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4-6

Characters

Level
3

Grasslands,
Arctic

Buried Evil
Bill Buchalter

Introduction 1. Discovering the Graveyard


The sparse frozen grasslands are barely habitable at best. An The party may find the graveyard as part of an ongoing campaign,
outbreak of chilling undead proved too much for the small, or after talking with hunters as they travel along the grassland/
remote town of Deorcsten, near the edge of the tundra. tundra boundary to elsewhere. However the characters discover
The hardy locals finally fled, abandoning the town. Now, it, upon approaching the fence, those with a Passive Perception
many months later, trappers tell of “freakish” creatures of 13 or higher notice dark shapes behind the tombstones. A
and a foreboding presence in their hunting grounds. Surely twisted winter wolf and her two misshapen wolf cubs emerge to
someone can help them? This adventure occurs in the region attack the party. Anyone making a successful DC 16 Intelligence
south of Volosk if you are playing in Aventyr. (Nature) check notices what is wrong with the wolves.

Overview Scaling the Encounter: For four characters, remove a cub. For
six characters, add an additional cub.
A humble farmer, Gazda, unearthed an obsidian stone while
Mini-Dungeon #295: Buried Evil

plowing. He polished it and placed it on his mantel, unaware 2. Inspecting the Graves
of the evil held within. The stone was, in fact, a prison binding
the spirit of a powerful fiend. The mere presence of the stone Thick snow, covering most of the graveyard, crunches underfoot.
in Gazda’s home infected his waking hours with evil thoughts, The characters easily spot a packed-down path to one specific
and his sleep with terrible dreams. These steadily drove Gazda grave across the cemetery. Anyone making a successful DC 13
mad, until one day he was found dead in his untended fields, Intelligence (Investigation) check realizes the earth over this
still gripping the stone. No matter what, the local undertaker grave appears disturbed. It takes three hours for a lone character
could not pry the stone from Gazda’s dead grasp, so he was to exhume the grave if they have the proper tools (e.g., a shovel
buried with it still clutched in his twisted hands. or pick) or six hours if they do not have tools. Subtract one hour
for each additional character who assists with the digging, up to
Once buried in the cemetery, the power of the stone caused two. It is too cramped for more than three characters to clear the
bodies to rise from their graves and attack the town. The grave together. After each hour spent digging, a character must
simple folk were overrun by an undead horde; those who succeed on a DC 13 Constitution saving throw or gain a level of
survived fled, never to return. Now the tangled graveyard exhaustion. Failing by more than 5 gains two levels of exhaustion.
sits untended, awaiting someone to claim the obsidian stone A character must rest one hour for each level of exhaustion they
once again. gain before continuing to dig.
3. Disturbed Slumber Severed Hand. Tiny undead, neutral evil A severed hand has: AC 13;
5 (1d8+1) hit points; and a crawl and climb speed of 30 feet. It has:
Once fully unearthed, the grave is six feet deep. The party Damage Immunity necrotic and poison; tremorsense out to 60 feet;
discovers a moldy pine box, rotted from years of interment. Turn Immunity, making it immune to effects that turn undead. Its
Only one character can fit in the grave to open the coffin, and action is a single Claw attack:
they must succeed on a DC 13 Strength (Athletics) check. The
character rolls with advantage if they use a tool (e.g., a crowbar Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5
or shovel) to pry the coffin lid open. Inside the coffin is Gazda’s (1d6+2) slashing damage. If the target is a creature other than an
decayed corpse, now a ghast who wakes from his slumber and undead, it must succeed on a DC 10 Constitution saving throw or be
immediately attacks the character in the grave. Two additional paralyzed for 1 minute. The target can repeat the saving throw at the
undead, ghouls, burst from nearby graves and attack the end of each of its turns, ending the effect on itself on a success.
remaining characters.
A severed hand is challenge 1/2 (100 XP).
Missing Hands: The character in the grave notices the ghast’s
arms end in mangled stumps; its hands have been hacked off. Both severed hands gain +3 when rolling for initiative.
Instead of its Claws attack, the ghast now attacks with its frozen,
Scaling the Encounter: For six characters the devil has 80 hit points.
bloody stumps.
Treasure: The party can recover the obsidian stone, which is now
Bloody Stumps. Melee Weapon Attack: +5 to hit, reach 5 ft., one
harmless but worth 250 gp. They also find Pogon’s weapon, a
target. Hit: 7 (2d6) cold damage. If the target is a creature other
vicious glaive.
than an undead, it must succeed on a DC 10 Constitution saving
throw or be paralyzed for 1 minute. The target can repeat the
saving throw at the end of each of its turns, ending the effect
on itself on a success.

Paralyzed Cover. If the character in the grave becomes paralyzed,


they fall onto the ghast, granting it three-quarters cover.

4. Strange Tracks
After defeating the undead, a successful DC 13 Wisdom
(Survival) check notices strange tracks in the snow leading
from Gazda’s grave to a decrepit mausoleum at the back corner
of the cemetery. If the check succeeds with a 15 or higher, the
character realizes the tracks were made by hands, not feet.

5. Corrupted Tree
As the party follows the handprints to the mausoleum, it passes
a twisted and knotted old tree. This too is corrupted by the
obsidian stone’s evil and is infested with three shadow blights .
Any character with a Passive Perception of 14 or higher notices
the blights, otherwise the blights attack with surprise as the
party passes the tree.

Summoning Minions: For six characters, allow one of the shadow


blights to use its Animate Plants action. This is not recommended
for parties of fewer than six characters.

6. The Mausoleum
Inside the mausoleum is Pogon, a bearded devil. It holds the
obsidian stone in one hand. Gazda’s death was the sacrifice
the fiend needed to free it from its prison. Pogon deals an
extra 7 points of damage on a critical hit (see Treasure below).
Characters with a Passive Perception of 13 or higher notice two
severed hands lurking in the shadows of the crypt. They attack
the party alongside Pogon.

© 2024 AAW Games, LLC.


Author: Bill Buchalter, Artist: Julio, Cartography: Dynamic Dungeons
Publisher: Jonathan G. Nelson, Editor: Hans Cummings, Stephen Yeardley, Layout: Roo Thompson, Rafael Tschope Creature Codex, Kobold Press

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e) at adventureaweek.com/ogl, and are not Open Content: All trademarks, registered
trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are
not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this AAW Games, LLC game product are Open Game Content, as defined in the Open Game
License version 1.0a Section 1(d) No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.

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