Professional Documents
Culture Documents
in the bone
will out
in the flesh.
— Proverb
Credits
Authors: Christopher Falco (Apollinaire, Burakumin, Nahualli,
Sangiovanni, Septemi, Appendix One), Sam Young (Alucinor,
Annunaku, Galloi, Tianpàn Xiao, Zelani, Appendix Two)
Developer and Editor: Sam Young
Artists: White Wolf Art Packs
Layout and Cover Design: Sam Young
Stock Art: iStock.com and maxpixel.com
Note: Text of the Paranoid Condition is taken from Beast:
The Primordial.
Special Thanks
Misha “The Chosen” Handman, for his wonderful take on the
original Tianpàn Xiao, and for letting me kinda dunk on it.
Ariel “Stop Solving My Mysteries!” Young, actual Zelani.
© 2021 Paradox Interactive AB. All rights reserved. Vampire: The Requiem, Werewolf:
The Forsaken, Mage: The Awakening, Promethean: The Created, Changeling: The
Lost, Hunter: The Vigil, Geist: The Sin-Eaters, Mummy: The Curse, Demon: The
Descent, Beast: The Primordial, Deviant: The Renegades, Chronicles of Darkness,
Storytelling System™, Storytellers Vault™, and their respective logos, icons, and symbols
are trademarks or registered trademarks of Paradox Interactive AB. All rights reserved.
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Check out NMD at: facebook.com/nonedarker. Visit www.storytellersvault.com for more on the Chronicles of Darkness.
Table of Contents 3
introduction
Graverobbing
I shut my eyes and all the world drops dead; I lift my eyes and all is born again.
Sylvia Plath
What This Book Isn’t updates to a selection of First Edition bloodlines that don’t
require as much overhaul, but that also don’t quite fit in with
While you’ll find some snippets of flavor text and lore the new system.
here and there, this supplement isn’t a replacement for the Throughout this supplement, we include alternate Favored
published histories of these bloodlines. Some of the systems Attributes for each bloodline as an optional rule. These only
here probably (likely) contradict published story elements, but apply at character creation and do not increase Attributes fur-
nothing fundamental. ther if a character joins a bloodline in play.
Introduction 5
Bloodlines
Alucinor
The ones you dream of
For a complete history of the Alucinor, see Bloodlines: The
Hidden, p. 12.
Dreams of the Many
Parent Clan: Mekhet (Auspex ••)
Nicknames: Sandmen, Morpheans The signature ability of the Alucinor. With this Devotion, the
Bloodline Bane (The Dreamstruck Curse): Alucinor vampire becomes attuned to the white noise of the collective
have trouble distinguishing the waking and sleeping worlds. unconscious. Simply by closing her eyes, she can pluck fleeting
Like other Mekhet, they suffer the banes of vampirism more glimpses of a victim’s dreams and gain insight.
severely, but whenever a Sandman suffers or triggers her per- This Devotion costs 2 Experiences to learn.
sonal bane (garlic, holy symbols, crossroads, etc.) or a breaking Cost: None or 1 Willpower (optional)
point, the Storyteller can inject a piece of delusion into the Dice Pool: None
character’s experiences at some point later in the chapter.
This can be an overheard snatch of conversation that isn’t Action: Instant
real, or a brief glimpse of an event that may or may not have Once a night, the vampire can sift through the dreamscape
really happened. and study a sleeper within her city. If the victim is a supernat-
Favored Attributes: As with parent clan ural being with mental defenses, a Clash of Wills occurs. The
vampire learns his full name and she can ask a question about
Disciplines: Auspex, Celerity, Nightmare, Obfuscate the victim with Uncanny Perception. The Alucinor also has a
Alucinor gain the Dream Visions Merit on induction into rough idea of where her victim is resting, and if she meets him,
the bloodline. If a character already has it, the Experience spent she can immediately identify him.
is refunded instead. If the vampire spends a Willpower at activation, she gains
the Informed Condition (Chronicles of Darkness, p. 289) with
regard to the victim’s dreams and desires.
Insomnium Sifting through the dreamscape takes only a few minutes, but
The Sandmen are past masters at dream diving. With a the vampire is insensate for that time, and loses all Defense. She
suite of Devotions they call Insomnium, the Alucinor can also cannot use this Devotion on the same character ever again.
study dreams and tailor nightmares. Dreams of the Many is
the foundation of Insomnium, and Alucinor must purchase Blissful Sleep
it before accessing the rest of these abilities. Insomnium
does work on Kindred, but only if the Alucinor uses a power (Auspex ••)
during the day. The vampire ensures her victim’s sleep is incredibly restful,
In addition, Alucinor with Insomnium Devotions are Lucid opening his mind to the collective unconscious.
Dreamers per Changeling: The Lost Second Edition, but only This Devotion costs 2 Experiences to learn.
for the purposes of defending their dreams from outsiders (i.e., Cost: 1 Vitae
they may not manipulate their own dreams otherwise). Use the
Dream Form traits on p. 216 of Changeling. The Devotions Requirement: The vampire is studying the victim with
below might also allow an Alucinor to access the oneiromancy Dreams of the Many
rules in Changeling. Dice Pool: None
Action: Reflexive
8 Alucinor
Annunaku
The ones you can’t escape
For a complete history of the Annunaku, see Invictus, p. 159. Dice Pool: None
Parent Clan: Gangrel Action: None
Nicknames: Landlords, Barons Duration: Nights equal to Blood Potency
Bloodline Bane (The Feudal Curse): The Landlords are tied Once she rises for the evening from her grave, the vampire
to their domains and vassals. Upon joining the bloodline, an gains the benefits of this Devotion. Within a mile of her resting
Annunaku replaces his default Touchstone with some aspect place, she adds her Protean dots to any situational modifier she
of his household (the land, the servants, etc.). If the vampire might take from the surrounding environment. This can add to a
experiences a breaking point outside the presence of this bonus or offset a penalty. Even a thin patch of tall grass conceals
Touchstone, treat all his Touchstones as attaching two dots her, and a brittle piece of kindling can be a deadly weapon.
higher than usual. While she remains in the area, the vampire can spend a Vitae
Favored Attributes: Resolve or Stamina to nullify the effect of an Environmental Tilt on herself for a turn.
Disciplines: Animalism, Auspex, Protean, Resilience
Annunaku gain a dot of Safe Place and a dot of Haven upon Master of the Demesne
entry into the bloodline. If the vampire uses a Tenure Devotion
(Animalism •••••, Auspex •••)
in this Haven, the duration of its effects double, if applicable.
An Annunaku’s domain is an extension of himself. His
Disciplines hold his lands together just as his blood sustains
Tenure his corpse.
The Annunaku have developed many ways to protect their terri- This Devotion costs 4 Experiences to learn.
tory. Sometimes they present these methods as a Discipline called Cost: 3 additional Vitae when activating Lord of the Land
Tenure, but in truth their abilities are merely a group of similarly Requirement: The vampire has marked the area for the
themed Devotions. Indeed, the following list is not exhaustive. purposes of Lord of the Land
Unlike many abilities associated with bloodlines, any vampire Dice Pool: None
can learn these powers, though the Landlords take a dim view Action: None
of those who would “steal” their knowledge. However, rumor
Duration: As with Lord of the Land
has it that Annunaku in the First Estate will teach these abilities
As long as he remains within the bounds of his territory,
to promising newcomers… for a price.
the vampire can extend any of his Disciplines throughout his
household, including his mortal servants. He can use Auspex
Home Ground to spy on guests in their bedrooms, Majesty to direct their
(Protean ••, Resilience ••) attention to the décor, or Vigor when one of his bodyguards
Nothing can stop a predator if she knows the playing field. throws a punch. To do this, the vampire takes advantage of the
awareness granted by Lord of the Land. He spends a Vitae and
This Devotion costs 2 Experiences to learn.
focuses on the area or person for as long as it takes to activate
Cost: 2 Vitae the effect, depending on the action type. For Disciplines such
Requirement: The vampire has rested the previous day an as Auspex and Dominate, where eye contact and visuals are
Unmarked Grave, marked by the Vitae in the cost important, the vampire must channel the effect through a ser-
“Rent’s due.”
Annunaku 9
vant or a thematically appropriate inanimate object — a statue Requirement: The vampire has rested the previous day in
or a portrait, for example. Note that with physical Disciplines an Unmarked Grave
the vampire can only lend active effects, not passive ones. Dice Pool: Wits + Investigation + Auspex (modifiers below)
Action: Instant
Watching the Bounds Duration: Night
(Auspex •, Protean •, Resilience •) Roll Results
An Annunaku is aware of any violations of her domain or Dramatic Failure: The vampire has the wrong information,
her people. and doesn’t realize it.
This Devotion costs 2 Experiences to learn. Failure: The vampire has a vague sense of the target’s loca-
Cost: 2 Vitae (and 1 Willpower, optional) tion, but nothing useful.
Requirement: The vampire has rested the previous day in Success: The vampire focuses on a target, whether an object
an Unmarked Grave, marked by the Vitae in the cost or a person. For the rest of the night, he knows the rough
Dice Pool: None direction and location of that subject if it lies within a radius of
Action: None (Blood Potency) miles around his resting place. If the target is
subject to Obfuscate, a Clash of Wills takes place. If the vampire
Duration: Night
has studied the target with Auspex at any time within the last
Once she rises for the evening from her grave, the vampire gains week, he exceptionally succeeds on three successes instead of
the benefits of this Devotion. For the following 24 hours, any five to use this Devotion.
activation of a supernatural power within a mile of her resting Exceptional Success: The vampire knows the exact location
place immediately comes to her attention, even in daysleep. If of the subject.
the offending character is within the bounds of a Safe Place or
The vampire can only use this Devotion once a night.
Haven in this area, the vampire can spend a Willpower to lash
out at the effect in an attempt to break it (even if this normally Suggested Modifiers
wouldn’t apply), adding the highest rated component Discipline
of this Devotion as a bonus. +2 The target is well known or precisely definable,
such as “my car keys,” “a golden ring with two
Whispers of the Chamber square-cut diamonds,” “Jacob Fenster’s will,”
or “Loki”
(Auspex •••, Protean •) — The target is fairly well known or definable,
The vampire communes with the land and seeds his tendrils such as car keys, a diamond ring, a will, or a
through it. The ground tells him things as easily as a servant. Mekhet vampire
This Devotion costs 2 Experiences to learn. –2 The target is in motion
Cost: 1 Vitae
–2 The target is a vaguely defined class, such as
jewelry, documents, or a ghoul
10 Annunaku
Apollinaire
The ones who take your soul
For a complete history of the Apollinaire, see Ancient structures, among other possibilities. In turn, entities in that state
Bloodlines, p. 63. can perceive and understand the Gatekeeper as well. The magic
Parent Clan: Ventrue of Ghede allows the Apollinaire to learn Kindred Necromancy
Nickname: Gatekeepers more easily (p. 21), a practice they refer to as Vodoun. Gatekeepers
roll Presence + Persuasion + Kindred Necromancy instead of the
Bloodline Bane (The Curse of Ghede): The Eye of Ghede
usual dice pool, as they invite the loa into themselves to provide
(see below) replaces one of the Apollinaire’s eyes. In night-to-
their power rather than calling upon it directly. Apollinaire
night terms, this is mostly an annoyance: The vampire suffers a
rituals involve offerings to Ghede (or any other relevant loa who
–2 modifier on rolls where depth perception matters. However,
might respond to a vampire’s invocation), and often make use of
this sacrifice has hidden costs. If a spirit or ghost attempts
some characteristic symbol or holy relic.
to possess her, the vampire’s Resolve + Composure + Blood
Potency pool is limited by her Humanity. Gatekeepers learn the following rituals upon gaining an
appropriate rating in Necromancy, on top of the free one
Favored Attributes: As with parent clan
automatically gained for having status in their bloodline. No
Disciplines: Animalism, Dominate, Obfuscate, Resilience
additional free ritual is gained at the first dot, as they receive
the Twilight-perceiving benefits of the Eye of Ghede instead.
The Eye of Ghede • Soul Jar (••)
Upon initiation into the bloodline, the new Apollinaire • Open Avernian Gateway (•••)
receives the eye of Ghede — one of his mundane eyes is plucked • Destroy Avernian Gateway (••••)
out, and in its place a swirling, white, misty orb is formed
• Create Avernian Gateway (•••••)
from the magic of Ghede himself. With this eye in place, the
Gatekeeper can perceive the state of Twilight at any time, which On the night of Ghede’s Absence, Apollinaire gain a +3 on
includes ghosts, chthonic entities, psychopomps, and ghostly all rolls to enact Kindred Necromancy rituals.
Apollinaire 11
Burakumin
The ones you despise
12 Burakumin
Galloi
The ones
ones you
yousomething
long for
For a complete history of the Galloi, see Bloodlines: The one-dot version, she is refunded any Experiences spent. Galloi
Legendary, p. 51. can also purchase Striking Looks (Advanced) from Beast: The
Primordial, p. 122.
Parent Clan: Nosferatu
Nicknames: Pretties, Cybelenes
Taurobolium (•••, Transmutation •••)
Bloodline Bane (The Popular Curse): The Galloi are gor-
Target Successes: 7
geous, but the price of being one of the beautiful people is steep.
Like other Nosferatu, the Pretties discomfit humans, but victims Contested: by Stamina + Blood Potency (if unwilling)
of their frightful nature react differently than they do to typical This ritual requires the subject to bathe in the Vitae of a
Haunts. Each time a Galloi dramatically fails a Social action Galloi (included in the sacrifice) along with perfumes and
with a mortal, the subject gains the Obsession Condition related oils sacred to Cybele. If successful, the subject transforms
to the vampire. This takes the form of violent fanaticism or a into an ideal version of herself, nigh inhuman in her glory.
feeling of unfair rejection. A truly inhumane Pretty can gain a She gains the two-dot version of Striking Looks if she doesn’t
cult of stalkers, worshipping and loathing her in equal measure. have it already, and exceptionally succeeds with three successes
Favored Attributes: Composure or Presence instead of five on any rolls it applies to if she does. She also
ignores the first Door in all Social maneuvering actions,
Disciplines: Majesty, Nightmare, Obfuscate, Vigor
regardless of the other person’s sexuality or taste. This effect
lasts a month.
Taurobolium However, Cybele’s favor demands constant service. Once
the effect of this ritual fades, the subject gains the Addicted
Cybele blesses the Galloi with a special blood bathing ritual,
Condition and must bathe again or face the consequences of
a Crúac rite that allows the Pretties to implant a fragment of
withdrawal. Sliding into the Deprived Condition causes her
their goddess’s divine mien into earthly forms.
natural looks to degrade: Humans seem corpse-like or sickly,
In addition, Pretties gain the Striking Looks 2 on induction while vampires become almost skeletal — and potentially a
into the bloodline. If a character already has that Merit, or the breach of the Masquerade.
Galloi 13
Nahualli
The ones you can’t survive
For a complete history of the Nahualli, see Bloodlines: The
Hidden, p. 78. Aspects of Tezcatl
Parent Clan: Ventrue
Nickname: Jekylls Conciliation •
Bloodline Bane (The Tempting Curse): The Jekylls find it By suppressing the Beast’s fits, the Jekyll is better able to resist
difficult to resist the Beast’s desires due to their dual nature. the urges of other Kindred. In any scene where the vampire has
A Nahualli always suffers a persistent form of the Tempted not lashed out with her Predatory Aura, she may choose “flight”
Condition. She always has at least a –1 penalty on frenzy resis- when confronted with another vampire’s (or any other super-
tance, though the higher penalties can be reset by “resolving” natural creature’s) without suffering the related Condition or
the higher penalty. This grants a Beat, but does not remove the effect. Choosing this option entirely prevents her from lashing
Condition. Nahualli also suffer their current Tempted penalty on out for the rest of the scene.
any breaking points caused by actions taken when not in frenzy.
Favored Attributes: Resolve or Strength
Disciplines: Animalism, Auspex, Dominate, Resilience
Life’s Reflection ••
While wearing the guise of the man, the Beast learns to wait
its turn. While using the blush of life, the Nahualli suffers no
Tezcatl penalties to rolls to interact with mortals due to low Humanity,
and she conceals her Predatory Aura from other Kindred.
Nahualli philosophy is bloody and extreme. Their method- Lashing out ends both effects until she spends another Vitae
ology is unscientific and primal, but one might draw compari- to renew the blush.
sons between the development of a Nahualli’s dual aspect and
the chrysalises of the Ordo Dracul, despite having a different
means of achieving it. Focus the Aspect •••
Because of this, the Jekyll’s bloodline gift of Tezcatl behaves The Jekyll learns to focus on one aspect of her existence.
mechanically like a Mystery of the Dragon, although the means When she benefits from the blush of life, she can choose to
of developing it revolve more around rituals and balancing replace her Dirge with a Virtue that relates to her Mask for
the line’s conflicted nature rather than the more methodical the duration, gaining all the potential benefits. Doing so also
ascendance Dragons prefer. The capabilities of Tezcatl are called provides a temporary Touchstone at the Jekyll’s first open
Aspects and Rituals rather than Coils and Scales. Treat this as spot: “The Man.”
if it were the vampire’s primary Mystery. Alternatively, the vampire can choose to focus on the Beast.
The similar format does not allow members of the Ordo This lets her spend a Willpower to replace her Mask with a Vice
Dracul to purchase Tezcatl, nor Nahualli to purchase Mysteries that reflects her Dirge for the remainder of the night. Doing so
of the Dragon, unless a character is both in the bloodline and means she cannot resist frenzy, but she gains the 8-again quality
the covenant. In which case, the vampire can only have one to any roll to lash out or hunt, as well as adding half her Blood
primary Mystery, whether her bloodline’s gift or a Coil. Potency again (round up) to physical Attributes in frenzy.
“Separation is enlightenment.”
14 Nahualli
The Smoking Mirror •••• The Ritual of Flaying Men
By giving into both aspects of Kindred nature, the Jekyll Prerequisite Aspect: Life’s Reflection
learns to balance them. By spending a point of Willpower, Procedure: In the middle of the month (traditionally March,
the Nahualli can enter frenzy, as if involuntarily. This lasts but modern Kindred can perform it any time of the year), at
for the rest of the scene and cannot end prematurely. If the the beginning of the night, the ritualist captures a male victim
Beast manages to succeed at fulfilling whatever desire forms, on his own, preferably one who could be loosely be considered
it becomes sated, and the vampire is not susceptible to invol- a warrior; a police officer counts, for instance. The victim is
untary frenzy for the rest of the night, no matter how potent a then restrained and flayed alive, and the Jekyll can wear his
trigger. She can still use Coil of the Wyrm to provoke a frenzy skin for the rest of the night. If the vampire falls to frenzy at
if she wishes, however. any point during the procedure, it fails.
Outcome: Both the vampire’s Blood Potency and Humanity
Complete Separation ••••• are considered one dot higher for the purpose of any passive
Not completed by the bloodline’s founder, but one of his calculations (torpor, maximum Vitae, etc.) and dice pools. Her
childer, this Aspect provides a sort of reversal of the one before. normal ratings are used in the case of diablerie, the Embrace,
By spending a Willpower when the Jekyll is about to frenzy, and any other permanent effect. This effect lasts for 72 hours
she can put off that frenzy for a whole scene instead of one starting the night after the ritual was performed.
turn. She can spend more Willpower to keep putting off, but
if there’s less than an hour before sunrise, the Beast breaks The Great Feast Day Rite
through regardless. Prerequisite Aspect: Focus the Aspect
Procedure: The vampire forces a female captive into a stand-
ing position, holding her up as he beheads her. The body then
Sample Rituals of Tezcatl falls to the ground, and the ritualist pushes the corpse around,
The following Rituals are just samples. Jekylls may build new covering as much area as possible with blood.
Rituals similar to the process of developing Scales, although Outcome: The ritualist and up to one vampire per dot of the
they rarely use Science for research rolls. ritualist’s Blood Potency standing within the covered area fill
their Vitae pools at a speed of one point per turn. This lasts for
a number of turns equal to the ritualist’s own maximum Vitae.
Nahualli 15
Sangiovanni
The ones who Haunt you
For a complete history of the Sangiovanni, see Bloodlines:
The Hidden, p. 78.
Parent Clan: Mekhet
Nicknames: Necromancers, Necrophiles (disrespectful) Rites of Damnation
Bloodline Bane (The Uncanny Curse): Mortal and Kindred An alternate version of the Sangiovanni, using
an open ended version of Blood Sorcery, can also
alike reject the Sangiovanni due to rumors of their “focus” on be found in Blood Sorcery: Rites of Damnation,
death. While most Necromancers play this off as slander, in available on Storytellers Vault.
truth it’s a passion that grips their entire family. While not
necessarily necrophiliacs, they do tend to dote on the bodies in
their care, dressing them, grooming them, and even speaking
to them as if they were misguided children. Due to this focus they may replace Occult with Medicine for any ritual dealing
on the dead, a Sangiovanni’s Humanity is considered one dot with corpses, and may replace listed sacrifices with more sci-
lower than normal with regards to Social penalties with mortals, entific or medical equivalents where appropriate. For example,
as her obsession can be more or less “felt” by those who lack it. a vampire might replace the sacrifice of Corpse Preservation
Favored Attributes: Intelligence or Resolve with embalming fluids such as formaldehyde.
Disciplines: Auspex, Celerity, Dominate, Obfuscate In addition, Necromancers automatically learn the following
rituals upon gaining an appropriate rating in Necromancy, in
addition to the usual free ritual at those levels on top of the free
Cattiveria one automatically gained for having status in their bloodline.
The Sangiovanni practice an almost scientifically minded • Appraise the Dead (•)
form of magic called Cattiveria, combining a measure of occult
ritual with clinic appraisal and medical craft. This allows them • Eyes of the Deceased (••)
to inherently learn Kindred Necromancy (p. 21), although their • Corpse Repair (•••)
applications resemble the occult/scientific practices of the Ordo
• Quicken Corpse (••••)
Dracul more than more typical blood sorcery. Sangiovanni roll
Intelligence + Occult + Necromancy as their dice pool, though • Infuse Undead (•••••)
16 Sangiovanni
Septemi
The ones you can’
can’t sway
For a complete history of the Septemi, see Ancient to Abjurism to the aggressor’s base dice pool. If the effect is
Bloodlines, p. 89. not rolled, then this Discipline does not protect against it. A
Parent Clan: Daeva Septemi may reflexively “drop” this protection for the sake of
Nicknames: The Passionate, Maidens, Roaches (disrespectful) friendly abilities.
Bloodline Bane (The Upright Curse): The Passionate are Active: The active effect of Abjurism works to undo super-
driven by more human qualities than most Kindred. A Septemi natural influence on the world. By spending Vitae, the vampire
retains his mortal Virtue, but instead of gaining any benefit, can activate one of the following effects; this requires an instant
he loses a number of Willpower points equal to half of (10 – action, but multiple Vitae can be spent to use more than one
Humanity), rounding up, whenever he resists opportunities to effect at once, or the same effect on multiple targets.
fulfill it, to a minimum loss of 1. • Provoke a Clash of Wills against any supernatural effect
Favored Attributes: Dexterity or Resolve within the range of her perception. On a success, the effect is
suppressed for the duration (see below). The power’s duration
Disciplines: Abjurism, Celerity, Majesty, Vigor
elapses normally while suppressed, and the effect is perma-
nently dispelled if suppression would outlast it. Otherwise,
it comes back into effect afterward, or if the victim chooses
Abjurism to simply reactivate it. Magical items lose their effects for the
The Passionate learn to channel the power of their blood not duration, but can never be entirely disenchanted without 5
only to protect themselves against supernatural powers, but dots in this Discipline.
to extend their will outward, suppressing or even dissipating • Provoke a Clash of Wills against a Manifestation Condition
existing magic. This is represented with a special Discipline or Embodiments (other than Shadow Form). The vampire
called Abjurism, which scales similarly to a Physical Discipline, must have a rating in Abjurism high enough to suppress the
but is far more mystically focused. Condition’s duration; Possessed, for instance, lasts a scene,
Cost: None, or 1 Vitae per active effect requiring two dots, whereas Resonant could be wiped away
Dice Pool: None with one dot. Synthesis cannot be undone with this ability.
Action: None (for persistent effects) or Instant (for active
effects) Discipline Dots Suppression Duration
Duration: Permanent (for persistent effects) or varied (for 1 One turn per Blood Potency
active effects, see below) 2 One scene
Like a physical Discipline, Abjurism has both a persistent 3 One chapter (or 1 day per
benefit and a set of active effects. Blood Potency)
Persistent: Abjurism adds a bonus equal to the Discipline’s
4 One story (or one month)
rating to any Resistance Attribute used to contest, resist, or
otherwise work against a supernatural power targeting the 5 Permanent
vampire. If there is no resistance, it instead adds a penalty equal
Septemi 17
Tianpàn Xiao
The ones you feel for
For a complete history of the Tianpàn Xiao, see Bloodlines: riencing strong emotions (including those induced by Majesty
The Chosen, p. 95. and Nightmare). If she has more than 8 dots of Humanity, she
Parent Clan: Daeva doubles the bonus from that tier.
Nickname: Sirens Stoke the Flames (••): The Xiao know just how to push
Bloodline Bane (The Sensualist Curse): When the Sirens people’s buttons and trigger responses. If your character excep-
feel, they really feel. Subject to a constant whirlwind of emotions, tionally succeeds a Social roll with a person experiencing a
they find it difficult to tamp down the Beast’s desires, especially strong emotion, she can choose to provoke an outburst, based
when they meet someone special. If a Xiao suffers from Bestial, on whatever the victim is feeling at the moment. This loss of
Competitive, or Wanton, her Humanity is considered two dots control only lasts a turn, but it causes the Guilty Condition in
lower than usual for the purposes of the Daeva clan bane. If she the victim from sheer embarrassment. Only making it up the
only has two or fewer dots of Humanity, the pool is a chance die. vampire can resolve the Condition.
Favored Attributes: Manipulation or Presence Drawback: You can only use this technique on the same
victim once per week.
Disciplines: Celerity, Majesty, Nightmare, Vigor
Sympathetic Call (•••): Others are attracted to a Xiao’s
emotional intensity. If your character spends a Willpower
Xinyao in the midst a crowd, she can affect an emotional display
(an anguished sob, a heartfelt laugh, etc.) that will draw
In addition to accessing the following Merit, Tianpàn Xiao onlookers. Anyone who chooses to respond to this display
take a free dot Touchstone, as their understanding of emotions and comfort or revel with your character regains a Willpower
provides an easier rapport with humanity. This Touchstone must point, and are considered to be emotionally resonant for other
be a mortal, not an object or a place. If the vampire already has the techniques of Xinyao.
maximum five dots of this Merit, he is refunded an Experience
instead, which he may only spend on a different kind of Social Drawback: You can only use this technique once per scene.
Merit. This additional Touchstone is subject to Sanctity of Merits. Guiding the Conflagration (••••): A Xiao knows how to
play to a crowd, how to direct the ebb and flow of emotion.
If your character is addressing a small group, roll Presence +
Xinyao (• to ••••) Empathy – highest Composure. The group must consist of 5
Prerequisites: Tianpàn Xiao, Empathy ••• people or more, but no greater than roughly 10. On a success,
Effect: Your character hides her predatory nature with an all victims subtract one die from their Composure pools for
almost human command of emotions, and she can mystically the rest of the scene when interacting with your character, and
manipulate those same feelings in others. she succeeds with three successes instead of five on all Empathy
Clear the Path (•): A Xiao’s understanding of feelings is and Socialize rolls with them.
second to none among the Kindred. Your character takes no Drawback: On a failure, your character makes a fool of
Social penalty for low Humanity in actions with people expe- herself, taking the Shaken Condition.
“Let go.”
18 Tianpàn Xiao
Zelani
The ones you can’
can’t beat
For a complete history of the Zelani, see Carthians, p. 166. For the rest of the scene, the vampire adds her Auspex
Parent Clan: Daeva dots to any mundane instant or reflexive action where good
Nicknames: Devils (as in, speak of the), Gladstones timing is important. For example, making a clever remark at
the right moment would count, but not delivering a prepared
Bloodline Bane (The Threshold Curse): Lorna’s blood
statement. In combat, instead apply this bonus to the vam-
remembers the violence visited upon her family. Devils must
pire’s Initiative modifier.
roll Humanity to enter a mortal’s home uninvited; failure
means they cannot enter under their own power for the rest In addition, while Perfect Timing is active, the vampire
of the scene. If the vampire fails and is then forced to cross the can spend a Willpower to upgrade the results of any instant
threshold, she automatically falls to frenzy, fleeing at all costs or reflexive action that benefits from the above bonus by a
and demolishing anything that gets in her way. This bane does step: a dramatic failure to a failure, a failure to a success, or a
not apply to ghoul homes or spaces like apartment and hotel success to an exceptional success. This does not apply to rolls
hallways that only link individual residences. A Zelani cannot where the total number or successes matter, or to situations
compel an invitation using her mental or social Disciplines. like detachment rolls.
Favored Attributes: As with parent clan This Devotion cannot upgrade a self-inflicted dramatic failure.
Disciplines: Auspex, Celerity, Majesty, Vigor
In addition to accessing the following Devotions, all Zelani Guided Steps
gain the Intuition Merit. Mechanically, this is the equivalent
(Celerity ••)
of Mekhet Dream Visions, but rather than prophetic signs, this
gift is a flash of synchronistic insight, such as the exact right The Zelani are envied for their serendipitous social lives, but
moment to enter a room. their skill in combat leads some Kindred to believe the Devils
see things before they happen.
This Devotion costs 2 Experiences to learn.
Serendipity Cost: 1 Vitae
The Zelani don’t think of their charmed deaths as having Dice Pool: None
anything to do with magic or blood. They simply submit to the Action: Reflexive
whims of Serendipity.
Duration: Turn
The vampire can substitute her total Initiative modifier for
Perfect Timing her Defense for the rest of the turn, ignoring any reductions
(Auspex ••) from multiple attackers and benefiting from both the passive
effects of Perfect Timing and Celerity. If she spends her action
The Devils always know when to talk and when to act, and
Dodging, reducing successes on an attack below zero causes
with this Devotion, a bon mot is blood simple.
her opponent’s action to dramatically fail.
This Devotion is free if the Zelani has the prerequisite
Auspex dots.
Cost: 1 Vitae (1 Willpower, optional) Prescience
Dice Pool: None (Celerity ••)
Action: Instant With this Devotion, a Devil can foresee the results of any
Duration: Scene number of actions and reactions and plan accordingly.
“What a coincidence!”
Zelani 19
This Devotion costs 2 Experiences to learn.
Cost: None
Dice Pool: None
Action: Reflexive Alternate Serendipity
Clan Akhud stalks the night with similar powers
Once per scene, the vampire’s player can re-roll a single of foresight. If you prefer a more combat oriented
instant or reflexive action, taking the better outcome of the version of the Zelani — or a more ominous one
two results. This can be any mundane action, resistance, or — replace Auspex or Celerity with Praestantia
supernatural effect. If Perfect Timing applies, she can spend (Thousand Years of Night, p. 29). Some say Lorna
diablerized a member of this lost clan after she
a Willpower to upgrade the result of a successful second roll became a vampire, stealing their secrets for herself.
to an exceptional success. Others say the Zelani aren’t Serpents at all.
However, if the results of both rolls are failures, the action
is treated a dramatic failure, as fate laughs at the vampire’s
attempts to manipulate it. The Zelani can still upgrade that
result to a normal failure with Perfect Timing (if applicable)
and then a failure to a success using Stars in Alignment
Roll Results
(below). Dramatic Failure: The vampire overdraws at the luck bank.
Her next exceptional success this chapter becomes a dramatic
failure, which she cannot avoid with Serendipity.
Stars in Alignment Failure: The victim resists his doom.
(Majesty ••) Success: The next rolled instant or reflexive action the victim
A Zelani can steal good fortune, robbing her victims of their takes in the scene is an automatic failure. By sheer coincidence,
luck and using it for her own charming purposes. the Zelani gains the Steadfast Condition the moment this
happens. This Condition can be spent the usual way, or to call
The vampire must touch her victim to use this Devotion
on a sudden burst of player-defined good luck relevant to the
(Vampire, p. 177).
vampire’s circumstances and subject to Storyteller approval
This Devotion costs 2 Experiences to learn. (e.g., finding a piece of equipment, running into a person she
Cost: 1 Willpower was looking for, etc.). The vampire cannot use this Devotion
Dice Pool: Wits + Larceny + Majesty vs. Composure + Blood again until she resolves Steadfast, and she only gains a Beat if
Potency she uses it before the end of the scene.
Action: Contested; resistance is reflexive Exceptional Success: The victim’s action dramatically fails.
20 Zelani
appendix one
Kindred Necromancy
Though surprisingly few Kindred realize it, their unliving Dice Pool: Resolve + Occult + Kindred Necromancy; certain
nature provides them with a mystical connection to the bloodlines have different dice pools.
deceased, whether rotting corpses, other vampires, ghosts, or Cost: 1 Vitae, plus a material focus, which is kept after-
even the odd resonances of death itself. Perhaps this ignorance ward, or a sacrifice which is lost during the casting (listed
makes sense from an emotional standpoint — few vampires with each ritual).
want to surround themselves with reminders of their true state.
However, it’s just as likely due to the difficulty of learning and
using such rites, given their relative obscurity, and in compari-
son to the broader utility of rituals taught by the Acolytes and
Necromantic Rituals
Sanctified. Still, whether through a knack provided by their
bloodline, or a mortal life spent practicing lesser magics, some Appraise the Dead (•)
Kindred learn to manipulate necromantic energies. Target Successes: 2
Kindred Necromancy relies not on the power of the Beast or Material Focus: The corpse to be studied
Blood, but on the lingering death surrounding each and every
This ritual allows the vampire to study the living details of a
vampire. Necromancy is focused, demoralizing, and isolating,
corpse. She gains clinical information that a mortician might
reminding the vampire of his condition while simultaneously
find in an autopsy or from medical records, but unlike a medical
drawing on its power.
procedure, this ritual grants the information instantaneously. It
can be used on a corpse of any age, and it doesn’t require the
remains to be disturbed. For each level of Potency, the necro-
Necromancy Systems mancer gains one of the following:
• The corpse’s former name.
Any vampire can learn Necromancy so long as she meets
one of three conditions: a teacher, which limits her knowledge • The appearance of the corpse in life and the clinical
to that of her mentor; a cultural connection to some form of cause of death (for Kindred remains, this simply reads
death magic from her mortal life, in which case she can develop “Exsanguination”, regardless of Final Death).
rituals suited to that tradition; or membership in a bloodline, in • Any foreign materials in the body.
which case she may learn it as easily as if it were a clan Discipline
(although she takes no cost break). • The likely cause of any wounds, scars or disfigurements on
The deathly energy channeled by Necromancy has its down- the corpse.
sides. It reminds Kindred of their dead state every time they use • The exact date and time of death.
a ritual, causing a breaking point in vampires with Humanity
Each piece of information takes one turn to discern upon
7 or higher. In addition, this connection draws Kindred that
the ritual’s completion.
much closer to death when they are most vulnerable: Dots in
Necromancy add to a practitioner’s Blood Potency for the pur-
poses of determining time spent in torpor, to a maximum of 10. Corpse Preservation (•)
Kindred Necromancy works like any other Ritual Disciplines Target Successes: 5
except where noted. Each dot costs four Experiences and grants Sacrifice: Burning a small piece (such as the tip of a finger)
a free ritual. Additional rituals cost two Experiences each. of another corpse.
On a dramatic failure using this Discipline, necromancers suf- The vampire provides a corpse with protection from rot and
fer the Spooked Condition due to their brush with uncontrolled, general wear for one month per point of Potency. This does
otherworldly forces. On an exceptional success, they take the not provide any additional protection against environmental
Sated Condition, as the Beast is mildly quelled by the experience. hazards, physical damage, or other sources of harm beyond that
available at
www.storytellersvault.com
bloodl i nes :
The Resurrected
The Blood changes.
It finds new veins;
it pumps through fresh hearts.
It gets smarter.
And old blood?
It never stops learning.
This supplement includes:
• Updated mechanics for ten First Edition bloodlines
• A universal system of Kindred Necromancy
• Suggestions on converting over twenty other classic
bloodlines!