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THE RESCUE

OF
SIR RAGNAR

Solo Quest

By: Jandu Kano Craft


Instructions to play this quest

1. You will use the map to place all doors, rocks that block passage, pit traps and secret doors.

2. Place the stairs and the Heroes where the map indicates.

3. Pick a card and check the room cards table to place its contents.

4. When there are no monsters on the board, roll on the events table.

5. In this mode, you will search furniture instead of searching for traps, for treasure, etc. You
must be adjacent to that piece and that piece can be searched just once.

6. Roll on any table indicated by the quest.

7. To open a secret door, roll as many dice as mind points. The door is opened when you roll a 6.

8. To jump over a pit trap, roll as many dice as body points. You successfully jump when rolling
a 6. Otherwise, you fall into it.

9. When a hero activates a trap, roll as many dice as mind points (unless told otherwise).
With a 6, the hero realises about the trap and is able to dodge it.

10. Monsters AI:

a. They always move towards the closest Hero.


b. They always attack if possible.
c. If there is a bottle neck, monsters can move towards the next closest Hero.
d. If there is a bottle neck, and no other heroes, monsters can move towards the
Hero using another path.
Room Cards
1 2x orcs.
2 2x orcs, 1x table.
3 1x orc, 2x goblins, 1x treasure chest, 1x bookcase
4 2x orcs
5 1x goblin, 1x treasure chest
6 1x orc, 1x fimir, 1x secret door
7 2x orcs, 1x table
8 1x orc
9 Sir Ragnar

D20 Searching furniture


1-10 Nothing
11-13 Wandering monster
14-15 Trap
16 25 gold
17 50 gold
18 Potion (see Jandu Kano Craft´s potion table)
19 Equipment (see Jandu Kano Craft’s equipment table)
20 Treasure (see Jandu Kano Craft’s treasure table)

D20 Event
1-15 Nothing
16 One goblin appears on the stairs.
17 Two goblins appear on the stairs.
18 One goblin appears next to the Hero with fewer body points left.
19 Two goblins appear next to the Hero with more body points left.
20 The hero with more body points finds a trap (see Jandu Kano Craft’s trap table)
Jandu Kano Craft`s Treasure Table

D20 Treasure
1 Trap
2 25 gold
3 100 gold
4 D20 x 10 gold
5 150 gold
6 30 gold
7 20 gold, spell
8 Spell
9 D20 x 20 gold
10 Equipment x2
11 80 gold
12 50 gold
13 Equipment
14 Spell
15 Potion x2
16 160 gold, spell
17 300 gold
18 150 gold, Potion x2
19 150 gold, equipment x2
20 200 gold, potion,
equipment, Spell
Jandu Kano Craft’s Potion Table

D20 Potion
1 Potion of Restoration
2 Potion of Dexterity
3 Venom Antidote
4 Potion of Battle
5 Potion of Battle Rage
6 Potion of Icy Strength
7 Potion of Rejuvenation
8 Frost Skin
9 Potion of Recall
10 Potion of Speed
11 Potion of Vision
12 Potion of Strength
13 Heroic Brew
14 Potion of Defense
15-20 Potion of Healing

Jandu Kano Craft’s Equipment Table

D20 Equipment
1 Shortsword
2 Helmet
3 Dagger
4 Broadsword
5 Shield
6 Staff
7 Longsword
8 Chain Mail
9 Crossbow
10 Battle Axe
11 Plate Mail
12 Hand Axe
13 Boots of Speed
14 Holy water
15 Spear
16 Sky Orb
17 Magic Throwing Dagger
18 Armband of Healing
19 Elven Bow of Vindication
20 Amulet of the North
Jandu Kano Craft’s Spell & Scroll Table

D6 Spell or Scroll
1 Random Fire Spell
2 Random Earth Spell
3 Random Water Spell
4 Random Air Spell
5 Random Elf Spell
6 Choose any spell

Jandu Kano Craft’s Trap Table

D6 Trap
1 Spear trap
2 High pitch trap. A
high pitch noise makes
you lose 1 mind point
3 Pit trap
4 Spear trap
5 Gas trap. A poisonous
gas makes you lose 1
mind point and miss
your next turn.
6 Wandering monster

Pit Trap Table

D6 Pit Trap
1 Nothing
2 Nothing
3 Nothing
4 Giant spider
5 Huge spider
6 Treasure Chest

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