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A bible of esoteric scriptures - occult monsters -

hopeless dungeons and utter madness


INDEX

Occult Monsters

Omnivorious Slim Mold____________2. Black Adder___________________61.


Gallowag Prowlers________________3. Swamp Wizard__________________62.
The Burning King_________________4. Nameless Pilgrim______________63.
Anthelia’s Black Glass___________5. Gorgantuan Ectoparasite_______64.
The Blind Shepherd_______________7. Headeater_____________________65.
Puny Punchable Punk______________8. Bog___________________________66.
Sanguine Shadow__________________9. Jinn__________________________67.
Squirming Pike___________________10. Butcher_______________________68.
Psydon, Bottle Xorb______________11. Phantomath____________________69.
Calagrease, Brackect Xorb________12. Hallowed Husk_________________71.
The King of Sweet Dreams_________13 Bastet________________________73.
The Cast-Iron Something__________14. Daughter of Babalon___________75.
Mutt Errant______________________15.
Oxomoco__________________________16. Esoteric Scriptures
Executioner of Nechrubel_________17.
Throat Singer____________________18. Holy items____________________78.
Candelbra of Blood_______________19. Vulgar Stenches_______________79.
Bear-thing_______________________20. Rage__________________________80.
Hieronymous Beasts_______________21. Odd Fellows___________________81.
Warrener of Spirits______________27. Four Flayed Faces_____________82.
Knight Mannequin_________________44. Optinomicon___________________83.
Religious Freaks_________________45.
The Knight Of the Unclean Light__49. Hopeless Dungeons
The lost Endless Sea Sailors_____51.
Goblet the Goblin________________55. Scarlet Decent________________97.
Horrid Brute_____________________56. The Black Obelisk_____________99.
The Pits of Doom and Gloom___101.
Gnoll____________________________57.
Adventure in the Pits________103.
Rossar___________________________58.
Tables of the Pits___________105.
Death Rope_______________________59.
Margoth__________________________60.
A special thanks
Proofreading & Illustrations - Liva Jensen
Illustrations, text and layout - Stein Hansen

Community Creations
Front Page Illustration - Johan Nohr
Hallowed Husk - Joel Clapp
Religious Freaks, The Knight of the Unclean Light, The Lost
Sailors, Goblet the Brute and the Horrid Brute - Jegs
Gnoll and Rossar - vil
Sanguine Shadow - AstroLich
Bear-thing and Candelbra of Blood - Rugose Kohn
Optinomicon - Tartle Games
Warrener of Spirits - newyear studios
Puny Punchable Punk - Gravesnail Games
Mutt Errant - NeonoN
Vulgar Stenches - rivetheadgames
Hieronymous Beasts - Chthonic Cartography
Anthelia’s Black Glass - samaritan burden
The Xorb - Azathoth Nell Tull
Odd Fellows - arnaudlmbrt
Omnivorous Slime Mold - Ra Press
Holy Items of the Church of the Two-Headed Basilisk - Concord7
Rage - Gaffy
The Cast-Iron Something - StrangeZone
Bastet - Fleshflies
Executioner of Nechrubel - Sasha “TK” De’ath
The Blind Shepherd - c3ph

Legal
Babalon’s Hangover 2 is an independent production by Stein Hansen,Liva Jensen
and the Mörk Borg Community and is not affiliated with Ockult Örtmästare Games
or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.

MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartel.


Occult
Monsters


† †

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
.

HP 25
Morale: FEARLESS

Rusted chain and


thick death-shroud -d4
Executioner's sword
d6 + special

The Dark Lord dispatches these to rid the world of threats to the apocalypse.
The end of all things will not be denied.

SPECIAL: Anyone struck by the Executioner's sword must test DR14 Presence
or receive 4d10 Damage instead. SCUM CAN NOT HAVE THIS POWER.

The Executioner of Nechrubel uses a random unclean scroll once every 5 HP he loses.

If slain, it will reanimate 7 dawns later (or upon a Misery). The only way to rid yourself
of an Executioner of Nechrubel is to strike a bargain with a Twin-Headed Basilisk.

17
18
19
Bear-thing
BEAR-TH ING Hungry.
BEAR-TH ING Angry.
BEAR-TH ING Hangry.
A strange concoction of goblin and bear . . . but undead.
Drooling and caked in blood, the BEAR-THING is
insatiable. Everything it eats just falls right out of its
rotting, open abdomen.
Generally feeds on local goblins, but will happily eat
man-flesh too. Lives in a cave.
H P 14
Morale 10
-d2 matted mane
tooths 20s
d6 craven claws
furs 40s
d8 terrible teeth captured 90s

2d3 corpse-things

BLOOD.
EV ERY.
WH ERE.
Test Agility DR10 at
the start of combat or
end up prone as you slip
in the gore.

20
hn

ug
os e K o
R
21
22
23
24
25
26
27
28
S t e in

29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
MARGOTH

Mar goth
HP 15, Morale -
Touch d4 + Special
Membrane -d4
Special Corrupted
Veins
Bursts from the po
res of
the PC. Take an
additional d6 dama
ge.
If hit three times
by
Corrputed Veins, te
st
Always start with d4 Toughness DR12 or
become
copies of itself. a copy of Margoth.

60
Proto-Serpent

HP 3 Morale 6
No armor
Bite d4 + Special
If hit, test Toughness
DR10 or be infected by
serpent eggs. It takes
2 days for the eggs to
hatch. Can be removed
by drinking strong alcohol.

61
wamp fa n a t i cs
HP 5 Morale 4
Compost armor -d4
Bog Magick d4
Special summons
d4 creatures
from the bog
or something
from beyond.

d4 Creatures:
1. BOG
2. Black Adders
3. Swamp Wizards
4. Nameless pilgrim

62
Explorers in the further regions of experience
HP 25 Morale -
Flayed flesh -d4
Dead language -
Special instead
of regular damage
the pilgrim steals
a letter from the
PCs name each time
it hit.
Without a name the
PC is erased from
existance.

63
B l o o d T i t a n s

HP 100 Morale -
Rubbery skin -2d6
Smash 1d20
As big as a
castle or a small
town, non-hostile
in nature. Can
serve as a mount.

64
Collector Demon
HP 15 Morale - Heads -1d4/head Fingernails d4 + Special
Special screaming heads, test Presence DR10 or cover in
fear for 1 Combat round.

65
Sentient Mold
HP 25 Morale - No armor Grappling hands d4 + Special
Special If grappled by the hand, test Strength DR13.
If failed, it ripps the PC’s arm clean off, doing +D6
damage and adds it to it’s collection of hands and
heals d4. The BOG can only truly be killed with fire.

66
Wishing
Spirit

HP - Morale -
Immortal
Red beam eyes 3d6

Grants 1 wish in
exchange for a life.
It’s non-hostile if
not provoked.

67
Bounty
Hunter
HP 15 Morale 8
Chainmail -d6
Spiked flail 1d6

Collects the crushed


remains of it’s victims
for a bag of silver.

68
69
E t e r n a l
Philosopher
HP 10 Morale - What does the God of
No armor Faith have in store?

Will offer the PCs an Pantomath’s Task


answer to any question, Roll d6:
if they collect (roll
d6 on table).
1. Jinn’s ruby eye
2. A Jar of BOG mold
If attacked, the PC
that gives the final 3. Throat Singer gland
blow must take the 4. Glass dragon scale
pantomath’s place 5. Fire demons heart
for all of eternity. 6. 4 Werecat’s brains

There is also a 50%


chance the information Eternal knowledge
is false and will lead requires eternal
the PCs into danger. s a c r i f i c e

70
71
Of Man’s first disobedience, and the fruit
Of that forbidden tree whose mortal taste
Brought death into the World, and all our woe,
With loss of Eden, till one greater Man
Restore us, and regain the blissful seat,
Sing, Heavenly Muse, that, on the secret top
O f O reb , o r o f S inai, d i ds t i n s p i re
That shepherd who first taught the chosen seed
In the beginning how the heavens and earth
Rose out of Chaos: or, if Sion hill
Delight thee more, and Siloa’s brook that flowed
Fast by the oracle of God, I thence
Invoke thy aid to my adventurous song,
That with no middle flight intends to soar
Above th’ Aonian mount, while it pursues
Things unattempted yet in prose or rhyme.

Paradise Lost - John Milton 72


73
BASTET
LO and behold ! The wrath of a thousand lions.

W
HP 40 Morale 10
Feline Reflexes -d6
Bite/Claw 2d6
Special If she claws the
PC, there is a 50% chance
that the PC struck becomes
knocked down.
E
R
E
C
A
T
74
The Da

75
aughter of Babalon
We are come onto a palace of which every stone is a separate jewel, and is set
with millions of moons.

And this palace is nothing but the body of a woman, proud and delicate, and
beyond imagination fair. She is like a child of twelve years old. She has very
deep eyelids, and long lashes. Her eyes are closed, or nearly closed. It is im-
possible to say anything about her. She is naked; her whole body is covered with
fine gold hairs, that are the electric flames which are the spears of mighty and
terrible Angels whose breastplates are the scales of her skin. And the hair of
her head, that flows down to her feet, is the very light of God himself. Of all
the glories beheld by the Seer in the Aethyrs, there is not one which is worthy
to be compared with her littlest finger-nail. For although he may not partake
of the Aethyr, without the ceremonial preparations, even the beholding of this
Aethyr from afar is like the par taking of all the former Aethyrs.

The Seer is lost in wonder, which is Peace.

And the ring of the horizon above her is a company of glorious Archangels with
joined hands, that stand and sing: This is the daughter of BABALON the
Beautiful, that she hath borne unto the Father of All. And unto all hath she
borne her.

This is the Daughter of the King. This is the Virgin of Eternity. This is she
that the Holy One hath wrested from the Giant Time, and the prize of them that
have overcome Space. This is she that is set upon the Throne of Understanding.
Holy, Holy, Holy is her name, not to be spoken among men. For Kore they have
called her, and Malkah, and Betulah, and Persephone.

And the poets have feigned songs about her, and the prophets have spoken vain
things, and the young men have dreamed vain dreams: but this is she, that
immaculate, the name of whose name may not be spoken. Thought cannot pierce the
glory that defendeth her, for thought is smitten dead before her presence.
Memory is blank, and in the most ancient books of Magick are neither words to
conjure her, nor adorations to praise her. Will bends like a reed in the tem-
pests that sweep the borders of her kingdom, and imagination cannot figure so
much as one petal of the lilies whereon she standeth in the lake of crystal, in
the sea of glass.

This is she that hath bedecked her hair with seven stars, the seven breaths of
God that move and thrill its excellence. And she hath tired her hair with seven
combs, whereupon are written the seven secret names of God that are not known
even of the Angels, or of the Archangels, or of the Leader of the armies of the
Lord.

Holy, Holy, Holy art thou, and blessed be thy name for ever, unto whom the
Aeons are but the pulsings of thy blood.

From the Vision and the Voice, 9th Aethyr, quoted in The Book of Thoth by Alister Crowley.
76
Esoteric
Scripture

Δ
† †

77
78
79
80
81
82
83
84 84
85
86
87
88
89
90
91
92
93
94
95
Hopeless
Dungeons

Δ
† †

96
97
98
99
100
The Pits
of Doom
The Dark Fort

The Hollow of
Whited Sepulchres

River of Tar

Incomprehensible Tower

101
and Gloom
The Head of Delights

Digesting Tunnel
Th
e
Ro
ad
of
De
sp
er
at
io
n

102
Adventure in the Pits
Amass Of Omens Bringing the hopless skeleton gives d4 omens extra.
◊ Each PC gets 10 extra omen when entering the Pits.
◊ Traveling within the Pits cost 1 omen. This is no place for mere
mortals and is full of terrors. Every 2 days, the PC with the current
highest omens makes a DR10 test. If it fails, all PCs lose 1 omen.
◊ Failing a Toughness test from eating or drinking something in the pits
will also cost 1 omen.

Without omens, The PC or PCs are attacked every 1 hour until dead.

Digesting Tunnel Smell of Decaying flesh. Sound of a contorting gut.

◊ A tunnel of flesh leads on for what feels like a lifetime.


◊ A bright scarlet light shines at the end of the tunnel.
◊ A macabre sight greets the PCs of a Hallowed man (p.21) stabbing
two naked humans repeatedly with a pitchfork. In a loop of
murder; screaming, laughing, death - and the loop restarts.

A rumbling scarlet sky. A vast carneval of torture unfolds. Hot stale air.

The Road of Desperation Smell of rust. Distant torture.

◊ Roll d6 random encounters when traveling on the road.


◊ Roll d6 random weather events native to this plane.
◊ Page 178.

Ancient stone-paved, crumbling road. crawling with insects. Crooked.

The Head of Delights Smell of stale sweat. Screams and laughing.

◊ A conjoined twin welcomes the PCs into the Head, his name is Abra&Ham.
◊ Inside the Head is an excellent selection of indulgences and these must
be partaken in, if they are to leave or travel through the Head.
◊ d6 Hallowed men, d4 Helvete (p.67) stand guard.
◊ If they partake, they all lose 2 omen, even if only 1 PC indulges.
◊ Watching is also considered as partaking, but they lose only 1 omen.

Lust. Gluttony. Greed. Anger. Heresy. Violence. Fraud.

103
It takes 1 day of anguish to travel between locations.

Incomprehensible Tower Confusing smells and sound.

◊ PCs swap character sheets or the GM hands out new ones.


◊ Test Presence DR10 individually for each new floor, or get lost and lose 1
omen. Roll random encounter every other floor.
◊ If they make it to the top, they gain d4 omens, their own character sheet
back and the omens that were lost during exploration.

Escher’s layout. Confusing. Illusions. Riddles.

The Hollow of Whited Sepulchres Smell of dust.

◊ Every morning a council of skeletons set a new law, but


each following night they break it.
◊ The PCs must find a solution to the repeated hypocrisy.
◊ If they succeed, they will find a hidden path to the dark fort.
This road does not cost 1 omen to travel, and no random encounters.

A hall of law. Circural shaped. blackwood desks and benches.

River of Tar Strong vinegar-like scent. Burning screams.

◊ The journey to the Dark Fort costs two Charon’s Obol.


◊ One Obol can be found in the Tower and the other one in the Head.
◊ The Ferryman cannot be killed.

Thick black tar. Screaming humans drowning repeatedly. Boiling hot.

The Dark Fort Smell of terror. Void of sound.

◊ A fortress made of the void itself.


◊ 3 floors leading downwards.
◊ Several demon guards patrol the halls.
◊ In pitch darkness, irradiating the purest scarlet, she sits.
The avatar of Babalon, the fragment of a God, her daughter.
◊ If defeated, two portals open. One leading deeper into hell, the
other leading back into your hopless world.

Hopelessness. Black Obsidian rocks. True darkness.

104
T a b l e s O f
d6 r andom e n c o u n t e r s Roll a d6 three times.

1. Ildfar 1. Hunting 1. Hungry


2. Helvete 2. Torturing 2. Bored
3. Rotten 3. Merchant 3. Desires wealth
4. Hallowed Men 4. Searching 4. Wants omens
5. Cackleclope 5. Waiting 5. Vengeance
6. Necropyte 6. Dying 6. Murdered

d6 weather e v e n t s Roll a d6 three times.

1. Rain 1. Blood 1. Heal 1d4


2. Thunder storm 2. Black lightning 2. d6 damage
3. Blizzard 3. Hail 3. d4 damage
4. Dust Devils 4. d4 helvete 4. lose initiative
5. Sand Storm 5. lasts d6 hours 5. Can’t travel
6. Heat wave 6. Scorching hot 6. d4 damage/d4 hours

Me rc hant of t h e P i t

The merchant has the same inventory as in the


rulebook(p.25), however, here the price can be
payed in corpses, silver and omens.

105
t h e P i t s
Lo ot in the P i t Roll a 3d6 after murdering something.

3. A jar of d4 Omens
4. A severed hand that guides the way -
the PCs cannot become lost.
5. An old grimoire, d4 unclean scrolls.
6. A cursed zweihänder d10, trade HP for +damage.
7. A bloody bag made of human skin, 30s.
8. A crown of thorns +1 Armor, can’t be removed.
9. A skull tankard. If the PC drinks from the
tankard, ignore damage once. The tankard breaks.
10. Nothing but dust.
11. CORPSE FLIES d4 damage.
12. d20 silver, tainted by greed.
13. A vial of blood, heal d6.
14. Enhancing drugs, DR10 on all checks for d4 hours.
15. A pesimistic, talking human head.
16. Orbuculum. It only predicts the death of the PCs.
17. A Dead king’s ransome, 666s.
18. A scarlet ruby worth 1000s.

Roll d6/d3 here, if you rolled the same twice. If magical is rolled:

1. Sword 1. Normal 1. d4 damage 1. Sentient


2. Bone 2. Greater 2. d6 damage 2. Has a Feat
3. Dagger 3. Magical 3. d10 damage 3. Elemental
4. Crossbow
5. Warhammer
6. Staff

106

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