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Crown OfAdventure

The Oathbreaker
Summary
The following pages describe the Crown of the an erinyes devil. Krasnar’s rage boiled, blaming
Oathbreaker adventure module in a highly detailed his father for abandoning his mother on her
fashion so be forewarned that they contain many deathbed, and his hatred only grew when the
spoilers. We suggest not reading the summary if king took the young “maiden” as his new queen.
you intend to play the adventure. It would be best if
you told your GM to take a look at it instead. Each of the three hags, who switched places reg-
ularly at court using their innate shapechanging
Adventure background abilities, gave birth to a hideous and evil daugh-
ter from the king, all named Aphinah. The hags
King Waldrann Azennar, the ruler of the King- raised all three Aphinahs in both the Feyrealms
dom of Aglarion had a beautiful wife and first- and the royal palace, substituting them for each
born son. Queen Elyssa adored her son Krasnar, other regularly. However, the king only knew of
and her son also felt a mad, somewhat unheal- one daughter, deceived by the hags and the hag-
thy love towards his mother. The two were in- spawn princesses. He raised her (them) as his
separable. The king, on the other hand, was a own and under the effects of the hags’ regular
lecherous philanderer and was soon bored of doses of Philters of Love, the king never saw his
his family. A powerful coven of midnight hag daughters as the hateful, ugly beings they ac-
sisters, the Matrons of Malice, named Blister, tually were. Day by day further distancing him-
Splin­ter and Tyke, had recently taken control of self from his firstborn son, King Waldrann gave
the coexisting Feyrealm that they dubbed the every last drop of his love to his new family.
“Bleak Mire” after corrupting and exterminating But Krasnar’s suffering and their deceit of the
the entire court of King Dasmag the satyr lord. king was not nearly enough for the hags. They
wanted the entire kingdom in torment, joyful li-
The Matrons saw the royal ves and love turned into misery and agony. They
family’s emotional separation contacted Krasnar in their true form, flattering
and widened the divide even him with promises of power, but most impor-
further by seducing the king tantly they offered him the chance to secure his
in the form of the beautiful crown and heritage with the death of his trai-
maiden Lyrencia, whose visage torous father. If only he would take them as his
they wore in turns. At the patrons. Krasnar, an anointed knight of the re-
same time, they tormented alm, broke his sacred oath to the crown and the
Queen Elyssa to death in her king, and took the offer, acquiring new magical
nightmares in order to harvest warlock powers in the process.
her soul. The hags made a pact with
an archfiend of Hell and bargained Once the Matrons of Malice secured Krasnar as
the queen’s soul in exchange for their ally, they faked the kidnapping of Queen
her future services in the form of Lyrencia in King Dasmag’ form and pretend-
ed that he carried her off to the

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Bleak Mire. King Waldrann hastily of Aglarion. Thus, the high priest fled
organized a rescue party, which consisted of into the depths of the Bleak Mire and the
Lord Cyne Monder, the crown warden who led king returned to his kingdom with his remai-
his knights, his court wizard Master Eydan, the ning vassals, to rule with his queen and daugh-
high-priest Father Lestor, and his son Krasnar, ter(s) by his side. For long years, the fate of the
who went along only to find an opportunity firstborn and the bargain over the crown re-
to get rid of his father as promised by the hags, mained shrouded in secrecy.
in this otherworldly place, far from home. The
company followed the clues left by the hags and Meanwhile, in the Bleak Mire, the Matrons of
entered the Feyrealm through the Hag-tree por- Malice took Krasnar’s corpse to their lair, whe-
tal. Once in the Bleak Mire, they found the dis- re they resurrected him, but only to steal half
guised hags in the court of King Dasmag and of his soul and to keep his enervated, half-de-
negotiated a pact under whose terms the queen ad body in torment. Like every curse, their own
would be released as part of a magical bargain: also required a way to be broken, so they set
The kingdom of Aglarion would be blessed and an impossible task: While the slayed satyr king
blossom in riches as long as the crown sits atop sings his lament, one must burn the dead body
the head of the rightful heir. But should anyone of the rightful heir on a pyre built from the
else claim the Crown of the Azennars, it would Hag-tree and have the hags themselves raise the
bring misery and suffering upon the whole re- corpse as an undead, and only then, placing the
alm. crown on its undead head would the curse be
lifted from the crown. In order to secure the-
Thinking his line safe and secure, King Waldrann ir plan even further, they placed the portion of
agreed to the bargain and got his “queen” back. Krasnar’s soul that they siphoned off in an urn
But on their way back to the hag-tree portal, his that the king had created for his son’s memo-
son confronted him and demanded that he be ry in the palace mausoleum. They
proclaimed as the rightful heir forthwith, inste- fashioned it into a phylactery
ad of the young princess whom the king loved so that would be ready to recei-
much. Blister, in the form of the queen, obstruc- ve the other half of Krasnar’s
ted and used her charm abilities to turn the two soul when they raised him as
sides against each other. When the a lich-knight, should anyone
firstborn became furious and attacked, his fat- force them to resurrect the
her also drew his blade. The king was a much firstborn as an undead.
more experienced warrior, a champion among
his knights, but the bitter son drove on relent- King Waldrann knew nothing
lessly. His furious attacks, infused with his mad- of the continued fate of his
ness, would not abate and the king was forced firstborn son and the years
into a defensive position. The “queen” interve- passed in blissful ignorance,
ned once again with mind-bending magic and as the realm flourished and
requested that the king slay his son for daring provided plenty for all. Me-
to lift a blade against the king. Krasnar soon lay anwhile, the Matrons of Ma-
dead, his corpse slowly engulfed by the waters lice planned the demise of the
of the swamp. king and the coronation of one
of their daughters who would
King Waldrann had his company swear an oath soon come of age. They patiently
of secrecy about the dreadful events that took awaited the day when the effects
place, but his high priest and advisor, Father of their curse would take hold over
Lestor - a cleric of the knowledge domain - re- the kingdom of Aglarion and had
fused. King Waldrann declared him an exile lost interest in tormenting the
and forbade him to return to the kingdom miserable firstborn. As their at-

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tention was focused on their plans of various shapeshifters named the
for the kingdom and building a cult of fol- Golden Masks. The doppelgangers try to trick
lowers in the city of Onadbyr, the hags’ lair in them into paying for a forged item, for which
the Bleak Mire was assaulted by a clan of aber- they pretend to have a buyer, namely, the cro-
ration-worshipping feyrealm drow from the de- wn warden. After settling this issue and mee-
pths, House Ausstyl, who discovered the bro- ting the warden, he hires the players to secure
ken Krasnar and rescued him from his prison. his beloved horse from a friend of his, but Lord
They infused him with the essence of a power- Monder’s friend and his family are missing. They
ful entity from beyond the known dimensions, turn out to be held captive at the Old Grinder
turning him into an aberrant being and an ally mill, about to be sacrificed by a group of the
in their war against the hags. The half-aberra- hag’s cultists. The cultists have already sacrifi-
tion firstborn and his aberrant drow allies soon ced a family member to summon an erinyes de-
attacked the hags again, this time with overw- vil, the transformed soul of the King’s first wife
helming force and with the aid of a shapechan- Elyssa, who is bound by the hags. Her compact:
ging dragon - a doppeldrake. They managed to to kill King Waldrann at the upcoming King’s
capture two of the three hags, Splint and Tyke, Games. After defeating the cultists and preven-
binding them in their own dungeons in the deep ting them from sacrificing the rest of the family,
caverns. The remaining hag Blister fled back to the players return to the capital of Onadbyr
the prime to wait out the coming of the curse, and can prepare for the King’s Games, a series
since the coven’s plans still remained in motion. of festivities in honor of the king, unaware of
the true nature of the conspiracy that has been
With the hags eliminated in the Bleak Mire, Kras- set in motion. The festival takes place at seve-
nar, now a powerful aberrant oathbreaker wit- ral different locations throughout the city, al-
ch-knight, claimed the coven’s surface domain as lowing the players to explore their environment
his own and considered his revenge fulfilled. He while engaging in fun contests and activities.
bade the drow keep the two captured hags alive The final event of the games is the Battle of the
in order to harvest them as fuel for his warlock Champions, a tournament of knightly combat,
powers. Twisted by the bonds that warped his in which even King Waldrann takes part as the
flesh and soul from the inside, undefeated champion. Any of the players can
and influenced by the Feyre- join in to match their skills against the warriors
alm and his hatred for the Mat- who challenge the king for the title. There are
rons of Malice, he no longer only two rules: the duel must stop if a com-
cared about his father or batant surrenders and the winner can choose
his heritage, as he had to take something from the defeated opponent.
a new domain to rule. The king and a mysterious helmed champion
match their skills in the final battle, but when
Chapter 1: King Waldrann surrenders, his opponent reveals
Death of the herself to be the erinyes that was once his fir-
st queen Elyssa. The devil demands to take the
King
king’s life as her reward and slays the king in
front of everyone before vanishing back to Hell.
The players get
Following these dreadful events, the kingdom of
acquain­ted with
Aglarion falls into despair and prepares to lay
Lord Cyne Monder,
the king to rest. The players accompany Lord
the crown warden,
Cyne Monder to the royal funeral, where an
after encountering
emanation of Krasnar’s wrath manifests at the
some doppelganger
ceremony in the royal mausoleum, tormenting
con artists who are
the gathering until the players find a way of
part of the local crimi-
repelling it.
nal organization

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Chapter 2: to their hideout at the Royal Mons-
Crimes against the Crown ter Menagerie, where things have gone quite
wild since the outbreak of the curse. Here the
Soon after King Waldrann’s funeral, the corona- players can save the leader of the rebels, Gren,
tion ceremony of the young princess Aphinah a man who claims to be the bastard son of King
is announced where all prominent members Waldrann, and is clearly a possible ally against
of the city are present and which the players the new queen.
can attend as guests of the crown warden. As
the crown is placed on the head of the hideous Ricio Tane knows of two items that would be of
hagspawn princess, the curse of the hags takes great utility during the heist. One of these is in
effect! Under a wild magical storm that suddenly his possession, a small Antimagic Chest, which
erupts over the coronation hall and spreads over nullifies any magic effect enclosed within it. He
the whole kingdom, the newly crowned Queen has never used it because it has the statue of a
Aphinah demands alliance from the knightly powerful abomination in it, one which conti-
order of the realm. However, their leader, Lord nuously summons forth unimaginable horrors
Cyne Monder recognises the curse and refuses. from other dimensions when exposed. He stole
The knights who bend the knee are turned into it a decade ago from the antimagic vault of a
werehellhounds by the powers of the curse and famous local archwizard named Master Bertio
the players must flee together with the warden Ranberd, a collector and purveyor of valuable
and a handful of loyal knights through the chaos magic items. The only way to empty the chest
that erupts, considered rebels and fugitives by for the crown to be placed in it, making it unde-
the new ruler. Lord Monder has only hazy me- tectable and powerless, hopefully even breaking
mories from the Bleak Mire and has also vowed the curse, is to steal it back to the wizard’s an-
never to speak of it, bound by his oath to King ti-magic vault.
Waldrann that he considers sacred. The fugitives
take refuge under the Lucky Leap tavern that
is owned by the crown warden’s old friend, Ri-
cio Tane. Once a renowned criminal before he
changed his ways and helped the crown warden,
the king, and the kingdom during a quest, Ricio
gladly offers a safe haven to the players and the
knights. The old rogue and the warden devise a
plan, asking the players to help them collect the The other item he suggests finding is the Master
necessary tools to organise a heist, during which Key, a magical key that opens any door, even if
they would steal the Crown of Azennar in order magically sealed. It was in the possession of a
to lift the curse. Even if it involves killing Queen long lost partner of his, Divos The Uninvited,
Aphinah. who ventured into the tomb of Master Arlen
„the Constructor”, first archwizard of Aglarion,
To accomplish this daring task, they will need but never returned. The players will have to vi-
to find Narder Tyk, the royal architect who, ac- sit the tomb and retrieve the key, but they will
cording to Lord Monder’s knowledge, had built find it already partially explored by a diplomatic
a secret tunnel for the king through which the and highly intelligent intruder, Eshkilrantossi-
monarch could sneak away from the palace un- azz, the young green dragon.
noticed on his various secret liaisons. The prob-
lem is that the royal architect had left his family During these missions, which take place in the
to join the Uncanny Vagabonds, a group of tra- twisted, magically disfigured city and kingdom,
veling performers turned into rebels as a result they find their safe haven exposed and Lord
of the change of events and shift in power. The Cyne Monder and his old friend Ricio Tane
players can find and follow some clues dead at the hands of the authorities. The

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players enter the burning and dange-
rously damaged Lucky Leap and its dungeons, A seemingly good solution is offered by Taris,
defeat the werehellhound knights who are sp- the right-hand of the rebel leader, who sug-
reading the flames and killing the inhabitants gests using the only type of transport entering
to find the dead body of the crown warden. and leaving the city - the armored wagons of
the queen’s army. He orchestrates a way for
Following the clues he had left, the players find the players to pretend to be part of the militia
out that Lord Monder has hidden his memoir in and the players soon find themselves boarded
his family’s secret vault, a place currently being on a massive wagon full of their enemy’s sol-
looted by the criminal gang and their lamia lieu- diers. As the wagon arrives at the gates, it is
tenant Yhlsaby, who have learned of its existence inspected and then strangely, locked from the
by infiltrating the werehellhound knights at the outside. A vile gas pours in, choking the players
hideout. After dealing with the criminals of the and killing all soldiers who immediately rise as
Golden Masks and finding the information, the hungry undead to feed upon their breaths. As
players learn the story of King Waldrann’s quest the players break out of the wagon and the ob-
to the Bleak Mire, and that Master Eydan, the vious trap, they are confronted by even more of
court wizard or Father Lestor, the high priest, Queen Aphinah’s forces and are hard pressed to
who were both by the king’s side at the Bleak make their escape into the depths of the city.
Mire, might know more about the origin of the Soon they can confront the traitor Taris and de-
curse and the magical requirements of removing cide how to punish him. Soon after the betrayal
it from the Crown of Azennar. attempt, Samsadur, the rakshasa crime lord of
the Golden Masks learns about the players, their
Chapter 3: role in the story and their intentions, and offers
The Crown Heist to take them to the Shadowrealm to destroy
the dome that exists in both worlds and blocks
The players enter the royal quarters of the pala- travel from and to the city. Samsadur informs
ce, steal the crown from its vault by bypassing the players that the dome is fueled by a magical
its protections, and face off against one of the melody that plays all over the shadow version
hagspawn queens, her loyalist knights and cul- of the city and siphons the sadness and hope-
tists, as well as Blister, one of the hags, lessness of the locals, who have been
who immediately ret- captured and brought to the Sha-
reats from the fray via dowrealm. After exploring
dimensional travel. Once the shadow version of the
the crown is secured, the city, confronting the hags’
players exit the palace, despair giants who extort
only to see that the city the demoralized victims,
of Onadbyr is enclosed the players find out that the
by a shadowy barrier that only way to sever the sha-
blocks everything in and out, and dow dome from its source of
that soon afterwards, another hag- power is to end the effects of the mel-
spawn princess under the name Queen ody. The most expedient way to achieve
Aphinah has taken the palace. The authorities this task is to organize an event at a run-down
start hunting them and the Crown of Azennar. theater house called the Eyrie of the Fabled,
Without a safe haven where they can hide, the which is the only place where the melody can-
players try to escape the city to find Master Ey- not be heard, and cheer up the people to save
dan, the former court wizard in the Arcane To- them from the bonds of melancholy created by
wer outside of the city, but their every attempt the magic of the hags.
fails as the city is sealed airtight.
After protecting the building from the

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hag’s despair giants and shadows of for conjuring the Arcane Tower.
the city dwellers who have succumbed to sad- • The village of Nangrath with a fearful po-
ness, the players can inspire the crowd to the pulace, hunted and fed upon by the duer-
desired level of happiness and weaken the sha- gar vampire lord Bakator and his spawns
dow dome. Before returning the players home, from the Dark Below who have stolen an
Samsadur requests a final help from them to important component.
tie up a conflict with some shadow-elf crime • The camp of Selvaro, a blind young bron-
affiliates of his. With the shadowy protections ze dragon with premature powers in human
broken, they can finally escape the city of Onad- form, seeking his father’s hoard that lies in a
byr in order to seek out Master Eydan at the haunted temple of an evil ooze entity, where
he lost his sight.
• The abandoned magical tower of Master
Arlen, the first archmage who founded the
Arcane Tower wizard college, now a lair to
some dreadful monstrosities that feed on
magic.
• The tomb of Master Arlen, which the players
have previously visited to find the Master
arcane college located in the countryside. Key, is a source of information on the wi-
zard’s tower and other arcane knowledge.
Chapter 4: • The Heroes of Virtue, an adventuring party
The Vanished Tower who preys on the frightened inhabitants of
the land and has taken a component needed
After traveling through a ravaged and cursed re- by the players.
alm, in which the effects of the curse make life • A half-dragon hydra, offspring of Malzdrezi-
a living nightmare, the players arrive at the wi- ret, the famous shapeshifting dragon that ra-
zards’ tower only to find that it has vanished. Ac- vaged the country centuries ago, at the only
tually, the wizards have activated the protective bridge crossing over the river.
mechanisms of the tower when the curse took • The Old Grinder, an abandoned windmill
hold and have transferred the entire tower to with a hellish summoning circle where the
the astral plane in order to weather the storm. crown warden’s friend was sacrificed to
The players learn of Abulior Whitegate, an ex- summon the erinyes Elyssa.
pelled wizard who might be able to help them • A field of deadly flowers, created by the cur-
undertake a highly specialized form of conjura- se, where one’s worst nightmares become
tion with various components to pull the Arcane reality.
Tower back to the prime material plane. During • Ankheg sinkholes that pocket a large area
their quest to secure the necessary components next to a main road.
for the summoning, the players can have several • Iliandro, the wandering old painter who
encounters within the realm, taken in any order: holds one piece of the tower summoning ri-
tual.
• The place where the wizard college disap- • A gorgon’s lair within an ancient ruined fort,
peared and its underground section, recently where all of the statues created by the beast
looted by a group of rival adventurers called have turned into gargoyles when the curse
the Heroes of Virtue. took hold upon the land.
• The village of Gorso, oppressed by their nob- • Gonshar, a ramshackle village of goblinoids
les, the Gorso family, who are entropist fa- that is protected by Kabok, an illusionist
natics tormenting a shackled, paint-cove- goblin who maintains the illusion of a dra-
red unicorn and are in possession of one gon named Xykot to keep the village safe
of the possible components needed from visitors.

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attack them. The players have to de-
When the conjuring is successfully comple- feat these dream entities by shaping reality
ted, the tower reappears but regrettably, it is to their will, imagining effects into existence,
under an invasion by a group of marauding in- bound only by their imagination. Knowing the
cubus pirates. During the fight, as a result of a location of the Hag-tree portal, they are finally
time stop spell gone wrong, the entire tower is ready to travel into the Bleak Mire to find Fat-
caught in a time loop that lasts three minutes, her Lestor and a way to lift the curse from the
resetting everything to its original state within Crown of Azennar.
its confines, an infinite number of times. Caught
in the time loop, the players have to figure out Chapter 5:
the shortest and quickest way to stop Master
A Regrettable Ritual
Zaophas, the headmaster archmage of the colle-
ge, from casting the time stop spell, so that the
Crossing through the Hag-tree is an excruciating
loop can reset and they can meet with Master
ordeal that takes a mental toll and involves a
Eydan, the former court wizard. They will need
personal sacrifice in return for access through
to explore the tower during several loops and
the dimensions. Arriving in the Bleak Mire, the
overcome all obstacles within three minutes in
players soon realize that they are in a dark and
order to achieve their goal.
unforgiving faerie land, once magnificent but
now a ruined landscape, having been ravaged
Once they have successfully reversed the flow of
first by the Matrons of Malice, the coven of
time, they learn that Master Eydan is in a per-
midnight hags, then by Krasnar’s wrath. They
manent dream state and that they have to vi-
must explore their surroundings to find the so-
sit him in his dreams with the use of the night
lution to lifting the curse from the crown. They
roses he cultivated, magical flowers that allow
will visit the Court of the Tomelords, a libra-
shared dreams and dream travel. Meeting Mas-
ry of sentient books, which they have already
ter Eydan in this dream domain, they can learn
seen during their encounter in the dreamlands,
more of the story of the king and his company,
and learn the exact nature of the curse - most
the location of the Hag-tree portal to the Ble-
importantly that only the hag coven who crea-
ak Mire, and where Father Lestor, the exiled
ted the curse can lift it. Eventually the players
high-priest, hides on that plane of existence.
find out that two of the hags are imprisoned by
Before they can leave, the gigantic dream-form
Krasnar’s aberration worshiping drow allies and
of Krasnar, the aberrant witch-knight and Mal-
that they will have to rescue the hags from the
zdreziret, his shapechanging doppeldrake steed
drow stronghold located in the Realms Below.

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Once the hags are freed from the reclusive treant, who eluded the
tentacled clutches of an extraplanar horror onslaught of both the hags and the drow,
that binds them, the players must accomplish and can aid the players with its magically
the impossible tasks set by the hags as require- refreshing fruits.
ments to lift the curse from the Crown of Az- • Krasnar’s enormous gibbering mouther
ennar. They must enter the slain King Dasmag’s stronghold, defended by the aberrant wit-
court, now inhabited by Malzdreziret, Krasnar’s ch-knight and his allies.
doppeldrake, and summon the spirits of the • The ruined court of the King Dasmag, now
satyr lord and his followers to a feast in order the lair of Malzdreziret, Krasnar’s doppeld-
to somehow capture his song or convince him rake steed.
to work with them and the Matrons of Malice. • A colony of intelligent swarming bugs nes-
The players will have to finally confront Krasnar ted in a rotting mound of stenchy flesh.
and his mutant drow allies in his lair, which is • The webbed compound of a clan of ettercaps
a colossal living mass of eyes and mouths that preying upon the remaining fugitive sprites,
gibber mad thoughts. The players must also fell nixies, pixies, and other flying fey from the
the Hag-tree, which is their only way home, and vanquished satyr lord’s court.
build a pyre on which to burn the body of Kras- • The Crimson Tarn, an underground lake of
nar. With these tasks completed, they can begin blood-like water inhabited by deranged Iara,
the dark ritual, to be conducted by the Matrons siren-like creatures who prey on those who
of Malice. hear their songs.
• The camp of a group of spriggans, who vi-
Throughout their adventures in the Bleak Mire, ciously guard the treasure they once recei-
the players will encounter wondrous creatures ved from the hags as payment for their pro-
and locations that they can explore in any order: tective services.
• The Wandering Temple, a shrine supported
• The Court of the Tomelords, a library of sen- by a horde of zombie hill giants and led by
tient books, the location where their dream a Feyrealm-born elf mummy lord, once the
travels took place and a source of crucial in- high-priest of this Feyrealm, slain and reani-
formation. mated by the hags.
• The hideout of the fugitive hag - Blister - and • A hidden village of hagspawn fugitives, who
her spriggan bodyguards. are holding witch-trials against non-witches
• The base of House Ausstyl, the aberrant drui- and know some of the secrets of the Mat-
dic and monk sect allied with Krasnar, where rons of Malice.
the two other hags - Splinter and Tyke - are • A village of vicious fungoid cannibals where
kept as prisoners. They can also learn of Kras- the players can gain control of a giant battle
nar’s weakness, which is in connection to his snail.
love for his late mother.
• An ever-burning forest, encompassing several When all the components are assembled, the
other locations, which can be traversed only Matrons of Malice complete the ritual, but as a
by the strong willed. result, Krasnar rejuvenates from his phylactery
• The remains of a fey village, destroyed ages in the undead form of a lich-knight on the prime
ago by the hags, where Gemhaz, the old material plane and the players have no way to
huntmaster of the slain satyr lord hides, who escape the Bleak Mire and to stop him. When
can aid the players in many ways. confronted by the players, the hags gleefully ret-
• A camp of evil awakened animals who ens- reat to their stronghold in Hell. From a seed
lave any divine spellcaster to nourish their they have found earlier in the Monder family
special fruit-bearing bush that sustains the- cache, the players must regrow the hag-tree
ir intellect. with the aid of one of the sentient tomes, in
• The grove of Tolggy, a peaceful and order to return to their home.

9
Chapter 6: • A mass grave where hundreds of
Against the Oathbreaker commoners are killed, only to be raised as
zombies by wights.
After finding their way home, the players enter • A warehouse where a group of evil com-
a torn, sunless, and dead land, razed by the now moners hold others hostage only to protect
lich-knight abomination that once was the fir- themselves from the undead.
stborn heir to the crown. They also learn that • The hideout of the Uncanny Vagabonds,
years have passed since they entered the Feyreal- where they barricaded themselves against a
ms, and months since they accidentally released mass of undead.
the lich-knight onto the land they are seeking to • The Arcane Tower outside the city, being en-
protect. Krasnar is barricaded within the royal circled by an army of undead.
palace, but with the secret entrance destroyed,
new magical barriers in place, and countless un- Using the hellish portal in the Old Grinder mill,
dead continuously pouring out from every ope- the players can travel to the home of the Mat-
ning of the palace, he is unreachable. rons of Malice in Hell and face them in a rec-
koning. At their side is the former queen, now
The players must gather forces against the erinyes, Queen Elyssa. Once the hellish coven is
hordes of undead to cleave their way through dealt with and the upper hand is gained in the
rotting flesh until they can reach Krasnar. This city, the players can also coordinate their forces
can only be done by at least a similar barrage to start a climatic, focused siege against the pa-
of opposing force, which can be formed from lace and finally face Krasnar in the royal quar-
the local commoners, Gren’s rebellious Uncanny ters. The players can gain temporary advantage
Vagabonds, the Golden Masks criminal organiza- over the lich-knight by confronting him with
tion led by Samsadur the rakshasa, the wizards the remains of his mother and finally end his
college of the Arcane Tower, and the remaining rule and place the crown on his defeated head.
knights of the old land. These forces have to With this last act, the curse is lifted from the
battle the seemingly unlimited undead army for Crown of the Oathbrea-
strategic locations within the city, freeing more ker, once and for all.
supporting forces and weakening Krasnar’s
grasp over the land. These locations
can be conquered and utilized in
almost any order:

• The shipyard on the river, over-


run by undead. If freed from their
clutches, it can be used to navigate
to other strategic locations and assault them
with ballistas and catapults.
• The High-Speaker’s Minaret that magically
enhances spoken words from its pinnacle.
It can be used to organize forces for a con-
centrated attack.
• The main gate and its catapults, which can be
turned against the palace to thin the layers
of overflowing undead there.
• An old hallowed temple that is encircled by
undead, keeping a large congregation of
knights within, who are trying to protect
the fleeing commoners.

10

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