You are on page 1of 2

Notions of Dread Fort:

1) Nightmares happen in the centrality of your beliefs


2) Knowledge is obtained through the abyss
3) A preface to elsewhere seeks to cast your eye peripherally
4) Ordeals, exorcisms are movements of painful encouragement
5) Night of inconveniences is the apprenticeship of delights
6) Song of Death is the great unsearchable poem

In the Land of Magic,


1) Darkness Moves
2) Stillness is a questionable objective
3) Voices cascade through the night
4) Passion is found between center and absence

There Below,
1) Dragons weep tears of mercury
2) Doppelgangers of intimacy follow echoing strides
3) Shadows radiate glittering ice
4) Demons of lore proliferate in the vision’s disruption
5) Apparitions appear always unfinished
6) Walkers of Sleep foretell the rime of the morrow

Elsewhere
1) Silence and Exhaustion are the one indisputable reality
2) Everything stops in a dissolving fog
3) Attempting to wake is the true nightmare

Dread Fort
4) The company of monsters is but an idea
5) Peaceful men sing songs of death
6) Peaceful women sing songs of growth

Songs of Death and Growth In the Land of Magic looms a mountain


1) Come to me from the furthest fog
2) My darling is a dragon without serenity fort exhumed from the black soul of
3) The forest is black with shadow
4) The valley is my darling the first Dream Knight
5) Heroes dwell in villages mad
6) Care for me, oh love, oh vision
Art & text by Perplexing Ruins

Inspired by and occasionally borrowed from Henri Michaux


Fcobble
used with the dark earth and pine forest of the Onyxian Hills, the ever winding
streets and narrow alleyways of the Forgotten Town rise through mists
1 Gate stands open to front courtyard,
three Dread Skulkers are playing a
form of tennis with clubs made of long
bones and a ball of a tiny animal skull.
Dread Fort
and strange sounds to the very gate of the citadel. Abandoned over a century ago, One of them wears a golden bracelet
the Dread Fort is only visited by the desperate, the intrepid, and the exiled. The worth 100gp.
many tall half-timbered homes may contain any number of discarded mundane
items, treasure, or threatening denizens. Home to the half corporeal Dream 2 Top of stairs is an empty guard-
Knight and his contingent of remaining knights (Dread Skulkers), it is a place of house; search inside to find 1 bag
rot, decadence, fear, and oppression. of fine lock-picks and a key 5 6
Well: wailing heard from the bottom;
Leading to the Dread Fort 2d6 Random Encounters traitor was tossed there many
years ago; loot corpse to find a
Six street levels gradually bring the party
closer to the Fort itself
2 d8 Dread Skulkers eating a centipede
3 d6 Exiled Ramblers harvesting weeds
beautiful long sword and a solid gold
necklace with large ruby inset; 4
party can follow stream to the
4 d6 Skulkers searching for treasure
Streets of 5 camp of d20 Exiled Ramblers praying
bottom of hill to escape; 60’ deep

1 flagstones covered in moving lichen 6 Giant Centipede attacking d4 Exiles Small storeroom: find 5 loaves stale
2 cobblestones stained with dried blood 7 2 Exiles running towards you bread; a ceramic vessel hides 200 cp
Large storeroom: find Treasure chest
3
3 black mold visibly releasing spores 8 Ghost tracks the party through walls
4 rusting and splintered shields with d6: 1-2 (Giant Centipede)
9 2 Fern Spig are fighting over territory 3-6 (1 Treasure)
5 glowing ferns and vines, boulders 10 d4 Centipede(s) devouring a Skulker
6 dust, millions of beetle carapaces 11 d6 Skulkers drag living Spig by fronds 3 Roll Random Encounters
12 d6 Ramblers track the party from Imposing statue is corroded with a few
Sounds of within alcoves, whistling and small holes; peek to see glint; smash
hollow statue to find 400sp
1 a full choir performing ancient hymns laughing
2 a whimpering wounded dog Armory: wall covered in rotting 2
3 vibrations of chattering teeth tapestries depicting hunt and battle
4 repetitive screech of a giant owl scenes; find many rusted, broken and
useless weapons (can salvage small
5 clanging bells and laughter random parts); Wooden Chest: find roll
6 nothing, PCs are temporarily deaf of clean linen

Courtyard & Alley Encounters Bestiary 4 Eerily quiet space; nothing


Dread Skulker [HD:2; AC:12; HP:4;
(each entry corresponds to street level) DMG: Weapon d6; ML:8]
Banquet Hall: smell of decomposition,
earth, and blood. Giant Fern Sprig has 1
L1 Reflecting pool, drowned knight, Exiled Rambler [HD:1; AC:11; HP:5; set up a nest; see skeletons
perfectly preserved; wearing full DMG:1d4; ML:6] everywhere; loot half-alive Exile to
ornate armor; attacks if disturbed. find 5 gold pieces. Find in opposite
Fern Spig [HD:3; AC:13; HP:12; corner chest with 2 Treasures
L2 Marble statue covered in patches of DMG: Frond Slice 2d6; ML: 9]
fur, touching the fur will cause the 5 Roll Random Encounters
statue to animate and step forward, Ghost [HD:4; AC:14; HP:16; DMG:1;
ML:9] Heaps of trash, neglected gear; moss
revealing a spiral staircase to a and ferns growing everywhere. Locked
chamber below; find opened Giant Centipede [HD:2 AC:14; HP:8; door (key in lower guardhouse)
sarcophagus with 1 Treasure
L3 Cacophonous ravens emerge from bell
DMG: Bite 1d6; ML:7]
6 Spike pit (DMG: d4) hidden under
Treasure
tower and harass party (consuming 1 Dream Knight [HD:5; AC:15; HP:20; large elaborate rug (can see faint wear 1 Infinitely Warm Boots
will replenish 1 HP; consuming more DMG: Two-Handed Sword 1d6 + 3 and holes in center of rug) 2 Pots of fine crimson and black paint
than 1 at a time will permanently Dread Fort was not always thus. The Throne room: Dream Knight sprawled 3 Elixir for ghost/undead speech
reduce HP by 1); find d6 scrolls in a Dream Knight was once a prince of great on floor; helmet removed; face is
large nest covered in shit and feathers, prestige, but a coalition of treacherous desiccated and pock marked, playing 4 Scroll for portal gate
but still legible landholders and their contingent of chess against two elaborately dressed 5 Pouch with magical-rigged dice
cultists sought to pursue his removal Skulkers. They each have silver
L4 Greenhouse with broken glass, full necklaces worth 40sp; dirty cups and 6 Book of elaborte decadent poems
from power. Their murder of his bride to
orange trees visible inside, Fern Slig be was the catalyst for two years of food plates everywhere; stench of rot
nesting with 1 frond wrapped around 7 Large pearl that requires polishing
bloody and horrific civil war.. After the and death; beneath black & blood red
each tree Prince claimed victory, he sought the throne find alcove with pile of 200gp, 8 Vial of mercury
L5 Guard house; inside 3 Dread Skulkers very occult powers used against him to 400sp, 173cp, 2 rubies, 1 elaborate 9 Five skeins of fine fabric
argue over a phosphorescent lantern ensure he would never leave his enemies silver dagger worth 250sp.
behind. His revenge and wrath If the Dream Knight dies in battle, the 10 Scroll of Random Spectacle
L6 A camp of d12 Exiled Ramblers sit hand(s) holding the two-handed sword
continued beyond the conflict and until 11 Talking candle with portentous
around a fire, singing an eerie tune, his half-death he removed all rival lines, will never let go, even if severed. Only
tossing detritus into the fire; one occult magic can dissipate the grasp. tendencies
burned their lands, and became a living,
brigand sits on a chest with 3 decadent plague on the region. 12 Cursed Ring of Nightmares
Treasures

You might also like