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You discover a hidden catch in the A layer of cobwebs and a wide crack in A grim y backpack lies on the floor.
wall. the wall between two blocks of stone Three jagged tears mar the front of the
conceals a short lever. pack beneath the flap.
If you release the catch, roll 1d6.
If you pull the lever down, roll 1d6. If you investigate the backpack, roll
1. Poison gas sprays from the wall, 1d6.
m ake a Save. 1. A loud “click” echoes through the
2. A secret door opens. area. Make an Encounter check. 1. A ghoul rushes from the shadows.
3. A secret com partm ent opens and a 2. The lever is stuck. 2. The backpack is em pty.
skeleton warrior steps out. 3. A secret door opens. 3. In the pack is a m ace.
4. A secret com partm ent opens and a 4. A secret door opens and a zom bie 4. In the pack is a flask of oil.
wight steps out. warrior steps out. 5. Draw 1 Encounter card.
5. A secret com partm ent opens. Draw 5. The next trap is deactivated. 6. In the pack is a potion of healing.
2 Treasure cards. 6. A secret com partm ent opens
6. The next trap is deactivated. releasing an ooze.
1. a carrion fly flies into the area. 1. a ghoul hiding in the shadows.
2. the m oldering rem ains of a scroll. 2. 1d6 silver coins. 1. 2 carrion worm s.
3. a partial m ap showing the location 3. 1d6 gold coins. 2. a zom bie.
m
of a secret door in the next area. 6. 3d6 gold coins and a potion of 5. a great sword.
5. a scroll with a 1 st level m agic spell. invisibility. 6. a m agic sword.
6. a scroll with a 1 st level cleric spell.
# create characters;
ple
# create adventures;
# conduct combat and magic;
m
# resolve actions;
# develop characters and more!
Sa
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