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3
EAT PREY KILL MÖRK BORG CULT
d6
Tveland
1 ANTIDEER (D4) tastes
like venison, but isn’t.
HP 7, Morale 6,
Tough skin -d2, Antlers d6
Special After eating
Antideer meat, pass a DR12
Presence test to live
with yourself. If not,
the unknowledge of what
you’ve done weighs on you,
lowering Presence by 1.
4
MÖRK BORG CULT EAT PREY KILL
d6
Sarkash
SKELELK (D4) wear their bones on
1 the outside of their otherwise elk-like
bodies. Great for defence, although blunt
weapons always deal maximum damage.
HP 9, Morale 8, Exoskeleton -d6,
Antlers d6
5
EAT PREY KILL MÖRK BORG CULT
Graven-
The GIANT SKULL MOTH bears
1 the shape and size of a human skull
on its tar-black wings. Perfect bait for
squirrels and tomb raiders alike.
Tosk d6
HP 3, Morale -, Stinger d4 + special
Special DR14 Toughness test or d4
damage and become infected.
It is said UNBRED
The larvae of TWICE-GROWN CORPSE FLIES go 3
2 through two stages of cocooning, in two different hosts,
MUTTS (D6) are the
descendants of pedigreed
before emerging—bulging, bloated, and starving for more. dogs waiting by the graves
HP 4, Morale -, Exoskeleton -d4, Bite d4 + special of their late masters. Some
say they’re the same dogs,
Special Pass a DR12 Toughness test or become host still waiting.
for a dozen freshly laid fly eggs. Get them out
within d6 days or see them hatch in your corpse. HP 8, Morale -, Bite d6
6
MÖRK BORG CULT EAT PREY KILL
d6
Grift
UNCOMMON RATS (D4) are a
1 common sight on the streets of
Grift. Large like hounds but with twice
the spite and thrice the teeth.
HP 6, Morale -, Bite/Claws d8/d6
7
EAT PREY KILL MÖRK BORG CULT
d6 1 THE FLAIL-HORNED
MUSKOX moves in herds
Kergüs
of d12 individuals, dragging horns
on keratin chains. Your best bet
is going for one of the oldest and
slowest, in the back of the chain
gang. That means you won’t have
to fight the entire herd, but it also
means you’ll have to fight the one
with the biggest horns.
HP 18, Morale 9, Thick fur
-d2, Flail-horns special
Special Attacks in a flurry
of whirling chains and horns.
Make four attacks as follows
(target is chosen randomly
for each attack):
to avoid damage
DR16 d4
DR14 d6
DR12 d8
DR10 d10
2 TAR-PELTED GOATS
(D8) have thick, warm 3 Being eaten by a
MOLAR BEAR is
fur the color of charcoal, and said to be one of the most
they smell of wooden ships grueling ways to go. Their
freshly coated in tar. It’s a teeth may not be made for The FALSE SEAL
shame the meat tastes like biting, but they sure are 6 looks almost like
sulfur and vomit. made for chewing. a regular seal. That’s
HP 6, Morale 7, Fur -d2, HP 16, Morale -, because it is the corpse
Horns d6 Thick fur -d4, Claws d8 of one, now home to a
puppeteering spider of
seal-like proportions.
MEGASLOTHS Attacking the False Seal
4 are a rare sight
5 BLUBBER GULLS (D8)
look like flying balls means angering this very
on the ice fields and are of fat, but they make a good dangerous arachnid.
sometimes confused for soup, and you can use the gas-
HP 22, Morale -,
snow-mounds. You’re filled corpses for buoys.
Exoskeleton -d4,
not liable to make
HP 2, Morale -, Blubber -d2, Bite d6 + special
that mistake when
Beak/Dive Bomb d2/special Special Test DR16
facing one in combat,
however. They can run Special When threatened Toughness or your
when they choose to. it will either flee or body will reject any
dive (50%) towards its food consumed until
HP 30, Morale 9, attacker, blowing itself you imbibe an anti-
Thick fur -d2, up, dealing d8 damage to dote made from the
Scythe-claws d10 anyone within 5 ft. spider’s venom-gland.
8
MÖRK BORG CULT EAT PREY KILL
d6
9
EAT PREY KILL MÖRK BORG CULT
d6
Lake
Onda CURSED TROUT live among
1 the regular trout of the lake,
and it is not apparent that you’ve
caught one until you move to gut it
and find that there are no guts. A
hollow fish, the Cursed Trout is seen
as a terrible omen; whether by magic
or superstition, the one who guts
such a fish cannot sleep for d6 days.
Special When eating Rusty HP 18, Something’s not right -d6, Morale -,
Bass, test DR12 Toughness Anti-presence d4 + special
or get deathetanus. This Special Defence against the Groan is rolled
means you’re infected and using Presence instead of Agility. Everyone
have a craving for feeling nearby has to defend. There is no escape.
metal inside you (DR +2 on Armor will not save you. When the Groan dies,
defence against attacks there is no body. Was it even here? Test DR14
using metal weapons). Presence or forget. It will be back.
10
MÖRK BORG CULT EAT PREY KILL
Valley of the
d6
Unfortunate
Undead 2 GRUBSTOPPERS (D10) are a
common word for any bug large
enough to calm a man’s hunger.
HP 1, Morale -, Exoskeleton -d2
1 here
PHANTOM RATS (D10) are half-way between
and somewhere else, always flickering,
(50%), Bite 1 damage + special
Special Some bugs have a bad
always glowing sickly blue. Keep one in a bottle for a
bite (Toughness DR12).
makeshift lantern. Just make sure the glass is coated
Roll below for the effect: (d4)
in the ethereal blood of its kin, lest it escape. They’re
1–2. Nothing. 3. d6 damage.
a nightmare to catch (DR16 to attacks).
4. Infected.
HP 2, Morale -, Bite d4
11
EAT PREY KILL MÖRK BORG CULT
d6
Bergen Chrypt
THE NEPHALIX MONKEYS (D4)
2 lived in the abyss for so long, the
abyss grew tired of them and spat them
back out. Now they leap from peak to
peak with their bony wings, tossing
unfortunates down the cliffs to spite the
rocks below, laughing all the while.
HP 7, Morale -, Scales -d2,
Bite/Claws d6 + special
Special Test Strength DR8 or
be lifted up and flung through
the air, landing 10 ft away or
somewhere far below.
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MÖRK BORG CULT EAT PREY KILL
13