolmen: A dolmen begins to glow • Any melee weapon that makes contact
eerily, then levitates from the circle and 14. Warded Pool. • Sleep: A creature you can see falls into a
with the Skeleton becomes momentarily • Run as written. light sleep.
topples onto a spot within 30', doing 4d6 weightless (next attack is impaired).
Blast damage on a failed DEX save (they • Hold Person: Target is paralyzed until
move quite slowly). The Fairy Prison they succeed a WIL save. Undead are not
9. Chapel of St. Sedge affected.
On Death • Run as written.
• On death their bodies turn to ash, Random Events
leaving only a cloak and staff which reek 19. The Princess's Bedchamber
of arcane energies. 10. Abandoned Priest's Quarters Frost Elf Knights Princess Snowfall-at-Dusk
3 Wormtongues • See Frost Elf Knights. 16 HP, 1 Armor, 8 STR, 15 DEX, 16 WIL,
• 1d4 Spellbooks can be recovered from
the ashes of one of their corpses. 4 HP, 1 Armor, acid bite (1d4) Goblin Sleigh-rider icicle dagger (d6), Spellbooks :
• Touching the staff for the first time • Critical damage: acid eats at flesh and • See Dolmenwood Goblin. • Charm Person: Target sees caster as a
causes 1d4 WIL damage. Survivors have clothing. Lose 1 STR per round until friend until they succeed a WIL save.
washed off. Winter wolves
power over the staff, which allows the 5 HP, 14 STR, 12 DEX, bite (d8) • Sleep: A creature you can see falls into a
bearer to hear the thoughts of others. A Loose Flagstone light sleep.
• Any thorough search will discover the 15. Tower on a Frozen Lake • Hold Person: Target is paralyzed until
3. Tomb Entrance loose flagstone. • Run as written they succeed a WIL save. Undead are not
Door • Poison needle trap: suffer 1d4 STR affected.
• Two normal PCs must make a successful damage and fall unconscious for 1d12 16. Entrance Hall • Invisibility: Target is completely invisible
STR save per attempt to move the slab. minutes. to non-magical creatures until they
Dolmenwood Troll attack.
• Breaking the slab is easier provided the • Hold Person: Target is paralyzed until they 14 HP, 2 Armor, 17 STR, 9 DEX, 12 WIL,
PCs have the equipment and time (see succeed a WIL save. Undead are not moss fists (d10)
notes about the noise). affected. See rules for Scrolls in the SRD.
• Moss growth: as written.
• Holy wafers: Anyone eating a single wafer
4. A Hole in the Earth provides an immense sense of well- • Regeneration: regains 3hp per round,
being and peace. Eating three or more and even severed limbs are reattached.
• DEX save to avoid being heard by the If killed, will regenerate and fight again
worms. causes the person to fall into a deep sleep
for 1d4 hours. in 2d6 minutes.

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