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No DM’s Allowed!

 
By: Alex Voeller 
 
 
 
The Rules 
 
1. Find/Make a Dungeon 
2. Make some 5e characters 
3. Draw 1 Card per room (unless the 
card drawn says otherwise) 
4. Change “DM” each room 
5. Have Fun! 

 
 
King:​ Boss Monster + Draw 1 card + 2  ● Heart - A tortle merchant exploring for 
Minions  rare treasures 
● Heart - Red Dragon Wyrmling  ● Diamond - A bard that has been 
● Diamond - Ettin  following you for new stories 
● Spade - Chuul  ● Spade - 2 Guard Drakes protecting a 
● Club - Wereboar  hoard of Good Loot 
Queen:​ Miniboss + Draw 1 card + 1 Minion  ● Club - A chest. Flip a coin. Heads it’s a 
● Heart - Owlbear  mimic, Tails it’s Ok Loot 
● Diamond - Basilisk  6:​ Trap 
● Club - Minotaur  5:​ Ok Loot 
● Spade - Manticore  ● Red --> Roll on the Bad Loot 
Jack:​ Mini-miniboss + 1 minion  ● Black --> Roll on the Ok Loot 
● Heart - Griffon  4:​ Encounter 
● Diamond - Ankheg  ● Heart - Sword for Hire 
● Club - Ogre  ● Diamond - Teleportation Circle, Choose 
● Spade - Grick  a new room. 
10:​ Good Loot!  ● Spade - 4 Velociraptors eating.  
● Black --> Roll on the Good Loot Table  ● Club - A Cockatrice 
● Red --> Roll on the Cursed Loot Table  3:​ Trap 
9:​ Encounter  2:​ Encounter 
● Heart - A magical hot spring that heals  ● Heart - A talking skull that gives you a 
you to full HP the first time you enter  hint of what's in the next room.  
the room.  ● Diamond - You found a familiar! 
● Diamond - You meet a young mage  ● Spade - You see 2 Goblins fighting over 
practicing their spells  a bag of gold 
● Spade - 3 Mummies in Sarcophagus  ● Club - You see a sleeping Hobgoblin 
● Clubs - A Bugbear, a hobgoblin, and a  Guard 
goblin walk into a bar.  Ace:​ M
​ erchant 
8:​ Trap   
7:​ Encounter   
No DM’s Allowed! 
By: Alex Voeller 
   
1D4 Minion   
Table  1D6 Cursed Loot
4) Garlic Necklace, if
1) Hobgoblin  worn by someone with
1) A Cursed Portrait an Evil Alignment, take
2) Orc  whose eyes follow 2d6 radiant damage
you. each day
3) Gnolls 
5) Haunted Book
4) Kobold  (attunement). Creates
an Unseen Servant
 
controlled by the DM
1D6 Good Loot 2) Greatsword +2 but that sabatoges anyone
4) A +1 trident that damages the wielder but the holder of the
when thrown on missed attacks book
returns back to the 6) Amulet of 
1) 2d6 x 10 wielder (requires 3) Blood Scythe take Resurrection. Grabbing 
Gold attunement) 1d6 damage to the Amulet instantly 
2) Bag of activate the blade +3 kills you and brings you 
Holding with 5 to attacks that deal back to life with 5 more 
Gems worth 5) Cloak of the necrotic damage health
250 Gold Manta Ray  
3) Brooch of 1D6 Bad Loot
Spell Storing
4) A talking
(can store a lvl 6) Dark Vision
skull that
1 spell) Goggles
1) A jar of pickles wrongly
  that have a great predicts how
1D6 OK Loot crunch you will die

1) Wand of Magic 4) A +1 dagger 5) A Never


Missile decorated with skulls Ending Flask
that only pours
2) Ring of Protection +1 5) Spell Scroll of Ray
2) 1d4 of gold out buttermilk
AC of Frost
3) A Lyre that does
6) Glyph of warding
not stay tuned
(attunement). Once
(disadv. on 6) 5 candy rock
per day choose a
Performance rings (worth 1
resistance of piercing,
checks) copper each)
slashing, or
3) 1d4 x 10 Gold bludgeoning  
     
   
   
   
No DM’s Allowed! 
By: Alex Voeller 
 
1D10 Trap Table
6) A red dragon statue
that shoots flames (3d6
Fire) if you step on the
pressure plate. DC 15 to
1) Falling Rocks - DC find the plate. DC 13
14 DEX Save. On fail DEX save to take 1/2
take 2d6 Bludgeoning damage
7) Trippy Shrooms DC
14 CON save. On fail,
enemies hallucinate a
2) Sleeping Gas - talking mushroom friend
Trap casts the Sleep that rides a horse made
spell in the center of out of blueberries for 10
the room minutes.
8) Invisible Walkway. An
3) An invisible spike invisible path zigs and
pit in the center of the zags across the room.
room. DC 12 Stepping anywhere
Acrobatics or take outside of the zig zag
1d6 piercing from the path teleports the
spikes below. person back to the start
9) Banana Peels - the
floor is covered in
4) A gold totem banana peels left over
(worth 5 g) that when from a Girillon. DC 18 to
touched casts avoid slipping on the
Tasha's Hideous peels and take (1d4
Laughter on the bludgeoning) as you fall
holder on your tailbone
10) Flooded Room. No
5) A never ending matter the size the room
hallway, DC 15 WIS is flooded and you have
save to see the true to swim to travel
shape of the room through it.
 

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