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THE JEWELER THAT DEALT IN STARDUST by Harley Stroh

Level 3 DCC RPG Adventure Dungeon World Conversion 1.3b

Questions

How did you learn of Boss Ogo’s disappearance?


What reasons do you have to hate or fear his henchman Sarzuk the Devil?
What rumors have you heard about Boss Ogo’s wealth?
What relationship, if any, do you have with Ogo’s gang of thieves?
Are you afraid of spiders?

Area Start – Two Rogues

Sarzuk Rogue Group, Organized, Hoarder


Short sword (w [1d6] damage) 3 HP, 1 Armor
Close
Special Qualities: Summon help via blackbird
Brutish break-in techniques (as adjudicated by the GM) alert these rogues. This pair has a small, trained blackbird
kept in a hooded cage. At the first sight of trouble, the pair releases the bird. Keep informal track of time once the
bird is released. Once Sarzuk and his rogues arrive, he sends six of these men in to flush out the PCs, while waiting
outside with the rest of his band (Two per PC). If Sarzuk is killed the remaining rogues will surrender or flee.
Instinct: Obey Sarzuk

Watch
Retreat
Backstab

Area 1-1 – The Garden Path

Spider of Ygiiz Group, Small, Devious, Planar


Grapple Attack (see the Cold Grasp move)
3 HP, 1 Armor
Special Qualities: Grapple Attack
Among the first beings drawn through Ogo’s starry portal, the spiders are not arachnids in the true sense. They most
resemble enormous six-legged ticks, the size of large hounds. The Spiders are perfectly black, so dark that they
reflect no light whatsoever, appearing as only the absence of any color, as if reality itself had been cut away in the
Spider’s form. The Spiders wait for the PCs to enter the darkened garden before attacking—springing through the
air and bearing a single victim to the ground. The touch of the Spiders is as cold as the void, searing targets with
frostbite. The Spiders tears freezing chunks out of its victim, permitting a swarm of local natural spiders to swarm
into the wound, eager to please their extra planar allies. The Spiders of Ygiiz makes a final attack, crushing the
spiders infesting the wound, releasing a flood of toxins. Victims will fall into a coma and struggle to regain
consciousness.
Instinct: Serve Ygiiz, the Demon Spider-Mother

- Scurry higher to attack from above


- Focus Attack on a single target
- Use normal spiders to distract prey

Cold Grasp Move

When you find yourself pinned under the cold, unearthly body of one or more of a Spider of Ygiiz, roll + DEX
– INFESTED.

Dungeon World Conversion Notes by Mark Tygart and Logan Howard


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THE JEWELER THAT DEALT IN STARDUST by Harley Stroh
Level 3 DCC RPG Adventure Dungeon World Conversion 1.3b

(You may opt to substitute STR for DEX if you use brute force to fling the creature away.)
On a 10+, describe how you manage to outmaneuver or overpower the creature.
On a 7-9, describe how you escape and the horror of being touched by the Spider of Ygiiz and the swarm that
follows. Take 1d8 damage or 1 INFESTED.
On a 6-, fall into a toxin induced coma. Describe the realm of the Demon Spider-Mother and Choose 1.

- You are able to force yourself to wake up before the fighting is over. Take Shaky, Sick, and Weak.
- You are out cold for the remainder of the fight but do not suffer from continued effects.

Area 1-3 – Ogo’s House of the Tarnished Jewel

All gold pieces or value in gold pieces are now Dungeon World coins.

Poison Needle Trap

The opening player or thief that fails to disarm the needle trap must Defy Danger+CON or gain the debility Shaky
from the needle trap.

Pit Trap

Players may Defy Danger+DEX and avoid falling into the Pit Trap (2d6 damage).

Area 2-2 – Scrying Chamber

The multiple possible shadows are replaced with a single monster…

Shadow That Melts Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Tiny bites (b[2d6-2] damage) 12 HP, 0 Armor
Hand, Ignores Armor
Special Qualities: Incorporeal, Regenerates (Only destroyed forever by light or if Magical Candle is destroyed)
The Shadow is actually an endless swarm of tiny, dust-sized shadow demons that mimic the images of the
adventuring party.
Instinct: To Consume

Devour flesh
Absorb Life
Guard

If the Candle is extinguished, the Shadow will cease to exist. However, the magic circle encircling the skull repulses
all living creatures and most non-magical weapons (GM’s discretion). To extinguish the Candle, a PC must either
make a ranged attack with a magical ranged weapon as if the Candle were a monster with an Armor of 2 or attack
with a magical melee weapon as if the Candle were a monster with Armor of 4. A total of 5 points of damage must
be dealt whatever the Candle’s Armor (magical ranged or magical melee) or it may be simply destroyed as if it had
no Armor by 5 or more points of damage from any spell.

The Shadow may not leave the room.

Finally, if the PCs are somehow able to flood the entire chamber with uniform light (i.e., if no shadows can be cast,
whatsoever) the Shadow is eliminated and the Candle extinguished. Relighting the Candle will create a new
Shadow, of course. If the PCs somehow recover the goat-demon skull, they hear a rattling within its cranium cavity.

Dungeon World Conversion Notes by Mark Tygart and Logan Howard


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THE JEWELER THAT DEALT IN STARDUST by Harley Stroh
Level 3 DCC RPG Adventure Dungeon World Conversion 1.3b

If the skull is smashed, the PCs discover a faceted piece of amber; trapped within the amber is a creature resembling
a small man. Wizards and clerics instantly recognize the gem as the phylactery of a lich.

Phylactery Lich Solitary, Magical, Organized, Intelligent, Hoarder, Construct, Terrifying


Magic bolt (d12 damage) 16 HP,2 Armor
Close, Ignores Armor, Near
Special Qualities: Can reanimate from phylactery, Undead, Aura of Horror
Phylactery Liches are a mortal that has willingly become undead through the power of magic, sealing their soul in
their phylactery in the process. The phylactery means the can reanimate from even the most grievous of defeats as
long as it exists. Destruction of that item consigns their souls to oblivion. However, due to their unnatural existence
and often prolonged separation from their soul, they have a tendency to develop extremely arrogant and self-
centered personalities.
Instinct: To become a master of necromancy

Cause paralysis with a touch


Use necromancy
Command undead minions

The lich will reanimate from the bones in his tomb at the next full moon and seek to regain its phylactery at the
GM’s discretion. Foolish players may seek to control the lich for their own benefit via the phylanthtrry; a very
dangerous course of action.

Area 2-3 – Chamber of Stardust

Boss Ogo Solitary, Magical, Devious


Direct Spider Swarm 12 HP, 0 Armor
Close, Far
Special Qualities: Ygiiz Cultist, Controlled by the Crystal of the Outer Dark
The fences of Punjar are infamous for their cunning and greed, and Boss Ogo is no exception. Operating under the
guise of a jeweler, Ogo does a brisk trade in stolen goods, enjoying the protection of a gang of bravos and thugs. But
even the wary eye of a gang boss is no promise of surety in Punjar’s deadly environs. For the last month, no one has
seen or heard from Ogo. The jeweler’s door is barred, his shutters locked, and no smoke escapes the shop’s
chimney. Like ravens circling a stinking carcass, the bravos and pinch thieves of the Souk smell a fortune for the
taking. Unbeknownst to his band, Boss Ogo yet lives—after a fashion. Nearly two months ago he fenced a gem
stolen from a travelling sorcerer. Though appearing as a simple, rough amethyst, the crystal can serve as a portal and
beacon to the beings of the outer dark. In his amateur study of the crystal, Ogo has undergone a conversion,
believing that his role in this life is to usher Ygiiz, the Spider-Mother, into this realm. For the last month, he has
spent every waking hour studying the crystal, seeking to activate its powers. Boss Ogo stands directly behind the
crystal, one hand touching the stone, though the bulk of his frame is not immediately visible. Four Spiders of Ygiiz
are feeding from his body. Ogo only becomes visible when the fuliginous extra planar ticks detach from his body,
revealing him bit by bit. Boss Ogo is haggard and gaunt, shrouded in drifting veils of cobwebs as spiders’ course
over his skeletal frame. But his eyes are aflame with the madness of divine knowledge. On his silent command, the
fell Spiders of Ygiiz move immediately to attack the PCs. For his part, Ogo does little more in combat than howl out
at the PCs in madness. So long as he maintains contact with the crystal, Ogo is able to direct the natural spiders,
causing them to swarm at his command. This is always accompanied by declarations of the PCs as heathens to be
sacrificed to Ygiiz, the Spider-Mother. Ogo can target one PC, causing thousands of spiders to swarm over the PC
(no roll needed). A swarmed PC suffers a -2 penalty to all rolls. If Ogo breaks concentration; then the swarm
dissipates. The swarm dissipates immediately if the PC makes any action to sweeping the spiders from their body.
Alternately, instead of directing the spiders, Ogo can attempt to summon an additional Spider through the crystal.

Dungeon World Conversion Notes by Mark Tygart and Logan Howard


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THE JEWELER THAT DEALT IN STARDUST by Harley Stroh
Level 3 DCC RPG Adventure Dungeon World Conversion 1.3b

Instinct: Worship Ygiiz

Spider swarm intruders!


Protect the Crystal of the Outer Dark
Summon Spider of Ygiiz

The Spiders are anchored to this plane by Boss Ogo’s soul. Therefore, if Ogo is slain, the Spiders are cast back into
the outer dark and Ogo’s crystal will shatter. In the wake of the shattered crystal, PCs can collect 1d4 handfuls of the
stardust of Ygiiz (see area 3-4 for details on this new magic item).

Area 3-2 – Office of the Fence

False Trap

Thieves that Defy Danger +INT will understand the canard that is the False Trap

Triple Blade Trap

Players that Defy Danger +DEX will take half damage from the Triple Blade Trap (1d6+3 damage)

Area 3-3 – Fool’s Gold

Players that Defy Danger+ DEX may take ½ damage from the spear (1d8 damage) and the stone (1d4 damage) traps

Players must Defy Danger+CON to avoid the effects of the Sleep Trap which will render the PC unconscious until
they next make camp. If all members of the party fall asleep capture by Sarzuk the Devil is likely. Otherwise the
players will meet him and his rogues upon exiting the shop.

Sarzuk Rogue Group, Organized, Hoarder


Short sword (w[1d6] damage) 3 HP, 1 Armor
Close
Special Qualities: Flee or surrender if Sarzuk is killed
Once Sarzuk and his rogues arrive, he sends six of these men in to flush out the PCs, while waiting outside with the
rest of his band (Two per PC).
Instinct: Obey Sarzuk

Watch
Retreat
Backstab

Sarzuk the Devil Solitary, Stealthy, Intelligent, Hoarder


Long Sword (d10 damage) 6 HP, 1 Armor
Close
In the Boss’ inexplicable absence, his second in command—one Sarzuk the Devil—has taken over leadership of
Ogo's gang. Sarzuk has posted guards to watch over Ogo's shop, and is ready to mobilize the surviving gang
members at the first sign of rogues in the house.
Instinct: Profit from misery

Torment the weak


Summon and command rogues
Torture for sport

Dungeon World Conversion Notes by Mark Tygart and Logan Howard


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THE JEWELER THAT DEALT IN STARDUST by Harley Stroh
Level 3 DCC RPG Adventure Dungeon World Conversion 1.3b

The bulk of the treasure is mundane, save for the handfuls of stardust. All gold pieces or value in gold pieces are
now Dungeon World coins.

Adventurers opening the pouch discover small granular crystals resembling quartz that glow with a faint, sickly
light. Unlike natural crystals, the stardust is malleable in the following ways, with the following effects:

First, the stardust crystals are easily—and curiously—absorbed by living flesh. Firm, deliberate pressure is all that is
required to force a handful of crystals beneath the skin. The crystals’ properties immediately take effect. First, the
PC’s skin takes on a paler hue, and violet flecks appear within the PC’s cornea the PC gains 1d6 Luck points.

Luck points may be used to reroll any roll in the game. The cosmetic effects of the stardust magic fade once the
Luck points are used. These bonus luck points can only be earned only once per character. Any PC imbued with
stardust will be monitored and their recruitment or destruction attempted by Ygiiz or her agents.

Multiple handfuls of smaller crystals can be forced together to form a single large crystal: a Crystal of the Outer
Dark. Once joined, the crystal can only be reduced back to stardust by violent force. The larger crystal can be used
as a focus, permitting PCs to contact the terrible being known as Ygiiz, the Spider-Mother. The results will not be
pleasant.

Attributions
The Jeweler That Dealt in Stardust was written by Harley Stroh. This work is in no means meant to
dispute Goodman Games’ rights. Conversion of the module was by Mark Tygart and Logan Howard.

● The Jeweler That Dealt in Stardust is part of the 2012 DCC Free RPG Day offering from
the most excellent folks at Goodman Games!
● Goodman Games Chaos Rising DCC module contains The Jeweler That Dealt in
Stardust
● Goodman Games Website
● Dungeon Crawl Classics
● Dungeon World SRD

Check out Logan Howard’s Dungeon World Fanzine Sword Breaker at DrivethruRPG.com.

Check out Mark Tygart’s blog The Cats of Tindalos.

Dungeon World Conversion Notes by Mark Tygart and Logan Howard


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