You are on page 1of 1

When having teeth extracted,

test TOUGHNESS DR14 or lose 1


Crushed teeth with infernal toothworm
HP, and the extractor must test Blow into the face of a nearby creature as a
PRESENCE DR12 or you become ranged attack. A breathing creature or one
infected. Repeat these tests
after every few teeth.
with exposed teeth must test Toughness
DR10 or become infected with toothworm.
Toothworm gives a creature Disadv (see
Deserter’s fangs below) on all ability tests until the infection
No explanation needed. Feel free is treated or the teeth are removed. The
to take them from a certain infection is painful and distracting.
“friend”—living or dead.
An infection affects up to a few teeth, and a
Implant these teeth to gain their few teeth can be crushed into a new dose,
effect. Step up the die of your bite but it is difficult to do so without killing
damage—e.g., d2 to d4 to d6, etc. the infernal toothworms.
Common toothworms are still quite infernal,
but they are slower to eat, and infection
Sowing tooth takes hours or sometimes days to set in.
Supposedly ripped from the maw
of a sacred fire-breathing beast. Advantage (ADV) and Disadvantage (DISADV) mean
the affected roll is made twice (or more if the
Planting it in the ground while GM wants them to stack):
catching your breath is enough • For a player roll with ADV, the player
time for it to grow into a prowler chooses which result to use; and, with
(outcast) that joins you. DISADV, the GM chooses.
• For a GM roll with ADV/DISADV, vice-versa.
Because rolls are player-facing, if an enemy
has DISADV, a player has ADV against it.

Set of four rotten molars


Implant these teeth to gain their effect. -1 Maximum HP, become
infected, suffer occasional aches and pains, but the teeth grant a boon
depending on the molar type:
• Wisdom teeth: Presence tests are DR-1 for matters of perception,
intuition, and using clean Powers.
• Strength teeth: Strength tests are DR-1.
• Intelligence teeth: Presence tests are DR-1 for matters of knowledge
and using Powers.
• Dexterity teeth: Agility tests are DR-1.
• Constitution teeth: Toughness tests are DR-1.
• Charisma teeth: Presence tests are DR-1 for matters of charm,
deception, and using unclean Powers.
Plucked from the mouth of one who suffered an ominous death. Most are
said to have wisdom teeth, but a lack of common sense says otherwise.

Case of cursèd prisoner’s dice


Dental Manvscript
a production by Greyson Yandt for the Occvlt Ossvary
Teeth filed down against a ston
inlaid with something terr ibly
e wall and
ʍɹouƃ.
you can choose
Tooth-wreathed club
The teeth on the club are sharp,
serrated, and barbed—perfect for
With these in your possession, tearing flesh into bloody gashes.
(you rs or someone
the outcome of a dice roll
Dental Manvscript is an independent production by Greyson Yandt and
lose twice that Club (d6). If any damage gets past
is not affiliated with Ockult Örtmästare Games or Stockholm Kartell.
else’s), then roll thos e dice and
It is published under the MÖRK BORG Third Party License. mor e teeth than armor/protection, it deals an
many teeth. If you would lose
ne cata strophe. additional d2 damage.
MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
you have left, suffer an arca

You might also like