You are on page 1of 8

Exclusion PLANT

ZONE DISCOVERY
BOTANIST
GUIDE
TD-2039.2
A SOLO DRAWING & SKETCHING GAME Rev. 9.1b

BUREAU DOCUMENT CONTROL NO. FG.3829.88.23 54 45 4D 50 55 53 20 45 44 41 58 20 52 45 52 55 4D

EXCLUSION ZONE BOTANIST IS COPYRIGHT 2023 EXEUNT PRESS. WEBSITE: EXEUNT.PRESS

DOCUMENT FOR BUREAU USE ONLY.


ALL OTHER USES ARE PROHIBITED AS PER DIRECTIVE 23-2702.
1
PLANT DISCOVERY GUIDE
TD-2039.2 Rev. 9.1b
Written, augmented, purged, and published by Exeunt Press.
Exclusion Zone Botanist, EZ Logo and Plant Discovery Guide
are Copyright 2023 Exeunt Press.
Special thanks to @hinokodo for the Affinity Designer tips.
Splatter backgrounds by Aaron King (@aaronmfking).
Plant Discovery Guide requires Exclusion Zone Botanist, available at
exeuntpress.itch.io/exclusion-zone-botanist.
exeuntpress.itch.io & exeunt.press

2 1
TD-2039.2 Plant Discovery Guide (Rev 9.1b) 1 PLANT GROUP A
1. SPARKLING FLOWERS: Covered in iridescent flowers on
DOCUMENT PURPOSE:
the trunk and branches. Each flower is slightly
Following the “Epsilon Mishap” and subsequent different in size and shape, with no two the same. You
publication of investigation report RCA 502-0023A, Plant find it hard to look away.
Discovery Guide TD-2039.2 Rev. 90b was developed to 2. BLACK LEAVES: Instead of green chlorophyll, the plant
replace Rev. 8.1. This revision implements Corrective & seems to use some other mechanism. The leaves are a
Preventive Action #34 as outlined in the investigation deep, matte black. They reflect no light, and look
report. like voids in the air. You have a strong urge to touch
Bureau agents are to use this revised guide when them.
executing “Step 4. Note any unusual features” while 3. WHITE BARK: Pure white, exfoliating bark covers the
inside the EZ. trunk. Peeling off in long strips that gracefully
sway in an invisible breeze. You notice that you find
EQUIPMENT REQUIRED:
yourself swaying in sync with the bark.
* Exclusion Zone Botanist original rules, available at 4. STICKY LEAVES: Only two massive leaves, thick and
exeuntpress.itch.io/exclusion-zone-botanist. leathery. Both are covered in tiny stalks dripping
* Two six-sided dice (2d6) in different colors. One light with sticky sap. Insects are trapped in the glue,
die and one dark die are recommended. struggling to free themselves before being digested.
You suddenly feel hungry.
INSTRUCTIONS FOR USE:
5. EXPOSED ROOTS: Enormous root structures stick out of
If a new plant is discovered inside the EZ, perform the the ground, looking like tree trunks themselves.
following actions to determine its unusual features Perhaps tubers that store water and nutrients for the
during Step 4: plant. They are twice the size of the aboveground
structure of the plant.
(1) Roll both dice (2d6), one light and one dark.
6. LONG THORNS: Long thorns cover the entire plant, each
(2) The dark die determines the Plant Group. For example, one about 10 cm (4”) long and razor sharp. Hardly any
a result of 2 or 3 would be Plant Group B. portion of the plant is free of them. You can see a
(3) The light die determines your Plant Feature within small bird impaled on some of them high up in the
the Plant Group (1-6). plant. It has clearly been there a long time.

2 3
2 3 PLANT GROUP B 4 5 PLANT GROUP C

1. STICKY MUCOUS: Thick mucous coats the trunk, branches 1. BLACK HOLES: Large black openings on the trunk and
and all the leaves. Clear and sickly yellow swirls. branches. Each one a perfect circle, with fluted
When touched, it’s almost impossible to clean off. opening. You hear a deafening boom. Your ears ring as
Has a strangely sweet and pleasant odor. You wonder you stumble back, disoriented. Then absolute silence.
what it tastes like. No bird or animal sounds.

2. FUNGAL BULBS: Fungal projections cover the plant, 2. MANY FACES: The trunk is twisted into humanoid faces.
reeking with an almost unbearable stench. Oblong and You think you recognize them out of the corner of your
about as large as your hand, each one has a honeycomb eye, but each one you inspect seems barely a face at
exterior. Black stains streak down from each one. all. You can’t tell if they are shifting shape.

3. BLACK OOZE: Thick black sap streams out of every crack 3. BLINDING LIGHT: Common tree, with a large opening in
in the plant. Actively dripping onto the ground and the center. Then a blinding flash of light erupts. You
collecting in small pools with rainbow sheens. You have an uncontrollable sense of being lost in a
wonder if those are footprints leading away from it. labyrinth. [ Next move, roll 1d6 and go in a random
direction. 1=North, 2=Northeast, 3=East, etc. ]
4. CAUSTIC BERRIES: Brightly colored berries. Extremely
caustic, they have killed all the surrounding plants. 4. TEETH VINES: The plant writhes and moves its vines.
You see a blackened, saponified rabbit at the base of Each one is lined with rows of pure white teeth. You
the plant, converted to soap by the alkalinity. can see a deer carcass wrapped in tendrils, slowly
being shredded apart. The plant senses that you are
5. GIANT SPADIX: A single giant, hooded spadix on a
near, and reaches out toward you.
fleshy stem. It’s large enough that it can trap small
mammals. You can see the remains of mice inside, but 5. BLUE LIGHT: Cold blue light emanates from cracks in
also some much large bones as well. The smell of decay the bark. You hear a high pitched whine, similar to
stings your nostrils. voltage switching. You can’t quite pinpoint where the
sound is coming from. The light dims as you approach.
6. RESPONSIVE LEAVES: The leaves respond to even the
lightest touch or breeze. When disturbed they quickly 6. WHISPERS: Sharp, angular branches look more like
wrap around the plant, seemingly to protect itself. constructed architecture than organic life. The plant
After a few minutes of watching, they slowly begin to whispers unintelligible words. You keep thinking you
unfurl. You lose track of time while waiting. can understand a few words. Is that Latin?

4 5
6 PLANT GROUP D your briefly lose your balance. Regaining control,
you check your mechanical chronometer to find that
1. TOXIC FOG: Bright orange,oblong seed pods dangle from two hours have passed. [ Mark this location on the
each thin branch. Some are striped with black, map. Each turn spent in this hex, advance the hour by
reminding you of a tiger. As they pop open, a thick two instead of just one during the “IV. Begin the Next
fog envelopes you. Your eyes burn and water. Coughing Hour” step. ]
and vomiting, you run blindly into the forest. [ Mark 5. CORRUPTING SPORES: Pale green buboes covering the
this location on the map. Roll 1d6 and immediately plant erupt, releasing clouds of choking spores. They
move one hex in that direction. 1=North, 2=Northeast, coat your nose and throat as you struggle to get away.
3=East, etc. ] You can feel yourself changing. [ Mark this location
2. GRAVITY MANIPULATION: Glinting sunlight catches your on the map. Immediately apply the next effect from the
eye. Underneath the coarse bark, the plant seems to Corruption Progression List. This happens each time
be made of a shiny metallic substance. Perfectly you enter this hex. ]
smooth and reflective like a mirror. Small rocks and 6. LASHING VINES: Dozens of bright yellow-green vines
chunks of dirt gently float and bob in the air around lash and crack like whips. Each one is thin and
the thick plant. You feel lighter, your feet barely smooth. No barbs or thorns can be seen, but once
skimming the ground. Metal objects are slightly caught they constrict without mercy. You leap back to
pulled toward the plant. attempt to save yourself. [ Mark this location on the
3. TIME LOOP: Smooth, shiny obsidian bark covers the map. Roll 1d6 to attempt to dodge. 1-4: You are
plant. Yet the leaves dotted across the branches are successful and there is no effect. 5-6: The vines
bright green. Cool to the touch, you look at your slash your skin. Immediately apply the next effect
reflection in the black mirror for a long time. When from the Corruption Progression List. ]
you finally snap back, you check your mechanical
chronometer. No time has passed. [ Do not mark off the
next hour this turn. The time and RV do not advance
while in this hex. ]
4. DYSCHRONOMETRIA: More of a bush than a tree, large
sword-shaped leaves sprout from the center. Each one
with a sharp serrated edge. Various leaves sprout
from each of the central leaves. Your vision blurs as

6 7
OPTIONAL: SOLO JOURNALING

BACKGROUND: MODIFICATION:
Exclusion Zone Botanist was designed as a solo To add a journaling mechanism, insert a step between
drawing game. It combines this with a hex crawl with II. CHECK FOR CORRUPTION and III. KEEP MOVING.
push-your-luck in the form of Risk Value (RV). In After checking for corruption, update your journal with
addition, there is the progression of “Corruption” the events of the day. This could include any new
as you slowly become one with the forest. plants discovered and/or corruption effects.
One thing not explicitly called out in the original You should have one journal entry per game cycle (i.e.
version was that this can be a solo journaling game each hour) of the game.
as well.
Some players were already doing this, and it was
wonderful to see! Hopefully this will open it up to
more people.
This new Plant Identification Guide 9.1b attempts to
provide prompts that go beyond just plant
descriptions, and add material that could create
interesting journal entries.
Some descriptions now indicate events, feelings, and
urges. Others now require permanent locations to be
marked on the map.

8 9
54 45 4D 50 55 53 20 45 44 41 58 20 52 45
52 55 4D 20 54 55 51 55 45 20 49 4E 56 49
44 49 4F 53 41 20 56 45 54 55 53 54 41 53
20 4F 4D 4E 49 41 20 44 45 53 54 52 55 49
54 49 53 20 56 49 54 49 41 54 41 51 55 45
20 44 45 4E 54 49 42 55 53 20 41 45 56 49
20 50 41 55 4C 41 54 49 4D 20 45 4E 54 41
20 43 4F 4E 53 55 4D 49 54 49 53 20 4F 4D
4E 49 41 20 4D 4F 52 54 45 54 45 4D 50 55
53 20 45 44 41 58 20 52 45 52 55 4D 20 54
55 51 55 45 20 49 4E 56 49 44 49 4F 53 41
20 56 45 54 55 53 54 41 53 20 4F 4D 4E 49
41 20 44 45 53 54 52 55 49 54 49 53 20 56
49 54 49 41 54 41 51 55 45 20 44 45 4E 54
49 42 55 53 20 41 45 56 49 20 50 41 55 4C
41 54 49 4D 20 45 4E 54 41 20 43 4F 4E 53
TEMPUS
55 4D 49 54 49 53EDAX RERUM
20 4F 4D 4E 49 41 20 4D
4F 52 54 45 54 45 4D 50 55 53 20 45 44 41
58 20 52 45 52 55 4D 20 54 55 51 55 45 20
49 4E 56 49 44 49 4F 53 41 20 56 45 54 55
53 54 41 53 20 4F 4D 4E 49 41 20 44 45 53
54 52 55 49 54 49 53 20 56 49 54 49 41 54
41 51 55 45 20 44 45 4E 54 49 42 55 53 20
41 45 56 49 20 50 41 55 4C 41 54 49 4D 20
45 4E 54 41 20 43 4F 4E 53 55 4D 49 54 49
53 20 4F 4D 4E 49 41 20 4D 4F 52 54 45 54
45 4D 50 55 53 20 45 44 41 58 20 52 45 52
55 4D 20 54 55 51 55 45 20 49 4E 56 49 44
49 4F 53 41 20 56 45 54 55 53 54 41 53 20
4F 4D 4E 49 41 20 44 45 53 54 52 55 49 54
49 53 20 56 49 54 49 41 54 41 51 55 45 20
44 45 4E 54 49 42 55 53 20 41 45 56 49 20
50 41 55 4C 41 54 49 4D 20 45 4E 54 41 20
10 11
45 50 53 49 4C 4F 4E 20 4D 49 53 48 41
50 20 57 41 53 20 4A 55 53 54 20 54 48
45 20 42 45 47 49 4E 4E 49 4E 47

Exclusion

ZONE
BOTANIST
A SOLO DRAWING & SKETCHING GAME

PLANT DISCOVERY GUIDE 9.1B IS AN


EXPANSION FOR EXCLUSION ZONE BOTANIST. IT
ADDS TWENTY-FOUR NEW PLANT DESCRIPTIONS
AND PROMPTS FOR USE IN THE GAME. IT ALSO
INCLUDES OPTIONAL RULES FOR ADDING SOLO
JOURNALING.
EXCLUSION ZONE BOTANIST IS REQUIRED TO
PLAY, AVAILABLE AT EXEUNTPRESS.ITCH.IO.

12

You might also like