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MOTHERSHIP RANE IN BLOOD SKILL TREE To take a Master or Expert Skill you must first take at least one

of its prerequisite skills


CHARACTER SHEET v1.0
PRESS START TRAINED SKILLS +10 BONUS ExPERT +15 BONUS MASTER +20 BONUS
SyStEm nAmE HaNdLe LINGUISTICS PSYCHOLOGY SOPHONTOLOGY
(DRAW YOSELF) NAME StReNgTh MoD BIOLOGY GENETICS EXOBIOLOGY
AGE PhYsIcAl ChRoNoLoGiCaL InTeLlEcT MoD FIELD MEDICINE PATHOLOGY SURGERY

ROLL 2D10+20 FOR EACH STAT


HYDROPONICS BOTANY TERRAFORMING SCIENCE

ROLL 2D10+10 FOR EACH SAVE


BIOMETRICS SpEeD MoD
SeX HeIgHt WeIgHt GEOLOGY PLANETOLOGY FORENSIC SCIENCE
CoMbAt MoD ZERO-G ASTEROID MINING ZERO-G ENGINEERING
SCAVENGING JURY RIGGING CYBERNETICS
DISTINGUISHING SAVES
MARKS INDUSTRIAL EQUIPMENT ENGINEERING ROBOTICS
SaNiTy MoD
*Minimum two COMPUTERS HACKING ARTIFICIAL INTELLIGENCE
FeAr MoD MECHANICAL REPAIR VEHICLE SPECIALIZATION COMMAND
Choose! HERITAGE PILOTING ASTROGATION HYPERSPACE
PICK ONE BELOW
BoDy MoD
MATHEMATICS PHYSICS ASTROPHYSICS

MARINE HEALTH
ARMOR POINTS
ARTISTIC EXPRESSION
ARCHAEOLOGY
CHEMISTRY
MYSTICISM
EXPLOSIVES
XENOESOTERICISM
STAT BLOCK BONUS SKILLS HiT PoInTs WoUnDs
+10 COMBAT Military Training THEOLOGY TACTICS TACTICAL SPECIALIZATION
+10 BODY Athletics MILITARY TRAINING GUNNERY PHARMACOLOGY
+20 FEAR +1 Expert Skill or
ROLL 1D10+10 FOR HP
+1 WOUND +2 Trained Skills STRESS RIMWISE FIREARMS WEAPON SPECIALIZATION
MeNtAl/ pHySiCaL CoNdItIoNs CuRrEnT MiN. ATHLETICS CLOSE-QUARTERS COMBAT MARTIAL ARTS MASTER
TRAUMA RESPONSE UNDERWORLD THIEVERY FORGERY
When you panic, nearby friendly players
must make a fear check STEALTH PERCEPTION DANGER SENSE
BARTER NEGOTIATION ADVANCED INTERROGATION
TEAMSTER ANDROID ANIMAL HANDLING ANIMAL TRAINING EXOTIC ANIMAL TRAINING
STAT BLOCK BONUS SKILLS STAT BLOCK BONUS SKILLS GAMES PSYCHOLOGY ODDS AND STATISTICS
+5 ALL STATS Industrial Equipment +20 INT Linguistics
Computers
SURVIVAL TRACKING EXTREME CLIMATE SURVIVAL
+10 All SAVES Zero-G -10 to 1 STAT
+1 Expert Skill +60 FEAR Mathematics
+2 Trained Skills +1 WOUND +1 Expert Skill or
+2 Trained Skills
TRAUMA RESPONSE
Once per session, you may take
TRAUMA RESPONSE
Fear saves made by nearby friendly
TRINKET SI IPOCKET CHANGE DEBT
advantage [+] on a panic check
players are at disadvantage [-]

SCIENTIST SCUM
STAT BLOCK BONUS SKILLS ON HAND GEAR LOADOUT:
+10 INTELLECT +1 Master Skill and
STAT BLOCK BONUS SKILLS
{ PINASTECRHTHoERrEDHR AW
ERE }
+5 to 1 STAT An Expert & Trained +20 SPEED Rimwise
+30 SANITY Skill prerequisite. +5 COMBAT Underworld
+1 Trained Skill Stealth
*Not command or Barter
Wpn Specialization +2 Expert Skills
TRAUMA RESPONSE TRAUMA RESPONSE
Whenever you fail a sanity save, all When you panic you will trigger an
nearby friendly players gain 1 stress automatic fight or flight response 63
PATCH
TA CT S
EQUIPMENT CYBERWARE/ AUGs
IM P O R TA N T CO N
NAME JOB LOCATION RELATIONSHIP STATUS
Right HAND

Left HAND

HEAD

BACK

WAIST
NOTES
CHEST

HIPS

FEET

BACKGROUND
1. My Name is__________________THEY CALL ME_________________________
2. Im fRoM___________________________________________________
3. WhErE Im fRoM ItS KnOwN FoR____________________________
4. I CaMe oUt hErE LoOkInG FoR______________________________
5. Im rUnNiNg fRoM__________________________________________
6. PeOpLe sAy iM_____________________________________________
7. __________________________Is oNe hArD LiNe i wOnT CrOsS…
8. WhEn i dReAm, i dReAm oF_________________________________ ED
I H A V E S U R V IV i i i
10. tHe mOsT ImPoRtAnT ThInG In lIfE Is_______________________
11. mY GrEaTeSt fEaR Is_______________________________________
12. _________________Is hOw i aLwAyS ThOuGhT I WoUlD Go oUt

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