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Sinister Solstice ‚

v Why are you looking for Kringle Castle? What o You learn of a useful treasure that is
do you hope to find there? hoarded within Kringle Castle.
A holiday-themed adventure, created by Ray Otus v What did the flea-bitten trapper say you o You learn that one of your
for Sage LaTorra and Adam Koebel’s Dungeon would see in the skies above Kringle Castle? companions is bitter toward you.
World, www.dungeon-world.com. The format was v What are you just getting ready to do when Write a bond with that character
inspired by Marshall Miller’s Dungeon Starters, you first hear the wolves howl? explaining why you think this is so.
www.finemessgames.com. v When you hear the ice wolves howl for the
first time, roll+Cha. On a 10 your fear turns to
Impressions an icy resolve. On a 7-9 choose 1.
Overview v A sluggish gray sea, choked with blocks of ice
o Hide or flee in terror.
You will need an understanding of Dungeon World that grind against each other with maddening
o Take -1 forward against ice wolves.
to make complete sense of this adventure format, creaks, squeaks, and cracks.
though the content can be used with any system. v The ribs of a rotting leviathan, arched around
The adventure is detailed in three parts. The the remains of a fire and a ring of huge Threats
first two parts are creative tools, containing vertebrae that were obviously set on-end as v Ghouls – group. Talons d6 damage, 1 piercing.
questions, impressions, and threats for two makeshift camp stools. 10 HP/ 1 armor. Instinct: to devour dead flesh.
distinct environments. The third part contains an v Patches of sparkling snow that leave behind Moves: gnaw off a body part, gain the
adventure “front” (a Dungeon World term). The floating, multi-hued spots in your vision. memories of their meal.
DM should adjust the dangers described therein, v A bridge of nearly transparent ice above a v Greater Snow Bear – solitary. Claws d10+2
or scrap them entirely to make room for the terrible abyss. The chasm walls are damage. 14 HP/2 armor. Instinct: to hunt.
player’s ideas and character concepts. pockmarked with caves. Moves: burst from the snow, death hug, swim
A number of elements in this adventure have v A somber forest of immense fir trees coated away with prey.
the potential for comedy. The DM is free to dial in thick, sticky sap. v Ice Elves – group, intelligent, organized. Bone
the humor up or down, but it may be better to err v Ice Elves running over the snow under the spear d8 damage, reach, thrown. 6 HP/1
on the side of sinister or weird rather than silly, unblinking stars and coruscating aurora. armor. Instinct: to trap and kill. Moves: lure
since many groups tend toward humor during v A half-starved bear with shining eyes pacing into a trap, dance out of range.
play anyway. you from a distant ridge. v Ice Elf Patrol – As Ice Elves, but riding wolves
v A lone Ice Elf, cornered by slavering ghouls. (below) and wielding bone harpoons. Moves:
v Voices hidden in the relentless wind whisper ride down, drag behind.
1. The Frozen Waste ❄ secrets to you. v Ice Elf Shaman – solitary, divine, intelligent,
In which the characters explore a wasteland and organized. Bear jaw club d8 damage. 12 HP/0
armor. Special: divine connection. Instinct: to
try to avoid the evil clutches of the Ice Elves. Custom Moves deceive. Moves: weave illusions, cloud minds
v When you listen to the voices in the wind,
with despair, call the storm.
Questions roll+WIS. On a 10+ choose 1; the DM will tell
v Ice Wolf – horde, organized, intelligent. Bite
v What massive natural barrier marks the you something that’s true. On a 7-9 choose 1;
d6+1 damage, 1 piercing. 7 HP/1 armor.
threshold of the waste? How did you cross it you are compelled to find out if it is true.
Instinct: to hunt. Moves: track, hamstring,
and what did you lose in the crossing? o You learn a weakness of one of your
terrifying howl.
v What incident made you realize you might sworn enemies.
never get out of the waste alive?
2. Kringle Castle ª
o The worker you speak to is not a 6 is a Fanatic with glass spheres of brightly
snitch. colored acid, d10+1 damage, ignores armor. 1
In which the characters encounter the denizens of o The worker who first sees you does in 12 is a Pit Boss, 4 HP/1 armor, who whips
the castle, and perhaps Lord Kringle himself. not immediately cry out in alarm. and commands the others. Without a boss,
v The first time Krampus whips you, roll+WIS. the horde loses the organized tag.
On a 7-9 choose one. v Lord Kringle – solitary, magical, intelligent,
Questions o You do not suffer an embarrassing cautious, hoarder, construct. Magical force
v How did the castle itself fight you when you flashback to a time you were naughty. d10+3 damage, ignores armor. 16 HP/5
tried to enter and how did you finally get in? o You are not entangled. armor. Instinct: to un-live (he’s a lich). Moves:
v Who or what, really, are Lord Kringle’s cast a perfected spell of icy death or
"elves?" How did he collect his workforce? destruction, set a ritual or plan in motion.
v What frightening rumors have you heard Threats
about Lord Kringle’s powers? v Carnivorous Flying Reindeer – group,
v What horrible things do you find in the castle stealthy. Rend d6+1 damage. 7 HP/1 armor. Wondrous Items
that are destined for delivery on the solstice? Instinct: to run wild. Moves: attack from The following magical items may be found in
above, snatch and drop, infectious bite. Defy Kringle’s Castle.
Danger Con to resist the effects of the bite or v Hat of Revivification – a green felt hat with a
Impressions take the Weak (-1 STR forward) Debility. red feather that revives any dead person, so
v In a vast room, squat humanoids chained to v Christmas Pudding – solitary, amorphous. long as he or she wears it. The hat does not
workbenches are feverishly constructing Corrosive touch d10 damage, ignores armor. reverse decay, merely arrests it. When the hat
gadgets. A huge fireplace is slowly consuming 15 HP/1 armor. Instinct: to dissolve. Moves: is removed, a body will decay rapidly, as if
an entire fir tree in its maw. eat away metal, flesh, or wood; ooze into a making up for lost time.
v A warehouse, shelves sagging with both raw troubling place. (Like your armor or stomach!) v Clockwork Jelly – d6 jars of honey-colored
goods and finished, wrapped toys. v The Clockwork Knight – solitary, construct. goo, small quantities of which are used to
v An intricate, streamlined sleigh, constructed Greatsword d8+2 damage, forceful, messy. 10 power Kringle’s clockworks. If consumed, a jar
from solidified moonbeams and black ice. HP/3 armor. Instinct: to replicate. Moves: use will nourish a person for a week and heal d8
v A stable of reindeer with red eyes, greedily a built-in tool, out-logic someone, command HP.
feeding at troughs of bloody meat. mechanicals. v The Pudding’s Bezoar – a stony walnut-sized
v A bottomless well into which drains the toxic, v The Krampus – solitary, planar. Chain whip secretion in the Christmas Pudding that looks
iridescent runoff of Kringle’s magic. d10, ignores armor. 12 HP/3 armor. Instinct: like a black opal. If successfully swallowed, it
v Kanker, who lords his power over the other to torture. Moves: torture with glee, take a protects a person from all poisons.
workers and wears razor-tipped shoes. captive, return to whence it came. At this v Kringle’s Sleigh – a remarkable conveyance
v A Clockwork Knight, made from castoff parts, time of year, the Krampus naps in the shed by that grants anything in it or harnessed to it
leading a covert band of rebel constructs. Kringle’s sleigh and can easily be mistaken for the power of moving at near light-speed,
a pile of rusty harness chain. though the sleigh must still be “pulled” to
Custom Moves v Kringle’s Helper Mob – horde, small, move. The sleigh forms a life-support bubble
v When you try to infiltrate the workforce or organized, intelligent. Hammers, saws, and around living creatures touching it. If left out
speak with a worker, roll+Cha. On a 10 choose other makeshift weapons d6 damage. 1 HP/0 in sunlight it will quickly deteriorate.
two. On a 7-9 choose one. armor. Moves: dogpile, sound the alarm. 1 in
3. Dangers h
The toys are heard to stir and click
Lord Kringle’s Rule o
ominously in their packages.
v Lord Kringle must maintain absolute control
In which the DM is provided with optional o The Knight tries to persuade the party
and secrecy at any cost.
portents and dooms for the personalities, powers, to help him take over the castle once
v Grim Portents:
and factions within the waste and castle. Kringle leaves to deliver the toys.
o Once inside, the castle gate
o The Knight turns on the characters if
disappears.
they try to stop Kringle from leaving.
The Ice Elves are Restless o A disgruntled worker warns the party,
o The Knight turns on the characters at
v The Ice Elves need “sacrifices” for a ritual “No one is allowed to leave!”
some point during the takeover.
taking place on the winter solstice. o Kringle’s detection spells warn him of
v Impending Doom – The Clockwork Knight has
v Grim Portents: intruders in the castle.
sabotaged Kringle’s toys; they will be
o Ice wolves are spotted south of the o Kringle methodically scours the castle.
activated at dawn and attack their “owners.”
waste for the first time in years. v Impending Doom – Kringle enslaves the party,
v Bad to Worse – If the Knight takes over and
o Probing attacks are made on human finding a place for them in his production
replaces Kringle, he will use his clockwork
towns near the edge of the waste. process, or simply eliminates them.
lieutenants to re-enslave the workforce and
o Captives are taken! build an assembly line to construct soldiers
o The tribes gather at the Spire. Who is Kringle? for his genocidal agenda, initiating a rise of
o The ritual is completed, tainting the Kringle is an ancient, lawful-neutral, power that the robots! The characters may find
captives with an “infectious laughter” reinforces good with material wealth (gifts) and themselves in an epic struggle against
against which the elves have been evil with punishment (via the Krampus). He powerful mechanical armies and/or a secret
magically inoculated. focuses on children because adults are already network of synthetics.
v Impending Doom –The giggling idiots are stuck in their ways. He doesn’t worry about the
carried back into civilized lands and released
to begin infecting others.
ratio of good to evil in the world because he has
lived long enough to know that there will always
Proud to Be a Mechanical
v Bad to Worse – If the magical plague is loosed Kringle has been tweaking his clockwork designs
be each in some measure; normal fluctuation is
in the world, the players will have to warn and over centuries. The Knight was a design Kringle
meaningless. Though not inherently evil, Kringle
organize the free peoples against it. Only the discarded due to inconsistent (i.e. unpredictable)
has a great affinity for his prolonged life, and he is
Ice Elves know the inoculation formula. performance. The truth is, he was unpredictable
not to be joked or trifled with! He guards his
because he developed the capability of re-scribing
secrets and his treasures mercilessly. No
his own magical runeset. The Knight and his
Elves vs. Ghouls intelligent creature has ever escaped his castle.
created followers are obsessed with self-
Ice Elves are fierce, tribal creatures who have a modification, both of their magical runesets and
deep-seated hatred of outsiders. They are not Like Clockwork their hardware. They see themselves as the
secretive or xenophobic, just elitist. The only thing v The Clockwork Knight wants to replace the forefathers of a new and more perfect species.
they despise more than interlopers from the so- races of flesh and blood, which he believes
called civilized lands is the ghouls of the waste. are irredeemably flawed, with mechanicals. Sinister Solstice is licensed under a Creative
The war between the two species has been going v Grim Portents: Commons Attribution 4.0 International License.
on for decades. The elves seem to be losing o The Knight seems to talk an awful lot For more of Ray’s small games, scenarios, and
ground to the fast-multiplying ghouls. about the virtues of “mechanicals.” game aids visit www.jellysaw.com.

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