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Rare havens of timber and stone, filled with joy and turmoil.
Roll 2d12 on a spark table and combine the results for an improvisational prompt.
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Myths
Roll d6 and d12. Read the d6 first. Pages list the d6 in a square, d12 in a pentagon.
Each Myth lists the Omens that appear in When the group feel that a Myth is
a realm in which it is present, and the cast Resolved the Knights gain 1 Glory and
of beings who are associated with it. a new Myth replaces it in the next Season.
Entering or exploring the Myth’s Hex Myths may appear at odds with their
always reveals its next Omen, Realm, such as The Sea in a desert.
remembering Primacy of Action (p16).
Still, these Myths must be brought to pass,
The Hex itself is visually tied to the Myth. so realm and myth can shift as needed.
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