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Roll a t20...

1. The Face of Nechrubel Rik Rolle 13. I am Colossus Maceo


2. The Emperor of Teeth Bracken MacLeod 14. Everybody Knows this is Nowhere Ahimsa Kerp
3. Defiled Bridge of the Slave God Maceo 15. Smoke Filled The Room, We Slept Reilly Qyote
4. Church of the Thrill Kill Kult Rugose Kohn 16. House of God Cliff Hensley
5. Damp Chill of Life Naomi Rådmark 17. Demons and Wizards Ronny Anderssen
6. Uboa Flora van den Berg 18. Murder of the Universe Felix Augustsson
7. Hawaii: Part II GwendolTheGoblin 19. Blackstar Machinic
8. You Won’t Get What You Want Michael Tahmasian 20. Sequelle Greyson Yandt & Stephanie Porrata
9. Awakening Owen McGauley
10. A World Lit Only By Fire Paul Wilde EPs
I. And Who Shall Go to the Ball? Rugose Kohn
11. I Come From the Mountain Maceo
II. Burn Your Dead Paul Wilde
12. In the Hall of the Goblin King I. McClung
III. Black Shuck Owen McGauley
IV. ABBAGEDDON Sasha De’ath

Album Crawl is an independent production by members of the Trve Mörk Borg While we all support making these adventures your own at the
Discord Server and is not affiliated with Ockult Örtmästare Games or Stock- table, don’t use this content for racist, sexist, homophobic,
holm Kartell. It is published under the Mörk Borg Third Party License. transphobic, or other discriminatory games. We don’t support that.

MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell. Remember, the inexorable annihilation comes for all of us!




 








 
words and art by Rugose Kohn inspired by I See Good Spirits, I See Bad Spirits
lyrics/titles by Groovie Mann and Buzz McCoy
Church of the Thrill Kill Kult by My Life With The Thrill Kill Kult

I. HERESY
Rumors of fate altering occult treasures have brought you to VI. AND THIS IS WHAT THE DEVIL DOES
the steps of a heretical cathedral. The nave lined with “You liars... repent”
towering apostatical stained glass windows, niches with Kult members prostrate themselves to a dog-headed daemon
blasphemous statues of dead gods, and impossibly huge who dances atop a heap of body parts. Operates a meat
chandeliers. A font of black viscous liquid by the doorway. grinder to render followers into still distinguishable
chunks. Tosses viscera down a nearby shaft. 17hp, Morale - ,
-d2 PVC hot-pants, Bite d6 or Whip d4 + grapple, +2 to defense
II. X-COMMUNICATION DR for having the high ground.
“Lovers and killers of Christ.”
Behind the stone altar, a monumental, inverted cross made of
flesh. A pulsing anus in the center. Black liquid, trickling, VII. THESE REMAINS
then a torrent, gushing out and disappearing into a grate. “I‘ve got to get out.”
DR14 Toughness or retch uncontrollably for d6 rounds. -2 to Crumbling stone staircase leads downward d10 flights. Test
Toughness checks for the remainder of the day. agility DR12 or take a tumble, d6 damage. Heat keeps
increasing, any metals other than steel, melt.

III. DO YOU FEAR FOR YOUR CHILD?


“Death struts the streets, it’s high on the bile.” VIII. ON THIS RACK
Opening the grate reveals a deep, dark shaft. Climb down, or take “At the moment of sacrifice let no blood be spilled,”
a plunge, into the black stew below. Either way, hold Torture chamber full of horrors. Truly wretched
your breath while immersed or suffer -2 to Presence royal atop a Judas Cradle spouting heresies.
rolls as you hallucinate for d4 hours. Caustic sludge, Implements of pain line the walls, improvised
suffer -d3 wounds, no armor save. weapons all, d4 +2 damage. Several devices in use by
faceless adjudicators, their victims scream in
agony. Someone weeps.
IV. EASY GIRL
“Exposing her mind. For the pleasure of freaks.”
Immense domed hall filled with revelry. Murals move IX. Gateway to hell
and vibrate. DR12 Presence test or get caught up in the moment “You‘re not real.”
and lose one random item. Robe clad kultists gyrate and dance Burrow through a pile of bodies and parts, castoffs from the
to a cacophony of discordant music. Two meter tall blue female meat grinder and torture room. Blood Soaked Exhaustion.
kultist with a third eye sings. Has a small pot of Ash of the Wind (see DR14 toughness check or all tests are +2 to DR until you
the Tenebrous Reliquary) will try to mind-meld with the players. escape the church. Colossal throbbing sphincter on the
other side. It speaks in dead languages. Lose
hope and any remaining omens. Climb through
V. UNIVERSAL BLACKNESS for your just desserts.
“For all those that forget god, there’s a burning hell.”
Chanting and undulations of the kult
continue. Braziers are lit, the flames are black. X. SCENE ONE, SEEN EM ALL
Pilfer a censer to darken your way. Torches and Fields stretch beyond the horizon, a strange
lanterns won’t work here anymore. red sun hangs in the sky. You no longer fear
death, roll omens at +1 and roll on the
Fire of the Night Censer, blackens your way, see in the
broken table for damage incurred up to -3,
dark - but cast no light.
bonuses last until character death.
You find this map and these papers in a forest of ash that looks like snow. Background image by Wyldraven. Dungeon by Naomi Rådmark
By NONE

V, :
IV, Dendum? These graves... Grita, and
g in the snow Gr Froþo. Greta.
There’s a small boy cryin ARE EYES av?
ES
ash, poor thing. HIS EY And my name... (A grave for every player. DR
s parents, Grifa 14 Presence when they spot their grave, or they
OF RESENT. He says hi m. (If helped, he try to climb in and bury themselves forever.)
andoned hi . If left alone he
and Grefa abait Agravewithanupsidedowncross.Twoheaded.The
turns into a wrh and attacks
rds and stalks at a basiliskswhispertheirdemands. (Fulfill one of the basilisks
calls the players cowa demands, or face 1d4 wraiths.)
distance.)
I “Welcome to ,” a tower, two
houses, and... a cabin of femurs? Screaming and
wailing comes from the valley below. Everybody
in the hamlet seems as if they’re in a strange
fugue. Maybe they can’t sleep with all that VI,
wailing.
STRANGE, IT SEEMS LIKE A GATE, OF
There is: Grav, a hunter who lost his leg to a TWO DEAD TREES? I can hear the trees...
wraith. weeping and sobbing, tears of blood run
Dendum, a man who brews potions out of “herbs,”
from the cracks in their bark. (Go throughsthe
the
gate
safely, or avoid the gate. If a player character avoid

�����
that look suspiciously like human tendons. gate DR 14 presence or they scream and cry for 666
seconds.)
Grita and Greta, a married couple who escaped
to live far from society.

VII


Froþo, an earthbound who lives in a cabin made

��� �
of femurs, from the thousands he has killed. He VII, An unspeakable
loves coagulated blood.

VI THE creature
indescribable
blackened mass
The path to
the valley
THE CREATUREcreature
of flesh
II, steep. Ash fa ll s down, as
�R�
ok s
6 damage.) A�U
V
re , lo
falls off he 12 agility or 1d
if it we re sn ow .(D R
RE
����������������������

III IT WEEPS BOILING ROTTING BLOOD


THAT BURNS MY FLESH(1d8, three targets,
defended with agility.)
III,
IV MY INTESTINES ARE TRYING TO
II ESCAPE THROUGH MY MOUTH(DRt your
12
Chanting and dancing around presence when first seen, or you vomi
insides and take 1d8 damage.)
a bonfire... There are 1d8
I
IS
blood covered skeletons, THE FIRE
FUELED BY COAGULATED BLOOD, AND IT RENDS THE VERY AIR CAUSING
SPEWS SNOW-LIKE ASHES INTO THE AIR. (DR THE ���� TO BLEED AND WEEP(It has
10 toughness or you cough the ash and can’t 35 hp, no armour,no morale.)
speak or use scrolls.)
UBOA
The Origin of my Depression Content warning: dysphoria, transphobia Enemies (d4)
Trans rights are human rights. If you disagree, fuck off.
A well-dressed twig
Urma, a farmer’s daughter, grew up in this small settlement in Wästland, A 12 feet tall gaunt corpse in a
wrongfully raised as a boy. She tried to heal her body with magick, short white dress. Its arms reach
something she was born with. The townsfolk noticed her casting a spell towards the ground.
and dragged her out into the town square. She was flayed alive for HP 15 Morale 12 No armor
witchcraft, and in an attempt to escape, she grew a sapling from the Wild flailing (d4)
puddles of blood, its blood-red roots clasping onto the villagers. Their Special: long reach. Defence
bodies began to rot, but death would never enter this town again. rolls are DR14.
Inside the town, roots will clasp onto the players’ feet. Here, they cannot Rawhead
die. Instead, keep describing their wounds and have them accumulate A molten face, a flap of skin
over time. The longer they stay, the more their bodies will rot. forming over its mouth.
Stages of Rot HP 13 Morale 13 Foreskin -d2
1. Flies will swarm their body Head-trashing (d4)
2. Their stomachs will bloat, their flesh will sag Special: an acidic white goo
3. Their eyes will liquify, their muscles will tense spills onto you. D4 damage
4. Their flesh will dissipate the first round, d2 the next.
5. There will be nothing left but bones
The roots are made of endless regrowing flesh, and any attempt to cut Itt
them will be like cutting an umbilical cord, leaving them gasping for air Covered in body hair.
but never suffocating. HP 10 Morale 10 Thick hair
-d4
Maggots are sprawling out the villager’s eyesockets, and they are Bite (d4)
standing in a puddle of bloat dripping down from their intestines. Their Special: his body hair begins
lungs have rotted over time and have been taken over by the Tree. Some growing rapidly, your body
mutterings they could overhear: becoming intertwined. DR14
Our war crimes, so adorable Strength to get out or be im-
I’ll never, I’ll never degrade mobilized the next round.
Please don’t hurt me
Are we mistakes? Or are we going exactly to plan? A flock of erect dicks on bat wings
Even death is tolerable if there is truth (and we’re truth) HP 14 (2 individual) Morale 9
A safe and slow rot seems good enough, right up to the moment of birth No armor
In the center of town is a tree, its roots infesting every home. Claws (d6)
At the bottom is a gaping hole to enter. Inside is the flayed corpse of Special: the flock pisses on
the girl, spread open like a butterfly. Her heart is open, veins feeding you to mark their territory.
into the ground. These need to be cut to free her. When done so, Toughness DR10 or get dizzy.
she will fly away into the bloodred sky, ascending to godhood with
her wings covering the sky. The villagers will finally be released. Made by Flora van den Berg
Text: GwendoltheGoblin#7177 Layout: Makooti#1576 Eyes and Tower: RugoseKohn#2263

Album Crawl - Hawaii Part II


What Happened? West: the Garden. East: more The Radio Station (Song 7A) The Starlight Abyss (Song 9)
beach, a pier perhaps. (highest
Sirens drowned The Man, forced Deep with the depths, a court The Radio speaks the eldritch
PRES notices half of The Locket,
into madness for a crime he did procession has The Man/We plead truth! Let it take you to beyond!
left in the sand)
not commit, his psychic dream insanity for the murder he/we A deal can be met!
manifests an island, what's real? The Garden (Song 4) didn't commit.
Go back, Fix the past or float in
What's mere perception, what
Blissful, the very essence of (Song 7B) swarmed by Faceless the psychedelic nothing
happens when he wakes up?
spring. The Trees welcome you in Serfs we are all taken to a forevermore...
Endless sea (Song 1) whispers and emotion North: the horrid place!
Marble Spirit of The Lover leads OH God NO!! Please! The Siren's Call (Song 10)
Upon a ship, drifting out into
you to the Fountain Of Infinite Back upon the Endless Sea, Sirens
the Endless Sea, you have come Not the Elect Shock!
ro Shock !
Mirror, look within and the Electro Shock! sing apologies from jagged rocks.
into the possession of a Radio
delicate dread of the White Wood The boat stops at a beach that
that speaks cryptic prophecies The Asylum (Song 8)
is revealed. couldn't have been there
within its daily forecast. All
around, peaceful waves mirror the We talked about this, you need to before... and you realise too
The White Wood (Song 5) take your medication, you are not late, as ethereal fingers force
night sky; its parliament of
hologram stars, though quiet, hum The Lover’s final resting place, well. you under the sleeping waves.
a choral tune. The Darker Terrors stalk new
You are NOT Crazy! You must (Dream Sweet In Sea Major)
prey, the Black Wood turns all to
(Song 2) Introduce the PCs and the escape this Sterile place!
coal and rot. Run or fight, The The Radio station calls, The Man,
concept of the Radio, He may Locket must be fixed! North: A Glass Labyrinth, Holes strapped into electric
speak of the forecast, The Lover, and Stairwells lead straight to torture, mouths words the
or the Magic Apollo. The Black Wood (Song 6) Hel(l). The Beast, Shrouded In Radio repeats.
The Locket fixed, The Lover is The Ghosts Of Smoke. They Follow!
The Isle (Song 3) released to the astral nothing, Run! Awake Him and the dream
The boat stops upon a beach ends. The universe
as twilight emerges, The Garden
that couldn't have been unravels its final
waves goodbye as the Radio
there before perceived ribbon.
Station is opened like a chisel
North: the Radio to the skull. Will you watch
Station (requires the the sun set one
full locket to enter) final time with
me?

The Darker Terrors Wait, They Forgot! Whenever this d∞ Faceless Serfs The Beast, Shrouded In The Ghosts Of
creature would deal max damage with an
attack, instead deal 1 damage and skip Smoke
HP – Morale 24 that players next turn HP 1 Morale – No Armour
Oblivious -d4 Mine Towers Crumble d2 HP - Morale - Failure d4 + Special
Murders of Murderers d6
+ special She found the Erlking Every round roll
d4: Solemnly Swear If you lied while in court Special: +d2 Ghosts In A Cloud Of Smoke
Special Attacks ignore
armour, but is reduced attacks are crits
(or increased) by the 1. 2 random PCs swap characters Reeks of Failure: The Beast’s HP is
victim's presence 2. Attack/defend is lowball for a turn d8 Ghosts In A Cloud Of Smoke equal to the number of Ghosts
3. All must take the same action as last
Shadow of Nobody There Damage done to the turn
darker terrors is dealt to its Morale 4. Scrolls have a new random power HP 5 Morale - No Armour
(which it rolls each round) if it fails Failure d10
Morale, it dies Loot!
Half of the locket (The Lover's picture)
9
9
YOU WON’T GET 9
WHAT YOU WANT 9

A hexcrawl inspired by Daughters and designed by Michael Tahmasian. 9


6
“A little is all


Roll a d10 and begin at the corresponding hex.
Each hex takes longer to cross than you hope.
2
it will take.” • Unnumbered hexes are not necessarily uninhabited.
• You may find treasure, but you won’t get what you want. 9 10
1. A city long abandoned. The shops are all 6. There are holes everywhere. In some of 8
closed. There is nothing in the streets except them, people digging. Each has large growth
shards of glass and a terrible shrieking sound.
You want a sense of calm.
on their body and a lack of desire for anything
but the monotonous work at hand.
1 9
You want control over something. Anything.
2. “The road is long, the road is dark. And
these are just the words to somebody else’s 7. Among the remnants of war, a sure rope
song,” he sings, skipping down the path. How swinging without a head in its jaws. Burn the 5
late is it when you first hear him singing in
the distance?
noose and your fate will show in the smoke.
You want to bring back someone you lost.
9 7
You want someone else to have it worse.
8. A small campfire, still smoldering. Bones
9
3. In a moonlit clearing, smiling disciples
gather. If there is to be rebirth, there must
of a rodent. A religious tome with scribbles
covering all of the original text. 3
first be an end. Tonight, they open their You want to be loved.
bodies to channel HIM.
You want to dream big again. 9. It is darker now than it used to be. The
water. The sky. But the waves stay the same.
9
4. A wickhead sharpens its blade under a tree. Crashing upon the shore, screaming “Go.
It is incredibly nervous by nature and will not Run. Go. Run.”
harm anyone without reason. You want to know the truth. 9 4
You want a good time. 9
10. A house with nothing else around. The
5. A fallen arch, with an inscription along its door is locked, the windows boarded. If
curve. If read correctly, a curse: a heavy anyone knocks on the door, something else
9
heart, uncontrollable tears, paralyzing
sadness.
emerges nearby and slowly heads towards the
house. 9
You want to hear the voice of g-d. You want safety.
A W A K E NING – MAGIC SWORD AWAKENING – MAGIC SWORD

In the beginning, there was 6. Shadow


light, and darkness. A creation Now reborn they find themselves
of perfect balance. But as time 1. Herald in a crypt, no longer the mau-
4. Lady of Light soleum of the Lady of Light. It
passed, evil spread over the The Queen Signe rules over the is dank, stinks of rot and is
small fiefdom of Gardskar, on As the harbinger is struck down enveloped in an almost impen-
land, like a plague. Slowly the outskirts of Graven-Tosk, a shaft of white light erupts etrable darkness. Only those
consuming everything in its aided by her husband Oscar. She from a mausoleum in the near who have been reborn can see
has taken to publicly killing distance. The Lady of Light is through it, but even then only
path. In the final moments, Oscar in the court of her cas- here, a divine being who cannot by torchlight. The crypt is
tle in a ritual where she con- be gazed upon directly. She is circular and roughly 60 feet
before light was lost to the verses with an unknown entity, welcoming at first, understand- across, made from rough hewn
shadow for all time, a weapon using his body as a vessel. He ing her role in the prophecy— blocks, with a domed ceiling.
is revived with a draught after knowing that she must die. But The only exit is an arched pas-
of infinite power was created, several minutes, his body and when the time comes, she re- sageway, 15 feet in height and
mind broken from this near-dai- jects the propehecy and fights streaked with dried blood and
Thus restoring the balance to ly ritual. The party owes a to survive. faeces.
the universe, And so it was, it monetary debt to Signe and wit- Lady of Light; 20HP Aspect of
ness the latest propehecy where light DR14 to hit. Sword d6.
shall always be, Whenever the the Magic Sword is spoken of.
Signe orders them to retrieve
7. Colossus
need is great, We call upon the it for her and in return she 5. Reborn You hear it before you see it.
power of... will forgive them their debts. Laden, hulking steps, lumber-
As you strike her down her body
ing out of the darkness. A 30ft

+++ The Magic Sword +++


crumples to the ground like an
abomination. A mass of arms,
empty cloak. A massive, radi-
legs, torsos, bone, teeth and
ant, white zweihander floating
eyeballs. Dripping, groaning
inches from the floor remains
and single-mindedly shambling
It is the very soul of the Lady of Light. She is a vessel for in her place. When anyone
towards you. It is the origin
the Magic Sword. Its true origin is unknown, shrouded in centu- reaches for the Magic Sword it
of this darkness, a contain-
ries of myth and prophecy. A Zweihänder, as tall as a man, of starts to move away from them,
er, holding back untold misery.
pure, white light. The Magic Sword blinds the wielder permanent- gaining speed. The world dis-
What has been witnessed so far
ly, but they can see when they hold it. solves into an inky blackness
is just the fringes of this
and suddenly they are falling,
darkness seeping out. The Magic
Does 2D8+4 damage to any creature born of the darkness. tumbling over and over, al-
Sword is the key to unlocking
ways falling towards the Magic
this darkness. A murderous con-
3. The harbinger Sword. When someone manages to
ceit, aeons in the making.
grab the sword by the hilt the
2. Awakening As the fatal blow is landed on
Skyttegrav is a deep, party will be enveloped by a
the beast it momentarily im-
steep-sided trench, with grave- sudden blast of white light;
Some local woodcutters have plodes leaving a split second
stones protruding like crook- scorching their skin and burn-
returned to Gardskar with word of pure silence. Then a dome of
ed teeth. Upon approach you ing their eyes. Their flesh
that the dead are rising from pure darkness explodes outward
can hear a deep voice speaking bursts into flame and the agony
their graves to the North East and upward, consuming anyone
slowly and deliberately, not consumes them...all is white
in a section of Graven-Tosk in its path. All is black and
quite making out what it is and pain. And then the pain
known locally as Skyttegrav—the you hear the voice of Nechrubel
saying. There is movement in turns to a soothing cold, their
trench. Queen Signe orders the whispering in your ear, thank-
the gloom of the trench. vision starts to return and
party to take 5 men and head ing you for your service…
8 blood drenched skeletons they find themselves standing,
there immediately. This marks Colossus; 40HP Morale n/a Rigor
1 harbinger; 8ft skeleton in upright and reborn, with porce-
the beginning of the prophecies mortis -d4 Fists 2d6 Easy to
tattered fine robes. Keeps lain white skin and black eyes.
she has been channeling through hit DR10
speaking prophecies during com- Roll new characters.
Oscar’s warm corpse.
bat. 15HP Morale n/a Mace d6.
Layout & Artwork: Owen McGauley
I n s p i red by Awakening by Magic Sword Words: Owen McGauley & Gerard Howard III
A World Lit Only By Fire SURVIVORS Special - Every third round he can point at L
a creature and issue a guttural command - A
2 in 6 chance that there are unsuspecting Test Presence DR14 or be commanded.
patrons in either inn or (D6) survivors in the Y
AN ALBUM CRAWL BY PAUL WILDE AND GODFLESH abandoned buildings around town - towns-
He needs no light and crawls up walls and O
ceilings with ease. U
1 NEW DARK AGES folk (but not inn patrons) know about the
4 LIFE GIVER, LIFE TAKER If he is reduced to 0 HP his form collapses T
Even before you reach Deadend, you sense tombs hidden in the temple.
Hargha who runs the Crooked Tooth Inn is into a mass of bloodworms - reforming in
something is not right - test presence DR14 a VAMPIRE (as is Grittr!). 7 CARRION D2 days if not destroyed.
or any scrolls blacken and turn to ash.
B
If the PCs turn back, any NPCs they have met Hidden tunnels join both taverns and lead to Y
before no longer remember them. VAMPIRE the catacombs beneath the temple. Hordes 9 TOWERS OF EMPTINESS
HP 12 Morale 8 No arm of blood-drained THRALLS wander in these The ground floor of the temple is guarded by R
2 DEADEND or
Dueling rapier D4 dark caverns - hungry and confused. D4+1 VAMPIRES. O
On the outskirts of the Valley of the Unfor- Bite D4 + Special The catacombs open into a large subterra- Square building with a tower in each corner Q
tunate Dead, along a dry riverbed stands the Special - Test Toughness nean chamber - see 8. – each with identical spiral staircases leading U
dilapidated town of Deadend. DR8 - or the E
attack drains D4 HP and up and out – where fires blaze day and night.
the victim HORDE OF THRALLS
PCs always arrive just as night falls, to a fes- becomes a Vampire Th At the base of each tower is a hidden tomb
rall in D10 hours. HP 4 Morale - No armor
tival in full swing – it seems at odds with the Vampires do not die at
0 HP they return to containing the remains of the town elders R
look of the place. 1HP after D10 rounds 1-5 thralls - D2 – a relic was buried with each – roll on the O
unless beheaded or 6-10 thralls - D4 (DR14 to defend)
al Activities finished by a stake throu TENEBROUS RELIQUARY (FERETORY). M
D4 Mildly Disturbing Festiv
gh the heart. 11-20 thralls - D4 (DR16 to defend)
10 FORGIVE OUR FATHERS
E
THE TOWNSFOLK ARE - Patrons at the inn are THRALLS. R
1 CHANTING 8 IMPERATOR If you possess the elder’s remains you may O
2 SACRIFICING AN ANIMAL VAMPIRE THRALL
A lightless, fetid pit – under foot, a shallow attempt the ritual of forgiveness – Perhaps
3 BLOODLETTING pool of blood up to the shins. There are stairs the endless fires might be quenched?
4 BURNING AN EFFIGY HP 4 Morale - No armor carved into the stone walls spiralling up to 9. A successful ritual can break the curse and
Claw/Bite D4 In the centre is a gore-spattered altar – hun- free the remaining thralls.
Townsfolk are either friendly and welcoming
(vampires) or guarded and standoffish Special - needs no light to see, can crawl ched over it feeding is a figure, barely covered A failed ritual will summon the tormented
(thralls). on walls and ceilings with ease. by tattered, filthy rags - spirits - a wraith for each of the elders
One landmark stands out among the ramshackle In the basement of the Crooked Tooth is GLYCERAS THE IMPERATOR appears and attacks
homesteads and ruined farms, to the HP 20 Morale 10 No armor - the town is still
a poorly hidden trapdoor to 7.
north-east stands The Temple of Atar – fires Claws/Fangs D6 Test Toughness DR10 doomed.
blaze atop its towers. 5 OBEYED or the wound is infected.
Asking for a place to rest/gossip gets PCs The watermill is now a holding cell for captive
directed (at random) to either The Crooked humans. 3D10 townsfolk are huddled inside.
Two thralls stand guard and insist anyone 4 10
Tooth or The Barley Sheaf.
approaching is trespassing.
3 SHUT ME DOWN Inside, survivors are chosen - most will 9
Grittr, barkeep at The Barley Sheaf will claim become thralls, but those that cooperate may
The Crooked Tooth Inn is run by vampires, join the cult - they are not freed but fed only 10
offering ‘protection’ and 50SP to burn it VAMPIRE blood - they leave the mill once 5
down. Grittr is not all she seems, but a visit to they have created their first thrall.
the Crooked Tooth seems to confirm her claim… 7

D6 Table of Dubious Anti-Vampire 6 CURSE US ALL


Trinkets 1 3
1 “SILVER” During the brief daylight hours (the longer 8
CRUCIFIX ON A CHAIN you stay, the shorter they get) some THRALLS 2
2 VIAL OF
“HOLY” WATER are compelled to keep up a semblance of their
3 FOUL SME
LLING OINTMENT old lives – running their businesses or tending
4 FRAGME their barren farmland until summoned to the
NT OF PARCHMENT COVERED IN RUNES
5 SHARD temple. 6
OF GLASS FROM A BROKEN MIRROR
6 POCKET
SAND!
MAP BY IDLE DOODLER
Hall Goblin King

of the
In the

Please Note: This module uses body horror, and assumes an able body. If a PC is already living with a physical disability, then simply affect them in a way
A choose-your-own album crawl by I. McClung

that would make sense for the character. I.e. If a character cannot use their legs, then the malus for leg transformation will not affect them.
A mbushed by goblins, you’ve tracked them to
their lair. Just in time, you can feel your
body itching to betray you.
• Sweet, musty scent
• Soft moss, large roots
Clear the lair to • Dark, weak light
break the curse Bear trap. Presence DR 14 to spot or front PC
takes d8 damage. If triggered, 2-in-6 chance
The Curse d2 goblins hear and investigate.
The GM picks an album to serve as background
music. Shorter songs equal a harder dungeon. • Mound of discarded belongings
Every time a new song starts or a new room is • Makeshift latrine
revealed, each PC must test Toughness or their
body becomes more goblinoid. Roll d6, if it’s • d2 goblins trying to do their business
already changed, reroll. Sifting through the junk reveals a weapon and
armor (d10 on weapons table, d3+1 on armor
1-2. Arm. One: Goblin arms can’t lift table). 2-in-6 chance d2 more goblins show up.

Cut these squares out


shields or weapons larger than d6.
Can’t wield zweihanded. -1 to Strength
tests. Both: -2 to Strength tests. • Central cooking fire
• Rotten log furniture
3-4. Leg. One: -4 to Agility tests. • d4 goblins fighting over food
Both: -2 to Agility tests until the rest of
your body is changed. PCs that eat the food test Toughness. Restore
d4 HP on success, become infected on failure.
5. Torso. Ropy skin -d2, clothes and
armor no longer fit. -2 to Toughness
tests. • Pillows, d6 knives, dummies
• Roughed up corpses (goblin & human)
6. Head. Test Presence DR 10 during • d4 goblins roughhousing
your turn in combat or attack your Log trap. Agility/Presence DR 14 to dodge/
allies. -2 to Presence tests. notice or take d6 damage. One at each
Once your entire body is changed, whenever entrance.
you would test Toughness vs. Curse, test
Presence instead, or completely lose control. • Beds of moss and cloth scraps
Optional Rule: PCs completely lose control if • Quiet compared to the rest
the album ends before they clear the dungeon. • d4 sleeping goblins
PCs test Agility as a group to get close. Simple
Treasure majority succeeds, otherwise wakes goblins.
In addition to what’s listed in specific rooms,
PCs roll d66 corpse plundering after killing any
group of 3+ goblins. Sitting atop his decrepit throne, draped in silk
scraps, served by d2 goblins.
The Lair Goblin King
Start in room I, and start the music. Whenever
the PCs move to a new room, roll 1d6. On a 1, HP 12 Morale 9 Ropy Skin -d2
test vs. Curse, as described above, then reroll. King’s Scepter d6
Place the matching tile on the map. Reroll Special Attack and Defense DR14, attacks
repeats. twice. Hit or miss, those attacked by the
Goblin King must test vs. Curse.
The dungeon is complete once all rooms have
been placed or there’s no space for more King’s Trove: Scepter is worth 60s. Also find
rooms. d666 silver and 1 random magical artifact.
U se this spread each time a player drops a die off the table.
The player who dropped the die rolls a d8 and acts
accordingly. All consequences can be mitigated by an
5. The Losing End (When You’re On)
impressive* air guitar of the solo in “Down by the River.” It’s so hard for me now/ But I’ll make it somehow
* As determined by the others participating in the game.
Creatures and Enemies now get to roll a dice against you, the same type as

1. Cinnamon Girl
the one you dropped, as extra damage.

Violet, blue, green, red to keep me 6. Running Dry


If the dropped die is of the above colors, you may keep it and continue to play Oh, please help me / I'm sorry for the things I've done /
normally. Otherwise, dip the offending die in water and freeze it. Then crush it I've shamed myself with lies
with a hammer in front of the other dice to teach them an important lesson about
staying on the table. You can no longer use the "reroll a dice" Omen for the rest of this session.

2. Everybody Knows this is Nowhere


Neither can anyone else at the table. That’s how shameful it is.

I think I'd like to go back home / And take it easy


7. Cowgirl in the S
sand
After all the sin we've had/I was hopin' that we'd turn bad
Cowar-dice! Your die has failed its most important job. Set it aside and
when the 7th Misery is activated, you burn that craven die along with your Oh, you turned bad alright. The die you dropped is now the only one that the GM
Mork Borg book. Serves it right! can roll to see if a new Misery can be activated. Better hope it wasn’t a d4!

3. R ound & R ound 8. Crazy Horse


Tragically, there are only seven songs on the album. So what happens if
Round and round and round we spin you roll an 8? Forgot about the dropped die and use these other Neil
Young songs to see how your character is affected.
Spin the fallen dice for at least 30 seconds or else hand it over the the GM for
the rest of the game. What if it was a d4? You’re out of luck, sucker!
1 Helpless

4. D own By The River


- In the next fight, you are utterly helpless. You cannot attack, defend,
or do anything other than cower like the quivering worm you are.
Harvest Moon - Each time there is a harvest moon (as determined by your GM or
2 the actual calendar), all doors and windows your PC enters lead to here.
Be on my side. I'll be on your side, baby Heart of Gold - Wow! Your heart is literally made of gold. Don’t tell anybody
There is no reason for you to hide 3 or they’ll kill you. You’re growing old, aging 5 years each calendar year.
Needle and the Damage Done - You gain a legendary needle that somehow does
Close your eyes. One of the other players gets one minute to hide 4 d10 damage in battle. But you must make an Agility DR10 not to bury it in the enemy.
your die somewhere in the room. If you can find it, all rolls with
the die are at +2 for the rest of the session. Old Man - An old man appears. He proclaims you messiah and serves you fawningly.
5 He is actually you from the future. (If female or non-binary character, adjust
accordingly).
Cortez the Killer - You have a nemesis; a foe who plots your demise.
6

Album Crawl --> Everybody Knows This Is Nowhere


(1969) By Neil Young & Crazy Horse / adapted by Ahimsa Kerp
HOUSE OF GOD
The party starts here. a Mörk Borg album crawl The Noose of Respite
adapted by Cliff Hensley from the King Diamond album
Lost in the woods of Sarkash. Beset by 2D4 Steppe This hangman’s noose was first used by Bendixus,
Wolves (Eat Prey Kill, pg. 4). Cue House of God tracks The clock starts when track 4 plays. traitorous disciple of Kristus the Unredeemer, to hang
1-3. If the encounter has not otherwise resolved, all himself. Those who are hung by the Noose always die, even
surviving wolves break and flee when King Diamond The next track will be track 5. if they otherwise cannot die, but nightmares of the victim
screams, “Follow the wolf !” will haunt the executioner for life: when sleeping, the
If it reaches track 8 before they return, Ängel is gone; executioner must pass a DR12 Presence check or be
LaRocque now “guards” Hemsk Plats and has just plagued with waking nightmares robbing them of rest’s
Upon the Cross (“This Place is Terrible!”) accidentally freed Kristus, who musters his strength down benefits (no HP recovery, etc). If the Noose is used to
in the catacombs as LaRocque cowers outside the chapel. commit suicide, it turns to ash when the deed is done.
In the vertiginous depths of Sarkash, on the outskirts of
Graven Tosk, stands the ruin of Hemsk Plats, a If the album has played through, Kristus has already taken But where can it be found?
forgotten chapel and wrought-iron gated grounds, named Hemsk Plats. LaRocque is now his prisoner. New cultists
for the inscription writ above its sanctuary doors. Built gather to worship him. Roll (Total Miseries)d4 to find out That’s up to you. But how about, when rolling for loot
by a vanished faction no more remembered than the how many cultists are here now and ready to fight/die for while playing any other Album Crawl adventure you roll
chapel itself, Hemsk Plats guards the entrance to the their messiah. 3D6. On triple sixes, the Noose is found!
tomb of Kristus the Unredeemer, last prophet for yet
.
another of a dying world’s dead gods. His enemies long Ä n gel
s
ts i Beware, the Black Devils!
Pla
ago conspired with one among his inner circle, leading to
m s k hen
the prophet’s torture and crucifixion for blasphemy; but
f H e s . W
r o
u i n
he r
cto
no matter how long he hung there, broken and bleeding,
t e to t evening. ayed Thinx (Mörk Borg, pg. 67) made of obsidian.
pro ce
Kristus survived, blessedly cursed with immortality. er vi a fl
The
xt The Unredeemer maintains his own psychic link to them
Unable to kill him, his enemies fashioned an enchanted n d in s ealed ne hape is es equal
o u ly h e s anc from his sarcophagus, through sheer force of will.
sarcophagus to seal him for all time. It now resides in a w h ile b o life ful creatur r of adv These Thinx are gifted with second sight: 1D2 times per
l st er be d
or ta turn r. H num man
catacomb beneath the ruins, accessible by a secret
Imm Ängel re inwalke e has a . a y com elers encounter, an attack made against the Black Devil that
, k h p .M trav
passage under the altar. If the sarcophagus is opened, slain rsed S wolf. S unded u Sarkash o harr y moned would otherwise hit misses instead.
u g o f t
Kristus will be free to gain new followers and spread his A C rippin verage, r wolves o s them hen sum e next They often hunt the chapel grounds, looking for the
twisted gospel. n d d y ’s a t h e . U s e t . W t of th is
a art nk to e rea sarcophagus, and are fended off by its guardian.
t h e p
l i a t a t i m
s e a t h
t h e star ent pack
o c r
ychi
t s o t r After the party meets Ängel for the first time, they will be
olve ay p ive a e cu
Do you seek Hemsk Plats to free Kristus? A ps teppe W thinks m they arr until th nd i
ts relentlessly tracked by Black Devils. When taking a full
S
1D8 kash she combat on mor
, e a th a so if
Or to end him for good? er o o rest, or a random encounter is rolled, also roll 3D6. On
r
in Sa ist her i not sum
n m
s c a pe h e. Can d finally triple sixes play the next track from House of God; the party
s . e o l s
to as She may , or dead way to is shit h ristus i is ambushed by 1D4 of the creatures.
r n . e d a t h i f K ill
tu ,fl nd of r ut w s
s m issed ts to fi hell out place, o s , b
i hi LaRocque is Wretched Royalty.
As a Dead God’s Prophet, Kristus has many powers at d i an r
e a l ly w get the take he c o rpse s to end
his disposal, among them Incoherent Sophistic R
e, an
d
es to er’s mea
n
Babble and Ichor of Rot. curs one agre ly dead. redeem them a Stumbled upon Hemsk Plats. Became infatuated with
e u n h
som really, tr e the U ave wit spying.
r h Ängel. She wooed him to take her place and then left.
er
d e h e e y b e
ma
He is immortal: if defeated in battle, he will resurrect on o w s w nless th evil may
t i ng h Knows nothing about the purpose of the chapel.
mee
Kn n e u k D
the morning of the third day after his death. oo Blac
en
Now has the psychic link and is bound by all the
tell n r fear a h
w me.
k 4 t ti
f o trappings of Ängel’s curse, including her were-form.
life, c r s
tr a f i
the
His advancement is double the party average (round up)
Cue
Has one less advance than party average (round down).
with maximum Hit Points per advance. for Would rather be dead than live without “his” Ängel; he will
try to take the Noose from the party, for suicide.
EXPLORATION This adventure uses exploration rounds. After the first area has been generated, the exploration begins.
For each round, the PCs can choose to either move to the next area or explore.
EVENTS Every exploration round the PC spends, roll on the
event table below to see what happens.
D6 AREA THE WIZARD
D6 EVENT
1 THE WIZARD THE WIZARD’s tower stands on a mountain top in ill-repair.
There’s no one here but an ominous feeling of something 1 THE SPELL
2 EASY LIVIN’
watching. 2 TRAVELLER IN TIME
3 POET’s JUSTICE START HERE!
If exploring, roll a d4. On a 1, d4 half-translucent GIANT EYES 3 d4 GOBLINs
4 CIRCLE OF HANDS
suddenly appear and attack. On a 4, the PC finds a random He’s been THE WIZARD of a thousand kings and
5 ALL MY LIFE 1st: Random Treasure
unclean scroll. This is in addition to any events rolled. the PCs chance to meet him one night wandering. 4 Then: d3 ZUKUMAs
6 PARADISE He tells a tale of his loved one who got cursed by
7 RAINBOW DEMON GIANT EYE | HP 8 | Morale - | No Armor | Special Roll a d4 - the RAINBOW DEMON. He’s barred from 5 d2 WRATs
1-2: Test Presence DR12 or become blinded for d4 rounds(+2 to breaking the curse himself and he implores the 6 RAINBOW DEMON
attack & defense DR). 3-5: Eye Ray d6. 6: Test Toughness DR12
EASY LIVIN’ The PCs are sitting naked
or take D8 and lose one eye that becomes a hostile giant eye.
PCs to help him, promising a reward!
7
1st: Random Treasure
in a hot spring. Mesmerizing men and then:d2 THINXs
If agreed, THE WIZARD tells them of THE SPELL
women dance around them, serving that will weaken the demon so they can fight it and win. He TRAVELLER IN TIME
unbelievably tasty food. CIRCLE OF HANDS On a raised plateau, no gives them an amulet that will take them where they need
escape. Surrounded by 1d6+2 HANDS. to go to search for THE SPELL. The PCs travel through time and
Each round spent here, each PC must test
..HAND encounter the following in addition to
Presence DR14 or spend the round S | HP 5 | Morale - | No Armor
..
Generate the starting area with the left table.
enjoying the easy livin’ of this place. PCs Special If hit, the hands grab you dealing d4. the area:
eating any food automatically fails the While grabbed, test Strength DR12 or take d4. RAINBOW DEMON THE WIZARD. His tower is in perfect
test for that round.
repair. Wizard is casting ritual to steal
The RAINBOW DEMON gets closer to its heart.
On a success, that PC can spend their If grabbed three consecutive rounds, they’re dragged off the Rainbow Demon’s heart.
Increase a counter by 1. If the counter ever reaches
exploration round to rouse one other PC, the plateau and immediately ends up with the Easy Livin’. The Rainbow Demon
5, the demon finds its heart, kills THE WIZARD, and
move on, or explore once and roll 1 d4: Rainbow Demon. The only way to escape is to kill all
teleports to the PCs. is riding away as they arrive. All men
On a 1, they find 1 random treasure; on a the hands which immediately generates a new area. Immediately resolve RAINBOW DEMON and women are slaughtered.
4, they encounter a WRAT. the area of the HP 40 | Mor
ale - Poet’s Justice. The area is completely
RAINBOW DEMON. Demon Armor -d8
PARADISE Do not roll for an event. If THE SPELL has Sword d8 | Pistol 2d
dry. The tree is dead and the giant
woman attacks as a GIANT
6
SKELETON.
been found, they find the Demon’s heart hovering in the air. ALL MY LIFE PCs appear in a bedroom each
Immediately move the PCs to the Rainbow Demon. If with a person fitting their sexual preference. Both the PC and person are naked GIANT SKELE
GIANT TON | HP
SKELETON 30 20 |
| HP
Chaind6.
Armor||Chain
not, the PCs encounter THE SPELL. and the person wants them. If agreed, the PC must spend a round and can choose NoArmor
Morale--||No
Morale d6.
RAINBOW DEMON to gain either a random occult treasure (e.g. Tenebrous Reliquary), or a scroll. If
POET’s JUSTICE The PCs find themselves The RAINBOW DEMON attacks! they disagree, they are sent to the next area. Circle of Hands. As the PCs arrive,
in a swamp. Any action leads them to a they witness the Rainbow Demon
giant naked woman, shackled to a If the PCs have THE SPELL, one PC can cast it by testing Presence DR16 each cursing several people before leaving.
cyclopean tree. Constantly crying, she’s round, reducing the RAINBOW DEMON’s armor by one tier on a success. THE SPELL Their hands rip themselves off and
the source of many silver streams running If the demon is slain, the giant woman’s curse is lifted. immediately slaughter their owners
swiftly through the swamp. An animated scroll case. Attacks immediately. before turning on the PCs.
If they have the heart, they test Presence DR12 instead. If they get 1d4+1 SCROLL CASE | HP 10 | Morale - | All My Life.
She tells that she once was THE successes, the demon gets its heart back, saving it from its curse. SCROLL
Ceramic CASE
Case | HP
-d6 10 | Morale
| Special - a
Casts
PCs that have been here
Ceramic Case -d6 | Special Casts a and previously agreed meet their son
WIZARD’s betrothed. The Rainbow random unclean scroll each round.
random unclean scroll each round.
Demon cursed her with giant size and The PCs can choose to either free the giant woman or get either its pistol or or daughter who is half-demons. Those
shackled her. All this because THE WIZARD sword as a reward, but only one of them. who did not agree are attacked by a
stole the Rainbow Demon’s heart, If the giant woman’s curse is lifted, she is reunited with THE WIZARD, who If defeated, the PCs gain THE SPELL and all Zukuma.
and this was its idea of justice. The rewards each PC either a random unclean scroll or d8x10 silver. event and area rolls are done with +1.
PARADISE. Reality burns unless the
woman can only be freed by the
Written by Ronny Anderssen | ra-press.com PCs already have THE SPELL. Rip out
Rainbow Demon or by its death.
Inspired by Demons & Wizards by Uriah Heep Art from Compendium Of Demonology and Magic (Public Domain) these pages and burn them.
Murder of the Universe Written by Felix Augustsson
Based on the album by King Gizzard & The Lizard Wizard

The ofLord
The
tale of The Altered Beast Lightning
vs Balrog Han-Tyumi
The Murder Of The Universe
&

In the forest lives a being, half man In a small village a black fire Welcome to an altered future.
- half bear. burns, able to purge the new beast.
In the pitch black world of smooth
It locks its gaze on you if you roll Arriving outside the village, you stone, a structure of glass offers
the highest presence in the party. find two people bound, facing the the only entrance in sight.
Its gaze petrifies you for a turn, Lord of Lightning. Pointing his
and from now on you want to be finger, lightning escapes. The In a pale room with one artificial
altered by The Beast. smoking corpse twitches, and Balrog plant, two metal creatures awaken:
is born.
To The Beast, you are all game. The Humanoid Metal Being

*WP = Worthiness Point. Sum the points to decide who is most worthy
Beast is going to alter the most Balrog, covered in fire, wants the HP 5 Morale - Casing -d6
worthy among you. Start with 0 WP*. village gone. Anyone caught in the Cold lightning wires d4** + spec.

**d10 against metal armor


Not running loses 1 WP and d4 HP. fire takes d6. In the center square Special Toughness against DR8 to
stands the black fire. When Balrog avoid stun for one round.
4 times, roll a new event: can't see any people to burn, he
1. A swamp. DR12 agility. Whoever moves towards it. Beyond a door opened by the limb of
goes in loses 1 WP and d4 HP. a metal being, the voice of Han-
2. A cliff. DR14 strength. The slow Ignored by Balrog, Tyumi, the Confused Cyborg can be
lose 1 WP and -d2 next roll. the Lord of Lightning heard. He is bereft of two human
3. Lowest agility roll trips. Faces pursues. His finger things: Death and to vomit.
The Beast and wants to be altered. of lightning is
4. Tight ravine. First through gains deadly, and scatters Beyond, in a vat lies a Soy-
1 WP. Last loses worth and d4 HP. debris. DR8 agility to Protein Munt Machine . Han-Tyumi
avoid d4 damage if within takes over his creation and begins
Finale: Clearing. You are all movement distance. to vomit. DR6 toughness to not
gathered. DR12 presence to stare at puke. He breaks apart. Chunky
The Beast. Those who do gain 1 WP. When Balrog enters the square, the shrapnel tears through everything
The most worthy is bequeathed nine villagers left bow to accept their around. DR10 toughness to not puke.
pearl teeth. Wants to kill for sport, fate. The Lord of Lightning can He becomes double, triple, ten
with a void within that gets harder finaly hit Balrog. Then the Lord of times. DR14 toughness to not drown.
to fill. Human flesh is addictive. Lightning goes after the black fire.
Those left watch until the solar
Before you, The Beast ossifies. One If the new beast is thrown into the system is puke. Han-Tyumi is a
of you are now an Altered Beast. fire, the world fades to digital black hole shitting into the void.
black. Murder of the universe.
★: Based on Blackstar by David Bowie

Welcome to the VILLAGE OF ØRMEN at the


centre of it all. The village always
THE RITUAL : If the execution of the
Button-eyed man is violently interrupted a
MALIGNANT STORM CLOUD is released. If a
player’s character takes the place of the Button-
eyed man in the ritual a BODY SWAP occurs. If
the players do not participate or interrupt the
BUTTON-EYED MAN : Bandaged face with black
orbs for eyes. Seeing only heat signatures,
his hearing and voice is otherworldly. HP 7/7
Strength ±1 Agility +1 Presence +0 Toughness +1

EXECUTIONER : Hooded and interested only in


falls between two points: the head and ritual roll d6: on a 1-4 they may pass through the its chosen, willing target unless provoked.
tail of the snake. A SNAKE KVLT replays Village of Ørmen, on a 5 or 6 the track repeats HP 5/5 Strength +2 Agility ±0 Presence +1
their ritual for weary travelers at the with them at the edge of town and drawn to the Toughness +2
end of their days. centre of it all.
SNAKE KVLT : Worshipping at the centre of
1_ BODY SWAP : When the swap occurs, keep your it all this Kvlt’s ritual plays like a song on
At the edge of town you see a circle dancing character’s gear, class, Omens, personality quirks repeat. Snake eating its tail. Each time they
as you approach a Disheveled jester awaits and PRESENCE. Otherwise take on the HP, ability rise from the Malignant Storm Cloud they’re more
holding out a JEWEL ENCRUSTED SKULL. Is statistics and additional qualities of the Button- mutated and hideous than the last time.
this an offering? Your Eyes. eyed man.
-------------
2_ MALIGNANT STORM CLOUD : A rank gloom plume CRYSTAL AXE : Composed of dark green crystals
Women kneel and smile as you walk by descends on the town, smells of rotten egg and cultivated in the shape of an Axe this weapon is
An Heretical priest figure welcomes you, meats. Make a Toughness DR12 or -d6 HP and take a lighter and sharper than most. Critical occurs on
beckoning with his BOOK OF LIES. Do you stop grotesque deformity. a natural 18 & 19 in addition to 20. d6 damage and
to listen? Your Eyes. DR10 attack. The crystals have been known to weep
------------------------ ichor tears of green after dealing a killing blow
3_ THE DISHEVELED JESTER : This trickster will — additional criticals not available until the axe
On a platform, in the centre of it all, encourage one of you to take the place of Button has been wiped clean.
stands a bandaged and Button-eyed Man Eyes on the platform to be Executed. HP 5/5
holding A SOLITARY CANDLE, he is condemned. Strength -1 Agility ±0 Presence +2 Toughness -1 BOOK OF LIES : Publicly reading passages from
Your Eyes. the book while holding it grants +1 Presence for
THE DANCING CIRCLE : Totemic hypnoshake d4 hours to the reader. Listeners must pass a DR12
4_ ecstatic dancers form a quivering circle. Roll test or suffer hallucinations for d4 hours. The DM
On the Day of Execution stands a hooded against Toughness DR12 on a fail you join the may decide some Lies are True.
Executioner wielding a CRYSTAL AXE. The dancing for d4 hours.
chanting and dancing reaches its crescendo. A SOLITARY CANDLE : No one has ever seen this
The condemned Button-eyed Man is ready. Do KNEELING WOMEN : 7 women kneeling (all HP bone candle extinguished nor does it ever seem to
one of you take his place? What do you do? 2/2), smiling with heads slightly bowed. Do you wear down. When the end comes it might continue to
Your Eyes. join them in their prayer? Lean in, decipher their burn.
mumbling — take in their secret (equivalent suste-
--------------------------------------------- nance as 1 day of food) and weep. What was it? JEWEL ENCRUSTED SKULL : Charred from some
long ago fire this skull has a cluster of 5 jewels
Violently interrupting THE RITUAL HERETICAL PRIEST : Ravings of the Priest can driven into the forehead of it while the back has
releases a MALIGNANT STORM CLOUD. suck all the oxygen out of a 10ft radius. Make a been blasted out and sanded smooth. You might be
Participating in the ritual results in a DR 14 test to breathe within. HP 5/5 Strength -1 able to wear it. +1 Toughness for as long as you

:★
BODY SWAP for that character. Agility ±0 Presence +2 Toughness -1 are wearing it.
transmission by machinic
Seq uelle
Behind the left door, you can hear weeping. Inside, there is a barred cell in which a young
adult couple with rotting flesh weep, kiss, and hold each other. They only respond to you
with cowering and fear. A dead child lies in the corner of the cell.
Behind the right door, you can hear a child’s voice. Inside, there is a barred cell in which a
woman with rotting flesh cradles a child. “It’s okay, mommy,” the child says. “Death comes
for us all. Death comes for us all.” If you make your presence known, the woman will sob
while the child runs up, wailing like a demon, and rattles the bars.

original content is by Greyson Yandt & Stephanie Porrata Behind the far door, you can hear chains rattling. Inside, a priest is shackled to the altar
background art by Kate Greenaway beneath him. He is gagged, but he looks to you with desperation in his eyes. There is a
inspired by Prequelle by Ghost wooden door on the other side of the room. If you begin to help the priest, the witch will
come through the wooden door, surrounded by the children (see below).
You were hired by a village to hunt a witch who kidnapped over a dozen children—offered
25s per child safely returned and 250s for the head of the witch. Warned that a few parents Nothing can be heard behind the wooden door. Inside, the witch sits with d2+5 children,
and a priest had gone looking for the children but never returned, you search through the praying at a statue of a lovely woman in a sinful dress whose head is a skull. (A heretic
woods and discover five children. They are all singing and holding hands, dancing in a circle may recognize the statue as a permutation of Nechrubel.) Unmoving, the witch says, “Even
in front of a cave entrance leading into the side of a cliff. What do you do? if you save their children, they will not pay you what you are owed.” The witch and the
children only attack if you attack first. Otherwise, she will tell her story and make an offer.
Get closer and they notice you and bolt inside the cave. From outside, the cave seems
dark and empty. Try to enter and get attacked by d4+1 mischiefs of diseased rats. � She isn’t a witch—she’s a piper. A plague had spread through the village, but the priests
of The Two-Headed Basilisks were of no help, so they hired her for a great sum to lure the
⚔ RAT MISCHIEF. DR+2 to avoid. HP 3. Morale 5. Diffuse swarm -d2. Dozen bites d4 + rats away. The villagers reneged on their offer because the priests accused her of bringing
special. Special Infectious bite—test Toughness DR10 or become infected. the rats in the first place to extort them. They chased her out and nearly killed her, but she
The cave is shallow and quickly transitions into a temple. Some light filters in from a hid within the cave, and a voice offered her revenge. It offered her the power to lure away
section of collapsed ceiling. There are more rats inside, and, if you pay close attention, they their children so long as she brought them to the temple as an offering.
seem to watch you. An altar stands at the front of the chamber, and several empty nooses The piper offers you her flute, a medicine box, and 50s if you walk away. She says she no
hang from a gallows in the back, where stairs descend deeper down. longer needs the flute as the voice has given her a new purpose. If you walk away without
At the top step, giggling is heard below. At the bottom, there is a small chamber where betraying her offer, gain an extra Omen as a dark blessing when you leave.
d4+5 children are tearing rats apart and wringing their blood into goblets; there is an Breaking the flute ends the possession over the children, but the piper attacks. If you
unlocked iron door on the other side of the chamber. When the children notice you, they return to the village with the children, the villagers only offer up one-fifth of what they
quiet. Each of you are offered a rat carcass and a goblet of rat blood. “Join us,” the promised, and they aren’t likely to pay for any possessed children.
children say. “Drink. Eat. See the light!” they chant. The children attack if any of you refuse
the offering or if you accept but do not consume it. If you do consume any of it, test ⚔ THE PIPER. Nearby possessed children sacrifice themselves for her, taking an attack
Toughness DR18 or become infected. or any other effect in her place. She focuses on PCs grappled by the children to hit more
reliably with her attack. HP 7. Morale —. No armor. Crossbow d8. Knife d4.
⚔ POSSESSED CHILD. DR+2 to hit. DR-2 to grapple—you will need a way to keep them
restrained. HP 2. Morale —. No armor. Bite/scratch d2-1 + special. Special Test Strength 💎💎 PIPER’S FLUTE. Spend a Power and test Presence DR14 to play a charming tune that
DR 10 or the child latches on—two children latched on counts as a grapple. lures Presence + d100 rats that hear it. They tamely follow you until you stop playing.
Sequelle is an independent production by Greyson Yandt & Stephanie Porrata and is not affiliated with
Through the door, a larger chamber is filled with a haze as purple-tinted smoke billows
Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.
from a censer on a pedestal in the center of the room. If you breathe any of it, nothing
happens—it is merely incense. On each of the other three walls is an unlocked iron door. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
And who shall go to the ball?
And what shall go to the ball?
The Manor of House Schleg First Movement
In the crumbling, dilapidated manor house of a A hall filled with mirrors, shattered glass,
dead Schleswig noble, a horrific, expanding life- and dead flowers. A random minor
form has taken up residence; its tentacles treasure.
reaching out and filling the rooms, searching for d3 tentacles 3hp each, d3 damage
fresh meat. DR8 Presence Test for the music

Second Movement
Ominous and droning music plays throughout
the house, growing louder in each room. A failed
music presence test is -1 to Agility, stacking to -3
max. Terrifying inscriptions carved into ornate
wooden furniture, some are blood stained.
Dreams of Cube-Violet haunt you. This place
A small chest with d10 x 10 silver.
will have clues.
2d3 tentacles 3hp each, d3 damage
DR10 Presence Test for the music

Third Movement
s
o r T r easure
M in silver
6 + 20
worth 3d tue
e s ta mask
1. jad n death Fully intact flayed skin, laid out like a dress
o b s id ia
2.
cutlery on a bed. Death cult sigil carved into the
3. silver in teapot flesh. A random major treasure.
la
4. porce ucifix
ld c r 3d3 tentacles 3hp each, d3 damage +
5. go
. o il p a inting grapple
6
DR12 Presence Test for the music

Fourth Movement
Major
worth 3d
T reasur
6 x 10 sil es
1. ruby ver
ne
2. silver cklace Ballroom where strange powers turn
c
3. child’s rown scrolls into other random scrolls. d4 result
4. golde sarcophagus of 4 Unclean becomes Sacred and vice
n
5. famil bull versa.
ial swor
6. shield dd
with cre 6+1 Enormous crystal skull with piercing gaze
st hovers in the center of the room, test
Presence DR12 each round or be frozen in
awe and unable to act that round.

T h e M A W- On a mantle is the Cossack Mace - head is


monkey faced on one side, human on the
le ooms
15hp Mora o m previous r other, nails protrude from the mouth. d8
c le s fr
all tenta s grapple
damage, on a critical with max damage,
3 d a m a g e each, plu t pulled in become a cursed skinwalker - monkey.
d ge
characters The Maw
grappled g e
d8 dama DR14 Presence Test for the music
for a bite,

text by Rugose Kohn, inspired by the music of Scott Walker


BLACK SHUCK
ABBAGEDDON Alternate Miseries for a funkier apocalypse.
By Sasha De’ath

PSALM I: TAKE A CHANCE ON ME PSALM IV: MAMMA MIA


1:1 All who dare to take a chance shall find 4:1 All that was foreign shall be familiar;
they are first in line to ruination, stricken, the cycle of forgotten things shall return to
left with nothing to return to. memory.
1:2 The sky will blacken with the flight of 4:2 Those who ache for the desired one will
birds from this world and they shall drop, free find their hearts aflame, and will be burned to
from the shackles that bind them to this life. their cores.
1:3 The lives of man shall grow indistinct, 4:3 The beloved champion shall stand in front
the lines between dance and travel and speech of the sun, and all will gaze and scorch their
growing evermore invisible. Every moment blur- eyes as their greatest hero signs the ultimate
ring into the next. betrayal.
1:4 Dreams will grow lonely, a vast void save 4:4 A bell will toll and all doors out shall
for the dreamer and another who shall whisper seal and remain sealed. There will be no atone-
the secrets of the scrolls. ment.
1:5 Time will slow to an entropal crawl, and 4:5 All whose hearts were broken shall forget
pursuers from the abyss shall bear upon the and forget again, and their minds will slip fur-
earth. ther with every passing day.
1:6 The seeds of obsession will be planted, 4:6 Betrayal shall be forgiven, yet betrayal
and no one and nothing shall find it in them- shall be enacted, again and again until the last
The players are on the road when the lights the gloom outside and picks selves to give up their doomed pursuits, no man dies.
matter what becomes of them.
weather takes a serious turn. Gusting out the shape of a massive, black PSALM V: GIMME! GIMME! GIMME!
winds and rolling thunderheads are dog, with one glowing red eye,

Words & Layout by Owen McGauley inspired by Black Shuck by The Darkness
PSALM II: SUPER TROUPER (A MAN AFTER MIDNIGHT)
accompanied by sheets of lashing rain ambling purposefully toward the 2:1 A thousand banners shall fly unbidden, and 5:1 All who lurk the night shall find they
the slaves of a thousand kings shall feast on lurk alone, no sound or light to warn them of
soaking all to the skin in seconds. church in the lashing rain.
the eyes of the unwary. what is to come.
Lightning arcs into trees nearby and 2:2 Malaise shall take those who still walk 5:2 HE shall come to drive the shadows away,
the following thunder sounds like the Lightning will strike the church, among the living. Nothing shall sate their sor- and shall see those who drift into the dawn.
baying of a huge hound. causing the steeple to collapse in row - not feast, not song, nor even slumber. 5:3 HE shall be no deceiver, telling only the
2:3 The earth shall see a performance at the truth: That HE shall bring darkness blacker than
flames, crushing the altar. BLACK end of days, and they shall pray each night for the abandoned night.
Distant lights and a clanging bell SHUCK will burst through the door death to take it. 5:4 HE shall be celebrated with the screams
pierce the downpour, offering in D4 attempts; the door splintering 2:4 The hearts of the great shall grow sick and of the damned, venerated by all who were driven
lonesome, while the demands of the lowly shall from the dark.
sanctuary. Blysborg is a small town and cracking with each thunderous ever increase. 5:5 HE shall unleash the black sun, eclipsing
that derives the majority of its attempt. The priest will attempt to 2:5 There shall come a great savior, enrobed the light forever.
income from the surrounding farmland. stop him, but erupts into flames in in either blinding light or terrible dark, and 5:6 Then shall begin the feast of the dreaded,
he shall embrace all comers and take them in the sun-drenched flensing, and the break of the
It has an unusually large church at the maw of the beast. The hound is his arms. apocalypse dawn.
its centre, standing dominantly over sizzling and steaming as the rain 2:6 Then shall come the rapturous nephilim,
the surrounding streets, its rose evaporates off its hide. The rank, crawling the world for sins to gaze on and drown PSALM VI: DANCING QUEEN
with their impenetrable light. 6:1 Those who dwell in night shall find sanc-
window glittering in the darkness. stench of sulphur fills the air. tuary within blasphemous halls and dolorous pip-
PSALM III: THE WINNER TAKES IT ALL ing.
The townspeople have gathered in the BLACK SHUCK will run straight 3:1 Ruled by dissatisfaction, the mighty shall 6:2 Two shall be crowned, and hand in hand they
surrender all. Some will say chance rules their will punish the world.
church for they know what the thunder into the congregation, fate; in truth, they will be servants of inev- 6:3 HER exuberance shall be infectious, and
brings. BLACK SHUCK. The town killing with total itability. none alive shall deny her sovereignty even in
is deserted of all life and when the disregard. But 3:2 All bonds will shatter, all love will fail. the face of her youth; even as her dance brings
3:3 The mighty and the lowly shall build walls nightmares.
players arrive the bell has ceased always doubling and fortresses against the coming dark, and 6:4 SHE shall bring cleansing flame to all who
tolling. All buildings are black dark back to block the their hearts will be devoured by their hubris. defy her, yet HER joy will never be tempered.
bar the church. entrance. All 3:4 The callousness of divinity shall be laid 6:5 HER ascension shall be marked by dancing
bare, and their servants will carve the hearts and revelry, and feasts even in famine.
other doors in out from the innocent only. 6:6 SHE shall find her king, and HER smile
All doors to the church are locked the church are 3:5 The judges shall decide what is and is shall lift even the heaviest spirit.
except the main doors. If the players nailed shut. not earned, and will take until only longing
remains.
enter the church the priest exclaims 3:6 In the end, all that was given away shall
“Who left the doors unbarred?!” He The dog must die! be taken only by one, who will stand alone at
sprints from the altar towards the the end of time.
players to bar the doors. Lightning PSALM VII: WATERLOO
7:7 Ben-An and Ulvaeus shall compose the final symphony. Fältskog and Anni-Frid shall raise their
voices. The world will sing in chorus, rising man by man, until the final sunrise. Those thought
dead shall rise again, and plunge the world down to begin again. The sorrow of our lives will re-
HP 22 - Morale 11 Hide -d4 peat forever as food for their songs. Praise Ben-An and Ulvaeus, whose many eyes see the end and
Bite d10 Claw d6 + special beginning! Praise Fältskog and Anni-Frid, whose voices bring order to the world’s chaos! Hail the
Special PC hit by claw must Abbageddon that shall begin the cycle anew.
make Strength DR 12 or get
pinned to the ground.
y
ule
n McGa
we
Cover art by O

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