BOOK ONE: PRINCIPLES AND STARTING POINTS — LOCATIONS
Table 1-1B: Locations (Overview) Continued
Structure’s Description Structure Feature - Feature -Second Word (1d100)
Die Roll (1d100) (1d100) First Word (1d100) (Put Preference on the Singular) 72 Red Marsh of the Polluted Scorpion 73 Reversible Maze of the Predatory Serpent 74 Sacrificial Megalith of the Raider- Shaman 75 Sapphire Mill of the Reaver Shaman of the Orcs 76 Scarlet Mines of the Reawakened Simulacrum 77 Seaweed- Monastery of the Resurrected Skeletons 78 Sentient Monolith of the Sabertoothed Slime(s) 79 Sex- Mounds of the Sand- Spawn 80 Shadow- Necropolis of the Scarlet Sphinx 81 Ship- Nest of the Scheming Spider(s) 82 Shunned Obelisk of the Sea- Spirits 83 Singular Outpost of the Shadow Statue 84 Sinister Pagoda of the Skeletal Titan 85 Slaying- Palace of the Slime- Toad 86 Star- Pavilion of the Slug- Tree 87 Temporary Pits of the Smoke Troglodytes 88 Treasure- Plane of the Snail- Troll(s) 89 Tumbled Prison of the Snake- Tyrant 90 Twilight Pyramid of the Spell- Warlord of the Orcs 91 Unsealed Rift of the Summoned Wasp(s) 92 Unstable Sanctuary of the Tribe of the Witch 93 Unthinkable Sanctum of the Undead Wizard 94 Vertical Shrine of the Unholy Wolves 95 Vile Spire of the Vampiric Worg(s) 96 Wailing Stockades of the Villainous Worm 97 Walled Stronghold of the Water Wyrm 98 Waterborne Tower of the Winged Wyvern 99 Weird Webs of the Wounded Yeti 100 White Zeppelin of the Wraith- Zombies Example results from the tables above might include things like “The Twilight House of the Vampiric Wolves,” or “The Temporal Sanctum of the Insatiable Knight.” These are good starting points for the development of an adventure; enough, at least, to start putting your mind into gear. You might end up with a location that’s completely different from your initial starting point once all the pieces have fallen into place, been arranged, and been polished. But that’s the nature of the creative process. Getting it started is often the hardest step.