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1 Trapped! Filled with snakes. 1 Trapped! Darts. (1d4 damage.) 1 Trapped!

The lid snaps down,


2 Coins. 3d6 copper & 2d6 silver. 2 Coins. 2d10 copper & 1d8 silver. inflicting 1d6+1 damage.
3 Coins. 1d8 silver & 3d4 gold. 3 Coins. 2d4 gold & 1d6 platinum. 2 Coins. 1d12 silver & 2d6 gold.
4 Mundane Item. Small shield. 4 Mundane Item. 3d6 arrows. 3 Coins. 4d6 silver & 1d6 gold.
5 Mundane Item. Rusted dagger. 5 Mundane Item. Short sword in 4 Mundane Item. Damaged
an ornate scabbard. leather armor in need of repair.
6 Jewelry. Spiked crown with each
tip of the spike decorated with a 6 Jewelry. Silver necklace. 5 Mundane Item. Backpack with
small ruby. and empty waterskin and 1d3
7 Magic Item. Ring of Protection +1.
days of rations.
7 Magic Item. Scroll of Fireballs. 8 Magic Item. Shield of Paladins.
6 Jewelry. Platinum bracelet.
8 Special. A map detailing the Grants the character the power
traps and secrets of a nearby to lay on hands, as per the 7 Magic Item. Potion of Healing.
dungeon. There is a two-in-six paladin ability of the same name, 8 Special. A single key that opens
chance for each listed detail that once per day, as if the shield one of the doors in a nearby
the map is wrong. bearer was a 4th-level paladin. dungeon.
1 2 3

1 Trapped! Releases a cloud of 1 Trapped! It’s actually a mimic. 1 Trapped! Once opened, the chest
toxic gas. All within 10’ who fail 2 Coins. 4d3 copper & 1d6 silver. explodes. Everyone within 20’
a Constitution save suffer 3d6 suffers 6d6 damage. (Those who
3 Coins. 5d6 silver & 2d10 gold.
damage. make a successful Dexterity save
4 Mundane Item. Bedroll. suffer 3d6 damage.)
2 Coins. 3d8 silver & 2d12 gold.
5 Mundane Item. 1d4 torches. 2 Coins. 12d12 copper.
3 Mundane Item. Longsword.
6 Magic Item. Potion of Invisibility. 3 Mundane Item. Small tent.
4 Mundane Item. Mace.
7 Magic Item. +1 Short sword. 4 Mundane Item. Hand crossbow.
5 Mundane Item. Rope (50’).
8 Special. The chest is a portal. 5 Mundane Item. Lantern.
6 Magic Item. Spellbook with 3d4
Once the lid is opened, the
spells of the GM’s choice. 6 Magic Item. Scroll of Light.
characters can see the glowing
7 Magic Item. Scroll of Levitation. gateway to another world or 7 Magic Item. +2 Tower Shield.
8 Special. A wooden carving of a dimension of the GM’s choosing. 8 Magic Item. Helm of Mages.
dragon. Possibly valuable as an Whether or not there’s a way Grants the wearer a +2 bonus on
art object to the right person. back is left to the GM to decide. any skill checks involving magic.
4 5 6

1 Trapped! Acid spray. The 1 Trapped! When opened, the 1 Trapped! Opening the lid
character opening the chest must chest unleashes a powerful fear unleashes a burst of brilliant,
make a successful Dexterity save aura. All within 20’ who fail a bright light that blinds all within
or suffer 3d6 damage. Wisdom save are frightened for 10’ who fail a Dexterity save.
2 Coins. 1d6 copper. 3d4 rounds. 2 Coins. 3d6 copper & 2d4 gold.
3 Coins. 2d6 silver & 3d6 gold. 2 Coins. 2d10 silver & 1d3 gold. 3 Mundane Item. Marked deck of
4 Mundane Item. Chain shirt. 3 Coins. 3d4 platinum. cards. (Popular with cheaters.)
5 Mundane Item. 2d6 crossbow 4 Mundane Item. Club. 4 Mundane Item. Empty satchel.
bolts in a plain quiver. 5 Mundane Item. Scale armor. 5 Mundane Item. Scale armor.
6 Mundane Item. Short bow. 6 Mundane Item. 2d3 torches. 6 Magic Item. Potion of Climbing.
7 Magic Item. +1 Long Bow. 7 Mundane Item. 1d4 lockpicks. 7 Magic Item. +2 Dagger.
8 Magic Item. Backpack of Feasts. 8 Magic Item. 3d4 Arrows of Troll 8 Special. A sheet of music written
Once each day, the pack provides Slaying. Grants the character +2 by the bard Alis Rotari. Quite
enough food for six people. bonus damage against trolls. valuable to the right buyer.
7 8 9
1 Trapped! Filled with green slime. 1 Trapped! Ensorcelled chains lash 1 Trapped! Arrows. (2d4 damage.)
Any already-generated items are out at the character. They must 2 Coins. 3d10 copper & 1d4 gold.
partially eaten by the hazardous make a successful Dexterity save
3 Coins. 6d6 silver.
ooze and are now completely or be grabbed by the chest. A
worthless. successful Strength check at a -2 4 Mundane Item. Leather belt.
2 Coins. 2d12 platinum. penalty is necessary to break free 5 Mundane Item. Silk shirt.
of the magic chains. 6 Mundane Item. Flask of oil.
3 Coins. 10d10 copper.
2 Coins. 2d8 copper & 3d4 gold. 7 Magic Item. Boots of Speed.
4 Mundane Item. Flail.
3 Coins. 2d6 silver & 1d10 gold. 8 Special. A large jar made of
5 Jewelry. Necklace made of
braided silver and gold wires. 4 Mundane Item. Buckler. glass. Inside, floating in water,
5 Mundane Item. Leather cap. are 3d4 troll eyeballs. Anyone
6 Jewelry. Gold bat pendant on a
with experience in the arcane
silver chain. 6 Mundane Item. 3d12 nails.
arts will recognize these eyes as
7 Magic Item. Bag of Holding. 7 Mundane Item. Pot of ink. useful material components for
8 Magic Item. Scroll of Darkness. 8 Magic Item. Potion of Speed. some spells.
10 11 12

1 Trapped! Opening the lid 1 Trapped! A swarm of angry 1 Trapped! Darts. (1d4 damage.)
triggers a trapdoor. The character wasps attacks the character. 2 Coins. 12d10 copper.
must make a successful Dexterity 2 Coins. 2d6 copper & 2d6 silver. 3 Coins. 2d8 silver & 2d6 gold.
save or fall into a 10’ deep pit.
3 Coins. 4d6 silver & 1d4 gold. 4 Mundane Item. Backpack with a
2 Coins. 6d12 copper.
4 Coins. 5d6 platinum. torch and 2d3 flasks of oil.
3 Mundane Item. Ugly trousers.
5 Mundane Item. Silver dagger. 5 Mundane Item. Broken shield.
4 Mundane Item. Heavy cloak.
6 Mundane Item. Padded armor. 6 Mundane Item. Small mirror.
5 Mundane Item. Soft slippers.
7 Magic Item. Ring of Levitation. 7 Magic Item. Gauntlets of the
6 Jewelry. Silver ring. Cursed Mage. When worn, the
8 Magic Item. Sword of Snakes.
7 Magic Item. Ring of Ooze Control. Once per day, the sword’s wielder character cannot cast spells.
8 Special. A small wooden box. may command the weapon to 8 Magic Item. Shield of Unerring
When the lid is opened, a turn into a deadly snake for 2d3 Direction. The shield bearer has
captured ghost hums a haunting, rounds. Any hit during that time an uncanny sense of direction and
endless, and depressing melody. deals +2d4 poison damage. always knows which way is north.
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1 Trapped! An animated skeleton 1 Trapped! The chest screams, 1 Trapped! A blast of cold air
wielding a sword springs out of sounding much like a dying man. erupts from the open chest,
the chest and attacks. The noise is certain to attract blanketing the surrounding 20’
2 Coins. 6d8 platinum. unwanted attention. area in ice and snow.
3 Coins. 10d10 platinum. 2 Coins. 3d3 silver & 1d8 gold. 2 Coins. 4d6 silver & 2d3 gold.
4 Mundane Item. Tinder box. 3 Mundane Item. 2d3 iron spikes. 3 Mundane Item. Empty bottle.
5 Mundane Item. Empty wineskin. 4 Mundane Item. Silver holy 4 Mundane Item. Bit & bridle.
symbol of the GM’s choosing. 5 Mundane Item. Bone scroll case.
6 Mundane Item. Silk rope (20’).
5 Mundane Item. 2d3 candles. 6 Jewelry. Gold nose ring.
7 Jewelry. Gold earrings.
6 Jewelry. Silver bracelet. 7 Magic Item. Cloak of Stealth.
8 Special. The cracked skull of a
dwarf. If held for more than a 7 Jewelry. Platinum necklace. 8 Magic Item. Ring of Spell
minute, the skull talks. It shares 8 Magic Item. Enchanted Quiver. Negation. Once per day, the
one secret about the current Any arrow carried within for one wearer may negate the effects of
location of the GM’s choosing. week gains a +1 bonus to damage. any 1st-level spell cast within 10’.
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1 Trapped! A captured ghost is 1 Trapped! Opening the chest 1 Trapped! Arcane tentacles deal
released and attacks the party. tears a hole in reality, instantly 2d4 damage to the character.
2 Coins. 3d10 copper & 1d6 gold. connecting this world to a 2 Coins. 4d4 copper & 1d12 silver.
demiplane of water. The waters
3 Coins. 6d6 platinum. 3 Coins. 2d6 silver & 2d4 gold.
rushing into this world show no
4 Mundane Item. Kite shield. sign of stopping. 4 Mundane Item. Warhammer.
5 Mundane Item. 2d3 chalk sticks. 2 Coins. 5d6 silver. 5 Mundane Item. Sewing kit.
6 Jewelry. Pearl necklace. 3 Coins. 2d6 gold & 1d6 platinum. 6 Jewelry. Obsidian cameo. On one
7 Magic Item. +2 Mace. side is engraved the portrait of an
4 Coins. 6d12 copper.
elven woman.
8 Special. A fractured wooden 5 Mundane Item. 2d4 darts.
shield. A map is etched onto the 7 Magic Item. Potion of Luck.
6 Magic Item. Potion of Strength.
reverse side of the shield. Can the 8 Magic Item. Hourglass of Paused
heroes reassemble the pieces to 7 Magic Item. Potion of Dexterity. Time. May be used once a day to
reveal the complete map? What if 8 Special. A skeleton key that freeze time for 1d3+1 rounds for
a part of the shield is missing? works on most mundane locks. everyone but the item’s user.
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1 Trapped! A medusa’s severed 1 Trapped! A random slime has 1 Trapped! Opening the chest
head forces the character to taken up residence in the chest. triggers a magic missile spell.
make a successful Constitution 2 Coins. 3d12 copper. 2 Coins. 10d12 copper.
save or be turned to stone.
3 Coins. 5d4 silver & 1d10 gold. 3 Coins. 8d6 gold.
2 Coins. 12d12 copper.
4 Mundane Item. Handkerchief. 4 Mundane Item. Fishing net.
3 Coins. 3d6 silver & 2d8 gold.
5 Mundane Item. Hand axe. 5 Mundane Item. Iron helm.
4 Coins. 3d8 platinum.
6 Jewelry. Silver armband. 6 Mundane Item. Wooden whistle.
5 Mundane Item. Empty sack.
7 Magic Item. Potion of Flying. 7 Magic Item. Potion of Water
6 Mundane Item. 1d6+2 torches. Control.
8 Special. A spellbook. This leather-
7 Magic Item. Scroll of Sleep. bound, large tome includes 2d4 8 Magic Item. Enchanted Harp of
8 Special. A silver whistle that, arcane spells of the GM’s choice. Slumber. When played, everyone
if used, makes no sound at all. The book is locked, and any failed within 20’ who fails a Wisdom save
None. It does, however, attract any attempt to open it causes the book falls asleep for 2d4 rounds. May
undead within a one mile radius. to catch fire and ruin the contents. only be used once a day.
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1 Trapped! The character must 1 Trapped! Seconds after the lid is 1 Trapped! Large rats fill the chest.
make a Dexterity save or be opened, the chest – and anything They’re quite hungry. For flesh.
grabbed by the chest. If grabbed, touching it – vanishes forever. 2 Coins. 2d20+10 copper.
they must make a successful 2 Coins. 2d6 copper & 5d4 gold. 3 Coins. 5d4 silver.
Strength save within 1d6 rounds.
3 Coins. 3d8 gold & 1d4 platinum. 4 Mundane Item. Thieves’ tools.
If they fail, they are pulled into
the chest and disappear forever. 4 Mundane Item. Crowbar. 5 Mundane Item. Hatchet.
2 Coins. 1d6 copper & 2d8 silver. 5 Mundane Item. Whetstone. 6 Mundane Item. Dagger.
3 Coins. 12d10 silver. 6 Jewelry. Platinum collar. 7 Magic Item. Wand of Fear.
4 Mundane Item. Shovel. 7 Magic Item. Ring of Shadows. 8 Special. Letter of Credit. This
Grants the wearer the supreme sheet of parchment states that if
5 Mundane Item. Wooden bucket.
sneak ability, as per the thief abili- it is taken to Rober Pasclana in
6 Mundane Item. Grappling hook. ty of the same name. Who needs Hightown, it can be exchanged
7 Mundane Item. Silk rope (30’). skill when you have magic? for 50 gold. Unfortunately, the
8 Magic Item. Scroll of Portals. 8 Magic Item. Scroll of Lightning. merchant died a decade ago.
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1 Trapped! Opening the chest 1 Trapped! Darts. (1d4 damage.) 1 Trapped! A freezing mist is released
releases a cloud of sleeping gas. 2 Coins. 6d8 platinum. when the chest is opened, dealing
All within 20’ who fail a Wisdom 2d3 cold damage to the character.
3 Mundane Item. Studded leather
save fall asleep for 1d4+1 rounds. 2 Coins. 6d8 silver & 3d3 gold.
armor.
2 Coins. 4d4x10 copper. 3 Mundane Item. Bola.
4 Mundane Item. Short sword.
3 Coins. 3d8 gold & 2d8 platinum. 4 Mundane Item. Coif.
5 Mundane Item. Padded armor.
4 Mundane Item. Manacles. 5 Mundane Item. Scale mail.
6 Jewelry. Silver belt buckle.
5 Mundane Item. Caltrops. 6 Jewelry. Gold anklet.
7 Magic Item. Wand of Terror. By
6 Jewelry. Gold locket. Written on expending a charge (the wand has 7 Magic Item. Oil of Slipperiness.
a scrap of parchment inside is a 2d4 when found and cannot be re- 8 Special. A prayer book for Yilan,
single word: “Despair.” charged), the character may make the Goddess of Snakes, within
7 Magic Item. Helm of Telepathy. any one target frightened for 2d3 which are songs and a half-
8 Special. A dragon’s tooth. Will be rounds. No save allowed. dozen prayers her followers are
of value to the right person. 8 Magic Item. Potion of Healing. expected to recite daily.
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1 Trapped! Once the lid is opened, 1 Trapped! Dozens of needles strike 1 Trapped! A tiny water elemental
the chest sprouts wings and takes the character. (2d6 damage.) lives inside the chest. Any found
flight. The character must make a 2 Coins. 8d12 silver. objects may be ruined by the water.
successful Dexterity check at a -2 2 Coins. 6d12 copper.
3 Mundane Item. Lasso.
penalty to catch the chest. A failed
4 Mundane Item. Full plate armor. 3 Coins. 4d6 silver & 3d4 gold.
result means the chest flies away.
5 Mundane Item. Throwing axe. 4 Mundane Item. Falchion.
2 Coins. 8d6 copper & 2d6 silver.
6 Jewelry. Bone hair barrette. 5 Mundane Item. Morningstar.
3 Coins. 3d4 gold & 2d4 platinum.
7 Magic Item. Boots of Elvenkind. 6 Mundane Item. Main-gauche.
4 Mundane Item. Hand crossbow.
8 Special. A hooded lantern made 7 Magic Item. Carpet of Flying.
5 Mundane Item. Spiked club.
of silver and gold. When light is 8 Magic Item. Hat of Travel. When
6 Jewelry. Platinum crown with six
allowed to spill from the object, it worn, the character may, once each
rubies surrounding a small opal.
casts dragon-shaped shadows on week, instantly teleport to any one
7 Magic Item. Ring of Protection +2. the walls. It’s a decorative object, place they have been before so long
8 Magic Item. Potion of Growth. popular with the wealthy. as it is within 100 miles.
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1 Trapped! If this is the first card 1 Trapped! A cloud of arcane rust fills 1 Trapped! A gateway opens be-
drawn, nothing happens. The trap the area within 3d10’ of the chest. tween the chest and a hellish world.
only triggers if this is the second For each metal item in the affected 3d2 imps leap from the chest and
or later card drawn. However, if area, there is a one-in-six chance the attack the character. If they are not
triggered, the chest fills with acid cloud renders the object useless. defeated in three rounds, 2d3 more
and destroys any items that may 2 Coins. 4d8 copper & 2d8 silver. imps join their friends.
have been stored within. 2 Coins. 4d6 copper & 2d4 silver.
3 Coins. 4d4 gold & 3d6 platinum.
2 Coins. 6d6 copper & 1d8 silver. 3 Mundane Item. Spiked glove.
4 Mundane Item. Rapier.
3 Coins. 4d4x3 platinum. 4 Mundane Item. Leather cap.
5 Mundane Item. Padlock with
4 Mundane Item. Leather apron. three identical keys. 5 Mundane Item. Quiver with 3d4
5 Mundane Item. Leather gloves. 6 Mundane Item: An elegant dress sheaf arrows (+1 to damage).
6 Mundane Item. Claymore. made of blue silk. 6 Mundane Item. Sickle.
7 Magic Item. Cube of Force. 7 Jewelry. Platinum hat pin. 7 Magic Item. Bracers of Defense.
8 Magic Item. Cloak of Protection +2. 8 Magic Item. Candle of Invocation. 8 Magic Item. Cloak of Displacement.
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1 Trapped! When opened, the 1 Trapped! When the lid is opened, 1 Trapped! Darts. (1d4 damage.)
chest erases all prepared spells of a thick and noxious cloud of 2 Coins. 4d8 copper & 2d3 gold.
any character within 20’ who fails smoke fills the area within 20’ of
3 Mundane Item. Steel skullcap.
a Wisdom saving throw. Non- the chest. This horrible, disgusting
casters in the affected area lose 1d3 cloud penetrates any food stuffs in 4 Mundane Item. Bone knife.
Wisdom for 2d6 minutes. the area, ruining them completely. 5 Mundane Item. Cutlass.
2 Coins. 6d6x2 silver. 2 Coins. 10d20 copper. 6 Jewelry. Leather cord with several
3 Coins. 3d4 gold & 2d6 platinum. 3 Mundane Item. Great helm. glass beads.
4 Mundane Item. Leather satchel 4 Mundane Item. Small cage. 7 Magic Item. Girdle of Giant Strength.
with 3d6 sheets of blank vellum. 5 Mundane Item. 3d4 fishhooks. 8 Special. A silver trade bar, worth
5 Mundane Item. Wooden flute. 100 gold. This heavy block of silver
6 Mundane Item. Heavy blanket.
is wrapped in red silk. Etched
6 Mundane Item. Elven chain mail. 7 Magic Item. Dust of Illusion. into the side is the sigil of the
7 Mundane Item: Longsword. 8 Special. A small leather pouch. Guild of Comets, an organization
8 Magic Item. Deck of Many Things. Inside are 2d3 finely-cut rubies. disbanded many years ago.
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1 Trapped! Darts. (1d4 damage.) 1 Trapped! Within the chest hides 1 Trapped! The chest steals one
2 Coins. 2d8 copper & 1d6 silver. a small mimic disguised as a random item from any character
tankard. The monster waits 3d3 within 20’ the instant it is opened.
3 Mundane Item. Sack with 1d3
hours before it reveals itself. The stolen object is magically tele-
days worth of iron rations.
2 Coins. 3d6 silver & 1d8 gold. ported away, landing in a distant
4 Mundane Item. Khopesh. demiplane. This effect triggers each
3 Coins. 8d8 platinum.
5 Mundane Item. Plate armor. time the lid is opened.
4 Mundane Item. Spiked gauntlet.
6 Jewelry. Gold ring. Inscribed 2 Coins. 3d12 copper.
inside is the personal sigil of Abas- 5 Mundane Item. Small pouch
3 Coins. 6d10x2 silver.
tanus the Wise, a long-dead mage. filled with chalk powder.
4 Mundane Item. Broadsword.
7 Magic Item. Robe of Mages. When 6 Mundane Item. Battle axe.
5 Mundane Item. Trident.
worn, grants the character the 7 Magic Item. Sphere of Annihilation.
ability to cast one 1st-level arcane 6 Mundane Item. Flask of oil.
8 Magic Item. Shield of Fear
spell each day. Resistance. The shield bearer gains 7 Magic Item. +1 Chainmail.
8 Magic Item. Oil of Etherealness. a +2 bonus to resist all fear effects. 8 Magic Item. Boots of Levitation.
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1 Trapped! Acid sprays the 1 Trapped! Opening the chest 1 Trapped! The character is frozen
character, inflicting 3d4 damage. releases a magical darkness that and unable to move for 2d4 rounds.
2 Coins. 2d6 copper & 2d3 silver. extinguishes all mundane light 2 Coins. 8d6 copper & 2d6 silver.
sources within 20’ of the chest for
3 Coins. 2d8 gold & 1d6 platinum. 3 Mundane Item. Handaxe.
3d4 rounds.
4 Mundane Item. Flint & steel. 4 Mundane Item. Two-handed
2 Coins. 12d12 silver.
5 Mundane Item. Thieves’ tools. sword with a decorative pommel.
3 Mundane Item. Quiver with
6 Jewelry. Platinum tiara. 5 Mundane Item. Pickaxe.
2d12 arrows, one of which has a
7 Magic Item. Medallion of Cold. silver tip. 6 Jewelry. Silver cloak clasp.
The wearer of this enchanted 4 Mundane Item. Flask of wine. 7 Magic Item. Wand of Secret Door
item may, once each day, cast Detection.
5 Mundane Item. Vial of holy water.
cone of cold as per the spell of 8 Magic Item. Helm of Battle
the same name as if they were a 6 Mundane Item. Silver scroll case.
Mastery. When worn, this great
10-level wizard. 7 Magic Item. Rope of Climbing. helmet grants the character a +2
8 Magic Item. Potion of Healing. 8 Magic Item. Elixir of Youth. bonus to attack and damage.
43 44 45
1 Trapped! As the lid opens, the 1 Trapped! A burst of negative 1 Trapped! Flame jet. (2d4 damage.)
character is thrown back 2d6’ and energy fills the area within 10’ of 2 Coins. 2d8 copper & 1d6 silver.
lands prone. A skeletal giant crawls the opened chest. Anyone within
3 Mundane Item. Blowgun.
from the chest, the ensorcellment the affected area must make a
that shrank the monster to fit into Wisdom save or instantly gain 1d3 4 Mundane Item. 2d6 darts.
the tight space instantly reversed negative levels. 5 Mundane Item. Short bow.
once exposed to light. 2 Coins. 3d4 copper & 2d6 silver. 6 Mundane Item. Buckler.
2 Coins. 4d4 silver & 1d8 gold. 3 Coins. 3d12 gold. 7 Magic Item. Ring of Fire Resistance.
3 Mundane Item. Gladiator’s net. 4 Mundane Item. Small hammer. 8 Special. A framed painting, no
4 Mundane Item. Empty saddlebag. 5 Mundane Item. Grappling hook. larger than a small book. The
5 Mundane Item. Padded armor. work is exquisite, featuring a
6 Mundane Item. Scimitar in a fine
dwarf slaying a troll. The work is
6 Mundane Item. 3d4 darts. scabbard decorated with gems.
unsigned, but would clearly be
7 Magic Item. Rod of Cancellation. 7 Magic Item. Wand of Illusion. valuable to an art collector. It is
8 Magic Item. Philter of Love. 8 Magic Item. Ring of Plant Control. quite fragile and easily damaged.
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1 Trapped! When opened, the chest 1 Trapped! Electricity fills the air! 1 Trapped! When opened, the
turns the character into a snake. Only Everyone within 30’ of the opened chest unleashes a blast of icy
a wish spell can undo the change. chest must make a successful Dex- wind that turns everyone within
2 Coins. 6d6 copper. terity save. Those who fail suffer 2d6 20’ into a frozen statue.
points of lightning damage. Anyone 2 Coins. 5d10 copper & 1d6 silver.
3 Coins. 3d4 gold & 2d6 platinum.
standing in water takes 3d6 damage,
4 Mundane Item. Crossbow. 3 Coins. 4d6 gold & 3d4 platinum.
even if they make their saving throw.
5 Mundane Item. Banded mail. 4 Mundane Item. Crampons.
2 Coins. 12d6 silver.
6 Mundane Item. Iron pot. 5 Mundane Item. Vial of writing ink.
3 Mundane Item. Saddle blanket.
7 Magic Item. Rod of Mages. This 6 Mundane Item. Canvas sack.
4 Mundane Item. Chain (10’).
rod grants the wielder the power to 7 Magic Item. Ring of Spell Storing.
5 Mundane Item. Sling & 1d4 stones.
cast any one 1st-level arcane spell Holds 1d4+1 1st-level spells of
of their choice, once each day, as if 6 Mundane Item. Blackjack. the GM’s choosing.
they were a 1st-level wizard. 7 Magic Item. Ring of Truth. 8 Special. A lever. If pulled, a
8 Magic Item. Potion of Speech. 8 Magic Item. Bag of Devouring. secret door opens nearby.
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1 Trapped! Nothing happens . . . at


first. As soon as even one item is
removed from the chest, everything
within it turns to dust.
2 Coins. 6d4 copper & 2d6 silver.
3 Coins. 8d8 silver & 2d4 gold.
4 Mundane Item. A large barrel of
pickled fish. The smell is awful,
but someone must want this.
5 Mundane Item. 2d4 horseshoes.
6 Mundane Item. A vial of perfume.
7 Magic Item. Rod of Lordly Might
with 2d4 charges.
8 Magic Item. Ring of Feather Falling.
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