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Solitaire Game

Game time: 20 minutes approximately.

GAME COMPONENTS.
-Game sheets 1 & 2.
-Rules.
-Eight D6: Six White Dice (basic dice) & 2 Black
Kursk, Eastern Europe. Summer of 1943. German Dice (Panzer’s shot dice).
army and Red Army will face each other in the most -Pencil & eraser, or highlighter and laminated
brutal and technological battle in the history of sheets.
Humanity. 2500 German tanks against 5000 - It can be played using 8 mm cubes instead of
Russian tanks will fight for weeks trying to find a pencil or highlighter:
definitive path to victory. The Werhmatch has its - 3 cubes for the T-34 Health Column.
heavily armored Panzer tanks, with a firepower - 2 cubes for Fuel & Ammo.
never seen before; meanwhile, the Red Army will put - 1 cube for Aerial Bombing.
its most emblematic war tank, the T-34, among - 1 cube for a Smoke Grenade.
others, on the ground. - 1 cube for your T-34 Tank on the field.
For the Germans, this is the last chance to regain - 1 cube for destroyed Panzers.
their stability on the conquered lands, while for the - 4 cubes for Infantry Items.
Red Army there is only the idea of victory regard-
less of the price.
Still, the Russian soldiers were not afraid of this.
With their T-34s, simpler and lighter than German GAME SHEETS
armor but easier to mass-build and repair in the The game is played over two game sheets. On the
field, they learned to maneuver their tanks with game sheet 1 you mark your T-34 Panzer combats,
efficiency and precision and to identify the weak the aerial bombings and the damage received. Also,
points of the Panzers; Besides that they were inge- you write down the Fuel & Ammo consumption.
nious and knew how to repair the damage they On game sheet 2 you register the advance of your
suffered and received support from the populations T-34 over the field towards the goal. On this sheet,
they were liberating, where they found supplies for you also register the infantry items recovered
the combat of their infantry, as well as fuel for their along the way.
armored vehicles and recovered ammunition from
destroyed tanks.

GOAL SETUP
Roll a die. The result will be the starting point for
As responsible of a T-34 crew, your mission is to your T-34 tank on the field. Mark with an X the
advance across 420 kilometers and destroy as hexagon that has the image of the corresponding
many Panzer tanks as you can and survive the die, on the map in the game sheet 2.
battle.
GAME SHEET 1

Mark here each time it


takes a Bombing Raid

Bombing Raid

Panzer Dice

Place here dice with


faces 2 and 3.

Fuel and
Ammunition
Tracks

Mark here each time you


advance or shoot.

Hull Tracks
Action Dice
Place here dice with faces 1, 4, 5 and 6 for the
Mark each time you suffer damage in your
Action Phase.
Hull Tracks.

2
GAME SHEET 2

Roll one die to find items


for the Infantry. .

GOAL VILLAGES

Mark each time


you destroy a
panzer die.

PANZER
DESTRUIDOS

ADVANCE ON THE MAP

START POSITION

ITEMS OF INFANTRY

Mark the amount of Items found in the Villages.

3
You receive damage when you are shot from a
Panzer Die in the Panzer Die Shooting Phase or
GAME DEVELOPMENT when you move on the field and get to an explosive
The game is played in three phases turns: mine or antitank canon hex.

1. Basic dice rolling.


2. Action.
3. Panzer die shooting.
-RESULT 5: SHOOT

PHASE 1 - BASIC DICE ROLLING With dice of this result you can shoot at Panzer
Roll the 6 white dice and put them on the corresponding Dice. When shooting a Panzer Dice, its value drops
places on the game sheet 1 taking into account the next one point, for example: if you shoot a Panzer Dice
conditions: of value 3 its value drops to 2. If you shoot a
-Dice results 2 and 3 are PANZER DICE and you must put Panzer Dice of value 1 its value drops to zero, then,
them without changing the results in any of the five you must remove it from the game sheet to be
boxes in the Panzer Dice area. rolled again on the next turn.
-Dice results 1, 4,5 and 6 are ACTION DICE and must be Every time you fire a shot, you must mark it on the
placed in the corresponding boxes. Ammo Track. When you completely destroy a
Panzer, you must mark the Panzer Destroyed Track.
The destroyed Dice leaves the Panzer Dice Area in
the game sheet 1 and are re-rolled at the start of
the next turn.
FASE 2: ACTION During this phase you can also use the Infantry
After placing the dice in their position on game sheet 1,
Items that you have found in the Villages. You can
you must execute dice action 1, 4, 5 and 6 in their
use as many items as you have available in a turn.
respective numerical order. For results 4, 5 and 6, for one
die of each class you can perform a corresponding action.
For each additional die you can perform two actions of its
kind.

-RESULT 1: RADIO ORDERS -RESULT 6: ADVANCE ON THE MAP

Each die of this class can change the result to any other With dice of this result you can move through the
Action Dice. It can even be changed its own result. Map towards your goal. You move one hex for each
die you use and two for each additional die. You
cannot go back. Every time you move to a new hex
-RESULT 4: REPAIR you must mark on the Fuel track.
If there is an icon in the hexagon where your move-
ment ends, you must perform the action shown
there.
With each die of this class, you can repair damages in any
of your T-34 three Armor Tracks on the game sheet 1. For

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PHASE 3:PANZER DIE SHOOTING
After you have completed phases 1 and 2, roll a black die. 20 PANZER DICE DESTROYED
If any Panzer Die is occupying a box labeled with a die When you destroy a Panzer Die, you must mark it on
with the same value as the black die roll, then this die has the Destroyed Panzer Track on the game sheet 2.
fired a shot at you. This shot will damage your T-34 and When you have destroyed 20 panzer dice you recei-
the amount of that damage is equal to the value of the ve a full supply of Ammo, then you must remove all
die, that is, from 1 to 3. The part of the tank that takes of the marks on the Ammo Track.
the damage depends on the location of the Panzer Dice.
This is marked with the letters A, B and C. For example: if
a Panzer Dice with a value of 2 fires at you from a box
with the letter C, your T-34 takes 2 points of damage on
the C Hull Track of your T-34.
ADVANCING ON THE MAP
As you move around the Map, you will find different
As you can see: every time you shoot a Panzer Dice, its hexagons that can be in your favor or against you.
firing power drops as well. Some will allow you to make repairs to your T-34,
As your T-34 moves across the Map, if you are in a gray find ammunition and fuel, or penetrate villages
hexagon, you must roll 2 Panzer Fire Dice (black dice). where you will find objects that the Infantry can
use. You can also trigger an Anti-Tank mine and Pak
40 Anti-Tank Guns that will cause damage on your
T-34.
Every time you receive damage, you must mark on
BOMBING RAID the corresponding Hull Track of you T-34.

During the turn sequence, the Panzer Dice that come out
VILLAGES
during the first phase of each turn, occupy the boxes in
If your advancing on the Map ends in a hexagon
the Panzer Dice Area and there they remain locked
with a Village icon, you must roll a die
during the following turns until you destroy them and
and solve the boxes on the right side of game sheet
then they will be unlocked to be rolled again in next
2, then you must mark the Infantry items that you
turns.
found, at the bottom of game sheet 2.
If at any time the number of Panzer Dice is greater than
the boxes available to place them, this means Bombing
Raid. The first time this happens, they are Ilyushin
planes coming to your support. All Panzer Dice that are REPAIR
occupying boxes are destroyed. You must mark in the When you stop in this hexagon you can decide
Bombing Raid area at the top of Game Sheet 1. The whether to recover three points of armor in one of
second time this happens it means an strike by Stukas, the Hull Tracks A or C of your T-34, or all of the
which means you lose one point in each of the 3 Hull points of Hull Track B.
Tracks of your T- 34, then you must uncheck the Ilyus-
hin box and check the Stuka box. These bombings are
alternated in such a way that each time they happen,
FUEL OR AMMO
the mark of Bombing Raid must be erased and made in
This hexagon means that you recover one point of
the other, or the position of the cube must be changed.
Fuel or one or two of Ammo.

5
Each time you move to a new hex you must mark on the
Fuel Track. If you come to a hexagon with a Fuel icon, you
should not mark. When you have marked all the squares
of the Fuel Track, you will no longer be able to move on the
Map, then you will have to wait for new supplies, while
T-34
they arrive, you have to play 5 turns without being able
to advance through the Map
The Hull of your T-34 is distributed in 3 tracks Two
Every time you fire a Panzer Die, or when you fire an
Lateral, and one central track. Every time a Panzer
Anti-Tank Gun, you must mark this shooting on the
Die fires a shot at you, you must mark on one of the
Ammo Track. Every time you recover Ammo, you erase
tracks. IF YOU CHECK ALL THE SQUARES ON AN
marks. When you have run out of Ammo you keep advan-
HULL TRACK, YOUR TANK IS DESTROYED AND YOU
cing without being able to shoot until you reach an Ammo
LOSE THE GAME.
hex or find it in a Village. If you completely run out of
Ammo you can continue attacking Panzer Dice with the
Last cells of the Hull Track of your T-34 indicate a
help of the Infantry until you complete 20 destroyed
fault that prevents you from advancing or firing
Panzers and in this way, you recover your whole ammuni-
until you have repaired the damage:
tion capacity.

you can't advance


until you have
ANTI-TANK MINES repaired.

If your move ends in a bomb icon hex, you take damage in you can't shoot
left or right Hull Track. until you have
repaired.

ANTI-TANk PAK 40 GUN


GAME OVER

A few kilometers before reaching your objective you will


find Pak 40 Anti-Tank Guns. You have to destroy them
by firing a shot or with the support of the infantry
to be able to occupy such a hexagon.
If you place your T-34 under an Anti-Tank Gun hexagon,
you take damage on your T-34.

6
MORTAR One removes all Panzer Dice that
INFANTRY they may arise before rolling the
dice of the first phase of a turn or
equals one shot against an Anti-
Tank Gun.
You can use items that the Infantry finds, during the
movement of your T-34 on the Map to attack Panzer
Dice or to attack Anti-Tank Guns. SMOKE One deflects shots from a Panzer
Each time you find objects in the villages, mark on their GRENADE Die that cat take you during the
respective track on the Infantry item area of Game Panzer Die Shooting. When using
Sheet 2 according to the number you have found. Every this item, mark the Panzer Die you
time you use Infantry items erase marks to indicate the want distract.
number of items you used on that turn.
You can only carry 4 different kind of items, so if you
find a fifth item you must get rid of other.
You can only carry a maximum of 5 items of a kind.
You can use as many items as you have available each
turn. END OF THE GAME
When your T-34 reaches a hex with the flag icon
MOLOTOV Two are equivalent to one shot without being destroyed, the game is over and you
against a Panzer Die. One equals have won.
one shot against an Anti-Tank Gun. When the damage taken on one of your T-34's Hull
tracks drops to 0, your tank is destroyed and you
lose the game.
FLAME THROWER One equals two shots against a
Panzer Die. One equals one shot
against an Anti-Tank Gun. SCORE OF THE GAME
You can calculate the score achieved in each game,
whether or not you have completed the mission.

Sum:
PANZERFAUST One is equivalent to one shot against a 5 points for each Panzer Die destroyed
Panzer Die or an Anti-Tank Gun. 5 for each hex advanced into the goal
5 for each Infantry’s item at end of the game
5 for each cell of Ammunition at the end of the
game

BOMB DOG One is equicalent to three shots


against one Panzer Die or one
Anti-Tank Gun.

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DIFFICULT LEVELS You must look for the items in the villages, if in one
of them you cannot find them, you must continue
The probability that a T-34 would travel 420 km in its
moving and search in another villages. For this mis-
advance towards Berlin without being destroyed was
sion you can make backward movements on the
slim. The reason why the Red Army achieved victory was
map. You must start the mission from the hexagon
because of the large number of soldiers who gave their
marked with dice 3.
lives and the amount of resources used under the orders
of their boss: “dont to take a back step”.
-Red Army needs to secure enemy artillery and fuel
The Russians were numerically superior, but the Werh-
before starting the next offensive. Your mission is to
macht soldiers, although in retreat, still retained their
capture 6 Anti-Tank Guns without destroying them
morale and firepower. With all these difficulties, many
and after this, 6 fuel units. The way to capture the
heroes of the Patriotic War managed to see their flag
guns is by reaching their hexagons from the diago-
waving at the end of the conflict.
nal sides since they are firing from below all the
To decrease the difficulty of the game and increase the
time and in order to advance you would have to
chances of success of your mission you can make a com-
shoot at them. You reach the Fuel, by occupying the
bination of the following adjustments to the game:
hexagons with their corresponding icon that are
behind the guns.
-Always use only one Panzer Shooting Die, ignoring the
color of the hexagons on the Map.
-The Soviet High Command has planned a great
offensive on the northern part of the front and has
-The firepower of the Panzer Dice is always 1 but its
already located the explosive-mined land. It is
armor remains according to its result.
necessary to control the threat of these mines
before continuing to advance on that side. Your mis-
-It is not necessary to end the movement of your T-34 on
sion is to go through the mined terrain that is
the field to obtain items from the Villages, that is: in a
between columns N and V of the Map, and occup-
movement action through the field you can go through a
ying each hexagon that contains mine icons.
Village hexagon, roll a die to find Infantry objects and
then keep moving if the dice allow it.
I hope you enjoy this game. Thanks!!!

Miguel Durán 2020


SCENARIOS maduranp@gmail.com

-A large number of infantry soldiers are resisting in a


town where the enemy has surrounded it and in less than
a day they will fall. Your mission is to cross the fence and
reach the town that is in hexagon number 12 of column K
of the Map within 20 hours carrying 4 units of Flame-
throwers, 4 of Panzerfausts and 4 of Mortar.
In this mission, the number of destroyed Panzers does not
matter and the Destroyed Panzer Register becomes a
timer where each box represents one hour. If after turn
20 you have not completed the mission, you lose the
game.

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GAME SHEET 1

ILYUSHIN STUKA
Miguel Durán 2020

A B PANZER

PANZER

PANZER
C

PANZER
T-34

PANZER
A C C

RADIO ORDERS

CHANGE ITS RESULT OR


THAT OF ANY OTHER 26
ACTION DIE. 25
24
AMMO
23
HULL
B TRACK B 23 22
REPAIR 10
22 21
FUEL 21 20
REPAIR HULL +1. 9
20 19
+2 FOR EACH ADDITIONAL 19
HULL TRACK A 8 HULL TRACK C 18
USED. 18 17
7 14
17 16
14
A 13 13 C 16 15
15 14
FIRE 12 6 12
14 13
11 11
+1 DAMAGE. 13 12
10 5 10
12 11
+2 FOR EACH ADDITIONAL 9 9
11 10
USED. 8 4 8
10 9
7 7
9 8
6 3 6
8 7
5 5
ADVANCE 7 6
4 4
6 5
MOVE TO AN ADJACENT 5 4
HEXAGON. 4 3
+2 FOR EACH 3 2
ADDITIONAL USED. 2 1
1

mi
Miguel Durán 2020
HOJA DE
JUEGO 2

Roll 2 Shooting Panzer Dice.


Recovery +1 of Ammo or
fuel.
Damage in Hull Track A. Anti-Tank Gun Pak 40.
1
Repair +3 of Hulla Tracks A or C,
1 or whole Hull Track B.
Damage in Hull Track B.
Damage in Hull Track C.
1 Miguel Durán 2020
420km

=3 ó
19
1
18 2 1 2 2 + 2
2 2 2
17 2
1 2 1 1 2
16 1 2 2 2 1 =3 +
1
15
1
2
1
2
2 2
1 2 ó 1
1 1 1
14 2 1 1 1 1
2
1
13
2 2 1 2
=2 ó
12 2 2 1 2
1 1 1 1 +3
11

+
10
=2
9 1 1
1 1 1 1
8 1 1 1 3 ó 3
7

6
=3 +
5 3 ó 3
4

3 =2 +
2
+3 ó 2
1
20km

A B C D E F G H I J K L M N O P Q R S T V INFANTRÍ

1 2 3 4 5
1 2 3 4 5 1 2 3 4 5
2 are equivalent to 1 shot One is equivalent to one shot against One removes all Panzer Dice that
MOLOTOV against a Panzer Die. 1 equals a Panzer Die or an Anti-Tank Gun. they may arise before rolling the
COCKTAIL 1 shot against an Anti-Tank Gun PANZERFAUST dice of the first phase of a turn or
MORTAR
equals one shot against an Anti-
Tank Gun.

1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
One equals two shots against a One is equivalent to three shots One deflacts shots from a Panzer
Panzer Die. One equals one shot against one Panzer Die or one SMOKE GRENADE Die that cat take you during the
FLAMETHROWER BOMB DOG
against an Anti-Tank Gun. Anti-Tank Gun. Panzer Die Shooting.

miMiguel Durán 2020

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