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The Contested Isle

Credits
Authors: Mark Lawford, Christian Jensen Romer, Matt Ryan, Author Biographies
Mark Shirley
Development, Editing, & Project Management: David Chart
Mark Lawford lives, works, and writes for Ars Magica in East-
Proofreading, Layout & Art Direction: Cam Banks
bourne, England. He’s also working on some original fiction,
Proofreading Assistance: Jessica Banks & Michelle Nephew
so please do wish him luck. He is very grateful to his fellow
Publisher: John Nephew
author Matt Ryan for helping realize his aim of writing for
Cover Illustration: Christian St. Pierre
a Tribunal book.
Cartography: Matt Ryan
Christian Jensen Romer is an unlikely candidate to write about
Interior Art: Jason Cole, Jenna Fowler, Christian St. Pierre,
Ireland, being a Dane living in England. His passion for Irish
Gabriel Verdon history and the medieval saints however led this to be his
Additional Art: Celtic Design. Mineola, NY: Dover Publications, favorite Ars Magica project to date, and he hopes you find as
Inc., 2007. much joy in it as he did. He would like to dedicate his part of
Ars Magica Fifth Edition Trade Dress: J. Scott Reeves this book to the memory of Christina Jones, who taught him
Publisher’s Special Thanks: Jerry Corrick & the gang at the the little Irish he knows and told him tales of her homeland.
Source. Matt Ryan works in a university library in upstate New York.
His forefathers were early participants in the Irish diaspora
First Round Playtesters: Jason Brennan, Justin Brennan, Elisha and his family has been in the States for several generations.
Campbell, Robert Major; Leon Bullock, Peter Ryan, Chris He visited Ireland in 2001, during which time he swam in
Barrett, John A Edge; Eirik Bull, Karl Trygve Kalleberg, Hel- the cove on Cape Clear Island, where he would later place
ge Furuseth, André Neergaard, Sigurd Lund; Donna Giltrap, the covenant Cliffheart. A lover of Irish history, mythology,
Malcolm Harbrow, Aaron Hicks, Richard Love; Joan Bauza and literature, he found participating in this project a dream
Soler, Antoni Morey i Pasqual, Melcior Parera Mas, Guil- come true. Matt would like to enthusiastically thank CJ, Da-
lem Gelabert Perello; Christian Rosenkjaer Andersen, Pelle vid, Mark, and Mark for this book, as well as all the playtest-
Kofod; Christoph Safferling, Jan Sprenger; Erik Tyrrell, Jeff ers who helped shaped the Irish Hermetic world.
Schmidt, Tim Kilgriff, Ian Richards Mark Shirley is a zoologist who lives in Newcastle, UK. One
of his great-grandmothers was Irish, which is as close as he
Second Round Playtesters: Leon Bullock, Peter Ryan, Chris has ever got to the Emerald Isle. In preparation for this book
Barrett, John A Edge; Donna Giltrap, Malcolm Harbrow, he undertook a basic course in Irish Gaelic, and takes full
Aaron Hicks, Richard Love; Pelle Kofod, Christian Rosenk- responsibility for all errors in grammar and pronunciation in
jaer Andersen, Rasmus Andreasen, Rasmus Strandgaard So- this book. He’d like to thank his co-authors for making the
erensen, Brian Johannesen writing of this book an enjoyable experience.

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Digital Version 1.0

2
The Contested Isle

Contents
Chapter 1: Introduction 6 Magi of Ireland............................. 24 Setting & Physical Description.... 44
The English................................... 24 Culture and Traditions.................. 44
A Tribunal of Conflict.................... 6 Hermetic Culture............................. 25 Magi.............................................. 44
Hibernia in 1220............................. 6 The Macgnímartha....................... 25 Covenfolk..................................... 46
Wizard War.................................. 25 The Covenant of Praesis.................. 46
Chapter 2: Certamen...................................... 26 Cathach......................................... 46
The History of Mythic Ireland 8 A Magical Responsibility............. 26 History.......................................... 46
Hermetic Literature...................... 27 Setting & Physical Description.... 47
The Five Peoples................................. 8 A Simple Way of Life................... 27 Culture and Traditions.................. 47
The Sons of Míl................................. 9 Treaties and The Peripheral Code.... 28 Magi.............................................. 47
The Coming of Christianity........ 10 The Role of Treaties..................... 28 Covenfolk..................................... 48
The Order of Hermes in Ireland....... 11
Founding a Covenant................... 28
The Ostmen and Rune Wizards.... 11
Attitudes to the Code................... 29
Hermetic Magi and Irish Wizards.... 12
Attitudes to the Cathach.............. 30
Chapter 6:
Tribunal Formation
The Role of the Quaesitors.......... 30 The Province of Leinster 49
and the Early Years....................... 12
Sanctions....................................... 31 The Peoples of Leinster.................... 49
The Schism War........................... 13 Tribunal Procedures. ....................... 32 The Laighin.................................. 49
Two Turbulent Centuries.............. 13 Representation.............................. 32 The Osraighe................................ 50
The Irish Helen............................ 14 Hermetic Irish Terminology. ............ 33 The Ostmen.................................. 50
Strongbow Invades....................... 14
The County of Wexford. ................ 50
Henry & John in Ireland............... 14
Chapter 5: Wexford........................................ 50
The English Magi ........................ 14
Bannow.......................................... 51
English Expansion......................... 15 The Province of Connacht 34 Templeshanbo Church................. 51
The Siege of Praesis ..................... 15 Geography........................................ 34 Enniscorthy................................... 51
The Peoples of Connacht................ 34 Ferns.............................................. 52
Chapter 3: Irish Culture 16 The Connachta............................. 34 New Ross...................................... 52
The Fir Bolg.................................. 34 The Wicklow Region. ...................... 52
The Land.......................................... 16
The Druids and the Coill Trí....... 35 Baltinglass...................................... 52
The Irish People................................ 16
Booleys and Crannógs.................. 35 Wicklow ....................................... 53
Sex and Marriage.......................... 18
The Kingdom of Bréifne. .................. 36 Glendalough................................. 53
Hostages and Fostering................ 19
Kings of Bréifne............................ 36 Arklow........................................... 54
Hospitality and Cuddy................. 19
West Bréifne.................................. 36 Dublin.............................................. 54
Villages and Cities........................ 19
East Bréifne.................................... 37 The Liberty of Kildare ..................... 55
Time............................................... 19
The Kingdom of Connacht.............. 37 Kildare .......................................... 55
Entertainment............................... 20
The Archdiocese of Tuam............ 37 Naas............................................... 56
The English Opposition.................... 20
Languages of Hibernia...................... 21
The Diocese of Killala.................. 37 Carbury......................................... 57
Pronunciation of Gaelic............... 21 The Diocese of Achonry.............. 38 Calverstown (Baile an Chalbhaigh).... 57
Names............................................... 21 The Diocese of Mayo................... 39 Ossory.............................................. 58
Irish Names................................... 21 The Diocese of Tuam................... 40 The Pass of Achad-ur................... 58
Non-Irish Names.......................... 22 The Diocese of Elphin................. 41 Rock of Dunamase........................ 58
The Diocese of Annaghdown...... 42 Kilkenny (Cill Chainnigh)........... 58
The Diocese of Cill Mhic Dhuach....43 Kells............................................... 58
Chapter 4: Hermetic Culture 23 The Diocese of Clonfert.............. 43 Jerpoint Abbey.............................. 58
A Conflicted Tribunal..................... 23 The Pact of Oireadh........................ 44 Thomastown (Grianán)................ 59
A Land Where History Repeats Itself....24 History.......................................... 44 Ashenrise....................................... 59

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The Contested Isle
History.......................................... 59 Limerick........................................ 80 Belfast Castle............................. 95
Location........................................ 59 Dún Eochair.................................. 80 Carrickfergus Castle.................. 95
Culture.......................................... 59 Kerry. ............................................... 80 Downpatrick............................. 96
Magi.............................................. 60 Tralee............................................. 80 Dundrum Castle........................ 97
Lámbaird. .......................................... 60 Skellig Michael............................. 80 Giants’ Causeway...................... 97
History.......................................... 61 Circulus Ruber................................. 81 Mountains of Mourne .............. 97
Setting & Physical Description.... 61 History.......................................... 81 Newry....................................... 98
Culture & Traditions..................... 61 Setting & Physical Description.... 81 Ring of Gullion......................... 98
Magi.............................................. 63 Culture.......................................... 81 Tír Fhomóraig............................... 98
Inhabitants.................................... 63 Magi.............................................. 82 Rathlin Island............................ 98
The Paruchia of Nerius.................... 64 Cliffheart......................................... 82 Toraigh Island............................ 99
History.......................................... 64 History.......................................... 82 Mercere House of Leth Cuinn....... 99
Setting & Physical Description.... 65 Location........................................ 83 History...................................... 99
Culture & Traditions..................... 65 Culture.......................................... 83 Setting & Physical Description....100
Magi.............................................. 65 Magi.............................................. 83 Culture and Traditions............ 100
Covenfolk..................................... 66 Elk’s Run....................................... 84 Magi........................................ 100
History...................................... 84 The Clesrada............................... 101
Setting & Physical Description.... 85 Learning Clesa........................ 101
Chapter 7: Culture & Traditions.................. 85 Using Clesa............................. 101
The Liberty of Meath 68 Magi.......................................... 85 Athletics Clesa........................ 102
Drogheda-in-Meath..................... 68 Covenfolk.................................. 86 Concentration Clesa............... 103
The Brú na Bóinne........................ 69 The Mercer House of Leth Moga.... 86 Single Weapon /
The Hill of Tara............................ 70 History...................................... 86 Great Weapon Clesa............... 103
The Hill of Tlachtga.................... 70 Location.................................... 86 Thrown Weapon Clesa........... 104
Tailten............................................ 71 Culture...................................... 87 Qui Sonant Pro Quieto.............. 105
Kells............................................... 71 Magi.......................................... 87 History.................................... 105
Bective Abbey............................... 71 Setting & Physical Description.... 105
Culture & Traditions................ 106
Trim............................................... 71 Chapter 9: Magi........................................ 106
Delvin............................................ 71
Clonmacnoise............................... 72
The Province of Ulster 88 Covenfolk................................ 107
The Hill of Uisneach .................. 72 The Peoples of Ulster................... 88 Vigil............................................ 108
The Érainn................................. 88 Cathach................................... 108
The Cruithnigh......................... 88 History.................................... 108
Chapter 8: The English............................... 89 Setting & Physical Description.... 108
The Province of Munster 73 Tír Chonaill . ............................... 89 Culture and Traditions............ 109
The Peoples of Munster............... 73 Donegal..................................... 90 Magi........................................ 109
Eoghanachta................................. 73 Lough Dearg............................. 90 Covenfolk................................ 110
Dál gCais....................................... 73 The Poisoned Glen................... 90
Raphoe...................................... 91
Déise.............................................. 74
Tír Eóghain................................... 91 Chapter 10:
The English in Munster................ 75
Kingdom of Desmond....................... 75 Aileach...................................... 91 The Magical Landscape 111
Magh nAla.................................... 75 Beaghmore................................. 92 The Druids.................................. 111
Cork.............................................. 75 Doire......................................... 92 The Learned Class................... 111
Tech Dairbhre............................... 76 Leacht Ábartaigh....................... 92 The Druids Today................... 112
Kingdom of Thomond...................... 76 Lough Neagh............................ 92 The Coill Trí.............................. 112
The River Shannon....................... 76 Airgíalla........................................ 93 A Partner to Treaties............... 113
Killaloe.......................................... 76 Armagh...................................... 93 Organization of the Coill Trí.....113
The Burren.................................... 77 Clogher..................................... 93 The Bards.................................... 115
The Liberty of Tipperary.................... 77 Cuailnge.................................... 93 The Bardic Schools................. 115
Sídh Femen................................... 77 Drogheda Castle....................... 94 Bard Characters....................... 116
Cashel............................................ 78 Fermanagh................................. 94 Bards of Power......................... 117
The Silvermine Mountains........... 78 Magh Sléacht............................ 94 Geasa.......................................... 118
The Liberty of Waterford................ 79 Sídh of Fionnachaidh................ 95 Conditions.............................. 118
Waterford City............................. 79 Rath Chinneich......................... 95 New Flaws............................... 118
The Liberty of Limerick..................... 79 Earldom of Ulster........................ 95 The Magical Races of Ireland...... 118
Croc Áine...................................... 79 Antrim....................................... 95 The Fomórach......................... 119
Lough Gur..................................... 80 Bangor....................................... 95 The Fir Bolg............................. 119

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The Contested Isle
Battle Transformations............ 120 Chapter 12: Chapter 13:
Beasts of Virtue.......................... 121
The Fíorláir.............................. 121
The Divine Landscape 131 The Infernal Landscape 139
The Dobhar-Chú.................... 122 The Two Churches of Ireland..... 131 The First Acts of the Infernal. .... 139
Dioceses of Ireland ................. 131 The Evils that Men Do. .............. 139
The Irish Church..................... 132 The Plagues Of Ireland........... 139
Chapter 11: The Anglo-Irish Church......... 133 Agents of Chaos...................... 140
The Faerie Landscape 123 Petitioning the Pope............... 134 Hibernian Demons........................ 140
The Otherworld......................... 123 Saints of Ireland......................... 134 Common Powers..................... 140
The Five High Roads.............. 123 Some Irish Saints..................... 134 Demons of Hardship............... 141
Faerie Types................................. 124 New Powers & Curses The Sluagh.............................. 141
Pagan Gods: Tuatha Dé Danann.... 124 for Irish Saints......................... 137 Devils of Folklore.................... 141
Social Faeries........................... 126 Divine Tradition: the Céli Dé. ..... 138 Folk Charms............................ 142
Trooping Faeries...................... 129 Infernal Places............................ 142
Solitary Faeries........................ 129 Battlefields............................... 143
Hell on Earth........................... 144

List of Inserts
Story Seed: Finding Fionntan..............8 Story Seed: Tales of Úathach of the Glen......................... 100
Story Seed: The Secret Nuadha and Bóinn........................... 56 Story Seed: A Rival School............... 101
of Ráth Cinn-Eich............................ 8 Bóinn, the Great White Cow, Initiation into the Clesrada............... 101
The Four Treasures............................. 10 Tuatha Dé Danann River Goddess.... 56 Designing Clesa................................ 102
Story Seed: The High-King’s Treasure.... 11 Story Seed: The Witches of Kilkenny.... 58 Strange Practices............................... 106
Story Seed: Recovering The School of Raghallach.................. 62 The Funerary Rites............................ 106
the First Christian Mission............. 11 New Guidelines: Perdo Vim............... 63 Story Seed: The Body of a Ghost.... 107
Story Seed: The Lair of Lentinus........ 12 Hermetic Céli Dé .............................. 65 Story Seed: Silence Falls on
Story Seed: The Missing Indrechtach an t-Éigse Measceal, Those Who Sing.......................... 107
Mercere Envoy............................... 12 Céli Dé of Paruchia Nerius............ 66 Druid Magic...................................... 111
Story Seed: Three Diedne Bodies...... 13 Indrechtach’s Holy Magic.................. 67 The Gruagachan as Inheritors
Eraic is a Reputation........................... 17 What is a Liberty?............................... 68 of the Druidic Tradition............... 112
Irish Social Status Story Seed: The Conspiracy of The Gods of the Druids................... 112
Virtue and Flaw Equivalents........... 18 Mellifont........................................ 69 Diedne and Pralix............................. 112
The Brehon Laws................................ 18 Story Seed: The Haunting of New The Treaty of Cnoc Maol Réidh...... 113
Story Seed: Hermetic Hospitality...... 19 Grange............................................ 70 Tensions Within the Treaty.............. 114
An Outsider’s View............................. 20 The Legend of King Conaire............. 70 Performance and Sound................... 116
Area Lore (Ireland)............................. 20 The Book of Kells............................... 71 Example Magical Stories and Poems....117
Dialects............................................... 21 The Eiscir Riada ................................. 72 Story Seed: The Ollamhain Heresy.....118
Fallen Covenants................................ 26 Story Seed: Returning the King......... 73 Fomóir Blood.................................... 119
A Story Told to Me Story Seed: The Midnight Builder..... 75 The Three Tribes of the Fir Bolg...... 120
by Éinri mac Cillíni........................ 26 Story Seed: Seeking the Cú Chulainn’s Ríastradh..................... 120
The Treaty of Cnoc Maol Réidh........ 28 Plain of Swans................................ 75 The Fíorláir....................................... 121
Extract from the Story Seed: The Siege of Dobhar-chú....................................... 122
Journey of Cernach an Chairn....... 29 Shandon Castle.............................. 76 Story Seed: Sometimes They Return....123
The Battle of Teamhrach.................... 32 Story Seed: The Stealer of Secrets..... 76 Redcaps and the High Roads........... 124
The Ambassadors to the Tribunal...... 33 Story Seed: The Fish Wife.................. 77 Common Hibernia Faerie Powers.... 125
Story Seed: Falling on Deaf Ears........ 36 Story Seed: The King’s Treasure......... 77 Taboos............................................... 125
The Diocese of Triburnia................... 36 Story Seed: The Faerie Saint Flannan... 77 A List of the Tuatha Dé.................... 126
Queen Maedhbh................................. 38 Story Seed: The Sacred Yew.............. 78 Faerie Bards....................................... 126
Story Seed: An Appeal....................... 39 Story Seed: The Secret Army............. 79 Donn................................................. 127
Story Seed: The Devils of Tuam........ 40 Story Seed: The Ruinous Toad........... 79 Famous Heroes................................. 128
Story Seed: The Swords of the Fer Story Seed: The Missing Book........... 87 Trooping Faeries............................... 128
Caille.............................................. 42 The Plagues of Tír Chonaill............... 90 Caílte mac Rónáin............................ 129
Story Seed: The Cry of the Banshee....42 The Lucht Tighe................................. 90 The Head of Arastotail..................... 130
Hedge Magic and Original Research.... 44 The Black Pig’s Dyke.......................... 91 An Example of Diocesan Politics .... 131
Oireadh Story Seeds........................... 45 Story Seed: The Neamh-Mairbh........ 92 The Blessed Church Bells of Ireland.... 132
Story Seed: Remember Macha................................................. 93 A Note on Naming........................... 134
Who You Work For........................ 47 Donn and Find.................................... 94 Infernal Relic: The Cup of Partholon....139
Story Seed: The Bay of Bannow......... 51 The Statues of White Island............... 94 The Library of Vigil.......................... 140
Story Seed: The Marshal’s Curse........ 51 Lúin Cheltchair................................... 96 The Harvest Thief............................ 141
Story Seed: Helen of Ireland.............. 51 Story Seed: Echoes at Erenagh........... 96 The Sluagh........................................ 142
Story Seed: Divine Vis........................ 53 Saint Machaoi..................................... 96 Temoneth, Messenger of Delgnat’s
Story Seed: The Púca Speaks?............ 54 Story Seed: The Demon Kings Betrayal......................................... 143
Archbishop Henry de Londres........... 54 of Sliabh Crúibe............................. 97 Infernal Tradition: Cailleach
Story Seed: Dousing the Fire.............. 55 Balor na Suile Neimhe........................ 99 Phiseogach................................... 144

5
Chapter One

Introduction
Céad míle fáilte! A hundred thousand safeguard traditions, investigate the variety undecided will be drawn into the fray —
welcomes to you! The Contested Isle de- of faerie beings, explore the unknown, and Mythic Ireland is too small for the luxury
scribes Mythic Ireland and the Hibernian enjoy their privileges. Largely formed in of bystanders. A rare few seek peace in
Tribunal for your Ars Magica 5th Edi- the ninth century, the Hibernia Peripheral a world of rattling swords, thundering
tion saga. Sitting on the western edge of Code has remained almost unchanged, hooves, and spell-cast fire.
Mythic Europe, Mythic Ireland is unique. much to the dislike of more recently
Removed from continental involvement, arrived continental magi.
the island maintains unique social and
political systems developed centuries
Hibernia in 1220
ago. The patchwork of tribal kingdoms is
ruled by hereditary Irish kings, although
A Tribunal of Conflict There are five provinces in Mythic
many have been recently replaced by Ireland: Connacht to the west, Leinster
invading English lords. Still, the English Mythic Ireland sits at a tipping point. to the east, Munster to the south, Ulster
conquest has not gone smoothly. The Several factions, mundane and magical, to the north, and Meath in the middle.
English king is too weak to manage his are pushing for control and power. Against The English invaded in 1169–70.
vassals, who fight among themselves. each challenger stands a defender, often a Most of the English colonists live in the
Skirmishes are endemic as the Irish raid group that is just as powerful and rapacious. island’s southeast regions. Other terri-
cattle and the English grab land, and the Fractious to the core, the Tribunal’s tories are ruled by Irish kings. No one
sod trembles beneath pounding hooves mundane groups rarely cooperate. An is strong enough to keep the peace and
and armored feet. Survival is tenuous and Irish prince is just as likely to raid his Irish territorial rulers raid at will, making and
longevity uncertain. neighbor as his English one. Magi quarrel breaking alliances as it serves them.
Steeped in magic and the supernatu- with hedge wizards, and also with each The king of England and lord of
ral, Mythic Ireland is a place of wonder, other. Founded by Tytalus and Merinita Ireland is 14-year-old King Henry III. His
home to magical lakes, enchanted forests, magi, the Tribunal has several traditions regent, William Marshal, died in 1219
faerie companies, evil hags, talking beasts, that demand rivalry and challenge, each and William’s son, also named William
fierce giants, vengeful saints, and horrific intended to make the Order stronger. Marshal, has assumed the regency.
demons. The island’s indigenous sorcerers Rules regarding faerie interactions are William Marshal is 30 and lives near
predate Hermetic magi by centuries. The loosened, and several magi purposefully Kilkenny, Fens, and Trim. He is engaged
old ways continue, both frustrating and combat faeries. Marriages, kinfolk, and to Henry III’s five-year-old sister, Eleanor
enriching contemporary notions of Her- alliances weave through magical and of Leicester.
metic interactions with mundane society. mundane society, leaving princes, abbots, There are nine large covenants and
Descendants of the ancient druids, hedge hedge wizards, and magi in a complicated two Mercer Houses. The praeco is Mil-
wizards are so numerous, and so obstinate web of interpersonal relationships. via of House Bonisagus, a 164-year-old
in their traditions, that Hermetic magi The Tribunal’s magi stubbornly refuse maga living at Circulus Ruber.
maintain a tenuous peace accord with to change their customs. In The Contested Ashenrise covenant is new, founded
them, allowing them certain lands and Isle, player characters can choose sides, by continental magi. It is at odds with
privileges. Mimicking their magical supe- becoming aggressor or defender in the other covenants, especially Lámbaird and
riors, many hedge wizards have banded impending magical, political, and cul- Cliffheart.
together, forming a coalition that imitates tural changes. They could be initiators There are many traditions of hedge
the Order of Hermes. who select an aspect of the Tribunal to wizardry; most of practitioners live in
Hermetic magi have established a long change; moderators who hope to mitigate Connacht, where the Order of Hermes
history of living and studying, fighting excessive damage during the transition; promises not to interfere. Many belong to
and dying in Mythic Ireland. Covenants or defenders resisting the change. The a larger association called the Coill Trí.

6
The Contested Isle

7
Chapter Two

The History of Mythic Ireland


At the beginning of Creation, Mythic other complete manuscript, Lebor Laignech haven from the Great Flood. It did not and
Ireland was only half formed, a wooded or The Book of Leinster, can be found in the her people died when the tide rose above
island without lakes, rivers, meadows, Munster monastery of Tir-Dá-Glas on the Ireland’s mountains. The only survivor
animals, or people. Five waves of invaders, Shannon River. was her druid, Fionntan, who survived by
commonly called “the Five Peoples,” land- changing into a salmon. He could also as-
ed, lived, and died before a sixth group, sume the shapes of a stag, eagle, or boar,
called the Gaels or Milesians, managed and is rumored to still be alive.
to achieve a permanent settlement. The
Five Peoples found Mythic Ireland in an
inchoate condition, unformed and chang-
The Five The second group of invaders left
more of a mark on the countryside before
dying out. The Greek prince Partholón
ing into its current geography. By the time
the Gaels arrived, the island had reached
Peoples (POR-hul-own) and his sons brought art,
crafts, and cattle to Ireland. They cleared
its final geographical state. The story of four large pastures from the pristine wood
Mythic Ireland’s history has been recorded Cessair, granddaughter of Noah, led and witnessed the birth of four lakes. They
in a single, seamless tale, which exists in the first group that landed in Ireland. also encountered the Fomórach, mon-
several books, the most famous being Le- Instructed by her grandfather to find a strous Magic giants hailing from unknown,
bor Gabála Érenn, translated as The Book of the land uncontaminated by human vice, she northern islands. Settling in the north, the
Taking of Ireland or The Book of Invasions. An- hoped that Ireland would provide a safe Fomórach continually raided the Partholó-
nians. Eventually the Partholónians killed
the Fomórach in a great battle, but to their
Story Seed: Finding Fionntan own undoing. They left the corpses on the
field, and a foul plague emanated from the
According to legend, Mythic Ire- fuilngid.” Is Fionntan a divine crea- bodies and killed all the Partholónians.
land’s first druid still lives. Well over ture, a human transformed into a Arriving from Scythia, Nemed and
4,000 years old, some seek the secret magic creature, or a man who became his tribe were the third group of invaders.
of his longevity. Many suspect he is a faerie? The answer to that question Nemed was not seeking Ireland, having
a supernatural creature, but his realm would help any magus seeking the fled his homeland to escape punishment
affiliation is uncertain. Originally a same immortality. Fionntan lives in for killing his parents. Setting out with
pagan druid, hewas later converted a cave, Fionntan’s Grave, hidden be- a great fleet, his tribe saw an incredibly
to Christianity by a man named “Tre- neath the River Shannon. tall, golden tower rising from the western
ocean. Built on an island, this fantastic tow-
er was only visible when the tide ebbed. At
full tide it was completely submerged. Af-
Story Seed: The Secret of Ráth Cinn-Eich ter landing on the shore, the incoming tide
surprised Nemed and he lost most of his
Nemed built two royal forts, one these ruins. Named the Widow’s fleet. It was a year before the tribe saw land
in Munster and one in Ulster. Ráth Throat, the covenant was destroyed again, accidentally finding Ireland.
Cinn-Eich sat on the slopes of Slieve in the Schism War. No one has ever Landing with soldiers, families, and
Croob in Ulster, its foundation and explored the ruins, especially the druids, the Nemedians promptly settled,
underground passageways built by deep passages built by the Fomóir. bringing lore and craft to the untamed
four Fomórach brothers, slaves of Perhaps there is treasure, Fomóir wilderness. They cleared several plains
Nemed. Thousands of years later, magic items, and secret Diedne lore and watched several lakes erupt from
House Diedne built a covenant over hidden within. the ground. Their prosperity was soon
noticed and coveted by the Fomórach.

8
The Contested Isle
Rushing from the northern oceans, the the Tuatha Dé Danann can be found in group was slain by the Tuatha Dé.
Fomórach captured Nemed’s people and Chapter 11. A larger force was sent, captained by
taxed them with a heavy tribute. By this The Fir Bolg and the Fomórach ig- Míl’s eight sons, hence the name “Mile-
time, Nemed had died, leaving his sons nored the Tuatha Dé’s requests for peace- sians” (sons of Míl). Led by the poet and
and grandsons to suffer the weight of ful coexistence, both preferring war. The sorcerer Amhairghin (AH-wor-khin), the
Fomórach oppression. Plotting rebellion, Tuatha Dé met and defeated the Fir Bolg Milesians defeated the Tuatha Dé, best-
the Nemedians sent to Greece for aid. at the Battle of Moytirra, on the Plain of ing their violent resistance and magical
The Greek king responded with a host of Cong in Connacht. The surviving Fir Bolg trickery. The faerie Tuatha Dé disap-
soldiers, druids, druidesses, wolves, and promised to abandon the other provinces peared underground, promising to leave
venomous animals. Nemed’s sons led an and remain in Connacht. Though victori- the island to the new rulers. The mortals
assault on the Fomórach main fortress on ous, the Tuatha Dé leader lost an arm in of the Tuatha Dé tribe were incorporated
Tory Island and successful destroyed it. the fighting, making him unfit to rule. His into the Milesian tribe. During their con-
The cheering and sharing of spoils chieftains selected a new leader, a son of quest the sons met three faerie goddesses
was short-lived. Fomórach reinforce- a Fomóir father and a Tuatha Dé mother, who claimed to be Ireland: Banba, Fódla,
ments attacked the Nemedians. Using thinking that this would keep the rapa- and Éire. Each promised victory if a son
water magic, the Fomórach druids raised cious Fomórach at bay. However, the would marry her, and three sons obliged.
a huge wall of water to drown the Neme- Fomórach soon conquered and enslaved This tradition, a provincial ruler marrying
dians, but also drowned many Fomórach. the Tuatha Dé. At the Second Battle of a land-goddess, is still practiced.
Both sides incurred heavy loses, but it Moytirra, also in Connacht but on a dif- Míl’s uncle and three of his sons
was the Fomórach who won the day. ferent plain, the Tuatha Dé defeated the founded the Four Root Races of Ireland,
The Nemedians were devastated. Three Fomórach and drove them from Mythic the four largest tribal lineages. Settled in
surviving grandsons of Nemed split the Ireland. Placed under a Tuatha Dé curse, Connacht, Éremón was the ancestor of
survivors into three groups and depart- the Fomórach could not set foot on Irish the Connachta. Éber took Munster and
ed. Ireland was uninhabited by humans soil without suffering dire consequences. gave rise to the Eóghanachta, Éibhear
for 200 years. The curse is literal; air- and water-borne settled in Ulster and was the first of the
The fourth invaders were the Fir Bolg. Fomórach are not affected by the curse. Érainn, and finally Lughaidh mac Íth was
Legends claim they are the descendents of The Tuatha Dé continued the Fir Bolg’s the ancestor of the Laigin, the people of
one of Nemed’s grandsons, who served as political divisions and social practices. The Leinster. Eventually the different groups
slaves in Greece before escaping and re- pagan gods lived with the mortal popula- fought, both each other and within the
turning to Ireland. While full of legendary tion, which grew until humans eventually groups, usually over land grabs, leader-
battles, including an epic confrontation in- replaced faeries as kings. Tuatha Dé rule ship succession, and accumulating re-
volving dead warriors animated by demon- was not peaceful, and squabbles over land, sources (cattle).
ic spirits, these tales fail to explain how the cattle, and rights of succession frequently The two most powerful brothers,
Fir Bolg leaders became Magic creatures. led to bitter warfare. The contemplative, Éremón and Éber, split the island in two,
Fir Bolg means “the men who swell with peaceful culture the pagan gods initially using the Eiscir Riada (ESH-ker REE-ada),
battle fury,” although some monks incor- brought was quickly forgotten and lost. a long line of sand and gravel ridges that
rectly think it means “Men of the Bag” be- run from Galway Bay to Dublin, as the
cause their masters made them move earth boundary between the two kingdoms.
using leather bags. The Fir Bolg divided The northern half was Éremón’s and the
Mythic Ireland into provinces, established
kingship and justice, and brought peace.
More information about the Fir Bolg can
The Sons of Míl southern half Éber’s. Quarreling over land,
Éremón killed his brother and claimed sov-
ereignty over Ireland. Éremón delegated
be found in Chapter 10. The current people of Mythic Ireland rule of the five provinces to sub-chiefs, kin-
The Tuatha Dé Danann were the fifth are the Gaels, descendents of Gaedheal vassals who would ultimately chew away at
invaders, the last wave of primeval peoples Glas, famous builder and linguist who his authority and create dynasties of their
before the arrival of the Gaels. After the allegedly constructed the Irish language own. One provincial king would rise to
war with the Fomórach, an escaped group from the best parts of the 72 languages prominence and claim the high-kingship
of Nemed’s descendents starting worship- spoken during the building of the Tow- only to be replaced by another regional
ing continental Celtic faeries, who took er of Babel. Spreading from Egypt, the chieftain, a pattern that was repeated for
the group to a mystical homeland in the Gaels eventually settled along the north- the next 2000 years.
north. In four fabled cities, the Tuatha Dé ern coast of Spain. According to legend, Hundreds of years of warfare followed,
educated their followers in culture, art, the Gaels built a tower tall enough for giving rise to legendary heroes who then
and magic, and interbred. The group that the knight Míl (MEEL) to view Ireland. formed their own family dynasties. The
returned to Ireland contained the pagan When it was foretold that his sons would most famous is Cormac mac Airt, who
faerie gods, their children, their followers, rule the island, Míl sent his uncle and a ruled during the early third century. Pro-
and their druids. More information about small landing force to investigate. The tected since birth by five magic wards,

9
The Contested Isle
as their ancestor. Conn discovered many
The Four Treasures of the Tuatha Dé’s hidden treasures, in-
cluding the five roads of Ireland and the
The Tuatha Dé brought four trea- leaving that task to their wizards. They ancient yew tree Mughain, the center of
sures with them, signs of their sover- did instruct some of their Gifted fol- the faerie’s Otherworld. Growing up in
eignty and indicators of their power. lowers in magic, and without a doubt Leinster, Conn overthrew the ruling high-
The Stone of Fál (Lia Fál) roars beneath the Tuatha Dé’s wizards knew some king to win the tree. After taking Leinster,
the foot of a rightful king. The Spear of faerie magic, but the four treasures are he raided the Eoghanachta in Munster.
Lug guarantees victory to he who holds magically enchanted items. They are King Eoghan Mór was too powerful to
it. The Sword of Nuadha always strikes not faerie glamor or faerie-made. Per- defeat and Ireland was politically split in
its target. The Dagda’s Cauldron sup- haps not being part of the faerie hoard half again, using the Milesian’s boundary,
plies unlimited stew and feeds an entire explains why they are so often lost. the Esker Riada. Leth Cuinn (Conn’s half)
company of men. So equipped, victory Circulus Ruber claims to have fell to the north and Leth Moga (Mór’s
was assured, and while the Tuatha Dé found the Dagda’s Cauldron, but they half) lay to the south. Conn didn’t honor
easily defeated the Fir Bolg they found are incorrect and actually have a differ- the treaty, and a year later the Connachta
the Fomórach much more difficult. ent magical cauldron. Lug’s Spear was defeated the Eoghanachta at the Battle of
Were the powers of these four items in the hands of the Fir Bolg, although Magh Léana.
exaggerated? its current location is unknown. In High-kings were not the only heroes
The Tuatha Dé commissioned the 1220, all four treasures remain hidden to achieve fame. The provincial king Ailill
four treasures but did not make them, somewhere in Mythic Ireland. and his wife Medb were fierce Connacht
leaders who often at war with the king of
Ulster, Conchobhair mac Neasa. A clan’s
Cormac could not be hurt by wounds, and the forests ripe with fruit. champions became just as important as its
drowning, fire, druid magic, or wolves. He Conn of the Hundred Battles was Cor- kings. The Ulster champion Cú Chulainn
became the high-king at the age of 30, and mac’s grandson. A Connachta leader, his is famous throughout Ireland, as is the
during his reign Ireland’s rivers were full of deeds were so impressive — and his sons Leinster hero Fionn mac Cumhaill. The list
fish, the fields full of bees making honey, so many — that many dynasties claim him of famous regional kings and their heroes
is long and extensive, and memorized
by poets who recite comprehensive
genealogies for their listeners.
The island’s supernatural contingents,
the Fir Bolg in Connacht, the Tuatha Dé
underground, and the Fomórach offshore,
left the Milesians alone. People encoun-
tered individual Fir Bolg and Tuatha Dé,
but larger incursions ended. The groups
kept the old promises and limited their
interactions with man. The first Milesians
kept careful watch for the Fomórach, but as
the generations went by and no warships
were seen, the lookout was abandoned.

The Coming of
Christianity
St. Patrick converted the pagan Irish
to Christianity, but he was not the first
Christian in Ireland. Palladius preceded
Patrick, arriving with assistants Auxilius
and Secondinus. Armed with copies of
the doctrines of Ambrose and Augustine,
Palladius felt well prepared to deal with
the pagan Irish. Landing in Clonard and
heading north, he was not welcomed by

10
The Contested Isle
the “fierce and cruel men” of the area, as Deciding to remain in Ireland, the five by Hermetic allies, and some were strong
described in a later annal, and his fate is relocated to Munster’s western shore, enough to fend for themselves. A score of
largely unknown. His unsuccessful mis- again saying that they would defend their the more powerful wizards assisted Pralix
sion ended in Ulster. location for a year to prove their worth. in the war against Damhan-Allaidh (see
Patrick landed later, some time in the Named after the protecting wards drawn ArM5, page 10), and the survivors were
fifth century, although sources disagree by the local assistant, Circulus Ruber was immediately accepted into her new Or-
on the actual date. Coming first as a slave, founded two years later, at the Tribunal der, which eventually became House Ex
captured by Irish pirates raiding England, of 780. Miscellanea.
he escaped with the help of his guardian 13 years later, Diedne arrived. Hop-
angel, Victor. Hearing the divine message ing to recruit Ireland’s druids, she was
that he must convert the islanders, Patrick
returned as an adult to preach. Patrick
rejected, and responded with a 17-year-
long pogrom to kill every druid she could
The Ostmen
made a circuit of the island, heading from find. The Ulster-born Cuin-dallán, Lati- and Rune Wizards
Leinster to Connacht, Ulster, Meath, and nized as “Quendalon,” returned from the
finally Munster. St. Patrick performed Rhine to save what he could of the older Targeting monasteries for their
miracles, cast the snakes out of Ireland, magic traditions. Aided by other members wealth, Norwegian and Danish Vikings
bested and exiled the druids after win- of House Merinita, he accepted some into started raiding Ireland in the late eighth
ning a magic contest, and used a three- his House and hid others in Connacht. century. Dubbed “Ostmen” (Eastmen)
leaf clover to explain the Holy Trinity. Meanwhile, the Diedne magi formed cov- because they came from the East, they
Called “The Apostle of Ireland,” St. Pat- enants and sent down firm roots. struck without warning. At first they
rick achieved overwhelming success and By the early ninth century, many tradi- only came during the spring and sum-
forever cemented the Christian faith in tions of native wizards still existed. Some mer, but by the early ninth century they
people’s hearts. His mortal remains are stayed hidden, some were protected by decided to stay. They occupied and con-
interred in Down Cathedral. powerful regional kings or safeguarded verted coastal Irish trading posts into

Story Seed: The High-King’s Treasure


The Order Many high-kings were also adven- who then buried them again to hide

of Hermes in turers, who sought out and found fa-


erie treasures. Some of these finds were
them. Clans move infrequently enough
that many still inhabit their ancestral

Ireland
magic items rather than faerie glam- homes. If a magus wants a particular
ors, because the Tuatha Dé regularly magic item he’s heard about, all he has
employed Gifted enchanters to make to do is find a famous high-king who
Two Tytalus and two Merinita magi their treasures. Often these treasures once owned it, head to that clan’s tradi-
visited Mythic Ireland in 778, looking were buried with the king. Other times tional homestead, and start digging up
for the Tuatha Dé’s four legendary trea- they were retrieved by the Tuatha Dé, grave mounds.
sures. Assisted by a local ward-maker,
the four discovered the cauldron of the
Dagda buried in one of the mounds at
the Brú na Bóinne. Their grave robbing Story Seed: Recovering
was noticed by the high-king, who sent the First Christian Mission
his druid and a retaliatory warband to
confront the thieves. The magi found a A book in a remote monastery in ground. His followers buried the
defensible barrow and the ward-maker Ulster mentions Palladius’ mission to books, which included relics of Saints
protected it with spells. They repelled the Ireland. Traveling from Leinster to Peter and Paul, and later a small stone
first attack, but the druid screamed that Meath and eventually Ulster, the text church was built over the spot. How-
the king’s men would attack again in the says that Palladius was hounded by ever, Crom Cruach’s followers pulled
morning. The leading Tytalus answered: worshipers of Crom Cruach, a pagan the church down. Another was erect-
“We will defend this mound for a year if god of death and destruction. At the ed, but it is unknown if this is on the
need be!” The five defended against the church of the Kindred of Cormac in same spot as the original. Some say
morning’s attack, and three days and two Ulster, Crom Cruach rose from the that the chthonic Crom Cruach still
more failed attempts later the king’s men earth and destroyed Palladius, leav- haunts the area and that his evil cult
retreated. Adhering to the original boast, ing the cleric’s texts lying on the is still active.
the magi stayed on the mound for a year.

11
The Contested Isle
ise to wage Wizard’s War against a friend’s
Story Seed: The Lair of Lentinus aggressor, adventurous magi became na-
tive protectors, always in a one-to-one
Lentinus of House Flambeau made War. Never a member of a covenant, relationship. These agreements stopped
many treaties with hedge wizards. He magi wondered where he had hidden some of House Diedne’s raids, but were
would promise protection to anyone his vis. Rumors circulated that he had ineffectual against Hermetic raiders from
who paid him vis. His prices were an underground lair full of vis, arcane England and Scotland.
exorbitant, but those who refused books, and other loot. This secret hid- In 865, Hibernian magi raised this
soon suffered some magical attack ing place has never been found, and point at the Grand Tribunal, but were
that convinced them to accept Lenti- magi occasionally sneak into Con- told their treaty was illegal. Furthermore,
nus’ terms. Lentinus died in a Wizard nacht to look for it. Ireland was included with England and
Scotland in the new Britannian Tribunal,
and Hibernian magi were told they had
to follow the Britannian Peripheral Code.
Story Seed: The Missing Mercere Envoy Already displeased, the Irish contingent
explained how important the Treaty of
With the Fomóir and Tuatha Dé Blakehalloc was never heard from Cnoc Maol Réidh was. When given the
allied with House Diedne, many magi again. As he was assumed to be one of
choice between joining or dying, most
wondered if the Fir Bolg would join the the many casualties of the Schism War,
Irish wizards would gladly fight and die,
fray. The industrious Mercere Blake- no one ever went looking for Blakehal-
a course of action that would destroy
halloc sailed to the Aran Islands and loc, and his mission to the Fir Bolg re-
the native magical traditions. The treaty
sought an audience with the Fir Bolg. mains a mystery.
would allow the traditions to continue,
perhaps to be explored and incorporat-
ed into Hermetic magic. Invading magi
permanent Ostmen settlements. Every
major Irish city — Dublin, Waterford,
Hermetic Magi threatened that accord, but the Grand
Tribunal refused to recognize it.
Wexford, Cork, and Limerick — was and Irish Wizards
created by the Ostmen.
The newcomers also brought
rune wizards. Having arrived only
While individually weaker than their
Hermetic rivals, the Irish wizards were
Tribunal Formation
20 years earlier the Order was weak members of existing túatha and could pe- and the Early Years
and unprepared for the aggressive tition their king and his warriors for aid.
Scandinavians. At the Grand Tribunal Border skirmishes and disputes over re- 33 years later, following the Tytalus
of 832, Hibernia magi called the sources were a constant problem. To end example of Tribunal secession, the Irish
Ostmen wizards “The Order of Odin.” hostilities, the Order agreed to acknowl- magi left the Britannian Tribunal. The
Uncertain about the rune wizards’ edge the Coill Trí, a confederation of new Hibernian Tribunal immediately
strength, the Order sought peace. hedge wizards who had earned the title of ratified the Treaty of Cnoc Maol Réidh.
Máel-tuili of House Merinita met the druid, and to conclude a peace agreement Every individual treaty that existed be-
Dublin rune wizards and promised with them. House Diedne refused, but on tween hedge wizard and magus was bind-
to pay a substantial tribute, but the the verge of what many assumed would ing, and those who previously ignored
Scandinavian wizards attacked. Most be open warfare, House Diedne retreated such treaties were brought to heel. With
of the group was slain, including Máel- from Hibernian politics. In 851, Primus external forces quelled, Hibernia concen-
tuili (see Ancient Magic, page 135). Obregon announced that Diedne magi trated on internal conflicts. The intrinsic
The Vikings were worse in other would no longer protect her “undeserving rebelliousness and aggressiveness of the
areas and the Order’s attentions shifted sodales.” Hibernian Diedne retreated to natives gave rise to several foundation
from Ireland. Many Hibernian magi their covenants. In their absence, the Hi- pieces of Hibernia’s Peripheral Code. Lo-
hoped that the Ostmen threat would bernian magi signed the Treaty of Cnoc cal rulings like treaties, trophies, and legal
unite the Order in Ireland, especially Maol Réidh (see Chapter 10). raiding were a safety valve for the island’s
patching over the quarreling between House Diedne still held a dominant endemic violence. If contained conflicts
Houses Ex Miscellanea and Diedne, but position in Ireland. They did not recog- were allowed, then larger, more egregious
they were disappointed. Meanwhile, nize the Treaty of Cnoc Maol Réidh and outbursts would be few.
tensions between native wizards and entered Connacht regularly. As a result, The 10th century was violent. Irish
Hermetic magi increased. Skirmishes hedge wizards made individual treaties kings fought one other and the Ostmen.
with rune wizards, raids against native with magi for personal protection. Adapt- Prohibited from involvement in the
druids, and reprisal certamens were the ing the concept of amici, with the moral regional kings’ bids for power, Hiber-
order of the day. duty to support each other and the prom- nian magi followed individual pursuits.

12
The Contested Isle
Diedne magi were plentiful but stayed sailed up the River Shannon, while five The Battle of Clontarf
behind closed doors, and the Coill Trí other ships attacked the coastal Circulus and the Last Diedne
stayed in Connacht. The threat of the Ruber. The third Diedne covenant, Lugh’s
Ostmen rune wizards never developed Retreat or Cúlráid Logha (KOOL-rahd Having subdued Ulster and Con-
into a war, although skirmishes were fre- LOKH-uh), was located in the Hollow of nacht, Brian Bóramha moved against
quent. The Irish clans retained the inte- Shannon, a remote spring in the Dartry the Ostmen and marched on Dublin. As
rior of the island, and the Ostmen kept Mountains and the source of the River the army moved east, Bóramha’s druid,
their coastal cities. As the Ostmen con- Shannon. The split force of Hermetic a dwarf named Muírcheartach mac Lía,
verted to Christianity, the two groups magi regrouped to relieve the besieged told the Flambeau magi at Lámbaird that
realized the benefits of mutual coopera- Circulus Ruber. Defeating the Fomóir Bóramha had druids with him who called
tion. The Irish appreciated the Ostmen’s fleet on the ocean left the other Fomóir themselves “sons of Diedne.” Surmising
mercantile efforts and the ready pools of ships free to reach Lugh’s Retreat. that the Diedne magi must have survived
Scandinavian mercenaries, while the Os- With Circulus Ruber secure, the magi the fall of Lugh’s Retreat, the Lámbaird
tmen enjoyed the steady supply of beef attacked and destroyed the Diedne cov- magi traveled to the battle. Irish and Ost-
and leather for their exports. enant in Ulster. Two months later, an at- men forces clashed at Clontarf on Good
tempt was made on Lugh’s Retreat, but Friday 1014. As the Irish and Ostmen
failed. Almost a year after that, the Mun- warriors split skulls and hewed limbs from
The Schism War ster Diedne and Donn’s forces destroyed
Warbler’s Way, Cosán Ceolaire (KOS-awn
bodies, the Flambeau stalked the battle-
field looking for the Diedne. The combat
KOE-lor-yuh), a Hermetic covenant in between the Flambeau and the Diedne
While skirmishes in Normandy and the woods around Lough Leane. Hiber- was brief, flamboyant, and lethal, and
Provence hinted at greater, widespread nian magi united to defeat the Munster spelled the true end of House Diedne in
violence, Hibernia magi were more con- Diedne, razing Salmon’s Eye and forc- Hibernia. The Irish defeated the Ostmen,
cerned with a Munster king’s bid for the ing Donn back to his island home. With who never threatened the Irish again, but
seat of the high-king. Defeating the rul- their forces sorely depleted, the magi Bóramha died in the battle. The army re-
ing clans of Munster and Leinster, Brian mustered to attack Lugh’s Retreat again. turned to Munster, too weak to impose its
Bóramha (BREE-un BOE-roo, anglicised As the day of the attack drew near, two rule over the rest of the island.
as Brian Boru) marched into Ulster and years since the first assault, Connacht
forced the Ua Néill high-king to abdicate. druids and hedge wizards joined with the
Leading thousands of troops, accompanied
by Munster druids and hedge wizards,
magi, informed of the upcoming assault
by busy Mercere messengers. The com-
Two Turbulent
many thought Brian had the strength to bined forced destroyed Lugh’s Retreat, Centuries
politically unite Ireland into a single king- killing both Fomóir and Diedne defend-
dom. The magi were so distracted that the ers. The battle of the Dartry Mountains Bóramha’s war upset the balance of
Schism War surprised everyone. is called “The Third Battle of Moytirra” power in Ireland. By breaking the Ui
The Tribunal had six acknowledged by poets, who find its proximity close Neill hegemony of high-kingship, he
Diedne covenants. Some magi were reluc- enough to the other two locations and showed that whoever was most powerful
tant to attack — the Diedne had not been its result — the repulsion of Diedne — could become the high-king. Bóramha es-
a problem for a long time — but others as important as the two earlier battles of tablished the idea that the high-kingship
launched into action. To their surprise, Moytirra. The magi thought Hibernia was a position to fight for. Many tried,
three of the six covenants were empty, the was free of Diedne, but they were later and the 11th and 12th centuries saw high-
members having either fled to the Con- proved wrong. kings from all five provinces. Not every
tinent or retreated to the three strongest
covenants. Over-eager and headstrong,
the Hibernia magi split their forces and at-
tacked each separately.
Story Seed: Three Diedne Bodies
Diedne magi had made alliances with No one is certain what happened their rival. None were given Christian
supernatural partners in anticipation of to the corpses of the three Diedne magi burials. Occasionally a magus wants to
the Hibernia magi’s assaults. Salmon’s who fell at Clontarf. Cliffheart covenant interview a Diedne magus’ ghost, and
Eye, or Súil Bradáin (SOOL BRAD-awn), claims to have one as their cathach, Continental magi know that Hibernia
a Diedne covenant in Munster, joined even though they were not involved in does not have provisions that forbid
forces with Donn, the Tuatha Dé god of the battle. Others say that Qui Sonant exploring its Diednes’ past. Will the
death. The Widow’s Throat, or Scornach Pro Quieto buried the Diedne with their player characters help such a Seeker, or
Baintrí (SKOR-nukh BAN-nyuh-tree), a enemies, placing each in a grave with a do they think sleeping dogs should stay
large Diedne covenant in Ulster, enlist- Hermetic magus who would have been sleeping?
ed a fleet of Fomóir warships. Five ships

13
The Contested Isle
high-king ruled unopposed. Some were The abduction proved the catalyst for an from the Irish kings, who gave him trib-
rí co frasabra, or “high-king with opposi- epic tragedy, and to this day Derbforgaill ute. In 1185, seeing that his barons were
tion,” meaning that some clans refused to is likened to Helen of Troy, as her beauty still carving out great holdings in Ireland,
acknowledge the high-king’s sovereignty. caused a great war. Henry appointed his son John as Lord of
While a king might be strong enough to The lady herself was quite happy Ireland, and Prince John set off to receive
grab the high-kingship, none were able to with the arrangement and settled down homage from his vassals. Accompanying
maintain the title and pass it to an heir. to live with Diarmait, but her husband John, and returning later to witness the
Violent power bids became routine, as Tighearnán invaded Leinster in 1166. The continuing conquest of Ireland, was a
did cattle raids, crop burning, destruc- men of Ossory rose in rebellion against Welsh cleric called Gerald of Wales. Ger-
tion of property, and mutilation of rivals. Diarmait; he lost his throne and was ald wrote two books on his experiences in
This pattern went on with no clear end, forced into exile, fleeing to England. Ireland; the Topography of Ireland, and the
and many think the English are merely On arrival there, Diarmait sought Conquest of Ireland. Both books proved im-
continuing this practice of personal gain aid from King Henry II in recovering his mensely popular in England and Wales,
through military prowess. kingdom. The new High-King of Ire- with their description of marvels and their
The Church in Ireland underwent its land, Ruaidrí Ua Conchobair, had taken characterization of the Irish as both sav-
own conflicts. The laity had become lax. possession of Leinster. Diarmait failed to age and exotic. Despite their geographical
Tithes weren’t paid, violence against the persuade King Henry to invade, so he proximity, even educated folk knew little
clergy was common, and many sacraments gathered some English mercenaries and of Ireland, and Gerald traveled England
were ignored. Priests married and passed attempted a reconquest by himself. giving immensely popular public readings
benefices to their sons. The archbishop of of his book, often to great crowds, and
Armagh, Máel Máedóc, canonized as St. constantly revising the text.
Malachy, went to great lengths to reform
the Irish Church. Due to his efforts, rati-
Strongbow Invades While Gerald proved popular with
his book, Prince John’s visit to Ireland
fied at the Synod of Kells in 1152, many was less of a success. Aged only 17, he
of the more egregious practices ceased. When Diarmait’s initial attempt to re- displayed some of the lack of tact that
Mythic Ireland was split into 36 sees with claim Leinster faltered, he turned to the later led to the Barons’ Revolt in Eng-
four archbishoprics at Armagh, Cashel, Welsh Marcher Lord Strongbow, Earl of land. When the Irish kings came to do
Dublin, and Tuam. Despite this great re- Pembroke. Strongbow agreed to assist, him homage, he openly mocked them
former’s efforts, the Irish Church is still no- and invaded Leinster, quickly placing and tugged at their long beards, winning
ticeably different than the Roman Church Diarmait back on the throne. Diarmait’s few friends among them.
(see Chapter 12). anger at those who had driven him to
Violent and tumultuous, the 12th cen- exile was infamous, and after one battle
tury was also a time of great art and craft.
Book production increased, driven by the
against the men of Ossory he had his
English allies pile up two hundred sev-
The English Magi
desire for the old tales to be recorded and ered heads of his slain foes. He searched
remembered. Several monasteries became through them for the head of one man For many magi of the Stonehenge
expert vellum manufacturers, while oth- he particularly hated, and proceeded to Tribunal, Gerald’s book came as a wake-
ers became famous schools for book illu- chew the head’s lips and ears off. up call. While some had visited or had
mination. Hermetic culture added to the Strongbow married Aoife, Diar- dealings with the Irish magi, the Order
demand, and it is a rare Irish grimoire that mait’s daughter, and on the death of in Ireland had become somewhat insu-
isn’t decorated with Celtic swirls and knots. Diarmait took possession of the throne lar and little known, as close as it was.
Expert gold and silver work is displayed in of Leinster. This was against (according Many of the Stonehenge magi heard of
personal jewelry and religious artifacts. But to many Irish) the native Brehon Laws, the marvels of Hibernia and wondered at
the island’s fine arts and scholarship are but the mercenaries’ power was such that stories from Redcaps of vis so plentiful
hidden beneath the half-deserved reputa- nothing could be done. it was left unharvested, and of a quarter
tion of a lawless, barbaric, violent place. forbidden to Hermetic magi where it
was said the druids still ruled. Hibernia
Henry & John in Ireland was suddenly the talk of the Tribunal as
The Irish Helen a place of mystery, magical wealth, and
potential threat. While some knew of the
The military successes of Strongbow war between Diedne and the druids of
The coming of the English was to worried King Henry II of England, who Ireland, the mystery of Connacht caused
change the Tribunal forever. In 1152, set out for Ireland, determined to bring them concern. What if the Coill Tri were
Diarmait Mac Murchada, King of Lein- his vassal to heel. Strongbow capitulated actually the heirs of Llewellyn, last Pri-
ster, abducted Derbforgaill, wife of Tig- immediately to his king, and once in Ire- mus of the Accursed House? What if the
hearnán Ua Ruairc, the King of Briefne. land, Henry also demanded vassalage Order of Odin had gained a foothold

14
The Contested Isle
through the Ostmen’s conquests? the Coill Tri might really represent, and killed a number of English settlers out-
Henry justified the conquest of that dark magic might underlie Ruaidrí’s side the walls of Dublin.
Ireland by reference to a Papal Bull, reign. Why was Connacht preserved
Laudabiliter, issued in 1155, that could be from the conquest?
read as giving Henry the right to conquer
Ireland and enforce reform of the
With the English presence in Ireland,
an increasing number of English magi
The Siege of Praesis
Church there. There was in fact a strong traveled through the Hibernian Tribu-
reforming party in the Irish Church that nal, and many felt their suspicions were In 1213, Holzner of Tytalus from the
had, over the last century, reformed justified, especially after a party were at- Rhine Tribunal joined the Covenant of
the church on the continental model. tacked in 1190 by what appeared to be Praesis. He then attempted to steal the
This largely ended its ancient monastic young Irish magi of the Order. Knowing cathach of Praesis and flee, and was slain
character and replaced it with a church little or nothing of the Irish custom of by his sodales. His outraged parens, Bal-
of dioceses and tithes on a similar line to the macgnímartha (see Chapter 4), this lack, left the Rhine Tribunal and jour-
the continental and English Church. In a attack on Damisona of Jerbiton and her neyed to Hibernia where he laid siege
similar manner, the Order of Hermes in party, with the loss of three grogs, led to the covenant. Many Hibernian magi
Stonehenge, hearing increasingly from to an increasing outcry through Stone- saw this as a clear cut case of foreign
magi who had visited Hibernia of the henge for something to be done about aggression, but by the conventions of
strange customs and unusual Peripheral Hibernia. the Tribunal, few intervened. The Siege
Code of that Tribunal, began to talk The Grand Tribunal at Durenmar in of Praesis lasted a year, preventing the
about the need for reform in Hibernia. A 1195 saw a long debate between magi members of that covenant from attend-
few Stonehenge magi attended the next denouncing Hibernia as in need of re- ing the Hibernian Tribunal of 1214, and
Hibernian Tribunal. They were shocked form, preferably the introduction of relations between Hibernian magi and
at what they saw. a Peripheral Code based upon that of those from outside the Tribunal were
Stonehenge, and many magi who fa- increasingly strained. Now Praesis has
vored the right of autonomy of a Tribu- fallen, and peace may be restored, but it
English Expansion nal and the right of its magi to set their
own Peripheral Code. The parens of the
is an uneasy peace.
The English lords increasingly assert
apprentices who in their macgnímartha their authority and adopt Irish ways to
Meanwhile Hugh de Lacy had con- had attacked Damisona were convicted the chagrin of the English crown; the
quered the Kingdom of Meath, and the of only a Low Crime, to the outrage of Irish kings chafe at foreign rule outside
King of Briefne had died in what may many Stonehenge magi. of the sanctaury of Connacht. The
have been an assassination (or perhaps a The Grand Tribunal events led to Order in Hibernia faces a similar crisis.
tragic misunderstanding) during a peace more traffic between Hibernia and the Yet peaceful visits, trade in books, and
parlay. The English had moved west into continent, and an increasing number of mutual tolerance still exist, and the
Munster, and north into Ulster. Yet Con- appeals to Magvillus from magi who felt Hibernians regard themselves as faithful
nacht, home to the High King Ruaidhrí they had been unfairly treated by local members of the Order of Hermes. Not
Ua Conchobhair, remained free of the Quaesitors. The Covenant of Elk’s Run every foreign magus is regarded with
English. While Ruaidrí had submitted to was founded in the immediate aftermath suspicion, and Hibernia may yet know
Henry, the continued autonomy of Con- of the Tribunal. In 1209, the maga Swan peace if suspicion and misunderstanding
nacht concerned many in Stonehenge of Ghent was killed during the Black on both sides can be overcome.
who feared what the hedge magicians of Monday massacre when Ua Broin raiders

15
Chapter Three

Irish Culture
The basic political and social frame- than a liberty lord. charged with a crime.
work of the Irish is the clan, an extended Cattle equal economic prosperity, Most of Mythic Ireland’s interior is
group of people who claim descent from political power, and social honor. Cattle forested. Apple trees, hazels, and oaks
a heroic forefather. The English are im- raising and rustling are the cornerstone of grow in great abundance, providing fuel,
posing their style of French feudalism Irish society. Large herds need large pas- building material, and food. The forests
and society atop these political and social tures and must frequently relocate. While provide a thriving habitat for many ani-
institutions, and failing. Instead of replac- grass grows everywhere year round, re- mals: wild boar, foxes, badgers, wolves,
ing Irish culture they are adopting it, and locating the herd prevents over grazing. deer, hares, and squirrels. Cattle can also
are becoming “more Irish than the Irish Summer pastures are found at higher el- be found, but forests provide poor graz-
themselves.” evations, farther from home, and winter ing. Encountering wild cattle is rare, but
pastures are in the plains closer to home. not unheard of.
Because of the abundant wolf population, Outlaws and fiannai live in the woods.
farmers build roofed, fenced enclosures A fian is a band of aristocratic young men

The Land called byres to keep the cows safe at


night. Sometimes a small byre is attached
to the farmer’s house, but often it is a
who undergo a period of exile while
awaiting their land inheritance. The fian-
nai are viewed positively as future war-
Geographically Mythic Ireland is like standalone structure. riors who must prove themselves worthy
a bowl. A ring of low mountains lines Nobles and honorable farmers are ex- to the clan by surviving outside it for a
most of the coast, surrounding rolling pected to keep a number of cows suitable time. Outlaws are legal outcasts denied
plains and thick forests laced with riv- to their station. If the herd diminishes a aid and assistance. With the recent Eng-
ers and dotted with lakes. The climate man’s standing falls, making cattle raiding lish invasion, many outlaws’ only crime
is warmer and wetter than neighboring dangerous to both a man’s herd and his was owning land the English wanted, and
England. Snow rarely falls and when it honor. Cattle are branded for identifica- took. Such men are heroes in their neigh-
does it never lasts longer than three days. tion, but even so retrieving stolen cows bors’ eyes and will cause a great deal of
Rainfall is plentiful, more so in the west from a more powerful enemy is difficult. trouble in the years to come.
than the east, and some claim that it rains A man is responsible for his own herd and
three days for every five. Flooding is a the loss of it. Success in reclaiming sto-
major concern and heavy rains risk wash- len cattle depends on how powerful the
ing away spring plantings.
The Irish divide the land into
cantreds, administrative units controlled
men involved are, and what allies they
can make.
After cattle and dairy, agriculture pro-
The Irish
by the clan leader. The English have
grouped several cantreds into liberties,
vides a small fraction of a farmer’s pro-
duce. The predominate cereal is oats, fol-
People
inheritable pieces of feudal property, and lowed by wheat and rye. Because the clan
shires, cities and their nearby surround- moves frequently, fields are temporary Society is centered on the clan, a
ings which belong to the king. The lord and rarely fenced. A parcel of land usually lineage descent group forming a single
of a liberty has more independence than provides two harvests before being aban- corporate identity. The clan’s social unit
the lord of a shire, who is merely the doned or ruined. Errant cattle and rain is the túath, which means “people” but in-
king’s agent. A lord of a liberty keeps the are the biggest threats; heavy spring rains cludes the clan’s native territory, its free
collected land-rents and taxes; a lord of can wash out a field and a herd of cattle clients, unfree clients, and slaves. Named
a shire gives a large percentage of those can trample the crop. Cows graze freely after an eponymous hero ancestor, most
monies to the king. However, because and have the legal right to walk through a túatha originated in the fourth and fifth
more wealth passes through a city than a field if water is on the other side. A land- century. New túatha appear when a pow-
rural liberty, a shire lord is often wealthier owner blocking cows from water can be erful leader separates from his previous

16
The Contested Isle
túath to form a new clan. A weak túath
disappears when destroyed or absorbed Eraic is a Reputation
by a more powerful túath. In 1220 there
are approximately 125 túatha. The most Eraic measures the social standing Eraic also determines the number
powerful are the “five bloods”: the Ua Né- of mundanes and is treated as a Repu- of cows the character needs to own,
ill of Ulster, the Máel Sechnaill of Meath, tation within the character’s túath. An and the number of cows a killer must
the Ua Conchobair of Connacht, Mac example would be “Reputation: Eraic 1 pay the man’s kin as compensation.
Murchadha of Leinster, and the Ua Briain (Ua Riain túath).” The Irish Social Sta- Multiply a man’s eraic by 12 to deter-
of Munster. tus Virtue and Flaw Equivalents insert mine the necessary size of his herd,
Irish society is divided between the lists a character’s starting Eraic score. and by 6 by determine his compen-
daorcheile (DEER-khul-uh), those without Use these numbers for characters sation price. Double this number if
honor, and the grád flatha (guh-RORD seeking to increase their honor and at- the character is from one of the “five
FLAH-wuh), those with honor. The tain new social ranks. Characters can bloods” families. Lesser crimes — in-
daorcheile are peasants, whether slaves, also use the Gratitude rules found in sult, theft, adultery — cost the perpe-
unfree farmers, or poor free farmers who Lords of Men, page 7. A character needs trator a fraction of the victim’s com-
own just enough to survive. The grád 10 Gratitude Points to advance up a pensation price. The exact percentage
flatha includes wealthy free farmers, the rung on the Irish social ladder. is left to the troupe to decide.
nobility, priests and monks, and the pro-
fessional classes of judges, doctors, and
poets. Most of a person’s social standing túath is a rí tuaithe (REE TOO-ah-ha). If ets, and physicians. Most of these posts
is determined by heredity, although per- the king holds several other túatha as cli- are hereditary, with only a few families
sonal honor plays a significant role. Ev- ents, he is a fuirig, or “over-king”. A king filling the job for the túath. All posts re-
ery free man has an honor-price, called of over-kings is a rí ruirech, and a king of quire intensive training, essentially equiv-
eraic, which is the amount payable in one of the five provinces is a rí cóicid or alent to the lengthy academic career of
compensation if the man is physically or “provincial king”. continental university teachers. The kings
socially injured. Compensation is paid in The grád flatha also include the pro- of the more powerful túatha appoint an
cows. Eraic can grow and shrink depend- fessional learned classes: the judges, po- ollamh (OL-liv) of each learned position,
ing on the man’s fortunes. Besides physi-
cal harm, damage to a man’s reputation,
social connections, and property de-
mand compensation, with prices set by
the type of injury. Verbal slights merit a
significant fraction of a man’s eraic, while
murder merits the full amount.
Most people are daorcheile: slaves,
unfree farmers, and poor free farmers.
Slaves are taken in raids, although that
is infrequent in the 13th century. An
unfree farmer, a bothach (BOH-wukh),
receives a cow and a small patch of land
in exchange for labor and produce, with
interest terms that he can never repay.
A free farmer, a bóaire (BOE-OR-yuh),
is also a client, but receives a better in-
terest rate, one he can eventually repay.
The terms the lord offers, determining
if a client is free or unfree, are based on
heredity.
The grád flatha have many rankings:
lesser nobles (those with the minimum
number of client bóaire), cattle lords,
and greater nobles. The clan’s most im-
portant nobles are the derbfine (DERB-in-
yuh), those within four generations of
the current chief. Each clan is led by a
chief or king (rí). The king of a single

17
The Contested Isle

Irish Social Status Virtue and Flaw Equivalents


Irish society has enough similarities to tue: Wealthy, or the Minor Social Status: immediately above. If the cattle lord also
the French and English social systems for Knight and the Major Flaw: Poor. The has the Knight Virtue, increase his Eraic
characters to use standard Social Status character has an Eraic Reputation of 1. Reputation by 1.
Virtues. The Irish do not have a title for A lesser noble character must select An Irish king must select the Virtue:
“knight”, but certainly have the social sta- the Knight Virtue or the Gentleman Vir- Greater Noble, as described in Lords of
tion as the lowest rung of the grád flatha. tue. A Gentleman has an Eraic Reputation Men, page 30. Lords of Men also describes
Slave characters must select the Ma- of 2 and a Knight an Eraic Reputation of the English social system and the Irish
jor Social Status Flaw: Slave (Guardians of 3. Characters with the Poor Flaw decrease system is similar in ranking. An Irish rí
the Forest, page 102). A slave has no rights, the Eraic Reputation by 1 point while tuaithe is equal to an English baron and
owns no property, and is beholden to his those with the Wealthy Virtue increase a fuirig is essentially the same as an earl.
master’s will at all times. A slave has no the Eraic Reputation by 1. A Poor Gentle- Both a rí ruirech and a rí cóicid would
eraic and is typically a captured foreigner man is still part of the nobility, but Poor be a duke to the English, although to the
or the child of one. Knight is not (see bóaire above). Irish a rí cóicid is higher in stature. The
A bothach character must select the A cattle lord must select the Major ard rí would be a king, but there hasn’t
Free Social Status: Peasant. He has no eraic. Virtue: Landed Noble and has an Eraic been an Irish high-king since the English
A bóaire character must select the Free Reputation of 5. The Wealthy Virtue and landed. A Greater Noble has an Eraic
Social Status: Peasant and the Major Vir- Poor Flaw affect this score as described Reputation of 7.

legal. The Church disagrees, but most


The Brehon Laws Irish clergy participate in rather than
prevent this practice, ignoring the eccle-
Early Irish law is complied in tracts (honor) that the offender pays for such siastical reforms of the late 12th century.
called the brehon laws, after “brehon,” a deed. They also state the size of a Easy marriage leads to easy divorce and
the Anglicization of the Irish word man’s house and herd, both dependent easy remarriages. The nobility are the
brithem, meaning “judge.” The brehon upon his eraic. The great difficulty with worst offenders, and many are serial mo-
laws are civil, not criminal, laws, and Irish law is that it is unenforceable. The nogamists, marrying and divorcing wives
concern marriages, hostages, fostering, law does not give a king punitive rights as they please. Some men take multiple
political rank, and client-lord relation- over his clients. Once the judges have wives at the same time, but this custom
ships. Instead of stating the punish- cited the correct amount, it is up to is fading. This loose attitude toward
ment for a wrong, the brehon law re- the offended to gain the compensation marriage allows a clan to grow rapidly.
counts the fraction of the victim’s eraic from the offender. For example, one Ua Donnell chief has
18 sons from 10 different wives and 59
grandsons.
the titular head of that class within the ceremony in which he symbolizes his Other differences from continental
territory. These tuatha have ollaves of po- commitment to his people by marrying marriages exist, all of which displease
etry, medicine, and law. the tribal lands. In some túatha the king the Church. The Irish marry first cous-
Each túath holds public assemblies marries a local faerie woman, a resident ins, where as canon law demands three
called oireacht (OR-akh-t)), gatherings Tuatha Dé land goddess. In a highly ritu- degrees of separation between partners.
that meet at a specific location during set alized ceremony, the king promises to All of a man’s legitimate sons are his legal
times of the year to determine clan busi- abide by the laws and gods of his people, inheritors. It doesn’t matter whether the
ness. Assembly business involves settling to do no harm, and universally share the son is the eldest, youngest, son of a for-
disputes, levying fines, collecting taxes, king’s truth of legal and moral judgment. mer marriage or a divorce, just as long as
and, when necessary, selecting a new he is not born from a slave-woman. A wife
king. The candidate must be from the does not bring a dowry to the marriage.
derbfine of the recent king, making ev-
eryone with a common great-grandfather
Sex and Marriage Rather, the groom gives the wife’s family
a bride-gift. Finally, an Irish marriage does
potentially eligible. Sometimes the derb- not guarantee an alliance between groups,
fine selects a successor before the current Only one in 20 Irish marriages hap- or even non-aggression between in-laws.
king dies. Called a tánaise ríg, an heir ap- pen in a church. Most marriages are Marriage does not stop or even hinder
parent does not always prevent dynastic secular, the sole requirement being that conflict between a man and his brother-
leadership struggles. the couple announce their intention to in-law, and he does not expect his wife’s
The king is crowned in a sacred marry. Once announced, the marriage is kin to follow him into battle.

18
The Contested Isle
Hostages and Fostering eral clients have bemoaned a gluttonous sand ráths. The more powerful groups
king. Poor nobles must borrow from their have abandoned a wooden palisade for
Hostages are noble sons given to a neighbors to provide for the king’s cuddy. stone walls. Religious centers — Armagh,
king to ensure a túath’s proper behavior. Cashel, Kildare, Tuam, and Dublin —
The hostages live with the king as part of and royal residences use stone. They have
his retinue. If the agreement between the
túath and the king is broken, the hostag-
Villages and Cities sacrificed mobility for stronger, more per-
manent protection.
es’ lives are forfeit. Since the hostages can
be related to the king, and this is often A village is a ringfort, or ráth, wooden
the case, the king might have sentimental
reasons for not killing them even if the
palisade walls surrounding a cluster of
wooden huts. The larger and more pow-
Time
terms of the agreement are broken. erful the clan, the larger the ráth. Unlike
Fostering is common among the no- continental villages, a ráth can be moved; The Irish year is split in half. Winter
bility. At age 7, noble sons and daughters an entire clan can quickly uproot and precedes summer and begins on Samhain
leave home and live with foster parents, shift to a different location. Ráths are not (SOW-wun), 1 November. Summer starts
the boys until they are 17 and the girls placed along rivers or roads, but tucked on Bealtaine (BAL-tun-yuh), 1 May. Sam-
until they are 14. Fostered children form in more secure areas. Some small coastal hain marks the end of the harvest season
an emotional attachment almost as strong ports exist, but the majority of the Irish and the beginning of the “dark half” of the
as with their parents. In all legal matters people resided in the island’s interior. year. On Oíche Shamhna, “the night of No-
except for inheritance, a foster-son is as Christianity made slight changes. In- vember” (31 October), ghosts and faeries
legitimate as a man’s biological son. A stead of a ráth surrounding a chief’s hut stalk the night. The Tuatha Dé leave their
man can expect his foster-sons to follow and his clients, the palisade encompassed summer homes for their winter mansions,
him into battle. a monastery, the monks, and their lay disrupting other supernatural creatures.
supporters, tradesmen and cattle raisers Bealtaine heralds the planting season and
who see to the community’s needs. Being start of the “light half” of the year. It too is
Hospitality and Cuddy self-sufficient, monastic ráths are found in
the island’s interior, having no great need
marked with celebrations and feasts and is
a good time for annual charms and year-
to occupy the coast or a major river. Walls long magical effects. Equally important
A lord is expected to provide assis- made of piled field stone surround a stone are the celebrations of Lughnasa (LOOG-
tance for his clients during the lean times church and round tower, and the several na-sah), 1 August, and Oímelg (O-myelg),
of the year. Such hospitality is never long wooden huts used by the community’s 1 February, more commonly called “the
or costly and defaults to an evening’s supporters. Feast of St Brighid”. Lughnasa is the har-
meal and warm bed. All social superiors The Ostmen brought cities. Origi- vest festival and is celebrated on the clos-
are expected to grant hospitality if asked. nally enclosed winter camps, these long- est Sunday to the first of the month.
The accommodations offered by a king phorts became permanent homes. Once Although retaining and valuing some
depend on his standing and the impres- the years of raiding ceased, an event that pagan elements, like the season-changing
sion he wants to make. Stinginess signi- coincided with the Irishman’s adoption holidays, Mythic Ireland is thoroughly
fies a bad king. Poets have immortalized and expert use of the Ostman’s weap- Christian. Christmas and Easter are the
such hosts with poems, and a Gifted sati- ons, the two learned to live in an uneasy two largest holidays. On Easter, the rising
rist might lay a curse on the host’s head. peace. The cities — Dublin, Waterford, sun dances with joy at the Resurrection,
Demons actively seek poor hosts, and Wexford, Cork, and Limerick — remain and anyone viewing it gains a +1 to any
several legends tell how an abbot or king Ostmen homes. pious Personality Trait for the week. On
who didn’t provide adequate hospital- Mythic Ireland has almost a thou- Christmas Eve candles are lit and placed
ity was possessed by a demon. Travelers
can expect hospitality at all times of the
year. Monasteries offer a three-night stay, Story Seed: Hermetic Hospitality
which includes a private room in an out-
lying building, wood for a fire, a blanket, Many tribunals offer Redcaps 200 guests. Magically created food
and soup. and traveling magi hospitality. Some does not provide sustenance, and in
Cuddy, Anglicized from the Irish cuid Hibernian covenants extend this the morning the entire company is
Oidhche (“a night’s portion”), is the enter- offer to mundanes, which can lead to starving. The king demands 200 cows
tainment and nightly feast a client owes trouble. For example, Circulus Ruber as compensation. As the covenant is
his lord. One of the king’s privileges is allows a traveling rí cóicid and his unwilling to part with the cows, the
traveling through the túath and feasting party to stay overnight, magically player characters are asked to appease
at the nobles’ houses. Most clients do creating lodgings and food for over the king with an alternative solution.
not have the option to refuse, and sev-

19
The Contested Isle
If a match becomes violent, use the club
An Outsider’s View weapon stats for a hurley.
Other entertainments include horse
Gerald of Wales (Geraldus Cam- mantle, and hood, and they roam racing — like in Scandinavia, the Irish race
brensis) rode with the first wave of the country shoeless. Their customs horses riderless — a type of chess called
English invaders and wrote about his are barbarous, as is their free-flowing fidhcheall, and backgammon, called táiplis,
adventures in two books, Topographia hair and long beards. more popular with English than Irish lords.
Hibernica (“The Topography of Ire- Gerald writes, “The men of this A character does not need a new Ability to
land”) and Expugnatio Hibernica (“The country are during their mortal life participate in these contests. A competent
Conquest of Ireland”). Gerald spends more prone to anger and revenge animal trainer can use Animal Handling
a few pages on the nature of the Irish. than any other race.” He says they to get a horse to race. Backgammon falls
Throughout his commentary Gerald cannot be trusted to keep their word. under Etiquette as does fidhcheall. The lat-
blames the island for the people’s They enter battle unadorned with ar- ter is so popular, however, that a character
misfortunes and barbarous nature. mor and shields, and their preferred can substitute his Carouse Ability for Eti-
“This place finds people already ac- weapons are short spears, a pair of quette, suffering only a –2 penalty to his
cursed or makes them so.” javelins, and an axe, which they al- contested die rolls when playing against
According to Gerald, Irish chil- ways carry. The English would never another character.
dren do not receive proper nursing, allow armed peasants, but seemingly
but are left alone in the wilderness. every Irishman owns an axe.
This makes them beautiful, with In 1220, Gerald is 74 years old Performance Magicians
long, strong limbs and handsome and lives in the cathedral town of
faces, but wild, untamed, and un- Hereford, a few miles from the Eng- Performance Magic is a common Vir-
civilized. Their clothing is minimal: lish-Welsh border. Both of his books tue among Hibernia’s Hermetic and hedge
simple wool trousers, a tight-fitting are tractatus on Area Lore (Ireland) 8. wizards, and can be especially effective if
the wizard is unGifted or has the Gentle
Gift. Poets and musicians can travel wher-
Area Lore (Ireland) ever they wish, and this easy access makes
a poet an excellent spy. A roomful of lis-
Ireland is small. A man can the more accurate the tale the larger teners has almost no defense against Sor-
walk from Ireland’s west shore to the stipend. Instead of having Area cerous Music (see The Mysteries: Revised Edi-
east shore in four days, and north Lore Abilities for each of the five tion, page 29), and the poet can easily put
to south in eight. Its people are provinces, a single Area Lore (Ireland) the audience in a state of trust and ease.
relatively informed about each other, is sufficient. Area Specialties can be A hedge wizard with Performance
often because of extensive family an Irish province, a particular clan’s Magic generally uses it to line his own
ties. Professional historians are paid history, succession of kings, legends, pockets and advance his clan’s political
to recount a people’s history, and or traditional rivalries. agenda. Often this causes conflict with
the English and leads to bloodshed. A
Hermetic magus must be very careful if
in windows to guide lost travelers. At mid- title, a good poet can recite a perfectly he tries this trick. The native poets don’t
night mundane animals gain the Divine appropriate tale for any occasion at which like their roles usurped and the Order has
power of speech, which lasts until dawn. he is asked to perform. restrictions about how a magus interacts
Hearing an animal speak is extremely un- Hurling is a popular sport among Irish with a mundane.
lucky and most people stay clear. youths of all social classes, and avoided
by the English. A player uses a wooden
stick called a hurley (Irish: camán) to drive
Entertainment a brass ball. One team moves the ball to-
wards a goal, while the other team defends
it. Popular in Mythic Scotland as well,
The English
Two of the island’s most prestigious
professional classes are poets and musi-
hurling can be dangerous. Injuries are fre-
quent and deaths not unknown. Hibernia’s
Opposition
cians. Enjoyed by both English and Irish faeries enjoy the sport, and a good hurl-
audiences, they move between the two ing player might be abducted and forced While the Irish and English vie for
cultures, saturating the English with Irish to play a game of faerie hurling all night power, their very ideas of power and po-
tales and ballads. Love songs are the cur- long. Hurley is not a separate Ability, and litical might are different. A core differ-
rent vogue. Required to memorize hun- matches can be adjudicated using contest- ence is that the English value land and
dreds of tales before they can assume the ed Characteristic + Athletics stress rolls. the Irish value cattle. Before the English

20
The Contested Isle
the Irish typically stole each other’s cattle, one or more regional dialects, which are we suggest online sources. Note that in
not their land. Túatha moved, usually un- given in parentheses; most characters these phonetic guides, stressed syllables
der pressure from a more powerful neigh- should take the appropriate one as a spe- are given in capital letters, and “kh” is used
bor, but land-grabbing was never the ob- cialty. Educated or well-traveled speakers to represent the final sound of “loch”, to
jective. The English want land, and stone often try hard to rid themselves of their distinguish it from the “ch” of “church’.
towers dot the Irish landscape, proof that dialect, and may have standard specialties Short vowels (as in “bat,” “bet,” “bit,” “bot,”
the English are not leaving Ireland’s green (see ArM5, page 66). and “but”) are sometimes written in the
shores. phonetic guide with an “h” for clarity; thus
Irish sons inherit property equally English (Northumbrian, Mercian, “loh” is pronounced like “lot” without the
from their father, through a complicated, Anglian, Wessex, Kentish) final “t’. The important thing is making
lengthy arrangement. The land and herd French (Anglo-Norman) yourself understood among the troupe —
are worked together for five years until a Gaelic (Munster, Connacht, Ulster, use whatever pronunciation with which
separation can occur, with shares being Leinster) you are most comfortable!
distributed by the youngest son. This is West Norse (Norwegian)
vastly different from the English practice
of primogeniture, in which the eldest son The native language of most of Hiber-
inherits everything. An Englishman mar-
ried to an Irish woman assumes he will
inherit her father’s title and property, but
nia is Gaelic, a language shared with the
Isle of Man (Manx dialect), the Kingdom
of the Isles (Galwegian dialect) and the
Names
her kinsmen disagree. Kingdom of Scotland (Highland dialect). As with all cultures, the Irish have
Kingly succession is also different. Except for Meath, each of the provinces their own naming customs and favored
The English kings have started to estab- has its own distinct dialect of Gaelic. names.
lish the principle that the crown descends The Finn-Gaill (“white foreigners”)
to the eldest son, as with other property. of Dublin have adopted Leinster Gaelic,
An Irish son has no guarantee that he will
follow his father to the throne, and ev-
but the Dubh-Gaill (“black foreigners”)
of Wexford, Limerick, Waterford, and
Irish Names
erything depends upon the decision of Cork speak the Norwegian dialect of
the derbfine. Another difference is that a West Norse. Irish names consist of a given name,
higher king has no authority over a lower The lords of the Norman occupa- which are then usually distinguished fur-
king’s rule. For example, a fuirig cannot tion speak the Anglo-Norman variant ther using one or more of a patronymic
reverse a decision made by one of his cli- of French. Their servants are often Eng- byname, a clan affiliation byname, or a
ent rí tuaithe. In the English system, the lish, and can speak a variety of dialects descriptive byname.
king has legal authority over every lord. of that language depending on where Patronyms are formed using “mac” for
they are from. a man and “inghean” (pronounced “IN-
The preferred language of the edu- yun”) for a woman, meaning “son” and
cated classes is still Latin. “daughter” respectively. Strictly speak-

Languages ing, the father’s name should be given in


a different grammatical case (the genitive,
Pronunciation of Gaelic denoting possession), and it often takes a
of Hibernia modified initial letter (by adding an “h”)
when combined with “inghean’. Examples:
Gaelic has many rules governing pro- Aed mac Fergusa, Aine inghean Fhergusa.
The following Living Languages are nunciation, and they are too complex to Clan affiliations are denoted us-
spoken by the people living in the region do justice here. Pronunciations have been ing “Ua” for a man and “inghean Uí” for
described by this book. Each consists of provided in many cases; for other terms a woman; meaning “descendent” and
“daughter of a descendent” respectively.
The name of the eponymous ancestor
undergoes the same grammatical changes
Dialects described above. Examples: Domnall Ua Bri-
ain, Una inghean Uí Bhriain.
Characters who have a dialect (Munster) 5 can speak to another
Descriptive bynames are simply ap-
as a specialty in a language suffer Munster man with an effective score
pended to the end of the name; for a
a penalty of –1 when speaking to of 6 (including his specialization), to
woman they usually take the same modi-
someone who speaks a different a Gaelic speaker with no dialect at a
fied initial letter. Examples: Niall Bacach,
dialect of the same language. For score of 5, and to an Ulsterman with
Grainne Bhacach.
example, a character with Gaelic a score of 4.

21
The Contested Isle
Male Given Names (the Gloomy), Laigen (of Leinster), Liath
(Gray-haired), Meablach (the Deceitful), Finally, the four Societates use their
Áed, Áengus, Ailill, Bran, Bressal, Mer (the Swift), Midech/Midheach (of houses’ names as if it were a descriptive
Cairpre, Cathal, Cináed, Cobthach, Col- Meath), Mór (the Big/Great), Muimh- byname:
mán, Conall, Conchobor, Congal, Cor- neach (of Munster), Óg (Young), Ream-
mac, Crimthann, Crundmáel, Diarmait, har (the Fat), Ruadh (Red), an tSléibhe Garus an Flambó
Domnall, Donnchad, Donngal, Eochaid, (of the Mountain), Sucach (the Merry), (“on FLOM-boe”, literally “Garus the
Eochu, Éogan, Ercc, Fáelán, Fedelmid, Uaine (Green), Ultach (of Ulster) Flambeau”)
Fergus, Fiachra, Flann, Fogartach, Lugaid,
Máel-dúin, Maine, Móenach, Muiredach, Andru an t-Iarbiteon
Murchad, Niall, Rónán, Scandlán, Sen- Hermetic Names (“on TCHAR-byuh-tyun”)
ach, Sétnae, Suibne
Some Gaelic-speaking magi have ad- Buliste an Taotalas
opted some of the Irish conventions (and (“on TEE-tuh-lus”)
Female Given Names spellings) with regards to names. The four Ebroin an t-Éigse Measceal
Lineages treat their Founders’ names as if (“on TCHAY-shuh MYES-kul”, liter-
Affraic, Ailbhe, Áine, Aoife, Barrd- they were the ancestor of a clan, giving ally “of the learned miscellany”)
hubh, Bean Laighean, Bean Mhídhe, Bean rise to names of the following pattern.
Mhumhan, Béibhinn, Cacht, Cailleach Note that the names of female magi do House Diedne was not recorded as hav-
Dhé, Cobhlaith, Dearbháil, Dearbh- not use the Irish convention of denoting ing used this custom, which came into fash-
forgaill, Dubh Essa, Dubh Themrach, “daughter of a descendent of X’: ion after the Schism War. Contemporary
Dubhchobhlaigh, Dubhóg, Éadaoin, accounts often replace the byname Daodne
Elec, Fíneamhain, Fionnghuala, Gorm- Murion Ua Bonaoságas (“DEED-uh-nyuh”) with Deoradach (“JAY-
laith, Gráinne, Imag, Lasairfhíona, Maol (“oo-uh BON-ee-saw-gus”) ruh-dukh”), meaning “banished’.
Mheadha, Meadhbh, Mór Mhumhan,
Nuala, Órlaith, Raghnailt, Sadhbh, Bilera Ua Ghiónaocas
Sláine, Sorcha, Úna (“oo-uh GHYOUR-nee-cus”) Non-Irish Names
Insatella Ua Márcaere
Bynames (“oo-uh MAW-cay-ruh”) The names of the English settlers fol-
low the patterns of their homelands. No-
Ainsheasccar (the Restless), Alánd Poena Ua Tréamaere blemen and gentry use the conventions
(the Comely), Amhreaidh (the Quarrel- (“oo-uh TRAY-may-uh”) of Anglo-Normans, consisting of a given
some), Ard (the Tall), Bacach (the Lame), name and a byname, which may indicate
Baclamhach (the Lame-handed), Balbh The four Mystery Cults specify that their origin or paternity (often using the
(the Stammerer), Ballach (the Freckled), they are “of the cult” of their Founder, prefix “fitz,” meaning “son”). The rest of
Bán (the White/Fair), Beag (the Small), thus: the invaders use whatever conventions
Bocht (the Poor), Bradach (the Thiev- they have brought from their homelands
ish), Cáel (the Slender), Caircheach (the Falke cultas Biónaére — often Welsh or English. Some natural-
Hairy), an Chleitigh (of the Quill), Cío- (“cool-tus BYOR-nay-ruh”) ized English have taken Irish versions of
carach (the Greedy), Ciotach (the Left- their English names.
handed), Colach (the Wicked), Con- Muscaria cultas Críothamon The people of Scandinavian descent
nachtach (of Connacht), Dall (the Blind), (“cool-tus CREE-huh-mun”) who are resident in Dublin and south-
Derg (Wine-red), Donn (Brown), Dor- ern Ireland occasionally still use Norse-
cha (Dark), Dubh (Black), Éccnaid (the Handri cultas Meriníte style names, but most have adopted Irish
Wise), an Fhasaigh (of the Wilderness), (“cool-tus MER-yin-eet-yuh”) naming patterns using local variants of
an Fheadha (of the Wood), Fionn (Fair), the names from their homeland. Given
Garbh (the Rough), an Gleanna (of the Stouritus cultas Bhéardaoiteas names are combined with a patronymic,
Glen), Greannach (the Hairy), Gruamdha (“cool-tus VAYR-dee-tyus”) a byname, or both.

22
Chapter Four

Hermetic Culture
The druid asked the king what he had seen
in his vision, and Eochaid told him that he had A Conflicted besieged Praesis were not universally
foreign. Some were born to generations
dreamed of a great flock of black birds that came
forth from the depths of the ocean and lay siege
upon the people of Ireland and brought them to
Tribunal of Irish magi, yet saw the conflict as a
means to rail against centuries of restric-
tive tradition, an attitude that is current-
conflict and turmoil and confusion, so that the ly growing among these younger magi.
people were destroyed, yet one of them struck the When the people of Nemed heard Fionntan’s And while Praesis fell, its siege con-
noblest of the birds and cut off one of its wings. counsel, dissension broke out among them, as a tinues to be a point about which the
When the king had finished telling of his faction arose who felt that they should not flee from Tribunal turns. If, as they did at Praesis,
dream, the druid told him its meaning, saying that Ireland but rather they should do battle with the the Ordo Hiberniae loses control of the
a great host of warriors would come forth over Fomórach and take the land by force of arms. Tribunal, then centuries of tradition may
the sea and that they possessed vast knowledge of be overturned within a generation.
sorcery and magical enchantment and that they — Lebor Feasa Runda This leaves Hibernia with two prin-
would conquer Ireland. ciple Hermetic factions vying for their
The covenant of Praesis has fallen own view of Hermetic life in the Tribu-
— Lebor Feasa Runda to the English. Occupied by Irish magi nal. While those conflicts play out po-
for generations, Praesis was besieged litically, they are also played out in the
Hibernia is a contradictory beast; by young magi who came to Ireland to direct and rash actions of wilder magi,
old and rediscovered, conservative yet claim land. They endured a year-long with Praesis and Connacht as their focus.
strange, and its magi permit conflict Wizard War, including frequent magical
among themselves while protecting mi- skirmishes, before a betrayal from within
nor magical traditions from harm. The
most obvious divide, however, is be-
finally overturned the covenant.
Behind this conflict was the peculiar
A Land Where
tween the native Irish magi and those nature of the Hibernian Tribunal. Land History Repeats Itself
newly arrived from the continent, fol- exists to be protected and challenged.
lowing in the wake of the English inva- Covenants are not the sum of their mem- Ireland is a land where history is
sion. bers; they are the result of ancient and known to repeat. As detailed in Chapter
Separated by custom, if not dis- powerful artifacts chosen to symbolize 2: History, the early lineages succumbed
tance, Hibernia had fallen away from the covenant. And the standing of the to disease and plague, while successive
the rest of the Order for many years and magi relies not on their learning but on later invasions established kingdoms be-
its magi developed their own culture, how well they protect and provide for fore being swept aside by newcomers to
still Hermetic but different from the their own. the island. This is not lore, but truth.
continent. The newcomers view these Any magus unable to protect his The Treaty of Cnoc Maol Réidh
ways as outdated, nonsensical, and of- land is not worthy of that land. That is (kuh-NOK MEEL RAY) is a centuries-old
ten beneath the dignity of the Order fundamental to the Order in Ireland, and agreement between the Order of Hermes
of Hermes. Were the Tribunal blessed it is also the means by which magi from and the native magical traditions that
with more land then the two sides the continent have gained a foothold in grants Connacht irrevocably to those
might have found easier accommoda- the Tribunal, earning their share of its native traditions of Ireland. When the
tion, but as it is both sides must choose magical riches. Order took hold in Ireland, the druids
either to find an uneasy accommodation The siege of Praesis involved magi were pushed aside but they were granted
or to press for dominance. of the Ordo Hiberniae, as the native Connacht as a means to seal the peace.
Hermetic magi term themselves, and the Just as the Fomórach were driven to the
continental magi, termed the English north, the Fir Bolg to the west, the Tu-
by the Ordo Hiberniae. But those who atha Dé to the otherworld, and the native

23
The Contested Isle
druids pushed back to Connacht, some crown. Some now see the English as a new House Tremere, having received new
believe that the Ordo Hiberniae will also black flock, destined to bring nothing but reports through Stonehenge, were the first
be forced to retreat to Connacht leaving ruin to the Tribunal. And as each invasion to take notice of Hibernia again. Magi of
the recently-arrived continental magi to has displaced the native people, so the magi Stonehenge who went there described it as
inherit the rest of Ireland. It can already of Ireland fear being pushed aside in favor dangerous, archaic, and at odds with good
be seen in the conquest of the English of the newcomers. Hermetic governance. This was some-
nobles, and they fear it in the coming of While the elder magi of Hibernia thing that House Tremere could not allow
the English magi. view the English with concern, some of to continue.
the younger magi, especially those in their Termed “the English,” after those first
macgnímartha (MOC-guh-nee-mor-huh) investigators from Stonehenge, these magi
Magi of Ireland (see later), have heard the English message.
They now believe that no part of Hibernia
are actually drawn from across the conti-
nent. Initially supported by House Tre-
should be denied to the Order, and that mere, they arrived throughout the last fifty
The Ordo Hiberniae are those magi the outdated treaties with hedge wizards, years to claim new territory and to reform
raised in the Tribunal to Irish lineages, de- beasts, and faeries should be annulled. The Hermetic culture in Hibernia.
scended from generations of magi who have siege of Praesis on the Connacht border is But why this keenness for reform when
lived and worked in Hibernia. They are a good case in point. While the instigators previous challenges to Hibernia’s Periph-
well-schooled in Irish legend and their un- were English, a number of Irish magi joined eral Code have failed? Firstly, while legal,
derstanding of law and justice is as colored them, and the siege itself would never have the protections given to hedge wizards,
by Irish Brehon law as it is by the Code, and happened but for the outdated and danger- and especially the status of Connacht, seem
their view of the world is heavily influenced ous promotion of violence enshrined in the improper, setting these hedge wizards on a
by the tales of the races that came before. Hibernian Peripheral Code. par with the Order. Secondly, magi of the
Hibernia provides all that a magus continent are now settling in Hibernia and
could want: a deep history, unending magi- cling to their own view of the Peripheral
cal resources, and alliances with the elder
races that see the Order dominate. Its magi
The English Code. In their own way, they are every bit
as conservative and resistant to change as
govern their affairs as they see fit, they re- their Hibernian cousins. The English fol-
spect the land, and see that the most suited Most magi beyond Hibernia consider low continental practice;: vis is harvested
take stewardship. As a result, few left Hiber- Hibernia backwards and strange. Most when it is available, the minor traditions of
nia to settle elsewhere. have heard the old stories of Hibernia as magic are intimidated or ignored depend-
Eochaid’s vision is important to under- a land of faerie magic, too dominated by ing on their utility, and Connacht is viewed
standing part of the Hibernian mindset. the fae for it to be of true magical value. as land ripe for the taking.
The “great flock of black birds” that once Despite the occasional exchange of magi But having been in Hibernia for al-
heralded the end of Fir Bolg rule also her- back and forth, the Order had little inter- most fifty years, some of the English have
alded the initial arrival of the Order of est in Hibernia until England invaded Ire- raised apprentices here. While they were
Hermes, and the invasion of the English land around 1170. denied the macgnímartha, and many still

24
The Contested Isle
do not consider themselves Hibernian, resources outside their legally-protected where they receive security, lodging, and
perhaps in the next generation the dis- territory and these are always at risk, but the freedom of the libraries in return for
tinction between Irish and English will the magi of Hibernia take their oath seri- assisting other magi, copying books, and
start to disappear. ously. The art is to assert dominance, not to similar duties.
kill, which is why certamen is challenged so
freely. Grogs fare less well.
Attitudes to Hibernia There is an understanding in Hibernia
that everything finds its level and that
Wizard War
It seems strange that Hibernia, so individuals and covenants are robust
close to Stonehenge and Loch Leaglean, enough to find their own way. The To outsiders, Hibernia’s laws may seem
should be considered distant to much of threat of violence is a real one, and the at odds with Hermetic law. The Peripheral
the Order. Of course, there are outsiders best defense is often to simply be a good Code, however, is the principle source of
who have visited Hibernia just as there are neighbor. The Peripheral Code does not law governing Wizard War and this often
Irish magi who visit Durenmar, the Bjor- mandate this, but those who fail to uphold differs between Tribunals (as discussed in
naer gatherings, Verditius contests, and this unspoken agreement often lament the Houses of Hermes: Societates, page 23). Hiber-
Tremere councils, etc. So why should the consequences. nia’s Code has developed differently from
Order seem to ignore Hibernia? the continent.
Firstly, Hibernia is physically remote In Hibernia, the formal declaration
from the center of Hermetic influence. It
has no domus magna, it has no great kings
The Macgnímartha must be given in person and before wit-
nesses, but not necessarily directly to the
or emperors, nor do any popes call Ireland target. The declaration must be public, and
home. Until the English crown crossed the Young magi in Hibernia undertake Wizard Wars have been declared invalid
sea, Ireland simply existed on the periph- the macgnímartha or youthful exploits: a because the declaring magus took steps to
ery of politics. With nothing of note or in- short period between apprenticeship and prevent his target from finding out. There is
terest, Hibernia was for a long time just an becoming a magus when the apprentice no warning letter, and although the formal
afterthought for many in the Order. leaves the protection of his covenant and declaration must be made a month in ad-
And secondly, the culture of the Irish spends a year or more without the sup- vance of the War beginning, it is common
magi put distance between themselves and port of his parens. He has not sworn the for the target to have less than a month to
their continental colleagues. Their Her- Oath, does not know Parma Magica, and prepare by the time he finds out about the
metic writings are considered archaic and is considered outside Hermetic law. Most War. A magus may also declare Wizard
dull; they have a habit of calling House Ex test their power against faeries, some en- War against multiple opponents, by nam-
Miscellanea “the Younger House”; their cloth- gage mundanes, and others try their luck ing them in the formal declaration, and this
ing tends to be simple, even rustic; and against Hermetic targets. In this last case, may also draw allies on either side into the
they have a preponderance for giving hon- items successfully stolen from covenants fray; such as “Meadbh and all those who
ey as a gift by way of greeting. In short, are usually ransomed back. Remembering hold to the Gáe Bulg.”
they often come across as odd, backward their own youthful exploits, magi rarely Hibernia’s Peripheral Code does not
even, not far removed from hedge wizards treat those in the macgnímartha harshly. recognize any need for a break between
themselves. Importantly, no mention is made of the months of Wizard War, and as it does not
As a result, with no great covenants, macgnímartha in the treaty of Cnoc Maol require the declaration to be delivered to
no great political upheavals to monitor, Réidh and these youngsters often venture the target, many magi extend the War as
and seemingly no great magi to follow, Hi- into Connacht for sport or fortune. soon as it begins. Indeed, the Peripheral
bernia became a place of tale and rumor: For most apprentices, macgnímartha Code assumes that a Wizard War has been
sometimes spoken of, but rarely visited. lasts a year, or until such time as “his extended unless there is positive evidence
beard encircles his chin,” at which point that it has not, meaning that a War contin-
he is sworn to the Order and taught ues until the death of an opponent, surren-
the final secrets of Parma Magica. His der, or a treaty. In practice, most Hibernian

Hermetic character is also judged keenly during this


period and he gains a Reputation of level
one among Hibernian magi appropriate
Wizard Wars degenerate into raiding and
theft that continue until either side sees a
need to call a truce. Grogs and mercenaries
Culture to his behavior. This reputation may
also extend to faeries, giants, and hedge
are frequently used as proxies, meaning that
Wizard War is often more about securing
wizards where appropriate. submission than the death of an opponent.
Violence is a way of life in Hibernia. Despite social pressure, as failure to do Famously, a Wizard War continues to exist
Wizard’s War is easily declared and certa- so may reflect badly on the master, not all between Gráinne inghean Uaitéar of Vigil
men is frequent, as is the use of grogs to apprentices undertake the macgnímartha. and the Bjornaer Cú Chonnacht Cluasach
raid rival covenants. Most covenants own Some choose instead to go to Leth Moga Mac Tire, even though the two have come

25
The Contested Isle
face to face many times during that time. While the aggressor determines the A Magical
The Siege of Praesis is the first example Technique and the Defender determines
of an extended Wizard War that most of the Form, neither has the right to veto. Responsibility
the English have seen. Given the result, Neither are there any social norms
the falling of Praesis into English hands, around who may challenge, when, or And though the sons of Mil had taken Ireland,
opinions are currently mixed on whether a how often. still the Tuatha Dé held great power over them.
formal challenge should be lodged. Certaman is often fought over Therefor the sons of Mil gave dominion over all
resources that fall outside a covenant’s those places under the earth to the Tuatha Dé
legally-protected lands and between .
Certamen magi before hostilities escalate to
Wizard War. The usual social stigma
— Lebor Feasa Runda

around refusal to fight is keenly felt in The Order assumes the ultimate su-
The niceties of certamen apparent on Hibernia but the use of vis carries no pernatural authority across Ireland, re-
the continent do not apply in Hibernia. negative stigma. serving the right to act against those
who flout convention, abuse their power,
and cause strife. Even the elder races
of the Tuathe Dé, the Fir Bolg, and the
Fallen Covenants Fomórach listen when the Order speaks.
While the Order has a history of re-
While the Siege of Praesis was fallen covenants are more interesting,
specting the Treaty of Cnoc Maol Réidh
the first extended Wizard War that and the sites may now be covered by
and allowing the Coill Trí to govern their
most of the English had seen, it was Infernal auras generated by the final
own lands, the Order is prepared to pun-
far from the first in Hibernia’s history. massacre when the covenant fell, or
ish magical beasts that terrorize innocent
The endemic violence of the Tribunal still contain the covenant’s treasures,
villagers, or faeries that prey upon travel-
means that dozens of covenants have guarded by the magical traps that slew
ers, and unless a hedge wizard’s own tra-
fallen over its history. Most were not the attackers.
dition takes action, the Order is willing to
destroyed in a magical assault; rather, It is almost impossible to found a
mete out punishment.
the constant pressure, and loss of a few covenant in Hibernia with fewer than
magi, meant that they were no longer a dozen fallen covenants within a day’s
viable. In those cases, nothing remains travel, and at least one of those sites is Keepers of the Old Ways
but a few ruins in a Magic aura. Other almost certain to be interesting.
Why, the Hibernian philosophy
asks, should a coven of witches be worth
A Story Told to Me by Éinri mac Cillíni less than a covenant of Bonisagus schol-
ars? By what yardstick do you measure
“I had cause to visit the covenant of Vigil between worlds and with these I step from worth? Is it by the books you lay end to
one season wherein my host, the magus Éinri place to place.” end, or by the animals you heal, the har-
mac Cillíni, told me a story of his parens that “Then that is why you have caused much vests you protect, and the sickness you
occurred during his macgnímartha. upset, for you have not shown respect.” ward against? These things deserve and
The young Cillíni, wise beyond his The magus was affronted, “Why do you earn respect in Hibernia.
years, heard of a magus from Scotland who talk to me thus? I am a magus of the Order The Order in Ireland feels a respon-
had come to Ireland seeking fortune, but and I go where I will.” sibility to maintain the old ways of the
who had made himself many enemies among “You are indeed a magus of the Order, other traditions. These “old ways” are
the druids and beasts of the otherworld. He but these beasts and these druids are masters not a cover for pagan sympathies; they
found this magus, called Bróccín, exploring of these places and as we must announce our are the non-Latin forms of magic found
a magical regio apart from the mortal world. approach on entering a room, these beasts in Ireland before the Order, the roots of
All the birds and beasts that lived within and these druids should be so treated. For magic in Ireland, handed down from the
seemed to screech and strike at Bróccín every magical place has its right way of druids of Partholon and Nemed.
where he trod. Weary Bróccín greeted entering. You have but to learn those ways These traditions represent precursors
Cillíni warmly and then asked why the birds and all the druids and beasts of Ireland shall to the Order’s own Houses. There are
and beasts objected only to him. be your friends.” druids who change their shapes, traffic
Cillíni asked, “By what means did you And from that day, Bróccín was Cillíni’s with faeries, and craft enchanted devic-
step from the mortal world to this?” friend for he had taught him a valuable es. Were the Order to force them to join,
Bróccín answered, “I am learned in the lesson, and all the druids and beasts of those ways would be lost, or at least di-
arts and I know spells that part the veils Ireland were friends with Bróccín.” luted as with many lineages in House Ex
Miscellanea, and any threat they might

26
The Contested Isle
once have posed to the Order has been Tribunal. This status means that no These volumes often provide clues as to
dealt with by confining the majority of covenant should molest them or take the magical research and achievements
them to Connacht. anything from their territory without of noted magi, even referencing specific
permission or tribute in kind. In truth, laboratory texts. The continental magi
even the Ordo Hiberniae is somewhat tend to see these works as a distraction
Vis and Supernatural Auras lax in this regard and the strength of the from the real work of studying the Arts
magus or covenant tends to impose itself or inventing spells.
Magic and Faerie auras are precious as in the power dynamics. Another work common to the Tri-
they are often associated with important bunal and inspired by mundane scholas-
events in Ireland’s history. Magi feel a re- ticism is the Hermetic Computus, a set of
sponsibility to these places and husband
them well. This can force the Order into
Hermetic Literature formulas for calculating spell durations,
full and new moons, laboratory work,
conflict with mundanes and in such cases and so on. They are written as tracta-
the Tribunal supports a strong assertion The language of Hermetic literature tus on Artes Liberales and have a math-
of authority. Protecting a Magic or Fa- is Latin, but, influenced by the example ematical bent particularly useful for cer-
erie aura against mundane encroachment of the Church in Ireland, the use of ver- emonial or ritual magic, and laboratory
or destruction, or making an example of nacular Irish is increasing and it can be projects.
those who do harm, is not considered in- found in the glossing of Hermetic texts. The continental magi find Irish
terference in mundane affairs. This makes such embellishments diffi- books on Magic Theory to be over-
Beyond Hibernia, vis is often harvest- cult to follow for those who do not read complicated and dull. Again influenced
ed as soon as it appears and then hoarded Irish, and the +1 book quality (see Cov- by their mundane counterparts, Her-
within the covenant’s aegis. In Hibernia, enants, page 91) is not applied to their metic scholars of Ireland tend to dwell
this practice is considered at odds with study total. upon the minutiae of Magic Theory
good husbandry and vis is rarely harvest- The Ordo Hiberniae has a love of rather than its practical application to
ed until needed. Magi typically have only chronicling the lives of their important laboratory activities.
small stores of vis on hand, mostly gained figures. These Vitae Magorum take the
through windfalls or trade, and visit their form of books on Order of Hermes Lore.
vis sources frequently to collect what they
need. Many sources are turned into cast-
ing spaces so that the magus can cast his
spells and rituals in-situ, and Irish magi
often use vis that has not been moved out
of its original form.
As most sources have vis available
year round, however, they make attrac-
tive targets for rogue magi or magical
beasts in need of sustenance. In the view
of the traditionalists within the Hibernia
this is seen simply as a risk to be man-
aged, just as mundane farmers protect
their crops from ruin until harvest.
The extracting of vis from the aura
is thought detrimental and against the
principle of responsibility. Hibernia is
gifted though in that its land offers many
sources of vis and few magi feel the need
to extract it from the aura, or to steal
from others.

Protection of Magical and


Faerie Creatures

Those creatures gifted with speech in


any of the tongues of man are considered
like man and may be represented at

27
The Contested Isle
is for the parties on either side of a case
The Treaty of Cnoc Maol Réidh to come to an agreement, with the assis-
tance of a Quaesitor, and the Tribunal’s
The Treaty of Cnoc Maol Réidh of the Irish/English divide, who argue task is to ensure that the parties reach
was signed centuries ago. Successive that this is no longer the case. It has agreement. No treaty may break the pe-
Tribunals through the years have treat- not yet been formally tested at Tribu- ripheral code or bind a magus to actions
ed it as binding, behaved as if it were nal as any mention of questioning the that would be against the Oath.
binding, and speak of it as if it were Treaty is generally shouted down and Houses of Hermes: True Lineages, page 63
binding. There are some, on both sides no reasonable debate can be held. discusses the Quaesitors and their role
in negotiating and maintaining treaties
between parties.
A Simple Way of Life Treaties and the
Founding a Covenant
Even the simple things that the Irish
magi take for granted irk their continen-
Peripheral Code
tal colleagues. For instance, the English The Order requires a magus to be res-
magi consider Irish vellum to be greasy The Tuatha Dé called for a truce to be made ident in a Tribunal to exercise their right
and unsuited to their magical writings, between them, “Give unto the Fir Bolg the province to vote (Houses of Hermes: True Lineages, page
with some choosing to import parch- of their choice,” they said. 49). In Hibernia, this is through member-
ment for their own use. English magi of- The Fir Bolg chose Connacht, and there they ship of a recognized covenant. Those
ten complain of the saltiness of the food took possession. The Tuatha Dé were given the outside of a covenant are considered va-
and some even recruit cooks from their other four provinces of Ireland. grant and risk exile, no matter how many
native countries. years the magus has lived on Irish soil.
The keeping of bees is important to — Lebor Feasa Runda However, any magus can found a
an Irish covenant. The honey is used in covenant, as long as he can prove pos-
cooking and the honey of each covenant Treaties record agreements between session of land, wealth, and a trophy, or
has its own distinctive flavor. Exchange magi, covenants, or any other supernatu- cathach. The land is any space upon which
of it at Tribunal has become a tradition. ral faction. Most Hibernian law consists to build a home that the magi have pro-
The continental magi view this exchange of specific treaties created for specific tected for a year. For historical reasons,
as rather twee and unbefitting to a magus, individuals and cases rather than general wealth has always been represented by
but many of the Irish covenants take great rules. This makes it dense, cumbersome, cattle in Ireland, and so covenants must
pride in it. and counter-intuitive. A ruling in a case possess cattle. The cathach, pronounced
Magi of the Ordo Hiberniae tend involving vis, a magus, and a faerie and “CAH-okh”(plural: cathaigh, pronounced
to refer to House Ex Miscellanea as “The settled in the magus’ favor in Munster in “CAH-oy”) is an item or relic of some sig-
Younger House” in reference to it having 1134 may not influence a case involv- nificance to the covenant, which must be
been formed later than all the others. It ing the same elements in 1220. This is displayed at Tribunal by way of identify-
is a peculiarity accepted by those of the deemed untenable by the English magi ing the covenant.
Younger House brought up in Hibernia, and they have demanded change at every A covenant’s cathach must be:
but it does grate on those newly-arrived. Tribunal. In many ways, this mirrors the
Lastly, the two factions may be eas- body of Brehon Law relied upon for cen- A Magical Treasure: Not necessarily
ily identified at Tribunal by their different turies by the native Irish people before Hermetic or of the Magic realm, but
styles of dress. Those of the Ordo Hiber- the mundane English nobles came. it must trigger a “yes” response when
niae typically wear a mantle in a patch- an Intellego Vim spell is cast on it.
work of colors or patterns according to Taken: The cathach must be taken, not
their status. Apprentices wear plain cloaks
of a single color, those in their macgním-
The Role of Treaties made by the claimant magi. It could
be taken from the land, from the
artha are permitted a cloak of three col- magic realm, or from another magus
ors, magi wear five, and the praeco wears A treaty may be made between any or covenant. The nature of the acqui-
seven. Those magi deemed heads of their individuals with right to be heard at Tri- sition is important as it becomes part
covenants wear six colors. This has not bunal. This includes magi, covenants, the of the cathach’s story and part of the
yet caught on with the recently-arrived Order of Hermes, the Tuathe Dé, the character of the covenant.
magi and they typically wear fashions ap- Coill Trí, and so on. Significant: It must have a story behind it,
propriate for their home Tribunal. They may be temporary, permanent, either being a thing of legend itself,
or have conditions specified which re- or created by a legendary or noted
lease the parties from their agreement. It figure.

28
The Contested Isle
Displayed: It must be brought to Tribunal out a cathach have failed to proved their prove their wealth through the keeping
to prove right of residency and when magi’s right of residence. of cattle. In all respects, they must found
not at Tribunal it must be kept outside a covenant, even though they may be its
of the covenant’s Aegis of the Hearth. sole member.
Independent Magi
If the magi can hold these three sym-
bols and support themselves for a year,
they have the right to represent them-
It may be tempting, and has been
known, for younger magi to live outside
Attitudes to the Code
selves at Tribunal. Other magi may at- of a covenant. After all, they have no
tempt to take the cathach before the year cathach to protect and votes at Tribunal While treaties are the normal run of
is out, and if successful the covenant can- matter only every seven years. But such a business with Hibernia, the Peripheral
not legally form. The raiders must adhere group receives no official visits from Red- Code has some important provisions. The
to the Code of Hermes and cannot harm caps, has no voice at Tribunal, and has no principle clarifications are outlined below.
the resident magi unless Wizard War legally-defined property protected under
has been declared. However, any magus the code. Deprivation of Magical Power: Only
caught in possession of a cathach claimed Unlike the continent, Hibernia does those resources within the land
by another forfeits their immunity, much not recognize chapter houses nor liege claimed by a covenant are protected
as they would if caught in a sanctum. The and vassal covenants. If a magus no longer by these provisions. Any resources
covenant’s cattle are similarly protected, wants to live in his current covenant, he outside of that boundary are consid-
though they could be kept within an Ae- must enter or found another, or forgo the ered common land. While covenants
gis should the covenant wish. Tribunal’s legal protection. may put their marker upon resources
This harks back to the earliest days of Despite the obvious vulnerabilities, they consider theirs, they must de-
the Order in Ireland when the four magi there are many independent magi who fend them against others if they wish
of Circulus Ruber vowed to defend their choose a solitary life over living with oth- to keep them.
territory for a year if need be, along with er magi and most Houses are represented Slaying a Magus and Wizard War: Slay-
the treasures within. among their number. In order to vote, ing a magus outside of Wizard War
they must produce a cathach, however, is a high crime, though the standard
and must show that they have land, and defenses do apply. Any magus at-
Rights and Obligations
of a Covenant

Once a covenant has defended its


Extract from The Journey of Cernach an Chairn
cathach, its land, and its cattle for a year, And so Cernach an Chairn visited Se- me then how a cloak and a yoke, and a box
the covenant petitions the praeco for rec- naig mac Aedo, cousin to Ruarc mac Bran, of shells may warn me and of what..”
ognition and to have its name and lands the King of Leinster. He took with him “See here, the prince of the Tuathe Dé,
recorded at the Mercer House of Leth a cloak of night, in which a prince of the condemned by powers greater than he to
Moga. From this point on, the covenant Tuathe Dé was swathed from head to foot. dwell in the shadow and underground and
receives visits from the Tribunal’s redcaps. He took with him a giant yoke of Gail- in all places beyond the reach of the sun.
A covenant’s lands are defined by its limhe birch, under which a Fir Bolg monk See here, this pious Fir Bolg, condemned
vis sources and these consist of all sources was weighed down. He took with him a by powers greater than he to servitude at
that a magus can encircle between sunrise finely-crafted box, which on the outside the very edge of Hibernia’s green lands.
and sunset, using no spells or enchanted was clothed in sea-shells raked from the And listen to the voice of the Fomórach,
devices to speed his progress. These shores of Tory Isle and which on the inside the only part of them that may touch Irish
sources are protected under law; any ma- the voice of the Fomórach was contained. soil forever more, condemned to this curse
gus raiding them commits the crime of Senaig mac Aedo came to his hall and by powers greater than theirs. Keep then
depriving a magus of his magical power. said to the druid, “You are well known to us your men from the magical places, lest
Sources claimed outside of these legally- and you have enjoyed our meat and drink these warnings be turned to gifts and given
defined lands enjoy no such legal protec- before now, but what are these things that to you by powers greater than yours.”
tion. For this reason, covenants mark their you bring? Why do you make me a gift of When Cernach an Chairn stood be-
vis sources with their covenant’s symbol. this cloak, this yoke, and this box of shells?” fore his brothers and sisters at Tribunal and
No magus outside of a covenant may “These things are not yet gifts. They they heard of this deed they did not con-
claim Hibernia as his Tribunal of residence are for now but a warning, cousin to the demn, but instead gave him much praise for
and only those who prove residence may king though you may be.” his wisdom, for though the king of Leinster
vote at Tribunal (see Houses of Hermes: True Senaig laughed, “If these things are and his cousin bristled, they did not com-
Lineages, page 49 for more information on enough to warn a prince I do not see it, tell mit further to their course.
voting rights). Covenants attending with-

29
The Contested Isle
tempting to remove an apprentice Hibernia, where magi are drawn from Casting Out: In preference to casting
from a covenant, take a cathach, en- a small population and frequently a magus from his House or the Or-
ter another’s sanctum, assault a magus’ maintain familial ties, association with der, Hibernia reserves the right of
familiar, or raid vis sources belonging mundanes is inevitable. Given Ire- exile. An exiled magus must leave
to a covenant forfeits their immunity. land’s history of kings seeking counsel Hibernia and failure to do so results
As discussed above, Wizard War is from druids, magi of the Order have in a March being called against him.
easily declared and may be prosecut- frequently been approached by those An exile may petition for return, in
ed by multiple opponents. The dec- in search of wisdom. Those bringing which case the exile must find a resi-
laration must be made in person and charges of interference must show dent magus willing to stand surety
before witnesses and a month must that the Order has been endangered and to plead his case at Tribunal. Such
pass before the war commences. as a result. cases are given to free vote.
Abide by Tribunal Decisions: As de- Scrying: Hibernia imposes a heavy bur- Enemies and Allies: The elder races
scribed in Houses of Hermes: True Lineages, den of evidence in scrying accusa- of Ireland, the Formorach, the Tu-
page 48, the Presiding Quaesitor may tions. Without clear evidence of atha Dé, and the Fir Bolg, are all
use his right of veto where he believes magical scrying detected by a “trust- recognized as allies of the Order
that the will of the Tribunal unam- worthy person,” the Tribunal requires in Ireland. Importantly, in mea-
biguously conflicts with any reason- that the information must have been sures set out in the Treaty of Cnoc
able interpretation of the Oath or the impossible to gain without magical Maol Réidh, so is the Coill Trí.
Code. This provision gives Hibernia intervention. As a result, most magi This status provides some important
leeway to develop their own reasonable accept that some degree of scrying is protection. Allies of the Order must
interpretation of the Code. inevitable and prefer to settle the mat- be given the same warning as a magus
Voting Rights: Magi who prove resi- ter directly rather than bring a com- of any Wizard War. This allows the
dence by presenting their covenant’s plaint before Tribunal. non-Hermetic opponent chance to
cathach have a single vote, that they Apprentices: The Hibernian Periph- find an accommodation and prevent
may lend to a proxy as elsewhere. eral Code states that those in hostilities.
Hibernia also recognizes the votes of their macgnímartha are no longer
appointed supernatural ambassadors the responsibility of their parens.
to the Tribunal, representatives of Magi do have the duty to surrender The Rights of Hedge Wizards
the supernatural realms and ancient their apprentices to those of House
races of Ireland. These votes carry the Bonisagus, but under the Peripheral Hedge wizards are generally consid-
same weight as any other and must be Code, the Bonisagus must make the ered allies of the Order and while this af-
respected. claim at Tribunal, either when the ap- fords some protection against persecution
Endangerment and Mundane Interfer- prentice is first presented by the Coill it is not absolute. A hedge wizard may le-
ence: Hibernia takes a Transitionalist Trí or his parens, or at any subsequent gally claim a single vis source. While they
view on mundane interference. It is Tribunal before the apprentice com- may use others, these are not protected,
accepted that in a Tribunal as small as mences Macgnímartha. being considered part of the common land.

30
The Contested Isle
House Mercere must take messages to The Role Execution of Sentences
the Coill Trí as they would any other ma-
gus or covenant. Individual hedge wizards of the Quaesitors On those rare occasions that the line
may also receive visits from Redcaps, but in the Oath, “I ask my sodales to find me and
this is far from official and is not legally Hundreds of years of history and culture slay me, that my life not continue in degradation
required. has given Hibernia’s Quaesitors a Transition- and infamy” is invoked, it is earnestly
A hedge wizard has the right to peti- alist outlook (see Houses of Hermes: True Lineages, adhered to. Hibernian justice, however,
tion a covenant for membership. In princi- page 41) and they interpret the Code in line typically only extends to the coast.
ple this grants a hedge wizard an extended with the Tribunal’s cultural understanding. Those who leave Hibernia rather than
protection, but in practice such a hedge Hibernia’s Peripheral Code has been de- bow to the judgment of the Tribunal are
wizard is normally expected to join the bated many times at Magvillus, both before considered to have exiled themselves. A
Younger House and swear the Oath. and after the recent English arrivals, often magus who leaves while under judgment
Wizard War must be declared against prompted by young visiting Quaesitors keen must return by the next Tribunal or be
a hedge wizard before attacking him, just to make a name for themselves. Each time, cast out from the Order. In practice, this
as for a Hermetic magus. Slaying a hedge the Hibernian eccentricities were declared status is rarely communicated beyond
wizard outside of this declaration is the legal. Those wishing to have this Periph- Hibernia, but memories are long in
crime of assaulting the allies of the Or- eral Code overturned face questioning the Ireland.
der. Magi who declare Wizard War on past wisdom of Magvillus’ decision-making, Hibernia has few hoplites as there is
“all hedge wizards” (quite possible under something that House Guernicus may close an expectation that all covenants have
the Hibernian Peripheral Code) have tra- ranks around. the means to defend themselves and that
ditionally been persuaded to let the War Beyond the Code, Quaesitors in Hiber- those means can be turned to the use of
lapse. So far, none of the English magi nia fulfill the role of arbiters in disputes and the Tribunal.
have made such a declaration. their status and perceived wisdom means
that they are often approached by those out-
side the Order for mediation or guidance. Censuring the Non-Human
Attitudes The Order works hard to maintain
to the Cathach Sanctions good relations between the magical
and the mundane, so any beast or figure
Any magus caught in possession of a from those realms that jeopardizes that
justly-claimed cathach is treated just as Just as Ireland’s mundane justice typi- is punished by the Tribunal. There are
if he had invaded a magus’ sanctum. The cally shuns capital punishment, Hibernia no set punishments but faeries have
successful thief must protect the cathach rarely considers the March a fitting sanc- been clapped in irons in the past, while
for a year from all other aggression if he is tion, and this also applies to the removal magical beasts have been forced out of
to claim the covenant’s resources. of a magus’ familiar or talisman. The main their domains for a time, or pressed into
It would be possible to disenfranchise concerns of the Tribunal are to ensure rec- service to a magus or covenant. The
entire covenants by stealing their cathaigh ompense to injured parties and to correct ultimate sanction that has been used
and denying them votes at Tribunal. errant behavior. As such, the Tribunal im- only once in the past is the enforced
Doing so would risk making the Tribunal poses fines, obligations, restrictions, and binding of the creature to servitude.
inquorate, although disenfranchised potentially exile. While laboratory texts for enchanted
magi could still be given voice by allies The Tribunal appoints a naidm (pl: naid- bridles, yokes, rings, hoods, and
still in possession of their cathach. And main) to enforce payment and requires those similar. do exist, none are keen to see
of course, there are few who wish to see close to the offender, usually those in the this repeated. The threat of their use
the spectacle of Praesis repeated across same covenant, his parens, his filius, and remains, however.
Ireland. so on, to stand surety, or ráth. Should the
In any case, it would be a foolish offender default, those providing ráth are
covenant that left their cathach undefended, obliged to make payment or be subject to Censuring the Coill Trí
Aegis of the Hearth or not, and many the same punishment.
covenants make agreements with magical Fines of vis outright are rare as magi The Coill Trí have certain obligations
beasts and faeries to protect theirs. are not expected to have great stores of vis. and should these not be fulfilled, their rep-
The magi of Ireland recognized long Rather, access to vis sources is granted to a resentatives must make good the Tribunal’s
ago that the best protection against wounded party for a period, according to judgment. Even while accepting the rights
aggression is to husband the land, give the severity of the punishment. of the Coill Trí, the Order retains magi-
every man his due, and not deprive others Trafficking with demons is currently cal authority over Connacht by virtue of
of what is theirs. the only crime to elicit an automatic March its might. With no Code to rely upon, the
from the Tribunal. Coill Trí are judged instead upon the merits

31
The Contested Isle
of each case. Those who displease the Or- After the Sacred Council, and with the representation. Each recognized faction may
der are forced to provide service or to give factions gathered, the meeting is officially send a voting ambassador to the Tribunal and
pawns of vis every season for a year, to stay opened by prayers and a blessing given by a all those of the supernatural realms have the
out of a certain region, or accept some oth- Hermetic member of the Célí Dé Holy Tradi- right to representation. The Infernal has not,
er punishment as befits the transgression. tion, the magus Indrectach currently perform- as far as the Tribunal knows, tested this right.
ing this function. The meeting generally lasts
for seven days and nights before concluding
blessings are given, again by the Célí Dé. The Coill Trí

Tribunal Covenants make a show of numbers and


consortes, custodes, and other servants are al-
ways brought to increase their presence. The
The Coill Trí select their own ambassador
to the Tribunal from within their ranks but
Procedures language of Tribunal process is Latin, but Irish
is typically heard where magi and companions
they speak on behalf of all workers of magic in
Ireland, whether those workers know it or not.
alike converse with each other. The ambassador is responsible for ensur-
As elsewhere, each resident magus has Magic ensures good weather throughout ing that the obligations of the Coill Trí are
one vote at Tribunal, which is held every seven the meeting and each covenant maintains an fully met, that the aggrieved are brought to
years, is overseen by a Praeco, and adminis- open-air fire pit with food always available. provide witness, and the accused are there to
tered by a presiding Quaesitor. Each gather- Bards and entertainers move through the answer their transgressions. This makes the
ing is held at Cnoc na Teamhrach, the Hill of meeting and the feeling is generally relaxed role of the Coill Trí ambassador a particularly
Tara in Meath, home to the magical Lia Fáil or and conducive to good company. All this is challenging one and the incumbent is usually
Stone of Destiny, and the covenant of Circulus quieted when the presiding Quaesitor calls distrusted by both sides of the treaty.
Ruber traditionally makes all the arrangements each session to order. Any hedge wizard who seeks to bring case
including casting spells to erect a temporary to Tribunal or who wants to enter into formal
settlement. The whole area at Tribunal time is treaty must be sponsored by the Coill Trí.
a sea of smoking hearths, fluttering flags, ser-
vants, familiars, apprentices, and magi discuss-
Representation
ing the business of the last seven years. Each The English Council
official session and meeting at Tribunal takes No magus may be represented without
place in the large hilltop ráth that surrounds his covenant and no covenant may be rep- Those magi not native to Hibernia hold
the Lia Fáil at the top of Cnoc na Teamhrach. resented without its cathach, which means their own council at the start of the Tribunal
Before the Tribunal proper starts, embas- that these powerful symbols of status must meeting to agree a consensus on key areas.
sies from the hedge wizards, the faerie fac- be transported to Tribunal and displayed This is usually around reforming the Periph-
tions, and the magical creatures are summoned throughout. The formerly-besieged covenant eral Code but the aggressive behavior and
to meet with Hermetic magi to discuss topics of Praesis did not travel to the last Tribunal attitude of the covenant of na Lám Baird is a
and events in what is known as the Sacred and did not present its cathach. It is antici- growing concern.
Council. The Praeco and Presiding Quaesitor pated that its new rulers will have no such Gaining agreement at this council has
are expected to attend along with other invited problems in future. not been easy. Given the range of magi
magi. The Sacred Council is open to all the Hibernia considers the Tribunal to be an and their disparate views, the council is in
supernatural creatures and races of Ireland, but extension of magical authority over all Ireland need of strong leadership that can look past
it is here that individual representatives from and as such the ancient races, the Coill Trí, the legacy of Praesis and the threat of cov-
each faction are confirmed. and supernatural beasts of the land are owed enants like na Lám Baird.

The Battle of Teamhrach Faerie Kings


and Magical Spirits
The Order of Hermes was loath to Sechnaill mac Domnaill and the kings of
involve itself in the mundane conflict Leinster and Ulster. The magi of Vigil The Tuatha Dé confirm their ambas-
between the Viking kingdoms and the also took to the field of battle when Máel sador at the Sacred Council, while the
native Irish kings unless the northmen Sechnaill’s forces met Olaf’s and helped Fomórach and the Fir Bolg are represented
brought rune wizards. But in 980 Team- rout the Scandinavians, which left the by ambassadors drawn from their royal lines.
hrach was threatened by Olaf Cuaran, way clear for Máel Sechnaill to take Faeries other than the Tuatha Dé may
king of Dublin and Northumberland. Dublin. send an ambassador. If they do not, House
Unwilling to see Teamhrach fall into the This clear interference in mundane Merinita puts forward a representative at the
hands of northmen, the covenant of Vigil affairs was not punished as it was deemed Sacred Council. Beasts of the Magic realm
magically ensured a treaty between Máel vital for the sanctity of the Tribunal. that can speak and understand the ways of
man may select a representative from within

32
The Contested Isle
their own ranks. If they do not, a magus of laws, and define political status, social Fomórach (FUH-mow-rakh, singular
the Order acts on their behalf. Individuals relationships, inheritances, property Fomóir, FUH-mowr): Magic creatures,
from these factions may not enter into for- rights, and compensation prices for corresponding to the Greek titans and
mal treaty themselves. This is done through offenses. primordial Scandinavian giants.
their ambassador instead. Cathach (CAH-okh, plural cathaigh CAH- Macgnímartha (MOC-guh-nee-mor-huh):
These ambassadors are granted a voting oy): The trophy that every covenant Hermetic wizards who have finished
sigil for the duration of the Tribunal and their needs for legal recognition at Tribunal apprenticeship but are not yet magi.
votes count as the equal to any magus. The meetings. Larger families also keep Olamh (OL-lav, pl. ollúna, OL-loo-nuh): The
English magi oppose this most strongly and cathaigh. highest rank for a bard or learned man.
have argued the illegality and demeaning Coill Trí (QUILL TREE): The loose Ráth (RAW): A wooden palisade ringfort
nature of it at every Tribunal since their collection of native hedge wizards in surrounding a cluster of wooden huts.
arrival in Ireland. Connacht. Rí (REE): King, of which there are several
Eraic (ERR-ik): Literally “face,” but implies categories.
“honor.” It is the compensation paid for Sí, aes sí ((AISH) SHEE): The faerie people.
Irish Hermetic killing a man under Irish law. Eraic is
based on a man’s social rank and is paid
Síd (SHEED, pl. sídhe, SHEE-yuh): A
Faerie mound.
Terminology in cattle. Túath (TOO-ah, plural túatha, TOO-
Fian (FYAN, plural fiannai, FYAN-nuh): ah-ha): The clan of people descended
The Hibernian Tribunal has appropri- A group of warriors, either serving from a single ancestor. It also means
ated several Irish words to describe some of a king as personal guards or living the group’s traditional territory.
the particulars of the tribunal. outside the normal bounds of society as Tuatha Dé Danann (TOO-ah-ha JEY
mock-outlaws. DON-on, also Tuatha Dé, TOO-ah-
Brehon Laws: The collected rulings of Fir Bolg (FYIR BOL-ug): A race of magic ha JEY): Faerie creatures, the pagan
native Irish judges over the ages. people that invaded Mythic Ireland gods and heroes of ancient Ireland.
They are civil laws more than criminal long ago.

The Ambassadors to the Tribunal


The current ambassadors to the Hiber- mass of pustules, her arms are grossly mis- Mug Ruith
nian Tribunal are: matched in size, and her shoeless feet have
disgusting, horn-like nails. She makes no The faerie Mug Ruith (MUG RIH)
attempt to hide her deformities (which to is styled after a famous Munster druid.
Fothaid her race are natural) and revels in the reac- Learning his magical craft from Simon
tion they provoke in humans. Few have got Magus in Jerusalem, he has served many of
The Fir Bolg King sends one of his close enough to know Ainid fully, but she the Munster kings as court magician. Ac-
younger sons, Fothaid (FOH-hay), to is a shrewd negotiator and clever politi- cording to some he was John the Baptist’s
represent them at tribunal. Fothaid has cian. She is borne aloft on a bier by four Fir executioner, and his actions forever cursed
an impressive appearance, standing seven Bolg slaves to avoid contact with Irish soil. the Irish race with violence. Mug Ruith
feet tall, with broad muscular shoulders now serves Bobd, the king of the Munster
and brawny arms. He has superb grace and Tuatha Dé, by joining the Sacred Council
poise, is a trained orator, and his manners The Eagle King every seven years. He arrives in his fly-
are as handsome as his mien. Fothaid is ex- ing machine, the roth rámach or “oared
ceptionally vain of his pure blood, and is Until two tribunals ago, the appoint- wheel,” wearing a bull hide and bird mask.
apt to fly into a rage at any suggestion that ed representative for the magical beasts of Mug Ruith lives on Dairbhre Isle, off
he is less than perfect. In truth, he cares Ireland was a fíorláir, or ‘true mare’, until the western coast of the Kingdom of Des-
little for his people’s interests, rather using an English magus crassly asked her if she mond. He owns a collection of enchanted
the tribunal to gain admirers. would be his familiar, which the fíorláir items, including a gleaming chariot, a
looked upon as some form of magical ser- magical shield, and a stone that could once
vitude. She resigned her post, and the role change into a poisonous eel but appears
Ainid has been taken by the King of the Eagles. to have lost its power. His faerie daugh-
This regal bird claims lordship over all Ire- ter, Tlachtga, lives with him, a powerful
King Madán Muinreamhair of Tír land’s feathered kind, although the legiti-
Fhomóraig has chosen Ainid (OH-nyid), druid in her own right. Many magi have
macy of this claim is unknown. Cliodna of looked for their home on Dairbhre Island,
the ugliest of his relatives, to represent Lámbaird brokered the deal that brought
their race at Tribunal. Ainid’s face is a in search of treasure or lore or both.
the king to Tribunal.

33
Chapter Five

The Province of Connacht


Good be the land and the kingdom thou dost plains in the central region and mountain- ago due to the close ties that they
inhabit; bountiful is its harvest, its honey, its fish, ous ridges to the north, west, and south. maintained with the druids. The ma-
its wheat, and barleycorn, fair and mild is its Vast peat bogs are also found to the north jor septs within the Uí Briúin are the
weather. All that is necessary for thee is to be found and the west, and Connacht is generally Uí Briúin Bréifne, rulers of the King-
in this land. fertile and productive. It also has numerous dom of Bréifne that include the rival
lakes both large and small and its prominent Uí Ruairc (OO-ee ROO-ark) and Uí
— The words of Ith of the Sons rivers are the Muaidhe (MOY), the Gail- Raghallaigh (OO-ee RYE-lih) fami-
of Mil, spoken to the Tuatha Dé limhe (GAL-lyiv-uh), and the Sionainne lies, and the Uí Briúin Ai, rulers of the
(SHON-an-yuh). It is the Sionainne on the Kingdom of Connacht that include
Connacht (CON-ukh-t) has a long eastern edge of the province that effectively the ruling Uí Conchobhair (OO-ee
and rich history, in which mundane kings divides Connacht from the rest of Ireland. CON-khoh-wur) family.
sit down with druids, giants, and the faerie The province is bordered to the north The Uí Fiachrach (OO-ee FIKH-rakh)
kings and queens of old. There are strong by Ulster, to the east by Meath and Lein- were the dominant clan in Connacht
alliances between its many peoples, but ster, and to the south by Munster. for many generations, but lost influ-
also feuds and rivalries, and it is a place ence to the Uí Briúin. Memories are
more magical than perhaps even the Or- long and the Uí Fiachrach songs tell
der suspects. of the time when they ruled Con-
However, a centuries-old treaty for-
bids them from plundering Connacht for
its resources, making Connacht, occupy-
The Peoples nacht. They are principally to be
found across the central and western
part of Connacht. Families of the Uí
ing the west of Ireland, a tantalizing op-
portunity for younger magi influenced by
of Connacht Fiachrach include the Ó Cléirigh, and
the Ó Sheachnasaigh.
new continental attitudes. The Uí Maine (OO-ee MAN-yuh) drove
The province is ruled by the kingdom Connacht has a number of clans that the Fir Bolg westward when they took
of Connacht, which also enjoys fealty from wield influence over its territory, and it is their lands near the Sionainne. The in-
the kingdom of Bréifne to the north. Both also the last refuge of the Fir Bolg and the fluence of the Uí Maine in Connacht
kingdoms have so far held out against the land of the Coill Trí. As a result, its people has waned in recent generations and
English, but while the Connachta kings tend to be knowledgeable about the su- the Fir Bolg still harbor grudges against
jealously guard their borders and ruthlessly pernatural and consult freely with druids. them. Families of the Uí Maine include
put down any incursions, they owe tribute the Ó Ceallaigh, the Ó Domhnalláin,
to the English and rule by accord alone. and the Ó Fallamháin.
The Connachta
The Fir Bolg
Geography The Connachta families claim de-
scent from Conn Cétchathach (Conn of
the Hundred Battles), the once High- Defeated at the hands of the Tuatha Dé,
Connacht’s craggy coastline to the King of Ireland. Cousins to the Uí Néill, the Fir Bolg retreated to Connacht and con-
north, west, and south is filled with cliffs, they have wielded power across Con- ceded the rest of Ireland. They occupied all
bays, and islands. There are many natural nacht unchallenged for centuries despite of Connacht for hundreds of years until the
harbors and the coastal villages live off the deep-seated family rivalries. Milesians came and drove them even fur-
sea and its shore while their livestock graze ther to the west. While diminished in num-
the steep hillsides. The Uí Briúin (OO-ee BROON) rose ber, the three tribes of the Fir Bolg can still
The land itself is varied, with low-lying to prominence five hundred years be found on the Aran Islands.

34
The Contested Isle
With the exception of the Fir Dom- wizards with the gift of foresight may now and the kings of Connacht owe tribute
hnann, the Fir Bolg are Christian, having be seeing the omens changing for Con- to the English, so the druids of Con-
been converted by Saint Patrick. The Fir nacht, and thus the Connachta should be nacht must accept the same.
Domhnann have more sympathy with their mindful of their druids and their advice to
bastard Fomóir blood and they have taken prepare. Within a generation, the English
to their goddess Domnu; their druids chan-
nel her power in their magic.
may not be kept beyond the border.
Magic and Faerie auras are plentiful
Booleys and Crannógs
While their influence as rulers has all in Connacht, and even in the Domin-
but gone, they still have a wisdom earned ion there are hedge wizards who seem Connacht has many villages that move
through countless victories, and defeats, to thrive. Vis, too, is abundant, though with the seasons so as to better support their
making them invaluable counselors to the not often found in great quantities. Ex- livestock and to go where the work and har-
rulers of Connacht. The Fir Domhnann, traordinary vis (see Realms of Power: Magic, vests are. This results in a number of booley
however, resent the rule of man as it was page 119) is common, as are herbs and villages, collections of simple dwellings oc-
their ancestor Gannan who was awarded things of virtue that the druids use to en- cupied for only a season or two before the
Connacht to rule after the coming of the Fir hance their powers. occupants move on to fresh pastures. This
Bolg to Ireland. The Coill Trí is an imposition upon leaves many villages free to be used by fa-
the druids of Connacht by the Ordo Hi- eries and many a traveler has been lured to
berniae and many resent the restrictions a wicked fate upon looking for shelter in a
The Druids they endure and the tribute they must
pay; every seven years, Connacht must
booley when the fae are at home.
Crannógs are structures built upon
and the Coill Trí give up seven Gifted Connachta chil- stilts or platforms of timber and stone ris-
dren to the magi ruling Leinster, Mun- ing out of a lake. These man-made islands
The nobles of Connacht consult and ster, and Ulster. This does not sit well, support homes and even small villages.
protect numerous druids and few in Con- but just as the Fir Bolg and the Tuatha Dé Most are now empty and abandoned, left
nacht would bar a druid’s way. Those hedge after them owed tribute to the Fomóir, to faeries and druids.

35
The Contested Isle
designs upon the crown often blinded or
Story Seed: Falling on Deaf Ears castrated their rivals to ensure that they
are unfit to challenge them, and even
A Bréifne farmer seeks out a druid and will not release him from her spell. today Bréifne politics is a brutal affair.
to ask for help, offering one seventh of Traveling east, the farmer finds magi of The Bréifne kings, currently Ualgarg Uí
his harvest for the next seven years. A the Order, but do the magi feel able to Ruairc, owe allegiance to Connacht and
witch, protected by an Uí Raghallaigh intervene or must they work through the Uí Ruairc clan enjoys the support of
noble, has entranced the farmer’s son agents? the Uí Conchobhair rulers of Connacht
against the Uí Raghallaigh in their fre-
quent clashes.
The English exert their influence in
The Diocese of Triburnia Bréifne affairs from outside Connacht
and, if your saga follows real-world his-
The Diocese of Triburnia, also the Church appears complicit in moves tory, Ualgarg is temporarily dethroned
known as Kilmore, is coterminous with to give the English further influence for a year in 1228, replaced by his cousin
the kingdom of Bréifne and falls under over Bréifne affairs. This is perhaps Niall. Ualgarg regains the throne when
the administration of the Archdiocese something that Hermetic newcomers
Niall dies and holds it until his own
of Armagh. Bishop Tuathal Ua Con- to Hibernia might seize upon.
death in 1231.
nachtaig courted controversy by swear- The current bishop is Flann Ó
If your saga follows real-world
ing an oath of fealty to Henry II in Connachtaig, a scholar with no de-
history, the feud between the two clans
1172 in his capacity as Bishop of Kells. sire to oppose English influence in
reaches a head in 1256 when Bréifne is
It was a move that angered many and the region.
split in two. The priory that stands on
the Druim Leatan ridge separating Uí
Ruairc from Uí Raghallaigh forms part

The Kingdom natural beauty of the untouched wil-


derness. Given the relative absence of
people across the counties, the other
of the boundary between the Bréifne
Uí Raghallaigh to the east, and the
Bréifne Uí Ruairc to the west. When this
of Bréifne realms have little influence over Bré-
ifne’s landscape.
happens, both kingdoms remain subject
to the kingdom of Connacht.
Bréifne poses a particular problem
The kingdom of Bréifne (BREYF- for the Order. While the crown of Bré-
nuh) extends from Sligo on Ireland’s
western shore almost to Kells to the east.
ifne itself is subject to the kingdom of
Connacht, the old treaty is unclear on
West Bréifne
It borders Ulster to the north, Meath to whether Connacht is considered to stop at
the east, and the Kingdom of Connacht the Sionainne or to cover all lands sub- The western part of Bréifne, ruled
to the south. Importantly, it spans the ject to the kings of Connacht. At pres- by the Uí Ruairc family, is a dramatic
River Sionainne, long considered the ent, there are no covenants to be found wooded land ringed with high mountains.
border between the province of Con- in Bréifne and the Coill Trí argue that These woodlands provide good hunting
nacht and the rest of Ireland. the land is theirs. and are filled with wild pigs, boar, deer,
Bréifne’s Connacht territory is di- and all manner of game birds. Wolves are
vided by Lough Allen, with a moun- also common, and eagles are often seen
tainous aspect to the north and gentle
plains to the south-east. The unspoiled
Kings of Bréifne overhead.

landscape has a natural beauty with deep


valleys, rolling hills, rivers, and lakes The most influential families in Bré- The Glencar Waterfall
barely touched by man. Settlements are ifne are the Uí Raghallaigh clan to the
concentrated along the short coast and east and the Uí Ruairc clan to the west. The 50-foot tall Glencar Waterfall in
the banks of Lough Allen and the rivers These wealthy and militarily strong Bréifne’s north-west flows with clean fresh
Sionainne and Erne. families command extraordinary loy- water all year round. The beauty of the
alty from their people and have come waterfall is at the heart of a strong Magic
to blows countless times over control of aura. Its waters are said to cleanse and
Magical Influence Bréifne, each with their own allies from heal wounds, effects resulting from the
within Connacht and beyond. spell-like vis (Realms of Power: Magic, page
While the land is fertile, Bréifne The Bréifne crown is not inherited; 121) found within the waterfall.
is sparsely populated and replete with the king is chosen from the male line by
Magic auras anchored by the super- the male Uí Briúin Bréifne. Those with

36
The Contested Isle
The Black Pig’s Dyke Cavan sits to the south-east of a Ruaidhri Uí Conchobhair abdicated
complex of small lakes, many of which as High-King of Ireland and retired to
The Black Pig’s Dyke runs north to support crannógs. While many are now the monastery at Cong, dying in 1198.
south through West Bréifne before run- overgrown and appear to be little more The current king of Connacht is his
ning west to east and then rising south to than small islands close to shore, some half brother, Cathal Uí Conchobhair.
north through East Bréifne. This Faerie continue to be used as booley villages or If your saga follows real-world history,
trod is in a poor condition and is not cur- makeshift lodgings for fishermen work- Cathal remains king of Connacht until
rently continuous. The Connachta druids ing the lakes. However, some were once 1224 when he is succeeded by his son
want to keep it that way; if it were re- home to druids and the Magic auras have Aedh. The title of high-king is lost for-
plowed it would form a boundary around not yet faded. With a little effort, the ever, with the exception of two failed at-
Ulster, which would carve into Connacht crannógs north of Cavan could be turned tempts to restore its authority.
and open up more land for the Order of into a new covenant site, easily defended
Hermes to claim. yet close to markets and supplies.
At a distance of about five miles on
each side, the towns of Kilmore and
The Archdiocese
East Bréifne Cavan are surrounded by the Black Pig’s of Tuam
Dyke to the west, north, and east.
The archdiocese of Tuam is cotermi-
East Bréifne is bordered north and nous with the kingdom of Connacht, its
south by Ulster, Meath, and Leinster. Lit- range reinforcing the crown’s authority
tle wonder then that these Uí Raghallaigh
lands are subject to interference from the
English and their Irish vassals. Despite
The Kingdom over its lands. The placing of the dio-
cese of Triburnia under the archdiocese
of Armagh ignored the subject nature of
the constant antagonism, many magical
places in the region have been preserved
of Connacht the kingdom of Bréifne and has been a
source of dispute ever since.
and magic is strong here. The archdiocese covers eight dio-
When the people of Nemed told him of the trib- ceses; Killala and Achonry to the north;
ute demanded by the Fomóir, Fionntan gave them Mayo, Tuam, and Elphin centrally from
Carrick wise counsel and told them that whatever tribute west to east; and Annaghdown, Cill
the Fomóir imposed upon them that it was in their Mhic Dhuach, and Clonfert from the
The small town of Carrick is a stra- power to either bear it or escape it. south-west to the south-east.
tegically important place. It provides a
natural fording place across the River — Lebor Feasa Runda
Sionainne, and if the English decided to
invade Connacht, both sides would at- The last free king of Connacht was
The Diocese of Killala
tempt to secure Carrick to control this Ruaidhri Uí Conchobhair (ROO-ri
key supply line. As such, Carrick has a OO-a CON-khoh-wur), who gained Much of the diocese of Killala, con-
distinctly martial outlook. power through ruthless politics, mili- sisting of the north-westerly tip of Con-
The Black Pig’s Dyke runs to the west tary strength, and the assistance of the nacht, is mountainous and sparsely-pop-
and south of Carrick. druids. He held the Connacht crown, ulated with extensive inland marshes and
secured continued fealty from Bréifne, peat bogs.
and became High-King of Ireland, but
Kilmore and Cavan his banishment of Mac Murrough led di-
rectly to the invasion of Ireland by the The Stags of Broadhaven
Twenty miles east of the Sionainne, English, and the loss of Leinster, Mun-
Kilmore and Cavan sit just a couple ster, Meath, and Ulster. With his forces The Stags of Broadhaven are a series
of miles apart. Kilmore is home to the unable to stem the flow of the English of islands that rise steeply from the sea,
bishop of the diocese of Triburnia, and conquest, he visited the Fir Bolg kings on and the jagged rocks are home to many
is protected by a motte and bailey castle Árainn Mhór to seek their advice. They seabirds. One of the islands has a cave
built by Walter de Lacy in 1211. The gave him the counsel of Fionntan, and that runs through it, a regio entrance that
castle is one of many built by de Lacy to on the sixth day of October in 1175, Uí leads to the Otherworld of the Tuatha Dé
facilitate a push into Connacht. If your Conchobhair signed the treaty of Wind- who hold power over the Atlantic shore.
saga follows real-world history, Cathal sor, acknowledging Henry of England The waters around Broadhaven are filled
Uí Raghallaigh takes the castle in 1224 as ruler of Ireland. Uí Conchobhair re- with dolphins and seals who act as their
and demolishes it. Similar fates regularly mained king of Connacht conditional on messengers and envoys.
befall de Lacy’s other castles. yearly tribute, a tribute that still stands.

37
The Contested Isle
proud at the western end of the peninsula.
Queen Maedhbh At its summit there is a huge tomb made
of loose stones. It is 180 feet across and
“I never was without one man in the erless in death should think again. Her nearly 35 feet tall. This is the tomb of
shadow of another.” mortal form may be buried at Cnoc Queen Meadhbh. She is buried upright
na Ré, but her spirit still holds court within the tomb and looks north-east into
— Queen Maedhbh and she may be sought out by kings, Ulster, vigilant should the men of Ulster
princes, and druids, offering her power try their luck against Connacht.
Conniving, lascivious, and duplici- to those who would give themselves
tous, Meadhbh knew every type of to her. Her jealous love for Connacht
magic that could control a man’s head may be roused should the Ulaidh deign Drumcliffe
and heart and she employed this against to attack and she could lead a mighty
mortal and immortal alike. Those who army out of the Otherworld to meet The old druid Bran Bodhar lives in
think the faerie Queen Maedhbh pow- them on the battlefield. the village of Drumcliffe to the north of
Sligo bay. He spends his days in a round
The Diocese of Achonry The Temple House
at Ballymote
tower and those who speak of him claim
that he can see the future. He does in-
deed possess the power of divination and
The diocese of Achonry is separated his sight is so keen that it may sometimes
from Killala to the north by a ridge of Connacht’s only Temple House is a see tomorrow. But he is both deaf and il-
mountains and from the Kingdom of square castle built in 1181 on the outskirts literate so those who seek him out must
Bréifne to the east by nothing more than of Ballymote,ten miles south of Sligo and go armed with much patience and little
good intentions. As a result, the people five miles west of Lough Arrow, pro- expectation.
of Achonry must balance their favor be- vocatively close to the border with the
tween the Uí Ruairc kings of Bréifne and Kingdom of Breifne. The castle is simple
the Uí Conchobhair kings of Connacht. and lacks a keep, but is home to several Binn Ghulbain
foreign Templars and a large number of
Connachta lay brothers. The plateau Binn Ghulbain can be
Sligo Ballymote’s fortunes have improved clearly seen from Sligo town and all
since the castle was built. It affords the the environs around. Much of its 1700
The town of Sligo is built upon the town protection from the rogues and feet slope is steep grassland before the
Sligeach estuary, home to fishermen who bandits that once troubled it, and keeping cliff suddenly rises from the ground.
harvest the plentiful shellfish along the the castle supplied ensures that the town’s Binn Ghulbain was where the Fianna,
shore. The river is fed by Lough Gill, a merchants are kept busy. the young landless fighting men who
large lake some six miles long. Sligo has The grant of land to the Templars marched under Finn Mac Cumhail, were
no defensive walls or castle, and nor does some forty years ago was politically mo- to be found. Some say that their spirits
it have an abbey or cathedral. Instead, tivated; their presence provides a shield are still there and that their heroics may
the local area is dotted with numerous against aggression from others with de- be employed by those willing to climb
small religious communities. signs on Bréifne soil. The current kings Binn Ghulbain.
Nearby, Lough Gara flows over a of Connacht may also consider granting
drowned village. The story goes that a land to the Order of Hermes in the hope
faerie widow and her babe-in-arms came of gaining similar control over migration Loch na Súl
to the prosperous village seeking charity. into their lands. The Connachta druids
She went from door to door through the are currently counseling against this dan- The Fomórach king Balor of the Bale-
night pleading for alms and shelter. She gerous move. ful Eye was slain by Lugh of the Tuatha
received none. On leaving the village, Dé at the second battle of Mag Tuired by
she pronounced a curse such that the loosing a stone from his sling that shat-
waters of the brook rose up and drowned The Stones at Cnoc na Ré tered Balor’s eye. The fire from Balor’s eye
every one of the villagers asleep in their gouged a hole in the earth. As the giant
beds. Magi searching for spirits of regret Just two miles from Sligo, on the fell, his blood filled the hole to form Loch
or the drowned may find them still there Cúil Irra peninsula between Sligo Bay na Súl, or the Lake of the Eye. The blood
at the bottom of Lough Gara. and Ballisodare Bay, a large collection of may be gone but part of Balor’s shattered
stone circles and tombs covers the roll- eye remains and is the source of the lake’s
ing hills. The hill of Cnoc na Ré stands level 2 Magic aura. Were a covenant in

38
The Contested Isle
search of a cathach to remove the eye It is said that Lough Conn was formed Achill Island
from the lake, the aura would fade. by a great boar being chased by Fionn mac
Cumhaill and his hounds Conn and Cul- Croaghaun is Achill’s highest
lin. As the magical boar ran, water poured point at over 2000 feet and the cliffs
The Diocese of Mayo from its feet, so much that the two lakes
were created and Finn’s hounds drowned.
drop away from the northern slopes
of the mountain straight down into
The boar was never caught and still roams the Atlantic. Croaghaun is partnered
The diocese of Mayo was officially freely in the Faerie realm, though it has to the east by the similarly impressive
dissolved in 1202 by a Papal legate, with not been sighted in the mortal world Slievemore, and throughout the island
all subject lands and monasteries transfer- since the chase. with further mountains to the south.
ring directly to Tuam. The clergy of Mayo The dramatic landscape across Achill
have been resistant to the change despite gives the island an underlying Magic
the decision having been ratified by Pope Dooncarton aura, broken only by the dominion
Innocent III in 1216. If your saga follows centered upon the church bells. Given
real-world history, this is confirmed again Dooncarton village sits inshore from the sometimes harsh conditions and
in 1221 by a further legate and finally by the high cliffs to the south of Sruwadd- the relative lack of agricultural land,
Pope Gregory IX in 1240. acon Bay. There is little there except most of the inland population of Achill
farmers who scrape a living from the es- have nomadic tendencies. They live in
tuary’s harvest of shellfish. The village a series of booley villages across the
Maol Réidh and Néifinn has a small church, a faithful congrega- island and move with the seasons.
tion, a powerful dominion. But a small The island has a number of natural
Maol Réidh (MEEL RAY, as Cnoc walk outside Dooncarton, on the slopes harbors, sheltered by the high cliffs,
Maol Réidh) is Connacht’s highest point of the Caubeen Mountain that overlooks including Keel and Keem on the
at over 2500 feet tall and its steep side the village, there is a ring of seven stones. western side of the island and Cashel
drops away into Killary Harbor. Due to These stones, four feet tall in a circle no on the east.
its impressive natural beauty, the moun- more than ten feet across, have a strong
tain, dotted with sparse woodland, has Faerie aura.
a low level Magic aura. This has been Clew Bay
reinforced through centuries of repeated
casting of magic at its summit, and the Aughagower Clew Bay is a large natural ocean bay,
aura is strongest at the point where the protected at its mouth by the mountain-
mountain overlooks the harbor. Those on pilgrimage walking in Patrick’s ous Clare Island and inshore by numerous
Named for Nemed from the ancestral footsteps usually pass Aughagower on their drumlins, small submerged hills the tips of
invasions of Ireland, Néifinn (NAY-finn) is way. There is a slender tower in the grounds which just breach the surface. Some say
Connacht’s second highest point and is also of the village church in which a druid lives the drumlins are actually faerie whales,
over 2500 feet tall. Like Maol Réidh, it has a whose power comes from the Divine. This free to roam the ocean at high tide but
Magic aura across the mountain, which in- lone cantor bestows blessings to aid those turning to stone when the tide turns. It
creases near the summit where generations who feel their faith being shaken and need is certain that nobody who counts the
of druids have used Néifinn as a vantage a sign that they are on the right path. See drumlins on different days arrives at the
point from which to cast their spells. Realms of Power: The Divine Revised Edition, page same count twice.
Both of these mountains provide ex- 93 for more information on the Cantores.
cellent visibility across the land, which
may be advantageous for certain spells.

Lough Conn
Story Seed: An Appeal
A clerical companion character menacing visit from agents apparently
Visible from Néifinn, Lough Conn is approached by the clergy of Mayo sent by the Archbishop of Tuam, it
and its neighbor Lough Cullin, to which to take their case to Rome to argue seems that Tuam is prepared to go to
it is linked, form a lake complex nearly against the dissolution of their diocese. supernatural lengths to secure its hold
ten miles long. Lough Conn discharg- They feel an outsider’s voice added to on Mayo. But is the archbishop really
es to the Atlantic through the River their own may give them the weight behind this, or is he just a pawn in a
Muaidhe (MOY), noted for the wealthy they need. When the cleric receives a larger game?
churches dotted along its length.

39
The Contested Isle
flow around it. It also sits above a series of
Story Seed: The Devils of Tuam underground streams that connect Lough
Mask in the north with Lough Gaillimhe
With scant leadership and no hardship are hell’s demons. As desperate to the south. It is near the site of the First
cathedral, the wealthy merchants of men turn to robbery and raiding, hedge Battle of Mag Tuired where the Tuatha Dé
Tuam rule themselves and grow fat upon wizards and maybe even magi feel the defeated the Fomórach. Much of the site
their profits. Outside the city, harvests effects. Do they punish these straying is now wooded over, but there may still
fail, illness spreads, and money is ever souls or do they confront the Infernal be Magic and Faerie artefacts buried be-
harder to find. Stirring both greed and powers that forced their hands? neath the trees.

Croagh Patrick a castle built in 1164. But the city has not Lough Mask and Lough
fared well since then. Although home to Gaillimhe
five monasteries and several high crosses,
Overlooking Clew Bay, Croagh Pat- Tuam has been without its cathedral since Lough Mask, the smaller of the two
rick is over 2000 feet tall and sits above it burned to the ground in 1184. With lakes, empties into the larger Lough Gail-
the villages of Murrisk and Lucanvey the king’s abdication in 1185, and the limhe, and through it into the Atlantic.
about four miles from the town of West- tensions with the English on Connacht’s Lough Gaillimhe is a large lake a short
port. Saint Patrick climbed this mountain borders, little attention has been turned walk to the north of Dún Bhun na Gail-
and fasted at its summit for forty days to rebuilding it. limhe. A canal, called the Friar’s Cut, has
and nights. The she-demon Caoranach There is hope for Tuam, however, as been channeled from Lough Gaillimhe,
tormented Patrick throughout his fast, the town now holds many popular mar- through the settlement surrounding the
sending a vast flock of crows and all the kets and fairs, and is home to a growing nearby Dún and into the Atlantic. As
snakes of Ireland to distract him. At the mercantile industry. So while economi- the Tuatha Dé Manannán mac Lir claims
end of his fast, he threw a silver bell into cally strong, the political class has all sovereignty over Lough Gaillimhe, the
the air. The noise as it fell dispersed the gone and the city is left with an archbish- druids of Tuam were called upon to ne-
crows and caused every serpent across the op without a cathedral. Some might say gotiate the canal’s route.
island to flee, never to return. this makes fertile ground for the Infernal.
Caoranach herself was knocked from
the sky, falling into the lake now called Dún Bhun na Gaillimhe
Lough Nacorra, where she was impris- Cong Abbey
oned for a while by its Divine waters. This fort, looking south into Loch
Upon her escape, Patrick tracked the de- Cong Abbey was founded by Saint Lurgain on the west coast, was built by
mon to Lake Derg near Donegal where he Deichin in the early part of the 7th cen- Tairrdelbach Uí Conchobhair in 1124
finally defeated her. tury, but the monks of Cong Abbey have and its location was chosen both as a na-
Croagh Patrick itself is an important recently adopted the Augustinian rule, val base and for its defensibility by land.
pilgrimage site and has a strong Divine leaving behind the old ways of the Celtic It is protected from the north by boggy
aura. Numerous shrines to Patrick sur- Church. The abbey has had a checkered ground that makes progress difficult, and
round the mountain and a small church past and was destroyed by fire early in the from the south and east by the extensive
has been built on its summit. However, 12th century before being rebuilt around muddy tidal flats.
the roads in the area can be dangerous 1135 and Ruaidhri Uí Conchobhair re- This did not deter assault, howev-
and robbers, faeries, and demons alike tired here after his abdication. Despite its er. The Maigh Seola, those lands east of
test the faith of those going to Lough location well within Connacht, the ab- the Gaillimhe, were rich pickings and
Nacorra. If using the pilgrimage rules pre- bey was attacked by the English knight successive kings of Munster not only
sented in The Church, page 16, these trials William de Burgh in 1203 and had to be raided huge quantities of cattle but also
form useful oppositional elements when rebuilt again. destroyed the Dún in 1132 and 1149.
calculating the Pilgrimage Level. The Cross of Cong is an elaborate While attackers made slow progress to
golden processional cross commissioned the fort, it was neither easy to resup-
by Tairrdelbach Uí Conchobhair nearly ply nor was it particularly robust. These
The Diocese of Tuam 70 years ago. The cross is a reliquary and
contains a piece of the True Cross, which
flaws remain in its current incarnation.
If you saga follows real-world his-
provides 3 Faith Points. Originally in- tory, the fort and its settlement will be
The city of Tuam is a fading center of tended for Tuam cathedral, it was moved a repeated target for the Normans when
political and economic power. It is here to Cong when the abbey was last rebuilt. they enter Connacht around 1230.
that the Uí Conchobhair dynasty sought The town of Cong itself is built on an
to strengthen their grip on Connacht with island formed by a number of streams that

40
The Contested Isle
Connemara and plentiful food, those who live on the Mac Diarmaid family. Construction is
islands age more quickly than those on ongoing with the church consecrated as
Connemara is the region to the west the mainland, suffering a –1 Living Con- recently as 1218.
of Lough Gaillimhe and is further divided ditions penalty. There are numerous ruins This is actually the third site that the
into north and south areas by the short on the island, left behind by the monks Cistercians attempted to use, finding it
mountain range known as the Twelve who died without replacement, some as difficult to gain a foothold in Connacht.
Bens. The distinction between north and recent as the monastery founded by Saint Few know why, but unlike the other
south is considered very important by the Colman on Inishbofin that dissolved in nobles in the region the Mac Diarmaids
feuding families living in their respective the 10th century. Some research would frequently shunned the advice of druids
areas. Connemara is currently ruled by be required to see whether an effect like and from 1161 have suffered no druid at
the Ó Cadhla clan, but they are facing the Aegis of the Hearth could protect in- their court.
competition as families from Leinster and habitants against the curse.
Munster seek out new lands after being
displaced by the English. Cruachan
The Diocese of Elphin Ancient Connacht was ruled by
Clifden queen Meadhbh from Rathcroghan, the
The Diocese of Elphin occupies the Rath of Cruachan. Little remains of her
The Connemara village of Clifden eastern edge of Connacht and is bound- fortress now except ruins and time-worn
is built on the Owenglen River where it ed by the River Sionainne for its length. earthworks, but there is a way into the
flows into Clifden Bay. The surrounding Those who live in the diocese look ner- Faerie regio that still contains Meadhbh’s
hills are dotted with barrows and stone vously across the Sionainne for signs of ancient court.
tombs. Unlike other areas, the people of English aggression, and with good rea- The site of Cruachan, near the town
Clifden seem to have lost their fear or son. The Hermetic covenant of Praesis is of Tulsk, is surrounded by mounds and
respect of the Tuatha Dé and stones from located on an island between Connacht barrows from which all manner of mon-
the cairns and tombs have been taken to and Leinster and it is well known that sters, beasts, and faerie folk intrude upon
make houses and churches across the lo- the Leinster druids have been at war with the mortal world. This happens most
cal area. The Tuatha Dé are incensed at those of Connacht. Many men of Elphin frequently at Samhain, and the villages
this disrespect and the mortal and im- have already died defending these druids, around Cruachan are protected from
mortal worlds are in need of somebody and with their loss the fear is that a new these terrors by druids, including night-
to mediate. English assault cannot be far behind. walkers (see Hedge Magic Revised Edition).

Omey Island The Town of Elphin Roscommon

Omey Island is accessible from the The town of Elphin, south of Carrick The town of Roscommon holds nu-
Connemara coast by foot at low tide. in Bréifne and north of Boyle in Con- merous market charters and many roads
The local villagers hold pony races across nacht, is a devout place. It is said that the pass through the town, but it lacks the life
the sands throughout August, giving the druid Ono was ruler of these Elphin lands and energy of other market towns. Could
community chance to reaffirm friend- when Saint Patrick passed through. Ono this have anything to do with the Ollam-
ships, trade, and go courting. was converted and gave Patrick his land hain singer that was run out of town three
The island itself is home to a mon- and his castle in which to found a monas- years ago? Or the breaking of the church
astery founded by St. Feichin, which tery. Through Patrick’s miracles, a spring bell three years before that? Or the kill-
has struggled through recent years. Un- of pure water broke forth and the stream ing of that magical swan three years be-
less new patrons are found, it may soon runs through Elphin today. He also estab- fore that even? Whatever it is, misfortune
be abandoned. The stone-built church is lished Elphin as an episcopal see and the seems to fall regularly on Roscommon
strong, however, and there is a holy well current bishop is Dionysius Ó Mórda, a and, seemingly without notice, a fog is
that supports its own separate Divine man not given to compassion or under- falling on its people.
aura, even producing Divine vis. standing as far as druids are concerned.

Athlone
Inishbofin and Inishark Boyle Abbey
Ten miles to south east of Roscom-
These twin islands about five miles off The town of Boyle is home to a Cis- mon, just south of Lough Ree, the English
the Connemara coast bear a strange magi- tercian Abbey, barely sixty years old and control a large stone bridge that spans the
cal curse. Despite the islands’ mild climate built under the patronage of the wealthy River Sionainne and joins Leinster and

41
The Contested Isle
It is similar to another stone near the
Story Seed: The Swords of the Fer Caille village of Bullaun to the west, though that
one is larger and more upright. The designs
When a number of villages on and slay them. The trouble is that the are strikingly similar. If the two could be
the Meath side of the Sionainne are Connachta men are following the Fer studied together, perhaps the meaning
put to the sword by mysterious and Caille example and raiding against behind the carvings could be discovered.
savage warriors, the Bishop of Ath- Meath holdings. Can the magi arm
lone asks the magi of Leinster for and prepare their grogs and consortes
their help. These Fer Caille are faer-
ies (Realms of Power: Faerie, page 77)
to withstand the Fer Caille? And
what orders do they give concerning
The Diocese
looking for mortal heroes to fight the mortal men of Connacht? of Annaghdown
The small diocese of Annaghdown
Meath to Connacht, providing a valuable fall to weeping and mourning, but it is has a small human population, but it is
foothold in Connacht. said that if you are quick witted enough notable as Ireland’s Fir Bolg population
Athlone stands on the site of an and can discover which of your clan is falls under its influence.
ancient ford. To the south, the river is about to die, you can sometimes avert
impassable to Clonmacnoise, and from the catastrophe.
early times Athlone was of great strate- The Aran Isles
gic importance. Tairrdelbach Uí Con-
chobhair built a bridge and protective Rathbeg The series of three Aran Isles off the
ring fort here a century ago. This was coast of Gaillimhe Bay are home to Ire-
replaced by a stone castle ten years ago Nine miles north of Roscommon is a land’s remaining Fir Bolg.
by John de Gray, the Bishop of Nor- small collection of barrows. These bar- Árainn Mhór is the largest and most
wich and Justiciar of Ireland from 1209 rows contain the bodies of Fir Bolg war- westerly of the major islands, and is
to 1212, but has become a possession riors killed in battle and buried centuries home to the Fir Bolg royal blood line.
of Walter de Lacy, who has stationed before Saint Patrick converted the Fir Bolg Their king, Rudraige Ua Sláine, lives in
a small garrison. Athlone is prosperous to Christianity. Their spirits still sleep on the Dún Aonghasa, a large ancient ring-
under English rule, and the marketplace beneath the barrows, waiting to be called. fort at the top of a cliff built by Aon-
provides finished goods hard to acquire ghus mac Úmhór, king of the Fir Bolg
in the region. The Sionainne and the upon their exile to Connacht. It has four
Great Highway mean trade from across The Castlestrange Stone concentric walls of dry stone construc-
Ireland flows through here. tion. There are three other smaller forts
There is always conflict to be had Near the small town of Athleague of similar construction on Árainn Mhór;
at Athlone. While the castle protects there is a single standing stone called Dún Dubhchathair, Dún Eochaill, and
Meath from Connachta invasion, it does the Castlestrange Stone. Egg-shaped and Dún Eoghanachta. These are home to
nothing to prevent small bands of men a yard along its longest dimension, the others of the Fir Bolg royal line. The
crossing the Sionainne to test their met- stone is inscribed with a single continuous rest of the Fir Bolg live in large beehive-
tle against the English. winding pattern across its surface. There shaped drystone huts called clóchan.
At night Athlone residents are prone is no supernatural aura but those who There are also a dozen monasteries on
to hear the terrible cry of the banshee have touched the stone claim it to be Árainn Mhór and these are home to hu-
(Realms of Power: Faerie, page 80), for unnatural. As a result, few are prepared man and Fir Bolg monks alike.
many local families have the death to move it from the shallow hillside on To the west of Árainn Mhór are the two
omen. Once the banshee is heard, many which it can currently be found. small Brannock Islands. Giraldus Camb-
rensis wrote of them when he described an
island upon which human corpses did not
Story Seed: The Cry of the Banshee decay. Instead, they are left in the open and
it is known that a man may visit the island
and find any number of his forebears laid
A banshee is heard to wail, and change the doom on his family. The
out before him. This same island also has no
the youngest of the family Congal death will surely occur soon; will the
mice and those brought to the island either
Mac an Fhailghigh sees it outside characters be moved to tangle with
throw themselves to the sea or die on the
their home. The urchin immediately this supernatural horror? And why
spot. The magi of Qui Sonant have heard of
runs in to the night, and finds a way are so many prominent English cler-
the island and would be interested to know
to discover the characters, asking gy and knights riding to town on this
more but for the treaty that prevents them
them to help stop the banshee, or dark, cold evening?
from entering Connacht.

42
The Contested Isle

The Fir Domhnann of Árainn Meáin


are the smallest of the three tribes and
Cill Mhic Dhuach Monastery The Diocese of Clonfert
they all live within the Dun Chonchuir The bustling Ó Sheachnasaigh
ringfort. As may be expected of the stronghold of Gort, and the nearby Cill The cathedral at Clonfert grew out of
tribe who have turned to venerating Mhic Dhuach Monastery, grew in impor- the earlier monastery and the church was
the Fomóir goddess Domnu, there are tance through the last century. Besides its started around 1180. A magical stonema-
no churches on Árainn Meáin and no impressive stone-built church, the mon- son worked upon the great arch that sur-
Divine auras. astery contains a number of buildings in- rounds the doors and such is the beauty
Árainn Thiar, the smallest of the cluding a tall round tower that noticeably of his work that supernatural beasts from
major islands, is inhabited by the Fir leans to the east. Such is the wealth of all the realms traveled to see it. Even now,
Gaileoin. They are nominally Christian Cill Mhic Dhuach that if your saga fol- the stonework bears the images of those
but virtually non-observant and island is lows real-world history, it is plundered who came to see the stonemason work.
home to only one church. many times during the thirteenth century.
Tempull Bheanáin is a small oratory It is said that no man may die of light-
situated on high ridge on the south-east ning in the diocese of Cill Mhic Dhuach. Slieve Aughty
of Árainn Thiar. It is outwardly very
small and appears to be an abandoned Slieve Aughty is a densely wooded
ruin. On stepping through into the The Rath of Fir Mhor mountain range that spans the Connacht-
Terrestrial regio that overlays it (see Munster border. As such it is a large ref-
Realms of Power: The Divine Revised Edition, Fir Mhor is a large ring fort near the uge for magical creatures and beasts who
page 13), however, the church is large village of Bullaun and the larger town of prefer such places. Magi of the Order
and overwhelmingly beautiful and no Loughrea. It is used by local nightwalk- come here to find potential familiars and
harm may come to those inside. ers to protect their harvests against harsh some accidentally cross into Connacht,
weather spirits, faeries trying to steal their something that has caused tensions to
livestock, and infernal plagues blown on flare between the Order and the Coill Trí.
The Diocese of the wind. In these times the true Rath,
complete with palisade and internal build-
If anyone could create a magical bound-
ary to mark the border between Munster
Cill Mhic Dhuach ings, descends from the Magic regio that and Connacht across Slieve Aughty they
normally hides it. The nightwalkers gather would earn the thanks of the Tribunal and
The Diocese of Cill Mhic Dhuach is their forces here and protect an area some the Coill Trí.
the ancestral home of the Uí Fiachrach. It twenty miles around. The Hermetic covenant of Elk’s Run
is now wealthy but lacking in the military The Rath is also home to a yard-tall can be found on the Munster side of the
might it needs to defend itself from raid- standing stone, upright and rounded, and Slieve Aughty hills.
ers crossing the border from Munster to covered with a continuous swirling pattern.
the south. It is clearly related to the Castlestrange
stone in Elphin and may even bear the same
enchantments.

43
The Contested Isle
far apart seems to help, as the antagonism
Hedge Magic and Original Research inherent to The Gift only manifests when
meeting in person. Each of the druids has
Any literate hedge wizard able to dition. This breakthrough requires at his own helpers and messengers and these
undertake work in a laboratory can least 120 breakthrough points (Houses are frequently employed to take messages
use the Original Research rules pre- of Hermes: True Lineages, page 28). Ád- between the druids; they can often be en-
sented in Houses of Hermes: True Lineages, hamh suspects that he cannot succeed countered on the region’s roads and tracks.
but (according to page 16 of Hedge during his lifetime, but he has secured The more academically-minded of
Magic Revised Edition) if the wizard’s his notes in the hope that future gen- the Oireadh druids have turned their
tradition has no codified theory of erations can build upon his research. thoughts to understanding the different
magic, this theory is the only thing His work so far has centered on magics used by the druids. The research
open for investigation. Otherwise, the the creation of Amulets (Hedge Magic is clandestine for fear of how the Coill Trí
process is the same as for Hermetic Revised Edition, page 86) that grant the and the Ordo Hiberniae will respond.
magi. Storyguides looking to explore wearer the Supernatural Virtues for Principally resident in Connacht, the
Oireadh’s research, or to implement Second Sight, Dowsing, and Cursing, druids of Oireadh have no love for the
something similar elsewhere, should inspired by the Folk Witch tradition. English.
familiarize themselves with the Origi- These grant the associated Ability at a
nal Research rules presented in Houses score of 4 for a season. Through these
of Hermes: True Lineages. he has learned how his own magic dif-
fers from that of the Folk Witches, an
Magi
important point of comparison when
Ádhamh’s Research understanding his own tradition. In There are currently eight druids sworn
addition, by learning these Abilities, to the Pact of Oireadh. It is important to
Ádhamh Brathair (EWE BRO-hur) he hopes to gain the limited magical note that, unlike the Order, Oireadh does
has a vision of a theory of magic that defenses that they offer, which fur- not discriminate between traditions and
encompasses all the traditions of Ire- thers his ultimate goal. He currently so a Fir Bolg is free to sit at council with a
land and grants all practitioners the has fifteen points toward his research Witch, a Goetic Sorcerer, and a Learned
magical defenses afforded by each tra- total. Magician. These principle members are
described below.

The Pact what brought the Order their power, and


what protected them while lesser wizards Ádhamh Brathair
of Oireadh fell. So these wizards began to turn their
abilities to research. Age: 55 (Apparent Age: 55)
Personality Traits: Charismatic +3,
The Pact of Orieadh is a group of Determined +2, Cautious +1
druids intent on creating their own uni-
fied theory of magic with the ultimate aim
Setting and Tradition: Learned Magician

— unknown to the Order — of creating Physical Description Ádhamh is a master of experimental


their own form of Parma Magica. philosophy and a Gifted Learned Magi-
The druids of Oireadh do not live and cian, tracing his magic ultimately back
work together in the manner of Hermetic to Bologna in Italy. It was Ádhamh who
History magi. Instead, they meet every season in
the village of Oireadh, which is no more
conceived the Pact of Oireadh and he is
also the principle researcher working to-
than two day’s travel for each member. ward unifying the druidic gifts.
The covenant of Praesis was once a Each of these druids has his own aura sup- He sees his work as being for the great-
meeting place between the hedge wiz- porting his own supernatural tradition. er good. While he would prefer to take the
ards of Connacht and the Ordo Hiber- glory he is aware that it is the work of more
niae. With all those years of dialog and than a single lifetime. He is cautious about
exchange, it is not surprising that some of
those hedge wizards would wonder at the
Culture and Traditions revealing too much to the Coill Trí as he
knows of their connection to the Ordo
magical secrets being kept from them. Hiberniae and is concerned as to their po-
Having once been allies of Praesis, Oireadh is a collection of druids who tential reaction. This is especially resonant
the druids of Oireadh deserted Meadhbh support each other in their magical and as the Coill Trí recently took a Gifted child
when her demands upon them became mundane pursuits. The effect of The Gift from him in order to provide tribute to the
unreasonable. They instead began to ask has been hard to put aside, but living so Hermetic magi across the border.

44
The Contested Isle
Ádhamh is ordained in minor orders seventies, and all those years have been Of the Pact of Oireadh, Mór
but is supported by a wealthy nobleman of put to the pursuit of her arts for the benefit Greannach is the one with the widest
Cong, where he turns his powers to help- of her community. She is feared and dis- contacts among other druids and
ing the noble and his family. trusted every bit as much as she is revered hedge wizards. Aside from her coven,
and consulted. she is on friendly terms with scores of
Mór Greannach is hugely knowl- nightwalkers, faerie-touched craftsmen,
Umor Ard Mac Adar edgeable on the workings of the magical Ollamhain (Realms of Power: Faerie, page
world around her and she frequently col- 135), and the Kilkenny coven across the
Season: Autumn (Apparent Age: 50) lects herbs and objects of virtue from the border in Leinster.
Magic Might: 25 rolling hills and woodlands around her Mór Greannach is also the closest
Personality Traits: Gentle +3, village, magically enriching them to add to Oireadh as she lives in nearby
Independent +2, Idealistic +1 to her own powers. Carrowmore.
Tradition: Transformed Fir Domhnann

Umor Mac Adar is one of the few


Fir Domhnann to leave Árainn Meáin, Oireadh Story Seeds
but while he has left his home behind
The following story seeds serve to the infernal illness taking more lives.
he brings his faith in Domnu with him.
introduce Oireadh and its druids.
Larger than any mortal man, Umor
carries the deformity of his ancestral A True Summoner
Fomórach blood, and he has an extra The Diabolist’s Dying Wish
pair of arms that extend from his sides. When Ádhamh Brathair discovers
Otherwise, he looks broadly human and Tuathal’s Goetic master has died in that Tuathal’s arts are infernal in origin
his mature face is almost handsome. His Dublin. Among his effects was a large he casts his net wider. He begins look-
magical blood gives him a Might score book written in Latin and arcane code, ing for a true magical summoner to
and healing powers. a sum of money, and the request that learn from and his quest takes him out
Resentful of his people’s exile, he the book be delivered to Tuathal in of Connacht. He makes contact with
agreed to help Ádhamh as an opportu- Rosbeg. The arcane nature of the book the apprentice taken from him, ask-
nity to gain favor among the humans was recognized, however, and it has ing her to tell him of any summoners
so that one day his people might come worked its way to the player covenant her new covenant encounters. When
back to the mainland. His desertion of through one of their companions. The she is discovered sending messages to
his homeland is seen as a betrayal by book on Infernal Lore concentrates Ádhamh, the covenant must confront
some of his kind and his three cousins mainly on specific demons. Do the her origins and loyalties as well as the
have sworn to kill him. magi keep the book, send it to the nature of Ádhamh’s unknown research.
Generally fearful of humans, he has rightful owner, or investigate further
chosen to place his trust in Ádhamh and looking for evidence of diabolism be-
frequently acts as arbitrator when tem- yond the Connacht border? The Words of Wisdom
pers flare between those Gifted sworn
to the Pact. He lives in the hills above A magical spirit, created during
Lough Conn where all manner of spell- An Evil Wind Ádhamh Brathair’s experiments, flees
like vis can be found. Those who seek on the wind, fearful of being enslaved.
him must do so at night, for he sleeps When an infernal wind blows dis- Stopping near the player covenant, it
within a hidden regio by day. ease through the county, the magi find imparts its knowledge to the villagers
themselves unable to counter its effects. around it and, as though a madness
But there are tales of a Fir Domhnann has overcome them, they all begin to
Mór Greannach healer living among humans in Con- speak of strange things in a Latin that
nacht. Unable to cross the border, the none of them understand. With the
Age: 75 (Apparent Age: 75) magi send their trusted companions to magi quickly involved, they discover
Personality Traits: Mischievous +3, find Umor Ard Mac Adar in the Lough that the spirit is a thing of accumulated
Meddling +2, Trustworthy –1 Conn hills. Unknown to them, Umor’s magical knowledge but with no guid-
Tradition: Folk Witch cousins have ventured into Connacht ance on how to use it. Discovering that
intent on killing their wayward kin. the spirit is already fading, should they
Mór Greannach (MORE GREN- The companions must run the gauntlet let it die and with it the knowledge it
of Umor’s cousins and get the healer contains, or should they guide it back
nukh), meaning “grey-beard,” gains her
back to the covenant in time to prevent to the one who created it?
name from the thin grey beard that hangs
from her aged chin. She is well into her

45
The Contested Isle
Tuathal an Iarrainn History
Age: 40 (Apparent Age: 40) Praesis was established on the Con-
Personality Traits: Honest +3, nacht and Meath border soon after the
Disciplined +2 Treaty of Cnoc Maol Réidh. Intended as
Tradition: Goetic Sorcerer a place where magi of the Order could
meet with the hedge wizards of Con-
Tuathal an Iarrainn (TUH-ah-hal AN nacht, within a century the purpose of
IR-ran) is a master of the Ars Goetica, its founding was all but forgotten, and its
which give him the means to summon, prestige was already waning.
bind, and command spirits. There are Centuries later, though wary of
some who distrust both the means and admitting a foreigner from the continent,
the source of his magic, but Tuathal seeks Praesis accepted Holzner of Tytalus
never to hide his nature. in the spring of 1213. Two years later,
He is a master smith by trade; he can Holzner stole the covenant’s cathach.
use his magic to bind spirits to the items Season: Winter The covenant caught and executed
and weapons he makes. However, he has Cathach: The Gáe Bulg; a spear made him, and the maga Meadhbh, leader of
been using his Commanding art more from the bones of the monster Praesis, hung his head by its hair from
recently under Ádhamh’s request as he Coinchenn the covenant’s palisade.
seeks out more resources that could help Word of Holzner’s humiliation
with the research. Left to fend for itself by the Tribunal, reached his parens, Ballack, who then
Tuathal maintains a well-equipped the winter covenant of Praesis fell to foreign left the Rhine to seek justice in Hibernia.
workshop in the coastal village of Rosbeg adventurers. Once the shining example of He convinced others that if the Tribunal
to the west of Oireadh and has two friendship between the druids of Ireland would not sanction Praesis then they
mundane apprentices, neither of whom is and the Order, to some it now represents should take the covenant by force.
suited to the Goetic Arts. the dangers posed by outsiders, while to Declaring Wizard War, Ballack struck
See Realms of Power: The Infernal (pages others it demonstrates that Hibernia itself quickly.
114–119) for more information on the needs to change. Whatever the arguments, Praesis was stronger than it appeared,
Goetic Arts. the new masters of Praesis face the hard task however, and the attack was resisted.
of dragging the covenant out of winter. From their base on Lough Ree’s eastern
shore, Ballack’s forces stripped the
Covenfolk covenant’s vis sources bare and killed
Cathach any person they saw attempting to enter
or leave Praesis. The siege prevented
The druids do not have covenfolk as Praesis from attending the last Tribunal
such but the villagers of Oireadh, having The Gáe Bulg is a spear made from the meeting, where they might no doubt
been well paid for their hospitality, are loyal bones of the monstrous witch Coinchenn, have appealed for and gained allies.
to them. Over the years, they have learned slain by Art, son of Conn. It is formed from The siege lasted the turn of four
where each of the druids can be contacted. her two great thigh bones and capped with seasons of stand-off, during which time
The villagers are particularly wary of her clawed right hand. If the spear should numerous mundane mercenaries and
those who come to the village looking for pierce its target, the clawed hand closes several young magi, allies to both sides,
the druids (treat this as an additional –1 to around the target’s bones or guts, and it lost their lives. While the covenants of
any social interaction rolls) and secretly cannot be removed until the target is dead. Hibernia debated, the war continued.
send a messenger to Mór Greannach to Although Coinchenn herself was cruel The sides seemed evenly matched,
warn her of the visitors. and hideous, her daughter was beautiful and man-for-man and magic-for-magic, but
virtuous. The crone guarded her jealously as Ballack’s nerve held out longer. As the
she foresaw that on the day her daughter last of the Praesis’ allies fled, Báetáin Ua
was wooed Coinchenn would lose her life. Traimair of Praesis negotiated a peace

The Covenant She beheaded those who tried to take her


daughter and stuck their heads upon the
spikes that surrounded her home.
with Ballack; the cathach in return for
safe passage for Meadhbh. The terms
were accepted and Ballack has been in
of Praesis Possession of the Gáe Bulg grants the
Death Prophecy Virtue (ArM5, page 41) to
control of Praesis ever since. Meadhbh
claimed sanctuary at the covenant of
those who wield it. The prophecy is differ- Qui Sonant Pro Quieto.
Symbol: A spear formed from thigh bones ent for every person, but the circumstances
and a skeletal hand always start with the loss of the spear itself.

46
The Contested Isle
Setting and Villages on both sides of Lough Ree Ballack has spent the last year consoli-
are more fearful of magi and their ser- dating his hold on the crumbling ruins of
Physical Description vants than usual, only reluctantly provid- Praesis but his war against Meadhbh cost
ing goods and service. Treat those associ- him dearly, and he owes vis and favors to
Praesis occupies a stone tower raised ated with Praesis as having the Infamous a number of magi. For all his confident
on a wooded island in Lough Ree. Sitting Flaw (ArM5, page 55) and the level 4 bad swagger he knows that until his debts are
between Connacht and Meath, it has the Reputation that goes with it. repaid his position is merely on loan.
village of Annaghmore to the west and With his personal resources ex-
Agharanagh to the east. It is far enough hausted, he has been forced to borrow
from both shores that spells with Voice
range do not carry. The rubble from the
Magi yet more vis and casting tablets from his
distant benefactors. He is keen to find
original tower and covenant outbuildings a way for the covenant to pay for itself
lies scattered around and the new tower is There are six magi who live at Praesis and soon. He cannot be seen to aban-
the result of Hermetic ritual. and a further two apprentices. The four don his prize.
The woodland across the island has principals are described below.
been ravaged and burned, but the island
is recovering and the green has reasserted Báetáin Ua Traimair
itself across the dead and dying woods. Ballack of Tytalus
The location was originally chosen Age: 60 (Apparent Age: 47)
for its symbolism, sitting as it does be- Age: 80 (Apparent Age: 65) Personality Traits: Regretful +3,
tween the domain of the Coill Trí and Personality Traits: Confident +3, Driven +2, Conflicted +2, Pragmatic +1
the rest of Ireland, dominated by the Or- Patient +1
der of Hermes. But since the siege, the Báetáin Ua Traimair is a traitor.
covenant finds itself isolated from both Ballack, the new Lord of Praesis, re- Originally one of the magi besieged by
sides with mundanes generally unwilling joiced in turning Hibernia’s traditions on Ballack, his support for Meadhbh waned
to help them and the Coill Trí warning the Irish and taking his revenge against as the siege looked increasingly hope-
hedge wizards of this new danger. Meadhbh. But it speaks to the charac- less. He ultimately chose the survival of
The western shore of Lough Ree is ter of the man that Holzner’s head still Praesis over its destruction and delivered
a faerie trod (Realms of Power: Faerie, page hangs from the palisade walls exactly the Gáe Bulg to Ballack. When this was
21). The natural boundary has a Faerie where Meadhbh put it years ago. discovered, the magi of Praesis saw that
aura of 5 and it has the power to take He displays a festering contempt for they had lost the fight and fled.
the traveler to a number of other trods the Irish magi and their outdated ways He rarely leaves the old tower now.
across Connacht. and is busy making overtures of support Every time he does he passes the burned
and friendship to both established English homes of those he once knew. He can
covenants and newly-arrived adventurers. still hear their screams as the fire rained
Culture and Traditions
Story Seed: Remember Who You Work For
Praesis is cold and austere, and the ru-
ins of laboratories can be seen from nearly When a player character becomes His parens was one of the true Olla-
every window in the tower, serving as a involved in a cult or society, they are or- mhain (see Realms of Power: Faerie, page
reminder of the conflict. The covenant dered to take a message to the errant Bal- 135) and Faolán has a limited grasp on
holds a weekly council to determine the lack who has been forgetting the debts the Arts. As a result, he sees himself as
whereabouts, state, and intent of Meadh- he owes to some powerful and mysteri- closer to the druids of Connacht than
bh and her supporters, and to ensure their ous benefactors. While not a member of the Order. While he may have friends
defenses are as strong as possible in case the cult, Ballack benefited from their aid. within the Coill Trí, his extended stay
they attempt to retake the covenant. Can the younger magus exert the au- across the border is a clear breach of
Through the last two seasons thority of the cult over Ballack? the treaty. When the Tribunal realizes
Guillaume Flambeau of Normandy has where Faolán is, and that he is turning
been briefing his colleagues on interesting his back on the Order, the player char-
sites his spies have found across the Story Seed: acters are commissioned to find him and
Connacht border. Praesis often plays The Broken Treaty bring him back to the Tribunal with or
host to a changing roster of foreign magi without the assistance of the Coill Trí.
Faolán of the Younger House fled The player characters find themselves
recently arrived in Hibernia, and the gaze
to Connacht before the fall of Praesis. on a manhunt in hostile territory.
of these magi is shifting to Connacht with
growing interest.

47
The Contested Isle
down from the sky. And he now shares taken the cathach of one independent by the Path of Strife (Houses of Hermes:
the covenant with Guillaume, their kill- magus, claiming both his covenant re- Mystery Cults, page 67). Her rejection
er. But for all that, Praesis still stands and sources and his apprentice, who he is of Criamon’s traditional morality
can be rebuilt. now training in his own image. drew her to conflict and the Siege of
Báetáin is one of the few native magi Guillaume is currently undertaking Praesis offered a unique challenge: the
of House Tremere in Hibernia and has actions against locations in Connacht destruction of the status quo.
been stationed at Praesis all his life. His using the Breifne mercenaries in his em- Having killed in Ballack’s name, she
parens retired to Coeris some years ago, ploy. He hasn’t set foot into Connacht subsequently lost interest in his aims.
taking Báetáin’s sigil with him. himself yet, but he is using his men to She has no particular cause and resides
identify and raid vis sources. at Praesis only until one is brought to
He has an ongoing rivalry with the her, but she listens intently to Guillau-
Guillaume Flambeau maga Gráinne inghean Uaitéar of the me’s reports on Connacht sensing a new
of Normandy covenant of Vigil and would like nothing conflict in the making.
more than the chance to see the witch
Age: 65 (Apparent Age: 52) humbled before him.
Personality Traits: Bombastic +3,
Aggressive +2, Patient –1
Covenfolk
Cacht cultas Críamoine
Unable to step out of the shadow Aside from a few personal servants
of Montverte, the covenant of his ap- Age: 50 (Apparent Age: 40) brought by the conquering magi,
prenticeship, Guillaume sought another Personality Traits: Remote +3, Cold +2, the covenant has yet to recruit new
Tribunal on which to make his mark. He Precise +1 covenfolk. The exception is the turb of
was attracted to Hibernia ten years ago Breifne mercenaries led by Guillaume.
by the tales that he had heard during his Brought up in the covenant of Qui They are content to work for to
apprenticeship. He is dangerously profi- Sonant, Cacht is a Hibernian native, Guillaume as long as they are paid well
cient with Ignem magic and has already a maga of House Criamon chosen and have a plentiful supply of food,
fighting, wine, and women. The area
around Praesis has learned to fear the
men of Breifne.
The giant-blooded Oscar von Harz
is entirely without fear and is utterly
loyal to Ballack. The white-haired
giant is the current guardian of the Gáe
Bulg and he can be found on a wooden
platform looking out to Meath holding
the terrible spear in challenge to those
who would try to steal it. While outside
the Aegis of the Hearth as convention
dictates, the tower and the spear are
actually within a regio, out of sight of
the mortal world, and are well-warded
and protected with magic. Oscar has
seen his death, thanks to the magic of
the Gáe Bulg. All anyone knows is that
he has taken an interest in the legends of
the Fir Bolg since being given the spear.

48
Chapter Six

The Province of Leinster


Now Diarmait mac Murchadha was a man west; and the Norse Vikings who founded house was chained shut and a great fire
tall of stature and stout of frame; a soldier whose the ports. The English have ruled for sixty stoked around it with the aid of a pair
heart was in the fray, and held valiant among his years, but their influence is only begin- of enchanted bellows. Cobthach and his
own nation. From often shouting his battle-cry his ning to be felt. allies roasted to death, and Labraid be-
voice had become hoarse. A man who liked better came High-King.
to be feared by all than loved by any. One who Labraid was born with the ears of a
would oppress his greater vassals, while he raised
to high station men of lowly birth. A tyrant to his
The Laighin donkey, which he hid beneath his long
hair. He killed all his barbers, until one
own subjects, he was hated by strangers; his hand pleaded for his life so eloquently that
was against every man, and every man’s hand Míl Espáine had four sons who Labraid was moved. He allowed him to
against him. reached Ireland, but it was Míl’s uncle go on his word to tell no one. The bur-
— Gerald of Wales Lughaidh mac Íth who was the ancestor den grew so heavy the barber whispered
of the Laighin (LOH-yin), the tribe who the secret to a willow tree, which was cut
Leinster is the southeastern province of give their name to Leinster. The Laighin down later and a harp made of it. When-
Ireland, enjoying a warmer and dryer cli- were founded when Labraid Loingsech, ever the harp was played the tune clearly
mate than the rest of Hibernia. With many a grandson of the high-king, was forced sounded like, “Labraid Loingsech has the
ports that encourage traders to cross the to eat the hearts of his grandfather and ears of an ass!” and, moved to shame,
Irish Sea, it has strong links with England father. They had been murdered by his Labraid cut his hair and revealed to all
and Wales, particularly with the English great uncle, who became high-king. his strange ears.
port of Bristol. Once inland, the fertile From that day on the boy was struck The Kingdom of Leinster was found-
coastal strip gives way to the Wicklow dumb, or at least never spoke, until one ed by Úgaine Mór, a great Laighin High-
Hills, a low range of mountains that pro- day when he was hacked on the shins King of Ireland, but was divided into
vide a natural barrier to invaders and have playing hurling, and cried out “I am northern and southern dynasties for cen-
long acted as a refuge for outlaws and the hurt!” Someone shouted “Labraid!” that turies. The Uí Cheinnselaig ruled from
dispossessed. The Kingdom of Leinster has is, “he speaks!” and from then on that the Wexford region; the Uí Dúnlainge
waxed and waned in size over the centu- was his name. from Kildare, until the kingdom was re-
ries, and has at times been somewhat small- Forced into exile, Labraid had many united under the Uí Cheinnselaig in the
er than the Province of Leinster. Although adventures and became the bodyguard eleventh century. It was the final Uí Che-
the Ua Broin and Ua Túathal clans lead a to the King of France, but returned when innselaig king, Diarmait mac Murchadha,
fierce resistance from their hide-outs in the an Irish princess sent him love poems. who brought the Normans to Ireland. His
Wicklow hills, it is here that the English Sailing back with a druid and a bard, intriguing to become high-king resulted
first came to aid Diarmait, King of Leinster, he brought an army of men with blue in the High-King Toirdelbach Ua Con-
and it is here that their grip is strongest. steel tipped spears, from which the word chobair sending King Tigernán Ua Ruairc
Laighin is derived. to lay waste to his kingdom and driving
His great uncle the High-King Cob- Diarmait into exile. He called on the
thach Cóel Breg wanted to avoid a fight, Normans to support him.

The Peoples and granted him the province of Lein-


ster, but soon treacherously attacked.
Labraid built an iron house at Din Rig,
After successfully recapturing his
lands with the help of the English ad-
venturers, Diarmait was devastated by
of Leinster and invited Cobthach and thirty enemy
kings to a parley. The kings would not
the death of his son Domhnall. By mar-
rying his daughter Aoife to Strongbow
enter until Labraid’s mother and jester he passed the royal line to the English
Three cultures have shaped Leinster: entered, fearing correctly a trap. Both after his death in 1171.
the Laighin; the Osraighe who live in the sacrificed their lives willingly as the

49
The Contested Isle
The Osraighe Diarmait mac Murchadha they rose up in The Ostmen
rebellion until subjugated by Strongbow.
The former Kingdom of Ossory Their hostility to the English made From the eighth century on, the Vi-
in the west of Leinster is home to an them early targets for subjugation, with kings raided Ireland. Soon they came to
Érainn people called the Osraighe (OS- William Marshal building castles and settle, founding the ports of Limerick,
ray), that is “Deer People.” They are the subduing their lands. Their royal dynasty, Cork, and Waterford, and — in Leinster
descendents of Oengus Osraigh and were styled Mac Giolla Phádraig (sons of — Dublin and Wexford as major Norse
a powerful kingdom until defeated by the Patrick, a great king of the Osraighe), towns. Their influence was largely con-
Ulaidh at the Battle of Tola in 571, and have largely accepted English rule and fined to the immediate hinterlands of the
subsequent wars against both the Vikings their name has been Anglicized to fitz ports. The Norse soon began to intermar-
and Laighin that diminished their power Patrick. Many of the Osraighe remain ry with the native Irish population over
until their kingdom split into three parts hostile to the English despite the whom they formed an elite warrior aris-
at the start of the 12th century. Their prosperity that has followed the invasion. tocracy within their towns.
tuaths became part of the Kingdom of They are particularly devoted to St. By the tenth century, the Norse had
Leinster, but with the expulsion of King Ciaran (see Chapter 12). converted to Christianity and were greatly
assimilated, while retaining certain aspects
of their culture, and by the 11th century
they were speaking a Hiberno-Norse dia-
lect of the Irish language. As early as the
Battle of Clontarf the Norse from Wexford
joined forces with Brian Bóramha against
their fellow Scandinavians, and the Eng-
lish invasion has eliminated Norse rule
from the ports, though the Ostmen, as
they are known, still comprise a recogniz-
able racial and cultural minority, albeit one
that speaks in the Irish language and has
adopted Irish traditions.

The County
of Wexford
While only sixty years have passed
since the coming of the English, the re-
gion around Wexford has become in
many ways similar to England or Wales,
with villages and markets, and a largely
Anglicized population. It is culturally
unique in Hibernia in this respect.

Wexford
Fitz Stephens lost no time in preparing for the
attack … an assault was made on the walls with
loud cries and desperate vigor. But the townsmen
were ready … casting down from the battlements
large stones and beams … Withdrawing from the
walls, they gathered on the neighboring strand and
set fire to the ships they found lying there. On the

50
The Contested Isle
following morning, after Mass had been celebrated Templeshanbo Church the saint avenges the death of the duck
throughout the army, they proceeded to renew their by striking dead the offender. The ducks
assault. At length by mediation of two bishops A tiny hamlet at the foot of Mount are extremely tame, and their feathers
resident in the town peace was restored. Leinster, Templeshanbo was once the site are a source of Divine Aquam vis once
of a monastery founded by Saint Colman they have molted from the birds. Molted
— Gerald of Wales named Temple Sean Bothe. The monas- feathers may be collected freely.
tery is now gone, but the saint’s feast day
At the mouth of the River Slaney on is still celebrated on October 27th. There
the southern side of a harbour stands
Wexford, a port that sees much traffic to
is a curious pool near the church with a
Dominion aura of 3 that is home to 13
Enniscorthy
England and the continent. Here in an- wild ducks. If these ducks are hunted or
cient times, a young man called Garman disturbed they fly off and the waters turn This is the fortified manor of Sir
Garbh stole the queen’s crown and fled brackish and stagnant until the ducks re- Gerald de Prendergast, a chivalric
down the riverbank. As he reached the turn. If anyone slays the ducks, the water young English knight. He has ambitious
lough and was crossing the mudflats, a in which the duck is cooked refuses to plans to raise a great castle here like
witch was called upon to save the crown, boil. Unless proper penitence is shown, that of William Marshal the Younger.
and she caused the river and sea to rise.
The lough quickly joined to the sea as
the waters crashed together, drowning Story Seed: The Bay of Bannow
the thief and washing ashore the crown.
The mud flats can still be dangerous to- Bannow in 1220 is a thriving port, Whatever the reason, the rate seems
day, and some say the witch’s curse still but one facing a problem. Over the much faster than has ever been seen be-
exists in some forgotten form. last few years the harbor has increas- fore, and some say other harbors have
Later, prior to Saint Patrick, Saint ingly silted up; navigation is becom- started to silt up as well all round the
Yvorus came here and preached Chris- ing harder and harder, with larger ships coastline. What is the secret behind
tianity. It was he who banished the rats forced to unload elsewhere. Some say the bay’s closure? Recently the town
from the city. Rats do not come ashore this is part of a caileach’s curse on the priest had a vision that where mud now
from ships to this day and no rat can bay for allowing the English invaders threatened the town; air, fire, and water
breed within the city. to land, while others say a fisherman would bring about its total destruction.
Wexford was a Viking settlement, killed a seal maiden and has brought He is seeking learned help to save his
and is still Norse in character. In 1169, misfortune on the whole community. home from the impending catastrophe.
King Diarmait mac Murchadha and
Robert FitzStephen laid siege to the
town at the very beginning of the
conquest of Ireland. At the instigation Story Seed: The Marshal’s Curse
of the then Bishop of Ferns, the English
and Diarmait were admitted. Since that While William the Younger the curse has been lifted. Has Ua
time the town has peacefully accepted is a famous knight and important Maíl Mhuaidh lifted the curse after
English rule, and there has been much English official, he is a troubled man. their enforced reconciliation and
intermarriage. He promised his beloved father he exchanging the kiss of peace? The
The town has strong walls; before would hold his Irish lands intact, and curse was to last until the manors
leaving for France from here in 1172, does not want to restore the manors were restored: William might seek
King Henry II granted the milling to the bishop, but he is unwilling to out unusual assistance in finding a
rights to the Templars, who maintain a remarry and sire an heir until after solution, even Hermetic magi.
small garrison.

Story Seed: Helen of Ireland


Bannow The “Helen of Ireland” stories give pings. Despite their squabble Bishop Ua
strength to a faerie named Aonghus Maíl Mhuaidh has warned William the
Bannow bay is a fine natural harbour who inspires romantic elopements and Younger of the faerie’s malice, and this is
and it was here that the English under abductions to bring about wars. He the reason why William is building such
Strongbow first landed, taking advantage is still actively attempting to inspire a powerful castle, in which he plans to
of an ancient ráth on the promontory as similar events, and will happily inspire imprison his beautiful daughter to pro-
a fortified camp before they marched on infatuation, elopements or kidnap- tect her from abduction as she grows up.
Wexford. The town is a prosperous port.

51
The Contested Isle
Romantic and brave, he is very popular despite being Irish born and having once The passes and roads that cross them are
among the Irish in the area as well as stated in a sermon that Irish clerics had plagued by bandits and outlaws, and they
the English settlers. only begun to indulge in sexual misdeeds presented a major barrier to Norse and
after seeing the example set by English later English invaders. The Ua Broin and
and Welsh clergy. Renowned for his ho- Ua Túathal clans of the former rulers hide
Ferns liness and justice, he cursed the line of
William Marshal to die out after William
in the mountains, offering a fierce resis-
tance to the English, who have Anglicized
the Younger refused to return two manors their names to O’Byrne and O’Toole. The
An ancient capital of Leinster, Ferns illicitly seized by his father. This squabble wild nature of the terrain, with many
was the refuge of King Diarmait mac has recently been patched up by the in- dense woods, caves, and ravines between
Murchadha during the period before he tervention of the Pope, but the manors rocky hills, makes it almost impossible to
called upon Strongbow and reconquered are still in the Marshal’s hands and he has tie down the outlaws and bring them un-
his lands. Here he lived with Derbfor- no heir. The first Bishop of Ferns, Saint der English authority.
gaill, daughter of the King of Meath, Yvorus, came here before Saint Patrick,
whom he abducted from her husband and it was he who drove the rats from the
Tigernán Ua Ruairc, the King of Bréif-
ne. Known as “Helen of Ireland” for the
village by his miraculous powers, as he
did at Wexford.
Baltinglass
role her abduction played in events that
caused the Norman colonization, she Here the ancient hero Glas slew one
lived here happily with her abductor.
While all concerned are long dead, the
New Ross of the Swine of Drebrenn. The six mon-
strous swine were originally the three
story is much told and sung. daughters of the witch Garbhdalbh and
Diarmait founded an Augustinian This was the site of a monastery their husbands. Garbhdalbh magically
house, St. Mary’s Abbey, on the site of founded by Saint Abban within the an- changed them into terrible boars who
an earlier monastery dedicated to Saint cient kingdom of Ossory, and the English ravaged Ireland until Queen Maebh and
Máedóc of Ferns. Ferns is a center for the have founded a community here next to her consort Aillil managed to hunt them
reforming party in the Irish Church. The the ancient monastic ráth. It received a down and kill them. One died here at
village has a Dominion aura of 3. royal charter in 1207, and William Mar- Baltinglass, and the name recalls the epi-
shal helped develop it as a major port sode. A faerie form of the swine some-
and built a stone bridge across the river, times haunts the region, waiting for he-
Ferns Castle attracting trade and prosperity. The port roes to kill it, and until that time wreaks
has become just as known for its pirates as devastation upon the land.
Standing in the center of the small its merchants, and raids by the Irish clans
town, Ferns Castle is home to William the have led to suggestions a wall should be
Younger, Second Earl of Pembroke. He is built around the town. Agents of Theo- The Faerie Fire
the son of the famous William Marshal, bald Butler are active in the town ensuring
the greatest knight of popular renown, his right to wines offloaded is strictly en- On the hill above the tiny settle-
who died last year. He is currently build- forced, but it is very much a frontier com- ment is a ráth. Within is a mound with
ing an extraordinary castle at Ferns. It is a munity and at times when the younger a stone doorway, which usually has a Fa-
square stone keep, with circular towers at Marshal’s men are distracted quite lawless. erie aura of 1. The druids are said to have
each corner, far in advance of any other kept a perpetual fire burning here, and at
castle in England, Wales, or Ireland at midsummer a bonfire appears atop the
this time. Following the death of his wife mound, which burns until the first rain
in 1215, he remains single. He is raising
his six year old daughter peaceably here
in Ireland, his brief spell as a rebel during
The Wicklow of the season, and the aura increases to 3.
It is a rich source of Ignem vis, but those
gathering it must defeat the inhabitants
the Baron’s Revolt in England forgiven.
He now holds the office of Marshal of
Region of the mound in a contest chosen by the
fae. The nature of the challenge varies
England as did his father before him. each time the vis is collected, depend-
Consisting of the region around Car- ing upon the identity of the faerie tasked
low and Dublin, Wicklow is a low lying with guarding it that year, and the story it
The Bishop of Ferns coastal plain rising sharply to the Wick- embodies. Past challenges have included
low mountains in the west. The moun- contests of dancing, music, storytelling,
The elderly Bishop of Ferns, the Cis- tains bar easy access for invaders to the climbing and javelin hurling, but each
tercian Ua Maíl Mhuaidh, is a favorite plains of central Ireland. Some say they year it is something new.
of the English throne (and the Papacy) were formed by a miracle of Saint Brigid.

52
The Contested Isle
Baltinglass Abbey dalough, but the English have incorpo- who make up the rest of the monastic
rated it in to the diocese of Dublin. community. Here, tradesmen, freemen,
King Diarmait mac Murchadha A circular stone wall surrounds the and bound men all spend their lives, living
founded a Cistercian house here in 1148 whole community, which is a place of very much as an ordinary continental vil-
with monks from Mellifont in Meath sanctuary. It has a Dominion aura of 5 for lager would live in a secular village.
and the place became known as the “Val- the monastery church and the churchyard, Saint Kevin was the abbot of the
ley of Salvation.” Today it is home to and 3 for the rest of the community. As monastery at Glendalough. His duties in-
38 monks and 50 lay brothers, and one a result of its status as a sanctuary, many cluded teaching the abbey’s youth to read
Christmas day they plan to defeat the have fled here to escape justice. The Eng- the Psalms. One day one of his students
faeries by marching to the top of the hill lish have scathingly declared it a haunt of fell sick. The boy asked for fruit to help
and raising a large wooden cross upon villains and brigands — meaning those ease his pain, but at that time the monas-
the mound. So far the abbot has coun- opposed to English rule — though other tery had no fruit. The saint prayed to God
seled caution, but the monks are, in the petty criminals have been attracted to the for health-giving fruit to be provided, and
main, enthusiastic for the plan. Baltin- place. Unusually the custom of sanctuary God worked a miracle. The monastery’s
glass Abbey is currently involved in the does not end until the criminal leaves the cemetery was built near an old willow tree
Conspiracy of Mellifont, officially sup- walls of Glendalough, and so far the Eng- which suddenly started to bear oblong,
porting their motherhouse against the lish have not dared to break the custom to white fruit, and in just a few minutes the
Cistercian Order. While the abbot is an seize those hiding within. tree’s branches were full of these miracu-
enthusiast for the actions of Mellifont in At the center of Glendalough is the lous fruit. The boy ate the fruit and was
resisting Cistercian authority, his monks church; nearby is the round tower, rising instantly cured of his sickness.
are loyal to Citeaux. 100 feet into the air. This tower is un- The story of Saint Kevin and the white
adorned except for four small windows at fruit happened a long time ago, but the wil-
its top, each facing a different direction, low continues to bear the saint’s fruit. Af-
Wicklow and topped with a flat roof. The tower is
used as a lookout platform and to sound
ter the first occurrence of this miracle, the
monks planted saplings from the old wil-
the church bell, which is a hand rung iron low in a circle surrounding the cemetery.
Known to the Irish as Cill Mhantáin, bell that calls the faithful each Sunday for Each year, on the evening of the date of
meaning “church of the toothless one,” mass, as well as heralds other events both the miracle, the trees bear fruit. This fruit
the settlement was a Viking port, and fair and foul. Beyond both buildings is the is sought after because of its healing pow-
retains a strong Norse feel. Here Strong- cemetery, with its curious boundary of ers, and the monks of Glendalough duti-
bow’s Norman ally Maurice fitzGerald bent willow trees fully collect and redistribute their precious
built the Black Castle on a rocky head- Within this inner wall live the few crop to the sick and suffering. The fruit
land overlooking the harbor. His son remaining monastic hermits, resisting the adds +20 to recovery rolls for the season
William FitzMaurice fitzGerald (married English churchmen. A handful of men, in which it is consumed. The fruit is car-
to Aoife the daughter of Strongbow) now they live in isolation in small stone houses. ried throughout Ireland and is known by
rules over the town, which is a powerful Most of them, sometimes including the all as the Fruit of Saint Kevin, and as many
center of English rule. The Ua Broin and abbot, are manaim who maintain stronger as twenty four fruit appear each season.
Ua Túathal clans, now largely confined ties to the world outside the monastery’s There is an ancient tradition that
to the Wicklow hills by the English, of- walls. Outside the inner wall lies another anybody buried in the cemetery will go
ten attempt to attack the town and the larger subdivision of the complex. Here straight to Heaven and avoid spending
castle, so there is a strong military pres- the monks live, and all of their important time in Purgatory. The English churchmen
ence safeguarding this vital port. buildings — the abbot’s house, the guest- mock this as superstition, but many heroes
house, the infirmary, kitchen and rectory have chosen to be buried here in the past
— are found within this second wall. Out- among the circle of miraculous willows.
Glendalough side the walls live the laymen and women

Glendalough — meaning “the valley Story Seed: Divine Vis


of two lakes” — sits at the crossroads of
two very important routes: the first road St. Kevin’s Fruit has other proper- properly dry one of St. Kevin’s Fruits.
running east-west through the Wicklow ties, ones that will be especially inter- The type of vis produced depends on
Gap, crossing the second road running esting to magi. The fruit can be dried, where it was dried. If the fruit was
north-south from Dublin. It was home and if properly dried using Hermetic dried in an area with a Magic aura it
to the hermitage and later monastery theories — requiring that the drier has produces Corpus vis; if dried in a Di-
of Saint Kevin. Glendalough was, until a score in Magic Theory — the fruit vine aura the fruit yields Creo vis. Ei-
1214, the center of the diocese of Glen- produces vis. It takes one month to ther way the vis is Divine.

53
The Contested Isle

Story Seed: The Púca Speaks? Dublin


It is generally assumed that the quest that it be ridden to Tribunal to Dublin is a Viking port, and was for
Púca is an unintelligent beast, but this represent itself there. However, it is centuries home to a large Norse slave mar-
may not be so. It is possible it is will- of course possible that it is a powerful ket. Here many English and Welsh captives
ing to end its depredations in exchange Infernal entity, and whatever its desires taken by piratical raids were sold, although
for certain favors or conditions, and it they are unlikely to be pleasant or eas- this has now vanished under English rule.
may decide to speak to magi and re- ily met, even by the assembled magi. As elsewhere in Ireland, the Norse have
long since adopted the Irish language and
many Irish customs and law, but remain ra-
cially distinct. The Ostmen formed a ruling
Archbishop Henry de Londres class within the city and, since the English
invasion, have moved across the Liffey to
Archbishop Henry de Londres is a of 1190 that had left many in poverty. the north to the settlement called Ostman-
dynamic, ambitious figure of incredible The exaction of the royal tallage, a tax town. The Norse had built a wooden stock-
personal bravery yet he has done much on the citizens of Dublin in 1217, and ade and ditch around the town, but that has
to anger the Irish and to destroy trust Henry’s unfortunate habit of simply been replaced by a strong stone wall by the
in the English. Henry summoned his taking goods he desired from merchants English who were besieged here early in the
tenants to appear before him with the did little to win him favor. Another fire invasion period.
title documents to their lands or else concerned him more: the Sacred Fire King Henry II took Wicklow, Wexford,
lose them; having taken possession of of Saint Brigid at Kildare that he has and Dublin under his direct royal author-
the deeds, he attempted to cast them sworn to extinguish. His stated policy of ity, depriving Strongbow and his follow-
into a fire, dispossessing his tenants of denying bishoprics to Irish born priests, ers of the ports. In 1190, a great fire swept
their lands. They immediately seized and only appointing English candidates, the city, destroying many houses and three
him, beat his attendants severely, has been ruled illegal by the Pope; word churches, and in the aftermath many left.
and through sheer physical strength has not yet arrived in Dublin of the
A charter was granted based upon that of
wrested back their deeds and forced pontiff’s decision against him, but his
Bristol in England, and many settlers from
Henry to concede their rights for fear claim that the diocese of Dublin holds
that city and from Wales came to replace
they would slay him. This gave rise the primacy over the traditional claim of
them. By 1220, one third of the inhabit-
to his nickname among the tenants, Armagh (and the lesser claim of Cashel)
ants of Dublin are from families who have
“Henry the Scorcher.” Rigorous in his has finally turned even the reform party
arrived from Bristol including many mer-
enforcement of tithes on the citizens in the Irish church against him. Very
chants, craftsmen, and artisans. In 1208, a
of Dublin, he showed little concern few people have a good word to say of
dreadful plague killed many in the city. On
for the damage done by the Great Fire Henry de Londres.
a sunny Easter Monday in 1209 many of the
English newcomers were taking part in ar-
chery practice at a place called The Hogges
The Pool of the Púca Arklow outside the walls (or gathering sticks in the
nearby Cullen Woods) when a sudden raid
The road here passes a cascading wa- Arklow is held by the nineteen year by the Ua Broinand Ua Túathal surprised
terfall which tumbles down a rock face in old Theobald Butler, the Butler of Ireland. them. Three hundred were massacred be-
to a black, silent pool of water. The area He has the right by virtue of his office to fore they could make the safety of the
is haunted by a Púca (POO-ka), or kelpie, offer a cup of wine to the King of Eng- walls, and that day is now known as Black
a malevolent being that takes the form land at the coronation, and to take two Monday and commemorated still in Dublin
of an attractive black horse wandering barrels of wine from every ship that un- over a decade later, with the militia march-
seemingly lost on the road. If mounted loads wine at an Irish port, so his agents ing and the city put on full alert. Raids
it immediately charges down the road at are constantly busy across the island. His continue, but the Ua Broinand Ua Túathal
incredible speed, and plunges in to the castle guards the harbor. are now hunted fugitives in the Wicklow
pool where its unfortunate rider is either There is a rock in the sea a few miles Mountains, rarely coming close to Dublin.
drowned or possibly consumed. While from Arklow where when the tide ebbs on Today royal authority is vested
the locals know of the beast and avoid the one side it rises on the other. This power- in the viceroy Henry de Londres, the
road, especially at night, no one knows if ful magical place is a source of Aquam vis, Archbishop of Dublin, a man utterly hated
this kelpie is a magical creature (Realms of but many mariners have lost their lives by his tenants and by many citizens. He
Power: Magic, page 131) or a faerie version in the treacherous waters around it. This has destroyed much of the trust between
(Realms of Power: Faerie, page 89) or even place should not be confused with Ark- the reformers in the Irish church and the
infernal. low Rock, a hill some miles inland. English clergy.

54
The Contested Isle
Christchurch Cathedral territory in the north of Leinster, with The Abbey of Kildare
the fierce Ua Broinand Ua Túathal clans
Christchurch was a Norse cathedral fighting a guerrilla campaign from the Diarmait mac Murchadha had in some
built in the 11th century by King Sitric, Wicklow hills against the English lords ways already done far worse to Kildare.
and owed allegiance not to the See of who haveimposed their authority with a The Abbey of St. Brigid was headed by
Armagh but to Canterbury. In 1168, the network of castles. The Liberty is a low an Abbess, the comarba Naomh Bríd,
saintly Lorcán Ua Túathal (St. Laurence lying inland area, bordered on the east leader of one of the most powerful of the
O’Toole), former archbishop and a major by the Wicklow hills that stand between paruchia and the only one headed by a
figure in peace negotiations between the it and the center of English authority in woman. In 1132, Diarmait Mac Murcha-
English and Irish, made this an Augustin- Dublin. da deposed the abbess, and appointed his
ian priory. There is a shrine dedicated to niece to the position. In 1152, the abbess
him here today — though he died and was was made subordinate to the diocesan
buried in Normandy — and a chapel built
by Strongbow and dedicated to the Eng-
Kildare bishop by the reformers at the Synod of
Kells, and in 1171 when the last abbess,
lish Saint Edmund. The cathedral has been Diarmait’s niece, died, the abbey was
extensively rebuilt in stone, and building Know to the Irish as Cill Dara, it was closed by the English.
work is ongoing, under the watchful eye of here that in the last years of the fifth century The nuns and monks were dispersed,
the Augustinians who serve here. St. Brigid founded an abbey that is home to but a few remained to guard the sacred
both monks and nuns. One of the largest fire, a perpetual fire kindled by Saint Brig-
ráths in the region, the town flourishes as a id herself which has never gone out since,
St. Patrick’s Cathedral regional center. It acted as a capital for the Uí even when it runs out of fuel. In 1220,
Dúnlainge, who for centuries provided the the English Archbishop of Dublin, Henry
John Comyns, an Englishman, be- royal dynasty of Northern Leinster. While of London, has declared that he intends
came Archbishop of Dublin after Lorcán the Uí Dúnlainge have not shown royal as- to extinguish the fire to demonstrate it
died. In 1198, John ordered the con- pirations for two centuries now, their power is a mere superstition. This is not just a
struction of a second cathedral in the in the region remains uncontested, and the theological statement, it is an intensely
city, the magnificent Saint Patrick’s Ca- three families — the Ua Broin, Ua Túathal, political act, for St. Brigid, or Naomh Bríd
thedral, to be administered by thirteen and Uí Dúnchada — continue to intrigue, as the Irish call her is the powerful super-
canons. Henry de Londres has continued with each tuath proclaiming a king and at- natural patroness of the troublesome Uí
with the building work, and has granted tempting to impose their will on the oth- Dúnlainge.
the right to the canons to elect a dean. ers. The Uí Dúnchada king Mac Gilla Mo- Extinguishing the flame may prove dif-
Cholmóg who ruled in the region closes to ficult. The perpetual fire stands outside the
Dublin quickly accepted the English invad- church surrounded by a wall of sharp thorn
ers, forming an alliance and taking the an- bushes, through which only the nineteen
Dublin Castle glicized surname fitzDermot. The Ua Broin nuns who serve vigil here may pass safely.
and Ua Túathal continue to resist English Each night one of the nuns takes up the
In 1204 King John ordered a strong authority, with the Ua Túathal leading this task of guarding the fire, and any man who
castle to be built for the defense of Dub- alliance, and they have made the Wicklow tries to enter is the enclosure is said to be
lin. The castle is still under construction Mountains a dangerous thorn in the side of struck down by a divine curse.
and consists of a square wall surrounding the English administration.
a courtyard with no keep, but with great
circular towers at each corner. Immensely
strong, it dominates the area. Story Seed: Dousing the Fire
Henry of Londres has been care- ber of knights and mercenaries. He is
fully considering reports of previous certainly pragmatic enough to seek out

The Liberty attempts to extinguish Saint Brigid’s


flame, and is a worried man. He has
magical advice and assistance in get-
ting rid of what he suspects to be noth-

of Kildare
publicly announced that he will douse ing more than ancient druidic magic,
the fire, but if he fails the results will be just in case his prayers do not prevail.
a rise in the morale of the troublesome He may well call upon a maga of the
Ua Broin and Ua Túathal and doubtless Order of Hermes to complete the task
Created in 1206 by King John to as- their outlawed members will attempt to with him, trusting this magic-wielding
sist in stamping out the resistance from stop the ceremony. He therefore will woman to accomplish what may prove
the Uí Dúnlainge whom he had deposed, proceed to Kildare with a large num- impossible for a man like him.
the Liberty of Kildare is still disputed

55
The Contested Isle
while in the past they fought each other,
Story Seed: Tales of Nuadha and Bóinn now they constantly raid and harass the
town. It is therefore defended by a strong
Nuadha and Bóinn both like to in- her role involves stories of power and castle built by order of King John, who
spire certain stories, and involve mortals things flowing in to Meath, like the Riv- assembled the nobles to demand submis-
in playing them out. Nuadha represents er Boyne itself, or the Boroimhe tribute, sion here in 1206. The castle is the seat
the Kings of Leinster, and it is likely that or more recently the office of Justiciar of of William fitz Maurice fitz Gerald who
if his silver arm could be repaired by an Ireland which passed from FitzHenry to nevertheless chooses to rule from the
epic tale so that he could climb the dun de Lacy. Both might try to involve char- port of Wicklow. Robert de Birmingham
at Naas, he could once again restore the acters in epic reenactments of ancient is currently castellan.
Kingship rites of Leinster. Bóinn, how- tales (such as that of Eochaid and Fithir)
ever, prefers her husband to be subject either in our world or in Elysium, with
to others rather than act as ruler, and terrible consequences. Saint Fechin’s Cross

The ancient monastery of Tulach-Fob-


Naas and in ancient times sacred kingship rites
were performed here by the Kings of
hair stood just to the south of the current
town, and was founded by Saint Fechin
Leinster upon the motte known as the when he came here to negotiate the re-
This small town has developed rap- dun of Naas, a great earthwork mound. lease of captives. Though the monastery
idly in recent years with English settlers Controlling Naas is believed in some way has gone, the stone cross in the market
rededicating the church of Saint Patrick to be related to the spiritual authority to place was set up in honor of this event,
to Saint David (it is administered by the rule the kingdom, though the secret of and crying out the name of the saint when
Knights Hospitaller). The town has long the kingship rites may have been lost. imprisoned within voice range activates
been of great significance. Naas is in Irish The town stands on the border be- an ancient blessing to free all captives,
Nás na Ríogh, the meeting place of Kings, tween Ua Broin and Ua Túathal lands, and as The Captive Made Free (see Chapter 12).

Bóinn, the Great White Cow, Tuatha Dé Danann River Goddess


Faerie Might: 35 (Aquam) –5 (14–21), Incapacitated (21–28), Bóinn’s power works only on the
Characteristics: Int –1, Per 0, Pre +2, Dead (29+) River Boyne. She uses the power to
Com –1, Str +7, Sta +3, Dex +2, Pretenses: Animal Ken 6 (cattle), Area drown those who betray her as they
Qik –2 Lore: Ireland 7 (Leinster), Aware- cross her river.
Size: +2 ness 1 (in water), Charm 3 (men Drowned Standing, 3 points, Init –5,
Confidence: 3 (1) apart from her husband), Guile 3 Aquam. The target’s lungs fill with
Virtues and Flaws: Narrowly Cogni- (about infidelity), Swim 10 (in riv- river water, as if he were submerged
zant; Animal Ken, Faerie Beast, Fa- ers). in the River Boyne, for +15 damage
erie Speech, Improved Character- Powers: that armor does not soak against.
istics (3), Greater Power (2), Lesser Spirit Away, variable, Init –2, Vim. Can Guide, 3 points, Init –5, Mentem. Bóinn
Power (2), Pretentious (Rulers of add Threshold points to the total uses this power to subtly influence
Meath), Reputation As Confidence, accumulated by a mortal or group. a group of people toward actions
Ways of the River; Busybody, Vul- See Realms of Power: Faerie, page 23. that aid Meath at the expense of
nerable to Salt Water; Poor Com- Allure, 1 point, Init –3, Mentem. Grants Leinster, particularly actions that
batant, Reduced Damage. +3 to communication rolls involv- transfer wealth, power, or author-
Qualities: Tough Hide ing seduction. ity to Meath. The storyguide should
Personality Traits: Inquisitive +3, Appear Human, 1 point, Imaginem, con- advise as if the characters had the
Vengeful +2, Unfaithful to Hus- stant.. Allows Bóinn to appear as a virtue Common Sense, but in line
bands +1 beautiful noble lady, but wounded with Bóinn’s agenda. See Realm of
Reputations: River Goddess (Meath) 3, in the eye, arm and foot, injuries she Power: Faeries page 59 for more on
Wife of Nuadha (Laighin) 3. sustained when she looked in to the this power.
Combat: Well of Wisdom and which can not Equipment: None.
Hooves: Initiative: 0 Attack: +3 Defense: be healed. Vis: 7 pawns of Aquam vis, in her tail.
–2 Damage: +6 Deluge of Rushing and Dashing, 8 points, Appearance: Bóinn (BONE) appears as
Soak: 6 Init –10, Aquam. As the Hermetic a great white shining cow of obvi-
Wound Penalties: –1 (1–7), –3 (8–13), spell of the same name, though ously supernatural power.

56
The Contested Isle
This secret is well known among the Ua Carbury Nuadha has a wife Bóinn (BONE),
Broin and Ua Túathal rebels and has been who often takes the form of a shining
used to allow for some incredible escapes Carbury was once the seat of Meiler white cow. In ancient times she found
and hair-raising escapades. Rebels get FitzHenry, former Justiciar of Ireland. her way to the spring, which exploded
themselves captured, are taken prisoner He built the motte and bailey castle in a great torrent and formed the River
in the castle, and then escape with the aid here, though it was seized by Hugh de Boyne. Bóinn and Nuadha often squab-
of the saint as they are being led out to be Lacy when he became justiciar, and it is ble; her unfaithfulness led to her giving
hanged in the marketplace. now held by his son Walter de Lacy. The birth to Aonghus by the Daghda. Doubt-
castle imposes English authority in the less this does much to explain the young
region around it, but each English lord Aonghus’ interest in fostering stories of
King Eochaid & the Boroimhe is troubled by the ancient magic of the tragic romance leading to conflict, and
place. Carbury contains a faerie mound, Nuadha’s well known dislike of Aonghus.
Long ago the High-King of Ireland Sidh Neachtain, “the fairy mound of
Túathal Techtmar had two daughters, Nuadha,” and Nuadha still sleeps under
Fithir and Darina. The King of Leinster,
Eochaid Aincheaun, married Darina, but
the hill here. In a nearby regio is a faerie
spring, known as the Well of Wisdom
Calverstown
lusted after her sister Fithir as his second and home to magical salmon who can (Baile an Chalbhaigh)
wife. He imprisoned Darina in his hall at teach great secrets. The spring is ringed
Naas, and sent word to Túathal that his by nine willows and produces a potent Peter de Norrach, a descendant of
daughter was dead. Túathal therefore gave amount of Imaginem vis whenever the Robert de St. Michael (companion to
Eochaid Fithir as a new wife. Darina, hear- nuts fall from the tree into the well. Strongbow) holds Castle Norragh at Cal-
ing the wedding festivities, escaped from Most of the time the regio can only be verstown, and the title of Baron Norragh.
her cell and made her way into the hall. entered by people guided by Nuadha Nearby is the Augustinian abbey of Kil-
Upon seeing her sister whom she believed or by following the River Boyne all the rush founded by William Marshal.
dead, Fithir fell dead on the spot. Darina way upstream to this, its source. On
fled to her father calling for vengeance Trinity Sunday it briefly manifests in the
for the insult. Túathal raised a great force mundane world.
and marched to Naas, defeated Eochaid in
battle, struck off his head, and then burned
the town and massacred the inhabitants. In
recompense for the insult to his daughters,
the men of Leinster ever after were to pay a
tribute to the King at Tara every two years
of 15,000 cows, 15,000 pigs, 15,000 linen
cloths, 15,000 silver chains, 15,000 goats,
15,000 copper cauldrons, a huge copper
cauldron capable of holding twelve pigs
and twelve lambs, and 30 white cows with
red ears. Brian Bóramha later reinstituted
this tribute, which became known as the
Boroimhe. The tribute is still recalled in
tales, but it was cancelled by the cleverness
of a priest who made the King of Meath
renounce it till the end of time.

The Hill of Allen


(Dún Ailinne)

Overlooking the Bog of Allen to the


west, this hill was in ancient times the
royal palace of the kings of Leinster, later
home to Finn. A great ráth here still has a
strength 4 Faerie aura, and is a dangerous
place to tread at night.

57
The Contested Isle
Kells
Story Seed: The Witches of Kilkenny
The small town of Kells (not to be
Kilkenny has long been troubled the Coill Tri, and engaged only in a confused with Kells in Meath) is known
by a coven of dark witches who are long running feud with each other. as the “city of the seven castles.” Walled
believed to be doing all they can to They are detailed in Hedge Magic, by the English, it has seven towers pro-
thwart the building of the accident- page 48. viding a strong defense for the Augustin-
plagued cathedral. The truth is Investigating their actions and ian Priory of St. Mary founded in 1193
the accidents are exactly that; the resolving their dispute may prove by Geoffrey fitz Robert. The town has
witches of Kilkenny are members of difficult given their secretive ways. achieved much prosperity under English
rule, but is still subject to attacks by Os-

Ossory
raighe clans who oppose the English.
Kilkenny
(Cill Chainnigh) Kilree Tower
The Kingdom of Ossory is a region of
seven great plains occupied by an Érainn In 1195, William Marshal built a A few miles from Kells is a clearing in
people, the Osraighe. For over a century great castle with four round towers, a the woods which holds an ancient cemetery,
subject to Leinster, they were great en- curtain wall, and a ditch to protect the a place of great tranquility with a Magic aura
emies of Diarmait mac Murchadha and his town and control the Osraighe. Kilken- of 4, and which may hold other secrets. An
English allies, and the region continues to ny was an ancient monastic community ancient round tower eighty feet high is open
resist English encroachment, but has been with a church dedicated to Saint Can- to the sky at the top, with four windows
subdued by the strong castles at Kilkenny ice, built by a ford in the River Nore. pointing in each of the cardinal directions.
and Kells. The town has flourished under English Some say the High-King Niall mac Áeda is
rule, being granted a charter in 1207. It buried here. The site is owned by the Priory
was here that William Marshal married of St. Mary, and the monks choose to let the
Strongbow’s daughter Isabel de Clare, site slumber in peace, but a covenant could
The Pass of Achad-ur and appointed Geoffrey fitz Robert as
seneschal. Fitz Robert soon took the
be founded here among the sleeping dead if
the abbot could be won over.
title of Baron of Kells. When Marshal
This was the site of a battle in 1169 came to mistrust fitz Robert he took him
between Diarmait Mac Murchada and
his English allies and the Osraighe un-
as a hostage and held him at Hereford,
where he died in 1211. Robert’s son,
Jerpoint Abbey
der Mac Giolla Phádraig. Diarmait and William fitz Robert, succeeded to the
his mercenaries won possession of the title and holds the castle today. The old This abbey was founded in 1180
pass, which leads to Munster through royal dynasty of Ossory, the Mac Giolla by Donogh O’Donoghoe, a king of the
the hills, but retreated to Ferns. The Os- Phádraig, have taken the English name Osraighe. The kings of Osraighe were
raighe were scattered by the charge of fitz Patrick and still hold considerable strong supporters of the reform move-
the Norman cavalry. The pass remains influence and power in the region, al- ment in the Irish Church, and founded
an important route, and is plagued by beit as subjects of the English throne. a Cistercian abbey of St. Nicholas here.
bandits. Marshal built strong walls around Previously it was the site of a failed
the town, but outside of the original Benedictine house founded in 1160 by
monastic community, and Kilkenny Donogh’s predecessor as king, Domnall
Rock of Dunamase now has two separate centers: Irish-
town, around the monastery; and the
Mac Giolla Phádraig, to house the rel-
ics of Saint Nicholas. They were brought
English Hightown, within the town here by Nicholas de Frainet, one of sev-
This rocky outcrop had long been for- walls. Irishtown is home to the magnifi- en knights who returned from crusade
tified but Meiler FitzHenry saw its strate- cent cathedral, still under construction. with the bones of the saint. The Abbey
gic importance to the conquest and built In 1202 Bishop Felix O’ Dulany moved is currently involved in the revolt against
a castle here. With Strongbow’s marriage the diocese of Ossory’s cathedral here, the Cistercian Order.
to Aoife the lands passed to his hands. and began work on a great stone church,
Strongbow granted the Rock to William and though he died that year the work
Marshal, who built a strong castle here continues. The Grave of Saint Nicholas
now owned by his son, also William.
Within the abbey grounds is a ruined
church. It holds the grave of Saint Nicho-

58
The Contested Isle
las, a bishop in Asia Minor in ancient History tle grounds have a Magic aura of 1. The
times who resurrected three children who castle is held by Ralph fitz Stephen, a sec-
had been murdered and picked in a barrel Founders Helles and Pollices are refu- ond cousin of Raymond le Gros, and was
for food. He is celebrated at Christmas gees from Moles Magna (see The Lion and the awarded to him for his help against the
with a mass each year. Lily: The Normandy Tribunal, page 29). Fol- Uí Riain. The castle is build on a square
lowing their covenant’s collapse they trav- plan, with a square tower in each of the
eled to Ireland, hearing that it had been fortification’s four corners. Three tow-
Thomastown (Grianán) settled by the Angevin Empire. Upon ar-
rival, they discovered it was barely settled
ers hold two magi each, with the fourth
tower reserved for mundane residences
and that many of the barbaric native cus- and activities. The courtyard holds a few
This settlement was founded by toms lingered. Needing a home, they de- wooden barns, storerooms, and a stables.
Thomas fitz Anthony, just half a mile cided to civilize the Tribunal’s archaic legal
north of the Irish community of Grianán traditions, considering it a worthy chal-
(“sunny place”). Thomas was a Welsh lenge to update Hibernia to 13th century The Cathach
lord in the service of Strongbow, and still standards.
lives here happily with a large number of In a shocking demonstration of the Ashenrise’s cathach is the corpse of the
Welsh speaking retainers among his men Tribunal’s barbarity, Helles and Pollices former Merinita prima Rhiannon. She was
and the settlers. Fitz Anthony has walled chose the disinterred corpse of Rhian- buried with Christian rites, so Rhiannon’s
the town against Osraighe raids, and non, former Prima of House Merinita, ghost is beyond Hermetic magic. The magi
built his home, Grennan Castle, here. as their cathach. Rhiannon was buried have magically enchanted the corpse, mak-
in her ancestral Uí Riain homelands in ing it resistant to putrefaction and giving
the kingdom of Ossory, instead of in the it the power to caper and dance on com-
more traditional graveyard at Qui Sonant mand. They have left the raw vis which has
Pro Quieto. Using minstrels as agents, the coalesced in its bones intact. It stands half
magi convinced the English lord Raymond a mile from the covenant’s western tower,
le Gros that his vassal Uí Riain clan were facing Connacht and Munster.
planning a rebellion. During the following
skirmishes, in which le Gros pushed the Uí
Riain from their ancestral homes, the magi
attacked the chieftain’s ráth and removed
Culture
Rhiannon’s remains.
Joined by three other magi, sodales Ashenrise magi strive to act as conti-
brought from the Stonehenge Tribunal, the nental, civilized magi. Individual focuses
group presented their cathach at the 1186 in magic are pursued and fostered with
Tribunal meeting and announced their cov- lively discussions. They enjoy aristocratic
enant. They would live in a stone castle, be- pastimes, including hunting, hawking,
longing to one of the FitzGerald knights, as and entertaining guests with extrava-
permanent guests. Amidst uproar and dec- gant feasts filled with song and dance.

Ashenrise larations of Wizard War, the praeco Conán


Derg approved the cathach. Some claimed
Their Hermetic neighbors regularly pes-
ter them with Wizard Wars and cathach
it wasn’t a magical treasure, but Conán raiding. They stoically defend Rhiannon’s
Symbol: A Scroll crossed with a Sword Derg said that the raw vis that had formed skeleton, and often take a passive part in
Season: Spring in the skeleton qualified it as an appropriate the Wizard Wars by avoiding the aggres-
Cathach: The Bones of Rhiannon Uí Ri- cathach. Though it was difficult, Helles and sor. Ashenrise magi are not lawbreakers.
ain, former prima of House Merinita Pollices defended the cathach for a year. Helles works to change the peripheral
Since then Ashenrise has pushed to re- code at every Tribunal meeting, but un-
Ashenrise’s founders are magi from form the Tribunal. Helles leads the debate, til successful he and his sodales strictly
the Normandy Tribunal. Survivors of the although as yet he has had little impact. follow the Hibernian Peripheral Code.
fallen covenant Moles Magna, they have Nevertheless, they do not participate in
risen from the ashes of destruction and raiding cathachs nor do they force ap-
aspire to a dominant position in the Hi-
bernian Tribunal. Their goal is to make
Location prentices into the macgnímartha. But
avoidance isn’t enough, and Ashenrise
the Tribunal more civilized by updating wants to erase these archaic codes.
its barbaric Peripheral Code. Ashenrise castle sits in the Liberty of Outside the magi’s sanctums, Ash-
Carlow. Situated a few miles east of the enrise functions like a typical English
River Barrow, north of New Ross, the cas- castle in colonial Ireland. A small group

59
The Contested Isle
of imported settlers serve as the covenant Pollices “Thumbs” question Tug’s story. Tug met St. Patrick
folk. Ralph fitz Stephen commands four of House Jerbiton in the Schwarzwald, an area known for
knights and fifteen men-at-arms. Rela- mischievous faeries, and some wonder
tions with the nearby English lords are Age: 69 (apparent age: 42) if it was a faerie creature that convert-
good. The Uí Riain túath holds a long- Personality Traits: Vindictive +3, Easily ed Tug. If the covenant were interested
standing resentment against all the Eng- Angered +2 in making peace with Cliffheart, Tug
lish lords along the River Barrow, as do would be a likely candidate to start ne-
several resident Déise túatha. Tall, hawkish, and dressed in black, gotiations. Although Tug admits that he
The magi interact with mundanes; Pollices is not the typical Jerbiton magus. met many faeries in the Schwarzwald,
they do not hide that fact. The Gift is Uninterested in beauty and elegance, his he adamantly denies that St. Patrick was
a liability and most have to act through interests are physical deformity and fatal anything but the saint.
agents, but they do involve themselves plagues. The Sicilian magus derives his
with their neighbors. They have not made name from his four thumbs, the result of
oaths nor broken the Code of Hermes. a laboratory accident during his appren- Dorján and Konstanczia
ticeship. “Pollices” means “thumbs,” and of House Tremere
the magus has four: two regular thumbs
Magi and two additional thumbs instead of
little fingers.
Age: 59 & 65 (apparent ages 43 & 45)
Personality Traits: Adventurous +3,
Ireland’s history of fatal plagues ex- Dashing +2
Ashenrise’s remaining original cites Pollices. He has traveled to every
members are Helles, Pollices, and site where a group of people died by Dorján and Konstanczia are Tremere
Dyfrgi, a Welsh Bjornaer magi with a plague, and has collected several samples. magi, born and trained in the Transylvania
wolf heartbeast. The three newer magi Of what, exactly, few know. His attrac- Tribunal and sent to Stonehenge. Upon ar-
have all relocated from the Stonehenge tion to plagues, combined with his grim rival, they petitioned their elders to leave
Tribunal. nature, makes Pollices an intimidating fig- Stonehenge and join the newly formed
ure in Hermetic circles. But to mundane Hibernian covenant. Permission granted,
circles, he presents a different image. His they arrived too late to enjoy defending
Helles of House Tytalus Gentle Gift allows him to travel among the cathach.
mundane society, and wearing gloves to Dorján is handsome and charming,
Age: 78 (apparent age: 37) hide his disfigurement he is a frequent vis- and were it not for his Gift he would be
Personality Traits: Diplomatic +3, itor to neighboring lords’ courts. He says Leinster’s premier bachelor. Older and wis-
Clever +2 he is a scholar and physician, speaks sev- er, Konstanczia focuses her attentions on
eral languages, and is engaging and pleas- Tribunal matters, especially the activities
Born in Champagne, Helles was ant. As fearsome as he is to Irish magi, he of the known troublemakers. Both the Tre-
apprenticed in the Normandy Tribunal. is a beloved member of the English set- meres’ sigils are held by magi in Transylva-
He readily joined Moles Magna, tlers’ society. nia, who currently direct the pair to help
thinking that living in a covenant Ashenrise bring the Tribunal up-to-date.
built in a dam would hide him from Both have participated in a half-dozen
the mundane world. When the dam Tug of House Criamon Wizard Wars throughout their tenure in
burst and the covenant was swept Hibernia. Always the defenders, Dorján
away, he decided to hide in plain sight. Age: 45 (apparent age: 38) has killed four magi and Konstanczia five.
The captain of the grogs, Ralph fitz Personality Traits: Cheerful +3, Absent-
Stephen, suggested that Ireland might Minded +2
be a suitable place and suggested they
join the knight’s kinsmen.
Helles is a master of debate, having
been trained in both the academic and
Formerly named Decamentus, Tug was
a faithful follower of the House’s tenets.
That changed when he met St. Patrick
Lámbaird
Tytalus methods of disputation. He sees during a prolonged Temporary Twilight. Symbol: A severed human arm
changing Hibernia’s Peripheral Code as He was wrapped in a blanket for warmth, Season: Summer
the ultimate challenge. Helles spends and the vision of St. Patrick blessed the Cathach: The preserved arm of a bard
his days studying and glossing Hermetic coarse wool. Instantly deciding on a new called Cairpre
law, preparing to defend against the way of life, Decamentus moved to Hiber-
multiple charges of high crimes raised nia and changed his name to “Tug,” Irish The covenant of Lámbaird (LAWM-
against him and his sodales at every slang for a shawl. Ashenrise was the only beard, meaning “the arm of a bard”) is an
Tribunal meeting. covenant that would accept him. old covenant, founded in 826 by Petrifer
The other Ashenrise magi privately and Raghallach of House Flambeau. It

60
The Contested Isle
leave the covenant’s immediate vicinity Setting and
nor live within the Aegis of the Hearth, to
comply with the Tribunal’s rules regard- Physical Description
ing cathaigh.
Lámbaird is situated in Gleann
Molúra, a narrow, blind-ending valley
History seven miles long and less than half a mile
wide. The steep sides of the ravine reach
2000 feet on either side throughout most
In the midst of Diedne’s purge of Ire- of the glen’s length. There is just one road
land’s native magicians (see Chapter 10), leading into the valley, and it terminates
a druid called Raghallach had a chance in the covenant. The valley has a Magic
encounter with Petrifer of House Flam- aura of 2, which rises to 4 at the point
beau, who had recently settled in Ireland. where the covenant has been built.
has been the home of a school of magical The two traveled together and they be- The buildings of the covenant are sur-
combat — The School of Raghallach — came friendly, at least until the druid rounded by a palisade of wooden stakes.
since its inception, and has always been discovered that his companion was a Once inside, the visitor is normally struck
a covenant of House Flambeau. member of the Order of Hermes. Believ- by the clamor of noise — barking of dogs,
Formed when a Hermetic magus ing Diedne’s actions to be sanctioned by the clash of weapons from soldiers on the
gave shelter to a native magician, Lám- the Order, Raghallach attacked Petrifer training fields, and the bellowed orders of
baird has always seen itself as a protector in a rage. The Flambeau was barely kept the magi. The main covenant building is
of the traditional ways, and has recently safe by his Parma Magica, and he was a large wooden lodge, with two sweep-
taken up the cause of protecting the Irish impressed by the ferocity of Raghallach’s ing wings that house the magi. Behind the
from the Norman invaders. Thus far they magic. After Raghallach had been sub- lodge are stables, kennels, and mews for
have avoided severe sanction from the dued, Petrifer offered him membership in the numerous horses, dogs, and birds of
Hibernian Tribunal by claiming they are the Order of Hermes. The two restored prey kept by the covenant.
protecting themselves and their resourc- their friendship, and they set up a camp in
es, but many suspect them of initiating the Wicklow Mountains from which they
raids against the Normans. offered shelter to any of Raghallach’s tra-
dition. Diedne initially refused to accept
Culture and Traditions
the druids’ membership in House Flam-
The Cathach beau; when her complaints to the Tribu- Lámbaird does not appear much like
nal failed she resorted to Wizard War. As a Hermetic covenant. There is no library;
Lámbaird’s cathach is a false arm made a result, only Raghallach and two others texts are simply distributed among the magi
of silver. It was made by a magical smith survived long enough to establish a sig- who used them last. The laboratories of the
for a bard named Cairpre, and acted like nificant cell within House Flambeau. The magi are haphazard and cluttered, and con-
a real arm. Cairpre was slain by a member camp later became the covenant of Lám- tain much makeshift equipment due to the
of the covenant in the same year it sought baird, and Raghallach’s druidic practices difficulty of getting decent apparatus this
recognition from the Tribunal. The ma- developed into a school of magical com- deep into the mountains. The magi them-
gus — whose name has been deliberately bat (Houses of Hermes: Societates, page 25). selves do not observe the inviolability of
struck from the covenant’s records — was The magi of Lámbaird retained an each other’s sancta — although this laxity
enraged by a satire composed by the abiding hatred for House Diedne, and would not apply to outsiders! — and often
bard, and ignored the age-old prohibi- enthusiastically pursued the Schism appropriate equipment from each other’s
tion against harming members of Cair- War in Hibernia and its surrounding laboratories without permission.
pre’s profession. The magus was killed in Tribunals. The School of Raghallach The magi do not act much like schol-
a Wizard War by his own pater Petrifer enjoyed a brief surge in popularity as ars or wizards. They are at home in the
for this crime. Flambeau magi flocked to the Wicklow wooded mountains surrounding their cov-
The hollow arm is worn by a member Mountains to study under Lámbaird’s enant, and spend time on horseback either
of the covenfolk over his own left arm, magi and to fight Diedne magi. It was hawking or hunting with hounds. There is
and it is considered a great honor to be during this period that the covenant little formality among the inhabitants; the
chosen for this task. The arm incapaci- acquired its alternate name of “Lombard” magi are more like the heads of a family
tates the wearer’s own arm since it cannot as foreigners mutated the Irish name to a than distant scholars or lords, and by the
be controlled by the wearer, but moves more familiar continental word. time the mundane covenfolk have reached
with a will of its own, animated, or so maturity they have grown used to their
it is said, by the spirit of the murdered Gifts. Everyone eats together, and every-
bard. The wearer of the cathach cannot one is expected to pull their own weight

61
The Contested Isle

The School of Raghallach


Recommended Virtue: Life Boost or This spell causes a small object to effect expiry, for fear of it getting into
Puissant Penetration be transported from any point within the wrong hands.
50 paces (and within Voice Range) to (Base effect, +2 Voice)
The School of Raghallach (“RYE- the magus’ hand. Casting requisites may
lakh”) teaches that any defense can be be needed if the object is not mostly Revoke the Protection of (Form)
overcome by a sufficiently powerful part of the Terram Form. The spell’s PeVi General
attack. Raghallach’s druidic tradition name derives from its use by the School R: Voice, D: Diam, T: Ind
emphasized the power of blood and of Raghallach to retrieve a missile or
self-inflicted pain as a route to stronger thrown weapon that has wounded an There are ten versions of this spell,
power, a technique called cnámh greamú opponent, even if it is still piercing the one for each Hermetic Form (see New
(“ka-NORV GREM-oo”), or bone-biting. victim. By retrieving the weapon the Guidelines). If the target has Form Re-
The same tradition provided House Tre- magus has a sample of the opponent’s sistance aligned to the appropriate Form
mere with a style of certamen also called blood, which is an Arcane Connection that is less than or equal to (spell level –
bone-biting (Houses of Hermes: True Lineages, that lasts years (+3 bonus to Penetration 5 + stress die), then the Form Resistance
page 136). While the non-Hermetic Multiplier). This spell uses a guideline is canceled for the spell’s Duration.
tradition has been lost, the School of first published in Magi of Hermes, page 92. Form Resistance automatically reasserts
Raghallach have become experts at de- (Base 4, +2 Voice, +1 transport 50 itself once the spell ends. This spell
feating supernatural opponents, and are paces) must Penetrate the Vim-based Magic
often called upon to execute a Wizard’s Resistance of the target to take effect.
March. Revoke the Protection of Bonisagus This spell carries similar legal implica-
These magi learn techniques and PeVi General tions to Revoke the Protection of Bonisagus.
spells for directly assaulting or dispel- R: Voice, D: Mom, T: Ind (Base effect, +2 Voice, +1 Diam)
ling the Magic Resistance of a foe, rather
than using tricks to avoid Magic Resis- This spell disrupts the Parma Revoke the Protection of (Realm)
tance. They usually have a high Penetra- Magica, a specific type of Hermetic PeVi General
tion Ability. When conducting a ‘hunt’, magic. This spell must Penetrate the R: Voice, D: Diam, T: Ind
they observe their prey carefully. They target’s Vim-based Magic Resistance,
are not beyond stealing possessions (or and it must have a total of (level + 10 There are four versions of this
even raiding latrine pits) for Arcane Con- + stress die) that is greater than the spell, one for each supernatural Realm
nections, but prefer to work with blood, target’s Parma Magica x 5. The affected (see New Guidelines). If the target has
often retrieved from the weapons of their magus is still protected by the Magic a Might Score from that Realm that is
mundane soldiers. They commonly work Resistance provided by his Forms, but less than or equal to (spell level + 5 +
with the name of their opponents as a must repeat the Parma Magica ritual to stress die), then its Magic Resistance
sympathetic connection; if their target restore his full Magic Resistance. The is canceled for the spell’s Duration,
can be observed speaking to another School of Raghallach uses this spell in reasserting itself when the spell expires.
then a name might be let slip. Alterna- Wizard War or during a Wizard’s March. Might Score is otherwise unaffected.
tively, the magus introduces himself (us- Outside of these situations, using this This spell must Penetrate the Vim-
ing his baptismal name, of course) before spell against a conscious magus could be based Magic Resistance of the target
battle is enjoined. construed as the prelude to an attempt to take effect. This spell is typically
to slay a magus; some Tribunals have used when the caster wants to affect a
ruled that the caster forfeits immunity supernatural creature with a beneficial
New Spells by doing so. Many Tribunals (including spell, or subdue but not harm it.
Hibernia) have forbidden the creation (Base effect, +2 Voice, +1 Diam)
Retrieve the Bloodied Arrow of enchantments containing this effect
ReTe 15 that have neither restricted users nor
R: Voice, D: Mom, T: Ind

in providing food and performing chores. ble, the covenant breeds and trains horses, sitivity Ability). The beasts are neutered
Any adult covenfolk can expect his or her dogs, and hawks which it then sells to Irish when sold, and buyers are reminded that
opinions to be respected, although the noblemen. Of interest to magi are lineages common law grants any offspring to Lám-
magi make the major decisions. of horses and hawks that are unaffected by baird anyway. Members of Lámbaird have
Hunting is a major part of life at Lám- The Gift, and a breed of wolfhound that declared Wizard War on magi who at-
baird. As well as providing meat for the ta- can sniff out vis (through the Magic Sen- tempt to undercut their monopoly. Sales to

62
The Contested Isle
Cliodna an Flámbó inghean
New Guidelines: Perdo Vim hIolair

General: Dispel Hermetic Form Resistance General: Dispel Magic Resistance from a Age: 43 (apparent age 35)
aligned to a given Form with a level less Might score aligned to one Realm with Personality Traits: Self-Reliant +4, Hot-
than or equal to the level of the Vim a level less than or equal to the level of Tempered +3, Idealistic +2
spell + 10 + a stress die (no botch). the Vim spell + 20 + a stress die (no
Spell must penetrate the Vim-based botch). Spell must penetrate the Vim- Cliodna (CLEE-na) is the youngest
Magic Resistance of the target. based Magic Resistance of the target. of Lámbaird’s magi, and has modeled
herself on one of the warrior-queens of
legend. She is as adept with a sword as
noblemen and magi permit the covenant Dalton Ballaugh (DOLL-ton BOLL- she is with a spell, and is a superb eques-
to buy the expensive laboratory equipment odge) is the current leader of Lámbaird. trian and athlete. Cliodna has taken the
it needs along with the occasional luxury; Dalton’s pater was an Uí Broin (the family epithet inghean hIolair (“daughter of the
Lámbaird is otherwise self-sufficient. who make up the Lámbaird’s covenfolk), Eagle”) since being adopted into a clan
Recently, the attentions of Lámbaird and the covenfolk still call Dalton “Mac of magical birds of prey who lives in the
have turned toward the English who have ind Óc” (The Young Son) even though he mountains. Her familiar Artt is the son of
invaded Ireland. They have been providing is older than most of them. He and Brian the King of the Eagles.
occasional magical support to the mountain are close friends, having been appren-
clans resisting the incursions of the English ticed together and taken their gauntlets at
into the Wicklow Mountains, and if their
actions were known to the Tribunal, they
the same time. Dalton’s familiar is a griz-
zled hunting dog called Lóegaire Liath
Inhabitants
would certainly be charged with interfer- (LOW-yor-uh LIH-uh, Grey Lóegaire),
ing with mundanes. As yet, the magi of who is the progenitor of the line of magi- Most of the covenfolk are drawn
Lámbaird have not implicated the Order in cal dogs bred by the covenant. Dalton’s from the Uí Broin, who have lived
their actions, having been careful to leave skill at hunting is reflected in his interest among the magi of Lámbaird since its
no witnesses behind. Their activities have in Intellego spells, and he can read a site foundation. The Uí Broin are a branch
been noticed however, and the covenant as well as any Quaesitor. However, his of the Uí Faelain, a royal dynasty of
was reprimanded, but not sanctioned, by the command over fire is equal to his investi- Leinster. They lost their ancestral lands
Tribunal of 1193. They are fierce political gatory magic, and he is a fierce opponent. around Cilldara in the Norman inva-
opponents of covenants that they perceive Éinri mac Cillini of Vigil has found this to sion, and Gleann Molúra is now home
as pursuing an “English” agenda. his cost; he and Dalton have been feud- to the remnants of the family. The Uí
ing for years, although things have not Broin of Lámbaird are remarkably out-
yet progressed to a Wizard War. spoken for covenfolk, and visiting magi
Magi are often surprised that, for example, a
cook might order a magus to collect wa-
Brian Chilldara an Flámbó ter from the well — but if he is the clos-
There are three magi of House Flam- est, and he is not doing anything else,
beau currently living at Lámbaird, along Age: 62 (apparent age 57) he’ll probably do it.
with the apprentices of the two older Personality Traits: Hatred of Normans The two most significant covenfolk
magi. There is room for several more magi, +3, Changeable +2, Abstemious +1, are Cathasach Ua Broin and Tadg Ua
although rooms would have to be cleared Dependable –1 Broin. Cathasach is the current clan
of the furniture and stores that currently chief of the Uí Broin, but he is young
occupy them. The covenant rarely accepts Brian of Cilldara is a small, thin man and inexperienced, and defers frequently
magi joining them from outside; all of their whose body is completely hairless. He is a to Dalton Ballaugh. Tadg is the clan’s se-
current magi and most of their past mem- skinchanger who takes the form of a salm- anachaidh (storyteller), whom Dalton Bal-
bers were trained here. Lámbaird some- on, and he spends a good proportion of his laugh arranged to have attend the bardic
times has long-term visitors who come to time in the rivers and lakes of Wicklow, school at Ceall Cluaine. He infuses the
join the School of Raghallach. studying the ebb and flow of the watery el- clan with a sense of tradition and loyalty
ement he favors. Brian once had a familiar that has built close family ties between
— a salmon, like his alternate form — but its members.
Dalton Ballaugh an Flámbó the fish was killed and eaten by a group of Many of the young men of the Uí
Norman soldiers. He has not yet recovered Broin are trained as warriors, and Lám-
Age: 67 (apparent age 43) from the loss, and may never bind another baird has the largest turb in the Tribunal.
Personality Traits: Proud +3, Relentless +2, familiar; meanwhile he is determined to de- All of them are keen to hunt the Normans
Cautious –2 stroy every last Norman on Irish soil. who have pillaged their ancestral home.

63
The Contested Isle

to possess this relic, which possesses three


History Faith Points. It is kept in a small shrine on
Great Saltee, and the few crofters and fish-
erfolk who eke out an existence on that
The Paruchia of Nerius was inspired windswept island are aware of its impor-
by a vision that a Hermetic magus, tance to the hermits on the neighboring
Fedelmid of Limerick, had of the island, and watch over it.
mysterious magus-saint Nerius (Realms
of Power: The Divine page 91) while he
was traveling on pilgrimage to Rome. In The Cathach
the Alps he stumbled upon a mysterious
valley, where he had a series of bizarre The skeletal arm of the martyred Holy
visions that were to shape his life Magus, Saint Nerius. It is kept in a small
thereafter. Seeking out the secrets of shrine on the clifftop of Great Saltee. It is
Holy Magic he trained an apprentice, said to have worked miracles according to

The Paruchia Indrechtach, who in turn taught a manaim


of his monastery. All three are Gifted,
though Indrectach lacks the Gentle
the locals, but they are secretive concern-
ing its powers for fear it will be taken by
churchmen and be translated to a church
of Nerius Gift and had been expelled from his
community. The three have established a
on the mainland.

new monastic community cum covenant


Symbol: A skeletal hand, radiating light
Season: Spring
on the Saltee islands.
Fedelmid comarba Nerius enjoys
Setting and
Cathach: The skeletal arm of Saint Nerius excellent relations with his fellow Céli Physical Description
Dé, even those who are affiliated with
Within the Céli Dé can be found a tiny the Coill Trí, but some in the Order Little Saltee is one of the two Saltee
tradition who joined the Order of Hermes of Hermes regard these holy men as Isles, and is uninhabited except for the
as part of House Ex Miscellanea in 1189. untrustworthy at best, and potentially cells and small cave complex which forms
Currently comprising just three members, dangerous, should the Anglo-Irish the monastery for the three magi. The
two monks and one manaim, they live on church institutions decide to take an tides are treacherous, and there are no
Little Saltee, an otherwise uninhabited is- interest in their actions. good landing points on the rocky shore
land five miles off the Wexford coast, and The covenant’s cathach is a relic of but every Sunday the monks make their
have close links with the small community Saint Nerius himself, a skeletal hand. Giv- way across to Great Saltee for mass in the
on neighboring Great Saltee. en the mystery surrounding Nerius’ mar- parish church, using an enchanted coracle
tyrdom, it is unclear how Fedelmid came built by Fedelmid. The score of inhabit-

64
The Contested Isle
Céli Dé when he entered House Ex
Hermetic Céli Dé Miscellanea, or as the Irish call it t-Éigse
Measceal, believing that the Order of
The Paruchia Nerius gain the Vir- The Divine, page 69) they receive the Fa- Hermes embodied the spirit of learning
tue Holy Magic as their Major Virtue, vored Abilities Holy Magic, Interven- and scholarship and discipline that a
and the minor Hermetic Virtue Subtle tion, Purity and Transcendence. The Gifted holy man should aspire to. He
Magic, but also receive the Restriction Hermetic Céli Dé are not taught True was disappointed to find many of its
(magic can not affect women). Their Faith, rather represent a small body of members did not live up to what he
lifestyle of asceticism prevents them individuals who already possess that saw as the potential of the Order, but
from enjoying a Living Conditions Virtue and who are attracted to em- remains loyal to his Hermetic sodales
bonus to Aging Rolls like most magi, brace this path. Only Gifted appren- while never for a moment betraying
instead receiving a Living Conditions tices who possess this extraordinary his primary loyalty to the Church. Yet
modifier of 0. (See ArM5, page 170). level of personal devotion to God are Fedelmid’s loyalty to the Church is not
As a Divine Societates (Realms of Power: accepted in to the tradition. of the kind that worries about dioceses,
bishops or institutions, rather a personal
sense of spiritual responsibility and a
ants on Great Saltee are fiercely loyal to der by the teaching of Holy Magic. This heroic devotion and asceticism that
the hermits and act as covenfolk for the has put them at odds with the Túath manifests in a saint-like life of individual
covenant, but none set foot on Little Salt- Buidheof the Coill Trí, some of the su- spiritual aspiration.
ee, and no woman, even a Hermetic maga, pernatural delegates to the Tribunal (in- His life was changed while on pil-
may land there by tradition. cluding the Fomórach, Tuatha Dé and grimage to Rome in two ways: first, he
The covenant is highly unusual in that the Fir Bolg representatives), and they had his strange visions in a valley while
while it maintains a library in a tall tower have uncomfortable relations with many crossing the Alps that made him seek out
on Little Saltee, and labs in a cave system of their own House and House Merinita. the few who knew the secret of Saint
near the beehive shaped cells of the three In fact they enjoy better relations with Nerius and learn Holy Magic; and sec-
hermits and small chapel they have built pro-reform English magi than with their ond, what he saw in Rome convinced
for their devotions, the island has no Mag- fellow Irish magi, as they argue loudly him the Papacy may have spiritual au-
ic aura, but rather a Divine aura of three. for a Christianized Tribunal modeled on thority but that spiritual problems are
A small graveyard holds the bones of ear- the continental model rather than an- best resolved at a local level by the indi-
lier hermits on this isolated spot, the only cient customs of Hibernia. As such they viduals concerned.
other inhabitants. seek allies among newcomers to the Tri- He took Indrechtach as an apprentice
bunal, and attempt to save their souls by and trained him, but was saddened when he
persuading them of the benefits of Holy was expelled from the community at Glen-
Culture and Traditions Magic. dalough. Now Fedelmid is a very old man,
worn out with decrepitude and suffering
from long Twilight episodes, and he is plan-
The magus of this tradition most
likely to interact with other magi of the
Magi ning his death and burial at Qui Sonant Pro
Quieto. He is planning his final leave taking
Order is Indrechtach, who leads the from Little Saltee, but is hoping to persuade
prayers at the Tribunal meeting. None- There are currently only three magi at the next visitors to the covenant to escort
theless despite their limited need for vis Paruchia Nerius, though they would wel- him to Qui Sonant Pro Quieto, for in his
or for laboratory texts, the covenant wel- come other magi, even those from other youth he was engaged in many feuds and he
comes Hermetic visitors, though their Houses. The lack of a Magic aura makes still has many enemies who may end his life
lack of a Magic aura prevents many stay- it unlikely any would wish to join them, before he reaches there.
ing long and abusing their hospitality, as however.
does the limited diet, of which seaweed
and birds eggs form a substantial part. Indrechtach an
The covenant represents a threat to Fedelmid an t-Éigse Measceal t-Éigse Measceal
many long-standing traditions of the
Order and the Tribunal. Fedelmid and Age: 102 (apparent age 95) Age: 50 (apparent age 47)
Indrechtach are both strongly opposed Personality Traits: Moribund +3, Personality Traits: Honest +3, Brave +3,
to paganism, blasphemy, and what they Belligerent +2, Determined +1 Humble +1
see as the unacceptable aspects of stan-
dard Hermetic teaching, and their long Fedelmid (FEDGE-el-midge on Trained by Fedelmid, and forced
term program is the salvation of the Or- TCHAY-shuh MYES-kul) was a young from the monastery at Glendalough

65
The Contested Isle
by his Gift which made other monks Newly gauntleted, Cóemgen Covenfolk
very uncomfortable, Indrechtach (IND- (COE-muh-gen) is a manaim, a man
rukh-tukh) unsettles people. Immensely who observes the liturgical hours, but The hermits of Little Saltee are almost
brave, he is also tactless and honest to has not taken the full vows of a monk. self sufficient, but do enjoy the support
a fault; he says exactly what he thinks He can marry, and indeed hopes to do of the twenty eight inhabitants of Great
about anything and refuses to indulge so and to raise a family on Great Salt- Saltee, two farming families and three
in the whitest lie. He officiates at the ee, crossing back and forth to the cov- fishermen brothers with their wives and
Tribunal in saying prayers, occasionally enant. Unfortunately there are no suit- children. The priest of St. Mary’s church,
traveling around Hibernia visiting other able single women on that island, and Father Diarmaid, is a good friend to the
covenants, begging permission to copy his Gift and excruciating shyness inter- covenant, and protective of his isolated
books, and helping out where he can fere with his romantic plans. Perhaps parish, but the transgression which led to
with mundane jobs that many would one day he will cross to Wexford and his posting here still haunts him, and he
regard as below the dignity of a magus. abduct a wife in his coracle, or perhaps would be susceptible to blackmail if any-
he will form a romantic attachment to one threatened to reveal it.
a female player character, and pursue
Cóemgen an t-Éigse Measceal her assiduously if awkwardly. Gentle
and likeable, only his lack of experi-
Age: 22 (apparent age 22) ence with women and the negative ef-
Personality Traits: Gentle +3, Shy +2, fects of The Gift prevent this charming
Romantic +1 young man achieving his goal.

Indrechtach an t-Éigse Measceal, Céli Dé of Paruchia Nerius.


Characteristics: Int +2 Per +1 (1), Pre +1, ster), Artes Liberales 2 (poetry), Revealed Flaws of the Mortal Flesh, InCo 15,
Com +1, Str 0, Sta +1, Dex 0, Qik 0 Charm 2 (bishops), Chirurgy 2 +16
Size: 0 (tooth pulling), Civil and Canon Put on the whole armor of God, that you may
Age: 50 (appears 47) Law 2 (Papal Bulls), Concentration be able to stand against the schemes of the
Decrepitude: 0 (1) 4 (prayer), Dominion Lore 3 (Irish devil, MuCo20, +16
Warping 3 saints), English 2 (Leinster), Finesse The Severed Limb Made Whole, MuCo20,
Confidence Score: 1 (3) 1 (Herbam), Folk Ken 2 (manaim), +16
Virtues and Flaws: Hermetic Magus, Guile 2 (spotting lies), Holy Magic Curse of the Unruly Tongue, ReCo5, +22
The Gift; Holy Magic, True Faith; 5 (Intervention), Infernal Lore 2 (de- It will be health to your flesh, and strength to
Affinity with Purity, Affinity with monic temptations), Intervention 4 your bones’ ReCo20, +22
Intervention, Educated Quiet Magic (Transcendence), Irish 5 (prayers), Spasms of the Uncontrolled Hand, ReCo5,
(2), Subtle Magic; Restriction (mag- Latin 5 (ecclesiastical), Medicine 1 +22
ic can not effect women), Pious; (fevers), Organization Lore: Church That I may come unto you with joy by the will
Slow Caster, Susceptible to Faerie, 3 (Céli Dé), Organization Lore: of God, and may with you be refreshed,
Vow. Order of Hermes 2 (Holy Magi), ReCo25, +22
Personality Traits: Pious +6, Brave +3, Parma Magica 1 (Vim), Purity 5 (9) Then I was the craftsman at his side. I was
Honest +3 (Intervention), Teach 5 (appren- filled with delight day after day. ReHe15,
Reputations: Holy Man (Irish Church) 1 tices), Theology 3 (Holy Magic), +16.
Devotions: Saint Nerius 3 (5). Transcendence 2 (4) (Purity). Moonbeam, CrIg3, +16
Combat: Arts: Cr 10 In 5 Mu 5 Pe 7 Re 11 An 7 Demon’s Eternal Oblivion PeVi10, +19
Dodge Initiative 0; Attack 0; Defense 0; Aq 5 Au 5 Co 10 He 5 Ig 5 Im 6 Me Encumbrance: 0 (0)
Damage N/A 5 Te 5 Vi 11 Appearance: Tonsured in the Celtic
Punch; Initiative 0; Attack 0; Defense 0; Spells: fashion, Indrechtach wears a sim-
Damage 0 Ward Against the Faeries of the Sea, ReAq15, ple rough robe and sandals. As a
Soak: 1 +16 Twilight effect his head develops a
Fatigue Levels: OK, OK, –1, –3, –5, Comfort of the Drenched Traveler, PeAq5, +13 nimbus when casting magic, and his
Unconscious Bind Wounds, CrCo10, +21 face glows softly in the moonlight.
Wound Penalties: (1–5) –1, (6–10) –3, Cheating the Reaper, CrCo30, +21 His casting sigil is a brief snatch of
(1–15) –5, (16–20) Incapacitated, For they are life to those who find them, and voices singing the Psalms, which
(21+) Dead. healing to all their flesh, CrCo20, manifests in all his spells.
Abilities: Area Lore: Ireland 2 (Lein- Ritual,+21

66
The Contested Isle

Indrechtach’s Holy Magic


Holy Magic is described in Realms Put on the whole armor of of consecutive castings equal to its Size +
of Power: The Divine Revised Edition, pag- God, that you may be able to 2. Further castings have no effect.
es 66–70. All of Indrechtach’s magic stand against the schemes of (Base 10 Transcendence/Purity;
is Holy Magic, as he was taught this the Devil +2 Sun)
form rather than the Hermetic forms
during his apprenticeship, but most of MuCo 20
his spells are equivalents of common R: Personal; D: Sabbath; T: Individual That I may come unto you
Hermetic spells. Those that are unique Makes the body more resistant to with joy by the will of
to Holy Magic or not listed in ArM5 damage, granting +5 to Soak. No visible God, and may with you be
rulebook are given later. Indrechtach effect occurs on the Holy Magus, for refreshed
may not use magic for any sinful pur- this is the armor of righteousness. The
pose, will not learn Hermetic spells, spell lasts until the next Sunday, but has ReCo 25
and cannot teach his spells to those no effect at all if cast on the Sabbath. R: Personal; D: Momentary; T:
who do not possess Holy Magic. He (Base 10; General Transcendence/ Individual
may use either the Divine or the Magic Purity; +2 Sabbath) Your faith in God immediately re-
column in the Aura Interaction table stores a single lost Fatigue level, some-
(ArM5, page 183), being aligned with thing impossible for Hermetic magic.
both realms. His Devotion scores give It will be health to your (Base 25 Transcendence/Purity)
a bonus equal to the score to attempts flesh, and strength to your
to invoke these saints, as described in bones
Then I was the craftsman
The Church, pages 12–15.
ReCo 20 at his side. I was filled with
R: Personal; D: Sun; T: Individual delight day after day
For they are life to those The target’s body acts as if
ReHe 15
who find them, and healing unwounded and unfatigued. Wound and
fatigue penalties do not apply until the R: Touch; D: Momentary; T:
to all their flesh
spell expires, and wounds may worsen Individual
CrCo 20 (Ritual). but this will not be apparent until the Permanently mends a non-living
R: Touch; D: Momentary; T: Individual spell ends, when accumulated Fatigue product made of plant materials, sealing
Resolves successfully a Minor takes effect (and may leave the target rips and tears and reattaching separated
Aging Crisis. unconscious). Consecutive castings delay parts, though missing pieces are not
(Base 15, +1 Touch) the end of the spell, putting off the time restored.
until the accumulated wounds take effect (Base: 10, Intervention/Purity; +1
— but the body can only take a number Touch)

67
Chapter Seven

The Liberty of Meath


Meath is the fifth and smallest of he established laws and created Meath, Drogheda-in-Meath
the provinces of Ireland. Also called a new province around Tara. Meath was
the Kingdom of Mide, from the Irish henceforth to be the sole demesne of the This is an exclusively English settle-
word for “middle,” it has a significance High-Kings of Ireland, the fifth province. ment and strongly garrisoned. Hugh de
far beyond its small size, and hence is In the late fifth century the ruling Uí Lacy built the new walled town; Wal-
ranked as a province rather than just Enechglaiss were forced in to exile south ter de Lacy built the stone castle over-
another kingdom. to Arklow, where they can still be found, looking the town on the hillside to the
Meath was founded in ancient times and the Uí Mael Sechlainn took possession south. A thriving port, the town stands
by Túathal Techtmar, son of a High-King of the region, providing several high- on both banks of the River Boyne, with
of Ireland. When the four kings of the kings. The Uí Mael Sechlainn are often Drogheda-in-Airgialla across the river to
provinces rebelled against his father, his known as the Southern Uí Néill. They the north. Ships landing here are subject
pregnant mother Eithne (who may be the too have been forced to flee following to inspection for wines by the agents of
same as Bóinn, who is also known by that the arrival of the English. In 1172, the Theobald Butler, as well as customs and
name) fled to Scotland. The king of Ulster last King of Meath was deposed and the imposts due to Walter de Lacy. Despite
became High King, but for two decades a kingdom was granted to Hugh de Lacy, this, there is continual traffic in and out of
great famine devastated the whole of Ire- who held the territory until his death in the port from Scandinavia and Iceland as
land, until Túathal returned with an army 1186 despite falling from favor with King well as the British Isles.
to retake the throne, fighting many epic Henry II. Tighearnán Ua Ruairc, King of
battles against the kings of all the four Bréifne, disputed the claim but was killed,
provinces. Once he had conquered the so Hugh’s son Walter de Lacy eventually Mellifont Abbey
whole of Ireland, he convened a meet- took possession of Meath and it is an
ing of the kings at the Hill of Tara, where English possession today. Standing near Drogheda is Mellifont,
the most important Cistercian abbey in Ire-
land. Founded by Saint Malachy of Armagh
What is a Liberty? in 1140 on land granted by the King of
Meath, it is the mother house to the abbeys
Meath, the kingdom of Leinster serve in England or France or grants at Bective and Baltinglass and 23 other Cis-
and the earldom of Ulster are all Lib- their estates to others, to prevent any tercian houses throughout Ireland. Its first
erties, meaning the administration is growing too powerful. abbot, Saint Christian, did much to reform
run by the English crown through an Justice in the Liberties has, since monasticism even outside of the Cister-
appointee, who is Walter de Lacy in 1217, been in the form of itinerant jus- cian Order and worked carefully with the
the case of Meath. De Lacy has the tices, judges who progress around the Irish reformers to achieve the introduction
right to collect revenues for the king country presiding over Assizes based of the diocesan system and the decline in
and administer justice, and he himself upon English Common Law. Irish power of the paruchia. Ironically the abbot
is subject to the Justiciar of Ireland. who are involved in case must find a of Mellifont developed influence as great as
At this time the wool and cereals pro- translator, and have little hope in the any comarba of the paruchia system, and in
duced in the Liberties are sufficient to unfamiliar judicial system, while their 1154 Donnchadh Ua Maeleachlainn, King
create a surplus for the English crown, testimony is rarely considered equal of Meath, was excommunicated and exiled;
but even so the king looks askance at to that of an English witness. Among his brother, Diarmaid, was made king in his
the power of his great nobles in Ire- the Irish traditional Brehon Laws are place at the instigation of the abbot and a
land, and frequently takes hostages observed, and the assizes are seen as synod called at Mellifont.
for their good conduct from among instruments of oppression and protec- With one hundred monks and three
their sons, and at times orders them to tion of English privilege. hundred lay brothers, Mellifont dominates
the Cistercians in Ireland, and yet all is not

68
The Contested Isle
well. In recent years tension has developed
between Irish monks and English Cister- Story Seed: The Conspiracy of Mellifont
cians following the invasion, and something
darker has occurred. Rumors of corruption The monks of Mellifont have done ing the Irish Cistercians.
and debauchery have reached Citeaux in something quite incredible — rejecting One possibility is that the abbey’s
France, mother house of all Cistercian mon- the authority of their Order. While the granges hold the key to events. The area
asteries, and in 1216 a visitation was sent reasons may lie in something as prosaic of the Brú na Bóinne has been divided
from that house to restore order in Ireland as the tensions between the Irish and into granges, monastic farms worked by
and ensure the Rule was faithfully observed. English, or even their enjoyment of a the monks and lay brothers, and care-
On arrival, the gates of the monastery were sexually and morally lax lifestyle far out- fully farmed with both sheep and crops.
shut against them, and the monks of Mel- side of the strictness demanded by the There are nine granges, each equivalent
lifont denied their superiors access. Cistercian Rule, there may however be to a manor, built with one eye to de-
Nothing like this has been known be- darker reasons behind the revolt that fense: farm buildings and barns are built
fore, and it has sent shockwaves through may drive stories. The Church, page 94, around the perimeter of each grange,
the monastic communities of Mythic Eu- gives details on the Cistercian Order and on high spots, many of which in-
rope. The event has become known as the and gives one possibility for how they clude ancient sidhs and ráths. Could the
“Conspiracy of Mellifont,” and while the may have been corrupted infernally, monks working among the ancient bar-
abbot Thomas was nominally deposed by though storyguides may choose their rows and sacred places have stumbled
the Cistercian general chapter in Citeaux own explanation for the events afflict- upon some ancient magical secret?
in 1217, he is still in office in Mellifont,
backed by the daughterhouses and his
monks. The Cistercians are preparing to The Brú na Bóinne er Boyne. The Boyne curves round the site,
send a deputation to restore discipline and bordering it to the south, west and east,
expel the guilty abbots, and even the pa- The Brú na Bóinne is a great plain of and the site was until recently untouched,
pacy may become involved, but a long and sidhs, stones and dolmens covering nearly overgrown and largely forgotten. Now the
dark struggle may be ahead. two thousand acres on the bend of the Riv- monks of Mellifont have built their granges

69
The Contested Isle
it was a ceremonial title. While Tara was of
Story Seed: The Haunting of New Grange great importance in the past, in the sixth
century Saint Ruadán cursed King Diar-
Close to the grange lies a massive revolt against the Cistercian Order and mait with a prophecy that he would die
sidh, a mound coming to be called the authority of Citeaux, but now the in his own hall here, after Diarmait took
Newgrange after the farm. The lay steward and his family have vanished several men from sanctuary in Ruadán’s
brothers who work on the farm have from the farmhouse (grange) one sum- church. Diarmait’s hall duly caught fire and
reported all kinds of eerie and terrifying mer evening, and Abbot Thomas real- a beam fell and killed him exactly as the
experiences, and have been many times izes he must seek help immediately. Can saint had predicted. From that time it was
witness to the destructing of the crops the characters save the monks from the said no hall could be raised at Tara, owing
by trooping faeries. The Abbey of Mel- wrath of Aonghus and the depredations to the power of the saint’s curse.
lifont has more serious problems with its of trooping faeries? Here faeries play out the ancient sto-
ries, such as that of Áillen mac Midgna
burning the hall and Fionn mac Cumhaill
driving him off, but mortals rarely choose
The Legend of King Conaire to visit the place now. Rarely, but not
never, for every seven years Tara is home
Tara was the palace of King of his geas. They set him several more to the Tribunal of Hibernia, where Her-
Conaire, born of a mysterious man such magical restrictions and told him metic magi mingle with representatives
who came to his mother in the form of he must proceed naked to Tara where of the Coill Tri and powerful magical and
a bird. As a result Conaire had a geas he would become King. On arrival he faerie beings.
that he could never harm a bird. When was hailed as fulfilling an omen seen by The Hill of Tara is a wide and shallow
the time came for the bull feast at Tara, the chief druid, of a naked man riding mound encircled by a ditch, the remains of
where the King would be elected by in to Tara, and made king. His reign an ancient ring fort. The hill is surrounded
laying with a bull, Conaire set off in his was prosperous, but he came to break by several smaller ráths and other ancient
chariot but was pursued by great birds. several of the geassa lad upon him by and magical features. It is a highly magi-
He raced ahead of them, until his horse the mysterious shapechangers. He was cal place with a level 6 Magic aura over
was exhausted, whereupon the birds betrayed and killed in a terrible fight by the whole complex with the exception of
turned in to men and reminded him three brothers he had sent into exile. a mound called the Mound of Hostages.
This belongs to the Tuatha De and has a
Faerie aura of level 7. As per the rules on
across the site, with nine substantial farms. Aonghus is indeed a dangerous entity to page 15 of Realms of Power: Magic, the aura is
The forty sidhs are much more visible, and meddle with (see Chapter 11.) aligned with a Respectful aspect, providing
perhaps the faeries sleeping within stir in The Cistercian granges are sometimes a Respectful +2 Personality Trait to those
their slumbers. Many of the stones and built on top of the sidhs, and the monks present. Every Samhain when the sacred
some ancient animal bones and fragments labor among the stones tending their fields fires were once kindled here the auras in-
of slate bear curious inscriptions in a com- and flocks. The most impressive sidh, crease by 2.
pletely unknown language. If collected and home to Aonghus, lies at the latest Cister- The greatest of the Kings of Tara was
somehow translated these may well reveal cian farm: New Grange. Cormac mac Airt. Cormac ruled here cen-
insights into the ancient mysteries once turies ago, and Fionn mac Cumhail often
practiced here. (See Ancient Magic for ideas served him. His reign was a time of great
on how such research can be conducted prosperity, and many of the earthworks on
in your game and the resulting discoveries
incorporated into Hermetic magic.) The
The Hill of Tara the hill are remains of the great halls and
monuments of his time.
area has a bewilderingly complex array of
Magic and Faerie auras that appear to both Of tremendous significance in terms
vary in strength and move around the site,
and no Hermetic magus has yet discovered
of Irish history and royal authority, the
Hill of Tara is a place alive in the imagi-
The Hill of Tlachtga
the secret of what causes these fluctua- nations of the Irish, and endlessly retold
tions. The Hibernian magi largely ignore in their stories. Yet Tara in 1220 slumbers This ráth holds the sleeping daugh-
the place, for they know it is dangerous to undisturbed; the site itself, while famous ter of Mug Ruith, the faerie druidess
pry, lest the Tuatha De who sleep here are throughout the island, lies neglected and Tlachtga. Mug Ruith still visits from time
awakened. The site was built by the Dag- overgrown. to time in his fabulous flying machine,
dha, and Bóinn is frequently encountered The Uí Mael Sechlainn termed them- and his daughter sometimes leaves her
here, but it is the abode of their son Aon- selves the Kings of Tara, at least until the sidh to converse with mortals who stray
ghus who won it by a trick from his father. kingdom was taken by de Lacy in 1172, but on to the hill.

70
The Contested Isle
Her story is tragic. When her father
was learning magics from Simon Magus The Book of Kells
she was his research assistant in the cre-
ation of his magical flying device. One The Book of Kells is believed by some any magus would treasure if he could
night she was raped by Simon and fled to have been written by Saint Colum- possess it. It is, however, closely guard-
home to Ireland, causing her father’s break ba, but Gerald of Wales was correct ed after a theft in the 11th century. The
with the Magus before he was killed by when he said it was written by an angel Book of Kells is a Quality 9 summa with
Saint Paul. It was here that Tlachtga gave in Heaven. The book is a beautifully il- a Level of 5 in Theology and 3 in Do-
birth to triplets — Doirb, Cumma, and luminated copy of the Gospels, written minion Lore if studied, and may have
Muach, the offspring of that crime — in Latin in Irish miniscule, and a book other secrets.
before entering the hill and withdrawing
from the world.
She is remembered at Samhain, when trade goods, and luxuries can be found tive are more hospitable to travelers than
the druids lit sacred fires upon the hill, and here every Lammas, and Tailten Marriages, many Cistercian houses. It is a daughter
this was one of the royal sites of Meath. temporary marriages that lasted for a year house of Mellifont Abbey and is currently
A great ráth guards the hilltop, and in and a day, were contracted here, until the involved in the Conspiracy of Mellifont,
1168, Ruaidrí Ua Conchobair mustered English and the Irish Church reformers de- supporting their mother house against the
a huge gathering here, but Tlachtga did clared them illegal just a few years ago to Cistercian Order.
not emerge on that occasion. In 1171, it great popular disgust. The site has a Magic
was Tighearnán Ua Ruairc, King of Bréifne aura of 3 during the day, and a Faerie aura
who came here to a parley with the English
under Hugh de Lacy. De Lacy had been
of 3 at night, an unusual condition. Trim
granted Meath, a claim Tighearnán hotly
disputed. Under a flag of truce the two
approached and began discussions, when
Kells This is home to the Cenél Lóegai-
ri tuath. An ancient church here was
a fight suddenly broke out and de Lacy’s founded by Saint Patrick, and twice
interpreter was cut down. De Lacy fled; his Not to be confused with Kells in burned (in 1008 and 1127) by enemies of
men speared and killed Tighearnán as he Leinster, this town was briefly the center those seeking sanctuary within. Despite
tried to mount his horse in what may well of a short-lived diocese, but is best known these atrocities the church of St. Lom-
have been a conspiracy to assassinate him. for the monastery founded by Saint Co- mán was rebuilt, together with an Augus-
Despite all of this, Tlachtga did not wake. lumba, with its church founded by Saint tinian abbey dedicated to Saint Mary by
Patrick. The town has grown up around Saint Malachy in 1140.
the abbey in typical Irish style. It is ruled The town is best known for its castle,
Tailten by the abbot, who is comarba Colum-
cille, that is, head of the paruchia of Saint
the largest stone castle in Ireland; it was
built by Walter de Lacy as a center for
Columba. Ironically it was here that the the administration of Meath. A massive
Tailtu was a Spanish princess who mar- power of the comarba was broken by the fortification built upon a hill, it replaced
ried the last Fir Bolg High-King, Eochaid synod of Kells that began here in 1152, the earlier ringwork castle built by his
mac Eirc. Eochaid mac Eirc built his capi- though swiftly transferring to Mellifont, father and destroyed by the Irish. Walter
tal here, but it was destroyed after he was as it reformed the Irish church on a dioc- de Lacy can frequently be found here,
killed fighting the Tuatha Dé Danann inva- esan rather than a monastic basis. together with his retinue, and it was the
sion, and nothing remains of it, though it The monastery contains two famous site of an unusual event recently: the
remains an important site for the Uí Néill. books. One is the scathach of the Ó story of the Three Sisters of Trim.
Tailtu was captured by Tuatha Dé Danann, Domhnaill clan, a fine ancient psalter,
and became foster mother of Lugh. She then carried by them in to battle and placed
cleared the plains of Ireland of forests to al-
low for the growing of crops, but the effort
here for safe keeping by a scion of that
Donegal clan. The other is the famous
Delvin
killed her, and she was buried here on Lam- Book of Kells.
mas, 1st August, amidst great mourning. A stone castle was built here by Hugh de
Tailten Fair is held here every year Lacy, and granted to his brother-in-law Sir
to commemorate Tailtu and the original
games held between the Fir Bolg and Tu-
Bective Abbey Gilbert Nugent who took the title 1st Baron
Delvin. Sir Gilbert’s son Richard, known as
atha Dé Danann before they resorted to Richard de Capella (“Richard of the horses”)
battle. It is a joyous and ribald occasion This is a strong Cistercian house now holds the title of 2nd Baron, and as his
as well as one of the few great markets of overlooking the River Boyne. Hugh de name suggests he is known for his love of
Ireland. Wrestling, horse racing, exotic Lacy is buried here. The monks of Bec- horse breeding. A fine horse market occurs

71
The Contested Isle
here annually, and Richard sponsors horse schemes of the Uí Mael Sechlainn to re- priests of Clonamcnoise hold a proces-
races open to any person with a fine horse, claim the throne of Meath. The whole sion to the rock and a blessing on that
with generous prizes of even finer horses town unusually has a high Dominion aura day. Twenty years ago Josiane of Me-
or, for exceptional horsemen, a place at his of 3, higher in the cemetery and near the rinita, a maga of the Normandy Tribunal,
court and perhaps knighthood. three great stone crosses which stand in used Terram magics to shrink the rock
the streets. Above the town on the hillside and attempted to steal it for study in her
the English have built a small stone keep. laboratory. She hastened away with it se-
Clonmacnoise curely loaded on a mule, but in the morn-
ing the rock was gone, and on returning
The Crosses of Clonmacnoise to Clonmacnoise she found it just where
Situated on the east bank of the River she had first seen it. Perhaps wisely she
Shannon, Clonmacnoise is one of the One of the three high Celtic crosses did not make a second attempt.
most famous ancient monastic sites in which stand thirteen to fifteen foot tall in
Ireland, on the border of Connacht and Clonmacnoise, the North Cross, is unusual
Meath. The stone cathedral was built in
909 by the high-king, and the last High-
in that the stone shaft bears an ancient pa-
gan image of Cernunnos, a Celtic fertility
The Hill of Uisneach
King of Ireland, Ruaidrí Ua Conchobair, god. The stone’s original aura may reassert
was buried here in 1198. The community itself if it is moved from Clonmacnoise, The Hill of Uisneach (OOSH-nakh)
which grew up around the abbey has many but doing so would arouse the ire of the marks the mystical center of Ireland, and
other fine churches, however. Temple whole countryside against the thieves. The is the point where all five provinces — Ul-
Melaghlin was built in 1200 by the other two great crosses, the South Cross ster, Meath, Leinster, Munster, and Con-
southern Uí Néill (the Uí Mael Sechlainn), and the Cross of the Scriptures both have nacht — meet at the Ail na Míreann, the
who had settled follow the usurpation of carvings of conventional Biblical scenes, Stone of Division. The stone forms an Ar-
the crown of Meath by Hugh de Lacy but are of exquisite craftsmanship. cane Connection to the five provinces, if
in 1172, and remains the church of the anyone were audacious enough to attempt
royal dynasty. They also built the small a spell that effects a whole province. It also
church by the Shannon, a Romanesque The Faerie Stone provides a x3 Sympathetic Magic modifier.
structure with a fine bell tower which Here the druids lit a great fire at Bealtaine,
houses one of the ancient sacred bells of Another curiosity of Clonmacnoise which could be seen as far as Tara, marking
Ireland and Temple Connor. The nearby are several large boulders of yellow sand- the beginning of the festival across Ireland.
Nun’s Church was endowed in 1160 by stone. One of them bears inscriptions in It was here also that the Milesians met
Derbforgaill, wife of Tighearnán Mór Ua the same odd symbols as found at the Brú Ériu, Banba, and Fódla, and Ériu’s name
Ruairc, whose abduction by Diarmait gave na Bóinne, and the marks of a pair of hu- was given to the island. Saint Brigid took
her the nickname “Helen of Ireland.” The man feet left in the rock. It is said locally her vows to become a nun here, and those
final church ringing the cathedral is the to be the entrance to faerie fort, and is to become a bishop. Many of the Tuatha
oldest, the burial place of St. Ciaran, and also known as the Horseman’s Stone after Dé Danann sleep beneath the many sidh
pilgrims may visit his tomb here, and then a legend that a horseman in golden armor on the site. Many of the stones that form
offer prayers in each of the churches as has rides out and across the countryside on Stonehenge were stolen from the site by
become the custom. Midsummer night, the Feast of John the the druid Merlin, and to this day the site
Clonmacnoise is a bustling town, but Baptist. The rider has not been seen for has a powerful Magic aura of 5.
a place of peace and sanctity despite the centuries, however, possibly because the The stone is a traditional place for
swearing oaths and making treaties
that govern the whole Tribunal, and
The Eiscir Riada the potent aura led to the founding of
a covenant here in the early days of the
An eiscir, Anglicized as esker, is cause, their elevation of up to fifty feet Order in Hibernia, but it vanished one
an embankment of sand and gravel above the surrounding marshy terrain summer’s eve without a trace, and now
that runs sometimes for several miles has led to their use as highways since the only records of its existence are
above the flat plains and watery bogs ancient times. The most famous is the fragmentary, even its name forgotten.
of central Ireland. Some say they were Eiscir Riada, with the Great Highway Folk stories speak of a powerful magi-
roads built by the Fomórach, Fir Bolg, (An tSlí Mhór) running along the top cian who sought to rule all others in Ire-
or Tuatha Dé Danann, whereas others from Durrow Abbey to Clonmacnoise. land, but who broke a geas and was for
believe they were dragons turned to The Eiscir Riada is the diving line be- his hubris taken by the Good Folk. The
dirt when Saint Patrick expelled the tween Conn’s Half to the north and truth remains obscure. It seems likely
serpents from Ireland. Whatever their Mogha’s Half to the south. that one day another covenant will rise
upon the site.

72
Chapter Eight

The Province of Munster


Munster, or Mumhan (MOO-wan), Mac Cárthaigh SOOL-yav-awn) are descendents of a
is Mythic Ireland’s southern province. seventh century king of Munster. The
Originally split into Desmond (South The most powerful Eoghanachta Cai- family’s most famous king, Fedelmid mac
Munster), Thomond (North Munster), sail clan is mac Cárthaigh (moc CAWR- Crimthainn, was both king of Munster and
and Ormond (East Munster), much of hay), the current kings of Desmond. abbot of Cork and Clonfert abbey. Con-
the province has been renamed and Once kings of Cashel, they were driven tinually warring with the mac Cárthaighs,
distributed to English lords. Irish kings west of the River Blackwater by the Dál the Uí Súilleabháin have recently suffered
keep English knights to the east, retain- gCais. The English invaders pushed the a crippling setback from the massacre of
ing native privileges in their ancestral mac Cárthaigh clan even further west, Raheen. They are still strong enough to
cantreds, while English lords impose past the River Bandon estuary and the mount resistance against the English.
English law on their subjugated Irish vas- English town of Kinsale.
sals. The foreigners and Ostmen of the The mac Cárthaigh clan detests the
three Munster cities are ostensibly ruled
by the English, yet act according to their
Uí Briain and the Uí Súilleabhán of Kerry
much more than it does the English. The
Dál gCais
own desires. Outlaw bands live in the Uí Briain clan is too strong to attack, but
forests, finding easy pickings from both the Uí Súilleabháin clan is not. In 1214, at Originally from southeast Munster,
Irish and English homes. a peace negotiation feast in the village of the Dál gCais (DAWL GOSH), or “tribe
Raheen, the mac Cárthaighs slew several of Cas,” moved north as they grew in
of the Uí Súilleabháin nobility. This vic- power. They settled east of Limerick
The Peoples of Munster tory failed to last, because within the year
the two most powerful mac Cárthaigh
before continuing north up the River
Shannon. Eventually this area, and the
brothers, Diarmait and Cormac Fionn, lands between the Rivers Shannon and
Munster was the first province of- were warring over Desmond’s leadership. Fergus and the southern shores of Lough
ficially claimed by the Sons of Míl. The Derg, would be called the kingdom of
fertile province was given to Éibhear Thomond.
Fionn mac Míl, whose descendents di- Uí Súilleabháin The Dál gCais attribute their success
vided into several túatha. both to St Patrick and to Aoibheall,
Another branch of the Eoghanachta a faerie land-goddess living on the
Caisail, the Uí Súilleabháins (OO-ee shores of Lough Derg. During their
Eoghanachta
Named after Eoghan Mór, the Eo- Story Seed: Returning the King
ghanachta (OWE-kho-nokh-tuh) were
the strongest Munster clan for several According to most histories Conn with Éadaoin. She tells the king that he
hundred years. Over the centuries, the of the Hundred Battles killed Eoghan won the battle, his people are safe, and
Eoghanachta separated into several Mór at Magh Léana. The Red Book of he has only been with her for a few days.
clans. The most powerful are the Eo- Cloyne, however, says that a mortally The legend says that the yew tree’s
ghanachta Caisail, centered around wounded Eoghan Mór staggered from reflection can be seen in the stream,
Cashel; the Eoghanachta Áine, centered the battle to a nearby river. A faerie but efforts to find the Faerie regio have
around Cnoc Áine; and the Eoghanachta woman, Éadaoin, magically carried him failed. As their fortunes fail, various Eo-
Locha Lein, centered around the Lakes inside an invisible yew tree. Healed ghanachta kings ask magi to find the
of Killarny. from his wounds, Eoghan Mór still lives regio and return Eoghan Mór.

73
The Contested Isle

first northern migration the tribe was Uí Briain curate that many caller her bahfháidh Uí
visited by Patrick on his mission through mBriain: “prophetess of the Uí Briains.”
Munster. The clan built a stone church, While named after Brian Bóramha, According to legend, she visited Brian on
Singeal (Irish for “chancel”), on the site high-king from 1002 to 1014, the Uí the eve of the Battle of Clontarf and told
where they met Patrick, who often visits Briain fortunes first started to rise with the aging king that we would not survive
his favorite clan now that he is a saint. Brian’s brother, Mathgamain mac Cen- the battle.
This divine father is complimented by nétig, and his successful conquests of
a faerie mother, whose mound, Craig Cashel and Limerick. Subjugating all ri-
Liath, is located on the western shores
of Lough Derg. Every king marries
vals, the brothers waged continuous war-
fare throughout their lives. Methgamain
Déise
Aoibheall in a public ceremony. If he was slain in 975, making Brian the sole rí
is a good king and the clan prospers, cóicid. Continuing his military successes, A collection of clans living west of the
she provides foresight, wisdom, and he eventually grew so powerful that the River Nore in the area north of Waterford,
prophecies of the future. Aoibheall does current Uí Neill high-king abdicated the the Déise (DEY-shuh) were once vassal
not spent much time with her temporary position to Brian. tribes of the Eoghanachta. Originally
husband, who usually has a mundane The Dál gCais rí cóicid is expected living near Tara, they were evicted by
queen as well as his faerie wife. to marry Aoibheall. As king of the most High-King Cormac mac Airt when their
In 1220, both of the Dal gCais’ powerful Dál gCais tribe and candidate founder, Aonghus Gaífhuileach (“bloody
sacred sites, Singeal and Craig Liath, are for the kingship, Brian married the faerie spear”), quarreled with one of Cormac’s
held by others. Singeal has fallen under without hesitation. Some speculate that sons over a woman. When the English
control of the English and Ostmen of his marriage to this supernatural matron invaded, the southern Déise joined forces
Limerick, and Craig Liath was recently accounts for his rise to power, and that with the Ostmen to protect Waterford.
raided by Connachtmen. without Aoibheall’s powers of future- But even their combined might failed.
sight Brian would never have become Surrounded by powerful neighbors, the
ard rí. Her divination ability was so ac- Déise clans content themselves with re-

74
The Contested Isle
spectfully serving their English overlords Desmond suffers from the aftermath of a Magh nAla is a typical ráth, with a few
by day and causing as much mischief as succession war. Five years ago, Cormac hundred permanent residents and a thou-
possible by night. revolted against his brother Diarmait. sand head of cattle. Each spring Diarmait
Cormac failed to dethrone his brother summons every freeman and warrior in
and patched together a peace accord Desmond to war, and hundreds of men
The English in Munster once they noticed the English advancing
into the border.
file out of the forest heeding his call.

Small castles surround Desmond,


In 1210, King John gave his favorites
lands in Munster, but retained Waterford,
both those hastily built by English
knights and protective structures build by
Cork
Limerick, and Cork. The lands north of the Desmond nobility. Donagh Uí Math-
Waterford were given to Robert le Poer; ghamhna has build a string of 12 castles Sitting at the mouth of the River Lee,
Thomond to Philip de Braose; and Des- along the southern coast of the kingdom, Cork was a small monastic community,
mond to Robert FitzStephen and Milo preventing enemies from landing on the home to Saints Finbarr and Nessan. In
de Cogans. None of those men were able Atlantic coast. Every noble family has 1020 marauding Ostmen used it for a
to claim the lands given to them, and in castles, which they use for staging raids winter camp. Unlike other Irish cities,
1220 their sons have limited control over and as protective defenses. Desmond the Ostmen were ejected from Cork. A
Munster. Hostile neighbors and a lack of warriors are active every summer, staging combined Uí Briain and mac Cárthaigh
large-scale military successes have kept annual assaults against either of the Ost- force stormed the walls while their druids
their ambitions in check. men cities of Youghal and Cork. blasted the earthen works with bolts of
The English offer military assistance lightning. Cork did not stay under Irish
to the factious Irish clans in their fights control, and was recaptured by Ostmen
with each other. Both Desmond and
Thomond have recently undergone suc-
Magh nAla from Dublin, Limerick, and Waterford.
During the interim, the Uí Briain túath
cession wars, and every faction hired Eng- translated St Finbarr’s relics from Cork to
lish mercenaries. Confusion and violence Deprived of the city of Cork, the rul- Killaloe. Although the city fell back into
allowed the English to encroach into Des- ing mac Cárthaigh has made Magh nAla Ostmen hands, the king of Desmond was
mond land. These advances are slow. Like (MOKH NOL-uh), “the plain of swans,” so strong that the Ostmen leaders submit-
their Irish neighbors, the English readily his home. A royal ráth hidden deep in ted to his rule.
fight each other; land is land to an English the Blackwater River valley, Magh nAla is Because of the successes of the Eng-
knight. The cities are not much safer, as the meeting place for the mac Cárthaigh lish invaders, the Desmond king offered
the Ostmen continually rail against their hostings. Surrounded by forests, it is dif- Cork to King Henry II as tribute. Henry
lords. Cork and Limerick cannot control ficult to find. During the winter months quickly installed an English governor and
the Ostman population, and the English
allow them to keep raiding the country-
side, indiscriminately plundering who- Story Seed: The Midnight Builder
ever they can.
The Uí Mathghamhna castles have fortified stone. Is a magus aiding the
gone up so fast that several magi think túath by magically creating castles
magical means were used. Unlike the overnight? The covenant of Cliffheart,

Kingdom hastily built motte and bailey castles


of the English, these castles are all
known Irish sympathizers, is not far
from Uí Mathghamhna lands.

of Desmond
The political boundaries of Deas-
Story Seed: Seeking the Plain of Swans
Mhumhain, “southern Munster,” are As it is hidden in a dense forest, likes to run down travelers. Those
shrinking. Since the English invasion, visitors must follow one of the few knocked from the road are thrown
royal land grants have pushed Desmond’s roads that wind through the woods, into a wooded faerie regio, doomed to
border west of the newly created Liberty hoping that it leads to Magh nAla and wander the immense faerie forest un-
of Cork. Ruled by the mac Cárthaigh not elsewhere. One of these roads is less magical help arrives. Characters
clan, Desmond vies with Thomond for the highway of the Coitse Bodhar, or might be asked to find those initially
the title of the strongest Irish kingdom Silent Wagon, a two-wheeled chariot seeking Mag nAla but forced off the
in Munster. But where Thomond is usu- driven by an evil faerie woman who road by the Coitse Bodhar.
ally at odds with its Connacht neighbors,

75
The Contested Isle
The Shannon is a natural boundary to
Story Seed: The Siege of Shandon Castle the kingdom and prevents English en-
croachment, stopping them from build-
Sitting on a precipice overlook- destroy the castle. Capable of hurling ing castles as the FitzStephens are doing
ing the harbor, Shandon Castle is the lightning bolts, these men present a se- in Desmond.
keystone to Cork’s defenses. Its squat, vere threat. If they are successful, the
stone tower effectively protects the defeated might assume the wizards are
members of the Order of Hermes, the
city from invasion. Cork’s enemies
know this, and Diarmait mac Cárthaigh most famous wizards in Ireland. Should The River Shannon
has instructed his hedge magicians to the magi stop the hedge magicians?
The river Shannon (Irish: Abha na
Sionainne) is the longest river in Mythic
Ireland, traveling almost 250 miles from
Story Seed: The Stealer of Secrets its source in the Dartry Mountains to its
mouth on the Atlantic Ocean. A natural
Following an old pagan tradition dead, and has begun raiding their mem- barrier between east and west, the River
and foregoing Christian rites, some ories for military secrets. The ghosts of Shannon forms most of the border be-
Uí Briain warriors are buried vertically, those so plundered wail at the affront, tween Connacht and Ulster. The river is
weapon in hand, facing north toward causing a terrible din and upsetting lo- named after the goddess Sionainn. Origi-
Connacht. Nearly a hundred burial cal residents. The magi are approached nally a mortal woman, she found a faerie
mounds line Thormond’s northern for a solution, ideally to find and stop well that granted the drinker knowledge.
border. Recently, a hedge wizard has the hedge wizard, or at the least lay the Removing the well’s capstone, the rushing
learned how to speak to these interned wailing ghosts to rest. water overwhelmed her, drowning her and
forming the River Shannon. Transformed
through the process, faerie Sionainn trav-
garrison. Two years later mac Cárthaigh piloting his machine. Mug Ruith owns a els the river in a small, hide-covered boat,
took the city back. Four years after that, collection of enchanted items, including overseeing the river’s comings and goings.
King Henry II granted the city to Rob- a gleaming chariot, a magical shield, and The entire river has a Faerie aura of 1.
ert FitzStephen and Milo de Cogan, who a stone that can change into a poisonous In remote areas along the river the aura
then took the city by force. Desmond eel. Mug Ruith regularly visits his daugh- increases, and some pools and secret ed-
regularly besieged the city, unsuccess- ter, Tlachtga, who lives on the Hill of dies contain faerie regiones. Faeries are
fully, and finally gave up in 1199. Tlachtga (see Chapter 7). more dangerous to the west of the Shan-
Chroniclers describe Cork as “an evil non. Malevolent solitary faeries are com-
place.” The English and Ostmen inside mon, and many of the ravages blamed
the walls barely get along, and none dare on kings are actually the depradations of
step foot outside the walls into territory
firmly controlled by Desmond and Dé-
ise. The harbor provides the sole access
Kingdom trooping faeries.

from the city to the rest of the island and


Mythic Europe. Despite this single point
of Thomond Killaloe
of entry, Cork is a very busy city, second
only to Dublin in trade. From the Irish Tuadhmhumhain, mean- Killaloe is the capitol of Thomond and
ing “northern Munster,” The Kingdom of center of power of the Uí Briain. Situated
Thomond is the traditional lands of the near the Thomond-Limerick-Tipperary
Tech Dairbhre Dal gCais and the Uí Briain. Thomond is
a buffer state between Connacht and the
border, Killaloe safeguards one of the few
bridges that crosses the River Shannon.
Liberties of Limerick and Tipperary, all Originally a monastic community, its stra-
Tech Dairbhre sits just off the Mun- of which have been recently targeted by tegic importance prompted a Uí Briain king
ster coast, connected to the mainland by Uí Briain raids. to built a palace in Killaloe. The palace,
a slim isthmus. The faerie Mug Ruith lives Donnchadh Cairbre Uí Briain is the Kincora, still houses the rí ruirech.
on the island, the self-proclaimed “most King of Thomond in 1220. He is more Killaloe was recently burned by an Uí
famous druid in Éire,” and court wizard concerned with the expansion of Con- Conchobhair raid, and while much damage
to King Mobd, leader of the Munster nacht, his traditional enemy, than with was done the raid did not reduce Uí Briain
Tuatha Dé. Mug Ruith owns a flying ma- English colonists, and is more than will- power. Donnchadh plans a counterstrike
chine, the roth rámach or “oared wheel,” ing to hire English mercenaries from into Connacht and is currently enlisting
and wears a bull hide and bird mask when Tipperary and the de Burgo family. mercenaries.

76
The Contested Isle
The Church of St Flannan
The Liberty castles at Kilfearkle and Athassel. Philip
de Worcester gained the southern lands,
Flannan was a seventh century abbot
of the Killaloe monastery and nephew
to the Uí Briain king. Possessed of holy
of Tipperary including Cahir castle, which was build in
1142 by Conchovor Uí Briain.
English possessions dot Tipperary
powers of divination, Flannan led his like islands on a turbulent sea. Life can be
community to happiness and prosperity. Formerly the Kingdom of Ormond, peaceful, even enjoyable, in the English-
He was quickly canonized after his Tipperary is a border kingdom between created towns such as Nenagh and Clon-
death and the people of Thomond still Desmond and Thomond to the west, and mel, and the English-controlled towns
travel to his grave to seek guidance. A Ossory to the east (see Chapter 6). Thick of Athassel and Cahir. But the roads are
cathedral was begun in 1185 to honor with Eoghanachta septs, the clans suf- dangerous and travel between defended
the saint, and the foreman claims that fered when the Dal gCais cut down their towns is either infrequent or well-guard-
the saint visits him at night with helpful sacred yew tree, transferring prestige and ed. The native Déisi and Eoghanachta
instructions. Next to St Flannan’s relics power from the Eoghanachta to the Dál clans happily waylay wanderers.
sit St Finbar’s relics, relocated from gCais and more specifically the Uí Briain
Cork. In 1220, the cathedral is nearing family. Already weakened, the English
completion.
A few yards from the cathedral’s
found the area an easy target. King John
made Theobald Walter the Chief Butler
Sídh Femen
foundation rests the Ogham Stone. of Ireland, a hereditary title, and awarded
Waist-high, the message “A Blessing on him lands in the north. William de Burgh Bodh Derg, son of the Dagda and
Thorgrimr” is carved in Ogham on the gained the midlands, between Cashel and ruler of the Munster Tuatha Dé, sits in his
stone’s face, while on the stone’s back the town of Tipperary, centered at his palace at Sídh Femen (the Mound of Fe-
a signature, “Thorgrimr carved this
cross,” is carved in Nordic runes. The
stone is two hundred years old, at least,
and no-one in the area now knows more
Story Seed: The Fish Wife
than the inscriptions say, many of them
In one of the deeper river bends of her paramour is puckering his lips to kiss
not even that. It is magic, but its prox-
the River Shannon lives a bandraoi, an her, she changes into a large pike, clamps
imity to the cathedral has prevented
evil sea-witch who can change shape her jaws down on his face, and drags him
anyone from taking it and studying it.
into any type of fish. She can also appear into her pool. Characters can either be
It presents a mysterious connection be-
as a beautiful woman, and in this guise victims of her trap or rescuers who free
tween ancient druids, Norse wizards,
lures fisherman to her embrace. Just as others from a marital drowning.
and Christianity.

The Burren Story Seed: The King’s Treasure


Fearful after the recent raid, King ghost lingers over the spot waiting to
The Burren is a large, rocky plateau Donnchadh buried his most valuable kill any treasure seekers. Forgetting
on the coast of northwest Thomond. Es- possessions in an undisclosed spot. where he buried it, and embarrassed
sentially one giant piece of limestone ap- His most faithful warrior bragged that about its guardian, King Donnchadh
proximately 100 square miles in area, it is he would defend the treasure even asks the characters to find the treasure
crisscrossed with cracks, called “grikes,” in death. Thinking this a good idea, without mentioning its protector.
which divide the rock into thousands of Donnchadh killed him. The warrior’s
smaller pavements. While the pavements
are barren and devote of plant life, the
grikes abound with long-bladed grasses
and wild flowers, making the Burren a
Story Seed: The Faerie Saint Flannan
popular place to graze cattle and sheep. Famous as a preacher and holy seer, architect at night, and inspires the man.
Dotted with nearly a hundred stone Flannan’s sole power of divination al- The current abbot is concerned and
tombs and cairns, many faeries call the lowed him to foresee when someone asks the magi for help, pointing out that
Burren home. The area and its faeries are was going to die. The false story that the cathedral is starting to look a little
frequently disturbed by cattle raiders. he could presage any event has grown crooked, decorated with overt pagan im-
so large that a social faerie has adopted ages, and that the saint only visits the ar-
the role. The faerie visits the cathedral’s chitect in his home, not at the cathedral.

77
The Contested Isle
Built on the Rock of Cashel, a large
outcropping of stone that rises abruptly
from the Golden Vale plains, Cashel is
collection of stone buildings and church-
es. The ecclesiastical center of Munster,
Cashel was fortified before being turned
over to the Church. Several kings have
paid for buildings, mostly churches, ora-
tories, chapter houses, and cathedrals.
Some of the older buildings have fallen
to ruin, but careful maintenance have
kept the more recent buildings in good
repair. The main cathedral, Cormac’s
Chapel, has a Divine aura of 5 and the
whole Rock has a Divine aura of 2.
A famous center of learning, Cashel
teaches all those who can afford instruc-
tion. While not manufacturers of books,
Cashel has quite a collection. The Red-
cap Gopstan once pretended to be an un-
educated prince’s son and lived with the
monks for a year, merely to gain access
to their library. At year’s end, the head-
master asked Gopstan to give his regards
to the Redcap’s parens, the first sign that
he had discovered Gopstan’s ruse.

The Silvermine
Story Seed: The Sacred Yew Mountains
Before Christianity, the Eoghanach- is a wizard from the Uí Cerbaill túath Sitting in north Tipperary, part of the
ta worshiped the yew tree, and planted a who can make a yew seed grow over- border with Thomond, the Silvermine
sacred yew in the center of Cashel. Dur- night into a full-sized tree. The monks Mountains are a circular cluster of wood-
ing the Dál gCais raids Brian’s brother, of Cashel cut the tree down, but the Uí ed mountains separated by valleys. The
Muircheartach, cut the tree down. Eo- Cerbaill sorcerer is persistent. A Cashel highest peak, Keeper Hill, from Sliabh
ghanachta hedge wizards claim that representative looks for a member of Coimeálta meaning “mountain of foster-
their clan won’t regain its former might the Order of Hermes to help stop the age,” towers over the others. According
until a new tree is planted, and there Uí Cerbaill wizard. to legend, Sadhbh, a daughter of a Con-
nacht king, married a Munster king and
men). A vast underground complex, Sídh
Femen has all the trappings of a royal
Cashel bore him two children. Spurned by her
husband, Sadhbh hid on Keeper Hill
Irish court, including faerie minstrels, and asked the local Tuatha Dé to raise
courtiers, swineherds, warriors, and royal In the late 10th century Conall Corc the children, a twin boy and girl. Their
wives. Bodh Derg is a famous judge and founded Cashel, (Irish: Caisel), which be- fate is unknown.
interpreter of dreams, and other Tuatha came the home of the Eoghanachta kings. Keeper Hill provides a command-
Dé faeries regularly visit his court. His St Patrick crowned one of the Eoghanachta ing view of the area and the Silvermine
smith, Lén, makes enchanted items for kings on the site, before blessing the rock Mountains could easily hide an army
the Munster Tuatha Dé. At the end of with various miracles. With the rise of Dál among their hazel, hawthorn, and row-
the day he throws his anvil to a nearby gCais and the victories of Brian Bóramha, an trees. Magic auras are scarce, which
hill and when it lands the sparks from the the Eoghanachta were ousted from Cashel. could be why a covenant hasn’t been
anvil change into pearls. Normally these The site was given to the bishop of Lim- founded within the easily defensible
pearls disappear when Léns retrieves his erick, forever removing it from lay hands mountains. A thorough search might
anvil, but one night a year they remain and preventing the Eoghanachta from ever turn up a favorable site.
and can be collected for Ignem vis. regaining their ancestral capital.

78
The Contested Isle

The Liberty A minority of Déisi live inside its stone


walls, but the majority of the inhabitants
Croc Áine
of Waterford are Ostmen and English. While FitzAn-
thony might not be able to show much
authority outside the walls, inside he is
The two hills of Croc Áine overlook
the plains of Munster and the nearby
Lough Gur. Home to the land-goddess
masterful sheriff. Áine, Croc Áine serves as the wedding
Former called South Déisi by the Irish site for all royal Munster marriages. Every
and rechristened the Liberty of Water- year on the summer solstice, the nearby
ford, this was the first Munster territory people travel to Croc Áine and light a
to fall to the English. Close to Leinster,
the province most firmly controlled by
the English, this liberty is the safest in
The Liberty bonfire on both summits. They then light
“clairs,” homemade straw bundles tied
to wooden poles, and carry the lit clairs
Munster. The boundary follows the River
Suir north and west to Clonmel, runs west
of Limerick throughout their cultivated lands and
herds. Correctly performing this ceremo-
to the abbey town of Lismore, then south ny grants all the participants a beneficial
along the River Blackwater to Youghal Before the English, the area of western +1 aging modifier to Aging Rolls.
and the coast. Thomond and eastern Ormond belonged Croc Áine is partitioned into four
to the Uí Fidgenti clan, a subgroup of the parts, one for each of Ireland’s provinces
Eoghanachta. Though often raided, the (excluding Meath), with each parcel be-
Waterford City clan maintained its holding because Irish
princes don’t take land, only cattle, and
longing to the faerie leader of the prov-
ince. Every Tuatha Dé and social faerie
both mac Cárthaigh and Uí Briain clans attends this ceremony, standing invisi-
Another Irish fishing spot forti- regularly used the Uí Fidgenti in their bly among the crowd until midnight, at
fied by Viking raiders, Waterford was hostings. The English do take land, and which point they enter Áine’s sídh and
founded in the early 10th century. Like have forced the Uí Fidgenti from their commence their celebratory feast. The
other towns, it has a concentration of traditional holdings. Dubbed the Liberty people know it is bad luck to see this, and
Ostmen and foreigners. While there had of Limerick by King John, the territory hurry running the clairs so as to be done
been no love lost between the Waterford is barely controlled by its English lords. by midnight. Magi seeking an audience
Ostmen and the neighboring Déisi, the The Uí Súilleabháin family offers persis- with any particular faerie in Munster will
two banded together to protect the city tent resistance from their castles in Kerry find him at Croc Áine on the solstice.
once the English arrived. The combined and west Cork.
force withstood Strongbow’s siege for
a day but surrendered once a shabbily
constructed tower was pulled down by Story Seed: The Secret Army
the besiegers. Magnanimously, Strong-
bow spared the town, slaying only the Pockets of Irish resistance exist in cal free and bondsmen living in the
two Ostmen leaders. He then quickly the Liberty of Waterford. Déisi warriors many Irish ráths, the leaders and elite
married Diarmaid Mac Murchadha’s occasionally muster and raid English warriors have to be full-time soldiers.
daughter, Aoife, laying the groundwork towns and castles. Unlike the Wicklow Is their stronghold magically hidden,
to forever change Irish politics. Mountains in Leinster, Waterford does perhaps in the thick woods that line
Waterford is the “city of wines,” and not have a specific location that hides the liberty’s interior regions? The magi
daily imports wine from Bordeaux. Wa- the Irish resistance, and local English of Ashenrise have taken an interest in
terford is the regular landing point for lords are baffled as to where this army this possibility and are asking redcaps
the English king. King John spent con- hides. While certainly made up of lo- what they might know.
siderable money expanding Waterford’s
walls, which are three times as long as
the former city walls and nearly finished.
The Marshal of Waterford, Thomas Fit-
Story Seed: The Ruinous Toad
zAnthony, lives with his family in Regi-
Before the English landed, a toad Since then, more and more toads can
nald’s Tower, the oldest stone tower in
was discovered swimming in a puddle be found and a French merchant is said
the city and former residence of the Ost- to have successfully imported a poison-
on a Waterford quay. Noteworthy be-
man city leaders. cause toads and their ilk were unknown ous snake. Have the English changed
Unlike Limerick, with its restless Ost- in Mythic Ireland, seers announced that something in the supernatural fabric
men and Irish, and Cork, surrounded by this ill portent heralded an evil time, of Mythic Ireland that now allows poi-
the ready and violent warriors of Des- and months later the English landed. sonous creatures on the island?
mond, Waterford is relatively peaceful.

79
The Contested Isle
Lough Gur Limerick received its charter in 1197 and that remained became the Uá Conchob-
was given to Philip de Braose. King John’s hair, named after Conchobar Cair, and
Several miles northwest of Croc Áine Castle, paid for and named after the king, until the English invasion the land was
sits Lough Gur. The lake has a Faerie aura was built in 1200 on King’s Island, a small called the Kingdom of Ceir and the in-
of 5 and an evil reputation. Every seven island off the Shannon estuary and part habitants were vassals of the Desmond
years it disappears entirely for the night, of Limerick. king. King Henry II gave Kerry to Rob-
leaving a bank of impenetrable fog in its Limerick is unofficially divided into ert FitzStephen and Milo do Cogan, and
absence. The lake is surrounded by cairns “English Town,” the walled castle and King John made the territory a shire in
and protected by sí gaoith, faerie whirl- buildings on King’s Island, and “Irish 1210.
winds that pull intruders into the lake and Town,” the walled structures on the banks Kerry consists of mountains and pen-
drown them. Áine sometimes meets her of the Shannon that house the Ostmen insulas. The slopes of Slieve Mish swoop
husband Manannán in the lake, but its and Irish. Because of its history as a royal down to the shoreline of the Dingle Pen-
most notorious occupant is a large faerie Thomond residence, Limerick is one insula. Remote and dangerous, its most
eel. A dangerous solitary faerie, the eel of the few cities with Irish inhabitants. powerful túath is the Uí Súilleabháin,
leaps from the lake at night and attacks Nighttime murders are frequent, and for- followed by the Uí Cinnéide and Uí
visitors. Since no sane person would wan- eigners easily disappear into the harbor’s Donnchadha túatha. Although recently
der the shoreline at night, most nocturnal depths. The de Braose lord spends so weakened by the mac Cárthaigh clan, the
visitors are magi, collecting the faerie lake much time keeping the peace within Lim- Uí Súilleabháin clan is still large enough
foam that collects on the shores. Under erick that he is forced to let the surround- to keep the English lords in check, keep-
the full moon a night’s collection is worth ing countryside revert to its Irish ways. ing them penned in their fortresses and
five pawns of Faerie-tainted Aquam vis. ruling in name only.
One of the larger cairns is a Bed of
Dermot and Grainne, one of the 365 beds Dún Eochair
that can be found in Mythic Ireland. Ac-
cording to legend, the warrior Dermot
Tralee
eloped with the princes Grainne and A ruin set along the River Maigue,
hid throughout the island. Fionn mac Dún Eochair was the capital of the Uí Kerry’s largest town, Tralee (Irish:
Cumhaill reluctantly chased after them, Fidgenti before the clan was ousted from Trá Lí) is a harbor and market town ruled
but because the pair built secret hiding the area by the mac Cárthaighs. With by the Uí Súilleabháin clan. Sitting on
places each night, it took him a year to the English colonists nearby, the site was Sleive Mish’s northern edge, an ancient
find them. The old druids claimed that a abandoned by both clans. Hidden with- trail leads into the mountains and by-
man could use the beds of Dermot and in a regio that occupies the old palace passes Scota’s Grave, marked by a circle
Grainne to gain supernatural powers, by grounds is the palace of Cú Roí, the Mun- of tall stones hidden away in a small val-
following a complicated year-long initia- ster king of the Ulster Cycle. A famous ley grove. Scota was an Egyptian princess
tion that includes finding all the beds and magician, warrior, and shape-changer, the and sorceress, wife to Gaedheal Glas and
sleeping in them in the correct order. faerie-hero Cú Roí sorely misses the peo- mother to the race of Gaels. Living in
ple that used to live at Dún Eochair. His Egypt and nearly 2,000 years old, a mys-
most frequent role in stories is as a judge, tery that still defies explanation, Scota
Limerick with a reputation for sound and fair deci-
sions. Cú Roí can decide who is the better
traveled to Mythic Ireland to avenge
the death of two of her sons, slain in the
warrior, or poet, but he can also decide Milesians’ initial war with the Tuatha Dé.
Originally a small Irish community, which is the better choice of actions for Although she killed her sons’ killers, she
Limerick is another settlement created a person. was later slain by Munster faeries. Buried
by wintering Ostmen. The last powerful where she fell, the grove has a Magic aura
Viking lord was slain by Brian Bóramha, of five.
who took Limerick as Thomond’s capi-
tol. Since then, the city has repeatedly
changed hands through the dynastic
struggles of the Uí Briain. Domnall Mór
Kerry Skellig Michael
Uí Briain burned the city down in 1174 Carruidhe, anglicized as “Kerry,” is
rather than let it fall to the English in- named after the Ciarraige clan, descen- Skellig Michael (Irish: Sceilig Mhichíl,
vaders. The entire area — the city and dents of Ciar, the son of the Ulster exile meaning “Michael’s Rock”) is a rocky is-
surrounding countryside — was heavily Fergus mac Róich and Queen Medb of land nine miles from the coast. Steep and
disputed until Domnall Mór’s death in Connacht. Pressure from stronger túatha barren, it was a monastery for six hun-
1194, after which the English took the forced half of the clan to move north, to dred years before being abandoned in
city and most of the surrounding lands. the Thomond-Connacht border. Those the 11th century. The monks left because

80
The Contested Isle
of repeated Viking raids, but their stone lus members fostered conflict and indi- fulfills its wealth requirement with cattle.
huts remain, perched on the peak of the viduality and the Merinita members em- Circulus Ruber sits atop Hag’s Head
island’s 750-foot-high cliffs. The entire is- phasized the sustainability of the island’s (Ceann na Cailleach), one of the taller Cliffs
land has a Divine aura of 3. faeries and its mythical past. of Moher that form the southwestern
After a year living in the Brú na Bóinne edge of the Burren. Rising almost 400
the magae moved to the less traveled Bur- feet above the Atlantic Ocean, the cliffs
ren, a barren, rocky region on the west offer a view of the Aran Islands and Gal-
coast of northern Munster. Magically way Bay. The cliffs are haunted by a Cail-
creating a tower on the Cliffs of Moher, leach, an evil faerie hag who would love
the magae announced their intent to form to tear down the magi’s stone tower. She
a home and defend it for a year. Local is kept at bay by the covenant’s Aegis,
wizards, bolstered by their mundane rela- which doesn’t prevent her from molesting
tives, responded to the magae’s presence travelers on the lonely road that leads to
and fiercely sought to remove them. By Circulus Ruber. Some people incorrectly
increasing their membership with allies think the hag protects the covenant.
from the Rhine and Iberia Tribunals, the
magi prevailed, and by the end of the de-
cade eight magi made the covenant their The Cathach
permanent home.
Through the centuries Circulus Ruber Circulus Ruber’s cathach is the magic
watched the island’s conflicts, ignoring cauldron first discovered by the cov-
those it could and participating in those enant’s founders. It is not the Cauldron

Circulus Ruber thought necessary. Mundane wars and


territorial raids were avoided, but some-
of the Dagda, as was originally thought,
but is instead the Cauldron of Llasar
times inevitable. Faerie conflicts were Llaes Gyfnewid, a notorious giant that
Symbol: A hastily drawn red circle more frequent, and local druids and hedge lived under a lake. Dagda’s Cauldron re-
Season: Autumn wizards periodically caused trouble. The portedly supplies unlimited amounts of
Cathach: A Magic Cauldron Ostmen’s rune wizards were redoubtable food and drink. Llasar Llaes Gyfnewid’s
opponents and fought several indecisive Cauldron revives dead warriors so that
The first covenant in Ireland, Circulus skirmishes with the magi. The Fomóir at- they can fight for one more day. Accord-
Ruber has the largest membership and the tack during the Schism War left lasting ing to legend, this cauldron was traded
most vocal, self-appreciating members. scars on the tower and the surrounding back and forth between Irish and Welsh
Traditionalists, Circulus Ruber isn’t inter- landscape. Throughout, Circulus Ruber kings before being broken in a war be-
ested in changing its time-honored meth- has proved a staunch defender of the Irish tween the two countries. Either the leg-
ods. It appreciates Hermetic scholarship magi’s culture and the Hibernian Tribu- end is wrong and the cauldron survives,
and applauds arcane invention, but it isn’t nal’s Peripheral Code. The magi have so or this is a different cauldron mimicking
about to reinvent Tribunal rules. Conti- far ignored the English invaders, think- those legendary powers.
nental magi often feel like they are step- ing they are ultimately inconsequential, Few know the cauldron’s real pow-
ping back in time when visiting Hibernia, although the magi riding English coattails ers, a closely guarded secret kept from
and Circulus Ruber goes to great effort to may not be. the Tribunal. The cauldron will revive
keep it that way. a dead warrior, providing that his head
and spine are intact. This warrior cannot
Setting and speak, but will fight for the next 24 hours
History Physical Description
under the command of the person who
placed it in the cauldron. Llasar Llaes
Gyfnewid’s Cauldron will not revive a
Circulus Ruber was found by two The covenant is a large, round tower corpse a second time.
Tytalus and two Merinita magae, who had 120 feet high and 60 feet wide. An aug-
come looking for the Tuatha Dé Danann’s mented version of Conjuring the Mystic Tow-
four legendary treasures. They found an
island embroiled in endemic warfare and
er, the tower easily houses 12 magi and
their staff. Each year the newest member
Culture
home to thousands of faeries. The former paints a red circle running around the
appealed to the Tytalus and the latter to tower’s waist, halfway between top and Circulus Ruber sees itself as the Tri-
the Merinita. The four created and con- bottom. The magi live above the mun- bunal’s leader and representative exam-
tinued traditions that eventually became dane staff, who reside on the lower lev- ple. Adhering to romanticized notions of
the Tribunal’s Peripheral Code. The Tyta- els. Traditionalists, Circulus Ruber always the past, the magi refuse to change the

81
The Contested Isle
Peripheral Code. Instead they emphasize Quaesitor Visioturpis
the combative, individual nature of the of House Guernicus
Tribunal. They encourage magi to form
new covenants, and have even offered Age: 145 (apparent age 56)
aid in the past. They patronize the mac- Personality Traits: Dour +2, Irritable +2
gnímartha and endorse their attempts to
steal other covenants’ cathaigh. They Ugly, bent-backed, and irritable,
push disputing magi into declarations of Visioturpis is Hibernia’s oldest Quaesitor.
Wizards War, going so far as to subsidize His name is a combination of the Latin
combatants with loaned enchanted items words visio (face) and turpis (ugly). Scars
and magic weapons. run down both sides of his long face, and
Promoters of violence, the magi are his lank, greasy hair hangs in strands.
also Hibernian protectors. Members Cursed with Painful Magic, Visioturpis
safeguard essential sites, sacred mounds, is reluctant to cast spells. He prefers a
and other areas that the Tribunal deems single, powerful spell over several minor
important. They support both Mercer
Houses, offering hospitality to traveling
spells, even though such spells overwhelm
Visioturpis with information. With such
Cliffheart
Redcaps. Tribunal obligation becomes encompassing magic, the details can
covenant business, and Circulus Ruber’s often get lost in the wash of information. Symbol: Three doves flying in a circle
members readily sacrifice personal time Visioturpis has changed his decisions in Season: Winter
for community efforts. the past, when his initial information Cathach: A Diedne magus changed into
was later proven wrong. He is not stupid stone
enough to adhere to a bad decision, but
Magi he has a long memory and dislikes being
proven wrong.
Cliffheart magi are interested in faer-
ies. Regular interactions with Irish faeries
have made the magi paranoid, so they
Circulus Ruber currently houses eight take extreme measures to protect them-
magi, including the praeco and head Conán Derg selves. Staunch traditionalists, Cliffheart
Quaesitor. of House Merinita refuses to accept English magi and be-
lieves that Hibernia should continue its
Age: 172 (apparent age 29) Irish traditions. To further this goal they
Milvia of House Bonisagus Personality Traits: Mysterious +3, Close- are inventing a way to cast spells in Irish
mouthed +2 instead of Latin.
Age: 164 (apparent age 68)
Personality Traits: Obsessed with details Conán Derg (CUNN-awn JARG) is the
+3, Overly focused +2 oldest magus in Hibernia. He appears robust
and hale despite his age, and claims that his
History
Milvia is the praeco of the Hibernia strong-faerie blood keeps him young. He
Tribunal. While not the eldest Hibernian served as praeco during the initial prob- Cliffheart was founded by three Me-
magus, the senior magus Conán Derg lems between Irish and English magi, and rinita magi after their covenant, Cosán
has abdicated the position. Her passion remained faithful to the tenets of the Hiber- Ceolaire (English: “Warbler’s Way”),
is political unity, and despite the Tribu- nia Peripheral Code. He stubbornly resisted was destroyed in the Schism War. Most
nal’s turbulent nature, Milvia has deftly changing the Peripheral Code, insisting that Merinita magi didn’t participate in the
steered Hibernia through most of the everything the newcomers want is possible Schism War, but these three fought be-
troubles. Milvia has served as praeco for under the current rules. cause of House Diedne’s alliance with the
the last four Tribunal meetings and led Two months after the Tribunal meet- Munster Tuatha Dé. After the final con-
the Hibernian delegation at the Grand ing of 1186, while wandering alone along frontation at the Battle of Clontarf, the
Tribunal of 1195. the Connacht border, Conán Derg was at- magi moved to Cape Clear Island, lying
As a Bonisagus maga, Milvia respects tacked and lost his right arm at the shoul- just off Ireland’s southwest shore.
the original research being done at der. While Hermetic magic can grow him Cliffheart never discovered why the
Cliffheart, despite feeling that its a new arm, he refused. Citing the ancient Tuatha Dé allied with House Diedne.
completion is dangerous to Hibernia’s Irish notion that a leader must be whole, After two hundred years of queries and
sense of unity. She remains neutral in the he abdicated as praeco and retreated from interviews it remains a mystery. Mind-
Irish-English magi debates. Hermetic politics. Since that decision ful that it could happen again, especially
Conán Derg has seemed happier than he with Teach Duínn so near and Donn’s his-
has been in years. tory, members continue to interact with

82
The Contested Isle
the Tuath Dé. The original three mem-
bers have passed, either to death’s em-
Culture • Sprinkling stale urine on the thresh-
old of every doorway.
brace or Final Twilight, and their filii and Four of Cliffheart’s six magi investi- • Never starting lab work or a journey
filiae continue the work. gate faeries, which includes collecting, on a Friday.
combating, interrogating, interviewing,
and entertaining the Good Folk. The
Location other two rarely leave the island and their
sancta. The magi leave mundane chores
Magi
and interactions to Maynard, Cliffheart’s
Cape Clear Island lies eight miles off steward. Unlike other more traditional Four of the six magi are Merinita
Ireland’s southern most shore. One mile stewards, Maynard poses as a mad- magi and regularly travel the Tribunal.
wide and three miles long, the island is man living among the island’s birds. He Besides the leader Faisgia, the other
divided by an isthmus. The southern half tells people that the standing stones are Merinita magi are the Rego specialist
is inhabited by a small monastic commu- haunted and should be left alone. Food Ruaidrí Mór, the Herbam specialist Áine
nity, and the slightly larger northern half and other supplies are brought ashore se- Dhubh (Black Ann), and the combative
is empty except for the magi and sev- cretly, shipped in at the Cove of the Black Coscrach Cam. The Bonisagus Palantus
eral varieties of birds. A simple ráth sur- Stream. Hermetic visitors either look and the Verditius Styrbjórn rarely leave
rounding a dozen huts, Cliffheart sits on for the dirt path leading to the standing their laboratories.
a steep hill on the northern shore over- stones or the anchorite living among the
looking a small cove. Called the Cove of gulls and barnacle geese.
the Black Stream, the cove and the hill Cliffheart is strongly opposed to Faisgia of House Merinita
have a Magic aura of 3. changing the Tribunal and pursues every
The northern half of Cape Clear Is- legal method to prevent English magi Age: 157 (apparent age: 98)
land receives a few mundane wanderers. from founding covenants. Active in Tri- Personality Traits: Cranky +3
To avoid detection Cliffheart’s ráth is bunal politics, the magi honor their Oaths
disguised with the spell The Shrouded Glen. and the Peripheral Code. The magi are Filius of one of Cliffheart’s found-
Less effective outside a forest, the spell neurotic and isolationists, but not crimi- ers, Faisgia (FASH-yuh) is the leader of
adequately hides Cliffheart. Visitors must nals or purposeful malcontents. Cliffheart. He spends most of his time
make a Perception roll against an Ease The covenant grounds are an inten- wandering Munster looking for faeries
Factor of 9 to find the covenant. Inside tional mess. Irish faeries dislike disorder, so who participated in the Schism War. He
the palisade, a dozen huts house the magi, clutter and debris are strewn everywhere. is in charge of maintaining the cathach,
their laboratories, the mundane staff, a Even the library is disorganized and unti- annually casting the spell that keeps the
meeting hall, and the sheepfold. dy. While the Aegis of the Hearth spell would Deidne magus transformed into a stone.
likely stop all but the most powerful faerie He is also responsible for the Rego Ter-
creatures, the paranoid magi take many ram spells that move the cathath to each
The Cathach precautions to prevent faeries from inter- Tribunal meeting.
fering with them. These include: Some magi suspect that Faisgia am-
Three standing stones are found out- bushed Conán Derg and maimed the
side Cliffheart, one of which is a Diedne • Never cutting one’s hair or beard. former praeco, since the assault hap-
magus turned into a stone obelisk. The • Wearing iron rings on both pinkie pened in one of Faisgia’s frequent travel-
obelisk has a hand-sized hole running fingers. ing grounds. Conán Derg does not refuse
through it, which, according to the • Wearing a necklace made of horses’ or confirm this information, and Faisgia
magi, is a fatal wound. Cliffheart magi back teeth. scoffs when it is mentioned.
annually renew the spell, for if it were to • Completely destroying egg shells
end the magus would instantly die. Com- so small faeries don’t use them as
munity members from the monastic vil- houses. Styrbjórn of House Verditius
lage call the stones the Marriage Stones, • Barring cats and dogs from entering
and think that if a man extends his arm Cliffheart. Age: 109 (apparent age: 55)
through the hole and grasps a woman’s • Putting a hut’s front and back door Personality Traits: Content when left
hand the pair will be together forever. in line, so if a faerie does enter he alone +3, Suspicious of others +2
The monks prevent couples from do- keeps moving through and exits the
ing this, citing the practice as pagan and house. The Scandinavian Styrbjórn was born
evil. Both the lovesick couples and the • Never digging holes in the ground in Dublin and trained at Verdi. He re-
nay-saying monks cause minor problems inside the ráth. turned home to protect his birth-family
for Cliffheart. • Never trimming bushes or trees that after hearing about the English invasion.
grow in the area. He need not have worried; his family was

83
The Contested Isle
in no immediate danger. Realizing that The covenant of Elk’s Run was found- not be trusted not to trespass and break
he loved his homeland, Styrbjórn peti- ed only a few decades ago, but embod- the ancient treaty.
tioned Cliffheart for membership and was ies the traditions of learning, hospitality, The Irish magi therefore challenged
accepted. Living at the back of the ráth, and scholarship that once made Ireland’s their claim to the vis sources of the
Styrbjórn makes magical items for his covenants great. Yet not everyone is region, arguing that by ancient tradition
sodales. He readily accepts commissions pleased to see this new foundation. and agreement they belonged to other
from other Irish magi. covenants, even though strictly such
a claim has no basis in Hibernian

Palantus of House Bonisagus History tradition. Members of those covenants


came forward, listed their Hermetic
lineage, and spoke of the ancient pacts
Age: 63 (apparent age: 43) One of the most recent of Hibernia’s by which they claimed the vis the new
Personality Traits: Scholarly +3, Absent- covenants, Elk’s Run was founded to covenant was harvesting, and spoke of
minded +2 embody the best traditions of the treaties with supernatural creatures and
golden age of the Order of Hermes in local magicians that the new covenant’s
Palantus is a German magus trained in Ireland, and is known as Elk’s Run owing presence supposedly infringed. Without
the Rhine Tribunal. A born linguist, he is to the strange manner in which it was vis they could have no covenant; they
researching a method to cast spells in Irish established. When Oswald of Bonisagus must depart.
(Ancient Magic, page 29). To do so, Palantus and Lugardis of Guernicus arrived in Oswald was not at all dismayed. A
has designed a spell that forces a faerie to 1159 they had cattle and silver, some small man, little larger than a boy, with
speak in its archaic, more true language vis sources formerly unknown to the a mop of unruly white hair, he was not
rather than using its Faerie Speech Pretense. Tribunal, and carried the giant elk antlers physically imposing. He issued a chal-
He records these ramblings and uses them which were to act as the cathach for the lenge, that all the vis and land he could
as a basis for his original research. Each covenant. They claimed the right to circle around before sunset should be
interview can be used once. He is always found a covenant here in a remote valley, his. The hour grew late, and the Irish
eager to meet a new faerie and talk with it. and set about constructing a traditional magi laughed, and agreed, thinking
The problem is that he doesn’t feel com- style round tower. this a jest.”“But not a spell must be cast”
fortable outside a laboratory and his sodales Soon after their arrival a dispute warned one wise maga. Oswald agreed
don’t like faerie visitors. He usually asks if arose. A number of magi native to the at once, and taking his disputed cathach,
he can use other Hibernia magi’s laborato- Hibernia Tribunal representing several threw it to the ground.
ries to conduct his interviews. covenants arrived, and demanded to see And where it landed rose a great elk,
the covenant’s cathach. While not native taller at the shoulder than the tallest man
to the isle, Oswald was well prepared, present, and as it lowered it’s head Os-
and produced the antlers, which he wald climbed upon its back, and it tame-
claimed belonged to a true Irish elk, a ly allowed him to ride it. The elk thun-
magnificent creature standing seven foot dered off in to the mountains, even as
tall which he had hunted and killed, a the Irish realized they had been tricked.
feat formerly performed only by the Trees fell in Oswald’s path; the elk
Fir Bolg heroes who hunted them to jumped them; mountainsides crumbled
extinction in Hibernia in ancient times. into scree, and the elk scrambled on, and
Oswald claimed to have entered the rivers rose but the mighty beast forded
Faerie realm, performed an ancient story, safely. As the last rays of the sun faded
and brought back this trophy. away Oswald returned, and jumped to
As such antlers sometimes turn up the ground as the elk turned back into
in bogs, few of the magi present were antlers. He had his vis sources and lands,
convinced. The newcomers had silver, and Elk’s Run was founded. Many of the
cattle aplenty, and this questionable Irish were amused, and felt Oswald had
cathach that radiated magic, but were shown his right to his new covenant, but
clearly here to cause trouble. Oswald some were angry at being tricked. Many

Elk’s Run came from the Stonehenge Tribunal,


and his friend Lugardis was clearly a
have come to raid in their Wandering
Years, and some long since passed that
Quaesitor seeking to impose English rule stage, but to date none has taken the
Symbol: A magnificent pair of Giant Elk’s over the Order, as the English had tried cathach and held it long enough to end
antlers to impose their rule on the mundane the English covenant, for Oswald still
Season: Autumn kings of the island. They were close to has many tricks.
Cathach: A pair of Giant Elk’s antlers the border with Connacht, and could

84
The Contested Isle
The Cathach In recent years as the English have en- English nobles and clerics to gain access
croached further across Ireland, however, to books, and has sometimes engaged in
The covenant’s cathach is the antlers Elk’s Run has faced increasing hostility. acts and gifts of magic to aid them that
of an Irish elk, an extinct beast larger than While Oswald is increasingly reclusive could clearly be construed as interfering
any found in the world today. Its powers and involved with running the scripto- with mundanes. He fails to recognize
are unknown beyond the fact that Os- rium and the acquisition of new books, how he has compromised himself, and
wald has somehow brought it to life and the other magi have become increasingly relies upon his cunning and trickery to
ridden it on three occasions now, each belligerent in the face of continued raid- thwart his enemies, many of whom he be-
time in defense of his covenant. ing, and have forged increasing links with lieves are simply jealous of his great status
English nobles. Lugardis has warned her in House Bonisagus and the Order on the
sodales several times that their actions continent. He is no longer interested in
Setting and supporting the English may be seen as in-
terfering with mundanes, but the general
such matters anyway, for soon he believes
he will have amassed a great enough li-
Physical Description feeling of the magi is that to survive they brary of rare texts to gift them to Duren-
must look to the English for assistance. mar for the greater glory of the Order of
Nestled in a large, isolated valley in Hermes and posterity, for every room of
the Slieve Aught mountains to the west of his tower is filled with books.
Lough Derg in Munster, Elk’s Run stands
close to the border of forbidden Connacht
Magi Currently Oswald is teaching two
apprentices at once, taking up half his
to the north. The covenant consists of a time, and the remainder is dedicated to
group of three traditional towers, a small There are currently three magi at Elk’s collecting texts. Once his apprentices are
feasting hall and a good sized stone scrip- Run, and two apprentices, both taught by Gauntleted he may well choose to leave
torium, a small hamlet, pasture and fields, Oswald. The covenant is increasingly be- Elk’s Run, taking the library and leaving
all nestled in the remote valley. Yet while leaguered, both by raiding Irish clansmen Ireland forever, if faced with serious po-
the houses of the covenfolk, the towers, of the local Uí Sheachnasaigh clan and by litical problems.
and the small stone building which holds raiding Irish magi attempting to steal the
the library are all clustered within the Ae- cathach. There is increasingly little agree-
gis of the Hearth, the covenant lays claim to ment on how to deal with the covenant’s Lugardis of Guernicus
vast areas of mountain, lough and forest, problems.
and all the vis sources within. Age: 92 (apparent age 64)
Personality Traits: Intimidating +3,
Oswald of Bonisagus Gentle +2, Just +1
Culture and Traditions Age: 97 (apparent age: 70) Lugardis is a raven haired Italian
Personality Traits: Studious +3, Cunning +2, woman who has served as a Quaesitor
Elk’s Run is a covenant dedicated to Adventurous +1 in four Tribunals. Hard faced with sharp
magical research and in particular to the features and piercing eyes, she intimi-
collection of books. Oswald is known Oswald is completely dedicated to dates others easily. Her Blatant Gift
to have spent a great deal of time copy- the success of his project to bring about makes it hard for her to deal with coven-
ing texts from the excellent library of a renaissance of learning in Hibernia and folk or the populace of Ireland, who live
the Archbishop of Armagh, where he to preserve the texts of the island for pos- in fear of her and cross themselves when
learned the Ars Notoria, and trading terity. He was born in Leinster to an Irish she passes. She has long since learned to
texts with monasteries all over Hibernia. mother, but taken to the Stonehenge Tri- stay away from the cattle and the dairy
The Cow and Calf rule is strictly en- bunal as a boy and raised there. Once he and buttery, as her Gift sours milk almost
forced; a copy of a book may be made, passed his Gauntlet he set about planning instantly.
but can only be taken from the cov- his return to his native isle, and befriend- Lugardis was sent to Hibernia after
enant if traded for a text of equivalent ed Lugardis of Guernicus, a maga from repeated issues from the Tribunal were
value. The library has a superb library the Rhine Tribunal who had been tasked raised at the last Grand Tribunal. A se-
of mundane books, and a fine collection by Durenmar with examining the state of ries of letters to Magvillus and Durenmar
of Laboratory Texts as well as some rare the Order in Hibernia. had followed, many from English magi
magical volumes. Many books are cop- His youth and the epic adventure that who claimed to have encountered terrible
ied and leave Ireland from Elk’s Run, sent won the cathach are long behind him, and hostility and strange and barbaric cus-
to covenants all over Mythic Europe as now Oswald is obsessed with his literary toms in Hibernia from their Irish sodales,
gifts or in exchange for other books, and projects, collecting books, and copying and who demanded reform. Despite the
Oswald has earned a fine reputation for the texts he has acquired. Gentle Gifted, hostility faced by Elk’s Run, Lugardis has
generosity and scholarship. he has made many contacts with Irish and come to realize that Hibernia follows the

85
The Contested Isle
Code of Hermes, albeit with a rather un- was an enthusiastic supporter of the Siege History
usual Peripheral Code, and having studied of Praesis, spending seasons there training
texts in Oswald’s collection is particularly the attacking magi in Ignem spells and a Leth Moga and Leth Cuinn were
amused by the ironic fears among many great deal to assist in the fall of the island formed in 898, byproducts of Hibernia’s
Stonehenge magi that Connacht harbors covenant. He remains a firm supporter of first Tribunal meeting as an independent
the last of the Diedne. She has sent many Ballack and friend to the new Praesis. Tribunal. The Redcap Imag, wife of the
letters back to her domus magna and to abbot of the monastery of Cloyne, of-
Durenmar, clarifying local customs and fered land and leadership and was grant-
praising the Irish Order, despite their fer-
vent opposition to and deep suspicion of
Covenfolk ed the right to build the southern Mercer
House. Her husband, Cian Ua Cathain,
her activities. led the dozen monks and the monastery
Lugardis favors a diplomatic solution The locals are of the clan Cenél Áeda staff, and Imag managed the Mercer
to the problems the covenant faces, and na hEchtge, and that clan are a branch House. Following the example of monas-
it was at her insistence that Oswald took of the Uí Fiachrach Aidhne who were tic chroniclers, Imag recorded the Tribu-
the second, native born, apprentice who the royal house of Connacht in ancient nal’s Hermetic history in the Red Book of
was granted to him last Tribunal. She is times. Two great families comprise the Cloyne, and subsequent leaders have con-
appalled by the actions of Igneous, and clan — the Uí Sheachnasaigh and the Ua tinued the work.
worried by those of Oswald. Cathail — but it is the Uí Sheachnasaigh Initially the Red Book of Cloyne was
who serve as covenfolk here. The Ua publicly available. Following the Schism
Cathail resent the English magi and the war, Leth Moga’s leader Fergal mac
Igneous Drake of Flambeau aid they bestow upon their Uí Sheachna- Cuircc restricted its viewing. Having du-
saigh rivals, and may soon bring a formal tifully recorded the events of the Schism
Age: 87 (apparent age 72) complaint to the Tribunal. The other cov- War in Hibernia, Fergal said that the
Personality Traits: Violent +3, enants of Ireland may support this despite magi needed to forget their war by liter-
Xenophobic +2, Joyful +1. Lugardis’s best efforts, but it is doubtful; ally closing the book on it. He continued
the interference with mundanes is likely the practice of recording history, but only
Igneous is from the Stonehenge Tri- to bring ruin upon their sodales and other Redcaps could view the book. In
bunal, and has only been in Hibernia for therefore an offense against the Code. the 12th century some magi complained,
ten years. He came because he had heard saying that the preserved eye-witness re-
that English magi in this Tribunal faced cords could be useful testimony in legal
prejudice and attack, and because the proceedings. Fergal’s son-in-law and suc-
macgnímartha raiders give him a chance
to use his magic against those trained
in Hermetic magic, more of a challenge
The Mercer cessor, Diarmait, agreed that individual
Redcaps’ testimony should be available,
but the Red Book of Cloyne, which he in-
than hedge wizards. Igneous is belliger-
ent, violent, and has nothing but scorn
House of Leth herited from his father-in-law as personal
property, falls under the protection of his
for the natives and their customs. Yet he
thrives on conflict, and his fire magic has
often been employed in defense of his
Moga sanctum marker. The Tribunal agreed, but
several magi dislike this ruling.

new home to his great joy. Sister to Leth Cuinn, the Mercer
He has developed a spell which cre-
ates a Boundary wall of fire, which he uses
House of Leth Moga (LEH MOG-ah)
serves the covenants south of the Eiscir
Location
to encircle the covenant during a raid by Raida. Since its beginning Leth Moga
its enemies, and he burns those caught has been interested in preserving the Leth Moga is located in the village
inside before he tracks down the fleeing Tribunal’s history. While the northern monastery of Cloyne in the kingdom of
survivors. He wrongly believes that the redcaps practice martial feats, the Desmond. Wooden houses sit around
Hibernia Tribunal has no enforced law southern redcaps are the eye-witnesses a stone church and round tower. The
among magi, and that his wanton kill- of the Tribunal, keeping detailed monastery is not protected by a wooden
ing of the Wandering Years raiders, Ua journals of their accounts. Like Leth palisade or a stone wall, and when threat-
Cathail bandits and any hedge magician Cuinn, Leth Moga is not a covenant. ened the monks and villagers lock them-
who irritate him and strays out of Con- It does not keep a cathach nor need a selves inside the stone tower. The Mercer
nacht will go forever unpunished. Recent- wealth requirement. It exists because House is a large wooden house and rarely
ly he has grown bored awaiting aggres- it serves the Tribunal, and its existence used barn, built on the southern edge of
sion, and has begun to wage Wizard War is safeguarded by numerous Hibernia the monastery. Sitting atop a Magic aura
against those Irish magi he sees as having Peripheral Code rulings. of 1, the drafty and cold barn serves is as
slighted his sodales or covenant, and he an adequate laboratory. With no Gifted

86
The Contested Isle
Merceres in residence, Diarmait allows
other magi to rent the laboratory for the Story Seed: The Missing Book
paltry sum of one pawn of vis per season.
Both building and barn are surrounded by Leth Moga has few defenses. One acters to recover it. A false trail leads to
a low level Aegis of the Hearth, annually cast morning, Diarmait discovers that the the woods around the Killarny Lakes,
by guest magi. Red Book has been taken from the scrip- but the true culprit is an older magus
Naturally formed tunnels and caverns torium. Knowing that the macgním- who would like a certain, inglorious
run beneath the village, linking several artha often steal cathachs, and even event removed from the text. While
important caves and underground cham- though the book isn’t a cathach he im- the player characters scour the woods
bers. The current abbot knows about mediately imagines that a young magus for a macgnímartha, the thief hopes to
some of these, and Diarmait knows a took the book. He asks the player char- return the book unnoticed.
great deal more. The more valuable goods
of the Mercere House — records, stored
vis, and magical items — are kept behind nal, the six Redcaps easily cover the area. mat-uh) has never left Ireland. His name
locked doors, to prevent curious monks Their most recent concern is their aging is a derivation of the Irish slang for “Poor
from stumbling upon them. leader. Leth Moga has a tradition of the John.” Born well-heeled, he made an obvi-
leader’s filius taking over his duties, but ous display of shedding his worldly goods
that practice is in question. Leadership when he passed his gauntlet. Apprenticed
Culture is not a Tribunal matter and must be de-
cided among the Redcaps.
late in life, Gopstan is not as experienced
in the ways of House Mercere as other
Besides Diarmait and his filius Gop- Redcaps of similar age. This is a liability
The Redcaps and the monks remain stan, the other four Redcaps are Ercc Cam when Diarmait thinks about passing on
on good terms, even with the recently and his filius Luathan, and the weepy the reigns of leadership. To his credit,
dictated religious reforms. With a clear Rónán and his filia Áine. though, Gopstan dearly loves The Red
separation between the monks and the Book of Cloyne and has spent many hours
Redcaps, considerable interaction exits recording recent events in the annal.
between the Mercer House members and Diarmait mac Fergaile
the villagers. All of the Redcaps at Leth
Moga are related, linked through the fe- Age: 121 (apparent age: 75) Luathan
male line of their founder, Imag. Between Personality Traits: Selfish +3, Worried +2
the abbot, his immediate staff, and mar- Age: 33 (apparent age: 33)
ried Redcaps’ family members, the Mercer Diarmait mac Fergaile (JAW-motch Personality Traits: Smiling +3, Foolhardy +2
House is hardly a secret. moc FER-gal-yuh) assumed leadership af-
Leth Moga Redcaps frequently attend ter his parens, Fergal, died. Unlike his pa- Dashing and handsome, Luathan
Hermetic functions, acting as witnesses rens, Diarmait thinks sharing The Red Book (LOOAH-han) is the most popular Red-
and recorders. All of the Redcaps have un- would increase its appeal. He understands cap in the southern half of the Tribunal.
dergone the Mystery Initiation to learn the that the book isn’t to be copied, but does Luathan has the temperament for the Cult
Art of Memory. While each can accurately believe it should be viewed. The other of Heroes, but an unfortunate geas keeps
remember witnessed events, each is then redcaps think Diarmait’s choice of succes- him from learning any Virtue that would
asked to record their observations in the sor is a more pressing matter. The choice grant him quasi-magical abilities. “Forever
Red Book of Cloyne. Some Redcaps see this as lies between Gopstan and Luathan. mundane or forever lame,” says the geas,
a chore, but not an especially onerous one. laid on him by his angry mother when he
accepted Redcap Ercc Cam’s offer to train
Gopstan mac Diarmata his nephew. Barred from the initiations
Magi Age: 52 (apparent age: 37)
popular at Leth Cuill, Luathan remained
below the Esker Riada. Luathan makes
Personality Traits: Eager +2, Entitled +2 good use of magical items. He has a cloak
None of the current members of the that can change him into an eagle and a
Mercer House are Gifted. Responsible Diarmait’s filius and son-in-law, Gop- harpoon that allows him to breathe under-
only for the southern half of the Tribu- stan mac Diarmata (GOP-stun moc JAW- water.

87
Chapter Nine

The Province of Ulster


Ulster or Ulaid (pronounced UH- land, but hung on longest in the north as the High King’s byname relate to the nine
lodge) is the northernmost province of the Ulaidh. They were worshipers of Dáire subkingdoms of Airgíalla in central Ulster
Ireland. In the days when the famed king (a name for The Dagda) and Macha, a god- who came under Connachta control, as
Conchobhar mac Neasa ruled from Emhain dess of sovereignty and horses. each proffered a hostage as surety of their
Mhacha, the Ulaidh (UH-loy, meaning The most significant of the Érainn kings peaceful intent.
Ulstermen) gave Ireland some of its most was Conchobhar mac Neasa. Conchobhar’s
powerful legends of heroes and kings. These reign was a golden age for Ulster. Prosper-
tales form the Ruadhraigheacht, better known ity radiated from his court at Emhain Mha- The Dál bhFiatach
by its English name of The Ulster Cycle. None cha, and he was the very embodiment of a
of the kingdoms that comprise the province good king — wise, amorous, fierce in war, Whilst the common people of western
in the thirteenth century have an Ulaidh and generous in peace. The Ulster Cycle, and central Ulster are Érainn living under
king, but the Ulstermen are still fiercely which tells of this time of heroes and war, Connachta kings, the true Ulaidh are the
proud of their heritage and remarkably has four chief themes: the war between Dál bhFiatach (DAWL VYOT-uch) who
coherent for a people who have lived under the Ulaidh and the Connachta; the rivalry ruled the eastern reaches of the province
“foreign” kings for so long. between Conchobhar and Fearghus mac from Downpatrick until the coming of
Róich; the contest between two bulls (see the English. The Dál bhFiatach were al-
Cuailgne, later); and the heroic exploits of ternately allied with and in contest with
Cú Chulainn (Chapter 11). the Dál nAraidhe (see Cruithnigh, later)

The Peoples According to legend, Conchobhar died


on the same day Christ was crucified, from an
old injury inflicted by magic. Only his body
who occasionally provided a provincial
king. The purity of the Dál bhFiatach is
evidenced by the fact that some families
of Ulster had perished, however; God had placed his
soul into his skull. When, hundreds of years
still suffer the Birth-Pangs of Macha (see
Chapter 10), an ancient curse levied on
later, Saint Patrick was preaching in Ulster true-blooded Ulstermen.
The history of Ulster is one of warfare he heard Conchobhar’s soul crying out, and
and bloodshed; not for nothing did the dru- was moved to tears by his story. The saint’s
ids associate the northerly direction with
battle and strife. It was in the north that the
tears baptized the ancient king, and his soul
finally found its way to Heaven.
The Cruithnigh
Tír Fhomóraig (“Land of the Fomórach”)
once stretched from east to west, and domi- The Cruithnigh (KRUH-nee) are not
nated the Nemedians and the Túatha Dé The Connachta in Ulster one of the four root races. They came to
Danann (see Chapter 11). Once this mon- Ireland from Scotland (where they are called
strous race was driven from Ireland the land The heroic struggle of the Ulaidh Picts) in search of wives, for they had no
was settled by the victors, and soon entered against the Connachta was ultimately futile; women. Éireamhóin mac Míl (see Chapter 2)
the hands of the Érainn. the latter province was just too powerful. gave them the widows of deceased Mílesians,
Under constant pressure from the south, on the condition that the Cruithnigh would
the Ulaidh were forced to concede land have women as their leaders, a tradition that
The Érainn to the ambitious Connachta who pushed
northwards up the Boyne Valley, and the
the Cruithnigh have kept ever since.
The Cruithnigh kingdom of Dál nAra-
Ulaidh retreated into the east of the prov- idhe (DAWL NOH-roh-yuh) covered the
The Érainn (AY-run) are one of the four ince. Four sons of High King Niall of the north-easternmost part of Ireland, the Isle of
root races descended from Míl Espáine Nine Hostages headed north from Tara, Man, and extended into Kintyre and other
(Chapter 2). As a vassal tribe of the Con- and two of them occupied territory in west parts of Scotland. Their power was already
nachta they were scattered throughout Ire- and central Ulster. The “nine hostages” of on the wane when their druidic priesthood

88
The Contested Isle
was crushed between the twin forces of England “if he could conquer it.” He took the northern lands of Ulster in revenge.
Diedne (as a pagan priesthood that refused this grant seriously, and marched on the Much of Ulster was under his control af-
to join her House) and Pralix (as supporters province with twenty two knights and ter these campaigns, but his downfall came
of Damhan-Allaidh). With a few túatha of about three hundred soldiers. He passed when his old enemy King John took the
Dál nAraidhe in northern Ulster and even through Meath and Airgíalla, and on the throne in 1201. John de Courcy made the
fewer around Drogheda, remnant Cruit- first of February 1177, took Down com- mistake of allying with King Cathal Crob-
hnigh populations can be found scattered pletely by surprise. The king of Ulster was hdearg Ua Conchobhair of Connacht, and
throughout north and west Ireland. Ruaidhrí mac Con Ulad Mac Duinn Sléibe in 1203 he was arrested in rebellion against
On average slightly shorter than the of the Dál bhFiatach, who could not face de the crown of England by Hugh de Lacy,
Gaels, the Cruithnigh tend toward darker Courcy on the field of battle thanks to the younger son of the English Lord of Meath
hair tones and eye color. They have a fond- curse of Macha’s Birth-Pangs. Instead, the (Chapter 7). In May 1205, King John made
ness for multicolored clothes, and often king fled to collect an army, and returned Hugh de Lacy the first Earl of Ulster, grant-
decorate their skin with tattoos. At least in after a week once the curse had passed. The ing him dominion of all the lands “as John
Tír Fhomóraig (see later) and perhaps else- Ulaidh were panic-stricken by the sight of de Courcy held it on the day when Hugh
where, there are rare pockets of Cruithnigh the Englishmen with their horses in full bat- defeated him.”
paganism. The priests of this religion are tle dress, and were routed. Even when they
identical to the gruagachan (see Hedge Magic were supported by the Cenél nEóghain
Revised Edition, Chapter 7). later that year, de Courcy seemed to have
the favor of God, and was soon secure in
the lordship of all the land east of the River Tír Chonaill
The English Bann.
In 1196, de Courcy defeated the king of Tír Chonaill (TCHEER CHUN-ull) is
Tír Chonaill and exacted tribute from that the name given to the lands of the Cenél
The Anglo-Norman knight John de land, and after his brother was murdered by gConaill, scions of the Uí Neill who rule
Courcy was granted Ulster by the king of an Irishman in his court in 1198, he ravaged Connacht. The land and the dynasty is

89
The Contested Isle
named after Conall Gulban, son of the fa- Dhoire Bheatha) in the north and the Blue ies are of mixed Norse-Gaelic descent, and
mous King Niall of the Nine Hostages. He Stack Mountains (Cruacha Gorma) in the hail from the Norse Kingdom of the Isles
acquired his epithet by running to the peak south. The land is typified by deep, green in western Scotland. There are twenty cor-
of the Beann Ghulban mountain and back valleys where sheep are raised. The Blue rughadh (units of approximately 100 men)
in a single day without passing out. Because Stacks form an impenetrable barrier be- scattered in camps within and around Do-
of this feat, the local druids accepted his tween the north and south of the kingdom. negal, and they are a source of tension in
kingship, and given their blessing the local The most fertile land in Tír Chonaill is in the town. Gallóglaigh are known for their
subkings soon capitulated. the valley of the river Finn and the region superb fighting skills using battle axes and
The current king, Domhnall Mór mac around Raphoe called the Laggan. greatswords; they are all heavily armored in
Eicnechain, is a direct descendent of Conall chainmail. Tír Chonaill relies on this army
Gulban. Tír Chonaill is closely allied with for its defense, and unlike other kingdoms it
Tír Eóghain (see later); both are ruled by
branches of the Uí Neill dynasty that also
Donegal does not rely on clansmen or levies. What
the Uí Domhnaill gain in equipment and
rules Connacht. Domhnall Mór is the sec- training, they lose in numbers.
ond Tír Chonaill king from the illustrious Uí Dun na nGaill (“fort of the foreigners”)
Domhnaill family, who has risen to power by is the biggest town of Tír Chonaill, and
relying on the Lucht Tighe, or household fami-
lies, that support his dynasty. The strength
is a stronghold of the Uí Domhnaill fam-
ily. As the name suggests, the town was
Lough Dearg
of Tír Chonaill’s gallóglaigh (see Donegal, first built by Norse settlers and it became
later) are responsible for the continued inde- an important port. The town of Donegal A large but shallow lake best known for
pendence of the kingdom from the English. is home to most of the gallóglaigh (foreign one of its islands, Inisphadraig (pronounced
Tír Chonaill is a mountainous land, warriors, singular gallóglach) employed by IN-ish FOD-rug), which bears a famous
with the Derryveagh mountains (Cnoic the Uí Domhnaill. Most of these mercenar- pilgrimage destination, the Purgatory of
Saint Patrick. Lough Dearg has several other
islands, and legend has it that some of them
The Plagues of Tír Chonaill are connected through tunnels that run
under the lough.
Tír Chonaill has been the point of Fortunately, the Scuab a Fánait that was
origin of several plagues so great that prophesied in 1096 from the north of Tír
they received names in the annals of Ire- Chonaill never materialized. The Purgatory of St. Patrick
land’s historians. The Crom Chonaill spread It is said that a great dragon has been
southwards in the sixth century, followed seen in the sky on the advent of each of This is one of the most important pil-
by the Buidhe Chonaill a century later. The these plagues. The fact that the fomórach grimage sites in Ireland. Legend has it that
Annals report that during another pesti- (Chapter 10) are implicated in killing the in order to quell the doubts of some of his
lence in 986 demons were seen cavorting Partholónians with plague, and that the converts, St. Patrick prayed to God for
among the dead. A pestilence called the remnants of this race are found on the proof. A pit opened up at his location, an
Rogh Rámhach in 1084 was said to have islands to the north of Tír Chonaill, has island on Loch Dearg. Henceforth it been
killed a quarter of Ireland’s population. not gone unnoticed. called the Purgatory of St. Patrick because
the pleasures of heaven and torments of hell
can be witnessed by those within.
The Lucht Tighe Penitents arriving on Inisphadraig are
met by a chapter of Augustinian monks who
The Uí Domhnaill of the Uí Néill marshals of the Uí Domnhnaills. provide board and lodging for the pilgrim.
rely on eight household families to The Uí Breisléin are traditional brehons The monks draw lots for the pilgrims, de-
shoulder some of the burden of running (judges). termining who stands vigil each night. Par-
Tír Chonaill, and other dynasties have a The Uí Cléirigh are scribes and ticipants in the vigil experience a trip to the
similar division of labor. Some covenants historians. horrors of Purgatory.
have followed a similar tradition among The Mac Duinnshleibhes are physicians.
their covenfolk and instituted their own The Uí Firghil are in charge of the rituals
Lucht Tighe. The eight families of the
Lucht Tighe of Tír Chonaill are:
of the clan.
The Uí Gallchobhairs command the
The Poisoned Glen
cavalry.
The Mac Robhartaigh are the custodians The Uí Tiománagh are stockmen and The Poisoned Glen is on the coast
of the cathach (the clan’s trophy). cattle herders. facing Toraigh Island (see Tír Fhomóraig,
The Mac Suibhne family are the chiefs Finally, the Mac a’Bháird are the bards. later). The black and scarred slopes of the
of the gallóglaigh (see Donegal) and mountains which overlook the Poisoned

90
The Contested Isle
Glen are testament to the baleful glance of OWE-un), as well as the Cenél nEóghain panse of peat bogs, which cannot sustain
the fomóir champion Balor of the Evil Eye, dynasty. Tír Eóghain is a relatively young agriculture, and most of the population lives
who sat atop his tower on Toraigh Island kingdom, having won independence from on the northern coast or the southern grain-
and glared at Ireland. In the mouth of the — and now dominance over — its former lands near Airgíalla.
glen is a standing stone, said to be a warrior overlords at Aileach (see later). Aed Meith
turned to rock by Balor for his impudence. mac Aeda Ua Néill is the first Uí Néill king
The Poisoned Glen has a Magic aura of 1,
although there might be pockets where the
of this region, having seized power from
Aileach in 1185.
Aileach
aura is higher. Broadly bounded by the rivers Foyle,
The Seven Sisters are a series of moun- Bann, and Blackwater, Tír Eóghain is domi- Situated on the peninsula of Inis
tains whose slopes contribute to the Poi- nated by the Sperrin Mountains (Sliabh Eóghain (IN-ish OWE-un), the hillfort of
soned Glen. The tallest of these is An tEar- Speirin). The eastern reaches between these Aileach was once the capital of a kingdom
agail (Mount Errigal). mountains and Lough Neagh are a flat ex- of the same name which held Airgíalla and

Raphoe
Ráth Bhoth was settled by Saint Colum-
ba, who founded a monastery here which
was expanded by his kinsman Saint Adom-
nán. The cathedra of the Bishop of Raphoe
is dedicated to Saint Adomnán, although
the church itself has not been rebuilt since
its destruction by John de Courcy in 1198.

Beltany Tops

This is a large stone circle on an isolated


hilltop just two miles south of Raphoe. Six-
ty broad, triangular stones make up a circle
nearly fifty feet in diameter. Some of the
stones are separated by low boulders,while
others are contiguous with the adjacent
stone. The stones lean outward slightly.
Most of the stones are about four feet
high, but at the east and west points there
are mighty pillars each over nine feet tall.
There is a carving of a stone head among
the stones, its face contorted as if blowing
or screaming. There is evidence that there
may have been at least three more heads
among the stones, but they have now been
destroyed or taken away. There is a Magic
The Black Pig’s Dyke
aura of 2 here. The Gleann na muice duibhe is a deep as their cathach (Chapter 4); since then
ditch, twelve feet deep in places, with up the dyke’s path has not been replowed.
to four feet of earth banks on either side, The dyke is no longer continuous, and is
that runs across the border of Ulster from in a shocking state of disrepair. The re-

Tír Eóghain Lough Cairlinn in the east to Donegal Bay


in the west. It was plowed by the snout
of an immense black faerie boar, and
maining sections of the dyke are a faerie
trod with a Faerie aura of 1; if restored it
would form a complete boundary around
Eóghan was the brother of Conall kept clear by that same boar every three Ulster (although it would require seven
Gulban and son of Niall of the Nine Hos- years. The Black Pig was slaughtered by size modifiers to craft a Target: Boundary
tages, who gave his name to Inis Eóghain the magi of Vigil and its tusks retained spell that affected the entire province).
and Tír Eóghain (pronounced TCHEER

91
The Contested Isle

Story Seed: The Neamh-Mairbh Leacht Ábartaigh


The monument of Ábhartach near the
The monument has been long forgotten, That night, the dreadful Ábhartach rises town of Slaghtaverty is a dolmen mark-
and the land is being cleared for agriculture. from his grave. The storyguide should decide ing the grave of a horrid creature called a
While cutting down a hawthorn over the on the powers of Ábhartach (who could neamh-mairbh, or walking dead. Ábhartach
grave, a terrible accident ensues and one of be a dark faerie magician or an infernally- (OR-vor-tach) was a dwarf and a magician,
the workmen severs his hand with an axe. corrupted sorcerer); he could easily be the and when he was alive he ruled the locals
The blood soaks into the soil. A terrible major villain of a series of stories as he begins using his wicked spells, spreading fear and
rumbling is heard, and the workmen flee. to exert control over the land once again. discord. He was slain by a chieftain; some
say it was Fionn mac Cumhaill, but others
Ulster as its vassals. It was here that Saint The circles are arranged into three pairs and place the deed in the hands of Cathán, an-
Patrick baptized Eóghain mac Neill in 450. a singleton; the interior of the latter is filled cestor of the local Ua Catháin. Ábhartach
The power of Aileach was eventually bro- with a thousand triangular stones stand- was buried standing up, but he returned
ken by the King of Munster in 1101, and ing upright, known locally as the “dragon’s the next day to his ráth, as evil and potent
the invasion of the English subsequently teeth.” Each pair of circles has a different as ever. He was slain and buried a second
eroded much of Aileach’s power. From 1185 Magic aura ranging from 1 to 3, whereas the time, with the same result. The third time
onwards, the Cenél nEóghain have been single stone circle has an aura of 4. Each of he was slain a druid advised he be buried
the rulers of Aileach. the rows of stones has an aura of 2 aligned head first and a monument raised over him;
The Grianán Ailigh — the fortress it- with a different Form. this time his magic was subdued and stayed
self — was built by The Dagda as a monu- Bressal Ua Boniségeas, who has exam- in his grave.
ment to the sun, and was, for a time, the ined this peat moorland extensively, has
headquarters of the resistance against the theorized that the conflicting auras are a re-
Fomórach. The Grianán now stands aban-
doned, smashed by the might of the Mun-
sult of a shattered regio, although whether
this destruction was enacted on purpose or
Lough Neagh
ster forces and sacked by its king. King by accident is unclear.
Muirchertach Ua Briain of Munster was Lough Neagh was created when the gi-
determined to steal the Grianán to replace ant hero Fionn mac Cumhail went to war
his fortress, which had been destroyed by
the King of Aileach twenty years prior;
Doire with the Scottish giant Benandonner. He
scooped up a clod of earth and hurled it at
he ordered each of his soldiers to bring a his rival, but the clod fell short of its target
stone back home to Munster. However, This town is situated on the Foyle river. and landed in the Irish sea, forming the Isle
faerie-built fortresses are not so easily sto- Doire (DIR-yuh, or Derry to the English) of Man. The void where the earth came
len, and every stone taken was mysteriously means “oak grove” in Gaelic, and it was an from formed Lough Neagh.
replaced. The outer wall of the circular for- important ritual site to the druids. Saint Co- The Mercer House of Leth Cuinn (see
tress is 17 feet high, 13 feet thick, and 77 lumba established a monastery here in the later) is found on the shores of Loch Neagh.
feet in diameter. It would make an excellent sixth century after defeating the druids in a There are rumors of a péist (monster) living
site for a covenant, except that Vigil (see battle of words, and although they swore to within Lough Neagh, but in fact it was
later) has declared an interest in Aileach. return, they never did. The town now holds slain many centuries ago by Dáire Farranta,
Whilst they have no legal right to prevent the cathedral of one of Armagh’s bishop- founder of Leth Cuinn.
others investigating this Faerie-built hillfort, rics, the impressive Tempull Mór (“Great
Vigil is likely to defend their claim with cer- Church”), completed in 1160. Doire has
tamen and Wizard War. suffered many raids by Vikings from the Inisclabhall
Isle of Man even up to the current day, and
is well fortified on its seaward side. In the This is a large, heavily-wooded island
Beaghmore center of Doire is the city’s central market
square, four streets (Bishop’s gate, Ferryquay
in the south-west corner of Loch Neagh,
about nine acres in size. The island is con-
gate, Shipquay gate, and Butcher’s gate) ra- nected to the mainland (a distance of over
Situated in the middle of a peat bog diate out from here, and each street leads half a mile) by a submerged causeway called
in the southeastern foothills of the Sperrin to a gate in the city’s walls. Doire is under Saint Patrick’s Road which, during the sum-
Mountains, an Bheitheach Mhór (“the big the protection of the Mac Lochlainn fam- mer, is less than two feet beneath the sur-
place of birch trees”) is an area of confusing ily, who were kings of the Cenél nEóghain face of the water. The saint reportedly used
auras and supernatural phenomena. Protrud- before the Uí Néills. Inisclabhall (pronounced IN-ish KLAWL)
ing through the peat are seven stone circles, The English fort of Greencastle has re- as a retreat. The outstanding beauty of
a dozen cairns, and ten arrow-straight stone cently been built at the entrance to Lough the island and its settings have resulted in
lines lined up on a northeast-southwest axis. Foyle by Hugh de Burgos. a natural tether for a Magic aura, at a rat-

92
The Contested Isle
ing of 2. Apart from the fact that an English Cille. It is kept in a bell-shaped reliquary To the east are the remnants of Bron Bherg
knight has just been granted the right to put sumptuously decorated in gold and gems. (“house of sorrows”), said to be the first
a motte on the island, it would make a per- Guardianship of the bell belongs to the Ua hospital in Mythic Europe, built by Macha
fect spot for a covenant. Mellain family, who have fulfilled this task Mhuingruadh and in continual use until its
for four hundred years. destruction in 22 AD. To the northeast is
Loughnashade (“lake of the treasure”) where
sacrifices were cast to the gods by Macha’s
Emhain Mhacha
Airgíalla Emhain Mhacha (EH-vun VAH-chuh)
druids — gold, sacrificed horses, and the
heads of captured enemies. Finally, to the
northwest is the King’s Stables, where the
Airgíalla (OR-ryeel-uh, called “Oriel” is a hillfort enclosing eighteen acres of sacred horses reserved solely for the use
by the English) had its origins when three land a few miles west of Armagh. It was of the king were kept. The descendents
brothers — Colla Uais, Colla Meann, and the seat of the kings of Ulster in ancient of these perfect specimens still roam the
Colla Fochra — returned from exile in days, home to Conchobhar mac Neasa and region around Armagh, and some of them
Scotland after killing the father of High the Red Branch Knights. The connection prove to be fíorláiridhe (see Chapter 10).
King Muireadhach Tíreach. He forgave to the goddess Macha is evident in the
them, and encouraged them to conquer hillfort’s name; she was the chief goddess of
Ulster. The Three Collas won six great
battles against the Ulaidh; the seventh
the Ulaidh, and Dáire (the local name for
The Dagda) was her consort. Macha was
Clogher
lasted a day and a night, and the soldiers associated both with war and with horses,
were up to their waists in blood by the time and was an aspect of the Mór-Rióghain. Cloch Oir (meaning “golden stone”) is
it was done. The palace of Conchobhar at Emhain the capital of the kingdom of Airgíalla, and
Airgíalla is formed from a confederation Mhacha was called Chraobhruadh, “the red- the bishop of Clogher is more often called
of nine sub-kingdoms ruled by the branched edifice’; a magnificent and richly the Bishop of Airgíalla.
descendants of the Three Collas and their ornamented house supported by posts of The golden stone of the town’s name
chief supporters, but peopled by the native red yew. Six concentric rings of posts is a reference to a pagan idol kept in the
Érainn. The name Airgíalla, the “givers upheld the roof, in the center of which cathedral. The gold-covered stone was
of hostages” came from the nine hostages was a massive free-standing oak pillar over the relic of a local pagan cult. Cermand
offered to the Connachta. The high status 40 feet tall. This focal point of Emhain Cestach, the god of the stone, spoke
of these political prisoners was indicated Mhacha gave its name to the Red Branch through a ban fáith (a druidic priestess), and
by the chains of gold that they wore. The Heroes who served King Conchobhar had an uncanny ability to see the future.
current king is Donnchad Ua nAnluain. mac Neasa. However, at some point in
the distant past the Chraobhruadh was filled
with boulders to a height of at least six Cuailnge
Armagh feet, and then set ablaze. Whether this
was the hostile action of a rival kingdom
or an act of reverence following the death This was once the capital of the
Armagh (AR-marr, originally Ard of a king is not recorded. Many treasure kingdom of Conaille Muirtheimne, a
Mhacha) is the seat of one of Ireland’s four seekers have come here looking for the tributary kingdom of Ulster. The people
archbishops. Many consider it the pre- gold that was supposed to have sheathed of Muirtheimne were (and still are) of
eminent religious center of Ireland. The the roof of the feast-hall. Cruithnigh descent, of the Uí Echach
town was founded by Saint Patrick, after There are several other landmarks in Corbo. They occupied the land from the
a lord named Dáire was persuaded to give the immediate vicinity of Emhain Mhacha. Cuailnge peninsula down to the mouth
Patrick the hill of Droim Saileach by a
series of miracles. The hill became the
site of a monastery, which grew into the
city it is today. The cathedral of Armagh
Macha
incorporates into the wall of its nave a Several mortal women called Ma- She won the race but then collapsed,
pagan idol found in nearby Tóin re Gaoith cha are connected to Emhain Mhacha. and gave birth to twins. Before she died
that represents Nuada of the Silver Arm, a One was was the wife of Crunnchu, she put a curse on Ulstermen that in the
king of the Túatha Dé Danann. It also has who boasted that his wife could outrun time of their greatest need they would
the skull of Conchobhar mac Neasa (see the best of horses. King Conchobhar be struck down with the pain she suf-
The Érainn, earlier). held Crunnchu’s life forfeit on the truth fered for five nights and four days, a
The Shrine of the Bell contains a small of that boast; and she was forced to curse called the ces noidhen (difficulty of
iron handbell called Bethechan retrieved race despite being heavily pregnant. childbearing, see Chapter 10).
from Saint Patrick’s grave by Saint Colm

93
The Contested Isle
Fermanagh
Donn and Find
The kingdom of Fir Managh was among
Enemies for as long as one can raid called the Táin Bó Cuailgne. Find’s the strongest of the tribute-kingdoms of
remember, the faeries called Donn name has connotations of illumination Airgíalla, and managed to remain partly
(“dark”) and Find (“bright”) have always and wisdom, as well as the brightness independent and partly tied to Connacht
fought with one another. They are con- of daytime. Donn, on the other hand whilst maintaining good contacts with Air-
summate shapeshifters, and have taken is associated with the dead, with phan- gíalla. In the early thirteenth century it lost
the form of swineherds, hawks, fish, toms, and with nighttime. The faeries most of its independence.
stags, warriors, phantoms, and mag- are always trying to drag mortals into
gots. Their most famous incarnations their endless war. Donn has recently
were as Donn Cuailnge and Findb- caused a group of children with faerie Lough Erne
heannach; the dark bull of Cuailgne blood to be born, which he hopes will
and the white bull of Connacht, who become the core of his new army. Find The River Erne meanders through the
were the initiators of the great cattle has not yet responded to this move. middle of Fermanagh, opening into two
loughs; one here, and one nearer the sea.
Lower Lough Erne has over a hundred and
fifty islands, many of which have Augustin-
The Statues of White Island ian monasteries. Daimhinis (DEV-en IN-
ish) island has a round tower which is an
These eight statues were carved by • A seated king. important port of call for those navigating
the same mason two to three hundred • A hooded man with a staff. the islands; the monks ring the bell at the
years ago. • A king pointing to his mouth. top of the tower upon seeing visitors, and
• A man accompanied by two beasts the message is passed from bell to bell up
• A grinning naked female figure that could be dogs or lions, but have the lough.
called a Sile na gCíoch (SHEE-luh wings. Boa Island is the largest of the islands,
na GEECH) with her hands thrust • A warrior with sword and shield.
named after Badhbh, one of the bloodthirsty
behind her back, between her legs, • A blank figure, with no features at all.
warrior goddesses of the Túatha Dé. There
and holding open her vulva. • A frowning head.
is a pagan idol here with two faces, one
on either side of the statue. The figure has
of the Boyne; but most of this land has town split in twain by the River Boyne. hunched shoulders and a protruding tongue.
now been gifted by the Earl of Ulster to Drogheda-in-Meath, on the south White Island has a collection of eight statues
English knights who seek to carve out bank of the river, has been taken over which the monks claim represent saints, but
baronies for themselves. by the English, who have occupied since opinion is divided as to which saints
Legend has it that the Muirtheimne plain the Norse-built fortress and extended are represented, this seems unlikely.
used to rest beneath the sea. Conchobhar its defenses. Drogheda-in-Meath
mac Neasa, before he became king of was granted a town charter in 1194.
Ulster, captured a daughter of the god Ler
on the beach. In return for her release, the
Drogheda-in-Airgíalla is on the north
bank of the river, and has grown from
Magh Sléacht
mermaid raised the plain from the sea and the trading post that served the castle.
told him how to make a shield that would Since the English invasion, the king of The “plain of adoration” was a holy
increase his strength while decreasing that Airgíalla has moved soldiers into his site to the pagan Érainn. At Magh Sléacht
of his enemies. Conchobhar commissioned Drogheda, and seems to be prepared they had a statue to Crom Cruach and his
the smith Culann for this task, who left his to prevent the English from taking the twelve sub-gods. According to some Me-
smithy on the Isle of Man and accepted the town — even though they have already rinita, Crom Cruach was a god associated
plain Muirtheimne from the king. This is conquered the lands immediately to with the sun; his twelve subordinates were
the same Culann whose dog gave the great the north and west. the twelve months. Magh Sléacht was de-
hero Cú Chulainn of Muirtheimne his name Millmount, in Drogheda-in-Meath, molished by Saint Patrick, who caused the
(Chapter 11). is a huge mound that contains the grave idols to sink into the ground. Since then,
of Amairgen mac Míl who was the the tradition rose that the idol was to Crom
chief druid of the Milesians. Hugh de Dubh, “the dark croucher,” an image of the
Drogheda Castle Lacy has since built a bailey on top of
Millmount, to the dismay of the locals
antichrist.
Magh Sléacht has a Faerie aura of 3. On
who believe it will upset the druid’s occasion, a person who has rejected God
Called Droichead Atha (Bridge of restless spirit. comes here in search of power, and instead
the Ford) by the Irish, Drogheda is a of communing with the antichrist they

94
The Contested Isle
instead enter dialog with his faerie copy. Since their arrival, the English lords the unbroken song has a Dominion aura of
Crom Dubh is more than willing to teach have been building castles throughout the 6 normally bearing a Calm temper (Realms of
faerie wizardry to a mortal under the guise earldom. To the invaders, a castle is a sym- Power: The Divine, page 39).
of infernalism if it reinforces his own story. bol that what they have taken they intend
to keep. In addition to the major castles
listed below, de Courcy and de Lacy have The Vale of Angels
Sídh of Fionnachaidh also fortified the following: Dunseverick
Castle, Dundalk Castle, Dromore Castle, Near to Bangor Abbey is a valley in
and Green Castle. Vassal knights have built which Saint Patrick had a vision filled
This is the Sídh of Lir, and an entrance countless baileys and stone towers to sup- with angels. The site (which has a Divine
to his Otherworld Tír Tairngire (the Land plement these castles. aura of 2) is home to an entrance into a
of Promise) where fish grazed like sheep. Celestial regio (Realms of Power: The Divine,
The White Fields (“fionnachaidh”) become page 14) with an aura of 5, a visit to which
foam-topped waves. It is a favorite resting
place of swans, in memory of the four chil-
Antrim prompted the saint’s vision. The inhabit-
ant of the regio is Victorius, the angel set
dren of Lir who spent nine hundred years in over Ireland and a member of the choir of
the shape of swans thanks to a curse from a An important town which grew up principalities. The regio throngs with Vic-
jealous stepmother. around the monastery founded by Saint torius’s subject angels who care for every
Aebh in the late fifth century. The Round aspect of Ireland and its people.
Tower is a bell tower that used to belong
Rath Chinneich to an early monastery; however, the mon-
astery was burnt in 1147 during the English
invasion and has not been rebuilt. The Bul-
Belfast Castle
The four sons of King Madán Muin- laun Stone near the foot of the 90 foot tall
reamhair (see Tír Fhomóraig, later) tower has the impression of the knee and Beal Feirste (“mouth of the sandbank”)
built the fortress of Rath Chinneich in foot of a witch, who hurled herself from its is the site of an ancient fortress, although
a single day upon the order of Nemed. top when the tower was completed. the current castle was built by John de
Once they were done, Nemed slew the Courcy in 1177.
fomórach to ensure that they could not
build a better fortress for someone else.
Four nearby hills designate the graves of
Bangor Giant’s Ring
the four fomórach, who were named Bog,
Robhog, Ruibhne, and Rodan; however, The town of Beannchor (“horned curve,” Near Belfast castle, the Giant’s Ring is a
slaying supernatural creatures like the a reference to the shape of the bay) has massive earthwork nearly 200 paces in di-
fomórach is not easy, and some claim grown up around the abbey of Beannchor ameter. The circular bank around the site is
that the Mac Madáin are merely bound Mór established by Saint Comgall in 555. 15 feet high, and has three gaps in it. The
in death-like sleep, unable to wake due to The abbey is famous as an eminent center bank is not merely earth; buried within it are
the curse of the Túatha Dé. On the day of learning and the home of missionaries of 12-feet-tall standing stones, placed in typi-
they wake, they are sure to seek revenge early Christianity who spread across Myth- cal Irish style with their sides touching. Just
on the descendents of Nemed. ic Europe. The abbey and town suffered east of the center of the circle is a small pas-
greatly under the Viking raids of the eighth sage tomb. There is a Magic aura of 3 here.
and ninth centuries, but were saved from The Giant’s Ring is a meeting place for
destruction by a miracle. Until recently, the the giants of Ireland, although they have

Earldom famed Saint Malachy (Chapter 12) was ab-


bot here, as well as the Bishop of Down.
As well as a center of learning equal
not met in congress here for several hun-
dred years. If a magus wishes to get in touch
with a giant, he should inscribe the giant’s
of Ulster to the great theological colleges found on
the continent, Bangor is also famous for
name in ogham on a stone and place it with-
in the tomb. The giant sends a messenger to
its perpetual harmony. This is a continu- the magus within forty days.
The Earldom of Ulster currently ous antiphonal singing that is never broken
occupies the land formerly owned by and endlessly praises the glory of God.
the Dál bhFiatach and the Dál nAraide.
It was conquered by the Norman knight
The choir of Bangor Abbey contain a Holy
Tradition of Cantores (Realms of Power: The
Carrickfergus Castle
John de Courcy, but is now the province Divine, pages 93–94), who can direct the
of his arch-rival Hugh de Lacy, who was eternal prayer of the monks toward miracu- Carraig Fhearghais (“rock of Fergus”)
made earl in 1205. lous effects. Anywhere within earshot of was named after King Fearghus, who was

95
The Contested Isle
Downpatrick
Lúin Cheltchair
Originally called Dún Leathghlaise but
The Spear of Celtchair is a magi- spear — which Celtchair discovered recently renamed Dún Phádraig (“Patrick’s
cal weapon of great power. Celtchair on the field of the second battle of stronghold”) to commemorate Ireland’s
(who was almost certainly a practitio- Magh Tuireadh — is almost certain- saint, who is buried within the grounds of
ner of the clesrada, see Leth Cuinn, ly one of the Four Treasures of the the cathedral. The Ulaidh and the Uí Néill
later) had to keep it in a cauldron of Túatha Dé Danann. After Celtchair’s quarreled over who should have the saint’s
blood else its shaft would burst into death, the spear belonged to the sin- body, which was retrieved on a cart pulled
flames and it would pierce its owner. ister Dubhthach Daol Uladh, himself by two oxen. However, a miraculous illusion
It has silver ferrules around its head, slain by the spear, as was Cúscraidh of another pair of oxen and a cart fooled the
which spin and rattle in eagerness Meann Macha later. Its current where- Uí Néill, and the body remained at Dún
whenever battle was imminent. This abouts are unknown. Leathghlaise. Downpatrick was the capitol
of the old kingdom of the Dál bhFiatach.
In 1137, Saint Malachy resigned as
Story Seed: Echoes at Erenagh archbishop of Armagh and became bishop
of Down. While he administered the diocese
The ruined monastery of Erenagh bloody revenge. from Bangor (see earlier), he enlarged the
is still haunted by monks. Some of The characters become involved cathedral at Downpatrick and brought a
the survivors of the slaughter in 1177 when an English associate of theirs community of Augustinian canons here. John
meet here with co-conspirators re- suffers an unprovoked attack from an de Courcy built a cathedral priory in 1183
cruited from Iniscourcy. Originally Irish monk, and investigation reveals staffed with Benedictines from Chester.
this was a political plot, seeking the that the perpetrator was possessed. If
expulsion of the English, but the the characters retrace the monk’s foot-
ghosts of the butchered monks have steps to Erenagh they might be in for Celtchair
been whispering compulsions to their an old fashioned horror story at the
mortal brothers. Now the monks seek haunted monastery. The first fort at Downpatrick, called
Rath Cealtchair, was named after its owner
Celtchair mac Uitheachair. He was a huge,
Saint Machaoi ugly man, his Fir Bolg nature betrayed by
a bulbous nose, wing-like ears, and rough
gray hair. He fought alongside Conchobhar
Machaoi was a swineherd baptized The Eiteach of mac Neasa in all that king’s major battles.
by Saint Patrick. He was the founder Saint Machaoi However, he was prone to fits of anger, and
of Nendrum monastery on the island
the murder of a man forced him into a geas
named for him on Lough Cuan. Saint Saint Patrick presented Machaoi
that he would save Ulster from its three
Machaoi was the teacher of Saint Col- with a special crozier that had fallen
worst misfortunes. The first was the slaying
mán of Drom Mór. One day, Machaoi from Heaven; it was called the eiteach
of the fomóir Conganchneas (“horny
went into the forest to collect wood, (“winged thing”) because it could fly
skin”) who was invulnerable to weapons.
and he encountered a miraculous bird through the air. The eiteach was in the
that sang three strains to him. Each Celtchair’s daughter found out his weakness
possession of the abbot of Nendrum,
strain seemed like but moments, but — that the only way to kill him was to drive
but since the monastery’s destruction
actually lasted 50 years; when the saint red hot spikes through the soles of his feet
has passed into the hands of the Bishop
emerged from the wood he found his — and the deed was completed. Celtchair’s
of Down. The relic has 2 Faith points,
hermitage had become a monastery, second task was to slay a monstrous hound
and can confer the power of flight to
and they had built a shrine in his mem- called Luchdhonn (“brown mouse”) that
up to four people at a time, who must
ory. His feast day is 23 June. ravaged Ulster, which he did by thrusting
keep hold of the crozier to benefit.
his hand down its throat and ripping out its
heart. Celtchair adopted Luchdhonn’s three
whelps. One became the hound of Mac Da
shipwrecked nearby. The impressive cas- Ulaidh, and still serves as the caput of the Thó, another became the hound of Culann
tle on this peninsula was built by John de earldom of Ulster under Hugh de Lacy. The the smith that was killed by Cú Chulainn,
Courcy in 1177; a small bailey at the end earl has continued to strengthen the fortifi- and the third was kept by Celtchair. This
of the promontory overlooks Belfast Loch cations, adding a further tower to the east dog, called Daolchú, became the third
and is surrounded by an inner ward and and an extension of the curtain wall to pro- peril from which Celtchair had to rescue
a mighty curtain wall. This served as the tect the seaward approach. Ulster; the dog obeyed him, but was an
headquarters for his campaigns against the unholy terror when he left home. He killed

96
The Contested Isle
Daolchú with a spear, but Celtchair was castle sits on a 200-foot tall hill overlooking destroyed the monastery. There is a Magic
poisoned by its blood and died. the bay. After de Courcy’s defeat by de Lacy aura of 3 on Machaoi island, and a Magic
he fled to his brother-in-law, King Ragnold aura of 2 throughout the Leath Cathail pen-
of Man. He returned with a hundred long insula where the two magae continued their
Iniscourcy boats filled with Norse soldiers courtesy fight. Visitors here have noticed that the
of the King of Man, landed at Strangford, aura seems to provoke discord and strife be-
This Cistercian abbey was founded by and laid siege to Dundrum. However, he tween women, and for this reason it has not
John de Courcy in 1180, as an act of re- himself had built the castle too well, and been colonized by a Hermetic covenant.
pentance for destroying the nearby abbey he could not take it. He was captured and
of Erenagh in 1177. The monks came from imprisoned, and spent the rest of his life in
Furness Abbey in England, along with the
survivors from Erenagh.
poverty. The stone tower of Dundrum is a
recent addition courtesy of Earl Henry. The
Giants’ Causeway
town that has grown up around the castle is
now an important port for the earldom. The Clochán na bhFomóraig (CLORN noh
Saulpatrick VOH-mow-rug) is to be found on the north
coast of Ireland, extending out into the sea.
Sabhall Phádraig is the death place of Lough Cuan This vast mass of interlocking polygonal
Saint Patrick. For twelve days after his rock columns forms a series of massive step-
death, there was no darkness here, and Lough Cuan (whose name means “lake ping stones leading down from the cliff tops
on his feast day the sun does not set here. calm”) is also known as Strangford Lough, to under the sea. The sea and the wind con-
This miracle has caused Saulpatrick to be from the Old Norse meaning “strong fjord.” spire to make an eerie whistling, like hun-
the site of a minor pilgrimage — usually The Ards Peninsula stands between the dreds of discordant pipes playing at once.
ending in nearby Downpatrick, where the lough and the sea, and bears a round tower One story credits Fionn mac Cumhaill
saint’s body is kept. Any Christian witness- at Kirkistown occupied and expanded by with building the causeway as a means to
ing the miracle of the undying sun receives the English le Savage family. The Ards Pen- walk to Scotland to fight his rival Benandon-
one Faith point. A spell of Duration Sun insula also has a Cistercian abbey at Main- ner, another giant. However, an older leg-
cast here on Saint Patrick’s feast day lasts istir Liath, founded by John de Courcey’s end cites this as the place where the Túatha
until the sun sets at the target’s location, so Manx wife. The Leath Cathail Peninsula Dé Danann laid their curse against the
can potentially last a day and a half. Parma forms the southern mouth of the lough. Fomórach; each column represents one year
Magica is similarly affected. There are many islands in Lough Cuan, the of the curse, and when the wind and the sea
largest of which is Machaoi island, named have worn all 40,000 columns to sand then
after a local saint (see insert). Machaoi is- Ireland will be open to the ancient enemies
Dundrum Castle land used to be home to Nendrum Monas-
tery but it now lies in ruins, a casualty of
of the Túatha Dé once again. The Giants’
Causeway has a Faerie aura of 3.
the magical battle between Diedne and
This stronghold was built by de Courcy Pralix in 806 (see Chapter 10) — although
in 1180 on the site of an ancient fortress. The it is not known which of the two magae Mountains of Mourne

Story Seed: The Demon Kings of Sliabh Crúibe Called Boirche’s Hills (Beanna Boirche) in
Gaelic, the Mournes are a heather-covered
range of mountains in southern part of the
Not actually one of the Mountains of kings buried is a very real one. Eleven
earldom. They are famed for their heavy
Mourne, but lying north of them across out of the twelve graves contain a demon
mists in which it is easy to get lost, and lo-
a valley, the “mountain of the hoof” is bound into the body of a dead tyrant. A
cals blame the faeries for such tricks. When
rumored to be the burial place of twelve legend known to the Cailleacha Phiseogach
the mists clothe the mountains they have a
kings. Locals climb to the top of Sliabh (Chapter 13) is that if the kings are uncov-
Faerie aura of 2.
Crúibe on Cairn Sunday (the first Sunday ered by mortal hands then they will rise
The tallest of the mountains is Sliabh
in August), and take with them a stone again, and when a twelfth king joins them
Dómhanghairt, named after Saint Dóm-
to help bury the kings; legend does not on the mountain, the world will come to
hanghart who was a follower of Saint Pat-
recount why. Magi have discovered that an end. The Cailleacha cannot uncover the
rick. Rather than dying, the saint took on
some of the stones carried up here con- bodies themselves, so they must trick oth-
the role of a perpetual guardian on top of
tain vis. This vis has been accumulating ers to do it. Knowing the greed of some
the mountain named for him. The object
for many years, and is divided among magi for vis, they manufacture a way in
many stones. which the characters find out about the of his guardianship is the graves on top of
Unfortunately, the need to keep the resource atop Sliabh Crúibe. Sliabh Crúibe (see insert).

97
The Contested Isle
even if she does, the character is left with
some physical sign. Fionn mac Cumhaill,
who was tricked by the crone-goddess,
gained his white hair from this experience.
The lake has a Faerie aura of 5, and the sur-
rounding mountain a Faerie aura of 2.

Tír Fhomóraig
The Kingdom of the Fomórach
(TCHEER UM-owe-ray) has been located
on the islands north of Ireland ever since the
Túatha Dé Danann cast them out after the
Second Battle of Magh Tuireadh. The two
principal strongholds of their dwindling
population are Rathlin Island and Toraigh
Island, but there have been rumors of
fomórach as far away as Islay and Arran (in
Scotland, not to be confused with the Aran
Islands in Ireland). Since leaving Ireland the
birth rate of pure-blooded fomórach has
plummeted to almost nothing, and while
they are immune to old age, they are still
vulnerable to misadventure and disease.
There may be less than one hundred
fomórach left, and the number is decreasing.
Ballynoe Newry The King of the Fomórach is Madán
Muinreamhair (Madán “thick-neck”) who
Named after the nearby settlement of In a valley between the Mourne Moun- has no love of humans: his four sons were
an Baile Núa (“the new settlement”), Ballynoe tains in the east and the Ring of Gullion in slain by Nemed (see Rath Chinneich, ear-
is a large stone circle in the Mountains of the south west lies the Cistercian Abbey of lier). However, he has come to the realiza-
Mourne — more than fifty close-set stones Iúbhar Chinn Trábha (“the yew at the head of tion that humans might be the salvation of
forming a circle nearly 30 paces in diame- the strand,” called Newry by the English). his race, and has attempted to revitalize his
ter, each one six feet high. It has a portalled The rebuilding of the older monastery in race’s blood by arranging marriages with
entrance to the west, and within the circle 1142 and occupation by the Cistercians the Cruithnigh of Rathlin (see later). His
facing the entrance is a horseshoe of further has lead to the formation of a small town to people detest these half-breeds and Pict-
stones denoting an underground stone- serve the needs of the monks. bloods, but they may have little choice if
lined chamber. There is a Magic aura of 3 they are to survive as a race.
here. The circle at Baile Núa is the exact du-
plicate of another stone circle across the sea Ring of Gullion
at Swinside in Cumbria. The two stone cir-
cles have a permanent enchantment similar
Rathlin Island
to Opening the Intangible Tunnel, but of appar- An unusual geological feature, the Ring
ently unlimited level. Magi have discovered of Gullion is a perfect circle of hills around Inis Reachlainn was known to the Romans
this, but have not been sure of the origin a central mountain called Sliabh gCuillinn. via Pliny (who called it Reginia) and Ptol-
of this phenomenon or the best way of ex- There is a lake on the mountain, which is emy (who knew it as Rhicina). A coalition
ploiting it. Original research could lead to a haunt of the Cailleach Beara, a faerie god- of the Dál nAraide (See Cruithnigh, earlier)
a Major Breakthrough (Houses of Hermes: True dess associated with winter. Anyone swim- and the Fomórach dwells here. Between
Lineages, page 26) that allows Hermetic mag- ming in the lake emerges as an ancient man them they have resisted invasion by the
ic to connect two places in a similar manner. or woman, having gained fifty years and Norsemen of Man and the Normans from
Investigators may also gain insight from the sufficient aging points to raise their De- England. While the humans are Christian,
aberrant Hermes’ Portal spell and Mercere’s crepitude score by 2. The Cailleach Beara the Fomórach are not, and their go-be-
Portal enchantments. can be petitioned to reverse this effect, but tweens are human priests with fomórach

98
The Contested Isle
blood. The priesthood worships the fomóir slopes of the Poisoned Glen (see earlier) are
gods, notably Domnu, the primal darkness; testament to the enduring power of his eye.
other than this, these priests are the same It is rumored that on occasion, an Aspect of
as gruagachan (Hedge Magic Revised Edition, Balor still occasionally visits the tower.
Chapter 4).
King Madán maintains a tower on the
southerly-most point of the island, where
he gazes out over the land on which he is
forever denied from setting foot. Mercere House
Toraigh Island
of Leth Cuinn
The Mercere House of Leth Cuinn
This island nine miles off the north serves the covenants of the northern half
coast of Ireland is home to about two dozen of the Tribunal, using principally the Slighe
fomórach, and no humans dare set foot Mhidhluachra, the Slighe Assail, and an tS-
here. It was once the capitol of the Fomóir lighe Mhór (Chapter 11). In stark contrast
race. King Conand ruled from a mighty to their southern partner of Leth Moga,
tower destroyed by the Nemedians, which the northern Mercere House is known for
was later rebuilt by his successor Balor Bail- its warlike nature, its training of warriors,
cbhéimneach (the “strong smiting”) also and the heroic Redcaps it trains. Like Leth
called Balor na Suile Neimhe (Balor of the Moga, Leth Cuinn does not have a cathach.
Evil Eye, see Insert). There is no longer a Its existence is guaranteed by the Hibernian
Fomóir king on Toraigh. Peripheral Code rather than by the rules
that govern other covenants.

Túr Bhalair

An inaccessible peak on the island bears


History
the name of “Balor’s Tower.” Within this
tower, Balor kept his daughter Eithne under Since its inception in 898, Leth Cuinn
lock and key, and yet Cian of the Túatha has been interested in martial pursuits.
Dé Danann still managed to break in and However, things took a dramatic turn in
father Lugh by her. During the reign of the 1029 when Dáire Farranta (DAWR-yuh
Fomórach, Balor sat atop this tower and cast FOR-un-tuh) returned after a seven year
his baleful glance over Ireland; the barren absence and challenged the leader of the

Balor na Suile Neimhe


Balor of the Evil Eye is one of the covered with seven coverings. When just
most powerful of the primal fomóir race one was removed, plants would wither;
(see Chapter 10). As a powerful Daimon with three removed, wood would begin
in the Magic Realm he interacted with to smoke; with the fifth gone, sparks
the mundane world through the creation would fly; and with all seven coverings
of Aspects (Realms of Power: Magic, page removed, everything he looked at burst
102), although since his defeat by his into flames. Living creatures caught in
half-blood grandson Lugh at the Second the gaze might be horribly burnt, or else
Battle of Magh Tuireadh he has not they could be turned to stone or simply
interfered in the mundane world, as fall down dead, as Balor wished. Anyone
agreed with the Túatha Dé Danann. caught by just the most peripheral
Balor’s most common Aspect was glance was in Balor’s power, and he could
an immense monster with just one inflict his eye’s curse at any point in the
venomous fiery eye that was always kept following year.

99
The Contested Isle
Dáire Cú
Úathach of the Glen Ua Dáire Ua Mearcaire
Úathach (“spectre,” pronounced She is a severe looking woman with
Age: 82 (apparent age 63)
OO-whukh) has not aged a day since a hatchet nose. Although apparently
Personality Traits: Loyal to Family +3,
she came to Ireland with Dáire Farranta. young, her dark hair is streaked with gray,
Uncompromising +2, Loyal to Order +1
She is a faerie of considerable power, one and it is pulled back into a tight pony tail.
of the few Tuatha Dé Danann still active Úathach always wears leather armor, and
Dáire Cú (DAWR-yuh KOO) is the
in Hibernia in the thirteenth century. she typically carries a thrusting spear, a
leader of Leth Cuinn, having inherited that
She is the granddaughter of Nuadha and staff-sling, and at least nine javelins. The
role from his father Dáire Direach, and he is
Badhbh, two powerful battle gods, and index finger on her right hand is clearly
she thrives on the vitality expended by broken and poorly set; Cú Chulainn (see grooming his eldest son Dáire an Chogaidh
young warriors learning and practicing Chapter 11) is said to have broken it by to take over after him. He is ritually married
the skills of warfare. accident on their first meeting. to Úathach, and since his mortal wife died
this arrangement has been more than just a
symbolic union.
covenant — who was his parens — to the territory of the Earl of Ulster, and yet Dáire Cú has nothing but contempt
Wizard War. Dáire won this war without a the hall is hidden from accidental discovery for the Redcaps of Leth Moga (Chapter 8:
spell being cast (since both opponents were by the Shrouded Glen. Outside the hall is a Munster), and believes that their leader is
unGifted) using remarkable feats of athleti- combined parade ground and exercise yard too doddering and bookish to lead the Tri-
cism and swordplay that were straight out where, at any one time, up to a dozen men bunal’s Redcaps.
of legend — the clesrada. The remaining can be seen practicing gymnastics, weapon
Redcaps were exiled, and he repopulated play, and feats of strength and endurance.
the covenant with his own kin. among the Dáire an Chogaidh
incomers was Úathach, the faerie woman mac Dáire Cú Ua Mearcaire
who had trained him in the clesrada. Dáire
Farranta turned the Mercere House into an
Culture and Traditions Age: 65 (apparent age 48)
outpost of the Cult of Heroes, and it is still Personality Traits: Aggressive +3, Hatred
run by his descendents. The Cult of Heroes The most obvious tradition of Leth of the English +3, Humble –2
is a Mercere society seeking to resurrect the Cuinn is the practice of the clesrada by
heroes of old by training exceptional indi- all the Redcaps and the majority of its siz- During his macgnímurtha Dáire an
viduals to be champions, heroes, and maybe able turb. Acquiring and retaining the clesa Chogaidh (DAWR-yuh an KHOG-aj)
demigods (for more information, see Houses requires a great deal of physical effort and fought de Courcey’s English as part of the
of Hermes: True Lineages, page 96). constant practice of weapon skills and ath- Ulster army, from whence he gets his epi-
Leth Cuinn trains Redcaps in Heroic letic abilities, and its members have gained thet (“of the wars”). Needless to say, Dáire
Virtues, and teach them the clesrada. In re- a reputation at Tribunal for their superb opposes all things English, and has even
turn for various considerations, Leth Cuinn physical shape— and for their tendency to been moved to vote at Tribunal despite the
also initiates other Redcaps as well as grogs preen and display their prowess. traditional neutrality of his house. This has
and companions of magi into the clesrada as Not only are all its Redcaps members made him a bit of a celebrity, and there are
well. The sort of things they ask for include of the warrior cult, they also spend time rumors that the primus of House Mercere
longevity rituals for the Tribunal’s Redcaps, training grogs and companions sent to is preparing a response to his actions.
someone to cast the Aegis of the Hearth and them by the Tribunal’s covenants. Dáire an Dáire an Chogaidh spends more time
The Shrouded Glen for three years (Leth Cuinn Chogaidh is an expert if terrifying drill-ser- drilling warriors on the training field than
provides the vis and casting tablets), or en- geant, who has been known to turn a bunch he does on the roads of Ireland. This is
chantments for the Redcaps to use. of raw recruits into an organized fighting exactly where his father wants him; the
force in a matter of months. elder Dáire is only too aware of his son’s
hot-headed nature and tries to keep him
Setting and out of trouble.

Physical Description Magi


Elen Bhodhar inghean
Leth Cuinn is built on the shores Seven Redcaps use Leth Cuinn as Dáire Cú Ua Mearcaire
of Lough Neagh in Ulster, at its north- their base, none of whom have The Gift.
easternmost point where the great Slighe Their leader is Dáire Cú Ua Dáire, who Age: 19 (apparent age 19)
Mhidhluachra turns west to Doire (Chapter is the current consort of Úathach. Five of Personality Traits: Eager +3, Self-Reliant +1,
11). The Mercere House resembles nothing the other Redcaps are his sons and daugh- Brave –2
less than a king’s hall, a bold gesture within ters, and the seventh is his nephew.

100
The Contested Isle
Elen Bhodhar (EL-en WOH-yar) or The heroes of Ulster were famous for shadowed one”), daughter of Nuadha, who
Elen the Deaf, is the youngest of Dáire Cú’s their martial exploits, performed on the bat- ran a military academy on the Isle of Skye.
five children; her mother died giving birth tlefield, on the exercise ground, and even in She was assisted in this by her three sons
to her. Elen survived, but was born with- the king’s hall. They were displays of prow- Cúar, Cet, and Cruife. Cú Chulainn studied
out hearing. She can lip-read perfectly, and ess, of agility, and of druidry: part weapon with her for a year and a day, and became
has become proficient at expressing herself play, part juggling, and part magic. Each cles the lover of Scáthach’s daughter Úathach.
through mime and a crude sign language. (rhymes with “mess,” plural clesa) required Úathach is the only known teacher of
She has just completed her Redcap training, rigorous and constant practice, and their clesrada in the current day, and she resides
and has begun treading the roads of Ireland. possession by the Ulster warbands was a at the Mercere House of Leth Cuinn.
matter of fear and awe. The sidhe lord Lugh
was accounted as the originator of the clesa,
earning him the name Ildánach (“skilled in all Learning Clesa
The Clesrada arts”), but his son, the great hero Cú Chu-
lainn, was perhaps the most famous prac-
titioner of the warrior art. He was said to Each cles must be learned separately.
I see a fair man who will perform weapon- have mastered all the feats, including one Each one is acquired through Initiation
feats, with many a wound in his flesh. A hero’s that no-one else other than Cú Chulainn’s (The Mysteries Revised Edition, Chapter Two)
light is on his brow. own son managed to master — and the under the guidance of Úathach. The faer-
hero taught Connla that feat himself. ie reserves the right to be the sole mysta-
— The prophetess Feidelm, The clesrada (“feat of arms”) were taught gogue of the clesrada, and she lays a geas
Táin Bó Cúalnge to the Ulaidh heroes by Scáthach (“the (see Chapter 10) on all Initiates to not
Initiate others in the clesrada, the penalty
being the loss of all clesa (this geas is not
Story Seed: A Rival School part of the Initiation itself).

Some resent the fact that Leth Leth Cuinn. The characters could be
Cuinn is the only means by which the
clesa can be gained. These Redcaps re-
recruited by the rivals if they have been
refused initiation by Leth Cuinn, or
Using Clesa
solve to quest into Arcadia in search for else they could be allies of the Mercere
one of Scáthach’s sons — or perhaps all House and asked to assist with prevent- A character may use any cles he knows
three — and set up a rival school to ing the foundation of the rival school. any number of times per day, and there is
no cost for using it unless one is specified in
its description. Each cles requires an Abil-
ity roll to perform successfully. All rolls are
Initiation into the Clesrada stress rolls, and a botch always costs the user
a Fatigue level as well as potentially having
other consequences. Clesa are supernatural
Each Initiation contains the same two Initiation into the
abilities associated with the Faerie realm,
elements. First, the postulant must under- Ubullchless by Quest and
and making a feat roll is the equivalent of
go a thematic quest that has a symbolic Ordeal
link to the desired cles. Secondly, he must casting a 15th level spell with a Penetration
accept a geas which takes the form of the Script Bonus: +6 Total of 0 + Penetration Bonus. Spells that
Prohibition Flaw. The geas, which is also Script Details: The Initiate must affect magic being cast (including an Ae-
somehow related to the feat, is in effect a leave Leth Cuinn after a symbolic rite gis of the Hearth) can affect clesa if they are
charm that controls the feat. If the Prohi- where he is given an apple pip. He must capable of affecting a 15th level spell and
bition is broken then the cles is lost. All return within a year and a day with an can Penetrate the character’s Magic Resis-
of the Initiation Scripts include a geas as enchanted apple that he has been freely tance, if any. Clesa enhance the skill of the
an Ordeal, and none include a bonus for a given by a supernatural creature who character; they do not affect his weapons or
previous Ordeal; this makes it possible for owned it (+3). He must then accept a opponents directly but act more like Aimed
unGifted characters to be Initiated this geas that Úathach whispers into his ear spells. As a result they do not normally need
way (Hedge Magic Revised Edition, page 14). (+3). The geas usually (but not always) to Penetrate any Magic Resistance of his op-
Each cles has an Ease Factor of 15 has something to do with apples or apple ponents. A character under the effects of a
to Initiate successfully. Úathach has a trees — never eat apples, never cut down cles is counted as a magical thing, meaning
Presence + Organization Lore: Clesrada an apple tree, never pass an apple tree (for example) his unarmed attacks would be
of 12. An example Initiation Script is without leaving an offering. resisted. However, for most clesa the super-
given below. natural power lasts for the mere moments it
requires to take the action.

101
The Contested Isle
Some clesa naturally fit together, and a Cless Caitt, or Cat Feat Rothchless, or Wheel Feat
character can perform any number of clesa
that he knows in a single round if they Ability Roll: Dexterity + Athletics Ability Roll: Strength + Athletics
employ the same Ability, and have them Ease Factor: 9 Ease Factor: 9
meld together into a seamless whole that
takes a single action. Each feat takes place A feat roll permits a horizontal jump On a successful feat roll, the character
in order, and the character must roll for the from a standing start to a distance equal can hurl an object that he would normally
success of each one; a failure breaks the to or less than eight times the character’s not be able to throw. Classically, this feat
chain of feats at that point. He cannot take height. Subtract the character’s Encum- was used to hurl chariot wheels, each one
any other action in the round, including an brance from the multiplier, so a charac- two paces in diameter and having a Load
Attack. A Redcap could use the Profit of ter with 3 points of Encumbrance can of 4. The character must make a Thrown
Speed feat to catch up with a running horse jump only five times his height. Weapon attack to hit something as if the
50 paces away, employ the Hero’s Salmon missile were a stone, except that the Weap-
Leap to jump vertically onto its back, and on Damage Modifier is equal to the Load
then use the Rope Feat to maintain his Ích-n-Erred, of the object. As a general rule, a character
balance while the horse continues to gallop. or Hero’s Salmon Leap can lift a Load that has a Burden equal to
All of this takes a single round. He could not his (Strength +2). If the thrown object hits
also use the Apple Feat in the same round Ability Roll: Strength + Athletics another object, both need to make a Stress
to prepare for a sling attack, because that Ease Factor: 9 check to remain whole (City & Guild, page
uses the Thrown Weapon Ability rather 77). The thrown object does not need to
than Athletics. Nor could he use the Wheel The feat roll permits a vertical jump Penetrate the Magic Resistance of the tar-
Feat in the same round to hurl a shield from from a standing start, like a salmon leap- get: the magic involved was active on it for
horseback, since this feat requires an Attack ing up a waterfall. The character can just for the moment it was thrown.
roll rather than just a feat roll. jump up to four times his own height.
Subtract half the character’s Encum-
brance (rounding up) from the multi- Tétchless, or Rope Feat
Athletics Clesa plier, so a character with 3 points of
Encumbrance can jump only twice his Ability Roll: Dexterity + Athletics
height. Ease Factor: 3 + modifiers
These clesa do not normally involve
direct attacks, but they are impressive The character is capable of amazing
nevertheless. Ochtarchless, acts of balancing with a successful
or Eight-Men Feat feat roll. He can stand upright on an
unstable object smaller than his own
Baí Brasse, Ability Roll: Stamina + Athletics foot, and if applicable, move up to his
or the Profit of Speed Ease Factor: 9 normal movement rate for a round.
Use the following table to determine
Ability Roll: Quickness + Athletics A feat roll grants the character +5 to modifiers to the Ease Factor. Use any
Ease Factor: 9 Strength solely for the purpose of lifting that apply:
something or supporting something’s
A successful feat roll permits the weight. Once the object is lifted or
character to hurry at three times walking supported, the character’s Strength Situation Mod Example
speed, and run at six times walking speed remains sufficient to hold in position for
for one round. Walking speed is usually (10 every round that he continues to make his Unstable +3 a rope slung be-
+ Qik – Encumbrance) paces per round, but feat roll. tween two poles
without this feat, a hurry is twice this and a Moving +3 a horse’s back
run four times faster (Lords of Men, page 120).
Sloped up +3 banisters of a
to 45 de- staircase
grees from
Designing Clesa horizontal

Sloped +6 taut rope at-


Listed here are the famous clesa of form an amazing act of skill, often just more than tached to grapple
the Ulster Cycle. There are other clesa, for a brief moment; they always target 45 degrees on castle wall.
and the troupe is encouraged to invent the character who initiated them, rather from hori-
their own. A cles allows a person to per- than his weapons or opponents. zontal

102
The Contested Isle
The feat roll must repeated every round learning how to relocate the bones prop- Single Weapon/
that the character is not standing on a stable erly. To escape shackles requires an Ease
object bigger than his foot. Factor of 6 and dislocates the hand or Great Weapon Clesa
If the character ever finds himself fall- foot. Wriggling through a space one Size
ing, his superior sense of balance can help smaller than the character requires an Any cles that uses the Single Weapon
him land. He can make the Rope Feat roll Ease Factor of 9 and dislocates one shoul- Ability may also be learned using the
against the base Ease Factor of 3; for ev- der. Getting through a space that would Great Weapon Ability instead. This deci-
ery two points by which he exceeds the normally only admit someone two sizes sion is made at the time of acquiring the
Ease Factor, he ignores one point of dam- smaller requires an Ease Factor of 12 and feat, and cannot be changed without Ini-
age from the fall. dislocates a shoulder and a hip. Resetting tiating the same feat again.
A character who knows this cles and a joint requires a round per location; until
who also has the Perfect Balance Virtue this is done the limb is useless.
gets the +6 bonus from that Virtue to his Characters who know this feat can Béim Co Commus,
feat roll. use it while wrestling to gain a +3 bonus or Stroke of Precision
to escaping from a Grapple (ArM5, page
174); the Ease Factor for this is 6 and he Ability Roll: Dexterity + Single Weapon
Concentration Clesa doesn’t need to dislocate anything. Ease Factor: opponent’s Defense Total, or 9

This feat permits acts of great preci-


These feats use meditation and ex- Sáebchless Díberge, sion with a blade. The character can cut
treme focus to train the body to do things or Wild Feat of Contortion hair from his opponent’s beard, cut the
beyond its normal limits. clothes from his body without harming
Ability Roll: Quickness + Concentration him, or scribe his initials on a yielding
Ease Factor: 9 surface. This feat cannot do any damage.
Cless For Análaib, If in the midst of combat, the feat roll
or Breath Feat A feat roll permits the character to must equal or exceed his opponent’s De-
contort her limbs and back, stretching fense Total, but if the target is not resist-
Ability Roll: Stamina + Concentration unnaturally or bending the joints the ing then the Ease Factor is 9.
Ease Factor: 9 wrong way. This allows her to strike at
her opponent from an unexpected direc-
This feat confers the ability to hold tion, such as from over his shoulder or Brúd nGeme,
one’s breath for extended periods of time. behind his knee. The character gains a or Crushing Roar
On a successful feat roll the character only +3 to her Attack Advantage for special
needs to make Deprivation rolls from lack effect maneuvers such as tripping an Ability Roll: Stamina + Single Weapon
of air every five minutes, rather than ev- opponent or attempting to disarm him Ease Factor: 9
ery 30 seconds. He can also improve his (ArM5 page 175, or Lords of Men, page
performance in activities requiring great 133), or +3 to her next Defense Total to With this feat, a character strikes
precision by taking three rounds to pre- resist such maneuvers. at his opponent’s weapons and breaks
pare and holding his breath for the dura- them. He must successfully hit his op-
tion of the task, gaining a +3 to such tasks. ponent, but rather than doing damage,
This includes improving aim with a missile Siaburchles, or Phantom Feat attempts a feat roll. Add one to the
weapon. The effect lasts until the character Ease Factor if the weapon is of Superior
does something else other than a Concen- Ability Roll: Quickness + Concentration Quality, add three if it is Excellent Qual-
tration-based cles. Ease Factor: 9 ity, and add six if it is enchanted by any
means (see City & Guild page 67 for item
This dangerous feat requires the Quality).
Corpchless, or Body Feat character to concentrate when an oppo- If the feat roll is successful, the item
nent strikes at him, offering up no de- takes two damage levels. Standard Qual-
Ability Roll: Dexterity + Concentration fense. If the feat roll succeeds, then part ity items only have two damage levels;
Ease Factor: 6, 9, or 12 of character’s body becomes momentari- Superior weapons have three, Excel-
ly insubstantial, and the opponent’s blow lent weapons have four, and enchanted
A feat roll permits wild contortion of passes straight through him causing no weapons have five (again, see City & Guild
the body within the skin to escape bonds damage. The character cannot become page 77 for damaging objects). Once all
or wriggle through small spaces. This in- wholly insubstantial, and cannot per- damage levels are gone, the item breaks
cludes dislocating wrists, shoulders, hips, form this feat in consecutive rounds. and is useless.
or ankles; learning this feat also involves

103
The Contested Isle
Fáenchless, Foramchles, or Swooping Feat Cless Cletenach,
or Sloped Shield Feat or Javelin Feat
Ability Roll: Stamina + Single Weapon
Ability Roll: Strength + Single Weapon Ease Factor: 3 + armor’s original Protection Ability Roll: Dexterity + Thrown Weapon
Ease Factor: 9 Ease Factor: 9
This feat involves jumping whilst
Using this feat requires that the char- swinging a weapon, with the intent to de- This feat requires that the character has
acter is carrying an Irish edged shield: stroy armor. The character should choose two javelins. The first is thrown into the air,
a round shield with a sharp metal edge one location: head, body, legs (treated as and the second is used to push the butt of
around the rim. The feat allows him to one location), right arm, or left arm. If the the first so that it flies with greater force at
deal glancing blows when parrying with feat roll is successful, then the armor on that the target, if the feat roll is successful. The
the shield. The character can attempt a spot is sundered or left useless. Reduce the range increment for a successful perfor-
feat roll whenever his Defense Total with opponent’s Protection by one fifth, round- mance of the Javelin Feat is increased to 15
the edged shield exceeds his opponent’s ed up. Alternatively, you could recalculate paces, and the Damage Total is calculated as
Attack Total. Protection based on the Expanded Armor 2 x (Strength + Weapon Damage Modifier)
If the feat roll succeeds, use the dif- Table in Lords of Men, page 140. + Attack Advantage.
ference between the Defense Total and
Attack Total as an Attack advantage, and
Cless Nónbair,
resolve damage for the edged shield as if
the character had attacked rather than
Thrown Weapon Clesa or Nine-Men Feat
defended. The Weapon Damage Bonus
of an edged shield is +2. This feat can be These clesa do not need to Penetrate Ability Roll: Strength + Thrown Weapon
performed once per round, regardless of Magic Resistance; magical force is briefly Ease Factor: 6 + 1 / javelin after the first
how many Defense rolls you make; your applied to fling or aim the weapon, but it
character’s usual action is not affected. is not guided by magic. This feat allows the character to cast up
to nine javelins at once. All must be direct-
ed at the same target, and each has its own
Attack Total and Defense Total. If the feat
roll fails, the character has cast the javelins,
but none of them go anywhere near their
intended target.

Torannchless,
or Thunder Feat

Ability Roll: Strength + Thrown Weapon


Ease Factor: 6 + Brawl Defense Total of
opponent

This feat causes a stone hurled from a


sling to fly directly (but not infallibly) at an
opponent’s head. If it hits and the feat roll is
a success, the target is struck to the ground,
falling prone. He also suffers normal dam-
age from the sling stone. Use of this feat
causes a crack of thunder, thus its name.

Ubullchless, or Apple Feat

Ability Roll: Dexterity + Thrown Weapon


Ease Factor: 3 + 2 per missile

This is a juggling feat that keeps up


to nine balls or stones in the air at one

104
The Contested Isle
time — one handed. A feat roll is needed Cathach The covenant craftsmen maintain their
to start juggling. A character can load a workshops outside the wall.
sling with one of these missiles without Qui Sonant’s cathach is a finely-crafted
having to stop; else they can be thrown rope of silver from which hang balls of the
bare-handed at a rate of three per round. purest gold. Despite its great size, long The Chantry
The stones can be hurled at three separate enough to wrap three times around a body,
targets in one round as long as they are no it is said to be the necklace once worn by Throughout the day and night the
more than three paces apart. A feat roll is Caer Ibormeith, wife to Aengus of the sound of unaccompanied chant emanates
needed to start juggling, and another to Tuatha Dé. The chain is displayed on the from this drab stone building. The chant
throw stones, but not to load a sling. archway over the entrance to the covenant superficially sounds the same as might be
courtyard, only just outside the Aegis of the heard in any church anywhere in Mythic
Hearth. Europe, but in fact the songs venerate
When wrapped around a target, the heroes of myth and legend, they urge the
chain has the power to protect that target giant to sleep, and they remember the dead
against all effects of a Magic aura. In the buried not far away.
case of Qui Sonant’s aura, this means that By tradition, no magic is used within
the effect blocking Arcane Connections is the chantry itself and it is sparsely lit with
suspended, which allows a corpse to be used candles, which are replenished through the
in rituals to summon the deceased spirit. day. The choir, which includes magi and
covenfolk alike, usually numbers a dozen or
so. Two open cloisters join the chantry to
History the rest of the covenant.

There have always been druids who The Burial Grounds


sang the giant to sleep, and the site was old
when the Order came to Ireland. Even then The burial grounds consist of a range of
it was a burial ground for the magical pow- dolmens, cairns, and mounds of pale grey
ers of Ireland. When those druids joined the stones found all across the hills and peaks
Order, the covenant was founded around surrounding the covenant. All are within

Qui Sonant them and the Order in Ireland has buried its
dead there ever since.
The Schism War saw large numbers of
the covenant’s Magic aura but few are easily
accessible and most have a cold, bleak, and
solitary aspect.
Pro Quieto magi and their heroic companions brought
to Qui Sonant. The records as to who was
Magic Aura
buried here during that time were lost
Symbol: A rope of silver strung with balls after the war, but references remain in the
of gold along its length numerous Vitae Magna found in Hibernian The graveyard of Qui Sonant lies within
Season: Summer libraries. a strong Magic aura of level 7. While it is
Cathach: A huge gold and silver necklace not clear how this happens, each time a new
once worn by Caer Ibormeith tomb is constructed at the edge of the aura,

None know the truth for sure, but the


Setting and the aura stretches to envelope it. If using the
rules on page 10 of Realms of Power: Magic,
legends say that the giant Finn MacCum- Physical Description any expansion of the aura precipitates a roll
haill is cursed to sleep beneath the hillside on the Aura Weakening Table.
all the while the sound of song is heard Qui Sonant is located high in the Ulster Magic that uses Arcane Connections
above him. To this day, the magi of Qui Cuailnge on a ridge of mountains said in lo- does not work against targets within this
Sonant ensure the songs are sung. cal folklore to be where the giant Finn Mac- aura. Spells cannot find their targets and
This is also the location of the final Cumhaill sleeps. It can only be reached by magi feel their talismans drifting away from
resting place of Ireland’s magi, hedge wiz- a series of treacherous winding tracks and them. This means that neither the bodies
ards, and even faerie and magical beasts, frequently suffers harsh winters. nor the grave goods buried with them can
and the covenant acts as a great chantry The covenant consists of a number of be used to summon the spirits of the dead
wherein the magi and their covenfolk con- low stone buildings outside a large walled while they are protected by the aura.
tinually sing songs to honor the souls of manor surrounding a cobbled courtyard.
fallen magi. This provides everything the magi need, in-
cluding sanctums, libraries, and the chantry.

105
The Contested Isle
Neutral Ground
Strange Practices
The neutrality of Qui Sonant’s covenant
In the western part of Connacht there is instance, instructed that his bones should lands are recognized by all Hibernia’s beasts
an island called Aran, which they say was lie exposed on a hillside in the manner of a and peoples of the supernatural realms.
blessed by St. Brendan. There, human bodies stag, perhaps a practice he learned from his Some say had it not been for the sanctuary
are never buried and never rot, but lie exposed time on the Aran Isles. It is not so unusual of Qui Sonant that all the native wizards
under the air, proof against corruption. There, then that members of the Ordo Hiberniae, might have perished during Diedne’s hunt.
the wondering mortal can see and recognize his steeped as they are in Irish history and cul- Many an ill-conceived Wizard War has
grandfather, and great grandfather, and his ture, might choose a burial other than sim- concluded with treaty agreed on the neutral
grandfather’s grandfather, and the long line of ply being interred in holy ground. After all, ground of Qui Sonant.
his progenitors. extreme unction, or last rites, is sufficient to As such, Qui Sonant grants an aegis
secure a Christian soul for heaven. token to all those in need. The recent English
— Giraldus Cambrensis Choosing interment at Qui Sonant is arrivals accuse Qui Sonant of recklessness,
a cultural choice, allowing the magus’s soul suggesting that this largesse leaves the
Ireland has a long history of burial to rest, while allowing controlled access covenant open to attack from the Infernal.
practices that often seem strange to for- to his spirit for when his wisdom may be
eigners. Saint Ciaran of Clonmacnoise, for called upon.
Consulting the Spirits

The Funerary Rites Those wishing to consult the dead pe-


tition the covenant, which then consults
The body of a magus brought to capstone that wards it against the ele- with the ambassador who speaks for that
Qui Sonant is first fixed as an Arcane ments, man, and beast. There is a secret spirit’s power, or the praeco in the case of a
Connection to the magus’ spirit as per trigger that suspends this effect so that magus. With agreement in place, the tomb
the standard laboratory action described the body can be reached if required. is unsealed and the body and the grave
in ArM5, page 94. Next, it is entombed Each tomb is also enchanted with ef- goods brought into a casting space inside
in a cairn and surrounded by such grave fects that keep the body from decaying. the covenant. The body is then wrapped
goods as their covenant provides. Each Should magi have other requirements, in the covenant’s cathach to shield it from
tomb is then closed by an enchanted Qui Sonant meets them. the effects of the aura (which includes realm
interaction bonuses and penalties), and a
ritual is cast that invites the spirit back to
Culture and Traditions grounds where the aura protects their
the world of the living.
All of Qui Sonant’s spells are closely
spirits from being summoned. These guarded and while laboratory texts and
Should the songs end, so the stories go, funeral rights are extended to the druids casting tablets for the required rites can be
or the giant be disturbed, then the giant will of the Coill Trí, Ireland’s elder races, found in the covenant’s inner library they
wake and leave Ireland, taking his magic and supernatural creatures as a matter of are not made available to visitors.
with him. These songs have been sung for respect.
centuries and they are an inescapable part Magi of the Ordo Hiberniae who
of daily life at the covenant. All apprentices
trained at Qui Sonant learn the songs by
sense their death approaching visit Qui
Sonant to make arrangements for their
Magi
rote as do magi who join the covenant later. interment. As a result the covenant has
There are many theories as to what the good relations with the other covenants Qui Sonant’s seven magi each owe one
giant is, why it continues to sleep, and what across Hibernia. The exceptions are season’s work per year to the covenant,
might happen if it wakes. The explanations generally the recent arrivals from spent managing the covenant’s estates, re-
currently in vogue are that it is one of the abroad who find the whole practice searching the fallen magi, and in leading
Fomórach or Finn MacCumhaill, though both unChristian and unnecessary, not the songs. The principle magi of the cov-
the truth of this is unlikely to be determined. to mention their disdain for treating enant are described below.
hedge wizards with the same respect as
Hermetic magi.
The Hermetic Cemetery The few magi of House Tremere who Cantarus an t-Iarbiteon
live in Hibernia also eschew this practice
Continuing their tradition of service, as their House has its own culture Age: 130 (apparent age 85)
the covenant also cares for the dead. concerning the interment of its dead. Personality Traits: Conservative +3,
Bodies are interred in the covenant Disciplined +2, Reclusive +1

106
The Contested Isle
Cantarus was born in the covenant growing animosity, Finn Mac Cantarus that there is more that he could gain from
and has rarely left its grounds since. He sided with Lewis and Peter opted to leave. them if he could do more than just sum-
became Master of the Songs — the head Lewis is willing to provide juniors of mon them. He is fearful of those within
of the covenant — 50 years ago and holds his House with initiation into the Verdi- the covenant discovering his growing in-
the position unchallenged. tius House Mysteries but only if the initi- terest so any assistance he does gain will
He realizes that he has little time ate professes support for Verdi. Such ini- need to be from outside.
left before succumbing to death or Twi- tiates may find themselves inadvertently He has trained one apprentice already
light, but he has not yet found an heir to drawn into the vendetta that Lewis’ exiled and gained a new apprentice at the last
whom he can entrust the covenant. He rival is about to escalate. Tribunal, thanks to the cordial relations
has trained a number of apprentices in his Lewis would pay handsomely for an he maintains with the Coill Trí. This in-
time, yet most have left the responsibility apprentice with an aptitude for craft mag- fluence is something he would be happy
of Qui Sonant behind them. Only Finn ic. He is likely to seek out one of the Coill to bargain with in order to further his
remains and while Finn has the desire Trí in the next few years to secure one of magical aims.
to lead, he does not have the aptitude. the seven Gifted children that they must
Cantarus would willingly appoint a new provide each Tribunal. He will even go
Master of the Songs over Finn if he could
find a magus willing to commit to the
so far as to warn off competitors for the
child, something that his itinerant rival
Covenfolk
covenant. Peter might be inclined to exploit.
Qui Sonant has no dedicated warriors
as the covenfolk are all good men of Ire-
Finn Mac Cantarus an Turlough cultas Críothamon land and handy with an axe. All learn to
t-Iarbiteon sing, as they are obliged to join the chant,
Age: 80 (apparent age 55) and all are familiar with both Organiza-
Age: 55 (apparent age: 35) Personality Traits: Secretive +3, Affable tion Lore: Order of Hermes and Latin.
Personality Traits: Impatient +3, Arro- +2, Disciplined +1 Despite the often harsh weather and
gant +2, Scheming +1 their sombre duties, the covenfolk want
Turlough of Criamon is tasked with for little and the magi mark out certain
Finn has a flair for Vitae Magorum writ- governing the cemetery, funeral rites, and holidays by holding feasts at which mem-
ten in the Irish vernacular and his works on the protection of the spirits entrusted to bers of the covenant are honored and
Hermetic history are widely read through- the covenant. He is well-regarded within awarded gifts, usually clothes, shoes,
out Hibernia. He is also passionate about the covenant and beyond. tools, and utensils.
his covenant and the model of peace and His own magical proficiencies con-
cooperation that it represents. cern the summoning of spirits, but he feels
However, Finn assumes that being
Cantarus’ only filius at the covenant puts
him next in line for the Master of the Songs
position. He takes this for granted, igno- Story Seed: The Body of a Ghost
rant of Cantarus’ misgivings. As a result, he
makes no effort to learn from any mistakes Representatives of a covenant that someone has destroyed the spirit.
of leadership and he is quite vocal about come to Qui Sonant asking to speak Was it someone within Qui Sonant
his future status, willing to earn friends by to a former member who died some who broke this trust? Why would they
fifty years previously. But when the do such a thing and what are they now
making long-term promises based on his
summoning ritual fails it seems clear trying to hide?
position to come.

Lewis cultas Bhéardaoiteas,


Master Stonemason Story Seed: Silence Falls on Those Who Sing
A powerful force suddenly brings ney leads to the Magic realm where
Age: 70 (apparent age 50) silence to the covenant of Qui So- a great daimon has been entrapped
Personality Traits: Proud +3, Abrupt +2, nant Pro Quieto. No natural or mag- and his power to govern the natu-
Hubris (Proud) +2, Disciplined +1 ical sound can be made or heard, and ral forces of sound on Earth stripped
with the songs ended, the ground from him. The magi must defeat the
There were two Verditius stonema- begins to shake. The magi are called daimon’s captor and restore its pow-
sons at Qui Sonant until they disagreed upon to find the cause and bring er over sound and song before the
over the right of Ingasia to claim the title song back to the covenant. The Jour- giant wakes.
of Verditius domus magna. To settle the

107
The Contested Isle
of House Diedne. They laid claim to their Setting and
status by hunting and killing the great black
pig that created the deep ditches that later Physical Description
protected the old land of Ulster from south-
ern invasion, taking its tusks as trophies. Cionn Mhálanna (KON WAR-lan-
The Diedne Vigil was raided in 830 by nuh) is Ireland’s northern-most promon-
Viking runesmiths based in Dublin. The tory, a jagged coastline jutting into the
magi of Vigil recovered and for a while Atlantic, rich in ample grazing land but
helped defend other covenants from these frequently lashed by the storms that sweep
magical invaders. That was until the Diedne in from the sea. Vigil extends across the
of Ireland, Vigil included, withdrew from head as a number of halls and homesteads
Tribunal affairs. protected by ringforts, each housing one
With House Diedne having abandoned of the magi, their households, and their
Ireland to its fate, a band of Merinita magi sanctums, and each enjoying a moder-

Vigil sacked Vigil and took the tusks to the far


north of Ireland. The Merinita raised a for-
tress, the new covenant of Vigil, and a great
ate Faerie aura. The old fortress of Vigil,
raised by the original Merinita founders
and perched on the rocks looking out to
Symbol: Two huge boar tusks wickedly unseen tower, from the top of which all sea, has long been abandoned and little
curved from root to tip Ireland could be seen. They used its magic remains since its stone was taken away to
Season: Autumn to find and intercept the rune wizards and service new buildings.
Cathach: The tusks of an immense magi- their Viking warriors. The subterranean vaults are flooded
cal black boar Vigil fought on two fronts, however; and largely ignored. There are, however,
the vengeful Diedne on one side and the numerous magical weapons and devices
The covenant of Vigil stands watch over rune wizards on the other. So Vigil forged brought to Ireland from distant lands that
Hibernia, defending Ireland from those alliances with the faeries and beasts of the have survived this centuries-old rot. With
with dark designs on her people. Or at least north sea that to this day see the northern the old records lost, today’s inhabitants
that’s how it used to be, but those days are coastline protected against magical inva- are oblivious to the potential beneath
long since gone and Vigil has grown fat and sion. Records of these arrangements can be their feet, but references to these vaults
lazy on its past glories. found in the treaties between the Order and can be found in the Vitae Magorum writ-
the Coill Tri; no druid outside of the Order ten by Hibernia’s magi.
has any right of traffic with the creatures of Cionn Mhálanna is scattered with
Cathach the northern seas.
Vigil struck quickly when the Schism
Faerie auras and it seems that there are
as many faerie kings living around the
War broke out, launching a devastating at- coast as there are mundanes. The magi
The curled tusks of the black pig, six tack on their age-old enemies. They took of Vigil ensure continued good relations
feet from tip to root, hang above a great Diedne heads as trophies, raided their between both.
arched gate in the wall that surrounds the laboratories, ransacked their libraries, and
covenant, where they are watched over by slaughtered their familiars.
faerie guards. At Tribunal time, they are In the years that followed, Vigil used the Banbha’s Crown
transferred to an elaborate wooden case for Diedne threat to justify its importance and
transport and display. members of the covenant traveled abroad to The spire raised by the original Me-
They have the effect of tinting Faerie learn new magic to aid in Ireland’s defense. rinita of Vigil stands within a faerie regio
auras such that the aura passes on a “Pro- Few returned, sending only accounts of upon Banbha’s Crown, the most northerly
tecting Ireland” +3 Personality Trait. The their journeys, unusual spells that they had part of mainland Ireland. Manifest in the
power of the tusks manifests similarly in learned, and devices won from exotic magi. mundane world as a collapsed stone pillar,
Magic auras, aligning them to magic that All the while the covenant’s vaults were be- the spire is only visible when traversing
protects Ireland from invasion. See Realms ing filled with curios, and the magi of Vigil the regiones. Step into the first level and
of Power: Faerie, page 104 and Realms of Power: dined well on their past. moss-slickened stone stairs wind their
Magic, page 15 for details. The last two hundred years, however, way around the spire, which now reaches
have seen Vigil descend into decadence and some thirty feet tall. The spire continues
indolence. Having lost its focus, its mem- through two further regiones until the
History bers now trade on a reputation centuries
past its time, yet believe that Vigil is all that
ground below is lost in mist and the top
obscured by clouds. Those who sit in the
stands between Hibernia and those who stone chair perched at its top may see and
The original covenant of Vigil was would threaten it. hear any place in Ireland (with a Penetra-
founded in the Sperrin foothills by members tion of +35). Those who walk the stairs,

108
The Contested Isle
the only way to traverse the regiones, lose and House Verditius, one laboratory may tends to have him join House Mercere in
two long-term fatigue levels on both the be claimed by a member of that House. due course, so may need to gain sponsor-
journey up and the return trip down. The magi of Vigil excel at music, eti- ship from one of the Mercer Houses.
Some of the Hibernian elders know quette, and all manner of pursuits befitting Éinri’s talisman takes the form of a
of Banhba’s Crown, but most consider it a life of privilege. Apprentices all learn coat of bronze mail, enchanted such that
simply a prepared casting space and are Charm Magic, and while there is no com- it grows along with his girth. His familiar
unaware of its intrinsic power. pulsion to stay at Vigil there is a bond of is a large, lazy wolf hound.
magic between members. The covenant is Éinri has a long-running feud with
fiercely loyal to Ireland and to Hibernia, Dalton Ballaugh of Lámbaird. They have
Culture and Traditions particularly its traditions. This means that
so long as the English abide by convention
fought numerous certamen and their
grogs have frequently clashed. It has not
and do not seek to change things they are yet escalated to Wizard War, but the magi
Vigil is defined by the rule of conspic- welcome in Vigil’s halls. loathe each other. Onlookers may find
uous consumption. The old Merinita of There are currently six magi at Vigil this animosity strange given the similarity
Vigil fought hard and enjoyed the spoils and two apprentices soon to enter their between the men and their covenants, but
of their victories, trading vis to the Ver- macgnímartha. The four principal magi are perhaps therein lies the problem.
ditius who crafted arms and armor, which described below.
they used against the Vikings and the
Diedne, winning more through conquest. Gráinne inghean Uaitéar
The magi of Vigil enjoy the boister- Éinri mac Cillíni
ous things in life, such as hunting, certa- mich Dáire Boircech Age: 60 (apparent age 38)
men, and raiding the lands surrounding Personality Traits: Boisterous +3, Flirta-
their covenant. In particular, they relish Age: 95 (apparent age 60) tious +2, Protective of Ireland +1
baiting young magi in their Macgnímar- Personality Traits: Welcoming +3,
tha. But they also uphold the old treaties, Boasting +2, Lordly +1 Gráinne inghean Uaitéar (GRAWN-
especially the Treaty of Cnoc Maol Ré- yuh IN-yun OO-alt-chair) is every bit
idh, and are fiercely protective of all the Though not the oldest magus at Vigil, as boisterous as the other magi at Vigil.
Tribunal’s old traditions. Éinri mac Cillíni (AYN-rih moc KIL-lee- She married the handsome Pádraig when
Vigil encourages its magi to take nih) is their leader; holder of the black they were both young, her familiar is a
wives, not for dynastic or political pur- pig’s tusks, master of the cattle, and keep- female red kite named Úna, with which
poses but for the simple comfort of hav- er of the bees. He is a large, bearded, fig- she share her senses, and her talisman is
ing a wife, the magi even clothing them ure dressed in velvet robes and chains of a bow incorporating numerous materials
in the Parma Magica to provide relief silver and gold. He eats and drinks more and attuned with several effects. In the
against The Gift. Magi are also encour- than is good for his humors, resulting in spirit of excess, this is actually her second
aged to bind a familiar and to make a attacks of gout. He invented a spell to talisman. After growing tired of her first,
talisman early so as to enjoy all the trap- provide some relief, but the spell is flawed she ritually broke the sword and cast the
pings of Hermetic life. Magi who visit and while it dulls the pain it does so at shards off the cliffs at Cionn Mhálanna.
Vigil with neither are subject to much the expense of his mood, something Éinri This excess is also exhibited in her magic
well-meaning mockery. puts down to his wife’s nagging. as she suffers from the Waster of Vis Flaw
Outsides may consider the magi of His large court is the center of the (ArM5, page 61), although she isn’t par-
Vigil to be boastful, as all members con- covenant’s community, and an endless ticularly aware of the difficulty.
struct winding tales of peril, adventure, supply of silver ensures that his kitchens Her role as the covenant’s quarter-
and romance with themselves as the hero, are full of cooks and his halls full of guests master largely ceremonial and simply
often exaggerating the exploits of his Hermetic, faerie, magical, and mundane. requires that large expenditures of vis
familiar or the creation of his talisman. Éinri has a love for stories and is keen secure her approval when requested, but
These stories have a purpose, however; to hear tales from beyond Ireland. The she also has authority over the covenant
the magi of Vigil all know the Merinita honey produced by Éinri’s bees is widely vaults and their uncataloged treasures.
mysteries of Folk Magic, which uses such acknowledged to be among the best in Like her predecessors, she has not risen
symbolism to enhance their magic. Hibernia, and Éinri makes frequent gifts to this authority and has little idea of the
of it to friends and allies. vaults’ true value.
Thanks to powerful longevity rituals, Gráinne knows about the Verditius
Magi his wife Aoife has retained much of her
youth and looks much younger than her
right to study and work at Vigil and this
might give her the leverage she needs to
husband. Éinri and Aoife have recently claim one of the Connacht apprentices at
Vigil is a Merinita covenant, but due to adopted a young boy into the court of the next Tribunal.
a largely-forgotten treaty between the Vigil Vigil, raising him as their own. Éinri in-

109
The Contested Isle
Máel-ruanaid an Doire His colleagues consider him a little To this end, he has a number of
dull, lacking their sense of fun. His famil- schemes in play. First, through supporting
Age: 75 (apparent age 50) iar is an owl, who shares his demeanor, their opinions at Tribunal he has reached
Personality Traits: Aloof +3, Languid +2, and his talisman is a skull he found in the out to the covenant of Lámbaird to heal
Thoughtful +1 vaults that he has since plated with silver. the damage done by Éinri. Second, he has
been encouraging Gráinne’s overconfi-
Máel-ruanaid an Doire (MAUL- dence in recognition that a sacrifice may
ROOA-nudge an DOH-ruh) is the cov- Maoilfhinnéin mac Lir, soon need to be made. And third, his allies
enant’s loremaster, charged with pro- the Ambassador to the Sea in the sea returned the shards of Gráinne’s
tecting Vigil’s magical traditions. It is a first talisman to him. Having fixed the Ar-
trust that he takes more seriously than Age: 70 (apparent age 50) cane Connection, he is currently manipu-
previous incumbents, who left many Personality Traits: Scheming +3, Loyal lating these shards into the hands of Guil-
books to decay in the vaults. He is also to Hibernia +2, Friendly +1 laume Flambeau of Praesis who has been
the mystagogue who initiates the others slighted on numerous times by Gráinne.
into the Folk Mysteries of House Me- As Ambassador to the Sea, Maoilf-
rinita (see Houses of Hermes: Mystery Cults, hinnéin mac Lir (MEEL-in-ayn moc LIR)
page 96).
His master taught him divination
spends a great deal of his time in faerie
and magical courts. His talisman is a staff
Covenfolk
and the secret of Banbha’s Crown as well made from the horn of a sea unicorn and
as spells that control the covenant’s bees, his familiar is a porpoise. He is married to Vigil’s culture of excess extends to the
allowing the magus to use their senses a faerie princess from Inishtrahull, some covenfolk, who are well-dressed, well-
and to guide them in flight. If Máel-rua- six miles north-east of Cionn Mhálanna. fed, and have a tendency to over-famil-
naid appears to know the unknowable, it His long white hair and beard and robust iarity at the covenant’s frequent feasts and
is probably through these methods. form recall some ancient sea god, an im- celebrations. There is also a class of war-
Máel-ruanaid has an interest in the age he cultivates to distract people from riors trained in the clesrada (see earlier).
magic of the covenant of Qui Sonant Pro what he might actually be up to. These Two Dozen Men of Mhálanna are well
Quieto. As a master of Merinita Story Maoilfhinnéin believes that the old used to magic and they use faerie arms
Magic, he understands the magical power stories are destined to repeat and believes and armor forged in the times of past con-
of symbols and he believes that the magic that the Ordo Hiberniae will be forced flict to protect themselves. They can be a
of Qui Sonant is sustained not by the to retreat, just as the native Irish wizards deadly force, and they are fiercely loyal
songs themselves, but by the symbolic were, and he has already seen the first to Vigil, and especially the maga Gráinne.
act of singing. If he could learn this magic signs of this. In the event of Vigil being They most often find themselves protect-
then the symbols used in the Merinita threatened, he has cleared the way to ing Mhálanna from a Fachan king and his
Folk Mysteries may be freed from the move the cathach to Inishtrahull and re- Fer Caille warriors (Realms of Power: Faerie,
need to be physical. build the covenant there. page 77).

110
Chapter Ten

The Magical Landscape


The first humans to arrive in Ireland was the repository of the legends and tales no longer sought advice from the draoithe,
had druids among their number, and they of the Irish people as well as the composer and among the Christian people there
found a land of enchantment and magic. of poetry. Lacking writing, bardic training was no need for the fáith. Only the bardic
There were magical races already pres- consisting of expanding the memory to pro- schools survived in any official capacity, and
ent, and supernatural creatures roamed digious extremes. The fáith (pronounced their teaching was watered down by memo-
its hills and forests. FOW-ih, plural fáithi, FOW-hee) was a rizing genealogies and hagiographies rather
priest of the pagan Irish, who attended to than legendary tales.
the worship of the clan’s gods, and sought In Britain and on the continent, druids
their will through divination. The draoi had similarly suffered. Celtic and Gaulish

The Druids (pronounced DREE, plural draoithe, DREE-


huh) were the counselors to kings and the
lawgivers; they were also the principal ma-
cultures all over Mythic Europe had their
own equivalents of the druids, which had
dwindled as worship of the gods faded.
To magi who have been raised outside gicians of the clan. However, the newly formed Order of
Ireland, the term “druid” is almost synony- All three types of druid began their Hermes included a maga from a druidic
mous with House Diedne, and thus a word training as a bard for four years. Some lineage, and Diedne quickly went about re-
laden with unpleasant and fearful connota- would continue with bardic training, others cruiting surviving remnants to form House
tions. In Ireland, druidry and House Diedne would commence fáith instruction. After Diedne. Her house quickly became the
have never suffered from the same confla- four years in the fáithi program some would largest in the Order, and dominated the
tion since the two represent wholly differ- leave for draoi instruction. It took twenty pagan priesthoods that spawned it. These
ent traditions, now both believed extinct. years in total to become a draoi. druids were principally from Diedne’s own
Breton tradition, but also contained Gaul-
ish and Iberian druids, and some from more
The Coming of Diedne
The Learned Class exotic locations. Britain had precious few
druids thanks to Roman persecution, but
By the eighth century, druidism was al- the stronghold of druidry was known to be
What is known of the original druids ready in decline, under assault from Chris- Ireland, even if they were in retreat. Diedne
today is a matter of hearsay and legend. tianity which had taken deep root in the resolved to add them to her House.
They disappeared abruptly from society hearts and minds of the Irish. The high king When Diedne first came to Ireland in
in the ninth century, but had been in seri-
ous decline well before that, persecuted by
Saint Patrick and his followers. They were
keepers of the lore, judges, and the coun-
Druid Magic
selors to kings, as well as priests of the old There are numerous examples of laying of prohibitions and curses that
gods, soothsayers, and magicians. All of druidic magic in the various tales of set apart champions and kings from the
these functions involve power over words, the Irish, but they fall into a number of common man, and regulated good be-
either hoarding them in their prodigious broad categories. The prodigious feats havior. The ability to change shape —
memories, uttering them in judgment, or of memory appeared magical, but were of oneself and of others — was a com-
crafting them into satires or praise poems. actually the product of a highly trained mon druidic power, often leveled as a
Part of the current day ignorance of the dru- mind. Divination was perhaps the most curse in itself. Druids also seemed good
ids is that they feared trapping their secrets used of their true magics, calling vi- at spinning illusions, and some had
in vellum and ink. sions through a number of techniques control over the weather, and this was
The term “druid” actually denotes three for kings and peasants alike. The dru- their principle use in battle, summon-
sacred functions — those of the bard, the ids were perhaps best known for their ing mist or storms to harry the enemy.
fáith, and the draoi. The bard (plural baird)

111
The Contested Isle
just under fifteen years; she boasted to the
The Gruagachan as Inheritors tribunal in 816 that there was not a single
of the Druidic Tradition druid left in Ireland. This claim was almost
certainly an exaggeration, but there was no
Except for weather control, the Pic- of Tattoo magic, nor did they have any doubt that she had exterminated the tradi-
tish magicians called the gruagachan connection to giants, and the External tion if not every last one of its practitioners.
(Hedge Magic Revised Edition, Chapter 4) Soul is unknown in Irish lore. The age of the Irish druids was over.
have all the magical powers attributed to This is not to say that Diedne her-
druids. It is likely that the Hibernian dru- self was from a gruagach-like tradi-
ids and the Caledonian gruagachan rep-
resent two branches of the same magical
tion. Diedne hailed from the Breton
and Gaulish branch of magicians, who
The Druids Today
tradition. Both groups clashed violently could have practiced entirely different
with House Diedne, who had perhaps magic. That is a decision that each saga Most hedge magicians in Ireland in the
divined their kinship. Their magic is not has to make for itself, if it should be- 13th century claim descent from the druids,
identical — druids had no knowledge come relevant. but this is probably not true in the major-
ity of cases. Today, the term “druid” or draoi
is applied to any magical practitioner with
The Gods of the Druids The Gift or who belongs to a hedge tradi-
tion; other wizards are called asarlaí (ASS-
The religion of the ancient Irish ons. A god might be a warrior, or live er-lee, plural asarlaithe, ASS-er-lee-huh), or
had no organized pantheon or universal in the sky, but that didn’t make him its hedge wizard. Many of the oaths which
mythology. Anything could be a god ruler or its personification. Not all gods constitute the Peripheral Code of Hibernia
— one of the Túatha Dé Danann (see received worship: each clan had their specify terms inter druides et magos — “between
Chapter 11), an ancestor, a champion, own gods and it was the job of the fáith druids and magi “ — and do not apply to
an animal, or even a local landmark to placate the family gods and to at- the asarlaithe.
such as a rock formation or an ancient tend to their wishes. The draoithe were
tree. Anything supernatural was a god tasked with relations with the gods in
to them, no matter how small. As such, general, negotiating with the denizens
gods were not gods of something. There
was no “god of war” or “god of the sky”
of the supernatural world who did not
receive worship from the clan. The Coill Trí
like there were in other pagan panthe-
The non-Hermetic wizards of Con-
nacht are members of a federation called
the Coill Trí. While belonging to many dis-
Diedne and Pralix parate traditions of magic, they all claim to
be the inheritors of the splintered remnants
Diedne met with Pralix in 806 on convince Diedne to allow her to enlist of druid lore, and claim the druid title for
the shores of Lough Cuan (Chapter 9) the druids without forcing them to join themselves.
in Ulster. Pralix had pursued some fol- the Order. Neither side could see rea- In 844 the Chief Bard of Ireland (see lat-
lowers of Damhan-Allaidh to Ireland, son, and the two magae famously quar- er), Cormacan the Learned, brought an em-
and hearing of her presence Diedne reled, their argument escalating into bassy from High-King Congalach Cnogba
made haste from Ailech to meet with an illegal Wizard War. Neither maga to the Order. Some of the king’s subjects,
her. Diedne believed that Pralix had brought charges against the other, and hedge wizards all, had complained to him
come to assist in her pogrom against it was never revealed who struck first, about harassment by the Order. A member
the druids; Pralix thought she could or who fled the fight. of House Mercere by the name of Fedelmid
Ua Heirméais was appointed to act on be-
half of the Order. From Diedne’s pogroms it
793 she was met by a delegation led by and gave them no further thought. was already known that “Join or Die” didn’t
the chief druid Sechnassach. The offer she When Diedne returned, she did not work in Ireland; both draoithe and asarlaíthe
made was simple — join or die. The an- come alone. Twenty-seven members of would rather die. Since these hedge wizards
nals state that Sechnassach was offended House Diedne landed near Wexford in 797, had sought the protection of the high-king,
by the arrogance of the foreigner, and re- and dividing into three squads of nine, they another solution had to be found.
fused. Diedne left in high dudgeon, warn- stalked through Ireland in search of druids. The result of these negotiations was the
ing Sechnassach of the dire consequences Each was made the same offer, to join or Treaty of Cnoc Maol Réidh (see Chapter
of his refusal. Sechnassach treated Diedne’s die. Most chose to die. Diedne’s ruthless 4), made binding at the first meeting of the
threats as little more than a child’s tantrum, campaign against the Irish druids lasted Hibernian Tribunal in 898. The hedge wiz-

112
The Contested Isle
ards of Connacht were incorporated into a to the treaty who do not live in Connacht, ithe are capable of detecting The Gift and so
federation originally known as the Comman and these are given an amulet bearing three those who offer their tithe sometimes have
Cosán Chían (“the alliance of the traditional hazel leaves as a symbol to magi that they it rejected by the Order, which does little
way”). The name quickly became mutated are bound by the terms of the treaty. A draoi for good relations. Members of the Coill Trí
to the Coill Trí (pronounced approximately who has been wronged by a member of occasionally have to be reminded of their
QUILL TREE), meaning the “three hazels,” the Order can lodge a complaint with the obligation, and redcaps go into Connacht
after the three Cs in the group’s name (in Tribunal, and according to the terms of the and make demands of known draoithe. The
ogham, the letter C is called “Coll” and treaty they can expect an investigation and image of a red-capped stranger on the hunt
means “hazel”). justice to be served. In practice this privi- for children to steal is one that has entered
The Hibernian Order of Hermes en- lege is rarely exercised:;accepting occasion- the public consciousness in Connacht, and
couraged wizards who were in conflict with al breaches of the treaty is perceived as less on occasion the redcap has been forced to
magi over resources to relocate to Con- problematic than having to expose oneself flee by an angry mob.
nacht, and the Order provided support to to the scrutiny of the Order. More frequent-
facilitate the move (although not all reloca- ly, members of the Coill Trí bring disputes
tions were entirely voluntary). The end re-
sult was to concentrate the Irish hedge tra-
with each other or with supernatural crea-
tures to the Sacred Council prior to each
Organization
ditions into one province, leaving the rest tribunal (see Chapter 4). Hermetic adjudi- of the Coill Trí
of Ireland to the Hermetic magi, relatively cators ensure a fair resolution is obtained
free from competition with local magicians. even against much stronger opponents. The Coill Trí is divided geographically
Today, the Coill Trí boasts a member- Under the terms of the treaty, the Coill into seven túatha to ease the fulfillment of
ship at least equal to that of the Hibernian Trí is expected to provide seven Gifted chil- the Coill Trí’s obligation to the Order. Each
Order of Hermes, but possibly much larger. dren at every tribunal meeting. Not all drao- túath is responsible for finding one Gifted
There are some who try to make the Coill
Trí more than it is, to use it as a force to
mobilize the native magicians of Ireland for
some deep purpose. These attempts usu-
The Treaty of Cnoc Maol Réidh
ally fail because of The Gift, which forms a The treaty consists of a series of • The Coill Trí shall be masters of
wedge of suspicion and distrust that drives concise agreements, which have been those places belonging to the Coill
any temporary alliance apart. The Order is added to since the original agreement; Trí, the Order of Hermes shall be
more than happy with this arrangement. if a Hermetic Tribunal decides that a masters in all else;
new clause is needed, and every cean- • The lands of the covenant of Qui
naire (see Organization of the Coill Trí, Sonant Pro Quieto shall be safe ha-
A Partner to Treaties later) agrees to it, then the amendment ven for all;
is made and the clause becomes part of • The places of magic found other
the treaty. There is little provision for than in Connacht are under the
The Coill Trí is by no means a rival to draoithe to enact changes to the treaty; protection of the Order of Hermes
the Order of Hermes. It is merely a legal they must rely on a magus to propose it until the Order of Hermes surren-
entity with which the Order could make a on their behalf. ders back that responsibility;
single treaty, rather than hundreds of sepa- The treaty currently includes the • The beasts of the coast may be put
rate treaties with each individual tradition following clauses: to such use as the Coill Trí desire,
or draoi in Connacht. As such, it allows the all excepting those as can be found
Order to exert control over the hedge wiz- • The Order of Hermes shall found at Vigil, which belong to the Order
ards. The Coill Trí has no central authority no covenant in the lands of Con- of Hermes alone;
or formal rules, but then it takes no mutual nacht, nor shall magi spend more • Members of the covenant of Prae-
actions nor has any ideals held in common. than three consecutive nights sis are permitted to enter Connacht
However, membership is rarely optional under a Connachta sky or a Con- for three reasons: in pursuit of Her-
for draoithe; the Order uses the Coill Trí nachta roof; metic justice, at the express request
as a means to assert some control over Irish • Seven children bearing The Gift of Manánnan mac Lir, and in search
hedge wizards. shall be given to the Order at each of bees to restock their hives.
The principle benefit offered to hedge Tribunal by the Coill Trí; • Neither magi nor draoithe can in-
wizards joining the Coill Trí is freedom • The Coill Trí shall have right of dividually negate any clause; for
from molestation by members of the Or- hearing at Tribunal and their griev- example, even if invited into Con-
der, according to the rules of the Treaty of ances given consideration; nacht by a member of the Coill Trí,
Cnoc Maol Réidh. Every hedge wizard in • The Order of Hermes shall not a magus must still leave after three
Connacht is assumed to be a member of withhold justice from the Coill Trí; days.
the Coill Trí. There are also some parties

113
The Contested Isle
child every seven years. Every túath is rep- tempting to reconstruct the old druid lore Túath hEilionora
resented at Tribunal by a ceannaire (KEN- from the fragments which remain. They
or-uh), and each takes its name from its have built a cult based on the legends of the This túath contains all those members
current ceannaire. Some ceannairí bring any ancient druids, since the true lore was thor- of the Coill Trí who do not live within
complaints from the túath’s members to the oughly eradicated by Christians and House Connacht’s bounds. It exists to permit non-
Tribunal, but others require that members Diedne. They have assembled scores of Connachtach hedge wizards to benefit
represent themselves. Initiation Scripts for magical powers from from the protection of the Treaty of Cnoc
Túatha vary greatly in their own organi- various members of the Coill Trí, and modi- Maol Réidh, and for magi who live close
zation. The default is that they exist in name fied or invented dozens more. They are usu- to a hedge tradition to make a pact with
only, preferring to ignore each other entire- ally keen to Initiate members of the Coill them as a legal entity. Túath hEilionora is
ly. In some túatha, the ceannaire acts like a Trí in general, not just their own túath. At consequently twice as big as the others.
chieftain, imposing rules of good behavior, the option of the storyguide they could be Their ceannaire is always the individual
and holding courts to punish transgressors. friendly toward the Order and its magic, who takes up residence in a particular
Local tradition also affects the choosing of or still bitter about the crusade pursued by Magic aura (this should be chosen accord-
a ceannaire: some are elected, others are he- House Diedne. Their ceannaire is always ing to the needs of the saga) after being
reditary, others might be chosen by lot. drawn from a specific lineage of Cruithnigh appointed by her predecessor.
Four of the seven túatha are described wizards (see Cruithnigh in Chapter 9). The current ceannaire, Eilionora ing-
below. Unless indicated otherwise, these Buidhe (BIH-yuh) is one of the Coill hean Ua Shuibne (ELL-yon-or-uh IN-yun
have not been assigned a specific geo- Trí’s mystagogues. Widely believed to be OO-uh HOO-byuh-nyuh) is an elemen-
graphical region; each saga should place mad, nevertheless many make the trip to his tal physician (Hedge Magic Revised Edition,
them so that they interact with the player island home off the west coast of Connacht Chapter 2) who is a fervent believer in the
characters in the manner desired. The cur- to receive instruction from him. There they restoration mission of the Coill Trí. She is
rent ceannaire of each is described. The might find him standing naked in the rain, a keen student of ancient tales, and is half-
other three túatha are left for the troupe to in deep conversation with a rowan tree, or convinced that she is the reincarnation of
develop if needed. in a deep trance under a bull’s skin. His pro- Macha Mhuinge Ruadh, former queen of
digious memory holds a host of Initiation Ireland and founder of Ireland’s first hos-
Scripts for Supernatural Virtues — some pital at Bron Bherg (see Eamhain Mhacha
Túath Buidhe that he possesses, but many more that he in Chapter 9). She learned her magic in
does not — and if he can be made to focus France, and while enthusiastic and knowl-
This túath consists of a core of (mostly on his visitor for long enough, he usually edgeable about the native traditions, they
unGifted) Coill Trí visionaries who are at- agrees to act as mystagogue. in turn see her as a parvenu and want little
to do with her. She takes their rejection on
her broad shoulders, and is an active mem-
ber of the Coill Trí.
Tensions Within the Treaty
Some members of the Coill Trí and elsewhere in Mythic Europe, and that it Túath Saidhbh
the Order of Hermes are dissatisfied with makes a mockery of the Hermetic Code,
the current arrangement with the Order which is specifically designed to assist Túath Saidhbh has an unusual num-
of Hermes, and do not wish to be bound Hermetic magi. Likewise there are Irish ber of Gifted members, and always has.
by the terms negotiated centuries ago. magi who have had rapacious eyes on Its members wish to have as little to do
The obligation that chafes the Coill Trí Connacht for many years, and would like with each other as possible, and there is no
the most is the provision of Gifted chil- to see the treaty breached. common culture within this túath. They
dren, but the arrogance and attitude of Like the Order, the members of the
draw lots for the position of ceannaire,
magi is also cause for complaint. Some Coill Trí are mostly Christian, but their
seeing it as an onerous chore. Magi would
magi use their superior magic to extort magical studies and practices often result
dearly like to investigate why the region
services from the Coill Trí, but the drao- in non-standard (and occasionally he-
inhabited by Túath Saidhbh produces so
ithe dare not bring the matter to the Tri- retical) beliefs. Some churchmen in Con-
many individuals with The Gift, but they
bunal because they don’t trust the Order nacht have noticed that those accused
are forbidden from Connacht by the Trea-
to control its bullies sufficiently. of moral and religious deviance at the
ty even if they grew up there.
Not everyone in the Order believes bishop’s court tend to be associated with
Sadhbh Amhreaidh (SOIV OH-wu-
that the Treaty of Cnoc Maol Réidh is the Coill Trí, and it has been suggested
ruh) is exactly the sort of person who
valid, and the day is approaching when that the organization — of which they
sneers at draoithe like Eilionora (see ear-
this will be formally tested at Tribunal. know virtually nothing — could be a hot-
lier). She is a folk witch who claims count-
English magi remark that hedge wiz- bed of heretical activity or even (Heaven
less unbroken generations of witches com-
ards would never be given such rights forfend!) an infernal cult.
prise her ancestry. Her grandmother and

114
The Contested Isle
her were the only survivors of a mundane Bardic learning is divided into nine The Uí Dálaigh School:
backlash against her coven, and no other grades. The first four years involve basic Dromnea
coven would accept them because their education in grammar and composition
magic was slightly non-standard since they as well as lessons in history, genealogy, Perhaps the most famous bardic fam-
teach Embitterment (see Tales of Mythic Eu- geography, and society, and the bardic ily in Ireland is the Uí Dálaigh. Most of
rope, page 35). With no fellow witches to schools fulfill the function of grammar the chief bards in the last six centuries have
rely upon — and as yet, no daughter to schools elsewhere in Mythic Europe, been from the Dálaigh lineage. Cearb-
pass on her tradition to — Sadhbh has be- providing training to the sons of the hall Fionn mac Aonghus Ua Dálaigh was
come twisted and cold-hearted. aristocratic classes. A pupil who passes the founder of the school after receiving
the notoriously difficult examination after the gift of poetry by drinking the milk of
four years can call himself a filí. Bards a faerie cow. The famous Cú Chonnacht
Túath Rónáin who remain at the school continue to Ua Dálaigh was celebrated as the best of
learn tales and expand their memories Ireland’s bards, living or dead, and was the
Túath Rónáin has recently suffered to prodigious proportions; a senior bard great grandfather of the current head of the
the shame of discovering a diabolic co- is expected to know over 200 stories and family, Donnchadh Mor Ua Dálaigh. Their
ven within their membership. Worse can compose intricate poems with many school is Dromnea on the Mhuintir Bháire
still, the corruption was first discovered layers of interpretation. Attaining the peninsula in Connacht, a region they rule
by a magus, and there was no opportu- highest rank of Ollamh takes twelve years as chieftains.
nity to deal with it in secret. The túath is of continuous study; upon reaching this
now vigilant to prevent any such resur- illustrious grade the bard may found his
gence, and their ceannaire has appointed own school. The ard-ollamh Érenn (the The Uí hEódhasa School:
three inquisitors to keep a close eye on Chief Bard of Ireland) is not only the Baile Uí Eódhasa
its members. The result has been an at- personal bard of the high-king, he is
mosphere of paranoia and distrust, par- also the king of the bards. One cannot The founders of this school located it
ticularly uncomfortable for the Gifted attain this position unless one’s father on the shores of the lower Lough Erne in
members of the túath. and grandfather were also bards. The ard- Ulster. They are famous for their epic style
Rónán Brathair (ROAN-awn BRO- ollamh Érenn mediates disputes between of poetry focusing on glorious battles and
war) is a Cistercian monk as well as a bards and non-bards, and sets the fashions heroic slaughters of the enemy. Such dra-
draoi, and was instrumental in rooting and aesthetics of poetry and prose, and matic poems are no longer de rigeur, leaving
out the túath’s corruption. Rónán uses he alone has the power to strip a bard of the Baile Uí Eódhasa tragically unfashion-
the Holy Powers of Intervention and his rank. The last chief bard was Giolla able and struggling to find patrons.
Understanding with the Method of Ernain Ua Martain, who died in 1218,
Meditation. He would like to turn the and a successor has not been chosen.
Coill Trí more closely toward the wor- Bards have inherited the traditional The Uí hUiginn School:
ship of God, but has the humility to real- respect for druids given by the native Ceall Cluaine
ize the enormity of that task. Irish. While the concept of bardic immu-
nity — once guaranteed by the high-king This family maintains a bardic
— has lapsed, the reputation of a bard school at Ceall Cluaine (Kilcloney) in
holds a great deal of weight. An acknowl- Leinster. This is the smallest of the four

The Bards edged bard can expect basic hospitality


from Irish families, and it was long for-
bidden for individuals to start feuds with
great schools, and is famous for its intri-
cate, beautifully-constructed tales that
layer meaning upon meaning within the
Unlike the fáithi and the draoithe, bards. Even bandits and thieves have a structure of the story. They are also the
the sacred profession of bard managed to superstitious fear of attacking or stealing greatest producers of magical tales. Ceall
survive the twin threats of Christianity and from a bard, and they can walk the roads Cluaine also teaches music, although not
Diedne. Overlooked as mere poets (to the of Ireland in relative safety with just their to the same bardic standards as they do
former) or petty magicians (to the latter), reputations to protect them. prose and poetry.
they survived into the thirteenth century
virtually unchanged. They preserve the
The Mac Craith School:
old tales and Christian homilies in poetry
and prose, as well as composing new
The Bardic Schools Cahir
works for their patrons the kings. They
style themselves filídh (singular filí; both There are several bardic schools The mac Craith are the hereditary poets
pronounced FILL-ee) rather than bard in throughout Ireland, and they fulfill a and chroniclers of their Uí Brian kinsmen,
order to distance themselves further from role similar to the grammar and monastic and have spread with them into Munster.
their druid origins. schools in the rest of Mythic Europe. Their school is located within Cahir Castle

115
The Contested Isle
near Waterford, and they are perhaps the Supernatural Ability (ArM5, page 65) in New Virtue: Bard
most politically conspicuous of the bardic every way other than the fact that the bard
schools (the Uí Dálaigh are just as politi- tells a story or recites poetry rather than Free, Social Status
cally active, but are much more subtle). sings or plays music. A Profession: Story- The character has attended a bardic
teller or Poet roll should be made to ensure school and has passed the examination af-
that the tale is not botched when using this ter four years, earning him to the title of filí
Bard Characters Supernatural Ability.
Bards should take Profession: Story-
at the rank of Dos. This accords him some
respect among the native Irish, amounting
teller or Profession: Poet to compose and to a Local Reputation of 1. He should be
An Ars Magica Fifth Edition character perform the tales or poems that are their no younger than 20. You should take the
generally has only one Social Status Virtue, bread and butter, depending on the style Bardic Education Virtue to represent the
and you should pick one that most accu- taught by their school. Bards typically have learning he has received.
rately applies. The three new Social Status many Abilities representing the knowledge
Virtues below represent certain finishing they have assembled from the stories they
points in the bardic career, and each grant a tell; these include Area Lore, Organization New Virtue: Bardic Education
set number of additional experience points Lore, Faerie Lore, and Magic Lore. Music is
that can be spent on appropriate Abilities. not part of the official training of a bard, but Minor, General
A bard character should take the Pro- many serve as minstrels as well — although The character has attended one of the
tection Virtue to represent the respect owed combining music with bardic tales is a hei- great bardic schools, either to receive an
to bards by the common man. In very tra- nous sin in the eyes of the bardic schools. education (in which case he need not have
ditional regions of Ireland this protection Bards are famous for their prodigious mem- attempted the punishing examination) or
is worth more than in English-controlled ories, and practice an Ability very similar to to commence training as a bard (in which
areas, and it is enhanced by the bard’s own the Art of Memory Ability (The Mysteries Re- case you should also take an appropriate
Reputation. Free Expression and Inspira- vised Edition, page 25–26). If you don’t have bardic Social Status Virtue). For Senior
tional are common Virtues among bards. this book, then the Concentration Ability or Master Bards (see later) this Virtue
A variant of the Enchanting Music Vir- should be used for the bard to flawlessly re- represents additional years of study. You
tue called Enchanting Storytelling is pos- call something complex he has learned. receive 50 extra experience points to spend
sessed by some bards; it is identical to the on Art of Memory, Profession: Storyteller,
Profession: Poet, any Area Lore, or any
Organization Lore.

Performance and Sound


New Virtue: Senior Bard
These new parameters cannot be the Ability, but no rolls are required to
used for Hermetic effects without an ap- maintain the spell while the performance
Minor, Social Status
propriate Virtue — Performance Magic continues.
The character has spent five or six
(The Mysteries Revised Edition, page 29) for
years at a bardic school, and is ranked a
Duration: Performance, and Sensory
New Target: Sound Cano or Cli respectively. The character has
Magic (Houses of Hermes: Mystery Cults,
a Local Reputation of 2 representing his
page 27) for Range: Sound.
The spell affects any being who fame as a storyteller.
hears a sound that is within Range of the The character has a minimum age
New Duration: Performance spell (which is usually Personal). Use the of 22, and you can spend experience
Range of a Voice spell (ArM5, page 83) points on any Realm Lore at character
The spell lasts as long as the caster to determine the area of effect around the creation even if otherwise unable to take
performs the Ability to which it is con- sound’s source. Potential targets with the Arcane Abilities. The character should
nected; this is usually Profession: Story- Poor Hearing Flaw (or those who have have at least one Area Lore, Realm Lore,
teller or Music. This Duration is equiva- blocked their ears) are treated as one or Organization Lore at a score of 5;
lent to Concentration Duration. To cast category further away from the source, and have an extra 90 experience points
a Performance Duration spell, the caster those with the Sharp Ears Virtue are to spend on Art of Memory, Profession:
must succeed in a roll (simple or stress, considered to be one category closer. Storyteller, Profession: Poet, any Area
depending on the situation) of Commu- An actual sound must be created to carry Lore, any Organization Lore, Faerie Lore,
nication + Ability with an Ease Factor the spell, but this need not be the sound or Magic Lore. (This is the Irish equivalent
of 3. If this roll fails, the spell fails; if it of the words of the spell — it could be of the Baccalaureus Virtue, Art & Academe,
botches then the spell botches. The spell a musical chord. The Sound Target is page 90)
ends when the caster ceases to perform equivalent to Structure.

116
The Contested Isle
New Virtue: Master Bard
Example Magical Stories and Poems
Major, Social Status
The character has spent at least nine
The following stories are appropriate as The Daghdha’s Escape from
years of study at a bardic school and is a
wondrous tales or poems for Wordsmiths, Indech’s Ráth
using the stated Ease Factor (12 +
master of the trade, called an Anruth. He has
magnitude + Effect Frequency modifier, see ReMe 20 / Ease Factor 16
a teaching position at a prestigious school,
City & Guild, page 72, and ArM5, page 98 Pen 0, 1/day
or else an official position with an Irish clan
for the Effect Frequency modifier). R: Per, D: Performance, T: Sound
chief; either way this earns him a Local Rep-
Each story is the invention of its This story, recited in quiet tones and
utation at level 3. If resident at a school, he
creator. It might tell a familiar tale, but does soothing cadence, binds those who hear
has an obligation to teach for at least two
so in a unique way. Two versions of the it into sleep, and they cannot be woken
seasons a year; if he works for a lord, two
same story can be enchanted with different for the duration of its effect.
seasons are instead spent composing praise
effects, and the reciter must be clear which (Base 4, +1 Performance, +3 Sound)
poems and stories for his patron.
version he is reciting.
The character should be at least 25 years
old, and must have a Profession: Storyteller The Chariot of
or Poet of at least 5, and also a 5 in at least The Youthful Exploits Manannán mac Lir
one of Area Lore, Organization Lore, Faerie of Cú Chulainn
Lore, or Magic Lore. You can spend experi- MuAq(Te) 30 / Ease Factor 18
ence points on Arcane Abilities at character ReCo 30 / Ease Factor 18 Pen 0, 1/day
creation, and have an extra 240 experience Pen 0, 1/day R: Per, D: Performance, T: Sound
points to spend on Art of Memory, Profes- R: Per, D: Performance, T: Sound While this story is being recited, any
sion: Storyteller, Profession: Poet, any Area Upon hearing the stories of Cú Chulai- water beneath the feet of the speaker mo-
Lore, any Organization Lore, Faerie Lore, nn’s battle frenzy, those affected no longer mentarily becomes solid, allowing him to
or Magic Lore. (This is the Irish equivalent feel fatigue and shrug off Wound Penalties. walk on the surface. Walking on waves is
of the Magister in Artibus Virtue) This has the same effect as Endurance of the like traversing broken terrain.
Berserkers (ArM5, page 134) (Base 5, +1 Performance, +3 Sound,
(Base 10, +1 Performance, +3 Sound) +1 requisite)
Bards of Power
Fear Diadh’s Last Stand Blrrmm, Blrrmm
Some senior bards retain the ancient
magic of their druidic forebears, although CrMe 20 / Ease Factor 16 Mu(Re)Im 10 / Ease Factor 14
not all bards of the higher grades are ca- Pen 0, 1/day Pen 0, 1/day
pable of such magic, and no bard will admit R: Per, D: Performance, T: Sound R: Per, D: Performance, T: Sound
its existence. The magic that these char- Anyone hearing the stirring words of Those targeted by this story cannot
acters possess is not in the performance of this epic tale is driven to greater acts of her- make intelligible sounds; any words
their art (this is covered by the Enchanting oism. They receive a +3 to all rolls to resist issuing from their mouths is turned into
Music/Storytelling Virtue, see earlier), but fear or to maintain morale, and can momen- the burbling of a baby. The caster is
instead in the composition of their works. tarily resist the effect of magically-induced unaffected thanks to the requisite.
Some bards of power are Máistirs (the Irish fear if they can succeed in a Brave stress roll (Base 1, +1 Performance, +3 Sound,
equivalent of Maestros, see Art & Academe, against an Ease Factor of 9. +1 requisite)
pages 133–135), who can make their poetry (Base 4, +1 Performance, +3 Sound)
or stories supernaturally beautiful. Many
Máistirs are also Wordsmiths, particularly Touched by Faerie variant. This permits the ed up. Wondrous tales are limited to Range
among the filídh of the Uí hUiginn School, character to make wondrous tales or poems. Personal, Duration Performance, and Target
who sometimes can also work more com- These enchantments are created in the same Sound. Like other wondrous items, a won-
plex Craft Magic like the Rusticani (Houses of fashion as wondrous items, except as noted drous tale can only be used by the person for
Hermes: Societates, page 130). here. A wordsmith uses Communication + whom it was designed, often the wordsmith
Profession: Storyteller or Poet rather than himself. Anyone copying the tale — even if
Dexterity + Craft in his workshop total. He they get it exactly correct — will obtain the
Wordsmiths can employ helpers to assist with research words but not the magic. As the intended
and meter, and gains the usual bonus for their recipient recites the tale it forms an Arcane
Wordsmiths are filídh who possess the assistance. Items with Shape and Material Connection to him, and certain creatures —
Touched by (Realm) Major Supernatural bonuses that form a significant part of the tale including Hermetic magi — can capture the
Virtue (City & Guild, page 71), usually the or poem grant half their usual bonus, round- words and exploit this connection.

117
The Contested Isle
Baneful Circumstances
Story Seed: The Ollamhain Heresy
Minor, Supernatural
In Ireland there also exists a tradition hain are refused permission to style them-
Something supernatural about the
of faerie wizardry called the Ollamhain selves filídh; nevertheless some do, and
character’s nature weakens him in rela-
(Realms of Power: Faerie, page 135). This type wordsmiths have used the Sacred Council
tively common circumstances, such as
of magic is not taught at any of the bardic (Chapter 4) to try to prosecute their rivals.
when touching the ground or when in
schools; music is a deprecated art, and us- A “bard” who aligns himself to the cov-
the presence of women. At these times,
ing it to conjure glamor is seen as a betrayal enant’s rival (or enemy) is actually an Ol-
the character cannot recover Fatigue,
of bardic tradition. Further, this tradition lamhain. Can the characters use the enmity
heal wounds, or recover Might (if he has
has appropriated the bardic title of ollamh of the bardic school to their advantage?
a Might score). At the end of the year, if
without carrying the burden of bardic lore They could spark a war of bitter satire and
the character has spent more than half
and duty to tradition. As such, the Ollam- rhyming slander.
of his time subject to these conditions,
he must make an additional Aging roll,

Geasa can be removed through restitution or


heals on its own (treat as a Heavy Wound).
However, once the Major Flaw is lost, the
even if he is normally immune to aging
because of a Might Score. (First published
in Realms of Power: Magic).
A geas (or geis, both pronounced Prohibition Flaw reasserts itself.
GESH) is an enchantment where certain A blight geas is like a prohibition
actions result in a magical penalty. Geasa geas, except its trigger is not due Lesser Malediction:
were a mainstay of the power of the druids: to the actions of the character but Macha’s Birth-Pangs
they were applied to kings and champions has an external cause. The Baneful
to mark them out as individuals of great Circumstances Flaw is a blight geas, as Minor, Supernatural
note, and used to curse enemies. There are is one of the most famous geasa, Macha’s To possess this Flaw, the character
still hedge wizards who can craft a geas, Birth Pangs, or the ces noidhen (see must be male, and a true-born Érainn
and faeries who honor the old ways are Eamhain Mhacha in Chapter 9). (see Chapter 9). Whenever the charac-
particularly fond of them. ter’s home (village, parish, or province)
A fortifying geas strengthens its bearer. is threatened, the character is afflicted by
It usually takes the form of a Minor Virtue
accompanied by the Prohibition Flaw. If
Conditions the stabbing pains of childbirth for nine
half-days (five days and four nights). This
the condition of the Flaw is broken, the pain is equivalent to a Medium wound:
character loses the Virtue, but also the The condition of a geas usually revolve it is cumulative with other wound penal-
Flaw. It may be possible to restore the around a type of person or creature (priests, ties and has a chance of worsening if the
Virtue (and the Flaw) through a story women, otters, horses), a class of objects character indulges in activities while this
involving restitution to the author of (swords, crowns, cabbages), or a location wound persists (ArM5, pages 178–179),
the geas. The Virtue that accompanies (by a lough, under a roof, in Connacht). although he cannot die from this wound
a fortifying geas often has some minor This thing is then linked to a specific cir- worsening. Chirurgy cannot assist any
supernatural manifestation. For example, cumstance (wearing it, eating it, harming Wound Recovery rolls for this wound,
the weapons of a character with Puissant it). The final element is the injunction of the because the pain is entirely phantom.
Single Weapon as a fortifying geas geas. Prohibition geasa normally involve
might emanate a quiet humming sound, the injunction never: Never harm a woman;
a character with the Tough Virtue as a never help a priest; never swim in the sea.
fortifying geas might have stiff horny
skin, and so forth. The Major Virtue
Death Prophecy can be seen as a variety
Fortifying geasa can also use never, but are
usually formulated in a more positive man-
ner using always: always assist a woman in
The Magical
of fortifying geas. The character is kept
from death taking him while the condition
need; always wear a beard; always sleep
alone. Blight geasa are best phrased using
Races of Ireland
is unfulfilled. However, this is a powerful while or if: while you are alone; while you are
geas, and requires a mighty entity indeed on the sea; if Ulster is in need. Ireland has undergone a number of
to grant it. invasions of peoples onto its shores (see
A prohibition geas consists only of Chapter 2), and the remnants of many
the Prohibition Flaw. If the character
breaks the named stricture, he loses the
New Flaws of them can still be found here. These
may serve as protagonists and allies, an-
Prohibition Flaw but gains a different tagonists and enemies, or even be player
Minor Flaw in return. Alternatively, he The following Flaws are consequences characters.
may temporarily gain a Major Flaw which of blight geasa.

118
The Contested Isle
The Fomórach creatures from the oceanic abyss. All share the Fir Bolg, the Fir Domhnann, and the
the Baneful Circumstances Flaw (see earlier) Gaileoin; the first was the most numer-
The Fomórach (pronounced FUH- whenever they set foot on Irish soil, a con- ous, and gave their name to the whole
mow-rakh, singular Fomóir, FUH-mowr) sequence of the geas laid on the whole race race. They landed in the south of Ireland,
were never encountered by Cessair’s peo- by the druids of the Túatha Dé Danann. but soon spread throughout the land, and
ple, but they have always maintained that they were the first to divide Ireland into the
they are the aboriginal people of Ireland. Inherited Magical Qualities & Inferiorities: same four provinces used today, with the
They have strong affinities with the sea, and Major Virtue (Giant Blood); Personal exception of Meath. As they spread north
with darkness and winter, so easily survived Power (Blessing of Domnu); Minor they encountered the Fomórach cities on
the Flood that destroyed Cessair and her Flaw (Baneful Circumstances) the coast and offshore islands. Relations
kin. They warred with all the subsequent Common Magical Qualities & Inferiorities: were initially hostile, but peace was gained
invading people of Ireland, until the second Gigantic; Limited Gestures (because of through the generosity of the Fir Bolg trib-
battle of Magh Tuireadh broke their power deformities), Limited Movement (be- utes. The Fir Bolg became a slave race to the
for good. The Fomórach retreated to the cause of deformities) Fomórach, growing the food to supply their
islands to the north of Ireland, where they Common Virtues and Flaws: Ways of the tables, while their lords became indolent on
dwell still. Sea; Voice of the Sea; Warped Senses the bounty of the Fir Bolg.
The elder generation of Fomórach were (Sensitive Sight) The balance of power shifted sub-
the children of Domnu, a mighty goddess stantially when the Túatha Dé Danann
of abyssal darkness. The mythical kings arrived in Ireland. When defeated by the
of the Túatha Dé Domnu — Balor of the The Blessing of Domnu Túatha Dé Danann at the First Battle of
Evil Eye, Cichol the Footless, Indech — are Magh Tuireadh, the Fir Bolg were given
kosmokrators (Realms of Power: Magic, page 0 points, constant effect, Corpus the choice of one province to which to
109), powerful spirits capable of manifesting All fomórach are at home underwater. retire, and they chose Connacht. When
vast elemental forms. They were defeated They suffer no penalties to Ability rolls the Fomórach came looking for their trib-
by the faerie gods at the battle of Magh Tu- for being underwater, and can speak and ute, they found the Fir Bolg gone and the
ireadh; since then, the elder fomórach have hear normally. Like all magic humans they Túatha Dé in their place, and the two races
withdrawn their Aspects from the physical are immune to suffocation, but this power went to war.
world and play no part in mortal affairs. permits them to recover Might and Fatigue The Fir Bolg are now rare in Connacht,
The fomórach remaining today are greatly and to recover wounds normally while un- most now dwell on the Isles of Aran (see
diminished in power, locked into horribly derwater (Realms of Power: Magic, page 29). Chapter 5).
deformed bodies of great size. Most have MuCo 15 (base 2, +2 Sun, +1 con- It is said that the Fir Bolg were once hu-
abandoned their predatory ways, although stant effect, +1 added effect, +1 Size) man in form, but more so — taller, stronger,
some still terrorize little-used shipping lanes Personal Power (15 levels, –2 Might cost) more handsome, and better skilled than
with acts of piracy. They maintain a loose any human. They were also peaceful, and
kingdom among the islands north of Ulster expert farmers able to coax fertility out of
(see Tír Fhomóraig in Chapter 9). The Fir Bolg the poorest soil. However, the Fomórach
interbred with their subject race, and today
there are few Fir Bolg who have escaped the
Fomóir Characters The Fir Bolg (FYIR BOL-ug) arrived in deformities which descent from that race
Ireland after the flood that had destroyed brings. Only the royal race of each of tribe
A fomóir character is a Magic Human the Nemedians. They came as three tribes: still remain free from deformities.
(Realms of Power: Magic, page 32). They all
possess the Giant Blood Virtue, and many
are larger still. All have obvious deforma-
tions (part of the Magic Human Special
Fomóir Blood
Virtue), but no two fomórach are the same. Humans can bear the blood of Major Magical Inferiority of the same
Cichol the Footless had the lower quarters fomóir, although this is often hundreds name, Realms of Power: Magic, page 42).
of an immense snake; the monstrous Lot of generations old. This can result in On the positive side, fomóir blood
had four eyes on her back and a bloated some sort of deformity. Mild cases can often confers the Giant Blood or Re-
mouth on her chest; and Lot’s husband Goll be simulated using either the Aquam serves of Strength Virtues, and a char-
had no eyes at all, just a blank face. The hu- Monstrosity (Realms of Power: Magic, acter must be descended from fomóir
man descendents of a fomóir may display page 49), Disfigured, Hunchback, or to possess the Ríastradh Virtue (see
similar monstrosities during their battle Obese Flaws. In extreme circumstanc- later). Those of fomóir blood are often
rage (see Ríastradh, later). The fomórach es, a character might have a Monstrous wrathful, warlike, and violent individu-
are often associated with the Aquam Form, Appearance as a Major Flaw (see the als, but this is not universally true.
and have powers related to their role as

119
The Contested Isle
New Virtue: Ríastradh
The Three Tribes of the Fir Bolg
Major, Supernatural
The Fir Bolg tribe is still the largest and to Domnu who have strange powers over
The Ríastradh (REE-astra, “contor-
most dominant of the three tribes. King darkness and healing, but whose spells are
tion”) is a legacy of descent from the
Rudraige Ua Sláine, who rules the Fir Bolg unraveled by light.
Fomórach. The most famous Ríastradh
race as a whole, is from this tribe and lives The Gaileoin are Christian in appear-
belonged to Cú Chulainn, who inher-
on Árainn Mhór with the rest of his tribe. ance, but unknown to the other tribes a
ited it from his father Lugh, himself
The Fir Bolg were converted to Christian- cadre of Gaileoin infernalists control the
half Fomóir. The Ríastradh is a major
ity by Saint Grellan. tribe’s king. The Gaileoin royal caste has
part of a character’s identity, and those
The Fir Domhnann, smallest of the become feeble-minded thanks to the med-
who have it must have either the Fury
tribes, were always the closest to the dling of the infernalists, and they are little
fomórach, and adopted the fomóir goddess more than puppet rulers. The Gaileoin as a Major Story Flaw or the Wrathful Major
Domnu as their own. They are nocturnal by whole have been slow to corrupt, but the Personality Flaw. The Ríastradh is an in-
nature, as their Lady of Darkness demands. race is more indolent and prone to casual voluntary change into a hideous fomóir
The Fir Domhnann have druids dedicated sin than their neighbors. form that occurs whenever the charac-
ter gets angry. In circumstances that
might rile the character, such as getting
wounded in combat, if you want to resist
Cú Chulainn’s Ríastradh the Ríastradh you must make a Stamina +
Concentration roll. The Ease Factor is 6
“Every part of him quivered like a bul- hair became tangled about as it had been + the character’s Angry (or similar) Per-
rush in a running stream. His calves and the branches of a red thorn bush stuffed sonality Trait. If this roll succeeds, the
heels and hams shifted to the front, and his into a gap in a fence … taller, thicker, more character has resisted the transformation
feet and knees to the back, and the muscles rigid, longer than the mast of a great ship for one round, but while the stimulus to
of his neck stood out like the head of a was the perpendicular jet of dusky blood his anger persists you must continue to
young child. One eye was engulfed deep which out of his scalp’s very central point roll every round — and the Ease Fac-
in his head, the other protruded, his mouth shot upwards and was there scattered to
tor increases by one every round until
met his ears, foam poured from his jaws the four cardinal points, whereby was
the stimulus goes away. You can always
like the fleece of a three-year old ram. The formed a magic mist of gloom.”
choose to stop resisting and allow the
beats of his heart sounded like the roars of a
contortion to overcome the character.
lion as he rushes on his prey. A light blazed — The Great Battle on the Plain
The Ríastradh changes the color of
above his head (the hero’s light) and his of Murtheimne
the character’s skin, his muscles bulge
obscenely, and his bones may protrude
Fir Bolg Characters Battle Transformations from his skin or grow spikes. Every Rías-
tradh is different, and at character cre-
The Fir Bolg all possess the Magical ation the fomóir form should be built
Blood (Human) Virtue (Realms of Power: Mag- The ancient Irish heroes were by making three free selections from the
ic, page 46); most of them also have Great famous for their battle transformations list of Qualities. You can also take one or
(Characteristic) and Large Virtues as well. which, along with the clesa (see Chapter more Inferiorities; each grants an extra
However, unless of royal blood they also 9: Ulster, Leth Cuinn), singled them out selection from the Qualities. You may
suffer from the deformities conferred by from the rank-and-file soldiers. These only take each of the Inferiorities once,
possessing Fomóir blood (see earlier). while transformations were due to descent and Qualities can only be taken multiple
originally a peaceful people, their monstrous from the Fomórach, either directly or times if the description says so.
blood has made them bloodthirsty and through a Firbolg intermediate. It is not
wrathful, and often subject to the Ríastradh . necessary to possess any other Virtue or
Royalty among the Fir Bolg is signified Flaw to represent this magical blood, Fomóir Qualities
by the Gentleman/woman Virtue; which is although this may be the case (see
about as much recognition as humans grant Fomóir Blood, earlier). Huge: gain +2 to Size; this also adds 4 to
Fir Bolg titles. As well as being free from In addition to the two new Virtues Strength but subtracts 2 from Quickness.
deformities (although a character with the described here, the Berserk Virtue This may be taken along with Large.
Dark Secret or Black Sheep Flaws might can be considered to be a Battle Large: gain +1 to Size; this also adds 2 to
harbor a covert or overt malformation, re- Transformation as well; berserking Irish Strength but subtracts 1 from Quickness.
spectively), the royal caste usually has some tend to take on a darker aspect to their This may be taken along with Huge.
power over fertility or healing, such as a Pu- skin, and their hair stands upright on Improved Soak: +3 to Soak. This can be
rifying Touch or the Control Fertility Virtue their head. taken multiple times.
(Houses of Hermes: Societates, pages 105–106). Improved Initiative: +3 to Initiative with

120
The Contested Isle
one weapon. This can be taken mul-
tiple times, and it can apply to different The Fíorláir
weapons or stack with the same weapon
Improved Attack: +2 to Attack Totals with Magic Might: 16 (Animal) –5 (15–21), Incapacitated (22–28),
one weapon. This can be taken mul- Season: Spring Dead (29+)
tiple times, and it can apply to different Characteristics: Cun –2, Per 0, Pre 0, Com Abilities: Athletics 5+2 (racing), Aware-
weapons or stack with the same weapon –4, Str +4, Sta +2, Dex –2, Qik +3 ness 3 (obstacles), Brawl 2 (dodging)
Size: +2 Powers:
Confidence Score: 1 (3) Break the Hex, 2 points, Init –1, Vim: The
Fomóir Inferiorities Virtues and Flaws: Magic Animal; Magi- fíorláir can break any spell affecting
cal Friend; Ferocity (when racing), it if it can double the level of the spell
Deaf: As the Major Flaw Improved Characteristics x2, Long- on a (stress die + 55). PeVi 40 (Base
Monstrous Appearance: All Ríastradh cause Winded, Puissant Athletics; Proud; effect, +1 Touch) Greater Power (40
terrible contortions, but yours are par- Reckless levels, –2 Might cost)
ticularly severe. Your limbs may rear- Mundane Qualities: Imposing Appearance, Born in the Saddle, 0 points, Init +4, Cor-
range themselves, or you might grow Fast Runner, Good Jumper, Tireless pus: Anyone riding a fíorláir gains +3
new ones, your hair could turn into Magical Qualities and Inferiorities: to any rolls using the Ride Ability.
snakes, etc. Be creative! These changes Greater Power x2, Major Virtue (Es- MuCo 5 (Base 2, +1 Touch, +2 Sun)
have a cosmetic effect only (the char- sential Virtue); Improved Might x3, Lesser Power (5 levels, –1 Might
acter gains no extra powers or attacks), Lesser Power cost, +3 Init)
but make all social interaction with hu- Personality Traits: Swift as the Wind Ward the Rider, 2 points, Init –1, Corpus:
mans impossible — including leading a (Quickness)* +6, Horse* +3, Proud Anyone riding the fíorláir gains a
trained group. +2, Loyal to Owner +2, Brave +1 +5 to Soak rolls. It can maintain this
Bloodlust: The character must continue to * Essential Trait power indefinitely, but does not re-
fight until the Ríastradh ends. If he runs The fíorláir has a +3 to any rolls involv- cover the Might points spent until
out of enemies, he must attack innocents ing running or jumping. Whenever racing, it ends the effect. The rider gains a
or his friends, and cannot hold back. use the fíorláir’s Essential Trait of Swift as the Warping point whenever this pow-
Reduced Defense: –3 to all Defense Totals. Wind instead of its Quickness. er is used. MuCo 40 (Base 25, +1
Reputations: none Touch, +2 Sun) Greater Power (40
If the Ríastradh involves a change in Combat: levels, –2 Might cost)
Size, then all armor is shed as the change Kick: Init +4, Attack +2, Defense +6, Vis: Four pawns of Animal vis, one in
takes place. Ríastradh provides immunity Damage +5 each hoof
to Fatigue Penalties; the character still Soak: +3 Appearance: A perfectly-proportioned
gains Fatigue levels, but they do not pe- Fatigue Levels: OK, 0/0, –1/–1, –3, –5, horse, a caramel in color with a
Unconscious cream mane and tail.
nalize any rolls or totals until the charac-
ter reaches Unconscious. Ríastradh only Wound Penalties: –1 (1–7), –3 (8–14),
ends once the character falls loses con-

Beasts of Virtue
sciousness from Fatigue or other means makes allies more brave, and strikes fear
(such as magic). A character can hasten into the hearts of enemies. If the character
the end of the Ríastradh by spending Fa- is fighting on his own — that is, not as
tigue in exertion (ArM5, page 173). part of a group — then any allied groups Ireland has its own characteristic
receive +3 to any Brave check or Morale magical inhabitants.
check (see Lords of Men, page 134 for Morale
New Virtue: Lúan láith checks), and any enemy groups take –3 to

Minor, Supernatural
Brave checks or Morale checks. The hero’s
light has no effect on characters fighting
The Fíorláir
The lúan láith, or hero’s light, is a physical outside of a group, although opponents
projection of light from the forehead. It will surely notice the possessor of the Occasionally, the seventh filly
commonly manifests in characters who Virtue on a battlefield, and perhaps single born to a mare with no intervening
have the Berserk or Ríastradh Virtues. The him out for one-on-one combat. colt is born a “true mare” or fíorláir
character can will the light to appear with A similar phenomenon is the sian (pronounced FEER-lorra). No malicious
a moment’s concentration, but it often caurad, or hero’s war cry. This has an force can interfere with a fíorláir, and
manifests spontaneously at times of stress. aural rather than visual manifestation — anyone riding one is protected from
It gutters and fades if the character acts in an unnerving cry — but otherwise has harm. They are faster than all other
a cowardly manner. It can be seen by all the same effect. horses. Any magus or lord would be
even on the brightest day. The lúan láith overjoyed to own a fíorláir, but Hermetic

121
The Contested Isle
attempts to breed one at the covenant The Dobhar-Chú accidents for a man who carries it in his pock-
of Lámbaird (see Chapter 6) have so far et. These properties are released through En-
failed. Enslaving one with magic will The dobhar-chú (pronounced DUH-wor- richment (Realms of Power: Magic, page 124),
immediately raise a complaint from the choo) or king otter is an extraordinarily large but this is only successful if done by the per-
King of Eagles at Tribunal (see Chapter otter, perfectly white except for its black ears son who killed the king otter (and survived
4), so a magus must befriend one if he and a black cross on its back. Its hide cannot its death curse!). The skin must be cured in
wishes to make use of her powers. be pierced with normal steel, requiring silver salt (to protect a boat), smoke (to protect a
At the point where the true mare to harm it — and anyone who does kill a king house), or sweat (to protect a person). The
touched the ground upon being born otter carries its death curse, and dies them- cure must be renewed once a day, and rubbed
grows the seamair Mhuire (Mary’s Clover), selves within a day. They are known to be 9 x 9 x 9 times. At the end of the season, the
a four-leaved shamrock that can be exceptionally aggressive and are often com- scrap of skin either grants a ship the Great-
enriched (Realms of Power: Magic, page pared to the lion or leopard in reference to er Immunity to Water Virtue, a house the
124) into a protective talisman. The their ferocity. They are often found in pairs; Greater Immunity to Fire Virtue, or a person
shamrock must be plated with silver and one remains hidden while the other attacks, the Charmed Life Virtue (Houses of Hermes: True
blessed by a priest, and have prayers to the second helps out if defeat is imminent. Lineages, page 104; briefly, the character has
the Blessed Virgin sung over it every The skin bearing the cross has legendary the Luck Virtue, and can spend a Confidence
day. After a season of this anyone protective abilities, guaranteeing safety at sea point to re-roll a 0 on a stress die rather than
wearing the shamrock as a badge gains to any boat on which it is pushed between roll for a botch). Note that the first two ef-
the Luck Virtue. the planks, safety from fire in any house in fects protect the vessel or dwelling but not
which it is nailed to the door, and safety from necessarily the people within them.

Dobhar-chú
Magic Might: 8 (Aquam) Grapple: Init +4*, Attack +14*, Defense beneath him, he is trapped in a burn-
Season: Summer +9*, Damage n/a ing building, or struck by lightning,
Characteristics: Cun 0, Per 0, Pre +1, Com * includes Ways of the Lough or some other apparent accident.
–3, Str +3, Sta +1, Dex +2, Qik +1 Soak: +2 (immune to metal other than Such disasters do not automatically
Size: +1 silver) mean the death of the character, but
Confidence Score: 2 (5) Fatigue Levels: OK, 0/0, –1/–1, –3/–3, –5, they will need to be lucky or skilled to
Virtues and Flaws: Magic Animal; Magi- Unconscious escape alive. The curse should be con-
cal Monster; Ways of the Lough; Fe- Wound Penalties: –1 (1–6), –3 (7–12), –5 sidered to be a 50th level spell for the
rocity (against interlopers), Improved (13–18), Incapacitated (19–24), Dead purpose of countering it. Ritual Power
Characteristics, Puissant Swim, Self (25+) (no Hermetic equivalent).
Confident; Wrathful; Infamous Abilities: Area Lore: Local 4 (water- Vis: Two pawns of Rego, in fur bearing the
Mundane Qualities: Amphibious, Impos- ways), Awareness 3 (food), Brawl 5 cross
ing Appearance x2, Pursuit Predator, (teeth), Hunt 4 (food), Stealth 4 (reed Appearance: A huge otter seven feet from
Tireless beds), Survival 3 (loughs), Swim 5+2 nose to tail; it has black ears and a black
Magical Qualities and Inferiorities: Gi- (loughs) stripe down its back and across its
gantic, Major Virtue (Greater Immu- Powers shoulders, but otherwise is pure white.
nity to metal weapons), Ritual Power Death Curse, 0 points, Init –20, Vim: The in-
(Death Curse); Minor Virtue (Life dividual who strikes the death blow of The dobhar-chú attacks the legs of its
Boost), Improved Attack (grapple) x2; a dobhar-chú is affected by this power opponents and attempts to drag them into
Lesser Malediction (vulnerable to sil- automatically. This power is fueled by the water to drown them. Treat this as a
ver), Temporary Might the creature’s remaining life, and each grapple attack, and every round the grap-
Personality Traits: Territorial +6, Brave of its remaining Fatigue levels adds ple is maintained it draws the captured
+3, Devoted to Mate +3, Otter* +3 +5 to the Penetration Total of this character closer to the water. Once in the
* Essential Trait power (represented by the Life Boost water, the character is required to make a
Reputations: Killer 4 (Local) Virtue). Within 24 hours the dobhar- Deprivation roll every round if he strug-
Combat: chú’s killer finds himself in imminent gles against the dobhar-chú. It is a canny
Teeth: Init +4*, Attack +15*, Defense danger of death due to some accident opponent, and often spends Fatigue levels
+11*, Damage +6 or freak of nature. A bridge collapses to exert itself in combat.

122
Chapter Eleven

The Faerie Landscape


Faeries are common in Mythic Ireland, na nÓg (TCHEER na NOAG), the Land of Some are rude dwellings with stone pillars
and everyone has had some interaction with the Living, Tír na mBeo (TCHEER na MOE), holding up an earthen roof, and others are
the Faerie realm. Encounters run from the and the Delightful Plain, Mag Mell (MOG magical mansions filled with sunlight and
peasant who sees a faerie progression from MELL). Hermetic theorists are uncertain if summer breezes. Cairns and tumuli also
afar, to a king who marries a faerie woman in the different names refer to the same place house faeries, as do mountaintops, lake bot-
front of his clan. Public assemblies are held or different places. For example, Tír Tairngire toms, forest hearts, and boggy marshlands.
on sacred hills, most of which have a Faerie (TCHEER TORN-gur-yuh), “the Land of Some of these homes are just faerie auras,
aura. Faerie homes — cairns, stone tumuli, Promise,” is a huge Faerie regio that over- but a significant number are faerie regiones.
and mounds — dot the countryside. Irish lays the sea surrounding Mythic Ireland.
faeries are either entertaining and helpful or According to the stories, the only entrance
malevolent and dangerous. Several faeries
kidnap, kill, or eat humans, and even help-
is on the Isle of Man, where a supernatural
tree connects the island to the regio. The
The Five High Roads
ful faeries are capricious and unreliable. To tree is supported by four legs of white sil-
avoid the faeries’ ire, the locals avoid using ver, resting on the ocean floor, and magical On the night Conn of the Hundred
the word “faerie.” Euphemisms include the golden apples grow from its branches. No Battles was born, five roads were discovered
good neighbors, daoine maithe (DEEN-yuh one knows if Tir Tairngire connects to Tir leading from the royal fort at Tara. These
MAY-yuh), the people of the mound, daoine na nÓg or not. five ‘High Roads’ reach to all parts of Ire-
sídhe (DUN-yuh SHEE), and the host of the Magi do know that these fanciful land. The term slíghe (SLEE) is reserved for
hills, croc na gcnoc (KROK na guh-NOK). phrases refer in some way to the three dif- these roads, which are wide enough for
Some simply refer to the faeries as iad (EE- ferent faerie worlds (see Realms of Power: Faerie two wagons to pass side-by-side. The other
AD), “Them.” Chapter 2). Half of the Irish faeries live in roads of Ireland are not so reliable; many of
Because of their reputations and ubiq- Elysium, the land of myth that records a cul- them consist of rights or way rather than
uitous presence just outside society, most ture’s history. A third of the island’s faeries actual physical roads.
people can immediately recognize a faerie. live in Eudokia, where they interact with the Each of the High Roads has a Faerie
Several resemble humans, although bet- liminal stages of a character’s personal story aura of 2, and is a trod (Realms of Power: Fa-
ter dressed and more handsome than their and include faeries that take babies, steal erie, page 21): a liminal space that is neither
mundane counterparts. Others assume the wives, and mislead drunks. The last faerie here nor there. Each road has two termini,
shape of animals, like the Salmon of Wis- homeland, Arcadia, is home to the fewest one at Tara and one at the final destina-
dom and the two bitches of Fionn mac Irish faeries, but it is a growing population. tion of the road. At each of these termini,
Cumhaill. A good number are monstrous, The most common faerie home is a the Guardian of the Road can be evoked.
evil-looking hybrids of men and animals. mound, called a sídhe (SHEE), a word that Upon doing so, the Guardian seems to ap-
doubles for the faeries themselves. The pear, but what actually happens is that the
mound’s interior depends on the faerie. summoner is transported by the Guardian

The Story Seed: Sometimes They Return


Otherworld Faeries frequently relocate, mov-
ing from one home into another. A lo-
the magi to help. The faerie, a brutish
swamp-ogre, has returned to his home.
cal child finds an abandon faerie ráth Was the boy eaten, skinned alive, or
The Irish faeries’ Otherworld is a beauti-
and makes it his new secret hideaway. sold as a slave to another faerie? The
ful, supernatural place that mirrors the local
After a month of play, the child sud- magi must discover the truth and res-
surroundings but is somehow removed. It
denly goes missing, and the parents ask cue the child.
has many names: the Land of the Young, Tír

123
The Contested Isle
into the Faerie Realm using its Spirit Away the form of a debate on an esoteric subject mands that a character prove his uniqueness
power (Realms of Power: Faerie, page 23). The where the winner is determined by the in any chosen Ability.
Guardian might be persuaded to permit the cleverness of the answer, not the depth of
character to travel on its road; this might in- knowledge.
volve defeating the Guardian in a physical Slíghe Mhidlúachra
or mental challenge, or spending vitality in
another way to appease it. Characters ad- Slíghe Chualann This road leads north from Tara, to
mitted onto the faerie’s road travel through Eamhain Mhacha through the foothills of
the Faerie Realm to their destination. They The road of Cuala passes through the Mournes, then skirts the east and north
appear to spend the same time travelling Dublin, skirts the foot of the Wicklow shores of Lough Neagh and ends in Derry.
as they would in the mundane world, but Mountains, and then follows the River The owner of the road is a faerie lord, who
upon reaching their destination, they will Barrow south to Waterford. The Guardian demands a game of fidhceall. Those who
find they have travelled twenty-four times of Slíghe Chualann is Oisín, son of Fionn lose to him may not find themselves exactly
the speed, taking less than half an hour to mac Cumhaill, astride his faerie horse where they had hoped to end up.
complete a day’s travel. The destination can Embarr. Characters must somehow get
be any point on the Guardian’s Road. Oisín to dismount, at which point his faerie
Some characters know how to cross the longevity evaporates and he becomes old
Threshold into Faerie (Realms of Power: Faerie,
page 20) at points other than the termini of
a High Road, but they must do this without
and withered.
Faerie Types
the help of the Guardian of the Threshold. Slíghe Dhála There are four types of Irish faeries. The
Upon making the transit, they meet with pagan gods are the most powerful and the
the Guardian and can arrange transport to Dála’s road heads south-east from Tara least encountered. Social faeries re-enact
any point on that High Road, as described to the Liffey, then southwest across the Bog the adventures of heroes and legendary fig-
above. If you are not using the rules for of Allen to Limerick, ending at the mouth ures from the island’s past. Trooping faeries
Thresholds and trods from Realms of Power: of the Shannon estuary. The Slíghe Dhála is are violent gangs that roam the countryside
Faerie, treat each road terminus as a Faerie guarded by a Black Dog, an embodiment of causing destruction. Solitary faeries are un-
regio boundary of 2, and a road’s midsection fear. To defeat it, a character must dominate attached to a group, and are usually linked
as a Faerie regio boundary of 4. the Black Dog and overcome the terror. to a mountaintop, river bend, or swamp.
Each group has a set of traditions and
roles that they follow. What is true for one
Slíghe Assail An tSlíghe Mhór type of faerie may not be true for all types,
but is generally true of other faeries with-
This road travels directly west from the The Great Road heads south from Tara, in the same category. Each category has
royal seat towards Lough Owel across Ire- and then follows the line of the Eisgir Ri- similar traditional wards as well, and wards
land’s central plain, then continues to Rath- adha (a line of mounds across the Central against one group will invariable not work
crogan (Rath Cruachain). The Guardian is Plain) between Dublin Bay and Galway Bay, against another.
a middle-aged woman carrying a crooked passing through Durrow and Clonmag- Because of the high cultural value placed
staff, who some magi think resemblances noise. The Guardian of the Road is Gamal on stories, there are thousands of roles for
descriptions of Pralix. Her challenge takes mac Figal, a Tuatha Dé doorkeeper, who de- faeries to play. Include among the Irish gods
and heroes, for example, faeries will also
copy saints, demons, and each other. This
Redcaps and the High Roads sometimes makes it difficult to discern if a
supernatural creature from another realm is
The Hibernian Tribunal does not ing a geas (which provides the Guard- what it seems to be or is actually a faerie.
have any Mercere’s Portals to speed the ian with vitality), each time the Redcap
transport of Redcaps across the island. wishes to use the Guardian’s road he
Instead, the Redcaps have learned to ex- only needs to complete a symbolic vic- Pagan Gods: the
ploit the High Roads. As part of his ap-
prentice’s Gauntlet, a Redcap is brought
tory over the Guardian. So the faerie
lord who guards the Slíghe Mhidlúachra
Tuatha Dé Danann
before one of the Road Guardians, has just one piece left on his fidhceall
whom he is expected to defeat in the board, for example. Over his career, a Ireland’s pagan gods are called Tuatha
usual way required by that faerie. The Redcap may make similar pacts with the Dé Danann, which means “the children
neophyte Redcap then enters a pact other Guardians allowing use of the en- of Danu.” Originally faeries attached to
with the Guardian: in return for accept- tire network of High Roads. the powerful elemental spirit of the River
Danube, the faeries were found by one of

124
The Contested Isle
Nemed’s grandson’s groups after they fled
Ireland (see Chapter 2). With their new Common Hibernia Faerie Powers
followers, the Tuatha Dé relocated to four
mysterious cities before eventually return- Though individuals, many faer- Faerie Stroke
ing to Mythic Ireland. They led their fol- ies have the same powers, common 5 points, Init –5, Corpus
lowers in a victorious invasion over the Fir throughout the greater community of A version of the Hermetic spell Twist
Bolg and later the Fomórach. For 200 years Irish faeries. Most have Faerie Speech of the Tongue, ArM5, page 133, this power
the pagan gods lived with their follow- and Faerie Sight, two Minor Supernatu- renders the target speechless. The fa-
ers, interbreeding with them and teaching ral Virtues available to faerie characters erie must touch the target to inflict this
them arts and skills. They were eventually (Realms of Power: Faerie, page 50). Most power.
defeated by the Mílesians, and left cities are also Humanoid Faeries, although (PeCo Base 15, +1 Touch, +1 Part)
and villages for underground cairns, tumu- monstrous faeries are not unknown.
li, and buried ráths. While rarely encoun- Invisibility is the most frequent power, Thrust of the Wind
tered, there are many Tuatha Dé, many with Flight being a close second (Realms 3 points, Init –3, Auram
of whom are noble kings, warriors, and of Power: Faerie, page 62). Other common A faerie version of Charge of the Angry
famous leaders. The Tuatha Dé are well- faerie powers are: Winds, ArM5, page 125.
formed, handsome people, dressed in the (CrAu Base 3, +2 Voice, +1 Diam-
trappings of nobility. Elf Shot eter, +1 unnatural)
Although “pagan gods” is the best way 4 points, Init –4, Animal
to describe the Tuatha Dé, it is misleading. Small darts that pierce an animal, Retreat to the Sídh
The Tuatha Dé are all individuals, with in- often a cow, and leave cracks in its hide. 7 points, Init –7, Corpus
dividual interests rather than a portfolio or The darts are visible under moonlight The faerie can instantly travel to its
area of control; some Tuatha Dé have ex- and each dart causes a Light Wound to home, as well as any other place to which
actly the same interests as each other. The the beast. it has an Arcane Connection. It cannot
most important point is that the Tuatha (PeAn Base 5, +3 Sight) carry anyone on this rapid journey.
Dé were never really worshiped. Instead, (ReCo Base 35)
followers lived with and learned from the
Tuatha Dé. In the 13th century, people still
remember and revere the Tuatha Dé and
their stories.
Taboos
Every race has specific items that the hearth fire burning all year long.
Comical Stories protect against faeries. Many of the ta- Fresh milk on the threshold prevents
boos listed in Realms of Power: Faerie work a solitary faerie from entering, and
against Irish faeries. Religious symbols, tying a red ribbon around a cow’s tail
Several Tuatha Dé stories involve silly
herbs, and iron provide protection protects her from social faeries. Other
protagonists romping through ridiculous
from many types of faeries, although wards used to protect the home are
adventures. While many cultures might the Tuatha Dé can use iron without a birds’ eggs and sheep bones built into
use such tales to highlight inappropriate problem. Burying a horse skull under- the walls, holy items hung on the west
behavior, the Tuatha Dé tales are silly just neath a house protects the residence wall, and marking sleeping children
for silly’s sake, and are meant to be enjoyed. from trooping faeries, as does keeping with soot from the hearth.
A Tuatha Dé faerie will repeat his comical
adventures whenever he can, pulling in
new spectators as components of his tale
to gather vitality. Often such spectators are task. Or perhaps he charges into the middle weaponsmiths, and other artificers. Their
trapped in the tale and need assistance to of a coastal village with the Fomóir’s wive finished goods can be objects of quests or
escape or are heroic enough to attempt an in tow, begging that the villagers help him instruments of unrest that disturb a commu-
escape on their own. These comical tales regurgitate his meal so he can seduce the nity’s peace. The four treasures of the Tuatha
can often turn threatening. woman and return her to her Fomóir island Dé still exist, and many more items can be
For example, the Dagda once fell into before the Fomóir ship just offshore attacks. added to this list: magical swords, enchanted
a pit filled with porridge and had to eat his cloaks, replacement mechanical arms, inge-
way out to freedom. Soon after, while trying nious flying machines, and furnaces dis-
to seduce his Fomóir enemy’s wife, his dis- Stories of Mechanical guised as houses.
tended belly physically prevented him from Wonder and Enchanted Items For example, the sea-god Manannán
the deed. Intend on repeating the task, he mac Lir gave the Tuatha Dé cloaks of invis-
forces a village to dig a pit and fill it with por- Several of the Tuatha Dé are crafts- ibility, to hide them from the Mílesians. An
ridge, a financially and physically daunting men: mythical silversmiths, blacksmiths, Irish rebel steals one of these cloaks and uses

125
The Contested Isle
standing quarrels. Often the pair exist in
A List of the Tuatha Dé unexpressed hostility, but occasionally their
hate flares up and one strikes against the
A supplement of this size limits the Donn (DONN), the god of death, gathers other. Naturally, the locals become unin-
amount of information spent describing an army of spirits in his island fortress. tended victims.
the many gods of the Irish pantheon. Goibhniu (GIV-nyoo) is the god of smiths For example, the smith-god Goibhniu
Since such information is easily available in general, and makes magic spears hates the death-god Donn. The latter steals
in local libraries and on the Internet, we and magic ale that grants immortality. the former’s magical cow and hides him
hope this list of names will guide players Lugh (LUKH) is the master of many in the local king’s ráth. Arming a band of
in the right direction. Entries are listed crafts and the hero who saved the trooping faeries (see later) with enchanted
alphabetically rather than in any order of Tuatha Dé during the Second Battle spears, Goibhniu raids the ráth, and the
importance or rankings. of Moytirra. king asks the magi for help. A good feud
Manannán mac Lir (MON-on-nawn story should include a way to defuse the
Aonghus mac Óg (ONG-us moc OAG) moc LEER) is the god of the sea. He feud, at least for the time being.
is the god of youth, lovers, and pas- rides his chariot around Ireland’s seas,
sionate exploits. herding schools of fish and whales.
Badhbh (BOVE) is the war goddess, who Oghma (OWE-ma), god of letters and Conflict Stories
bathes in her enemies’ blood. learning, invented the pagan Ogham
Brigid is the goddess of fertility, healing, writing. Some stories exist just for the sake of
and poetry. Her sacred sites were The Dagda (DAY-ha) is the father of the violence and blood-letting. These stories
taken over by Christian missionaries, gods, as Danu (DON-oo) is their either incite the listener to violence or warn
who replaced her with a saint bear- mother, but not their leader. Nuadha against it. Faeries can gain vitality through
ing the same name. (NOO-ha) of the Silver Arm was either means; some gain vitality by scaring
Dian Céacht (JON KAYKH) is the “sage their leader during the wars against people with savage tales and others gain
of leeches,” the god of physicians. the Fir Bolg and Fomóir. vitality by enlisting followers and forming
raiding parties.
Lugh the Long-Armed raids the Fomóir,
Faerie Bards just as he did thousands of years ago. Armed
with magic spears created by the triad
A small group of faerie magicians call reputation. Interactions between faerie mother-goddess, he gathers young men
themselves Ollamhain, “masters,” pur- and Irish bards depend on the individuals and sails to the Fomóir islands. The magi
posefully adopting the learned profes- rather than their group affiliation. Often hear that several of the macgnímartha have
sion’s highest title for their magical tra- the two respect each other and limit their joined with an upcoming raid. Fearful that
dition (Realms of Power: Faerie, page 134). involvement to their own spheres of in- the Fomóir are already mounting an inv-
Faerie bards are magically more powerful fluence. Often but not always, and feuds astion, and that this raid will trigger a large-
than Irish bards (described in Chapter have developed between specific bards scale advance, the magi must stop Lugh and
10), but do not enjoy the same positive and faerie magicians. his group.
The war-goddess Badhbh lives on bat-
tlefields, both those littered with corpses
it to raid his English enemies, causing unrest down the barrels. and sites that soon will be. Seeing her is
along the Leinster-Ulster border. The faerie Quests don’t need to be for glory and an evil omen. Poets swear that the English
demands his cloak be returned, and starts ha- goods, and could be undertaken for more knight Strongbow saw the goddess bathing
rassing the neighboring village. The villagers practical ends. The physician Dian Céacht severed heads in a river as he rode to his last
ask the magi for help, and the faerie will only builds pools of magical water that will cure battle. A learned physician sees Badhbh on
be appeased when his cloak is returned. any and every illness. One of the covenfolk is his way to cure his king, and rushes to the
Goibhniu brews a magical ale that stricken with a mysterious disease, a holdover covenant to ask for help. If they don’t in-
grants immortality, and many treasure seek- from Ireland’s past, that defies Hermetic heal- tervene, he says, it must mean that the king
ers have looked for Goibhniu’s hidden ale- ing spells. To make matters worse, the disease will die. Can the magi chase Badhbh away?
house on an island off the Munster coast. is contagious. The characters must find one
One successful group steals the formula and of Dian Céacht’s pools to heal the character.
produces several barrels of ale, which they
then sell to neighboring princes and knights.
Social Faeries
Unfortunately, without Goibhniu brewing Feud Stories
the ale, it turns to deadly poison within the Faeries seek interaction with humans,
month. A local hedge wizard knows this Just like the Irish they mimic, the Tu- and this is especially so of the social faeries,
dire fact and asks the magi for help tracking atha Dé are entangled in feuds and long- also called “hero-faeries” because of the he-

126
The Contested Isle
roes they frequently portray. Social faeries historical figures. ers disagree, thinking that the Cú Chulainn
are more prone to act peacefully with hu- Some characters have so many tales encountered in Ulster is a single faerie, per-
mans, although some can be as dangerous told about them that some magi think sev- haps the most powerful faerie in the Tribu-
as trooping and solitary faeries. The most eral faeries have adopt different aspects of nal. As is always the case when dealing with
common type of social faerie mimics one of a hero’s saga, each reenacting a different faeries, no one is certain of the truth.
Mythic Ireland’s famous heroes, often one episode of the character’s life. Magi refer
of the warriors from the Ulster and Fenian to the these faeries with longer names: “Cú
Cycle of tales. But any character from the Chulainn Slaying Connla” (killing his son), Stories of Protection
hundreds of circulating legends and folk “Cú Chulainn Stealing Emer” (abducting his
tales can be imitated by a social faerie, in- wife), and “Cú Chulainn Killing Cú Roí” Many Irish heroes protect their clan at
cluding saints, devils, talking animals, and (slaying the faerie king of Munster). Oth- some point in their story. To do so, a faerie

Donn
The Dark One, Donn is the death- Short Spear from Chariot: Init +3, Attack +16, Find (see Chapter 9).
god of the Tuatha Dé. Like a mundane Defense +12, Damage +7 (Base 10, +2 Sun, +1 size)
king, he has sons, keeps cattle, and raids Long Sword: Init +3, Attack +16, Defense Equipment: Weapons and gear befitting a
his neighbors. His palace, the rocky island +11, Damage +8 warrior and a chariot drawn by a team
of Teach Duínn off the Munster coast, is Long Sword from Chariot: Init +3, Attack +19, of four horses.
where the dead assemble. During war- Defense +14, Damage +8 Vis: 10 pawns of Corpus vis, one in each of
time, Donn’s three red-haired sons ride Soak: +3 the severed heads Donn has tied to his
through the country spreading terror. Wound Penalties: –1 (1–6), –3 (7–12), –5 leather belt.
They say the slain will rise at Teach Duínn (13–18), Incapacitated (19–24), Dead Appearance: Donn stands 7’ high, naked
and join Donn’s army. (25+) except for a wide leather belt that cov-
At other times Donn wanders the land Pretenses: Animal Handling 3 (chariots), ers his stomach. His chest, arms, and
increasing his army one soldier at a time. Athletics 3 (leaping), Etiquette 3 (host- legs are covered in blue tattoos and ten
He likes to kill a sleeping man, leaving the ing feasts), Faerie Lore 2 (the Tuatha human heads hang from his belt. He
body behind while the spirit flies to Tech Dé), Single Weapon 8 (long sword) grips a huge spear in his left hand and
Duínn. Another favorite tactic is leaving Powers: a sword in his right, and the blades of
a false replica of the man’s corpse and Create the Dead Host, 5 points, Init –10, Cor- both weapons continually drip blood.
take the still living prisoner back to Teach pus: Donn can create a human corpse
Duínn. No one knows why Donn is build- that is a perfect image of any man or In his house of Teach Duínn, Donn
ing an army, other than the fact that he is woman that Donn wishes. Donn must has items that compel the dead, both
a king and that is what kings do. be able to see the person as he per- shuffling corpse and haunting spirit, to
forms this power. do his will. No one knows why he some-
Faerie Might: 50 (Corpus) (Base 5, +1 Touch, +3 Moon) times take living captives. Perhaps he
Characteristics: Int +2, Per 0, Pre –3, Com Bursting the Heart Vessel, 1 point, Init –4, Cor- uses them for servants; perhaps as hus-
–3, Str +2, Sta +3, Dex +3, Qik +1 pus: By touching a victim Donn can bands for his daughters; or test subjects
Size: +1 cause the target’s heart to burst, killing for his druids.
Confidence: 4 (3) the target instantly. Donn is an unbalanced, storyguide
Virtues and Flaws: Negative Reaction; (Base 30, +1 Touch. Excess Greater character. He has more Pretenses that
Greater Power (x1); Faerie Sight, Fa- Power levels used to reduce point cost.) normally allowable because of his age
erie Speech, Highly Cognizant, Hu- Summon the Curtains of Donn, 5 points, Init and observance of human society. Donn
manoid Faerie, Large, Lesser Power –10, Auram: Donn can make fog grow works well in stories about feuds, because
(x2), Personal Power, Reputation as from his finger tip, forming a fog bank he has many enemies, and conflict, be-
Confidence; Vulnerable to Salt Wa- one mile in diameter. Once formed cause he and his sons like to fight.
ter, Infamous, Traditional Ward (red the fog reacts normally. Donn likes to Donn fought against the Order of
ribbon tied to the tail or in the hair) obfuscate his entrance and exit. Hermes during the Schism War. His
Personality Traits: Hates Goibhniu +3, (Base 2, +1 Touch, +2 Sun, +2 Group, large, protected regio may hide an
Rapacious +2, Taciturn +3 +1 Size, +1 slightly unnatural) army, and magi wonder if he is prepar-
Reputations: The Dark One 4 (Hibernia’s Transform into Animal, 2 points, Init –1, Ani- ing for another invasion. Some fear that
Irish Population) mal: Donn can change into various the constant conflict in Munster may
Combat: animals, including a fish, bull, stag, spur another war with Donn. For those
Short Spear: Init +3, Attack +13, Defense hawk, and boar. He typically uses this starting a war with the Order, Donn is
+9, Damage +7 power when fighting his faerie enemy a likely ally.

127
The Contested Isle
incites a rival clan or powerful enemy to at-
Famous Heroes tack those it has sworn to protect, thus de-
fending its charge and gaining appreciation
Like the Tuatha Dé, stories about Medb (MAVE) is the Connacht queen and vitality. Some faeries don’t need to stir
Ireland’s heroes are common and eas- who led the raid against Cú Chulai- up a threat, placed as they are in a volatile
ily found. This small insert provides nn. She is a true warrior, wise, fierce, border area or march land. Others do, and
names more than details, and should and merciless. She is also overtly sex- stories could involve the magi assisting the
serve as a starting point for storyguides ual, aggressively suggesting liaisons faerie in starting or stopping a threat, or
and troupes. much like a male hero. both.
Sláine (SLAW-na) was the leader of the For example, Fionn mac Cumhaill had
Cú Chulainn (KOO KHOO-lon) is the Fir Bolg and became the first high- to protect his clan’s honor by tracking
most famous hero of Ulster. As told king of Mythic Ireland. down their eloping princess and her abduc-
in the Tain Bo Cuailnge, “The Cattle- St. Patrick is the patron saint of Myth- tor. Magi from the covenant are invited to a
Raid of Cooley,” he single-handedly ic Ireland. He brought Christianity wedding, and the bride happens to be from
protects his clan from a raiding Con- to Ireland, banished its snakes and Leinster. During the ceremony, taking place
nacht army. poisonous animals, and drove out on a local hill, Fionn and his fian arrive and
Fionn mac Cumhaill (FINN moc the druids. demand that the groom unhand the bride.
KOOL) is the hero of Leinster, So many stories revolve around the Devil Determined to return the woman to her
and his story is told in the Fenian that he has achieved a certain literary clan and protect its honor, Fionn isn’t in the
Cycle of tales (an Fhiannaíocht). He notoriety in Irish legends, so much mood to parley.
is a raider and beloved protector of so that faeries will mimic his more
his clan, keeping them safe from famous roles. The Devil is a gambler,
enemies and monsters. a drinker, and can be affable. Stories of Misdirection

Hibernia faeries adopt roles of creatures


Trooping Faeries from other realms. Nothing is sacred, and
a hero-faerie will just as soon play out sto-
An individual trooping faerie does Powers: ries of St. Patrick as any other hero. This
not have a name and exists within the Flight, 1 point, Init +2, Corpus: The confusion could lead characters astray. The
community of its troop. Separated from trooping faerie can fly, using its Ath- St. Patrick that tells a character to abandon
the horde and interrogated, it can only letics Ability to navigate difficult ma- his worldly goods and walk across Ireland
repeat topics of interest to the larger neuvers. on his knees could be a faerie imperson-
whole. (Base 4, +2 Sun) ator. Perhaps a hedge wizard comes to the
Invisibility, 1 point, Init +2, Imaginem: The covenant, convinced that his lord has been
Faerie Might: 5 (Herbam) trooping faerie can become invisible. influenced by a false saint (or false devil, de-
Characteristics: Int –3, Per +3, Pre –1, (Base 4, +2 Sun, +1 for moving image) pending on the advice) and won’t be con-
Com 0, Str 0, Sta +1, Dex +1, Qik +3 Vis: 1 pawn of Herbam vis in one of its vinced otherwise. Can the magi track down
Size: 0 thumb nails. the faerie and discover the truth?
Virtues and Flaws: Negative Reaction; Appearance: This trooping faerie looks Irish legends claim that the devil can as-
Faerie Speech, Hybrid Form, Per- like a cat-human hybrid. Standing sume the shape of a dog, cat, and man. A
sonal Power; Incognizant, Tradi- almost as tall as a man, it has a cat faerie assumes the shape of a cat and seeks
tional Ward (a bowl or drop of fresh face, cat ears, and dangerous clawed out a widow, who was recently visited by
cow’s milk) hands. Draped in tattered clothes, it a consoling priest. The faerie endears itself
Personality Traits: Herd Mentality +3, leaps and jumps through the forest. It to the lady, hoping that the priest will mis-
Savage +3 is indistinguishable from the twenty takenly recognize it as an infernal beast and
Combat: other trooping faeries it runs with. demand that the widow eject it from her
Claws: Init +2, Attack +11, Defense +14, house. The devil cat feeds on the urgency
Damage +2 Individually this trooping faerie of the priest’s demands and the reluctance of
Soak: +1 isn’t a great threat. Combined with its the lonely widow. Can the magi extract the
Wound Penalties: –1 (1–5), –3 (6–10), troop it is lethal. It can fight in a trained faerie from the woman?
–5 (11–15), Incapacitated (16–20), group of its fellows, acting as leader and A faerie devil wanders the roads at
Dead (21+) vanguard, and always applies the com- night, looking for travelers to cast dice
Pretenses: Awareness 4 (lone travelers), bat bonus to its Attack total. Their sole against. He wagers a bag of coins against
Brawl 7 (claws), Hunt 5 (tracking), purpose is to terrorize the communities the traveler’s soul. The faerie cannot actu-
Leadership 5 (members of the pack) along their migratory path. ally take the man’s soul, but he does have
a faerie power that drains long-term fatigue

128
The Contested Isle

Caílte mac Rónáin


Caílte , one of the heroes of the Tales Gullible +2, Innocent +2 –3, Mentem: This power is similar to
of the Elders (Acallam na Senorach), led Combat: Pains of a Thousand Worries (ArM5, page
St. Patrick and his entourage through- Short Spear: Init +2, Attack +8, Defense +4, 148) but without the painful side-ef-
out Munster, repeating famous stories of Damage +6 fects. The target becomes listless and
Fionn mac Cumhaill for the saint. Fionn’s Javelin: Init 0, Attack +7, Defense +3, lethargic from joy instead of mental
nephew, Caílte is a famous poet and war- Damage +6 suffering. Cáilte often triggers this
rior. Cáilte believes that St. Patrick raised Soak: +2 power after he has told a story to a
him from the dead and now he walks the Wound Penalties: –1 (1–5), –3 (6–10), –5 listener to justify his place among Hi-
pastures and woods of Mythic Ireland as a (11–15), Incapacitated (16–20), Dead bernia’s poets. Reciting a poem is not a
man. Though incognizant, Cáilte can in- (21+) requirement, however, and Cáilte can
crease his Pretenses. Pretenses: Athletics 4 (hurling), Brawl 3 trigger this power when he desires.
Cáilte leads a band of independent (fist), Church Lore 1 (baptisms), Do- (Base 4, +2 Voice, +3 Moon, +1 com-
warriors. He thinks they are fianna, but in minion Lore 2 (St. Patrick), Hunt 3 plex effect. 4 excess build points re-
reality they are outlawed men who have (deer), Etiquette 3 (hospitality rules), duce point cost to 0.)
joined the faerie. While he tries to steer Faerie Lore 5 (Fenian Cycle), Magic Equipment: Spear, sword, and archaic
them towards noble deeds, they more often Lore 1 (Hibernia monsters), Profes- aristocratic native dress.
than not rob and pillage indiscriminately. sion Poet 5 (poems about Fionn), Sin- Vis: 4 pawns of Mentem in four strands of
gle Weapon 3 (short spear), Thrown golden hair.
Faerie Might: 20 (Corpus) Weapon 2 (javelin) Appearance: Cáilte looks like a handsome
Characteristics: Int –2, Per 0, Pre –2, Com Powers: youth with long, straight limbs and
+3, Str +1, Sta +2, Dex +2, Qik 0 Speech of the Deer, 5 points, Init –10, Ani- flowing golden hair. His style of dress
Size: 0 mal: Cáilte can speak with an animal is ancient, a patterned cloak thrown
Virtues and Flaws: Infiltrator (Outlaw within Voice Range. over one shoulder and held in place
Leader); Greater Power, Increased Fa- (Base 10, +2 Voice, +1 Conc) by an ornate brooch.
erie Might; Faerie Speech, Humanoid Speed of the Deer, 3 points, Init –3, Corpus:
Faerie, Lesser Power, Personal Power; Cáilte can run as fast as a deer when he Cáilte has been baptized and fully ac-
Difficult Underlings, Optimistic; In- invokes this power, giving him +3 to cepts Christianity, even though his faerie
cognizant, Role Requires Suffering, any rolls that involve racing or speed. powers are diminished by Dominion auras.
Traditional Ward (church bells) (Base 15, +2 Sun) Cáilte is designed as a companion-
Personality Traits: Optimistic +3, Removal of a Thousand Cares, 0 points, Init level player character.

and leaves a man unconscious. One of the rently taking whatever they can grab. Some their destructive wanderings. A story could
covenfolk meets this devil while running of the gangs look like semi-transparent rep- involve another faerie asking for help be-
an evening errand. The following day he is licas of contemporary soldiers, some look cause trooping faeries destroyed her home.
weary and weak, and tells his friends that like hunched and hooded primeval clans-
Satan is traveling the roads again. Preferring men, and others look like spectral phan-
that the covenfolk not seek the local priest’s
aid, the magi intervene.
toms flying through the air. These latter
faeries are thought to be the restless dead,
Solitary Faeries
although they have no connection to either
the Infernal or Divine realm. A catchall category, solitary faeries are
Trooping Faeries those who work alone. Sometimes a small
band of faeries fits this category, like the
Stories of Destruction three crones of Slievanamon, but only if
Slua si (SLOO SHEE) in Irish, troop- they are unconnected to a larger collection
ing faeries are roving gangs that wander the Stories involving trooping faeries are of related faeries. The old crone who lives in
night causing destruction and sometimes threatening, at least to property if not to the wood, the three-headed giant that regu-
death. It is hard to pinpoint who they are a character’s life. Trooping faeries do not larly attacks Tara, and the sea monster that
emulating, as they have played this role for parley, except to exchange threats before prowls Lough Derg are all solitary faeries.
so long that they are a story unto them- attack. Mindless in their mayhem, other fa- Solitary faeries are often just as harmful
selves. Some groups might be mimicked eries have learned to use them. Trooping fa- as trooping faeries. Some are monsters, wait-
pagan warbands like the fianna or Ostmen eries are often used as the threat that a faerie ing in remote areas ready to attack. Áillen
raiders. Other groups might be copying the protector wards against (see earlier). Troop- mac Midgna is a three-headed magician who
marauding English knights who are cur- ing faeries can displace other faeries through lives in northern Connacht and has repeat-

129
The Contested Isle

The Head of Arastotail


The Irish believe that Aristotle was erie; Narrowly Cognizant; Sovereign make eye contact.
a magician, whom they call “Arastotail.” Ward (women) (PeMe Base 4, +1 Eye, +2 Sun)
Forever quarreling with his wife, who Personality Traits: Belligerent to Males Master of Waves, point cost equals Mag-
constantly thwarted his efforts to study +3, Gullible to Females +3 nitude, Init – 7, Aquam: Arastotail’s
bees, stars, and tides, Arastotail lost every Combat: head can perform any Intellego,
argument. Her pestering aside, the magi- Dodge: Init 0, Attack n/a, Defense 0, Dam- Rego, Muto, or Perdo Aquam effect it
cian sought ever-lasting life. To achieve age n/a desires, at the cost of 1 point of Might
immortality, he severed his own head and Soak: +2 per magnitude of effect. Effects are
told his servant to bury it in a special place Wound Penalties: –1 (1–2), –3 (3–4), –5 limited to level 25 or below. (Special)
and retrieve it at dawn. Some stories say (5–6), Incapacitated (7–8), Dead (9+) Vis: 3 pawns of Mentem in his eye-teeth.
that the servant forgot and Arastotail died. Pretenses: Artes Liberales 6 (rhetoric), Appearance: The head looks like a Greek
Others say that the head started yelling Brawl 1 (dodge), Faerie Lore 1 (local scholar with a hawk-like nose and
for the servant and the muffled cries com- faeries), Philosophiae 7 (ethics) wire-bristle hair, thinning on top. His
ing from the burial mound could be heard Powers: neck ends in a bloodless, skin-covered
from far away. When an innocent farmer The Master’s Agreement, 3 points, Init –5, stump.
dug up the head, it commanded him to Mentem: Arastotail’s head can make a
search for Arastotail’s body. man change his mind, to agree with The Head of Arastotail likes to com-
whatever argument the head has of- mand a man, proving that the Head is the
Faerie Might: 15 (Mentem) fered. intellectual superior by ordering a target
Characteristics: Int +3, Per +3, Pre +1, (MuMe Base 15, +2 Voice, +2 Sun) to do menial tasks. It is a weak argument.
Com +3, Str –3, Sta +2, Dex –3, Qik –2 Trust of the Master’s Servant, 1 points, Init –3, The head occasionally enjoys academic
Size: –3 Mentem: Similar to the Hermetic disputations and argues philosophical
Virtues and Flaws: Negative Reaction; spell, Trust of Childlike Faith, Arasto- points with learned speakers. The head
Focus Power, Greater Power; Faerie tail can force a target to trust him. The has no power over women, and turns quite
Sight, Faerie Speech, Humanoid Fa- head must be held and the target must dense and stupid in a woman’s presence.

edly set fire to Tara by vomiting up burning Perhaps a local king has heard his name she doesn’t finish the assigned sewing.
rocks. He attacks on a regular pattern, and called, and asks the magi to stop the ban- Other faeries want service and sacrifice
the magi could be asked to protect Tara from shee. The magi travel to the Otherworld to instead of slaughter. The old crone of
the creature. Another monster, the banshee see if the banshee will reverse her decision. the River Barrow drags swimmers to her
(Irish: bean sí, BAN SHEE) is a female spirit Some solitary faeries trick people underground lair, where they cook and
who wails when a member of her family is before killing them. The old woman clean for the faerie. Player characters
about to die. According to legend, no one of the mountain might ask a local girl often save the abducted or protect a
who has heard his name called has not died. to sew for her, and only kills her if group from the solitary faerie.

130
Chapter Twelve

The Divine Landscape


Ireland is a beautiful land, haunted by Dioceses of Ireland the abbots who head the ancient comarba
angels, forged by saints, littered with mon- (see below) are still troubled, with questions
asteries and the tiny cells of hermit mystics. The division of Ireland into dioceses of authority still raised, though by 1220 the
The people are pious, and call upon the Di- came later than in England and represents bishops’ authority has become paramount.
vine often, but they have a very pragmatic an innovation that is still at times conten- Most traditionalists still look to the comarba
understanding of religion. This is in sharp tious. By last century the reform party had for leadership, and as the majority of Irish
contrast with the English churchmen who managed to impose a diocesan organiza- clergy are members of religious orders this is
have claimed much authority on the island. tion, but relations between the bishops and a natural tendency. Secular clergy — priests

An Example of Diocesan Politics


The Two The story of the dispute between
the dioceses of Waterford and Lismore
sure this was done, and returned home
in 1207 to find Bishop David had been
Churches of demonstrates the spirit of the times.
The Anglo-Irish Bishop of Waterford
assassinated.
King John did not appoint a bishop

Ireland planned to incorporate Lismore into


his diocese. He took a party of knights
and seized the cathedral, expelling
of Waterford until 1210, when Bishop
Robert II was consecrated. He, like
his predecessors, set off with armed
In Western Mythic Europe there is the bishop, Felix. When the Bishop of men to Lismore, seized Malachy, and
only one Church, which looks to the Waterford died in 1199, Bishop Felix expelled him. The Archbishop of
Pope in Rome for leadership. While all returned to his cathedral, but another Cashel insisted he be reinstated and
Irish churchmen accept the authority of one of King John’s appointees took he returned to Lismore as bishop, but
that Church and see themselves as loyal over at Waterford. This man, Bishop soon after while celebrating mass he
to the Pope and the Church as an insti- Robert, then appealed to the papal was seized by armed men and dragged
tution, in Ireland a strange situation has legate. The dioceses were officially away. The Bishop of Waterford partic-
arisen. In 1220 almost everyone accepts joined and Felix passed into retire- ipated personally in the abduction and
that there are now two Churches in Ire- ment. The cathedral chapter of Lis- ordered his brutal torture. Robert was
land, both factions of the greater church: more ignored the legate and elected tried for his crime, but no one dared
one based upon the native tradition, and a new bishop, Malachy, whom Bishop convict him and earn the displeasure
to which we refer as the Irish Church; the Robert’s men promptly seized and im- of the English king.
other looking to the English Church and prisoned. He escaped and made his Malachy was released back to Lis-
English throne, and hereafter referred to way to Rome, where Pope Innocent more, narrowly surviving an assassina-
as the Anglo-Irish Church. The two are III re-instituted the diocese of Lismore tion attempt by agents of Robert out-
locked in conflict over matters of church and sent Bishop Malachy back to his side the church door. Once again the
discipline and organization, and vie to seat; he arrived in 1204 to find his ri- Pope was petitioned, this time by both
place their candidates in the bishoprics. val Robert had died. factions, and Malachy was restored
Complicating the situation is the di- King John then appointed a to Lismore. The death of King John
vide in the Irish Church between a party Welshman, Bishop David, to Water- ended the support for the Bishop of
dedicated to reform of the native institu- ford, who once again drove Malachy Waterford who, like Malachy, remains
tion, and the traditionalists who look back from Lismore. Malachy set off to in office till this day, and the dispute
to the old ways of monastic leadership in Rome, once again had his position seems to have ended for the time be-
the church, based on the traditions of the confirmed with men appointed to en- ing at least.
apostolic saints.

131
The Contested Isle
Confession
The Blessed Church Bells of Ireland
Confession is a central sacrament of
Ancient Irish church bells have away ghosts from within earshot of Christianity. The genuinely contrite sin-
an unusual shape, like hollow pears, them when rung. This effect is as Ward ner may confess his sins to a priest, who
which contain the clapper. Such bells Against Spirits 15, with a Penetration of offers absolution, and imposes a penance.
are now rare, but where they still ex- 15 and the Range: Voice, defined by A large literature of penitentials, hand-
ist they hold a peculiar power to drive the sounds of the bells. books with suggested penances for vari-
ous sins exists in Latin, and Irish writers
have written so many penitentials that
— are however becoming more common The Irish Church is based upon agree- their expertise in this field is respected
and the English have made the training of ments, charters, deals and individual situa- throughout the Church. Irish tradition-
priests a priority, with Dublin as the center tions, not upon the complex structures that alists, while condemning the practice of
for this initiative. Bishops often attempt to have evolved in much of Western Mythic absolving the same sin repeatedly, were
expand their diocesan boundaries, and in- Europe. Devils may be allowed their due, more sympathetic to private confession,
corporate smaller or weaker dioceses in the and faeries their place to dance, if in ancient and indeed may have influenced the
same way lords fight over their lands, trying times a saint gave them that right. It is not whole Western Church with their belief
to extend their territories. Before the Eng- a nationalist church; whatever unity can be that penance should be a largely private
lish arrival this diocesan conflict was often found within it, and there is precious little, matter, and that the confession must be a
caused by clan politics, with bishops closely is evolving in reaction to the injustices in- strictly private matter between priest and
allied with local kings. Sometimes the mo- flicted upon it by the English churchmen the sinner. Indeed breaking that arrange-
tive was purely the internal struggle be- who are seizing control of the hierarchy. ment is a sin so heinous that it is believed
tween reformers and traditionalists. Today by many to be unforgivable.
the struggle often reflects the Anglo-Irish
Church’s attempt to claim spiritual leader- Paruchia and Comarba
ship over all of Ireland. Unforgivable Sins
The Irish Church has an unusual unit
of organization called the paruchia. A pa- There are four things for which no penance
The Irish Church ruchia is not a parish in this context; rather
it is a number of monasteries that owe al-
can be done in the land of Ireland, namely, sleep-
ing with a dead person; sleeping with a sister or
legiance to their founder’s monastery, in daughter; falling into sin while holding higher Or-
The Irish Church has developed a a similar way to the vassal-liege relations ders (i.e. that of Bishop or Priest); and divulging
unique flavor and many practices that practiced by covenants in the Normandy a confession by saying ‘this is what this man did’.
are unfamiliar to the English churchmen Tribunal (see The Lion & The Lily, page 28).
who have come to Ireland. While the These monasteries and the lands they ad- — The Rule of Saint Maelrúain
Irish Church is fiercely loyal to the Pope, minister and parishes they serve may be, of Tallaght
and frequently appeals to the papacy indeed usually are, geographically distant
on questions of religious practice, some from each other, but they make up the There are certain sins so vile that no
within the Irish Church felt that the in- paruchia, which is effectively under the penance may be done for them, and any-
stitution desperately requires reform, and jurisdiction of a comarba (COM-orb-ah), one guilty of them may be excommunicat-
in the 12th century a Reform party arose. an abbot-successor of one of the saintly ed, or denied the sacrament and often then
Many synods were held where ecclesias- founders. So the paruchia of St. Columba forced into exile. God alone forgives sins,
tical abuses were ended, and matters of consists of a number of monasteries under and the traditionalist Irish Church offers
discipline (how the church is run) were the spiritual leadership of the preeminent no second chance. Likewise, any sin which
debated. The reform party, based largely abbey, and the abbot thereof bears the has been forgiven and then is repeated
among the bishops, has done much to title “comarba Colum Cille.” This system was after due penance may be considered un-
change the church in the direction of attacked by the reformers in the 11th and forgivable, a hard line approach rarely
the customs and practice of the rest of 12th century and replaced by geographi- found elsewhere, where the assumption is
the Western Church. A traditionalist cally contiguous dioceses, and now the that pretty much everyone sins all of the
party, often synonymous with the abbots comarba’s influence is largely limited to the time. Many reform churchmen are more
of older monasteries, has resisted these monasteries loyal to them. The tension sympathetic to a sincerely contrite sinner
changes. Both parties continue the debate between traditionalist advocates of the an- and may pronounce very steep penances
not on matters of doctrine and theology, cient comarba and reform party adherents to try to save the genuinely repentant, and
where there is general agreement, but on of the bishops persists, but the last fifty allow that a priest or bishop might com-
the customs and organization of the Irish years have seen almost all of Ireland fall mit venial sins and be forgiven; mortal sins
Church. under the sway of the diocesan party. remain unforgivable. The English church-

132
The Contested Isle
men pragmatically allow penances on the (MON-om) could become priests, or be electing their bishops. This has proven
whole, and find the Irish approach theo- appointed bishops, and many who did the major bone of contention between
logically suspect, but certainly any priest were nephews of the monks. When one the reform party of the Irish Church and
committing any of these sins and caught visits a monastery, the whole community the Anglo-Irish Church, as they resent
will be hauled before an ecclesiastical revolves around it; monks inside, and ma- ecclesiastical preferment being granted to
court, and probably be defrocked and sub- naim living outside, but all fiercely loyal to the English and their own exclusion from
ject to harsh punishment. the abbot and local sept. office.
Monks who shed blood or engage in Some priests marry, or have concu- In 1219 the Archbishop of Cashel set
serious sin can be forgiven and avoid ex- bines, and their children then inherit their off from Munster to petition the Pope on
communication, but exile is usually de- position and titles in the Church, and some behalf of the Irish clergy. In August 1220
creed as a penance. This was the fate of bishoprics have become effectively heredi- he returned with instructions that the
Saint Columba, one of the greatest Irish tary. The reform party opposes these tra- policy is against the will of Rome, and is
saints and one of the three patron saints ditions as abuses, as does the Anglo-Irish to be dropped at once.
of Ireland. church, but even a great reformer like Soon after his arrival in Ireland in
Laurence O’Toole (Laurence Uí Tuathail), 1171, King Henry II demanded a synod
the former bishop of Dublin who sought of the Irish Church be called at Cashel.
Monks as Clergy reconciliation with the English, accepted This synod generally furthered the aims
the practice, which was ancient and meant of the reform party, and was concerned
The majority of Irish priests come many of the clergy were directly related to with matters of church organization.
from the monasteries, and secular clergy powerful families and kings. In response However a provincial Church council
are rare. The diocesan system has seen to the English aggression against the Irish held at Dublin at Prince John’s request
more training of priests and the institu- church he ordained a number of Uí Con- in 1186 demonstrated more clearly how
tion of a parish system, but the Anglo-Irish chobhair bishops in the last decades of the far reform was to go. Wooden altars were
church leads in this respect. The monaster- 12th century, to strengthen the influence to be replaced by stone ones, church
ies still exert considerable influence over of the Connacht king and preserve the furnishings overhauled, and all cemeter-
the priesthood, and many of the Bishops Irish church traditions. ies to be blessed by a bishop before use.
are drawn from the ranks of the clergy or Generally the reformers seek to disen- Mass was no longer to be celebrated in
the manaim (see below). gage monks from local political loyalties, private chapels except with blessing of
and sept influence, and the Anglo-Irish the local priest and bishop, and clerical
want to reorganize the monasteries in lines celibacy was to be strictly enforced. The
Monastic Education with the continental monastic orders. only women to be allowed to live as ser-
vants in a priest’s house were the very el-
Just as church schools are available in derly, and blood relatives, to prevent any
much of Mythic Europe (see Art & Academe,
page 79) the monasteries teach the eldest
The Anglo-Irish Church taint of suspicion. Marriage customs were
to be reformed, and concubinage strictly
children of those who live nearby, even discouraged; no one born of a concubine
of the poorest families. This education is Despite the reform movement in could become a priest. Tithes were to be
even available to daughters, and while the Ireland, the English churchmen tend to strictly enforced, laymen no longer to
reform party has done much to end the condemn both reformers and traditional- exact monies or hospitality by tradition
practice it still persists, so an educated ists and push for a reform of the Church from churches, and finally the church was
and literate class exists across Ireland. It is in Ireland in line with English practice. deprive mercenary archers of Christian
quite common for characters from Ireland Indeed, many Irish bishops have been burial. These reforms were limited in ef-
to take the Educated virtue reflecting this replaced with English churchmen. Such fect to Leinster, Meath, and later those
schooling. a practice is not unique to Ireland; even parts of Ulster under English control, but
in Wales there is a tradition of not elect- their influence was to be felt throughout
ing native born bishops where possible, the Irish Church.
The Manaim and owing to the influence of the English There is a political aspect to this
Hereditary Priesthood king. This is why even the fiercely loyal unwillingness to accept that the Irish
Giraldus Cambrensis struggled to achieve Church can put its own house in order.
Many Irish monasteries develop a siz- ecclesiastical rank in his own country. Pope Adrian’s letter Laudabiliter that autho-
able village around them, often the only This became official policy under Prince rized the English invasion of Ireland was
villages in the region. Living alongside John, and was later confirmed by a decree granted in order that the Irish Church’s
the monks, these “lay brothers” observe of Henry II: no native born Irishman was perceived faults could be mended, and
devotions, but marry, bear children, and to be made a bishop, and the cathedral Ireland brought into line with English
fight for the defense of the community. chapters were to accept royal appoint- ecclesiastical tradition. As such to rec-
Drawn from the local sept, these manaim ments rather than, as was traditional, ognize the Irish Church as well run and

133
The Contested Isle
Power: The Divine can be found later.
A Note on Naming All Saints have the following statistics
in Ars Magica terms.
Where two names are given for a saint, Irish renders it Padraig, and in his lifetime
the first is the anglicized form given for he was called Cothraige, but that name Characteristics: Int +5, Per +5, Pre +5,
familiarity (and ease of looking up more is long forgotten by 1220. St. Brigid is Com +5.
on information these saints), the second often rendered St. Brigit, or even Mary Confidence Score: 2 (10)
the Irish used in the 13th century. Some of the Gael, a popular title for her. Use
saints are also known by Latin names — whatever names best suits your troupe’s Devotion to the Saints is common in
Patrick, for example, is Patricius. Modern needs. Ireland; Irish characters may call upon St.
Patrick, St. Brigid, and St. Columba as pa-
tron saints of Ireland, as well as the Virgin
disciplined is to undo the authority of the
English crown’s claim to the land.
Saints of Mary and their patron saints.

Now, however, the Pope has accepted


the right of Irish clergy to hold office as
bishops in their own country, and has re-
Ireland Some Irish Saints
buked the English for exceeding their au- As well as St. Patrick there are over a
thority. The fractious Irish church has be- hundred other saints popularly venerated The following saints are by no means
gun to unite in the face of the organized in Ireland, and many Irish saints traveled an exhaustive list, and troupes should
hierarchy of the Anglo-Irish, who follow abroad and are venerated in those foreign research local saints for their saga, using
the clear ecclesiastical leadership of the lands. The saints listed here however are these as exemplars. Whereas in Realms
bishop of Dublin, and who claim that all popular saints in Ireland itself, and of Power: The Divine all saints are assumed
Irish resistance to church reform is little while each has an associated region where to have the same personality traits, here
more than a mask for rebellion against the he or she is especially popular, they are individual traits are given for each of the
authority of King Henry III. all venerated throughout the land. New saints listed. Some may seem surprising,
Powers in addition to those in Realms of but as Giraldus Cambrensis unfairly
wrote “the saints of this country seem
Petitioning the Pope to be of a vindictive cast of mind.” They
are, however, different in some ways
to the English saints he was acquainted
While now clearly divided into two with. However, the Hook Meddlesome
rival churches, to the extent that the pa- Saint (Covenants, page 23) may be very
pacy files letters from Irish Bishops and appropriate in a Hibernian saga, as the
Anglo-Irish bishops as if from separate Irish saints are often interested in the
nations, and occasionally sends legates affairs of magicians.
to one or the other church, both parties
are equally clearly part of the Western
Church and obedient to the Pope. There Saint Patrick (St. Pátraig),
is a long tradition in Ireland of appealing Patron Saint of Ireland
ecclesiastical decisions to the highest spir-
itual authority in the world, the Pope, and Divine Might: 50
the Pope’s decision is final, at least until a Area of Veneration: Throughout Ireland
later appeal changes it. For centuries Irish Feast: 17th March
churchmen have petitioned the Pope to Personality Traits: Pious +3, Vigorous +2,
resolve disputes, and this may have led to Benevolent +2
the idea that the Irish Church was in need Powers: Apparition, Expel Demons, Resist Temp-
tation (St. Patrick’s Breastplate), Scourging
of reform. It is entirely possible characters
of Snakes, Shatter Idol, The Faithful Made
in your saga will ultimately wish to peti-
Whole, The Captive Made Free, The Un-
tion the Pope to ensure that a just deci-
quenchable Fire, The Sky Made Light.
sion is reached, or to correct abuses, and
traveling to Rome for this purpose can British-born but responsible for the
make for an interesting story. The Church, conversion of Ireland, his life and works are
page 46, has full rules for petitioning the discussed in Chapter 2. Saint Patrick’s most
Pope (or other churchmen) in your Ars famous miracle was driving all snakes and
Magica Fifth Edition saga. venomous things from the shores of Ireland

134
The Contested Isle
Temptation, The Dutiful Shepherd, Walk
forever. One of the three patron saints of Irish church for this reason. The Bishop
Upon the Waters.
Ireland, any character of Irish birth may call of Ferns, Ailbe Ua Mail Mhuaidh, wrote a
upon him. One of the twelve apostles of Ireland, hagiography in 1218 and is encouraging
St. Columba founded a number of mon- popular devotion.
asteries before a quarrel with St. Finian of
Saint Brigid of Kildare Movilla. St. Columba had copied a book
(Naomh Bríd) in St. Finian’s scriptorium, and intended to Saint Kevin of Glendalough
keep the copy; St. Finian refused, claim- (Saint Cóemgen)
Patron Saint: Ireland (along with St. Pat- ing he had not given permission and the
rick and St. Columba). copy was now his. The argument escalat- Patron Saint: Dublin, Glendalough, and
Divine Might: 50 ed, and led to the Battle of Cúl Dreimhne, Crows
Area of Veneration: Throughout Ireland where many were slain. As a result St. Divine Might: 25
Feast: 1st February Columba was exiled, and chose to go to Feast: 3rd June
Personality Traits: Pious +3, Generous +2, Scotland and evangelize the Picts, even- Personality Traits: Pious+3, Gentle+2,
Compassionate +2 tually founding the monastery at Iona Reclusive+2
Powers: Apparition, Call Forth the Waters, Area of Veneration: Leinster.
and banishing the Loch Ness monster,
Counting Sheep, Cure Blindness, Expel De- Powers: Apparition, Counting Sheep, Protect
among many other miraculous exploits.
mons, Resist Temptation, Sanctuary of Virgin- the Wild Prey, Raise the Dead, Strange Fruit,
He founded a community of great auster-
ity, The Faithful Made Whole, Test of Truth, Tame the Wild Beast
ity, and converted many among the Picts
Tomorrow’s Bounty.
and the Gaels who had settled the west An Irish hermit of royal blood, Kevin
Brigid was born of a nobleman and a coast of what is today Scotland. Despite attracted followers by his personal holi-
concubine who was immediately sold to a his exile from his homeland he is greatly ness, so moved to the remote hill at Glen-
magician when it was clear she was preg- revered as one of the three great patron dalough to escape them. When they fol-
nant. So holy was the child that when born saints of Ireland. lowed anyway he founded a monastery
she would not eat his food, instead living off here. His most famous miracle involves
milk from the cows. Determined to remain making apples grow on willow trees, but
a virgin all her life, the child St. Brigid took Saint Abbán he was renowned for his love of wild crea-
vows as a nun, though some say the blind tures, who often aided him in his exploits.
bishop mistakenly consecrated her as a Patron Saint: St. Abbán is revered by His name Cóemgen means “gentle one.”
bishop instead. As he completed the conse- those who value the independence of
cration his sight was miraculously restored. the Irish Church from English ecclesi-
St. Brigid traveled throughout Ireland in her astical interference. Saint Ciarán of Clonmacnoise
chariot, helping the poor, curing the sick, Divine Might: 25
and spreading the Gospel. She performed Feast: 16th March Patron Saint: Herdsmen, Cattle
Personality Traits: Pious +3, Brave + 2, Divine Might: 25
a multitude of miracles, but had a special
Determined +2 Feast: 9th September
compassion for the poor, perhaps because
Area of Veneration: Leinster, especially Personality Traits: Pious+3, Scholarly+2,
of her humble origins.
Wexford and the diocese of Ferns. Rustic+2
Powers: Apparition, Banish Magical Monster, Area of Veneration: Meath, Clonmac-
Saint Columba Counting Sheep, The Captive Made Free, noise
(Saint Colum Cille) Still the Waves, Walk Upon the Waters. Powers: Apparition, Bless the Book, Resist
Temptation, Tame the Wild Beast, The Faith-
St. Abbán is an unusual Irish saint in
Patron Saint: Ireland (along with St. Pat- ful Made Whole.
that he was converted before St. Patrick,
rick and St. Brigid), Derry, Warriors, while traveling in England, and converted One of the twelve apostles of Ire-
Exiles, Scotland and Iona. some of the royal line in the Wexford area land, Saint Ciarán the Younger was an
Divine Might: 50 before traveling to England and founding Irish bishop, but his youth was spent as a
Area of Veneration: Throughout Ireland, a monastery at Abingdon. Born a prince herdsman in Connacht, and he is particu-
Kells, Derry; also Scotland, especially of Leinster, he traveled to Rome to see larly associated with cattle. He founded
Iona. the Pope, and on the voyage performed many monasteries, inspired by his love of
Feast: 9th June
many miracles including the banishment learning, and he provided the cow for the
Personality Traits: Pious+3, Cheerful +2,
of a sea serpent, before returning to Ire- vellum that the Book of the Dun Cow is
Aggressive +2
land and saving the people from another written upon. His greatest foundation is
Powers: Acknowledgment of Evil, Apparition,
foul magical monster. He is revered for Clonmacnoise, where he died of the yel-
Banish Magical Monster, Borne up by An-
being an Irish saint who helped convert low plague of Justinian in the early sixth
gels, Dysentric Infliction, Expel Demons,
the English, and is popular with those century.
Multitude of Fish, Raise the Dead, Resist
who resist English intervention in the

135
The Contested Isle
Powers: Apparition, Cure Madness, Grant of
Serenity, Sanctuary of Virginity, Test of
Truth.
Just fifteen years of age at the time of
her death, St. Dympna is unusual in that
she is venerated both by the Irish and
by the Flemish mercenaries used by the
English. The daughter of a king, tragedy
struck when her mother died. Her father,
seeing much of her beloved wife in her,
tried to marry her, and horrified she fled
to Ghent in Flanders where she was even-
tually killed by his men. Her bachall or
staff is a relic still preserved at the village
of Tydavnet in Ulster, and has the power
to discern the truth.

Saint Brendan the Navigator


(Naomh Breandán)
Patron Saint: Explorers, Navigators,
Clonfert, Ardfert.
Divine Might: 25
Feast: 16th May
Area of Veneration: Connacht, especially
Ardfert, Inishdadroum, Clonfert,
Annaghdown.
Personality Traits: Pious +3, Inquisitive
+2, Brave +2
Powers: Apparition, Expel Demons, Hide Fugi-
tive, Raise the Dead, Still the Waves, Tame
the Wild Beast.
St. Brendan is perhaps best remem-
bered for his great voyages to explore
Saint Malachy the isles of the west and to the Isle of the
(Máel Máedóc Ua Morgair) his behest. Particularly skilled as an ex- Blessed, but he was an abbot, founder of
orcist, he also brought fish to rivers and monasteries, and great miracle-worker as
Patron Saint: Armagh, Visionaries, bays where they had become scarce, and well. His relics lie at Clonfert. One of his
Fisherfolk healed the sick. He is known as a great strangest miracles was to make an escaped
Divine Might: 25 visionary, though the Prophecy of the Popes slave appear as a rock, and the rock as the
Feast: 3rd November attributed to him is still lost in the Vati- fugitive, so his pursuers carried off the
Area of Veneration: Ulster, esp. Armagh can archives at this time, and will not be stone thinking they had recaptured their
Personality Traits: Pious+3, Insightful+2, rediscovered for centuries to come. man.
Persevering+2
Powers: Apparition, Expel Demons, Multitude of
Fish, The Faithful Made Whole, Rebuke the
Saint Dympna (St. Damhna) Saint Grellan
Unfaithful.
Patron Saint: Ghent, Tydavenet, the Patron Saint: The Betrayed, those menaced
Archbishop of Armagh from 1132 un- Insane, the Anxious by the Fir Bolg, Ballinasloe.
til his death in 1148, St. Malachy lived Divine Might 25 Divine Might: 25
during a troubled period in the history of Feast: 15th May Feast: 29th September
the Irish church. Despite many intrigues Area of Veneration: Ulster, Flanders, es- Area of Veneration: Connacht, especially
against him, he rose through a series of pecially Ghent. Ballinasloe.
Personality Traits: Pious +3, Innocent Personality Traits: Pious +3, Peacemaker
ecclesiastical positions, not least because
+2, Compassionate+2 +2, Brave +2
of the many miracles God wrought at

136
The Contested Isle
Powers: Apparition, Raise the Dead, Swallowed Tipperary and the diocese of Roscrea
More benignly, the same power can
Alive and Sent to Hell, Protect the Wild Prey, Personality Traits: Pious +3, Passive+2,
create a spring of fresh water.
Grant of Serenity Protective +2
Counting Sheep, 3 points, Init +5, Animal.
Powers: Apparition, Walk Upon the Waters,
Saint Grellan lived at a time when the When sheep or cattle are lost or have
Raise the Dead, Tame the Wild Beast, Celes-
Fir Bolgs were fighting the tribe of Colla da been given to the poor, this power
tial Immunity, Bless the Book, The Sky Made
Chrioch. The Fir Bolgs organized a truce, miraculously restores the flock to the
Light
but instead took the king’s son hostage, then proper number when counted.
murdered him when the Fir Bolg queen fell St. Cronan lived in a time when many Cure Madness, 4 points, Init +0, Mentem.
for his charms. A second truce was arranged, fierce raiders troubled the land of Ireland. Heals the recipient (who not need be
but the Fir Bolg planned treachery, and as He protected his parishioners from many the petitioner) of insanity, restoring
they drew their weapons St. Grellan, who attacks by working a miracle to make their peace to the troubled soul.
was in his church saw the betrayal again enemies’ weapons useless against them, Hide Fugitive, 1 point, Init + 13, Imaginem.
of the peace he had worked for. The saint though finally he and his monks chose to The power causes the petitioner to
prayed to God and the Fir Bolgs sank into submit to martyrdom at the hands of the appear as a natural feature, hiding her
the ground, some say trapped to this day Vikings when they burned his monastery. from her enemies, and is a tactile and
under the bog of Magh Liach, others say auditory illusion as well as visual.
sent straight to Hell. Multitude of Fish, 2 points, Init +9, Aquam.
New Powers and This power causes a bay or river or area
of sea where the fish stocks have dwin-
Saint Senan mac Geirrcinn Curses for Irish Saints dled or died out to change becoming an
attractive habitat to the fish, who flock
Patron Saint: Scattery Island, the Corco The saints of Ireland have their own their in great numbers, bringing pros-
Baiscinn and the Uí Fhidgeinte. special concerns, and many of their mi- perity to the region’s fisherfolk.
Divine Might: 25 raculous powers are unusual; they have Protect the Wild Prey, 5 points, Init +3, Animal.
Feast: 8th March a great fondness for nature miracles, and This power bestows the saint’s bless-
Area of Veneration: Munster many unique blessings and curses of which ing on a wild animal, frightening away
Personality Traits: Pious+3, Misogynistic hounds and making it impervious to
a devoted petitioner may gain the benefit.
+2, Righteous Wrath+2 weapons until sunset.
As there are far more Irish saints than those
Powers: Acknowledgement of Evil, Apparition,
detailed here, storyguides can use these Shatter Idol, 2 points, Init + 9, Terram. This
Banish Magical Monster, Call Forth the
guidelines to assisting in creating typically curse immediately shatters a false stone
Waters, Dysentric Infliction.
Irish saints, in addition to those described in idol to which worship has been recently
Saint Senan is most renowned for Realms of Power: The Divine, 88–89. idolatrously offered, causing it to crum-
his triumph over the evil sea serpent the ble to rubble.
Scathach that ate any who sailed near Banish Magical Monster, 0 points, Init +5, Still the Waves, 5 points, Init +4, Aquam.
Scattery Island. He was determined to Vim. As Demon’s Eternal Oblivion, but ef- This power makes the waters stop
found a monastery there, and miraculously fects Magical Animals. The monster’s moving as if frozen, becalming a ship,
banished the beast with the sign of the Might score is permanently reduced by and preventing waves from rushing
Cross. He later prevailed over many other points equal to the Saint’s Might score if forth, or a river from running, until the
monsters with prayer, and cursed to death the effect Penetrates. curse is lifted. Alternatively a ship may
many evildoers and bandits. While he loved Bless the Book, 2 points, Init +2, Aquam. The be blessed with a single calm voyage,
his sister Saint Ibie he would not have her saint blesses a book; thereafter it is to- free from the fury of the elements.
buried on the island, where women were tally impervious to water, and can be Strange Fruit, 2 points, Init +5, Herbam. This
strictly forbidden, so on death he buried her read clearly even if were to rest on the unusual power causes a tree to sprout
between the low and high tide mark. She bottom of a lough for centuries. edible fruit, regardless of species, and
was luckier than another woman who came Borne up by Angels, 2 points, Init +20, Corpus. even in the first instance out of season.
to try to talk with the saint; she died on her If someone is falling to their death they The miraculous tree breeds true, and
boat on the beach, having waited for years may call upon the saint, and if the peti- creates more trees that bring forth fruit
for permission to come ashore. tion is accepted this Power causes the in the normal season thereafter, and
saint to send (Divine Might 15) angels that are edible and nourishing.
to slow their fall and set them lightly Tame the Wild Beast, 3 points, Init +5, Ani-
St. Cronan of Tipperary down upon the ground. mal. This power grants a divine Animal
Call Forth the Waters, 4 points, Init +1, Aquam. Companion which does not age until
Patron Saint: Diocese of Roscrea Brings forth a tidal wave fifty paces the petitioner dies. Only one animal
Divine Might: 25 across and ten paces high, that crashes companion can be possessed at any
Feast: 28th April upon the shore and can sweep across a time. The wild animal treats the recipi-
Area of Veneration: Munster, especially small island destroying all in its path. ent of this blessing as if a friend, and

137
The Contested Isle
does it all it can to assist them. If the The Céli Dé (KALE-yih DAY), more usual penances. They are unusual
animal’s trust is betrayed or is harmed known to the English as the Culdee, are in that they do not necessarily confess to
the saint is furious with the petitioner, a tradition (rather than a monastic order) a priest, but more often to a fellow Céli
and curses her. of ascetic Irish monks and pious laymen, Dé, their soul brother, to whom they list
The Captive Made Free, 5 points, Init +4, Ter- their way of life shaped by the Rule of their sins and who pronounces absolution
ram. The ground shakes and prison Saint Maelrúain of Tallaght. Many are and penance, though this practice again is
walls are broken, the door springing miracle workers, as well as great scribes dying out as a result of the reformers and
unlocked, and the chains falling from and devoted scholars. By the thirteenth English church influence.
the prisoners. Guards tend to flee in ter- century some Céli Dé live as laymen, The Coill Trí know of the Céli Dé
ror, but that is a mundane effect not part taking wives but still practicing asceticism and accept some as members. Individual
of the power. It can also release chained and observing the liturgical hours. members’ responses vary according to
slaves, even if they are not held in a their own personal piety and religious
dungeon. Favored Abilities: Invocation, Interven- belief, but few would wish to argue with
The Unquenchable Fire, 2 point, Init +6, Ignem. tion, Purity, Transcendence these ascetic holy men. Likewise, the
A hearth fire blessed this way cannot Céli Dé opinion of a Coill Trí magician is
be extinguished, and even if the fuel is The Céli Dé are ascetic holy men who based upon the way the individual wizard
consumed continues to burn forever. live for parts of the year in monasteries, uses his power, whether to the glory of
However other fires lit from this fire are and parts of the year as hermits in their God or for base selfish reasons. The Irish
mundane fires, and it is only the original cells, returning to their communities only Church regards them sympathetically,
hearth-sized fire that has this property. for saints’ days and certain communal but there is a tendency from the reform
The Sky Made Light, 2 points, Init +9, Auram. rites. As a result of the Church reforms party to reorganize Céli Dé monasteries
Dispels any storm, clouds, or supernat- over the last century many of the Céli Dé as standard houses of one of the
urally created bad weather during the have been absorbed into regular orders, other religious orders, something the
day, allowing the brilliant rays of the while others have chosen to live secular traditionalist faction oppose strongly. The
sun to burst through. The effect persists lives as manaim and some even marry as English churchmen regard the Céli Dé
until sunset. they have not taken vows of celibacy, but with suspicion, as unorthodox in practice,
Test of Truth, 2 points, Init +9, Mentem. This they still perform the devotions peculiar and strongly favor their incorporation
curse forces the victim to speak only the to the tradition. Either way, they have into standard religious houses, though
truth until the petitioner finishes ques- two seasons a year free for study, and two the lay members are often admired and
tioning him; attempts to lie cause him seasons spent in devotions and monastic left alone as simply devout individuals.
to convulse and fall down paralyzed. (or occupation for lay Céli Dé) work, Reform has left Leinster and Munster
They may choose to remain silent, of and while many Céile Dé choose to take with few Céli Dé, but on the islands and
course, but even demons can not tell a the Flaw Poor, they may never take the in the north they remain, albeit as a very
lie under the influence of this effect, de- Virtue Wealthy as their devotions are so minor tradition.
spite their essential natures. demanding of their time. A Céli Dé character is an exceptional
Walk Upon the Waters, 3 points, Init + 7, Cor- Those Céile Dé who live near their person, and can be created as a Companion
pus. One blessed by this power can walk abbey may travel there weekly to hear (or Mythic Companion, as described in
upon the waves as if they were made mass; others attend a local church. Many Realms of Power: The Divine, page 66) and must
of stone, and tread lightly over rivers of the Céli Dé have been graced with at least take the Vows Flaw (even manaim
or even the sea to a boat off shore, and miraculous powers by their devotions, swear vows to observe the liturgical hours)
back to the beach. and are loosely associated with the Coill along with Purity and Transcendence (if
Trí, represented in the Túath Rónáin they do not possess True Faith). Given
despite their suspicions of its Cistercian the emphasis on personal sanctity and
representative. individual mystical progress the Ceremony

Divine Tradition: The Céli Dé consume a restricted


diet, with regular fasts and long periods
of asceticism. One of their most famous
Virtue is not appropriate for this tradition.
They gain the free Minor Virtue Educated
to represent their training. Céli Dé with
the Céli Dé spiritual practices involves praying
standing with arms outstretched as
the Virtue True Faith can learn the Favored
Abilities without needing the Virtues that
if nailed to a cross, reciting prayers, grant them from the time of taking their
“In this year the Céile Dé came across the sometimes for hours. They never perform vows.
sea with dry feet, without a vessel; and a written self-flagellation or physical punishment The covenant of Paruchia Nerius
roll was given him from heaven, out of which he upon themselves though, always asking represents a small Hermetic group of
preached to the Irish, and it was carried up again a fellow Céli Dé to administer such if Céli Dé who have joined House Ex
when the discourse was finished.” needed, but generally the practice is Miscellanea. Hermetic Céli Dé characters
— Annals of the Four Masters uncommon and fasting and prayer are are created as magi.

138
Chapter Thirteen

The Infernal Landscape


True evil in Hibernia hides in the hearts Then came the plague. Partholon was There are two approaches typically
of men and in the things that they do. the first to die, but his people quickly fol- used by demons in Hibernia: the first is to
Temptation, obsession, and possession are lowed. Only Tuan, nephew to Partho- place a man under such hardship that he
the tools of Infernal; if you hear your own lon, survived. Taking the shape of various has nowhere but the dark path to turn; the
voice urging you on to some questionable animals, he brought warnings of plague second is to pique a man’s interest and stoke
action, thenyou have encountered true evil. through the ages. it through envy and obsession until he is
War is the third weapon employed damned by his own actions.
by the Infernal in Ireland. When Nemed
arrived in Ireland, he brought war with him.

The First Acts He defeated the Fomórach kings first at


Ros Fraechain, then at Badbgna, Cnamros,
and Murbolg. But for the victories, there
The Plagues Of Ireland

of the Infernal were prices to pay. His wife died of plague


only 12 days after landing on Ireland’s
Much inclement weather happened in the
land of Ireland, which carried away corn, milk,
shores and he lost two sons at the battles fruit, and fish, from the people, so that there grew
Obsession and temptation came early of Cnamros and Murbolg. And then again, up dishonesty among them all, so that neither
to Ireland. When Partholon’s wife Delgnat Infernal plague took hold and Nemed church, nor dún, nor covenant was spared.
had an adulterous liaison with a servant died, allowing the Fomórach to exact their
named Topa, a demon revealed the crime revenge. They enslaved Nemed’s followers — From a monastic history of
to Partholon by giving him the power for 207 years before rebellion broke out. Ireland, written around1050
to taste their betrayal on a cup they had Even then, Infernal fortune followed them,
shared. Partholon had Topa put to death, for even as they made their escape by sea, Ireland has always been beset by
and thus the sins of adultery and jealousy the Fomórach raised a great deluge that plagues, many with an Infernal source.
were brought to Ireland. drowned all but thirty who then fled Ireland With plague come closed doors and the
in a single boat. abandonment of charity, so the Infernal
The Infernal promotes suffering any causes disease and famine among livestock
Infernal Relic: The way it can, whether granting a king the and their human farmers in order to force
Cup of Partholon battlefield and taking his son on the same
day, or in helping an entire people lead
people towards extremes. Sometimes the
illness is restricted to a small region or
The cup of Partholon, an exquisite themselves to slaughter. a clan. Other times the Infernal leaves
horn of red gold, embossed and en- carefully-chosen exceptions, small islands
graved with the telling of Partholon’s of plenty among the misery. Inevitably,
voyage to Ireland, is buried somewhere those in need look enviously on those who
in Inis Saimera. The unwary magus in
search of a cathach may go search- The Evils remain unaffected. In such cases, church
land and covenants are usually spared the
plague’s touch in order to build resentment
that Men Do
ing for Partholon’s cup as a powerful
symbol associated with Ireland’s earli- in their neighbors.
est years. But the horn is an Infernal In such times, covenants would do well to
relic with power over betrayal. Those seek out the source of the illness and hardship
who look upon it gain an Envious +3 To grant false power indulges one and end it before those affected are left with
Personality Trait, with a Penetration man’s venality, but make him want what no option but to try to take the covenant’s
of +15, and a temptation to betray its his neighbors have, make him covet a livestock and supplies. More than once,
owner and take the cup. man’s wife, or the fertility of his land, and scarcity has led to the ravaging of churches
many souls can be brought to hell. and similar attempts upon covenants.

139
The Contested Isle
that manifests physically or visibly and
The Library of Vigil claims to be a servant of Hell is likely not.
Hibernian demons have the power to
The covenant of Vigil has a substan- long enough for Vigil to succumb to its take physical form if compelled, but by
tial library of casting tablets and labora- own sins of indolence, and the library Saint Patrick’s miracle no demon of Hi-
tory texts concerned with combating In- now sits dark and untouched in the wa- bernia may adopt a serpentine shape. Any
fernal illness and harsh weather. In years terlogged vaults beneath the lost fortress. demon possessing the coagulation power
gone by, the magi of Vigil watched for References may be found to this knowl- must take a form other than serpentine or
signs of Infernal hardship sweeping from edge in annals of Hermetic history, and remain forever intangible while in Ireland.
the north and helped the people of Ire- those covenants affected by Infernal win-
land by combating the demons respon- ters and plague may want to approach
sible. But the Infernal has lain low of late, Vigil for access to this lost library.
Common Powers
Winter is a particularly dangerous time wealthy instead, and they take from those Temptation is the favored weapon em-
as a demon may be more subtle with less who have little enough already. ployed by the Infernal in Hibernia and is
effort, making winds more chill, snows last The clans of Ireland frequently fight achieved through the following powers,
longer, and livestock fall ill more easily. over land, which demons promote through described in Realms of Power: the Infernal, from
Ireland is typically a temperate place so their Obsession power, remaining close to page 31.
particularly harsh winters often catch the those who desire the crown and whispering Obsession imposes the demon’s Obses-
populace off-guard. quiet encouragement. Possession is some- sion Trait, representing a particular sin,
times used, though not of a leader but of upon its target. This gives the target a Per-
their advisers so that the obsession and per- sonality Trait that pushes her towards cer-
The Defense of Hedge Magic suasion may seem more real. Envisioning is tain actions. Application of this power over
rarely used for fear of the Infernal nature of time can lead to the target gaining a stron-
The Order of Hermes does not stand the dreams being discovered. ger or permanent Personality Trait, further
alone between demonic plague and the This was the fuel for the too-frequent inclining the target to sinful actions.
populace; numerous druidic traditions de- infighting over the kingdom of Connacht. Possession is used by a demon to direct-
fend their clans and families against dread No sooner had the Uí Briúin gained the ly control a target by placing some of its
illness. This is especially true in Connacht Connacht crown than the clan fell to war Might Score within the target. The demon
where the Order has no presence. within its own people. The fighting lasted gains control over the target’s body, mind,
Folk Witches, described in Hedge Magic twenty years before Dub-dá-Lethe, the ab- abilities, and powers, and can remain hid-
Revised Edition, treat the afflicted with their bot of Armagh, came to Connacht and cast den within the target indefinitely, acting
healing magic, while the Nightwalkers, de- out the demons that goaded each side. independently from the original demon. As
scribed in the same book, adopt their ghost- Hermetic covenants are not immune to the will of the target is entirely suppressed,
ly forms to combat the demonic spirits that such manipulation. It is not recorded what demons do not use this power to persuade
cause illness and unrest. The few Elemental- led the Merinita of Vigil to turn against the the target to sin but to persuade others to sin.
ists found in Ireland may use their powers Diedne all those years ago, but those who This can be done either through devious
to moderate the winter cold or to bring the understand the workings of demons might counsel or by expending Might in using
humors of their patients back into balance. have their own suspicions. other powers such as Obsession.
Others within the Coill Trí have the power The powers described below are used
to expel illness from a place or to ward indi- to bring about bodily hardship.
viduals against plague. Winter’s Chill, 2 points, Init (Qik – 2),

Hibernian Auram: Used by the demon each day, af-


fecting the area as far as the demon can see,
Agents of Chaos the winter winds bite deeper and the snows
Demons: The last longer. Those with a Living Conditions
Modifier of 0 or less must make a Depriva-
There are three things that drive a
man to dark deeds: love, land, and status.
Those with them guard them jealously,
Unseen Threat tion Check as per ArM5, page 180 every
day with each failure resulting in the loss of
a Long-Term Fatigue level.
while those without fight to get them. And The demons of Ireland understand The Plague of Ages, 10 points, Init (Qik –
so the Infernal in Ireland rarely offers these the value of working unseen and unheard. 20), Corpus: Brings sickness to a town or
things to those without them already; the They do this not out of the virtue of intel- village as per the Curse of the Unportended
Infernal knows that each man would gladly ligence, but out of malicious cunning and Plague ritual described in ArM5, page 133.
damn his own soul, so they give gifts to the cowardice. For the most part, any creature Use of this power reduces the demon’s

140
The Contested Isle
Might Score by 10 points, which regener- have hordes of demons dedicated to them, the window, they crouch upon every sur-
ates at a rate of one point per season spent each with some small power to match. face, their exposed teeth gently clacking. If
entirely within an Infernal aura. the windows are shuttered, they knock upon
A Death in the Night, 4 points, Init (Qik – them, looking for their chance to sneak in.
4), Animal/Corpus: Depending on the type
of demon, this power kills either a single
The Sluagh Once inside the house, one of the Slu-
agh catches their target’s last breath and
human or a single animal target. To use this drags it from the target’s mouth, pulling the
power, the demon must first use its Envi- The Sluagh (SLOOA) are invisible spirit behind it. At this, the Sluagh begin
sioning power and enter the target’s dreams. spirits that can smell death’s approach and their screaming and race away with the spirit
The dream inevitably turns to nightmare gather in flocks to take the departing spirit in tow. The spirit is scourged by the Sluagh
and when it does, the demon may unleash away with them. until it loses any semblance to its living
this power to kill its target. This is most of- The Sluagh are compelled to fly towards form. It becomes emaciated, its lips pull back
ten used to kill those who may be a calming the dying from the west and can only enter around its jaws, and its eyes widen so that
or restraining influence on the demon’s true a dwelling through a window. For this rea- its eyelids cannot be seen. If the Sluagh can
target. son, while other doors and windows may be take the spirit a mile from where it died, this
left open, those who make an Intelligence + transformation imparts Infernal Might and
Infernal Lore simple roll against an Ease Fac- the spirit ultimately becomes a new Sluagh.
Demons of Hardship tor of 6 understand the need to close those
windows that open to the west.
If they cannot get in before their target
dies, or if their target receives Extreme Unc-
Nightwalkers, as described in Hedge tion (Realms of Power: The Divine, page 75),
Hibernia is teeming with demons that Magic Revised Edition, count the Sluagh among they have no power over the spirit.
hide in breezes and travel in shadows. The their enemies and they gather on nights
Aerial Powers known as Fictiles (Realms of when the village expects a death to defend
Power: The Infernal, page 69) are well-rep-
resented in Hibernia but there are other
the spirit as it leaves the body.
A flock of Sluagh arrive on the night
Devils of Folklore
destroyers too with power over particular when someone will succumb to old age, ill-
types of disaster, be it storm, flood, fire, ill- ness, or injury. They emit a strange keening Most folklore concerning the devil and
ness, or famine. Even minor nuisances, such sound as they fly, but fall eerily silent on ar- his minions actually relates to faeries play-
gates that become unlatched in the night, riving at the dwelling. Climbing in through ing the roles of devils or to ghosts seeking

The Harvest Thief


Invisible and intangible, the Harvest Bite: Init +10, Attack +8, Defense +16, pawn of Vis Infesta (Realms of Power:
Thieves fly upon a breeze that moves Damage –19 The Infernal, page 18).
through the crops yet always against the Soak: +0 Appearance: ‭When coagulated, they are
wind. Each Harvest Thief is a small and Fatigue Levels: OK, 0, –1, –3, –5, small, with bodies no larger than a
grey, no larger than a grain of wheat, Unconscious grain of wheat: skinny, green-skinned
with spindly limbs and long tapering ears. Wound Penalties: Dead (1+) imps with freakishly long limbs. They
These creatures are set loose in their hun- Abilities: Area Lore: Local Area 5 (farm- have long ears that taper to a trail-
dreds upon the world, where they seek lands), Athletics 5 (flying), Brawl 5 ing thread and sharp uneven teeth
out healthy crops to despoil. (dodge) that they use to chew through crops,
Powers: the physical trigger for their Infernal
Order: Aerial Powers Coagulation, 1 point, Init +10, Corpus: The power.
Infernal Might: 2 (Herbam) Harvest Thief must coagulate into its
Characteristics: Int –2, Per +1, Pre 0, Com physical form in order to chew its way These creatures are cowardly and
0, Str –20, Sta 0, Dex +3, Qik +10 through the fields. easily warded against, both through
Size: –10 The Thief of Vitality, 1 point, Init +10, magical means and by a barking dog, the
Virtues and Flaws: Weak Characteristics Herbam: This power destroys a single sound of which they find abhorrent and
Personality Traits: Cowardly +3, Hungry +1 living plant in the case of cereal or terrifying.
Reputations: None root crops, or an individual fruit in the Particular Harvest Thieves have a
Hierarchy: 0 case of orchard crops. taste for particular crops and cannot
Combat: Weakness: Abhorrent Material (the sound stand the taste of any other. To find Har-
Dodge: Init +10, Attack N/A, Defense +16, of a dog barking) vest Thieves roaming the fields outside
Damage N/A Vis: A swarm can be distilled down to one of harvest time is unusual.

141
The Contested Isle
• A candle left burning in the field
The Sluagh overnight is enough to protect cattle
from being taken or harmed by de-
Order: Evil Spirit with it. If the Sluagh is then able to mons. The cattle count as a protect-
Infernal Might: 5 (Mentem) race a mile away with that spirit it too ed group.
Characteristics: Int 0, Per +2, Pre 0, becomes one of the Sluagh. If it loses • Hanging a hagstone, a small stone
Com 0, Str 0, Sta 0, Dex +1, Qik +2 its grip, another Sluagh may expend with a hole running through it, in a
Size: 0 the Might Points and try to drag the stable prevents demons from steal-
Virtues and Flaws: Berserk, Sharp Ears; spirit a mile. ing horses, and hanging one over a
Blind Weakness: Compulsiveness (can only child’s bed prevents the child from
Personality Traits: Selfish +5, Cruel +4 enter houses by open west-facing being taken. Their presence also pre-
Reputations: None windows) vents demons using the demonic En-
Hierarchy: 0 Vis: 1 Mentem, Vis Infesta (Realms of Pow- visioning power as described in Realms
Combat: er: The Infernal, page 18). of Power: The Infernal, page 32.
Dodge: Init +2, Attack N/A, Defense +7, Appearance: These emaciated crea- • Some demons can only enter build-
Damage N/A tures are grey-skinned and have ings through open doors or win-
Large Teeth: Init +2, Attack +10, Defense long sparse hair hanging from their dows or through openings facing a
+7, Damage +3 scratched and gouged scalps. Their certain direction. Such demons can-
Grapple: Init +2, Attack +7, Defense +8, lips are drawn back so fiercely that not enter a building that is closed up
Damage +0 their jaws are entirely exposed and against them.
Soak: +0 their blind eyes lack any lids. They • A branch of elder can bind a demon in
Fatigue Levels: OK, 0, –1, –3, –5, Un- fly through the air, their tattered rags place all night as it is forced to obey
conscious flowing around them as though be- its obsessive nature and count all the
Wound Penalties: –1 (1–5), –3 (6–10), ing drawn through water. thorns and berries it can find on the
–5 (11–15), Incapacitated (16–20), branch. It must do this until morning,
Dead (21+) The Sluagh are blind but have keen when the sunlight drives it away.
Abilities: Area Lore: County 5 (settle- hearing. If using the rules for magical • The wearing of a pouch of salt pro-
ments), Athletics 3 (flying at speed), combat published in Houses of Hermes: vides a natural resistance against the
Brawl 5 (grappling) Societates (page 33), Sluagh treat all op- demonic Possession power (Realms of
Powers: ponents as “Indistinct,” which gives the Power: The Infernal, page 32) equal to
Let Me In, 0 points, Init +2, Herbam: opponent a +3 attack bonus and a +6 the crafter’s Intelligence + (Infernal
Although intangible, the Sluagh defense bonus. This does not apply to or Divine) Lore total. The demon
may rattle doors and shutters that grappling attacks. They are selfish by na- must expend this number of Might
have been closed. It uses this power ture and while they travel together they Points before expending any to pos-
against any west-facing windows always fight in untrained groups. sess the target. This is a special form
that have been stopped up against it. The Sluagh often leave damp patch- of the Protected Group weakness.
Come With Me, 5 points, Init +2, Mentem: es behind them in places from where
The Sluagh drags the last breath they take their victims, a result of their Faeries that take on the aspects of de-
from a target, drawing the spirit out excited salivation. mons in order to gain vitality must also
obey the rules of these folk charms.

resolution. Within those stories, however, usually nearby to give the traveler chance
there are grains of truth that help to protect to reaffirm his faith and be protected from
against the Infernal.
Earlier Irish folklore has no trouble
in identifying faeries and their kind for
the “devils” as they pass by. In return, the
faeries gain vitality by playing out the roles
of devil and redeemer alike.
Infernal Places
what they are, but as Christian doctrine Ireland has its share of dark and evil plac-
becomes more influenced by the conti- es. Its battlefields have seen so much slaughter
nent, faeries have become associated with
lesser orders of fallen angels. And as these
Folk Charms and cruelty that they have become corrupted
and provide sanctuary for creatures that feed
thoughts have propagated, so the faeries on fear and pain. Then there are Infernal auras
fall in line. The demons of Ireland that have the arising from the corruption of mankind, places
They often now take the shape of In- Abhorrent Material/Circumstance, Com- that continue to offer temptation. And lastly
fernal imps that roam the roads at night pulsiveness, or Protected Group weakness- there are places where the world of the Infer-
looking for unwary travelers. Other faeries, es are usually affected by the following: nal touches upon the mortal world, a font from
in the roles of priests or wise women, are which demons spill and corruption spreads.

142
The Contested Isle
Battlefields Magh Slécht After Patrick banished the demon
Crom Cruach, forcing him far
Some battlefields in Ireland have gained A giant standing stone in the form underground, the sacrifices stopped,
Infernal auras that cover every part of the of the god Crom Cruach and covered in but the tragedies continued. The druids
plain where blood was spilled, and these au- beaten gold once stood amid the rolling of the Masraige people who survived
ras are usually Malevolent (Realms of Power: drumlin hills of Magh Slécht in north- Patrick’s defeat of Crom Cruach were
The Infernal, page 15). Demons can be found east Connacht, and it has witnessed ultimately destroyed by Diedne in her
here in the form of worms in the soil. countless deaths. pogrom; the Uí Raghallaigh clan chose
Such places also have demonic patrons Before Patrick brought Christ to the field to war with the Uí Conchobhair
that silently call to enemies, drawing them Ireland, the ancient people practiced and the Uí Ruairc; even the Order of
to their particular field of battle. This is human sacrifice in return for favorable Hermes was powerless to resist the draw
done through use of the Envisioning power winters and strong harvests, the only and Hermetic blood was spilled here
to seed dreams of victory at the battlefield. place in Ireland that this took place. during the Schism War.
This is why many places seem to attract In truth, Magh Slécht has always been Even now, it is considered strategically
battles; lords and their advisers might think home to demons drawing people to the important. If your game follows the path
they see tactical advantage but it is often plains and influencing them to spill the of history, the Uí Raghallaigh once again
the result of quiet demonic temptation. blood of others. meet the Uí Ruairc on Magh Slécht in

Temoneth, Messenger of Delgnat’s Betrayal


The child of covetousness and deceit, Dead (21+) affect emotions such as anger, lust,
Temoneth has been behind many of Abilities: Area Lore: Hibernia 9 wantonness, maliciousness, and the
the ills to have befallen Ireland, starting (personalities), Brawl 3 (dodge), like. It is often employed immediately
with Delgnat’s betrayal of her husband Charm 5 (earning trust), Folk Ken 5 following a successful use of the
Partholon and including the Uí Ruairc (weaknesses), Intrigue 9 (alliances) demon’s Obsession power.
queen Dervorgilla’s elopement with Powers: Weakness: Protected Group (those truly
her husband’s mortal enemy Dermot Berserker Rage, 1 point, Init +0, Mentem: happy in marriage)
MacMurrough. Temoneth is a master of The demon can grant anyone the Vis: 6 Mentem, Vis Infesta (Realms of Power:
lust and uses her powers to sow discord Berserk Virtue, which persists until The Infernal, page 18).
between man and woman. But she is the target calms down. Appearance: Seen from the front,
also arrogant and cannot bring herself The Betrayal Revealed, 1 point, Init +0, Temoneth appears to be a voluptuous
to molest those of low status where their Mentem: Used when the target has woman, naked but for a sliver of veil
superiors make more fitting sport. taken themselves to the brink of that hides her face. But as the demon
suspicion, this power grants absolute turns, her flesh has been stripped
Order: Furies certainty to the target, an absolute in a jagged line, exposing the gory
Infernal Might: 30 (Mentem) belief in that suspicion or discovery. skeleton inside. her guts hang loosely
Characteristics: Int 0, Per +3, Pre 0, Com Coagulation, 1 point, Init +0, Corpus: As from the rear of her exposed pelvis
+1, Str +2, Sta +3, Dex +4, Qik +4 per the standard demonic power. and her heel bones clack wetly on the
Size: 0 Endurance of the Enraged, 0 points, Init +0, ground as she walks.
Virtues and Flaws: Berserk Mentem: The Furies do not suffer
Personality Traits: Wrathful +4, Arrogant from wound penalties, except on Temoneth’s chief weapon is her
+3, Self-Controlled –6 Defense totals. Possession power, with which she hides
Reputations: Ireland’s First Corrupter 5 Obsession, 1 point, Init +9, Mentem: As in the courts of the wealthy to goad
(Infernal) per the standard demonic power, with them into lust for those they cannot
Hierarchy: 5 dominion over lust. have. Betrayal and cruel revenge often
Combat: Possession, variable points, Init +0, Mentem: result. Her favored tactic is to possess
Dodge: Init +4, Attack N/A, Defense +4, As per the standard demonic power. multiple hosts within a court, advisers
Damage N/A Waxing Tide of Humors, 3 points, Init +2, to the principle players in the planned
Large Claws: Init +4, Attack +12, Defense Mentem: The Fury causes passion tragedies, from where she urges rash
+12, Damage +8 to overcome sense, and the victim actions disguised as wise counsel. But
Soak: +0 must make a stress roll against Temoneth lacks self-control and slights
Fatigue Levels: OK, 0, –1, –3, –5, an Ease Factor of 9, modified by made against her hosts enrage her, and
Unconscious appropriate Personality Traits (such she has frequently been moved to mur-
Wound Penalties: –1 (1–5), –3 (6–10), as Calm or Level-Headed) to keep der, disrupting her devious plans and
–5 (11–15), Incapacitated (16–20), the emotion in check. This power can forcing her to flee before discovery.

143
The Contested Isle

Infernal Tradition: Cailleach Phiseogach


The Cailleacha Phiseogach (KOL-yukh tion on his enemies, it is to the Chail- Chapter Ten. She must take the Diabolist
FISH-owe-gakh) are Infernal witches leach that he goes and pays the price she Special Virtue at no cost and gains the
that put their powers in the employ of asks. Wise One Minor Social Status Virtue at
mundane lords in return for sanctuary The Cailleacha Phiseogach fuel their no cost. This leaves 10 points of Flaws to
and earthly riches. They are always fe- magic both through sacrifice and by pro- be spent in buying 20 points of Virtues.
male and they wear the trappings of wise faning the holy. They tend to work alone Half of these should be spent on Super-
women as they advise the sons of the unless training an apprentice to carry natural Virtues granted by the Infernal,
Irish clans. Their maleficia allow them on their craft and they scarcely number including Incantation and Diablerie.
to bargain with and control supernatural more than a dozen across all of Ireland.
creatures, to curse their enemies, to spy Having been stolen from her family and Required Virtues: Diabolist (Free, Special
upon others from a distance, and even her spirit broken, the apprentice usu- Virtue)*, Wise One (Minor, Social
to see things past and yet to come. They ally stays with her mistress until the old Status), Diablerie (Major, Unholy
often summon spirits or creatures from woman dies. Power)*, Incantation (Major, Unholy
the Magic and Faerie realms and compel The Coill Trí know of the Cailleacha Method)*
them to some task or other; although the Phiseogach, but they are rarely encoun- Common Virtues: Infernal Heirloom*,
Chailleach’s power is Infernal she has a tered and pose little threat. In fact, some Malediction*, Mentored by De-
strong knowledge of all the realms. druids have been known to seek out Cail- mons*, Phantasm*, Premonitions,
A Chailleach gains protection in her leach to obtain certain information or Protection
master’s household, a position of tenu- service beyond their own power. Common Flaws: Demonic Familiar*, Social
ous respect earned through the secrets A Chailleach is a type of Diabolist Handicap, Tainted with Evil, Witch
she can discover and the gifts she may and created as a Mythic Companion, as Marks*
bestow. When her patron needs informa- described in Realms of Power: The Infernal, * Realms of Power: The Infernal, Chapter Nine.

1256, a battle that leads to the division of a fort unable to resupply during siege, Hell on Earth
the Kingdom of Breifne into east ruled by and a garrison too far away from the
the Uí Raghallaigh clan and west ruled population to protect it against raiders Inis Doney, a small island on Lough
by the Uí Ruairc. from Munster. Continually rebuilt and Erne in Ulster, has a dual nature. For the
Magh Slécht has an Infernal malevolent then destroyed, the fort offers false most part, the island is a calm place with
aura of level 5. hope to defenders and easy pickings to a high Divine aura centered upon a finely-
invaders. It comes under frequent assault, built church. It is said that even angels
and whether the attackers wish it or not choose this church to hold their own
Druim Leatan they receive Infernal assistance. Demons mass in and that it enjoys the presence of
break the defenders’ bowstrings, or many local saints. But there is also a place
Druim Leatan priory, some miles to weaken walls, or mark out safe passage upon that island that no angel or saint
the east of Magh Slécht, itself has a Do- through the marsh that surrounds the can be compelled to look at; a dark path
minion aura of level 6, but the surrounding fort — anything to make the defense untouched by the Dominion, and leading
land, especially the ridge that separates Uí futile. These things foster cruelty and to Infernal torment.
Ruairc from Uí Raghallaigh, has an Infernal despair in equal measure, and this the Beyond the church, a stoney track
malevolent aura occasionally rising to level Infernal enjoys. slopes downwards towards a barren place
4 and demons tempt both sides to assault If your saga follows real-world that is oddly quiet and cold. This place
and revenge in equal measure. As a result, history, the fort and the settlements it has a level 1 Infernal aura and forms the
the priory, as a symbol of the boundary, is protects fall under siege again throughout mundane level of a series of nine Tartaran
often sacked and damaged. the 1230s as the Normans make their regiones (Realms of Power: The Infernal,
push into Connacht. If the Infernal is page 16) that increase by 1 point as they
not battled alongside the Normans, then descend lower. If the traveler manages to
Dún Bhun na Gaillimhe Gaillimhe will continue to fall and to fail walk the path to the very edge of hell itself
in protecting the people of Connacht. and return to the church on Inis Doney,
The Connachta fort at the mouth no demon may lay temptation at his door
of the Corrib is infernally-influenced; a again, no demon may possess him, and no
naval base unable to receive large ships, demon may stay under his roof.

144

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