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“Doctor”

Starting Stats
HP: 8
Speed: 1d8
Plague Pool:

Passive Action - Plague


You have a number of plague dice equal to
your Mend skill die score. This creates your
Plague pool. At the start of combat, you may
place one Plague die from the pool on each
character after you in the turn order. During
combat, anyone with a Plague die is
considered Infected, and will be affected by
the current Symptoms. If a character dies
with a Plague die, it is removed from play.

Attack Action - Transfusion


Target a character at Engaged ranged and
roll 1d8. If it’s an enemy, deal 1 damage per
Hit. If it’s an ally, heal them by 1 HP per Hit.
A “Doctor” in The City In either case, you may place a plague die on
probably the last person them if they don’t have one, or remove one,
you want to see when adding it to your pool.
you’re feeling ill. These
masked individuals
arrive on the sound of Quick Action - Symptoms
flapping wings, ready to Choose the effect of those infected with a
cure what ails you, even Plague die. You may only have one effect at a
if you think nothing is time.
wrong. Rumors have • Hemophilia: Lose 1 HP per Plague die
been going around of at the start of your turn.
“Doctors” who think the • Clot: Heal 1 HP per Plague die at the
monster problem in The start of your turn.
City is an disease, and • Nausea: Actions are taken with
they have taken up Disadvantage.
Slaying as the cure. • Pep: Actions are taken with Advantage.
Basic Advances
Ô Hemoglobin: Increase the effects of Hemophilia and Clot +1.

Ô Contagious: Whenever you become at Engaged range with a


character, you may Infect them with a Plague die.

Ô Big Needle: Increase damage and healing of Transfusion +1.

Ô Airborne: Transfusion can now be done at Near range.

Ô Reaper: You can reclaim the Plague dice of dead characters


whenever you are within Engaged range. This does not count as
an action.

Ô Speedy Recovery: Increase Speed die to d10.

Ô Learned Doctor: You may increase two skill dice when you
advance instead of one.

Expert Advances
Ô Virulent: Characters can be infected by multiple Plague dice.

Ô Corpse Creep: When an infected character dies, you may move


their Plague die to another character at Engaged range.

Ô Complications: You may have up to two Symptoms active at


once. Using a Quick action can either change a Symptom, activate
a second Symptom, or deactivate a Symptom.

Ô Immunity: Allies can decide whether to be affected by


Symptoms at the start of their turn.

Ô Patient Zero: Can place a Plague die on every character at the


start of combat.
“Doctor”
Name Style

HP - Current/Maximum Speed Plague Pool

Agile Plague (P)


You have a Plague Pool equal to your Mend skill die score. At
Brawn the start of combat, after determining your Speed, you may place
one Plague die/token from the pool on each character after you
Deceive in the order. During combat, anyone with a Plague die is
Infected, and will be affected by the current Symptoms. If a
Hunt character dies with a Plague die, it is removed from play.

Mend
Symptoms (Q) Transfusion (A)
Negotiate Choose the effect of those infected Target a character at
with a Plague die. Engaged ranged and roll
Stealth • Hemophilia: Lose 1 HP at the 1d8. If it is an enemy, deal
start of your turn per Plague
1 damage per Hit. If it is an
die.
Streets • Clot: Heal 1 HP at the start of
ally, heal them by 1 HP per
your turn per Plague die. Hit. In either case, you may
Study • Nausea: Actions are taken with either place a plague die
Disadvantage. on them if they don’t have
• Pep: Actions are taken with one, or remove one, adding
Tactics Advantage. it to your pool.

Basic Advances Expert Advances

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