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Hit Points

weapon

name
max
current
weapon

class

features 0 1 2 3
ing/ha t -0 -d2 -d4 -d6
armor/cloth

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Spells/Prayers Left 2
Strength + 8 items or DR+s
Strength
spirit+d2/day
Equipment on AGILITY/STRENGTH test

Agility
Presence
RELICS & RITUALS
Toug
hness
Spir
it

Rituals Left ,
DeLvuci lks
spirit+d4/day

pi
ec
es
of
e ig
d2 d4 d6

ht
(sil
RELICS: spirit dr12 after using. Fail: Stunned 1 round, and can’t use

ve
) r
it again until dawn. Fumble: lose d2 HP & DESTROYED.
RITUALS: spirit dr12 before using. Fail: MYSTICAL MISHAP (pg. 66)
max damage, reroll anything, -d6 damage to self, one test DR -4, cancel crit/fumble
and can’t use that ritual until dawn. Fumble: up to GM.

Ship’s Log
background ( pg. 55)

ram
vessel name

Hit Points vessel type


distinctive flaws ( pg. 56)
Cargo
max
max 1.
current
2.
physical trademark ( pg. 57) Hull -00 -d21 -d42 -d63 3.

4.
Crew Skill
attack, repair 5.

6.
idiosyncrasies ( pg. 58)
Bro adsides 7.
age (arc of fire)
dam
8.
Sma ll Arms
damage (360°) Crew
Known Shanties
unfortunate incidents & conditions ( pg. 59)
max
min

( pg. 68) Agility


full sail, come about
thing of importance ( pg. 60)

Speed
inches/hexes

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