Professional Documents
Culture Documents
Unclean Revival.................... 4
Star Signs......................... 6
Apocrypha.......................... 8
Diseases........................... 10
Cures.............................. 14
Dungeons........................... 16
Fetid Sewers......................17
Den of the Possessed Heretics.....18
Monstrous Races.................... 20
Half Troll........................21
War Pig...........................22
Goblin Wild Mage..................24
Wickhead Zündler..................26
Establishments..................... 28
The Body Shop.....................29
The Forbidden Vault...............30
The Hunters’ Guild................34
Job Boards......................... 36
Monsters........................... 42
d20
1 A latent connection corrupts you. ►
◄ Roll on this table every day.
2 So cold, so stiff. Your Agility permanently decreases by d4.
3 The GHOSTS are coming for you! ● Wraiths attack you in the worst possible moments.
4 You lost something important. Your SOUL? You know no emotions besides HATE.
5 Always roll for an ARCANE CATASTROPHE when you fail to activate a Power.
6 Complete darkness. You can't see! THE LIGHT HAS FOREVER LEFT YOUR EYES.
8
Your organs are mangled beyond repair.
Trauma. ⥈
Halve your maximum HP.
&
When you fall below half your maximum HP, test MORALE (5).
-2 on all
TOUGHNESS tests.
9 Your memories are now lost. Only the gods know when or IF they return.
TORTURE
10 Nightmares haunt your dreams. Your body suffers, and you only recover 1 HP during rest.
11 Animals detest you. Some piss on your shoes, others kick you in the groin.
12 You slowly rot away. Successfully test DR5 Toughness each day or lose a body part.
13 Blood. Blood. Blood. BLOOD. You need it. You bathe in it. You drink it.
14 Visible miasma seeps from your pores and orifices. The stink keeps people away.
17 Your sweet death and violent return were too much to handle. You need stimulants.
18 Secrets beyond mortal comprehension. Your Presence permanently increases by d4.
.⤘
1 Nechrubel's Lodestar
The Star of Shadows knows only cruelty.
An early death means mercy. 2 The Harvester
Roll d6 to determine your regrettable fate. You were born under the sign of the
1: You die during your birth.
Harvester, Nechrubel's devoted servant.
2-5: Your maximum HP is 3. The Harvester siphons your strength.
6: You carry a dark seed. Sleeping restores 0 HP.
When you kill a creature, you heal 1 HP.
↳ EVIL GROWS
3 The Leper
Those born under the sign of the Leper
lead a life of sickness.
Roll d12 when creating a new character to assign a star sign.
4 The Foundling
The sign of the Foundling lies
alone in a sea of darkness.
9 The Plough
Those born under the sign of the
PLOUGH are sturdy.
●
When a creature would deal maximum
damage to you, it must reroll.
11 The Magus
You were kissed by POWER.
12
The Eastern Saint
You roll Presence + 2d4 to
Short or long, you lead a blessed
determine how many times you can
life under the sign of the
use Powers that day.
Eastern Saint.
Once per day, you can heal one
creature for d10 HP.
People follow you unto death.
7
Roll d44 every time a character dies.
The Last Children of Yetsabu-Nech — The Nameless Scriptures. Transcribed by Anuk Schleger, the monk.
1:1 Yetsabu-Nech visited the furtive. They 3:1 A poultry farmer came crawling to
were content, so they received the Yetsabu-Nech to serve. Yetsabu-Nech
blessing of the split tongue to never accepted, and the First Apostle grew a
again speak a word of truth. beak and wings.
1:2 Unhappy, the furtive cut the tongues 3:2 A king rode up to Yetsabu-Nech to
from their mouths. So it came that serve. The pretender was a fraud and
Yetsabu-Nech blessed them with swindler, so Yetsabu-Nech made the
scarlet eyes that see the dead. Second Apostle beautiful beyond pain.
1:3 Overcome by terror, the furtive blinded 3:3 A cur brought Yetsabu-Nech a bone for
themselves with burning irons. which it killed its brother. Yetsabu-
Confused, Yetsabu-Nech blessed them Nech turned the Third Apostle into a
with hands that transmute all to lead. thing half human and half dog.
1:4 The furtive turned their families and 3:4 A decrepit heretic sought shelter and
sheep into silent watchers. So they ate someone to follow. Yetsabu-Nech
their hands. Satisfied, Yetsabu-Nech accepted the Fourth Apostle and gave
blessed them with demonic hunger to sickness, infirmity, and eternal life.
finish the meal.
P SALM I I PSALM IV
The Pilgrimage. The Four Children of Yetsabu-Nech.
2:1 On a barren field, where the Greatest 4:1 In the land of famine, Yetsabu-Nech
City will rise and die, Yetsabu-Nech traded a newborn for a loaf of
encountered a plague-ridden deserter. poisoned bread. The First Child
He made the deserter immune to the drank Yetsabu-Nech's blood and
infection's woes, to spread it far. nothing but blood ever after.
2:2 On the road untraveled, Yetsabu-Nech 4:2 While bathing in a salted river, Yetsabu-
met a man without legs, arms, but Nech lifted a crying anglerfish from
with two begging heads. His work the mud. It became the Second Child
was already done, so he continued on. and illuminated the path.
2:3 In the Valley of Flowers, near the First 4:3 Yetsabu-Nech tore the last green sapling
Tree that spread life, Yetsabu-Nech from the wheezing earth. It sprouted
defecated onto the soil. Everything into an evil creature of bark, brown
died. Then everything returned. leaves, and apples.
2:4 High in the mountains, Yetsabu-Nech 4:4 Visiting the temple of the Unhallowed
found that he was alone among stone. Concubine, Yetsabu-Nech gave in to
So he turned himself to stone to be the craving of the flesh. He sired the
weathered by rain, wind, and snow Fourth Child which grew into a giant
for a millennium. with hundreds of eyes and ulcers.
Old words that do not change the world, but one of the
characters who witnesses the death of a comrade.
9
Emerald Scabies
An arcane, corrupted parasite causes the emerald
scabies, a debilitating disease. Most often
contracted by sleeping in dirty or cursed inns.
A creature coming in contact with the
parasite must successfully test DR8
Toughness or contract the disease.
Until cured, each day, an infected
creature must successfully test DR8
Toughness or scratch themselves for d4
damage. A fumble causes an infection.
The
BLOATING
A sickness with an officially unknown cause. It
infects the young and the old, dispensing death
indiscriminately. Insatiable thirst swells the body
beyond recognition. Eventually, the infected bursts
open, causing violent death and a torrent of guts.
(unofficially cataloged as an escaped torture bacteria)
Officials, crooks, and serial killers use a
special tincture that contains the bacteria.
It spreads from corpses and discarded bottles.
11
The world dies. The animals die. Everybody dies.
The circumstances of these deaths are not
trivial or pointless. They matter most.
DISEASE
White Death
A vile respiratory disease caused by a fungus.
It starts growing in the lungs, creeps into the
throat and mouth, and eventually covers the
facial area in a white film.
Rat Tail
Rat tail causes the diseased to grow
hairy tails across their entire body, most
pronounced in the face and on the palms.
People make a sport of hunting down the
sufferers of this disease, as it's no longer
contagious once the first tail grows in.
A creature bitten by a rat must
successfully test DR6 Toughness or
contract rat tail.
Until cured, the creature subtracts
d4 from all tests that involve their
tail-covered hands, attacks included.
Unclean Consumption
Repeatedly using UNCLEAN POWERS soils
the soul of the caster, distorts their organs,
and turns their bones to lead. Ultimately, the
unclean consumption eradicates their flesh.
13
Can you
For most diseases, a cure exists.
afford it?
Quack Doctor (10s)
10% chance to recover, 20% chance to die.
A steep pipe
Drif
Skullsting
⇠ leads into the
next room.
ROOM1
↴ ↴
Diving goblins bite ankles.
They flee into a pipe that
is barely wide enough for
Eggs
humans. Get them!
2.
Wurm
A mercenary prowler named
Lair
Tessa searches for the
abducted sister of Kyis
Orb, a rich merchant.
Tessa tags along.
ROOM 2
3.
The goblins hide below the eggs.
A gothic stone face, set
into the wall, starts
⧭
talking and coughing. A terrible werewurm named Knork calls
It inquires if anybody this room its domain. It comes from a
could clear its throat. different land, where undying vampires
A diamond is stuck there. rule for millennia. Knork gets angry
when its eggs are damaged.
4.
The skeleton of Sir
Mortimer the Balehound HP 23 ⨕ MORALE 5 ⨕ NO ARMOR ⨕ BITE d10
shambles up to the SPECIAL: WEREWURM CURSE
characters. It wants to
slip into their warm A creature bitten by a werewurm rolls
bodies but pretends to be a d20 every night. On a 20, it turns
searching for some sort into a werewurm until dawn.
of holy text for decades.
ROOM 3
WHO ROTS IN THE CELLS?
A bunch of wet earthbound have 1. Karin Orb, the sister of a
laired here. They are abductors who filthy rich merchant.
snatch the defenseless and throw 2. William, the son of a
them into the darkest dungeons. poor thatcher, who dreams
of becoming a knight.
They offer poisoned wine that
puts the characters to sleep. 3. The aged bishop Kurin.
Evil as sin, corrupt,
⥲
⥉
"Free me, and I shall
The Cells
shower you in silver. Who
am I fooling? The world is
ending and silver is nigh
Earthbound Lair on worthless. I will open
for you doors that should
never have been built,
Wine that would never open for
Barrels
paltry coin."
—Kurin the
Surreptitiously Vile
ROOM 4
The hideous ogyr Smashus
lives here. It cooks humans
and other vermin in a giant
kettle which it carved
into the severed head of a
marble statue.
OGYR
HP 41 ⦂ MORALE 6
NO ARMOR ⦂ MAUL d12
17
These mongrels
don't believe in
7:7,
which is
sufficient cause
for execution.
Heretic
HP 13 ᴓ MORALE 9
NO ARMOR ᴓ DAGGER d2
SPECIAL: Sacrifices
a willing target to
heal fully.
Follower
HP 2 ᴓ MORALE —
NO ARMOR
FIST 1 damage
!⇢ Residents spread rumors about a house where many enter but few leave.
1.
UNSUSPECTED CELLAR — A dark, dank cellar. A few rats scurry from earthenware pots.
Barrels contain spoiled wine, now black vinegar. A wind blows
toward the door leading into Room 2. It howls like a beaten dog.
(the door to Room 5 is locked)
MEETING HALL — A dozen or so chairs face a rickety stage. Old blood sullies the floor.
⇴
The congregation's meeting place. Either occupied by d4 heretics
and 2d6 followers (all willing targets), or the room is empty.
∱A COMPILATION OF HERETIC SCRIPTURES LIES ON THE LECTERN.
⇶
A character who reads these filthy lies must successfully test DR8
Presence or be infected with HERETIC THOUGHTS (see Disease).
NAUSEATING — A heap of guts lies in the corner. A few pieces of bowels form a circle and
3. BACK ROOM icon. Stained knives, daggers, and hooks litter an old desk.
FOUNTAIN OF DEATH — A stinking hole in the ground. Faint wailing crawls up the bloody walls.
The sacrificed "lambs" land in the Fountain of Death. A recent
victim survived the sacrifice. Edda, a former seamstress, is
close to drowning in the filth of her denomination.
⤁ If the characters pull Edda out of the well, roll a die. On an
even number, Edda comes to her senses and thanks the characters.
On an odd number, she runs off to be sacrificed again.
5. UNHOLY VORTEX — A black tear in reality rages. Purple eyes and tongues frolic inside.
19
Half-trolls are made when a half-dead troll with a
belly full of half-dead humans gets a chance to heal.
Begins with 0s and d4 Omens.
HP: TOUGHNESS + D8
ted by all.
Of unthinkable origin. Ha
Abilities An absolute, filthy hunk. Roll 3d6+2 for Strength.
Roll d6+4 on the weapons table. You pay double
price for armor. The first time you GET BETTER, you
choose a way of life.
Ways
ALL CIVILIZED PEOPLE UTTERLY DESPISE YOU. THE BRAVE SPIT
of
ON THE GROUND. THE WEAK HIDE AND AVOID YOU.
Life
↡
❶ You enjoy smashing things more than anything else.
Successfully test DR14 Strength to make a BRUTAL
attack which deals double damage (roll the dice twice).
The second time you GET BETTER, your brutal attacks improve. When
you roll a 20 on your BRUTAL MELEE test, you can make another
normal attack.
20
d6
Birthplace - 3. Galgenbeck sewers
barn 2. Troll cave
1. Abandoned rato ry
5. Secret labo
4. Internment camp
6. Heretic temple
Horns 10s
Captured 50s
Troph
y 20s
HP: Toughness + 2d8
Begins with d4 silver and d2 Omens.
⤅
(the second time you GET BETTER, you can choose another ability)
⤅
1 All are Fodder 2 Snuffle
FAVORITE
FOOD You eat corpses (or You use your nose to track
(d6) the living) to heal. down prey or find food.
1. Human haggis
3 OINK OINK 4 Breed
3. Brain in aspic
4. Hair soup
2. Gut salad
5. Flayed sausage
6. Eye flakes
5 Charge! 6 Wa llow
You storm into a group You wallow in the blood
of enemies and make an and guts to shortly
additional attack. increase your Strength
by d4.
MONSTER STATISTICS
A CR
EATU
RE
AND BRED FO
WAR R
(and ONLY WAR
b
reed . 23
ing)
All goblins carry a curse.
A few carry something
FAR WORSE.
You were someone else
before. No memories
remain. Only the feeling
that you are now so much
more mighty.
MONSTER STATISTICS
HP 4 ʘ MORALE 6 ʘ LEATHERY SKIN -d2 ʘ STONES d2 (throw or bash)
SPECIAL: Casts Nine Violet Signs Unknot the Storm twice per turn.
24
s
d 200
t ure
Cap 10s
Head 0s
ocus 5
Magi f
Lantern 15s
Captured 80s
r 20s
Flame
26
T he wickheads are creatures of fire.
They spread their flames rekindle
The woods, the homesteads, the people. Set them all
to the world.
ablaze.
Begins with 2d6x10s and d2 Omens. Ӝ HP: Toughness + d6
ABILITIES Enamored by flames. Roll 3d6-2 for Presence.
Cannot wear armor but has a natural damage reduction of -d2.
Has a flamethrower as a bodily appendage:
Flamer attack: Test DR8 AGILITY to attack, d4 damage. Consecutive hits on one
target unlock the following special effects:
⇴
6th Hit: If the target is below
half its maximum HP, it combusts
and falls to ash. If it has more
than half of its total HP, it
loses half of its current HP.
S 2
⇤ IC -d
I ST DY
AT BO
ST ER
7th Hit: The target R ↭ P
MONSTE . COP
dies and you heal . M O R A LE 9
completely. HP 22
4 SPECIAL
FLAMER d
for
"Why won't you die?" The rules
e hi ts apply.
consecutiv
"Welcome, welcome! What kind of
extremity needs replacing? Or is it
a special tattoo you are looking for?
We only offer second-hand items,
which is in the nature of things, and
there is no warranty. Our prices,
though, are unmatched."
d corpse cart.
(d8) 1. Klarm the Ghoul has come with his turgi
WHO
2. A thief named Jarul needs a pair of new hands.
ELSE
VISITS? 3. Vladimir, the kinky feet collector, peruses the wares.
4. An inquisitor in disguise named Sara investigates the Body Shop.
Eyes (50s)
Color of your
ReplacemSim
ents
ple
choice increases
the price by 10s.
Arm (30s)
Hand (20s)
Arms aren't rare, but often
needed by mercenaries. A
well-muscled arm costs 10s Of note.
extra.
The inventory of regular
limbs is well stocked. A
Leg (20s) successful DR10 Toughness
Always in high test is required to properly
supply. A grow in the wetware.
well-muscled Otherwise, it rots and falls
leg costs 10s off after d6 days.
extra.
Additionally, a
transplant causes an
INFECTION for d6 days.
Foot (15s)
Used Tattoos
1. BILIFIX'S ARCANE ICONS (150s)
A collection of icons that formerly adorned Bronze Mage Bilifix's
back. Per day, you gain two additional uses of Powers and you can
reroll one Arcane Catastrophe.
RUMORS (5s)
Safaril sells d8 dubious bits of information.
1.
The location of a person infected with THE BLOATING.
100s
02 Acid Sack
The perfect investment to get rid of
evidence and trash.
A pouch made from a human stomach.
It contains a caustic substance that
destroys everything but the hardest
matter in minutes.
Berserker Horn
Drinking from the horn sends you 03
into a furious rage, killing
everyone and smashing everything
in sight. Test DR9 Toughness when
you take damage. On a success,
you take no damage. 50s
Demonflesh Quiver 06
150s
Cat Canopic Jar 08
12 Herbmaster Mask
Occult herbmasters fashion their masks to
reflect their souls. If a mask lands in the
hands of strangers, the herbmasters find and
poison the wearer to destroy the soiled mask.
While wearing this mask, you speak in
a hollow voice that sends shivers down
25s people's spines. Once per day, you can
cast Bestial Speech without fail.
33
ered who pays
Have you ever wond
Ѱ
d zombie blood?
for goblin bits an
▼
HUNTING KNIFE d2
SCHOLAR 7s HUNTER 4s
BRAWLER 6s PORTER 2s
35
► Magenta, the cost per day in silver.
I hadn't seen
I wouldn't believe it if
es. A shaggy
it with my very own ey
ughter
monstrosity stole my da
heart. By
Sarah's memory and
ll lives. I don't
HER grace, Sarrah sti
se find that
understand how. Plea
at was stolen.
thing and retrieve wh
~ Katyana von Kohse
Flocks o
fs
the skies cryehawks darke
. We pray n
the harb they are
ing not
Each dea ers of greater evi
d l.
good silv abomination brin
er. Let us gs
eradicate see to th
them all at
lords tur before th we
n their g e arch
aze upon
us.
Some sort
of foul bea
and ate my st slaughte
s o n red
recovering w h ile he was
from pustu
bedstead, t le fever. H
he walls, t is
was covere h e entire ro
d in blood o m
priest said and guts. O
he had not ur
like this, seen carnag
but had he e
ard dark st
A milphage ories.
is among u
Bring it to s.
rment and
death.
- Connor Lorn
We have a proper
ribster
infestation on ou
r hands. A whole
bunch lurk in the
sewers during
the day, emerging
at night to prey
on the homeless.
We must put thes
e crawling
parasites to the to
rch before it gets
out of hand! Brin
g in the corpses
for a sizable rew
ard.
Monster Hunt
The dreaded land squid terrorizes the land. Our
hunters' guild is outfitting an official suppression
force to, once and for all, eradicate this menace.
If you want to join the hunt, you'll receive
special supplies and a daily wage, paid for by the
merchants of our fine city.
WOULD YOU LIKE TO KNOW MORE?
Speak with the local guild leader.
Our poor sod of a miller, Huber
t,
turned into a giant spider. We
are
unsure why, but we want him
back.
Either as a miller or to hold him
in a cage. The silk Hubert spu
n is
immensely strong. It could be
a
great boon for us all. Find the
village
Dniper to the north-east and we
can
set you on Hubert's trail.
Be wary of
Dead or Alive
A dangerous fiend, calling himself the
traveling monk Orochi, has pummeled and
killed our beloved Bailiff Uthor. To add
insult to injury, the bailiff was strung up
in front of his family estate. This hedge-
born filth is easily identified, wearing some
sort of wicker basket on his head. The city
wishes a successful hunt!
il, Jack
sw in d li n g sp awn of the dev
Tha t me.
h u m il ia te d m e for the final ti
Merit, ha s
sleeve; I
h a s so m e so rt of trick up his
He outh
ll pu t m y m on ey where my m
swear. I' .
po u ch of si lv er for his secret
is and offer a as
th e in q u is it io n is on his heels
Be quick, with
ro ba bl y w on too many games
well. P
gy, that fool.
the corrupt cler
Lady Kunigunde
HUNT ING
RAMPHAS OF THE BLEEDING EY
E
The world might truly come to an end
.
Desperate people with wings and beaks
roam
the streets, picking crumbs from the gutt
ers.
The utterly corrupted, evil incarnate
wizard, Ramphas, must be brought to justi
ce.
Completely dismembered and dissolved
in acid.
Join the hunt!
Bounty Hunt
Few recognize the name. Those who
do, do not speak of him out of fear of
attracting his attention. The woods started
desiccating. The hunters find fresh circles
of salt on the forest floors. The SALT
PRIEST has returned. Find and kill him, or
drive the harbinger of thirst away, far into
the dead lands to the east.
MONSTERS
Quadraccoon.......................43
Virspider.........................44
Orochi............................45
Crawling Parasite.................46
Giant Land Squid..................47
Deceit............................48
Blight Pixies.....................49
Gnoll.............................50
Milphage..........................51
Semyaza the Bone-Crafter..........52
Jack Merit........................53
Ramphas of the Bleeding Eye.......54
Scryehawk.........................55
Rock Wolf.........................56
Vrög the Elder....................57
Salt Priest.......................58
Stricken One......................59
SRETSNOM
FOUR RACCOONS ATTACHED AT THE TAIL.
By BONESOLVENT
HP 8 ♥ MORALE 5 ♥ NO ARMOR
BITE d4 + SPECIAL (SAVAGE)
After a successful attack,
up to three times per turn,
the quadraccoon makes
another attack.
DEAD 5s
43
HP 14 ▪ MORALE 5 ▪ NO ARMOR
Hubert BITE d4 + SPECIAL (WEB)
A creature bitten by
Virspider the virspider must
successfully test DR8
Agility or be spun
into a constricting
web. Successfully
test DR10 Agility to
escape.
SILK SACK 100s
EYE 10s
Therianthropy
Humans bitten by a preciou
s.
virspider undergo a er silk is
Virspid can
metamorphosis. They skilled armorers
From the silk, es n' t
can climb all surfaces mor that do
weave tier 2 ar
with ease and turn na li ze Ag il it y tests.
pe
into virspiders when
they die, unable to
ever turn back. have only four legs.
ꜛ
Virspiders
Two with human feet, two with human hands.
44 By an Anonymous Backer
DEAD 100s
ALIVE 150s
SHAKUHACKI 25s
n
mo DEMON-SNAKE MONK
de he ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
e t ly
ak es al . HP 9 ▪ MORALE 8 ▪ NO ARMOR
n
s ss in hi
e e f c FIST 2d4 + SPECIAL (POISON)
Th oss ho Oro
p w d A creature hit by the monk must
e e successfully test DR5 Toughness
on ill
k or be paralyzed for 1 hour. Then,
unable to breathe, the target
dies of suffocation. An antidote
prevents the death.
45
Crawling Parasite
¶
By Alex Kearney
ѱ
into the target's face and
lays eggs into the brain stem,
resulting in a painful death
after d6 hours.
46
GIANT
LAND SQUID
By Gardener Dennys
HP 35 MORALE 10 NO ARMOR
TWO DOZEN TENTACLES d2
(one attack per target)
SPECIAL (INK SQUIRT)
DEAD 250s
D4 targets must successfully
test DR12 Agility or be TENTACLE 10s
blinded until the end of INK (PER L) 1s
their next turn.
SPECIAL (GRAB)
D4 targets must successfully
test DR14 Strength or be
grabbed and squeezed, taking
d2 damage per turn. After
d8+2 rounds, the land squid
retreats and consumes the
grabbed.
47
By Tony Chapagetti
DECEIT
HP 19 MORALE 8 THICK FUR -d2
BIG FIST d8 + SPECIAL (STEAL)
Once per day, a creature must
successfully test DR8 Presence
or have something stolen.
DECEIT MAY STEAL ANYTHING.
An item, an organ, a memory.
NOTHING IS BEYOND ITS REACH.
⨂
Deceit is a robust, shaggy creature,
born of fears and dark fantasies. It
visits humans by night, whispers tragic
tales of cursed kings and beastly
princes into their susceptible ears.
It lives to fool and deceive, hence its
name. Once DECEIT has wormed
its way into a human's heart, it steals
their most precious possession.
48
By J.E. Beaver, Esq.
)
(WINGED) (WINGED
BLIGHT PIXIE MAGE BLIGHT PIXIE STONE DROPPER
HP 3 MORALE 4 NO ARMOR HP 4 MORALE 3 NO ARMOR
SPARK (RANGED) d2 STONE d2 (d3 if dropped)
SPECIAL: SPOIL
The pixie spoils food or BLIGHT PIXIE ANKLE BITER
water it touches with its HP 5 MORALE 4 NO ARMOR
wand. A touched creature BITE d2 + SPECIAL (RABIES)
must successfully test
A bitten target must
DR7 Toughness or take d6
successfully test DR8
damage.
Toughness or be INFECTED.
49
DEAD 25s
Dungeon-Mad
Gnoll
HP 12 MORALE 5 WOOD ARMOR -d2
LOG TRAP (FOREST)
BITE d4, SPEAR d6 or SLING d2 A heavy log swings down and
SPECIAL (GNOLL CACKLE) smashes everything to paste.
Successfully test DR5 Agility
Creatures who fail a DR12
or take 2d10 damage.
Presence test must successfully
test DR14 to hit the GNOLL.
POISON FROG TRAP (SWAMP)
A levered board, smeared with
⦚ ⦚
encies to rummage
ge sin gle s out tar gets with disease or depend
The mil pha After eating an ill
contents of their stomachs.
through their trash and the onger.
junk, the milphage grows str
DEAD 50s
ALIVE 250s Nasty, itching
⧩
51
Semyaza the Bone-Crafter By John Baltisberger
A man unnervingly clean. As if the filth of the world just won't stick to
him. Jack Merit is a swindler with uncanny luck—thanks to his devilish
cat, Minka.
↭
Minka
Ramphas crosses humans and birds employing arcane cruelty,
creating loyal hybrids with bleeding eyes. Life is pain.
HP 20 ∲ MORALE 6 ∲ NO ARMOR ∲ BRASS STAFF d4+1 ∲ DR16 TO HIT
DEAD 200s
STAFF 50s
⤹ +2 PRESENCE
RAMPHAS
of the Bleedi
ng Eye
By Getaro
By Ken McCoy
DEAD 5s
ALIVE 25s
55
Rock Wolf
HP 12 ▪ MORALE 6 ▪ STONE GROWTHS -d6
STONE BITE d4 + SPECIAL (PETRIFICATION)
A creature bitten by a rock wolf must
successfully test DR8 Toughness at the
end of each day. On a failure, the
target's damage reduction cumulatively
increases by 1 and its Agility decreases
by d4. A creature with Agility of 0 or
lower can no longer move.
By Teagan
DEAD 25s
EXTRACTED ROCK 5s
56
in
he gobl
rries t . He
Vrög ca h u m a n
e b u t remains e a mong
cur s the cur
s
p r e a d s
only s ulace.
the pop
BEARD 10s
DEAD 100s
His
bod
stro y only
ng beca
more er, and me
DEAD 100s
Foul Psychopomp
(three attempts)
58
The Stricken One
By Bryan "Cybershaman(X)“
Logie
HP 5 ͏ MORALE 4 ͏ NO ARMOR
DEATHLY TOUCH d10
A creature that takes dama
ge from
a deathly touch must successf
ully
test DR8 Toughness or fall
unconscious for 1 hour.
CURSED HAND
This fleshy glove env
elops a hand
and slowly turns the
wearer into
a zombie.
59
DEAD 75s
CURSED HAND 200s
d86 Otherworldly Summons
THANK THE FUNDERS OF APOCRYPHA FOR THESE SUMMONS. THEY PENNED AND UNLEASHED THEM.
A NEW
CONJURE THESE DOOMED CREATURES, PEOPLE, AND ABOMINATIONS WITH
POWER, NAMED “OTHERWO RLDLY SUMMON.”
Obsidian 14 REAPER
An automaton made of black obsidian. Fragile but deadly. The obsidian reaper
feels at home in the shadows; only a soft whirring gives away its presence.
It wields an enchanted black scythe that cuts the hardest steel like spoiled
butter, but has trouble with gentle things like feathers and silk.
HP 5 . MORALE — . OBSIDIAN -d2 . SCYTHE d4 (ignores damage reduction)
SCOM 26
A kobold knight, dressed in mismatched armor. It drags along an
oversized maul, at least for its size, but swings at its enemies'
heads with great precision.
HP 6 ⦁ MORALE 8 ⦁ SCALE MAIL -d4 ⦁ MAUL d6 ⦁ TESTS DR8 TO ATTACK
61
31 Antoinette
A tall, red-headed warrior who hails from an alien world. She is clad
in a dark suit of heavy bio-armor, shimmering purplish-black. The armor
is integrated into her body, never to be removed.
HP 12 ⦁ MORALE 6 ⦁ BIO ARMOR -d4+3 ⦁ DOUBLE-BITTED EXECUTIONER'S AXE d10
36 Carrie Diseasez
Vampire, scientist, and witch. Has a flair for the dramatic. Carrie wears a live
chicken as a backpack, which is stuffed with all sorts of potions and poisons.
43 Arioch Morningstar
A taciturn high elf. His black hair reveals blue highlights in bright
sunlight. Sadly, the sun will never rise again. In his world, Arioch
is the leader of militant druids. He uses his enchanted axe to restore
balance as he sees fit.
Död Rät 44
MIZVHO SHIRAISHI 45
A cursed mage who literally lost his luck because of his occult interest
in the otherworld. Mizvho rolls on the ARCANE CATASTROPHES table when he
fails a Presence test to use Powers.
HP 6 ⌈ MORALE 6 ⌉ NO ARMOR ⌈ NO WEAPON ⌉ POWER (ROSKOE'S CONSUMING GLARE)
Carries an unclean scroll of "Xenoglossia". The target must successfully
test DR12 Presence or, for d6 hours, forget all languages, but learn the
cursed language of goblins.
Gaius Baelheart
46
A berserker gargoyle with a lust for blood and quest for vengeance. His
weapons are his claws and fangs—both designed to rip and tear until the
work is done.
HP 18 | MORALE — | STONE -d6 | CLAWS d6 + FANGS d4
63
51 A slightly built, pale, sarcastic woman with a
monocle, dressed in a black doublet, pantaloons, fancy boots, and an
absurd hat with cherries on it. Understands any technology immediately.
HP 6 ⥌ MORALE 7 ⥌ LIGHT MAIL -d2 ⥌ ELECTRIFIED SWORDSTICK d6
CHARGES Thrice per day, the sword deals an additional d4 damage.
⥲ CONDUCTOR Ignores damage reduction of metal armor.
56 Freydis Sigblotsdottir
A woman filled with guttural daring, capable of summoning both fire
and ice, consumed with self-gratifying energy, moving zeal, and
endlessly prepared for great deeds.
HP 14 ¶ MORALE 8 ¶ CURSED PLATE -d6 ¶ FEONDHREBOR d10
>> The greatsword Feondhrebor deals double damage against fiends and the like.
>> The cursed plate robs the wearer of their senses when falling below half maximum HP.
64
61 Tiny Tina
Tiny Tina stands 4 feet tall. Dressed in bright green, tatty clothes,
and a top hat, she resembles a traditional Irish leprechaun. Her ginger-
gray hair drapes in frizzles from her spectacled, aged face. Gold chains
and rings are her jewelry of choice, of which she wears a plethora.
DRAINS PEOPLES' YOUTH AND STEALS THEIR GOLD.
HP 6 ⥌ MORALE 6 ⥌ NO ARMOR ⥌ SHILLELAGH d4 + SPECIAL (CATS!)
Once per day, Tiny Tina pulls d6+1 cats from her top hat and sends them
into combat. They have 1 HP and deal 1 damage.
Schmoel Osteen
63
Schmoel is an arrogant, pompous, manipulative, false prophet of the
Two-Headed basilisk. His only redeeming skill is manipulating everyone
around a single cause. He has more money than he could ever spend, yet
still separates others from their coin to grow his wealth.
64 The Gorgoreth
A pain-bringer who started her life as a barmaid, eventually becoming
a successful establishment owner. After having it all, she meddled
with otherworldly forces and paid the price. Struts enforce her dirndl
and spiky boots penetrate her foes. Gorgoreth wields a glowing-hot
flail that howls when crushing its victims.
HP 4 ⋄ MORALE 5 ⋄ DIRNDL (NO AMOR) ⋄ HOT FLAIL d8
65 Michael G. Palmer
Average height, athletic build, blue eyes, piercing stare. Armed with a
razor-edged naval cutlass and has a backup knife concealed in his left boot.
Thirsty Jonathan 66
An eternal thirst-demon of dust. It sucks the moisture from its
victims and rides a monstrous camel.
HP 23 ⦁ MORALE 5 ⦁ DEMON HIDE -d4 ⦁ DESICCATE d6 (always hits)
65
71 Boondezdorff
A ruddy-faced, rotund man wearing a stained gray tunic, a faded, red
cloak, and beat-up riding boots. His dented helmet misses its face-plate,
long lost and forgotten. In one hand, Boondezdorff holds a dented tankard
that never runs out of ale. In the other, a human thigh bone that never
runs out of meat. Loves to laugh loudly at his awful jokes.
Ambiorix 72 YOU NEVER KNOW WHAT YOU WILL FIND, UNTIL YOU GO LOOKING.
Appearing outwardly like an old and confused academic of the occult
sciences, this being is dressed in ill-fitting robes and carries
numerous magical tomes. Its eyes are sunken and its pallid flesh barely
clings to neon bones. Human minds cannot fathom the eldritch horror
that lies within this innocuous-looking shell.
HP 16 ⧭ MORALE — ⧭ NO ARMOR ⧭ POWER (NINE VIOLET SIGNS UNKNOT THE STORM)
Ambiorix reveals shifting reality
within its body. A target creature must successfully test DR16 Presence
or be reduced to a babbling, mindless heap for d8 rounds.
76 Porridge
A hapless guard wearing disgusting leather armor. He carries with him a
femur into which he carves obscenities when bored. Porridge's waterskin is
full of stew that contains molded meats, his favorite dinner.
HP 4 ⌇ MORALE 4 ⌇ LEATHER ARMOR -d2 ⌇ HALBERD d6
66
81 Götz von Berlichingen
An aged knight of the Holy Empire. With his iron fist raised high into
the air, he led a peasant uprising to dispose of the cannibal emperor.
The peasants lost and died, after which the emperor ate their hearts.
Götz von Berlichingen fled to fight another day.
HP 13 ⧳ MORALE 4 ⧳ PLATE MAIL -d6 ⧳ SWORD d6 and IRON FIST d2
82 Ragnarr Loðbrók
A warrior king and expert sailor. Ragnarr honed his skills during raids
on alien shores. A true explorer, king, and farmer.
83 NILREM
An immortal mage who has forgotten all about himself and his arcane
powers. Before being summoned into this dying world, he lived a sorry
life in the gutters of a techno-autocracy.
HP 5 ⎊ MORALE 4 ⎊ NO ARMOR ⎊ UNARMED
Regenerates his body and revives himself after 1 hour of death. >>>
84
An aging strategist and quasi-king. Gaius has conquered barbarian lands
Gaius Iulius
and conquered his own people. His summoning came in the nick of time,
shortly before being stabbed to death on the floor of the senate.
85 Christian Eichhorn
An author ill-equipped for combat. He is not too pleased to appear as a
summon, chastising the summoner for their poor choice and bad luck.
HP 2 ⌖ MORALE 4 ⌖ NO ARMOR ⌖ UNARMED ⌖ SPECIAL (RE_WRITE)
Once per day, Christian can rewrite the reality of the past minute.
86