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Culture Documents
Park Pale is an independent production by 1d10+5 and is not affiliated with Ockult
Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third
Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm
Kartell.
Common Encounters. Special Locations .
1.
Gamekeeper
2.
d2
Errant
Wings
3.
Brended
Beast
1.
Park
Gates
1
exit
beyond
the
gates
Check
proximity
(d2):
1:
Melee;
HP
3
Morale
6
Leather
Hide
–d2
HP
5
Morale
8
Ruddy
Fangs
d6
30’
high
spiked
walls,
dotted
with
decaying
heads.
The
iron
gate
is
locked
with
a
heavy
chain.
Possible
2:
Ranged
for
d2
rounds.
Sharpened
Wingtips
d4+1
A
large,
striped
beast
–
options
include:
climb
the
wall
(DR16
Toughness;
DR14
with
rope;
DR13
with
rope
&
grappling
hook.
d2
HP
5
Morale
11
Tweeds
–d2
A
huge
pair
of
leathery,
bat-‐like
somewhere
between
a
wolf
and
falling
damage
for
each
fail);
break
the
chain
(DR16
Strength;
DR14
with
crowbar;
-‐1
DR
for
each
Blunderbuss
d8
Knife
d4
wings.
Joined
together
with
no
hyena.
Murderously
quick
and
companion);
dig
under
(pass
2x
DR12
Strength
tests,
2x
DR10
with
a
shovel);
use
lock
picks
(DR14
Agility).
Always
attacks.
Looted
body
in
between.
Corpse
can
be
fierce:
DR14
to
attack
and
blunderbuss
has
d4
shots.
used
as
d4+1
weapon.
defend
against.
Each
time
you
fail
a
test,
a
small
shriveled
imp
emerges
from
the
mouths
of
one
of
the
heads:
4.
Mantrap
5.
Ambivalent
Fountain
6.
d4
Rothaunch
Deer
Desiccated
Spyritte:
HP
2
Morale
7
Bite/scratch
d2.
Special:
1-‐in-‐4
chance
per
round
another
spyritte
DR12
Presence
or
snares
you
or
DR12
Omens
vs
2d20
to
drink.
HP
3
Morale
3
Gnarled
Horns
d4
emerges
to
join
the
fray.
a
random
companion
doing
d4
Strong
hit:
Heal
d6
HP;
Weak
Prized
for
their
hallucinogenic
2.
Eel
Tower
Roll
number
of
exits
damage.
Pass
a
DR12
Strength
Hit:
Roll
d4-‐2,
lose
HP
if
flesh.
Scire
keeps
them
for
sport.
A
50’
tall
gothic
monstrosity.
Inside
is
a
deep
pool
that
once
contained
the
manorial
eel
farm.
A
rough
test
to
open
it:
lose
1
HP
each
negative,
gain
if
positive;
Fail:
One
Rothaunch
corpse
yields
1
staircase
climbs
around
the
inner
walls.
Climbing
to
the
top
will
give
you
a
view
across
Park
Pale,
allowing
time
you
fail.
Arcane
Catastrophe.
dose
of
Red
Poison.
you
to
pinpoint
the
location
of
Misery
Lodge.
As
you
climb
10’
up
the
stairs,
a
monstrous,
slimy
eel
thrusts
its
body
out
of
the
water
to
attack
you.
Any
fumble
on
defence
rolls
means
you
slip,
falling
into
the
water:
all
attack
and
defence
DRs
are
increased
by
+2.
The
dead
eel
can
be
carved
up
into
d4
days
of
rations.
Rare Encounters.
1.
Axaxel
2.
Bleude
3.
Saint
Mildew
Shadow
Eel:
HP
7
Morale
8
Jet
Black
Hide
–d4
Razor
Teeth
d4.
Special:
On
a
successful
hit,
the
eel
will
HP
8
Morale
–
Etheric
Cloak
-‐d4
HP
5
Morale
8
Scaly
Skin
-‐d4
HP
5
Morale
–
Lucent
Robe
–d4
attempt
to
wrap
around
you
or
a
random
companion.
DR10
Agility
to
dodge
or
d2
crushing
damage.
Damned
Dagger
d8
Twisted
Talons
d6
Dew-‐bathed
Crozier
d6
3.
Dark
Temple
Roll
a
new
regular
area
after
micro-‐crawl
A
bloodthirsty
demon:
demands
A
lesser
spirit,
often
conjured
to
Conjured
to
assist
Scire’s
rituals,
Dense,
arm-‐thick
brambles
bar
any
way
around
this
tunnel-‐like
folly
constructed
of
black
obsidian.
Three
you
sacrifice
a
companion
or
he
find
treasure.
If
Bleude
is
the
ghost
of
St.
Mildew
fled
him,
crooked
spires
emerge
from
the
roof,
around
which
dark
clouds
gather.
As
you
approach,
lightning
will
attack.
A
sacrifice
will
grant
reduced
to
1
or
2
HP
and
fails
but
will
join
you.
Her
robes
glow
streaks
downward
from
the
clouds.
a
random
Unclean
Scroll.
If
their
Morale
check,
they
will
brightly.
Has
two
Sacred
Scrolls,
defeated,
Axaxel
vanishes
with
a
offer
to
retrieve
an
Occult
and
d4
Powers
–
always
Unless
another
solution
can
be
found,
two
DR12
Agility
tests
must
be
made
to
reach
the
tunnel.
Failing
sinister
laugh.
Treasure
or
Tenebrous
Relic.
successful
at
using
scrolls.
either
means
d6
lightning
damage.
Within
the
tunnel
it
is
pitch-‐black,
+2
to
any
DR
unless
you
have
a
light
4.
Blazing
Vision
(d4)
5.
Coruscating
Beast
6.
Prince
Uriax
source.
Undertake
a
d4
Micro-‐Crawl,
placing
a
Rare
Encounter
in
the
final
chamber.
A
cloud
explodes
in
a
dazzling
HP
6
Morale
–
Hadean
Flux
–d4
HP
7
Morale
12
Spiked
Armour
4.
Misery
Lodge
No
additional
exits
burst!
You:
1:
glimpse
beatific
Special:
roll
on
the
Chaotic
–d6
Burning
Gauntlets
d6+2
Eerie
flashes
of
light
emanate
from
the
broken
windows
of
Misery
Lodge.
Within,
Sir
Gilbert
Scire
and
realms
(+1
Presence);
2:
witness
Coruscations
table
each
round
A
sorrowful
demon
conjured
and
Hobson
Mould
are
engrossed
in
their
conjurations
before
a
large
obsidian
mirror
set
into
the
wall.
Weird
sobering
nightmares
(lose
all
to
see
how
it
attacks.
The
beast
abused
by
Scire.
DR12
Presence
lights
and
chaotic
forms
float
within
the
cursed
glass.
+2
to
any
initiative
rolled
at
the
start
of
combat.
Power);
3:
learn
an
occult
secret
is
a
luminous
cloud
of
chaotic
vs
2d20
to
comfort
him:
Strong
(gain
random
Scroll);
4:
are
appendages.
Hit:
he
joins
you;
Weak:
he
lets
Sir
Gilbert
Scire:
HP
8
Morale
11
Reinforced
Doublet
–d4
Special:
Roll
d4
each
round:
1-‐2:
Attacks
with
bathed
in
glory
(+1
Omen).
you
pass;
Fail:
begin
combat.
Ceremonial
Knife
d4+2;
3:
Conjures
a
spirit
that
steals
whatever
is
in
your
hand:
DR14
Presence
to
ward
Note:
Rare
encounters
and
NPCs
(below)
can
only
be
encountered
once.
Move
to
the
next
number
in
it;
4:
Utters
an
infernal
incantation:
DR12
Toughness
to
avoid
being
transfixed
(miss
next
attack).
sequence
if
you
roll
something
previously
encountered.
Hobson
Mould:
HP
4
Morale
6
Acolyte’s
Robe
–d2
Blunt
Bodkin
d4.
NPCs. Abyssal
Mirror:
Cannot
be
destroyed,
but
lashes
out
with
a
Chaotic
Coruscation
each
turn.
1.
Sir
Lichwood
2.
Soror
Drön
3.
Lord
Burr
If
Sir
Lichwood
is
a
companion,
he
will
turn
against
you
once
Scire
and
Mould
are
dead.
If
Lord
Burr
is
with
A
privateer,
come
to
claim
the
A
student
of
occult
arts.
She
has
Backstabbing
courtier
come
to
your
companion,
he
will
only
attack
Mould:
siding
with
Sir
Gilbert
once
Mould
is
dead.
scroll
for
himself.
Carries
Blade
one
Sacred
Scroll
and
one
Occult
usurp
Hobson
Mould.
Carries
of
Corruption
(d8).
Treasure.
Snake-‐Skin
Gift
(Core:
53).
Once
Scire
and
Mould
are
dead,
you
grab
the
Scrowle.
You
can
then
Flee
from
Combat
to
evade
the
4.
Bartle
Crüst
5.
Damiana
6.
Other
Abyssal
Mirror,
and
abandon
Misery
Lodge
to
its
fate
as
a
centre
of
demonic
pestilence.
A
poacher.
Terrified
of
being
Herb
thief.
She
has
a
portable
Roll
on
the
Sölitary
Defilement
seen.
May
attack
or
surrender.
lab
(Core:
56)
and
2
potions.
NPCs
Oracle
for
inspiration.
For
NPC
stats
roll:
d6
HP,
d12
Morale,
d2
armour
(1:
no
armour,
2:
-‐d2
armour),
d4
damage
(1:
d2,
2-‐3:
Backtracking.
d4,
4:
d6).
If
encountered
in
the
Park,
roll
d4:
1:
Ailing
in
a
mantrap:
reduce
to
1
HP;
2:
Wounded
by
a
When
backtracking
through
previously-‐visited
and
now
empty
areas,
roll
d6:
gamekeeper:
reduce
to
d6-‐1
HP.
If
0
HP
they
are
shot
before
your
eyes:
face
a
Gamekeeper;
3-‐4:
Free
1
–
4.
5.
6.
range
(for
now).
Remember
to
check
Reactions
(+2
if
they
are
ailing
or
wounded).
No
encounter.
Common
encounter.
Encounter
NPC.