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Hidden Catch Lever Backpack

You discover a hidden catch in the A layer of cobwebs and a wide crack in A grim y backpack lies on the floor.
wall. the wall between two blocks of stone Three jagged tears mar the front of the
conceals a short lever. pack beneath the flap.
If you release the catch, roll 1d6.
If you pull the lever down, roll 1d6. If you investigate the backpack, roll
1. Poison gas sprays from the wall, 1d6.
m ake a Save. 1. A loud “click” echoes through the
2. A secret door opens. area. Make an Encounter check. 1. A ghoul rushes from the shadows.
3. A secret com partm ent opens and a 2. The lever is stuck. 2. The backpack is em pty.
skeleton warrior steps out. 3. A secret door opens. 3. In the pack is a m ace.
4. A secret com partm ent opens and a 4. A secret door opens and a zom bie 4. In the pack is a flask of oil.
wight steps out. warrior steps out. 5. Draw 1 Encounter card.
5. A secret com partm ent opens. Draw 5. The next trap is deactivated. 6. In the pack is a potion of healing.
2 Treasure cards. 6. A secret com partm ent opens
6. The next trap is deactivated. releasing an ooze.

A Scroll Coins Blade


Lying on the dirty floor is a rolled The glint of metal draws your eye to a Lying in the shadows, half-buried in
bundle of parchment. shadowy corner. file bones and chunks of rotting flesh, is an
old, dusty blade..
If you investigate the parchm ent, roll If you investigate the corner, roll 1d6.
1d6. You find: You find: If you investigate the blade, roll 1d6.
You find:
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1. a carrion fly flies into the area. 1. a ghoul hiding in the shadows.
2. the m oldering rem ains of a scroll. 2. 1d6 silver coins. 1. 2 carrion worm s.
3. a partial m ap showing the location 3. 1d6 gold coins. 2. a zom bie.
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of the tem ple. 4. 2d6 gold coins. 3. a shortsword.


4. a partial m ap showing the location 5. 3d6 gold coins. 4. a sword.
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of a secret door in the next area. 6. 3d6 gold coins and a potion of 5. a great sword.
5. a scroll with a 1 st level m agic spell. invisibility. 6. a m agic sword.
6. a scroll with a 1 st level cleric spell.

Scroll Case Loose Flagstone Pit Trap


Lying along the wall, half-covered in On the floor, crusted with dirt and Dust erupts into the air as the stone
dirt, cobwebs and bits of stone, is a grime, you discover a loose flagstone. falls away from beneath your feet.
wooden scroll case.
If you lift up the flagstone, roll 1d6. You have stepped onto a pit trap.
If you investigate the case, roll 1d6. Beneath the flagstone you find: Unless the character has som e ability
You find: to prevent it, the character will fall into
1. nothing. a ten-foot deep pit and take dam age as
1. a giant centipede. 2. a shallow hole with 4d6 gold coins. norm al.
2. a roll of blank parchm ent. 3. a tunnel going down to a new level.
3. a m ap showing the next two areas. 4. a giant worm that bursts up from a
4. a scroll of one 2 nd level m agic spell. series of tunnels below.
5. a scroll of one 3 rd level cleric spell. 5. a locked chest. If you open the
6. a scroll of two 4 th level cleric spells. chest, draw 1 treasure card.
6. you’ve opened the burial m ound of
a wight.
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Coming Soon!

A fun and easy to play game of


old school fantasy adventure!
An easy to play, fun and exciting fantasy role-playing game, Ogres and Underworlds gives
you everything you need to create and play fantasy adventures. Great for beginners and
veteran gamers alike, with the Ogres and Underworlds rules and your imagination, you
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can:

# create characters;
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# create adventures;
# conduct combat and magic;
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# resolve actions;
# develop characters and more!
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Delve into new realms of fantasy adventure with Ogres and Underworlds!

Ogres and Underworlds is a tradem ark of New Realm s Publishing.

Available Now!

Fantasy Adventure in a Post Apocalyptic World!

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