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N e cr om a ntic Tr a ppings

d30
their
Summoning the dead and communicating with
ardy or ill-
spirits is not a vocation for either the foolh
prepared. Fortune favors those who acqu ire the
necessary artifacts. For every three necromantic
k
trappings found, +1 is added to the morale chec
a skeleton as a
necessary for keeping a wraith or
follower.
01. d4 black candles made of human fat
02. human femur with ghoulish gnaw marks
03. chalk made of pulverized bone
04. d6 mummy wrappings
05. bottle containing soil from a grave
06. idol of the god of zombies
07. crow skull
08. vellum made of ghoul skin
09. vial of ash and bone powder from a dispatched vampire
10. skull of a blood-soaked skeleton
11. grimoire bound in human skin
12. necklace made of rodent vertebrae
13. bottle of corpse wine
14. gravedigger’s shovel
15. small pouch of troll teeth and tusks
16. jar of coffin nails
17. d4 remnants of a lady porcelain
18. used grave shroud
19. box with disarticulated human bones
20. talons from a vulture
21. carved image of Nechrubel
22. vial of mumia (mummy powder)
23. hand of glory (dried and pickled hand of a hanged man)
24. d3 broken horns of a basilisk
25. goat skull with eyes made of brimstone and clay
26. vial of blood from a vampire bat
27. tallow made from the fat of a corpse
28. pen and blood ink set
29. necklace made of human teeth
30. mask made of flayed human skin

d30 Necromantic Trappings is an independent production by Arnaud F. Lambert and is not


affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK
BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and
Stockholm Kartell.

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