WRITING Andrew Engelbrite COLOR ART Rachel Maduro “waste not, want not” after all... EDITING Mike Myler LAYOUT Frank Michienzi
Enchanted Trinkets: Reaper's Crop | EN World EN5ider
Chattering Skull happens to the creature with the higher result. Wondrous item, uncommon (cost 130 gp) The creature with the lower result makes a DC 17 This bleached white human skull is covered in Constitution saving throw or becomes petrified for occult symbols and its jaw hangs loosely open. The the next 24 hours. skull can be implanted with a message and trigger condition (as the spell magic mouth). Once the skull has repeated a message in this way it cannot do so again for the next 24 hours. Alternatively, the skull can be thrown up to 20 feet as an action. When it hits the skull smashes with a horribly loud screech. Each creature in a 10-foot- radius sphere centered on that point must make a DC 13 Constitution saving throw. A creature takes Deacon’s Reliquary 13 (3d8) thunder damage on a failed save, or half as Wondrous item, common (cost 50 gp) much damage on a successful one. A creature made This small glass and silver bauble contains a holy- of inorganic material such as stone, crystal, or metal man’s finger bone afloat in preservatives. The bone has disadvantage on this saving throw. Nonmag- still contains some of the forgotten preacher’s power ical objects that aren’t being worn or carried also and it reacts to the presence of undead. Whenever take the damage if they are in the area. the reliquary is within 60 feet of an undead, it glows with white light in a 10-foot radius and dim light for a further 10 feet. Cockatrice Wishbone Alternatively, divine spellcasters can use the holy Wondrous item, common (requires attunement; cost 60 gp) power within the bone as a somewhat macabre This turkey-sized collar bone feels strangely stony power source. A creature that knows at least one as if fossilized and hangs on a simple leather loop spell from the cleric or paladin spell lists can as a necklace. While wearing this necklace you destroy the reliquary as an action, absorbing the gain a +2 bonus on saving throws made to resist power within it to regain up to 1 expended spell the petrified condition. slot of 1st level. Alternatively, the bone can be used for a strange form of contest. If two creatures each hold a different end of the bone, either can break it as Desecrated Blood Flask an action. If the bone is broken in this way, each Wondrous item, common (cost 25 gp) creature holding the bone must make an opposed This dark tinted flask contains sickly black blood. Constitution check (reroll tying results). Nothing As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either Open Game Content | The game rule information in this case, make a ranged attack, treating the desecrated article is designated Open Game Content. All other material blood as an improvised weapon. If the target is a in this article, including maps and illustrations (including celestial or creature of good alignment, it takes illustrations in the public domain), in-character and out-of- 2d6 necrotic damage. character narrative and descriptive text, character and place A cleric or paladin of an evil god may create names, trade dress, “EN Publishing,” “EN World,” “EN5ider,” desecrated blood by performing a special ritual. EN Publishing product and article titles, and The ritual takes 1 hour to perform, uses 25 gp worth EN World and EN Publishing logos, are designated of brimstone and blood, and requires expending a Product Identity. 1st level spell slot.
Enchanted Trinkets: Reaper's Crop | EN World EN5ider
Devil’s Finger Alternatively, the book can be angered (through Wondrous item, uncommon (cost 150 gp) spilling ink or tearing a page), and set as a trap as an This long, clawed, and desiccated pointer finger action. Once set in this way, the book animates and writhes and twists when held at the bone. As an attacks the next creature that touches it. The book action, you can use the writhing finger to scratch uses the statistics of a flying sword, except its False yourself or a creature within reach that is either Appearance trait refers to books instead of swords. willing or restrained. The scratch of a devil’s finger The book remains angry until it kills a creature, is produces a strange warty growth within an hour destroyed, or is appeased with an offered spell scroll commonly known as a witchmark that lasts for or a successful DC 18 Charisma (Persuasion) check. the next 24 hours. Witchmarks produce a sense of unease amongst the holy and camaraderie amongst the fiendish. While a creature has a witchmark it Gallow Hand detects as a fiend and makes all Charisma checks to Wondrous item, uncommon (cost 110 gp) influence good-aligned creatures with a –2 penalty, This grisly trophy is the hand of a man hung at the gaining a +2 bonus when making Charisma checks gallows, dipped in wax rendered from his own fat to influence evil-aligned creatures. and wicked with his own hair. The fingers of this Alternatively, a devil’s finger can be grafted onto strange and complicated remnant of a malcontent a creature permanently in place of an existing can be lit just like a normal candle to shed bright finger. The semi-magical surgery takes 1 hour light in a 5-foot radius and dim light for a further and cannot be reversed. Afterward the creature 10 feet. The light shed by a gallow hand is only makes all Charisma checks to influence creatures visible to its holder and is completely invisible to of good alignment with disadvantage, and it makes all other creatures. Charisma checks to influence creatures of evil Alternatively, all five fingers of the hand can be alignment with advantage. lit as an action. If the hand is lit in this way, it sheds bright light in a 10-foot radius and dim light for a further 20 feet. This light is invisible to the holder Fleshbound Spellbook but visible to all other creatures. Any creature other Wondrous item, uncommon (requires attunement by a than the holder that enters this area of light for the spellcaster; cost 150 gp) first time on its turn or starts its turn there must This grimoire is bound with stitched-together bits make a DC 13 Wisdom saving throw, or become of human flesh and a single eye on its face watches charmed. While charmed by this effect, a creature’s whoever holds it. This spellbook, along with movement speeds are reduced to 0 until the start anything written on its pages, can’t be damaged by of its next turn. Once lit in this way the gallow hand immersion in water or aging. In addition, the spell- burns for the next minute, after which it deterio- book refuses to open for any creature other than the rates into a molten nub. spellcaster it is attuned to. Creatures can force the spellbook open with a DC 25 Strength (Athletics) check, but it can also be bribed or coerced into Jarred Brain opening by either offering it a spell scroll (which Wondrous item, common (cost 75 gp) it magically consumes) or with a successful DC 18 A humanoid brain floats in formaldehyde within Charisma (Persuasion) check. When a new spell- this glass and iron jar, the electrodes protruding caster attunes to it, any spells within it written by a from its lid sparking on occasion as the mass of previous spellcaster are erased. tissue within twitches. You can use an action to gain a flash of insight by shocking your own mind with the jar’s electrodes, taking 1d6 lightning
Enchanted Trinkets: Reaper's Crop | EN World EN5ider
damage. For the next minute, you have advantage must make a DC 13 Dexterity saving throw, taking on Intelligence checks. Once the jar is used in this 2d10 fire damage on a failed save, or half as much way the sparks recede and it cannot be used in this damage on a successful one. way again for the next 24 hours. Alternatively, the brain can be wired up directly to the mind of another creature. This process takes Sinner’s Ashes 1 minute and allows a creature to consult the jarred Wondrous item, common (cost 35 gp) brain about a specific course of action (as the spell This small stark urn contains the ashen remains of augury), after which it shatters and destroys the brain. an unholy humanoid. As an action, you can throw the urn up to 30 feet away where it shatters and produces a 20-foot radius black cloud of ash. This Lucky Halfling Foot area is heavily obscured and any creature that ends Wondrous item, common (requires attunement; its turn within the area must make a DC 13 Constitu- cost 95 gp) tion saving throw or take 2d4 necrotic damage. This This small hairy humanoid foot has been chemi- ash cloud remains for 1 minute, until a moderate cally preserved and attached to a simple chain wind (at least 10 miles per hour) disperses the cloud necklace as a pendant. Whenever you roll a natural in 4 rounds, or for a strong wind (20 or more miles 1 for an attack roll, ability check, or saving throw per hour) to disperse it in 1 round. while wearing this necklace, you may choose Alternatively, the ashes can be used as an ingest- to reroll and must use the new result. Once you ible poison. The urn contains enough ashes for a make a reroll in this way, you cannot do so again single dose, and any celestial or creature of good for the next 24 hours. In addition, halflings get an alignment that consumes them must make a DC unnerving sense of this macabre trophy even when 16 Constitution saving throw, taking 5d8 necrotic it is hidden, and while wearing this necklace you damage on a failed save, or half as much damage have disadvantage on all Charisma (Persuasion) on a successful one. checks to influence halflings. Alternatively, these mortal remains can be buried or burned properly through halfling funerary rites Skeleton Key taking 1 hour. If these rites are completed, any crea- Wondrous item, common (cost 55 gp) tures in attendance (a maximum of 8) gain a point This miniature skeleton holding a knife has been of inspiration. carved out of a human’s vertebrae. As an action, you can use the miniature knife to self-inflict 1d4 damage that ignores all resistances and immunities. Shrunken Imp Head When you do so, the skeleton animates and walks Wondrous item, common (cost 35 gp) towards the nearest locked door or object within 10 This walnut-sized head of a fiend mumbles occa- feet, then plunges itself into the lock and makes a sionally as if trying to speak but cannot, its eyes Dexterity (thieves’ tools) check with a +10 bonus to and mouth sewn shut with a rough black cord. The crack the lock. Whether successful or unsuccessful, head longs to escape this prison and return to Hell, the skeleton then walks back to you and returns to shaking violently and cursing whenever it is within its inanimate state. 60 feet of a fiend or an active portal to Hell. Alternatively, you can use an action to cover Alternatively, as an action you can direct the the skeleton in blood. When you do so, the skel- head at a visible creature within 60 feet and cut the eton rushes to the nearest lock within 10 feet and cord tying the imp’s lips, causing it to burst into unlocks it as per the spell knock before dissolving flames and the spirit inside to lash out. The target into red mist. e
Enchanted Trinkets: Reaper's Crop | EN World EN5ider