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holm Kartell. It is published under the Mörk Borg Third Party License. transphobic, or other discriminatory games. We don’t support that.
MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell. Remember, the inexorable annihilation comes for all of us!
words and art by Rugose Kohn inspired by I See Good Spirits, I See Bad Spirits
lyrics/titles by Groovie Mann and Buzz McCoy
Church of the Thrill Kill Kult by My Life With The Thrill Kill Kult
I. HERESY
Rumors of fate altering occult treasures have brought you to VI. AND THIS IS WHAT THE DEVIL DOES
the steps of a heretical cathedral. The nave lined with “You liars... repent”
towering apostatical stained glass windows, niches with Kult members prostrate themselves to a dog-headed daemon
blasphemous statues of dead gods, and impossibly huge who dances atop a heap of body parts. Operates a meat
chandeliers. A font of black viscous liquid by the doorway. grinder to render followers into still distinguishable
chunks. Tosses viscera down a nearby shaft. 17hp, Morale - ,
-d2 PVC hot-pants, Bite d6 or Whip d4 + grapple, +2 to defense
II. X-COMMUNICATION DR for having the high ground.
“Lovers and killers of Christ.”
Behind the stone altar, a monumental, inverted cross made of
flesh. A pulsing anus in the center. Black liquid, trickling, VII. THESE REMAINS
then a torrent, gushing out and disappearing into a grate. “I‘ve got to get out.”
DR14 Toughness or retch uncontrollably for d6 rounds. -2 to Crumbling stone staircase leads downward d10 flights. Test
Toughness checks for the remainder of the day. agility DR12 or take a tumble, d6 damage. Heat keeps
increasing, any metals other than steel, melt.
V, :
IV, Dendum? These graves... Grita, and
g in the snow Gr Froþo. Greta.
There’s a small boy cryin ARE EYES av?
ES
ash, poor thing. HIS EY And my name... (A grave for every player. DR
s parents, Grifa 14 Presence when they spot their grave, or they
OF RESENT. He says hi m. (If helped, he try to climb in and bury themselves forever.)
andoned hi . If left alone he
and Grefa abait Agravewithanupsidedowncross.Twoheaded.The
turns into a wrh and attacks
rds and stalks at a basiliskswhispertheirdemands. (Fulfill one of the basilisks
calls the players cowa demands, or face 1d4 wraiths.)
distance.)
I “Welcome to ,” a tower, two
houses, and... a cabin of femurs? Screaming and
wailing comes from the valley below. Everybody
in the hamlet seems as if they’re in a strange
fugue. Maybe they can’t sleep with all that VI,
wailing.
STRANGE, IT SEEMS LIKE A GATE, OF
There is: Grav, a hunter who lost his leg to a TWO DEAD TREES? I can hear the trees...
wraith. weeping and sobbing, tears of blood run
Dendum, a man who brews potions out of “herbs,”
from the cracks in their bark. (Go throughsthe
the
gate
safely, or avoid the gate. If a player character avoid
�����
that look suspiciously like human tendons. gate DR 14 presence or they scream and cry for 666
seconds.)
Grita and Greta, a married couple who escaped
to live far from society.
VII
�
Froþo, an earthbound who lives in a cabin made
��� �
of femurs, from the thousands he has killed. He VII, An unspeakable
loves coagulated blood.
VI THE creature
indescribable
blackened mass
The path to
the valley
THE CREATUREcreature
of flesh
II, steep. Ash fa ll s down, as
�R�
ok s
6 damage.) A�U
V
re , lo
falls off he 12 agility or 1d
if it we re sn ow .(D R
RE
����������������������
The Darker Terrors Wait, They Forgot! Whenever this d∞ Faceless Serfs The Beast, Shrouded In The Ghosts Of
creature would deal max damage with an
attack, instead deal 1 damage and skip Smoke
HP – Morale 24 that players next turn HP 1 Morale – No Armour
Oblivious -d4 Mine Towers Crumble d2 HP - Morale - Failure d4 + Special
Murders of Murderers d6
+ special She found the Erlking Every round roll
d4: Solemnly Swear If you lied while in court Special: +d2 Ghosts In A Cloud Of Smoke
Special Attacks ignore
armour, but is reduced attacks are crits
(or increased) by the 1. 2 random PCs swap characters Reeks of Failure: The Beast’s HP is
victim's presence 2. Attack/defend is lowball for a turn d8 Ghosts In A Cloud Of Smoke equal to the number of Ghosts
3. All must take the same action as last
Shadow of Nobody There Damage done to the turn
darker terrors is dealt to its Morale 4. Scrolls have a new random power HP 5 Morale - No Armour
(which it rolls each round) if it fails Failure d10
Morale, it dies Loot!
Half of the locket (The Lover's picture)
9
9
YOU WON’T GET 9
WHAT YOU WANT 9
of the
In the
Please Note: This module uses body horror, and assumes an able body. If a PC is already living with a physical disability, then simply affect them in a way
A choose-your-own album crawl by I. McClung
that would make sense for the character. I.e. If a character cannot use their legs, then the malus for leg transformation will not affect them.
A mbushed by goblins, you’ve tracked them to
their lair. Just in time, you can feel your
body itching to betray you.
• Sweet, musty scent
• Soft moss, large roots
Clear the lair to • Dark, weak light
break the curse Bear trap. Presence DR 14 to spot or front PC
takes d8 damage. If triggered, 2-in-6 chance
The Curse d2 goblins hear and investigate.
The GM picks an album to serve as background
music. Shorter songs equal a harder dungeon. • Mound of discarded belongings
Every time a new song starts or a new room is • Makeshift latrine
revealed, each PC must test Toughness or their
body becomes more goblinoid. Roll d6, if it’s • d2 goblins trying to do their business
already changed, reroll. Sifting through the junk reveals a weapon and
armor (d10 on weapons table, d3+1 on armor
1-2. Arm. One: Goblin arms can’t lift table). 2-in-6 chance d2 more goblins show up.
1. Cinnamon Girl
the one you dropped, as extra damage.
The ofLord
The
tale of The Altered Beast Lightning
vs Balrog Han-Tyumi
The Murder Of The Universe
&
In the forest lives a being, half man In a small village a black fire Welcome to an altered future.
- half bear. burns, able to purge the new beast.
In the pitch black world of smooth
It locks its gaze on you if you roll Arriving outside the village, you stone, a structure of glass offers
the highest presence in the party. find two people bound, facing the the only entrance in sight.
Its gaze petrifies you for a turn, Lord of Lightning. Pointing his
and from now on you want to be finger, lightning escapes. The In a pale room with one artificial
altered by The Beast. smoking corpse twitches, and Balrog plant, two metal creatures awaken:
is born.
To The Beast, you are all game. The Humanoid Metal Being
*WP = Worthiness Point. Sum the points to decide who is most worthy
Beast is going to alter the most Balrog, covered in fire, wants the HP 5 Morale - Casing -d6
worthy among you. Start with 0 WP*. village gone. Anyone caught in the Cold lightning wires d4** + spec.
:★
BODY SWAP for that character. Agility ±0 Presence +2 Toughness -1 are wearing it.
transmission by machinic
Seq uelle
Behind the left door, you can hear weeping. Inside, there is a barred cell in which a young
adult couple with rotting flesh weep, kiss, and hold each other. They only respond to you
with cowering and fear. A dead child lies in the corner of the cell.
Behind the right door, you can hear a child’s voice. Inside, there is a barred cell in which a
woman with rotting flesh cradles a child. “It’s okay, mommy,” the child says. “Death comes
for us all. Death comes for us all.” If you make your presence known, the woman will sob
while the child runs up, wailing like a demon, and rattles the bars.
original content is by Greyson Yandt & Stephanie Porrata Behind the far door, you can hear chains rattling. Inside, a priest is shackled to the altar
background art by Kate Greenaway beneath him. He is gagged, but he looks to you with desperation in his eyes. There is a
inspired by Prequelle by Ghost wooden door on the other side of the room. If you begin to help the priest, the witch will
come through the wooden door, surrounded by the children (see below).
You were hired by a village to hunt a witch who kidnapped over a dozen children—offered
25s per child safely returned and 250s for the head of the witch. Warned that a few parents Nothing can be heard behind the wooden door. Inside, the witch sits with d2+5 children,
and a priest had gone looking for the children but never returned, you search through the praying at a statue of a lovely woman in a sinful dress whose head is a skull. (A heretic
woods and discover five children. They are all singing and holding hands, dancing in a circle may recognize the statue as a permutation of Nechrubel.) Unmoving, the witch says, “Even
in front of a cave entrance leading into the side of a cliff. What do you do? if you save their children, they will not pay you what you are owed.” The witch and the
children only attack if you attack first. Otherwise, she will tell her story and make an offer.
Get closer and they notice you and bolt inside the cave. From outside, the cave seems
dark and empty. Try to enter and get attacked by d4+1 mischiefs of diseased rats. � She isn’t a witch—she’s a piper. A plague had spread through the village, but the priests
of The Two-Headed Basilisks were of no help, so they hired her for a great sum to lure the
⚔ RAT MISCHIEF. DR+2 to avoid. HP 3. Morale 5. Diffuse swarm -d2. Dozen bites d4 + rats away. The villagers reneged on their offer because the priests accused her of bringing
special. Special Infectious bite—test Toughness DR10 or become infected. the rats in the first place to extort them. They chased her out and nearly killed her, but she
The cave is shallow and quickly transitions into a temple. Some light filters in from a hid within the cave, and a voice offered her revenge. It offered her the power to lure away
section of collapsed ceiling. There are more rats inside, and, if you pay close attention, they their children so long as she brought them to the temple as an offering.
seem to watch you. An altar stands at the front of the chamber, and several empty nooses The piper offers you her flute, a medicine box, and 50s if you walk away. She says she no
hang from a gallows in the back, where stairs descend deeper down. longer needs the flute as the voice has given her a new purpose. If you walk away without
At the top step, giggling is heard below. At the bottom, there is a small chamber where betraying her offer, gain an extra Omen as a dark blessing when you leave.
d4+5 children are tearing rats apart and wringing their blood into goblets; there is an Breaking the flute ends the possession over the children, but the piper attacks. If you
unlocked iron door on the other side of the chamber. When the children notice you, they return to the village with the children, the villagers only offer up one-fifth of what they
quiet. Each of you are offered a rat carcass and a goblet of rat blood. “Join us,” the promised, and they aren’t likely to pay for any possessed children.
children say. “Drink. Eat. See the light!” they chant. The children attack if any of you refuse
the offering or if you accept but do not consume it. If you do consume any of it, test ⚔ THE PIPER. Nearby possessed children sacrifice themselves for her, taking an attack
Toughness DR18 or become infected. or any other effect in her place. She focuses on PCs grappled by the children to hit more
reliably with her attack. HP 7. Morale —. No armor. Crossbow d8. Knife d4.
⚔ POSSESSED CHILD. DR+2 to hit. DR-2 to grapple—you will need a way to keep them
restrained. HP 2. Morale —. No armor. Bite/scratch d2-1 + special. Special Test Strength 💎💎 PIPER’S FLUTE. Spend a Power and test Presence DR14 to play a charming tune that
DR 10 or the child latches on—two children latched on counts as a grapple. lures Presence + d100 rats that hear it. They tamely follow you until you stop playing.
Sequelle is an independent production by Greyson Yandt & Stephanie Porrata and is not affiliated with
Through the door, a larger chamber is filled with a haze as purple-tinted smoke billows
Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.
from a censer on a pedestal in the center of the room. If you breathe any of it, nothing
happens—it is merely incense. On each of the other three walls is an unlocked iron door. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
And who shall go to the ball?
And what shall go to the ball?
The Manor of House Schleg First Movement
In the crumbling, dilapidated manor house of a A hall filled with mirrors, shattered glass,
dead Schleswig noble, a horrific, expanding life- and dead flowers. A random minor
form has taken up residence; its tentacles treasure.
reaching out and filling the rooms, searching for d3 tentacles 3hp each, d3 damage
fresh meat. DR8 Presence Test for the music
Second Movement
Ominous and droning music plays throughout
the house, growing louder in each room. A failed
music presence test is -1 to Agility, stacking to -3
max. Terrifying inscriptions carved into ornate
wooden furniture, some are blood stained.
Dreams of Cube-Violet haunt you. This place
A small chest with d10 x 10 silver.
will have clues.
2d3 tentacles 3hp each, d3 damage
DR10 Presence Test for the music
Third Movement
s
o r T r easure
M in silver
6 + 20
worth 3d tue
e s ta mask
1. jad n death Fully intact flayed skin, laid out like a dress
o b s id ia
2.
cutlery on a bed. Death cult sigil carved into the
3. silver in teapot flesh. A random major treasure.
la
4. porce ucifix
ld c r 3d3 tentacles 3hp each, d3 damage +
5. go
. o il p a inting grapple
6
DR12 Presence Test for the music
Fourth Movement
Major
worth 3d
T reasur
6 x 10 sil es
1. ruby ver
ne
2. silver cklace Ballroom where strange powers turn
c
3. child’s rown scrolls into other random scrolls. d4 result
4. golde sarcophagus of 4 Unclean becomes Sacred and vice
n
5. famil bull versa.
ial swor
6. shield dd
with cre 6+1 Enormous crystal skull with piercing gaze
st hovers in the center of the room, test
Presence DR12 each round or be frozen in
awe and unable to act that round.
Words & Layout by Owen McGauley inspired by Black Shuck by The Darkness
PSALM II: SUPER TROUPER (A MAN AFTER MIDNIGHT)
accompanied by sheets of lashing rain ambling purposefully toward the 2:1 A thousand banners shall fly unbidden, and 5:1 All who lurk the night shall find they
the slaves of a thousand kings shall feast on lurk alone, no sound or light to warn them of
soaking all to the skin in seconds. church in the lashing rain.
the eyes of the unwary. what is to come.
Lightning arcs into trees nearby and 2:2 Malaise shall take those who still walk 5:2 HE shall come to drive the shadows away,
the following thunder sounds like the Lightning will strike the church, among the living. Nothing shall sate their sor- and shall see those who drift into the dawn.
baying of a huge hound. causing the steeple to collapse in row - not feast, not song, nor even slumber. 5:3 HE shall be no deceiver, telling only the
2:3 The earth shall see a performance at the truth: That HE shall bring darkness blacker than
flames, crushing the altar. BLACK end of days, and they shall pray each night for the abandoned night.
Distant lights and a clanging bell SHUCK will burst through the door death to take it. 5:4 HE shall be celebrated with the screams
pierce the downpour, offering in D4 attempts; the door splintering 2:4 The hearts of the great shall grow sick and of the damned, venerated by all who were driven
lonesome, while the demands of the lowly shall from the dark.
sanctuary. Blysborg is a small town and cracking with each thunderous ever increase. 5:5 HE shall unleash the black sun, eclipsing
that derives the majority of its attempt. The priest will attempt to 2:5 There shall come a great savior, enrobed the light forever.
income from the surrounding farmland. stop him, but erupts into flames in in either blinding light or terrible dark, and 5:6 Then shall begin the feast of the dreaded,
he shall embrace all comers and take them in the sun-drenched flensing, and the break of the
It has an unusually large church at the maw of the beast. The hound is his arms. apocalypse dawn.
its centre, standing dominantly over sizzling and steaming as the rain 2:6 Then shall come the rapturous nephilim,
the surrounding streets, its rose evaporates off its hide. The rank, crawling the world for sins to gaze on and drown PSALM VI: DANCING QUEEN
with their impenetrable light. 6:1 Those who dwell in night shall find sanc-
window glittering in the darkness. stench of sulphur fills the air. tuary within blasphemous halls and dolorous pip-
PSALM III: THE WINNER TAKES IT ALL ing.
The townspeople have gathered in the BLACK SHUCK will run straight 3:1 Ruled by dissatisfaction, the mighty shall 6:2 Two shall be crowned, and hand in hand they
surrender all. Some will say chance rules their will punish the world.
church for they know what the thunder into the congregation, fate; in truth, they will be servants of inev- 6:3 HER exuberance shall be infectious, and
brings. BLACK SHUCK. The town killing with total itability. none alive shall deny her sovereignty even in
is deserted of all life and when the disregard. But 3:2 All bonds will shatter, all love will fail. the face of her youth; even as her dance brings
3:3 The mighty and the lowly shall build walls nightmares.
players arrive the bell has ceased always doubling and fortresses against the coming dark, and 6:4 SHE shall bring cleansing flame to all who
tolling. All buildings are black dark back to block the their hearts will be devoured by their hubris. defy her, yet HER joy will never be tempered.
bar the church. entrance. All 3:4 The callousness of divinity shall be laid 6:5 HER ascension shall be marked by dancing
bare, and their servants will carve the hearts and revelry, and feasts even in famine.
other doors in out from the innocent only. 6:6 SHE shall find her king, and HER smile
All doors to the church are locked the church are 3:5 The judges shall decide what is and is shall lift even the heaviest spirit.
except the main doors. If the players nailed shut. not earned, and will take until only longing
remains.
enter the church the priest exclaims 3:6 In the end, all that was given away shall
“Who left the doors unbarred?!” He The dog must die! be taken only by one, who will stand alone at
sprints from the altar towards the the end of time.
players to bar the doors. Lightning PSALM VII: WATERLOO
7:7 Ben-An and Ulvaeus shall compose the final symphony. Fältskog and Anni-Frid shall raise their
voices. The world will sing in chorus, rising man by man, until the final sunrise. Those thought
dead shall rise again, and plunge the world down to begin again. The sorrow of our lives will re-
HP 22 - Morale 11 Hide -d4 peat forever as food for their songs. Praise Ben-An and Ulvaeus, whose many eyes see the end and
Bite d10 Claw d6 + special beginning! Praise Fältskog and Anni-Frid, whose voices bring order to the world’s chaos! Hail the
Special PC hit by claw must Abbageddon that shall begin the cycle anew.
make Strength DR 12 or get
pinned to the ground.
y
ule
n McGa
we
Cover art by O