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Carousing

in the Dying World (1.1)

original content is by Greyson Yandt

Instead of (or in addition to) the events on p. 33, a PC can “get better” (or gain a
random feat from Unheroic Feats) by carousing. The PC spends d4×150s on a week of
partying, showing off, and so on; and they may end up in debt, which should have its
own consequences. Roll a d20 on the Event Table and a d20 on the Prize Table—if the
PC owes a debt, roll twice for each table and take the worst result.

Event Table
Roll Event
1&1 Fuck you, I guess. A misery is fulfilled. Suffer the effects of rolling a 1.
1 You were chased out of town with pitchforks (or worse) for something you
didn’t do, you lost a follower (if you had any), and you are broken.
2 Roll a d6 to determine your reinvented self—that’s your new class. Or it might
be the same one. Roll/re-roll your HP, ability scores, and class abilities. But not
your silver, Omens, equipment, and origins—you’re still you, after all.
3 You pissed off a wizard. Or pissed on a wizard. Or maybe you are a wizard and
had the piss taken out of you—idiom or not. Suffer an arcane catastrophe.
4 Something’s off about you. Roll for that change on p. 40 until you get
something you don’t already have—or make one up.
5 You picked up a new quirk while partying. Roll for a bad habit on p. 41 until
you get one you don’t already have—or make one up.
6 They whispered something awful about you, and they were right. Roll for a
terrible trait on p. 39 until you get one you don’t already have—or make one up.
7–8 Did someone stab you? Maybe you stepped on a rusty nail or tried to make out
with a rat. All the same, you are infected.
9–11 Now, that was a party. Was it the grog, the herb, or the orgy? You feel good—
maybe too good! Gain d4 extra HP temporarily, but all tests are harder by half
of that same amount (round down) until you lose them.
12–13 Someone wrote a song or a poem about you. No guarantees that it’s good or
paints you in the best light, though. Gain an Omen.
14–15 You became a local celebrity! As long as you don’t ruin your reputation, a
particular inn will let you room for half price, and a particular tavern will let
you eat for free (and maybe named something on the menu after you).
16–17 If getting better, you can get one reroll to use on getting better; if gaining a feat,
you may roll twice and choose between the two feats.
18–19 You impressed someone with your revelry—perhaps, against all odds, someone
even fell for you. Gain a random follower that has +2 Morale but does not add
the highest Presence in your group.
20 Not only have you gotten better, you’ve gotten less worse. Gain +1 to your
lowest ability score—if there is a tie, you choose.
Prize Table
Roll Prize
1&1 Some really shitty luck. A misery is fulfilled. Suffer the effects of rolling a 1.
1 A free knife! And someone already put it in your back for you. How thoughtful!
Take d4 damage that ignores armor.
2–7 Someone died during the partying. You happened to notice before anyone else.
Roll on the corpse plundering table on the inside cover.
8–13 Gain d66 silver and roll on the table in d100 items and trinkets. If you make up
a story as to how you got the silver and the item/trinket, gain an Omen.
14–17 Roll d8 on the weapon table. The weapon is engraved and worth up to twice as
much to the right buyer. Yes, a femur can be up to twice as worthless.
18–19 Gain a random scroll (clean or unclean) written in pictograms—even someone
illiterate could understand how to use it.
20 Where did you get this? Gain a random artefact (e.g., something from the
occult treasures on the inside cover or from the Tenebrous Reliquary).

Want to put a price on recruiting a new PC after one dies? The current group spends
d4×150s on carousing to find and size up potential new recruits, which ends in the
new PC joining the group; and the group may end up in debt, which should have its
own consequences. Roll a d20 on the Recruitment Table for the new PC—if the group
owes a debt, roll twice and take the worst result.

Recruitment Table
Roll Recruitment
1&1 Off to a damning start. A misery is fulfilled. Suffer the effects of rolling a 1.
1 You made an enemy out of another potential recruit. When you least expect it
or at the worst moment, you are attacked by a lowlife scum (p. 59), a berserker
(p. 60), or a wickhead (p. 68).
2–7 Another potential recruit died during the partying. You happened to notice
before anyone else. Roll on the corpse plundering table on the inside cover.
8–13 Gain d66 silver and roll on the table in d100 items and trinkets. If you make up
a story as to how you got the silver and the item/trinket, gain an Omen.
14–17 Your starting weapon is a family heirloom and worth up to twice as much to
the right buyer. Yes, your family femur can be up to twice as worthless.
18–19 Gain a random scroll (clean or unclean) written in pictograms—even someone
illiterate could understand how to use it.
20 You were drinking buddies with another potential recruit, and they decided to
stick around for the hell of it. Gain a random follower with two specialties (or
a random feat from Unheroic Feats).

Carousing in the Dying World is an independent production by Greyson Yandt and is not affiliated with Ockult
Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.
MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
Art of ancients drinking by James Mew and John Ashton.
Inspiration from Jeff Rients and Ultraviolet Grasslands by Luka Rejec.
Check out LES MISEREDIBLES by Karl Druid for taverns, menus, intoxication, and carousing on a shorter timeframe.

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