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The dejection of
HP: Toughness + d4 2 . H E GE L IA N OW L
This philosophical beast is a bitter,
B O R G C
Dead god’s
K
U
M O
L T
Two gifts (d8)
prophet
N T
A P
1. BLO OD T E LLS
A flagellant, you
E
P
regularly beat
T
R
yourself to awaken O N
V E O
your lost god. If you D C
A CLASS FOR
inflict d3 HP of damage to
yourself prior to combat, you gain +2 to
a number of rolls equal to the HP lost.
2 . LOR D OF NO T H I NG
By Greg Saunders You wear a bizarre arrangement of garments
Graphic design and art Johan Nohr and scraps that make you look like the
parody of a king or queen. Still, you gain
+2 to rolls to impress the easily fooled.
You hear voices in your head, telling
you what to do. Or at least you think 3. SM E LL OF DE CAY
you do. You are the prophet of a god; Not only is your god dead, but their odour
only your god is dead, slain by the of decay pervades you. Tests to defend
Basilisk SHE within the wretched peaks against attacks have a +2 bonus due to the
of the Bergen Chrypt. Now no one wants gut-wrenching stench.
to hear the words of your god. But you
can still hear them. Day and night. 4. I NCOH ER EN T S OPH I ST IC BA BBL E
Like hot wires through your brain. Concentrate to babble an ungodly litany.
So disconcerting is this chant that those
Begins with 1d6×5s and d3 Omens. who hear it must pass a DR10 Presence test
HP: Toughness + d4 or lose their next action.
5. ICHOR OF RO T
Name your god ... (3d10) The foul fluids of your god’s rot run from
1 Acrophoe Beacon of blood your hands-a black stigmata. As an DR12
2 Elioch Bearer of death attack you can wipe your hands on the bare
3 Ekk Bride of decay skin of your assailants, who must then
4 Ghzat Child of flies pass a DR12 Toughness test or descend into
5 Gnost Herald of impotence frothing spasms for two turns.
6 Häil King of panic
7 Kvera Lady of rot 6. M Y B ODY, A V E S S E L
8 Malais Prince of rust Your god may be dead, but what is death to
9 Varkka Queen of unease a god? Once a day you may allow the ghost
10 Öde Song of the flesh of you god to enter your flesh and reveal a
truth. Ask the GM one yes/no question that
they must answer truthfully. The god then
Abilities departs, leaving you weakened and frail.
Obsessed, 3d6+2 for Presence. Weak
through lack of care for bodily 7. I N DEAT H I L I V E
functions, 3d6-2 for Toughness. Roll When you die, make a DR14 Presence test.
d4 on the weapon table and a d2 on the If you pass, your god refuses you into the
Armour table. You are literate and afterlife and you recover with 1HP. If you
can use scrolls, but must pass a DR12 fail, your body is consumed in holy flames.
Presence test when encountering them
not to immediately attempt to destroy 8. EY E S OF HOLY F I R E
them as words of false gods. If you Your pupils burn with the soul of your lord.
start with a scroll, consider that you Once per combat you may make an attack (DR10),
passed the test. Roll randomly for two as fire spurts from your eyes, d6 damage. You
gifts from your dead god. are left blinded for the rest of the fight.
MÖRK BORG is © Ockult Örtmästare Games & Stockholm Kartell
2 . M E M BR A NOU S W I NG S
You can fly short distances, but cannot
wear armor. Birds seem to dislike you.
L T
T
R
L T
O N
V E
D C O
MÖRK BORG is © Ockult Örtmästare Games & Stockholm Kartell
SACRILEGIOUS
B O R G C
K
U
M O
L T
Songbird
1. G U T PI PE S
OF DE ST I N Y
N T
A P
This amalgamation
of sown, hairy
E
gutsacks feature
P
A CLASS FOR
T
R
extruding bone pipes O N
for you to blow on. V E O
D C
When doing so, listeners
of your choosing are filled
with unearthly hunger, as if they hadn’t
By Karl Druid eaten for a week.
Graphic design and art Johan Nohr
2 . H U RT Y- G U R DY
Always the bringer of unwelcome Cranking this stringed thing of wood and
sounds, your vocation as a bard left gore emits a droning sound that hurts the
you destitute and disreputable… ears of creatures that fail a Presence
until the rueful day when a being test against DR12. The first round
of impious character made you the played, it deals d2 damage, increasing
deal of a lifetime. Your soul may to a d4 and beyond on subsequent rounds.
be screaming, but your throat
sings sweetly, and your purse ever 3. S PI NA L H U S K
sweeter. A small price to pay. When beating this drum made from a
hellion’s shell, roll 2d6:
Begins with 4d6×10s and d2 Omens. 6+ Everyone except you tests Agility
HP: Toughness + d6 against DR14 or falls prone.
11 Choose d4 creatures that can hear
your drumming. Their spines break
like twigs. You cannot use the drum
A deal was struck (d6) again today.
1 In an outhouse just outside Grift. 12 Your ears won’t stop ringing;
2 Hiding from guards in Galgenbeck. you are deaf for the next 24 hours.
3 In a Wästland noble’s bedchamber. Also doubles as a shield.
4 Dreaming in a disremembered ditch.
5 In a Schleswig prison cell. 4. T H E DEV I L’ S AQU I F ER
6 Minutes from freezing to death The horn of a beelzebubonic creature
on the way to Alliáns. from the deepest depths of the Endless
Sea. When blown, the lungs of your
enemies fill with seawater, should they
Abilities fail a Toughness test against DR14;
Your amplified personality makes up a round must be spent expelling it
for a soul bartered, roll 3d6+2 for before doing anything else.
Presence. A hard life lived has you
set for an early grave, roll 3d6-2 for 5. MOU T H-TO -MOU T H- ORGA N
Toughness. Roll d6 on the weapon table Play this bony mouth harp to make a
and d3 on the armor table. You carry broken listener instantly recover d4 HP.
an aura of unnatural charm everywhere They cannot speak until their HP is fully
you go, capable of unsettling foes and recovered.
calming friends, spend a use of your
daily Powers to add or subtract d6 to 6. LU T E OF T H E AC U T E BRU T E
any Morale check. When strummed, the sound of this axe-
shaped (d8 damage) instrument makes the
When you made your life-and-soul- Strength and Presence score of anyone
altering deal, you were gifted one (1) hearing it swap scores for the next d6
of the following accursed instruments: days. Repeated listening has no effect.