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Forlorn Philosopher

The road an unreasoning maze, every


temple soaked in blood, each destination
1. T HOR N S OF COM PR E H EN S ION
When worn, thorns pierce your flesh (d2
damage) and you Perceive All (-4DR to your
drenched in gloom; you once thought that next test and ignore the next two attacks
cold analysis might tame Fate itself, now to hit you as you weave aside). To regain
that dream of reason has decayed to shifting the effect you must crown yourself anew.
madness and only the cold remains. The damage steps up by one each time (d2 to
d4 to d6 etc), until after a night’s rest.
Begins with d6×10s and d4 Omens.

The dejection of
HP: Toughness + d4 2 . H E GE L IA N OW L
This philosophical beast is a bitter,

The Roots of your Dejection? (d8)


reluctant and hypersensitive assistant
—persuaded with a DR12 Presence test. your Roots (d6)
1 
Your mother alternated praise and After two acts of aid it regards you with 1. 
Raised by fanatical Theists in a
humiliation leading to grandiose mute contempt. It can fetch small items, temple beneath Grift’s bridges.
self-image and burning self-hatred. attack enemies and find traps. By night 2. 
Born to a nameless mother
the owl delivers understanding of what in a Galgenbeck sanatorium.
2 
You wanted to be a warrior or you should have done today in dreams.
great leader but you can’t! Stop!
3. 
Brought up by illiterate,
THINKING! STOP THE THOUGHTS!! HEGELIAN OWL pig-ignorant churls in a
Too quick to hit. peaceful Wästland forest.
3 
Ambient stupidity and bright lights Claws/bite d4. Attacks are DR8.
cause your hypersensitive mental Raised by life-shaming
4. 
tissues to INFLAME. 3. PR I SM OF A M B IG U I T Y cultists of the frozen
4 
You could save this doomed world!
An external light source and a Presence Kergüs waste who think
If only the unwashed masses would
DR10 test are needed to activate the prism. no one should be born
understand your GENIUS! Its light may shine on up to two creatures into this dying world.
healing d6 HP. For the next hour one of Abandoned in Bergen
5. 
5 
You fell victim to the mental virus them lowers all test DRs by -2. If the test Chrypt’s catacombs.
of “love,” then the object of your is failed they suffer d4 damage and their
affection went to live in a hole. armor or a weapon is destroyed. You can use Educated by the
6. 
6 
You encoded your omnivalent the prism twice per day. damned amongst
philosophy in a single tome for the Valley of
safekeeping and saw it burn as you 4. F LU T E OF TO S K the Unfortunate
fled. All is lost. Once per combat, when a creature dies, Undead’s mud pits.
you may play this bone flute’s Echoing
7 
Udok cultists captured your family
Fugue. This deals an ‘echo’ of the fatal
and forced you to debate with them
while they devoured your parents damage to a random enemy in the vicinity.
alive.
5. SA SH OF T H E ST Y L I T E
8 
You were Südglans’ most revered The MIND controls the body! Nothing is
philosopher—which sank into the sea good or bad but thinking makes it so
and now everyone ruthlessly mocks you. including calories and protein. Wearing
this belt means you feel no hunger and
Abilities only need to drink water to regain HP when
Mental Focus, roll 3d6+2 Presence. resting. Wearing it for more than d4 days
Too Much Reading! Roll 3d6-2 Strength. causes you to collapse. It takes a day to
Ruthless Inquisition: test Presence DR 14 regain its power.
to tear through others’ deceptions and
6. M A R K E D BY OB S C U R I T Y
delusions. Enough of these LIES!
Roll d6 on the weapon table and d2 on An ever-shifting Tablet of Ochre Obscurity
the armor table. You begin with one is tattooed on your flesh. Roll each
Tablet of Ochre Obscurity and one of morning which tablet it is. The tablet
the following: can only be used once per day but
automatically succeeds.
MÖRK BORG is © Ockult Örtmästare Games & Stockholm Kartell

B O R G C

Dead god’s
K

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Two gifts (d8)

prophet

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1. BLO OD T E LLS
A flagellant, you

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P
regularly beat

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R
yourself to awaken O N
V E O
your lost god. If you D C
A CLASS FOR
inflict d3 HP of damage to
yourself prior to combat, you gain +2 to
a number of rolls equal to the HP lost.

2 . LOR D OF NO T H I NG
By Greg Saunders You wear a bizarre arrangement of garments
Graphic design and art Johan Nohr and scraps that make you look like the
parody of a king or queen. Still, you gain
+2 to rolls to impress the easily fooled.
You hear voices in your head, telling
you what to do. Or at least you think 3. SM E LL OF DE CAY
you do. You are the prophet of a god; Not only is your god dead, but their odour
only your god is dead, slain by the of decay pervades you. Tests to defend
Basilisk SHE within the wretched peaks against attacks have a +2 bonus due to the
of the Bergen Chrypt. Now no one wants gut-wrenching stench.
to hear the words of your god. But you
can still hear them. Day and night. 4. I NCOH ER EN T S OPH I ST IC BA BBL E
Like hot wires through your brain. Concentrate to babble an ungodly litany.
So disconcerting is this chant that those
Begins with 1d6×5s and d3 Omens. who hear it must pass a DR10 Presence test
HP: Toughness + d4 or lose their next action.

5. ICHOR OF RO T
Name your god ... (3d10) The foul fluids of your god’s rot run from
1 Acrophoe Beacon of blood your hands-a black stigmata. As an DR12
2 Elioch Bearer of death attack you can wipe your hands on the bare
3 Ekk Bride of decay skin of your assailants, who must then
4 Ghzat Child of flies pass a DR12 Toughness test or descend into
5 Gnost Herald of impotence frothing spasms for two turns.
6 Häil King of panic
7 Kvera Lady of rot 6. M Y B ODY, A V E S S E L
8 Malais Prince of rust Your god may be dead, but what is death to
9 Varkka Queen of unease a god? Once a day you may allow the ghost
10 Öde Song of the flesh of you god to enter your flesh and reveal a
truth. Ask the GM one yes/no question that
they must answer truthfully. The god then
Abilities departs, leaving you weakened and frail.
Obsessed, 3d6+2 for Presence. Weak
through lack of care for bodily 7. I N DEAT H I L I V E
functions, 3d6-2 for Toughness. Roll When you die, make a DR14 Presence test.
d4 on the weapon table and a d2 on the If you pass, your god refuses you into the
Armour table. You are literate and afterlife and you recover with 1HP. If you
can use scrolls, but must pass a DR12 fail, your body is consumed in holy flames.
Presence test when encountering them
not to immediately attempt to destroy 8. EY E S OF HOLY F I R E
them as words of false gods. If you Your pupils burn with the soul of your lord.
start with a scroll, consider that you Once per combat you may make an attack (DR10),
passed the test. Roll randomly for two as fire spurts from your eyes, d6 damage. You
gifts from your dead god. are left blinded for the rest of the fight.
MÖRK BORG is © Ockult Örtmästare Games & Stockholm Kartell

PAlE oNe A CLASS FOR


Pale One blessings (d6)
1. T H E STA R S W ER E R IGH T
Roll d4+2 for omens. Say something
cryptic every time you use one.

2 . M E M BR A NOU S W I NG S
You can fly short distances, but cannot
wear armor. Birds seem to dislike you.

3. U NCOM MON C LAY


By Tim Rudloff Proof reading Karl Druid You can draw nourishment from soil,
Graphic design and art Johan Nohr but normal food makes you sick.
You smell like mushrooms.

You lurk on the fringes of settlements, 4. M A NA F ROM S OM EW H ER E


observing, perhaps judging, but rarely Spend a use of your Powers to create
interacting. You are fundamentally other, food for d6 people. It is weirdly
and belong nowhere. You’ve had bouts of delicious, but unsettling.
­
incoherent madness and self-destructive
rages, but mostly you simply wait, in 5. DIGI T IGR A DE L I M B S
solitary resignation, for that which is You can escape any bindings, and fit
inevitable. through tiny spaces. Tests involving
flexibility are -4 DR.
­
Begins with d6×10s and d4 Omens.
6. TO O M A N Y EY E S
HP: Toughness + d6 Just way too many. You cannot be attacked
from surprise. You can spend a use of your
Powers to leave an eye behind, and spy
­
Unspoken origins (d6): on a remote area. If anyone squishes the
1 
Caught by fishermen on the Endless sea. eye, you take d2 damage.
2 
Accidentally summoned by cultists in
Graven-Tosk.
3 
Vomited forth by a foul beast in ­
Bergen Chrypt.
4 
Fell from the Sky near
You call yourself ... (3d20)
Alliáns. B O R G C 1 Abhorred Attacks the Æther
5 
Hatched from an egg K 2 Beneath Attracts the Damned
R

laid by a bog-witch 3 Clad Awaits the Decay


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in a Wästland 4 Errant Blackens the Dust


swamp. 5 Familiar Chimes the Eye
6 
Crawled out of a 6 Giant Covers the Face
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crack in the ground 7 Hidden Dances the Flesh


not far from Grift. 8 Lyrical Denies the Flies
E
P

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O N 9 Maniacal Descends the Flower


V E
D C O 10 Nameless Drowns the Knives
Abilities 11 Obscene Echoes the Moon
Your mind and movements are alien, +1 12 Painful Proffers the Mountain
Agility and Presence, but your bones are 13 Reposed Quivers the Plague
hollow and fragile, -2 Toughness. Roll d6 14 Skeletal Rains the Prayer
on the weapon table and d2 on the armor 15 Strong Reflects the Rats
table. You are literate, but only in 16 Sudden Returns the Saint
dead languages, and cannot use scrolls. 17 Unaware Seals the Sea
Instead, you can intuitively use one 18 Unknowing Submits the Stranger
randomly rolled Power. The Power changes 19 Vitriolic Weaves the Truth
each dawn, or dusk (pick one). 20 Westward Wilts the Void
MÖRK BORG is © Ockult Örtmästare Games & Stockholm Kartell

Cursed Creature shapes (d6)

Skinwalker A CLASS FOR


1. M U R DER-PLAG U E D R AT
• Tiny: Agility tests, including
defence, are DR8.
• Your bite (d4) carries disease,
victims test DR14 Presence or attack
their closest ally, until either
is dead.

2 . F LAY E D A N D DR I PPI NG WOL F


By Karl Druid • Ferocious, attacks are DR10.
Graphic design and art Johan Nohr • Your fangs (d6) crit on a natural
19 as well as a 20. On a crit,
all enemies test Morale.
You should have died, but something • Slick from blood, -d2 incoming
grabbed a hold of your soul as it damage.
seeped into the river of Death and
sealed you once again in mortal flesh. 3. B ON E S K U LL E D R AV EN
Only this time the cage is not yours • Fast and flying, defence is DR10.
alone-in the currents of the afterlife Make two attacks per round with
your soul mingled with that of another your claws (d4).
dying creature, leaving you halved. • Your bony scalp (d6) acts as a
Now you live a shared existence, weapon and a shield: -1 damage and
locked in everlasting struggle between you may choose to ignore all damage
man and monster. You should have died. from one attack. The skull will heal
in d6 days.
Begins with 2d6×10s and d2 Omens.
4. BEA R F ROM BERGEN CH RY PT
HP: Toughness + d8 • Hulking and massive: tests for
Strength and Toughness, as well as
attacks, are DR10. Defence is DR14.
First Died (d6) • Thick hide, -d4 incoming damage.
1 Clutching the body of a lover. • Your claws and bite deal d8 damage.
2 By an arrow in the brain.
3 Minutes after being born. 5. L I F E -A N D -DEAT H-L I ZA R D
4 At the hands of a friend. • Regenerate d4 HP per round.
5 Murdered in your bed. • Bite (d6) or spit acid (d4, 1 in 4
6 On the back of a plague-cart. chance armor is lowered one tier).
• Scaly skin, -d2 incoming damage.

Abilities 6. D O OM SAY I NG MON K EY


Weakened mind, roll 3d6-2 for Presence. • Dextrous: Agility tests,
Bestial instincts, roll 3d6+1 for including defence, are
Strength and Toughness. Roll d6 on DR10.
the weapon and d2 on the armor table. • Light armor and B O R G C
Give into the advances of your weapons remain K
antithetical other and change your usable.
R

very anatomy into the likeness of • Your third eye


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its being. Shifting your bones as allows you to


such occupies a single painful round. read unclean
Armor and weapons are likely unusable scrolls at
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in your new form. One (1) of the DR10.


following creatures stands ever at
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the other side of your existence:


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O N
V E
D C O
MÖRK BORG is © Ockult Örtmästare Games & Stockholm Kartell

SACRILEGIOUS
B O R G C
K

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Songbird
1. G U T PI PE S
OF DE ST I N Y

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This amalgamation
of sown, hairy

E
gutsacks feature

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A CLASS FOR

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extruding bone pipes O N
for you to blow on. V E O
D C
When doing so, listeners
of your choosing are filled
with unearthly hunger, as if they hadn’t
By Karl Druid eaten for a week.
Graphic design and art Johan Nohr
2 . H U RT Y- G U R DY
Always the bringer of unwelcome Cranking this stringed thing of wood and
sounds, your vocation as a bard left gore emits a droning sound that hurts the
you destitute and disreputable… ears of creatures that fail a Presence
until the rueful day when a being test against DR12. The first round
of impious character made you the played, it deals d2 damage, increasing
deal of a lifetime. Your soul may to a d4 and beyond on subsequent rounds.
be screaming, but your throat
sings sweetly, and your purse ever 3. S PI NA L H U S K
sweeter. A small price to pay. When beating this drum made from a
hellion’s shell, roll 2d6:
Begins with 4d6×10s and d2 Omens. 6+ Everyone except you tests Agility
HP: Toughness + d6 against DR14 or falls prone.
11 Choose d4 creatures that can hear
your drumming. Their spines break
like twigs. You cannot use the drum
A deal was struck (d6) again today.
1 In an outhouse just outside Grift. 12 Your ears won’t stop ringing;
2 Hiding from guards in Galgenbeck. you are deaf for the next 24 hours.
3 In a Wästland noble’s bedchamber. Also doubles as a shield.
4 Dreaming in a disremembered ditch.
5 In a Schleswig prison cell. 4. T H E DEV I L’ S AQU I F ER
6 Minutes from freezing to death The horn of a beelzebubonic creature
on the way to Alliáns. from the deepest depths of the Endless
Sea. When blown, the lungs of your
enemies fill with seawater, should they
Abilities fail a Toughness test against DR14;
Your amplified personality makes up a round must be spent expelling it
for a soul bartered, roll 3d6+2 for before doing anything else.
Presence. A hard life lived has you
set for an early grave, roll 3d6-2 for 5. MOU T H-TO -MOU T H- ORGA N
Toughness. Roll d6 on the weapon table Play this bony mouth harp to make a
and d3 on the armor table. You carry broken listener instantly recover d4 HP.
an aura of unnatural charm everywhere They cannot speak until their HP is fully
you go, capable of unsettling foes and recovered.
calming friends, spend a use of your
daily Powers to add or subtract d6 to 6. LU T E OF T H E AC U T E BRU T E
any Morale check. When strummed, the sound of this axe-
shaped (d8 damage) instrument makes the
When you made your life-and-soul- Strength and Presence score of anyone
altering deal, you were gifted one (1) hearing it swap scores for the next d6
of the following accursed instruments: days. Repeated listening has no effect.

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