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Knights of the Black Sword

T
he Knights of the Black Sword are a secret After they agreed to follow Levistus, a pale glow caught
society of cultists devoted to Levistus, the their eye in the snow nearby, leading to the discovery of a
archdevil who rules Stygia, the sixth layer of sword-shaped amulet of chardalyn. Each of these amulets
the Nine Hells, from the confines of an ice has an inner radiance that provides warmth and aid,
prison from which he cannot escape. Most of protecting its wearer against the cold while guiding them
the cultists are Icewind Dale natives who safely back to civilization. Once its wearer reaches Ten-
would have perished in the wilderness had Towns, the talisman loses its inner radiance, yet the cultists
Levistus not intervened on their behalf. The cultists' stories keep their amulets as signs of their devotion to the archduke
are all the same: the archdevil reached out to them in their of Stygia.
minds as they were freezing to death, offering a second
chance at life in exchange for their absolute devotion.

Black Sword Cult


Fanatic
Medium humanoid (any race), Lawful Evil

Armor Class 13 (leather armor)


Hit Points 33 (6d8 + 6)
Speed 30 ft.

STR DEX CON INT WIS CHA


11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)

Skills Deception +4, Persuasion +4, Religion +2


Senses passive Perception 11
Languages Common, Infernal
Challenge 2 (450 XP)

Dark Devotion. The fanatic has advantage on saving


throws against being charmed or frightened.
Icy Doom. When the fanatic dies, its corpse freezes for
9 days, during which time it can't be thawed, harmed
by fire, animated, or raised from the dead. Additionally,
if the fanatic deals fire damage, they can choose to deal
cold damage instead.
Spellcasting. The fanatic is a 4th-level spellcaster. Its
spell casting ability is Charisma (spell save DC 12, +4
to hit with spell attacks). It regains its expended spell
slots when it finishes a short or long rest. The fanatic
knows the following warlock spells:

Cantrips (at will): create bonfire*, eldritch blast (See


"Actions" below), prestidigitation
1st-2nd level (2 2nd-level slots): armor of agathys,
command, hellish rebuke*, hold person, scorching ray*

*Deals fire damage. See Icy Doom

Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit,
reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4
+ 2) piercing damage.
Eldrtich Blast (Cantrip). Ranged Spell Attack: +4 to hit,
range 120ft., one creature. Hit: 7 (1d10+2) force
damage.
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