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BOOK ONE: PRINCIPLES AND STARTING POINTS — LOCATIONS

Table 1-1B: Locations (Overview) Continued

Structure’s Description Structure Feature - Feature -Second Word (1d100)


Die Roll
(1d100) (1d100) First Word (1d100) (Put Preference on the Singular)
72 Red Marsh of the Polluted Scorpion
73 Reversible Maze of the Predatory Serpent
74 Sacrificial Megalith of the Raider- Shaman
75 Sapphire Mill of the Reaver Shaman of the Orcs
76 Scarlet Mines of the Reawakened Simulacrum
77 Seaweed- Monastery of the Resurrected Skeletons
78 Sentient Monolith of the Sabertoothed Slime(s)
79 Sex- Mounds of the Sand- Spawn
80 Shadow- Necropolis of the Scarlet Sphinx
81 Ship- Nest of the Scheming Spider(s)
82 Shunned Obelisk of the Sea- Spirits
83 Singular Outpost of the Shadow Statue
84 Sinister Pagoda of the Skeletal Titan
85 Slaying- Palace of the Slime- Toad
86 Star- Pavilion of the Slug- Tree
87 Temporary Pits of the Smoke Troglodytes
88 Treasure- Plane of the Snail- Troll(s)
89 Tumbled Prison of the Snake- Tyrant
90 Twilight Pyramid of the Spell- Warlord of the Orcs
91 Unsealed Rift of the Summoned Wasp(s)
92 Unstable Sanctuary of the Tribe of the Witch
93 Unthinkable Sanctum of the Undead Wizard
94 Vertical Shrine of the Unholy Wolves
95 Vile Spire of the Vampiric Worg(s)
96 Wailing Stockades of the Villainous Worm
97 Walled Stronghold of the Water Wyrm
98 Waterborne Tower of the Winged Wyvern
99 Weird Webs of the Wounded Yeti
100 White Zeppelin of the Wraith- Zombies
Example results from the tables above might include things like “The Twilight House of the Vampiric Wolves,” or “The Temporal
Sanctum of the Insatiable Knight.” These are good starting points for the development of an adventure; enough, at least, to start
putting your mind into gear. You might end up with a location that’s completely different from your initial starting point once all the
pieces have fallen into place, been arranged, and been polished. But that’s the nature of the creative process. Getting it started is often
the hardest step.

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