You are on page 1of 2

Use the following tables to generate the city blocks.

City
blocks can be traveled by Main Road or Alleys. Roll for an
Alley and Ruin Encounters Gangs
1. 2d6 Violent Gang Members. Roll to determine what gang controls a block. Gangs are
encounter when players enter a new block. Giant owls roost 2. 2d4 Hungry Tunnel Lizards. eager to protect and expand their territory. They don’t like
atop some of the tenement buildings during the day. City 3. Deranged Maniac: 1)Drug Crazed. 2)Vessel of Void Beast. outsiders causing trouble on their turf but encourage and
folk know to walk in groups at night to avoid being carried 3)Moonsick. 4)Cannibal Cultist. occasionally fund troublemaking on rival turf.
off by an owl. (1 in 6 chance of owl attack at night, 2 in 6 if 4. 2d4 Spiked Centipedes. 1. Posh Hounds: Mostly Doggos, heavy makeup use,
travelling in a group of 3 or less.) 5. A Lost Child: 1)From a tenement in nearby block. love doing graffiti.
2)Leads to gang ambush. 3)Lives at nearby temple. Initiation: Extensively graffiti a Build-A-Block Location.
Build-A-Block 4)Orphan pickpocket. 2. Meat Pie Bois: Mostly Possums, wear paisley bandanas, big
Roll 4 or more times to populate a city block, the last roll 6. A Shapechanging Void Troll disguised as a lost child. on limericks, extortion.
can only be reached by alleyways.
Initiation: Trash a Business.
1. Park: 1)Overgrown. 2)Finely Manicured.
3)Rock Garden. 4)Pungent Fruit Trees. 5) Pond.
Day Traffic 3. Dead Dragons: Mostly Roachlings, wear fake fangs,
1. Armadillo Ox-drawn wagon taking trash out of the city. start fires.
6)Makeshift Playground. 2. Hand Pie Vendor. Flavors: Lizard, Bug, Fish, Fruit. Initiation: Set fire to a Build-A-Block Location.
2. Tenement Building: 1)Dilapidated. 2)Brightly Painted. 3. 2d6 children following a lecturing teacher. 4. Alley Devils: Mostly Ratfolk, wear powdered wigs, drop
3)Covered in Vines. 4)Burned. 5)Abandoned. 4. 2d4 Roachling fashionistas on a shopping trip. marbles when fleeing robberies.
6)Opulent. 5. A Ratfolk dandy distributing flowers and looking for love. Initiation: Mug somebody.
3. Business: 1)Street Market. 2)Grocer. 3)Haberdashery. 6. 1d4 Bug collectors hunting for rare specimens. 5. Blood Boots: Mostly Catfolk, wear red dyed boots,
4)Pub. 5)Barber. 6)Thrift Shop. 7. 1d6 Garths ministering to any plants they come across do murders for money.
4. House: 1)Ramshackle. 2)Abandoned. 3)Mansion. 8. 1d4 Polishers sweeping the street and picking up trash. Initiation: Stab a rival gang member.
4)Gang Hideout. 5)Burned 6)Drug House
6. Kettle Crypts: Mostly Humans, shaved eyebrows, hand
5. Ruins (25% chance of containing a Void Battery):
1)Cracked Spire. 2)Spherical Mauseleum.
NiGht Traffic tattoos. Like cooking up weird drugs.
1. 2d6 Youths en route to/from a pub. Initiation: Deliver drugs to a Build-A-Block location.
3)Obsidian Catacombs. 4)Geodesic Dome. 2. 1d4 Drunk Doggos in moon howling contest.
5)Marble Obelisk. 6)Crystal Water Tower.
6. Specialty Business: 1)Temple. 2)Blacksmith. 3)Fence.
3. Wagon delivering goods to/from a business. CITY MAP
4. 1d4 Librarians going to relax at a bathhouse. Mark off blocks of the grid to keep track of the journey. The
4)Bathhouse. 5)Apothecary. 6)Library. 5. Apothecary collecting plants by moonlight. slapdash blocks of the city do not really fit neatly into a grid
6. 2d6 Gang Members patrolling block for rivals. but this abstraction makes tracking the journey easier.
Common Species of The Stolen City 7. 1d6 Gang Members vandalizing a rival block.
Roll to determine species of an NPC 8. 1d4 Birdwatchers trying to glimpse a giant owl.
1. Possumfolk 4-6. Ratfolk 1 2 3 4 5 6 7 8 9 10 11 12
2. Doggos
3. Human
7. Roachlings
8. Catfolk
City Religions 1
1. Bibliognosts: “You can only know what is written down!” They
run the city’s libraries, keep voluminous journals, maintain 2
Main Road Encounters printing presses, and will pay good money for rare books.
1. Troubled Youths!: 1-2)Gang Initiates! 3)Chalk Vandals! 3
2. Voidiosts: “Chaos is the only constant!” Engage in chaotic
4)Rock Throwing Orphans! 5)Pickpockets revelry. Believe in the world will one day be overtaken by the 4
6)Drinking stolen wine chaos of the Void. They hate Polishers.
2. A Pushy Tinker: Can make small repairs, gives 3. Polishers: “Cleanliness is holiness.” Bathhouse prayer meet- 5
bad directions. ings, spotless temples, meticulous grooming. Hate Voidiosts.
3. Street Performers: 1)1d4 Jugglers 2)2d4 Wrestlers 4. Garths: “May your soul sprout in the next life” Believe we
6
3)2d4 Clowns 4)Fire Breather 5)Poet 6)Acrobat reincarnate as plants, eat mostly meat, maintain lush gardens,
4. 2d6 Gang Members: 1)Mugging 2)Beating 7
and wish to see the city covered in flora.
3)Catcalling 4)Suspiciously well behaved
8
5)Drinking 6)Stalking
5. 1d4 Priests with smoking censers: 1)Praying
Drugs
1. Egg Drops: Causes euphoria, bravery, and hunger. Made 9
2)Singing 3)Prophesying 4)Begging from Tunnel Lizard eggs.
5)Selling blessings 6)Splashing holy water 10
2. Dragon Blood: For 1 hour, body becomes very warm, your
6. Parade: 1)Paper mache monster masks. 2)Decorated saliva poisonous to others. Brewed from pungent fruit mix.
carts throwing food. 3)Drums and fireworks. 11
3. Beetle Dust: Take half damage for 5 minutes then suffer
4)Fanatical chanting, dancing, and drinking. extreme exhaustion. Made from ground up bugs. 12
5)Scrubbing pedestrians with soap & water. 4. Void Leaf: Speed halved, sneaking skills doubled for
6)Shaving the hair of onlookers. 10 minutes. Found growing in 1 in 6 Ruins.
HighlandParanormalSociety.com
The
Stolen City
Floor plan Generator BAckground
Roll a d12 to select rooms. Combine to create map. The Stolen City sat abandoned for ages until the Ratfolk
Small: 1-3 rooms. Medium: 4-6 rooms. discovered it and began building a ramshackle metropolis
Large: 7-10 rooms. Massive: 11+ rooms. built onto its lonely skeleton. Other species soon joined
them and life spread throughout The Stolen City. This bus-
4 tle of life has also attracted predators, like the giant owls
3
that roost upon the highest buildings and the tunnel lizards
1 2
who burrow below. Little is known about the original city
dwellers. Some say they meddled with magics strange and

by Nate Treme
chaotic and were swallowed by it. Some say they were driv-
7 en out of the city by otherworldly forces and escaped to the
stars where they look down longingly on their lost home.
5 8
6 Main Quest
Jobet the Beetlfolk archeologist has found an ancient
machine, some relic from the Forgotten Times. She needs
to turn it on to discover what it is (1.Airship. 2.Robo Titan.
9 10 11 3.Terraform Bomb. 4.Star Portal). She needs 2 ancient Void
Batteries to power it. Void Batteries have only been found
12
in the ancient ruins of the Stolen City. She is offering a gen-
erous sum of money for them. Her dig site is a couple miles
outside of the city.

2d12 Loot d12 Rumours


1. The original city folk built machines that could think and
2. Gold and silver telescope 14. Ostrich down pillow
talk. (T)
3. Clockwork ladybug 15. Tin ear trumpet
2. The Garths await the awakening of an ancient sleeping
4. Comb carved from a pearl 16. Opal fanged dentures
plant god. (T)
5. Brass kaleidoscope 17. Jar of squid ink
3. The giant owls can speak! They’re just very shy. (F)
6. Silver and wooden yo-yo 18. Silver mantis statuette
4. The temples secretly hire gangs to do their dirty work. (T)
7. Ornate gold key on chain 19. Alligator skin skull cap
5. To become a Voidiost priest you have to spend the night
8. Lodestone medallion 20. Pouch of pure sea salt
in a coffin in the Obsidian Catacombs. (T)
9. Pouch of 1d6 gold teeth 21. Purple moonflower seeds
6. That tinker that you see all over the city. Identical triplets! (T)
10. Amethyst geode 22. Scrimshaw spectacles
7. My cousin’s friend found a diamond in her lizard pie! (F)
11. Hot pink chalk 23. Mechanical iron hand
8. The Crystal Water Towers purify the rain they catch. (T)
12. 1d6 brass coins 24. Ivory unicorn horn
9. Bibliognosts tattoo their favorite phrases on themselves.
13. 2d4 Doggo biscuits
They’ll tattoo others for a fee. (T)
10. You can feel the ruins hum during full moons. (T)
11. The original city folk are still here, just invisible. (F)
12. Traveling by the alleys brings you good luck! (F)

You might also like