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By: Alex Voeller
The Rules
1. Find/Make a Dungeon
2. Make some 5e characters
3. Draw 1 Card per room (unless the
card drawn says otherwise)
4. Change “DM” each room
5. Have Fun!
King: Boss Monster + Draw 1 card + 2 ● Heart - A tortle merchant exploring for
Minions rare treasures
● Heart - Red Dragon Wyrmling ● Diamond - A bard that has been
● Diamond - Ettin following you for new stories
● Spade - Chuul ● Spade - 2 Guard Drakes protecting a
● Club - Wereboar hoard of Good Loot
Queen: Miniboss + Draw 1 card + 1 Minion ● Club - A chest. Flip a coin. Heads it’s a
● Heart - Owlbear mimic, Tails it’s Ok Loot
● Diamond - Basilisk 6: Trap
● Club - Minotaur 5: Ok Loot
● Spade - Manticore ● Red --> Roll on the Bad Loot
Jack: Mini-miniboss + 1 minion ● Black --> Roll on the Ok Loot
● Heart - Griffon 4: Encounter
● Diamond - Ankheg ● Heart - Sword for Hire
● Club - Ogre ● Diamond - Teleportation Circle, Choose
● Spade - Grick a new room.
10: Good Loot! ● Spade - 4 Velociraptors eating.
● Black --> Roll on the Good Loot Table ● Club - A Cockatrice
● Red --> Roll on the Cursed Loot Table 3: Trap
9: Encounter 2: Encounter
● Heart - A magical hot spring that heals ● Heart - A talking skull that gives you a
you to full HP the first time you enter hint of what's in the next room.
the room. ● Diamond - You found a familiar!
● Diamond - You meet a young mage ● Spade - You see 2 Goblins fighting over
practicing their spells a bag of gold
● Spade - 3 Mummies in Sarcophagus ● Club - You see a sleeping Hobgoblin
● Clubs - A Bugbear, a hobgoblin, and a Guard
goblin walk into a bar. Ace: M
erchant
8: Trap
7: Encounter
No DM’s Allowed!
By: Alex Voeller
1D4 Minion
Table 1D6 Cursed Loot
4) Garlic Necklace, if
1) Hobgoblin worn by someone with
1) A Cursed Portrait an Evil Alignment, take
2) Orc whose eyes follow 2d6 radiant damage
you. each day
3) Gnolls
5) Haunted Book
4) Kobold (attunement). Creates
an Unseen Servant
controlled by the DM
1D6 Good Loot 2) Greatsword +2 but that sabatoges anyone
4) A +1 trident that damages the wielder but the holder of the
when thrown on missed attacks book
returns back to the 6) Amulet of
1) 2d6 x 10 wielder (requires 3) Blood Scythe take Resurrection. Grabbing
Gold attunement) 1d6 damage to the Amulet instantly
2) Bag of activate the blade +3 kills you and brings you
Holding with 5 to attacks that deal back to life with 5 more
Gems worth 5) Cloak of the necrotic damage health
250 Gold Manta Ray
3) Brooch of 1D6 Bad Loot
Spell Storing
4) A talking
(can store a lvl 6) Dark Vision
skull that
1 spell) Goggles
1) A jar of pickles wrongly
that have a great predicts how
1D6 OK Loot crunch you will die