Professional Documents
Culture Documents
YAWNING PORTAL
DARKBLADE: The adventurers meet a old character, he is a secret member of the Xanathar’s
Guild, he offers to pay [GOLD] amount of gold if the characters deliver a package to Skullport in
the hands of [CHARACTER].
OBAYA: Buys unwanted magic items and spellbooks, she always pays in PLATINUM coins, after
she buys 75.000 GOLD she hires a mercenary group and books a ship to her homeland. Her money
is secured in the Bank of Waterdeep, she fullfills payments hours after the transaction.
MAGIC ITEMS:
Common:10 PP
Uncommon: 50 PP
Rare: 300 PP
Very Rare: 5,000 PP
SPELLBOOKS(Highest Level Spell):
5PP for 1st level, 25PP for 2nd/3rd level, 100PP for 4th/5th level, 250PP for 6th/7th and 500PP for
8th/9th level.
WARHAMMER OF THUNDERWAVE
While wielding this dagger the user can spend an action and two hit dice to cast “Summon Undead”
as a level 3 spell.
NECKLACE OF WILLPOWER
CRAFTING ITENS
SCHEMATIC: DAZZLING MINE
Starting with the creature that has the lowest current hit points, each creature affected by this trap is
blinded until the end of their next turn. Subtract each creature's hit points from the total before
moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or
less than the remaining total for that creature to be affected.
The DC to spot the trap is 8 + your proficiency modifir + your intelligence modifier.
Spiritual Weapon
2nd-level evocation
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S
Duration: 1 minute
You create a floating, spectral weapon within range that lasts for the duration or until you
cast this spell again. When you cast the spell, you can make a melee spell attack against a
creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 +
your spellcasting ability modifier.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack
against a creature within 5 feet of it.
The weapon can take whatever form you choose. Clerics of deities who are associated with a
particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make
this spell's effect resemble that weapon.