Professional Documents
Culture Documents
Later that night, long after Jared had left the Sultan’s Club on an
endorphin high like he had never experienced in his life, Sapphire sat in
front of a computer terminal idly browsing Etsy for new art for the club
when an email notification brought his attention back to matters at
hand.
It was from a fake email address Sapphire noted.
“Good to know he can follow instructions,” he said softly to
himself, their earlier encounter pleasantly at the forefront of his mind.
Attached to the email were several files and as Sapphire first saved
them to a thumb drive then opened them his smile broadened and
became more predatory had anyone been there to see it.
“Now, let the games begin,” he murmured, taking a long drink of
his vodka tonic with an edge to his voice that few would imagine could
exist in the usually jovial jinn.
The multiple fires that broke out seemingly at the same time the
following day were the talk of every news outlet, mostly because they all
seemed to be electrical in nature, making such a coincidence
unprecedented. The few odd piles of ash scattered here and there escaped
the notice of mortal authorities completely.
CREDITS SPECIAL THANKS
Author: D.M. Hubbard Travis Crockett – For changeling
Cover Art: Stock photo inspiration and feedback; your imagination is
(Tithi Luadthong – Shutterstock) infinite and amazing.
Additional Cover Work: Will Powers
Will Powers – For always giving me honest
input to improve my work. Also, for being my best
friend for over two decades.
© 2019 White Wolf Entertainment AB. All rights reserved. Vampire: The
Requiem, Werewolf: The Forsaken, Mage: The Awakening, Changeling: The Lost,
Hunter: The Vigil, Giest: The Sin Eaters, Demon: The Descent, Mummy: The
Curse, Beast: The Primordial, Promethean: The Created, Chronicles of Darkness,
Storytelling System™, and Storytellers Vault™ are trademarks and/or registered
trademarks of White Wolf Entertainment AB. All rights reserved.
For additional information on White Wolf and the Chronicles of Darkness,
please visit: ww.white-wolf.com, and www.storytellersvault.com.
Table of Contents 5
TABLE OF CONTENTS
Chapter 9
Name
Unleashing Exceptional Success: Additional
Each of the four seasonal Courts of successes beyond those required can add to
the Lost specialize in certain emotional the overall effect in ways determined by
actions, from attacks to healing in various both players and Storyteller, as befits the
forms, utilizing the expressions of their situation and game.
primary emotion. These actions can be Failure: The effect fails to
overt or subtle, based on the emotion used manifest.
and the individual changeling employing Dramatic Failure: This can include
the action. Like everything in changeling the Condition on the changeling becoming
society, however, nothing comes for free; Persistent or spreading to those in the
there is always a price to be paid. The act of vicinity along with other unpredictable
utilizing emotions in this manner is known effects. Players and Storytellers are
as Unleashing. encouraged to use these situations to the
A key element of Unleashing is that fullest for dramatic and plot effect.
in order to make use of the emotion the Modifiers: +1 if within 15 minutes
changeling must experience it; connecting of Time; +2 if at exact Time (not
with it on a primal level to the point that cumulative with previous modifier); +3 if
they participate in its near-fullness in order exact Day (see above; maximum bonus of
to properly channel that emotion into the +5). Dramatic and appropriate uses or
desired magical action. For attacks, a descriptions of the action may also warrant
specific Condition is listed for each Court; bonus dice. Penalties can arise for wrong
for miscellaneous actions, other suggested time of day, actions outside the purview of
Conditions are given that may be more in the Court, and how broad the scope of the
line with the action being taken. The action – affecting a group vs. a single target
changeling accepts the Condition related to – at the Storyteller’s discretion.
the action, which cannot be resolved before
the end of the scene when it will Spring – Attack Condition: Wanton;
automatically resolve as the emotion Other Conditions: Distracted, Lethargic
diminishes naturally (at the Storyteller’s Example Attacks: Using earth or
discretion, certain dramatic actions may plants to attack a target
cause these Conditions to persist longer Example Actions: Healing damage,
than a scene). curing poison/disease, calming animals,
Below are examples of attacks and coaxing plants to grow
other actions that each Court is capable of
performing as well as the suggested Summer – Attack Condition: Berserk;
Condition the character is required to accept Other Conditions: Fragile, Shaken
in order to perform the attack or action; Example Attacks: Using fire or heat
these Conditions can be adjusted at the to attack a target
Storyteller’s discretion to better reflect their Example Actions: Raise
particular story’s theme and mood. temperature, melt ice, start fires, cauterize
wounds to stop bleeding or burn poison
System: Wyrd + Mantle from a target
Cost: 1+ Glamour, based on the
action
Success: The desired effect happens.
EMOTIONAL DEFENSES
Spring – (Mantle) vs. Autumn; (half Mantle, rounded up) vs. Summer and Winter
Summer – (Mantle) vs. Winter; (half Mantle, rounded up) vs. Autumn and Spring
Autumn – (Mantle) vs. Spring; (half Mantle, rounded up) vs. Summer and Winter
Winter – (Mantle) vs. Summer; (half Mantle, rounded up) vs. Autumn and Spring
Chapter 11
Name
12 Beyond the Hedge
If Seemings are the equivalent of an organization of changelings with broadly similar
appearances and affinities, then a kith is closer to an extended family. Even changelings of
different Seemings can share commonalities when belonging to the same kith. Kiths are the
direct result of what a True Fae (and sometimes just the Hedge itself) does to captured mortals
in the twisted halls and tangled groves of maddened Arcadia. Sometimes, a Keeper has a
specific need for a specific tool and a new kith is born. Other times, a changeling lost in the
Hedge pricks her finger on the thorn of a multi-hued rose only to awaken days later feeling
different.
However it happens, a kith further defines the role of a changeling, providing specific
abilities that assist them in completing the tasks set them by their Keepers. Like most things in
Faeire, however, a kith has two edges and it is often these very same benefits that allow the
changeling to escape back to the mortal world. Once returned, these same abilities are used to
establish their places, providing essential functions for their Freeholds as well as for their
individual survival.
Chapter 13
Name
14 Beyond the Hedge
Antiquarian
Lost as well. Fortunately, their abilities give
them an edge in staying one step ahead of
their enemies.
Wizened: Impossibly thin with spidery
limbs far longer than one would think posible,
the wizened antiquarian can reach any book or
Whether pouring over musty tomes in scroll in his library from his central desk.
a long-ago looted tomb in search of arcane Those seeking his counsel must bring a piece
secrets or trolling dark web fórums searching of knowledge in exchange or face imposible
for a certain human trafficker, the antiquarian riddles before he will answer their questions.
is a specialist is research. Where the explorer The Delphic Oracle, face hidden by veils and
can find people or things in the world, the with incense scrawling poetry in a wispy hand
antiquarian can find lost or obscure knowledge through the air pulls knowledge from the void
with effortless ease. Before their durance they and is praised as divine.
may have been over-curious children or those Beast: A strange figure, more like a
who had few friends except perhaps the mole than human, crouches in the tomb of a
librarían; they may have even been the older long-dead pharoah; claws made for digging
librarían who had only his cats and books to and eyes made for seeing in the near-total
keep him company. darkness aiding in the recovery of the papyrus
The Gentry of Arcadia twisted and scrolls found within the tomb. Another has
warped their hapless captives into much more webbed hands and feet and gill slits to allow
useful forms; though those forms vary widely, for underwater excavation of ancient ruins and
all were made to be functional as well as the recovery of the treasures found within. Yet
aesthetic (though not necessarily a human another has the lower body of a serpent and
aesthetic): from a being made of paper scribed reads the dregs of tea cups, a literal Pythia.
in characters from a language never uttered by Kith Blessing: When the antiquarian
human tongues to one whose arms and legs uses Academics or Investigation to research a
are five times longer than a normal human, the topic or to solve puzzles, three successes count
better to reach the books on the topmost as an exceptional success. If the character
shelves. possesses the Encyclopedic Knowledge Merit,
From moon-mad oracles providing he gains +3 to the roll.
prophecy to meticulous librarians cataloguing Font of Inspiration: The antiquarian
their masters’ books and treasures, the can spend 1 Glamour to instantly “know” the
antiquarians are fonts of knowledge without answer to a single question. The question itself
compare. Able to just know almost anything, must be one that the character would have
from the most mundane to the most esoteric been able to answer after some amount of
with but a moment’s concentration, they are research or investigation (Storyteller
highly sought after not just by their former approval), and this ability is useable once per
Keepers but by Freeholds and independent scene.
Chapter 15
Name
16 Beyond the Hedge
Wizened: The classic archeologist
Chapter 17
Name
18 Beyond the Hedge
to the lords and ladies of Faerie and believe
they belong, that they mean something.
These same abilities allowed the
Who, me? I’m no one… don’t you remember? forgotten to more easily escape the bonds of
servitude when at last the lie was revealed.
Once there was a boy who waited for Once they tore themselves free of the Hedge’s
his father to pick him up from school. Minutes thorns and tumbled back into the mortal
turned to hours before the boy finally began to world, these skills proved invaluable in
walk home in what he thought was the surviving in the world they now found
direction of his house. As evening drew down themselves in.
its twilit curtain, the boy crossed through a Darkling: Murky as shadow or
particularly dense thicket of shrubs and was transparent as glass, these Lost have been
never seen again. sculpted to take advantage of the the literal
Once there was a girl who was invited definition of “forgotten.” Spies and saboteurs
to a birthday party, but no one wanted to play extraordinaire, these forgotten make use of
with her, so she took her doll and went to the their skills and abilities to provide useful
back of the yard top lay by herself. A voice reconnaissance and counter measures for their
called to her through the rosebushes and she Freeholds.
found a new playmate. When the party was Fairest: All fairest are beautiful, but
over, the not-girl picked up her doll and went some are simply more mundane in their
home. beauty that they are easily lost in a crowd of
Once there was an old man who lived beautiful people. Sometimes it’s very easy for
in a nursing home; his family long since a changeling with this Seeming to seduce a
stopped visiting and even the orderlies and mark, then erase all memory of their
nurses rarely came to check on him. One tryst…only to come back later with the
night, as moonlight slanted between his blackmail photos and have the target not be
blinds, he stared into the night. A pale figure able to recall who it was they were with.
motioned for him to join her for it was a Kith Blessing: When the forgotten
lovely night for a walk in the gardens. He uses Stealth for any reason, three successes
slipped from his room and past the the count as an exceptional success.
sleeping orderly and when morning came, the Clouded Memory: The forgotten may
orderlies cleared out the man’s belongings spend a point of Glamour to fade the memory
assuming someone else had removed his body of their presence from an individual or a
during the nightshift. They weren’t wrong. device such as a camera or hard drive. Images
The changelings known as the are blurred and indistinct on recorded media
forgotten come from all walks of life, ages and (and closed circuit television). Similarly, the
regions of the world but the one thing they all memory of the changeling is fuzzy and details
share is isolation. Each of them, in some way cannot be recalled with clarity. Spending a
whether physically, mentally or emotionally, Willpower point allows the subject to recall a
are isolated from their fellow mortals. Their single specific detail, but no more (eye color,
Fae Keepers are drawn to this isolation and hair color/style, shirt color, etc.).
offer to provide them with all the things they Special: Members of this kith cannot
lack, but most importantly the True Fae offer purchase the Fame Merit, and should they ever
them a sense of belonging. It is a lie, of accquire it, they lose their Kith Blessing until
course, like everything else in Arcadia, but for such time as they divest themselves of Fame.
a time, the forgotten ply their skills in service
Chapter 19
Name
20 Beyond the Hedge
Jinn
Keeper, but most appeared the way classical
mythologies of the Near and Middle East,
India and East Asia depicted them.
Elemental: Classical Arabian visages,
So let it be written, so let it be done. these jinn incorporate the very elements into
their miens: An air-jinni’s legs seem to fade
According to pre-Islamic mythology, the from view in swirling clouds of sweet-scented
jinn were beings created from smoke and smoke while an ifrit’s hair and eyebrows
colorless fire and ruled the earth before the rise appear to be tongues of flame that dance and
of mankind. They encompass all sorts of spirits flicker according to his mood. An earthen jinni
and have been interchanged with both demons has gemstone eyes and fingernails while night-
and angels as well as daevas and asuras. Said blooming jasmine twines through the hair of a
to have been gifted with a variety of magical wood-blooded jinn and an aquatic marid has
powers, the most common were the ability to delicate seaweed for hair and eyes the color of
turn invisible and to change shape into any the sea. All usually possess at least one
animal or object they desired. The jinn of inhuman feature in their miens such as
Arabian lore had behaviors running the gamut tapered, elfin ears, hooves or even horns.
from mischievous tricksters to malevolent Darkling: Often appearing as the
assailants and alternately assisted or harmed Arabian ghul, the Chinese jiang shi, or the
humans. Indian pisacha, these jinn take forms that
In time, King Solomon was gifted with invoke fear, horror and even disgust. Many
magic powerful enough to bind the jinn and have corpse-like features and animal
other spirits to his will. In so doing, the very extremities; the ghul often has one foot
nature of these capricious beings was altered. replaced by a hoof while the pisacha is usually
They became the favored spirit of mortal gaunt and jaundiced. Appearance doesn’t
magicians to summon, and once brought into inhibit the jinn’s capabilities, of course, and
the material world, they were bound with can often aid in certain negotiations where
oaths and bargains to perform various tasks intimidation and fear are the preferred tactics
for their masters before they were allowed to to seal a pledge or other bargain.
return to their otherworldly homes. Countless Kith Blessing: When the jinn uses
jinn were summoned and bound into service, Persuasion to get someone to make a
commanded to perform tasks for their masters statement for the purposes of binding them to
the world over. After millennia of this, the jinn an agreement or pledge of any kind, achieving
became very adept at understanding the ins three successes counts as an exceptional
and outs of bargains and pledges… as well as success.
knowing how to craft their own to take Caveat Emptor: The jinn have been
advantage of gullible mortals. A petty reshaped on a small but fundamental level;
revenge, but it gave them some measure of having labored for uncounted centuries under
satisfaction in their long years of servitude. pledges, oaths and bargains, they are able to
The jinn of Arcadia were shaped by strike the simplest of pledges of their own with
their Keepers into tools that came at their beck surprising ease. Whenever a jinni wishes to
and call. From simple scribes and record perform a Sealing (usually with mortals, but
keepers, to planners of elaborate feasts and not always) he does not require Glamour to
fetes to generals commanding fae armies, the bind the individual to their spoken word. If he
jinn have done it all and more. Their wishes to strengthen the sealing, he must still
appearances varied wildly from Keeper to spend Willpower as normal, however.
Chapter 21
Name
22 Beyond the Hedge
Lamia
perfectly, just as their Keepers intended. When
they finally made their escapes, those skills
served them well to bypass guards and
hobgoblins alike in order to reach the mortal
“Unweave a rainbow, as it erewhile made world again. Their skills served them once
The tender-person'd Lamia melt into a again after fleeing from Arcadia, allowing
shade.” them to secure protection and safe havens
-- Edgar Allan Poe among mortals and changelings alike.
Beast: Unconventionally attractive,
In ancient Greek mythology, Lamia was a possessing an animal magnetism that others
Libyan queen with whom Zeus had one of his find inexplicable yet powerful nonetheless,
innumerable affairs. When Hera discovered these Lamia often possess the features
that Lamia had had children by Zeus, she classically associated with Greek mythology –
kidnapped them and cursed Lamia with deer hooves, serpentine lower bodies or
sleeplessness, leaving her to forever anguish leonine paws. None of these bestial features
over her lost children. In other myths, Hera impairs their abilities in physical or social
cursed Lamia to kill her own children, arenas in the slightest.
disfiguring her into a child-eating terror. And Fairest: Ethereal and sometimes even
in yet a third iteration, Lamia was a horrid ghostly, these Lamia often appear as creatures
half-beast/half-woman creature that devoured from Irish Celtic legend: the lhiannan sidhe,
unborn children in their mothers’ wombs. In bean sidhe and other spectral sprites. They are
some versions she became the mother of the equaling alluring and predatory, whether
monstrous sea creature known to the ancient female or male, and any inhuman features they
Greeks as Scylla, the multi-headed serpentine may possess only add to their beauty rather
creature that preyed on ships in Homer’s than being a detraction from it.
Odyssey. Kith Blessing: When using Persuasion to
As the Middle Ages dawned, the myth seduce a target or manipulate them into
evolved with Lamia became a beautiful, getting something they want, achieving three
tempting woman who preyed upon young successes counts as an exceptional success.
men, seducing them and then devouring their They also receive the two-dot version of the
flesh. Priests, including the archbishop of Striking Looks Merit for free.
Reims writing in his treatise on divorce, Devouring Touch: Once per day per
advised that lamiae were one of the individual the Lamia can drain a victim with
supernatural threats to marriage. The lamia but a touch. Victims feel tired and listless;
had been transmuted from a bestial child-eater mortals suffer a point of lethal damage while
to more of a phantom-like being who preyed other supernatural beings lose a point of their
upon adults, mostly men. Supernatural Trait (Blood, Glamour, Mana,
The Lamia of Arcadia were shaped etc.). The Lamia transmutes the stolen power
according to their particular Keepers’ desires, into Glamour, adding it to her pool up to the
from the serpentine or leonine to the ghostly maximum she can store. This power is
or even demonic. From the child-eaters of effective on other supernaturals, including
myth to the seductive temptresses of legend, vampires, but does not affect mummies or
the Lamia of Arcadia fulfilled their roles demons.
Chapter 23
Name
Arcadian Contracts
Crown Merit. In addition, as long as the changeling
does not brandish a weapon or attempt to harm
Envoy’s Splendid Defense (Common) anyone, ordinary humans cannot attack her.
Sometimes, the Gentry sent their finest They can block her path, but they cannot
on diplomatic missions where they needed to actually harm her except by accident.
be both impressive and also difficult to harm. Supernatural beings may attack the changeling
The changeling temporarily drops the Mask, by making a reflexive Resolve + Composure
revealing to all present (within sight) her fae roll before each attack. If the character attacks
mien. This clause does not cause a Clarity anyone or brandishes a weapon threateningly,
loss, however, as mortals are dazzled and the Contract ends instantly.
awed rather than being confused or frightened During the time the Contract is active,
by the changeling’s mien. cameras and other electronic devices will not
Cost: 3 Glamour show or record the character’s true form.
Dice Pool: Presence + Expression + Afterwards, human witnesses still consider the
Mantle character striking and impressive, but either
Action: Instant remember her appearance as fantastic cosplay
Duration:One scene or forget that she looked at all inhuman.
Roll Results Supernaturals fully remember the character’s
Success: The character appears in her appearance, however. The Contract affects
true form; onlookers are awed but not anyone who witnesses the character while it is
frightened. The character gains the equivalent active, not just those present at the time it was
of the two-dot version of the Striking Looks invoked.
Merit. This bonus adds to any others, such as Exceptional Success: The effect lasts
if the character already has the Striking Looks until the sun next rises or sets, whichever
comes first.
Chapter 25
Name
Jewels Loophole: The changeling mimes an
action that commonly uses the Ability she is
attempting to boost.
The Perfect Talent (Royal)
It is often said of talented people that
they must have it “in their blood,” or that
certain abilities “run in the family.” This
Contract allows the Lost to bestow
preternatural skill upon her target based on her
own skill set.
Cost: 2 Glamour + 1 Willpower
Dice Pool: Wits + <Ability> + Wyrd
Action: Instant
Roll Results
Success: The Lost and the target must
both possess at least one dot of the Skill to be
boosted (you cannot raise what you do not
yourself possess). For every two successes,
rounded down, the Lost bestows one dot of the
chosen Ability, to a maximum allowed
(usually 5 for mortals, but potentially higher
for supernatural targets.). The boost remains
for a scene and affects all dice pools based on
that Ability.
Exceptional Success: With an
exceptional success, the Lost receives a +1
bonus to her Ability score as well, which can
take the score above her normal maximum.
Failure: The Contract fails, and the
changeling doesn’t boost her target’s Ability
score.
Dramatic Failure: The changeling
loses access to the specific Ability she
attempted to boost for the remainder of the
scene and suffers the untrained penalty.
Beast: The Savage’s keen senses also
bestow a +1 to the Investigation Ability.
Darkling: The Lurker’s clandestine
nature also bestows a +1 to the Stealth Ability.
Elemental: The Torrent’s ferocity also
bestows a +1 to the Brawl Ability.
Fairest: The Fairest’s natural charm
and grace also bestows a +1 to the Persuasion
Ability.
Ogre: The Brute’s tenacity also
bestows a +1 to the Survival Ability.
Wizened: The Tinker’s natural skills
also bestow a +1 to the Crafts Ability.
Chapter 27
Name
codes requires the expenditure of a point of
Willpower as well as the Glamour cost.
Exceptional success: The changeling
also gains the Informed Condition regarding
the subject matter of the decoded information.
Failure: The Contract Fails.
Dramatic Failure: The changeling
suffers the Disoriented Condition for (Mantle)
turns.
Beast: The Beast can apply the
Contract to tracking attempts, reading the
signs and spoor of animals’ and other
creatures’ passage in an area; it automatically
sees through all mundane attempts to hide a
trail (such as sweeping tracks or wading
through a stream). Magical concealment
prompts the Clash of Wills roll, above.
Darkling: The Bewitched gain +3 dice
to the Clash of Wills roll when deciphering
any magically encoded message, whether that
cipher was made using this Contract or some
other magic.
Elemental: The Torrents can use this
Contract to encode messages into the very
elements themselves; a breeze murmurs a
secret message to its intended recipient, or the
pops and crackles of a fire impart a message to
all those siting around its blaze.
Fairest: The Fairest receive +3 dice to
the Clash of Wills roll when someone attempts
to decode their hidden message.
Ogre: The Bruisers craft such stalwart
ciphers that they require two Clash of Wills
rolls to decode; if one fails, the attempt fails.
Wizened: The Tinkers can apply this
Contract to machine code and any computer
language to determine what a particular
program does just by looking at a piece of
code or a disc containing the program.
Loophole: The changeling must write
a word forward and backward then hide the
item on which she wrote the word as she
invokes the Contract.
Chapter 29
Name
Beast: For an additional point of Anyone attempting to use magic to eavesdrop
Glamour, the Best may add the Agoraphobic on those within the warded area provokes a
Condition to her target. Clash of Wills with the changeling invoking
Darkling: For an additional point of this contract; this includes powers and abilities
Glamour, the Darkling may add the Spooked that allow for the sharing of senses.
Condition to her target. Beast: The Beast’s acute senses can
Elemental: For an additional point of locate any and all listening/spying devices
Glamour, the Elemental may add the Reckless within the immediate vicinity as well as tell
Condition to her target. when someone’s senses have been co-opted by
Fairest: For an additional point of another. Those obscured by magic prompt a
Glamour, the Fairest may add the Guilty Clash of Wills to locate, to which the Beast
Condition to her target. adds +2.
Ogre: For an additional point of Darkling: The Darkling ward also
Glamour, the Ogre may add the Cowed affects sight, blanketing the area in shifting,
Condition to her target. concealing shadows so that observers cannot
Wizened: For an additional point of see or hear who is present or what they
Glamour, the Wizened may add the discuss.
Withdrawn Condition to her target. Elemental: The Torrent can send
Loophole: The changeling makes magical feedback to those who attempt to
some sort of physical motion and appropriate mystically scry on her and her companions,
sound, such as blowing a kiss with a muah! or causing one point of lethal damage to the
throwing a ball toward the intended target offending spellcaster and prompting a Clash of
while yelling “Here, catch!”. Wills to end the offending spell.
Fairest: The Fairest gains +3 dice on
Whisperward (Common) any Clash of Wills contests to pierce her ward.
In the 21st century, prying ears like Ogre: The might of the Brute causes
Alexa and Google-Home are everywhere; cell those who fail the Clash of Wills to
phones and computers act as recording devices immediately suffer the Insensate Tilt from the
unbeknownst to their owners. Prior to this age, magical backlash.
magical scrying was employed by all sorts and Wizened: The Hatter can turn
changelings learned very early to ward electronic listening devices back on their
themselves against prying eyes and owners, hearing anything spoken by the
eavesdroppers. person(s) who planted the devices.
Cost: 1 Glamour Loophole: The changeling must
Dice Pool: None whisper to all those present to be covered by
Action: Instant the ward at the time it is invoked.
Duration: One scene
Effects: The Lost creates a zone of
protection roughly equal to a 10x10 room per
dot of Wyrd she possesses. Anyone inside that
area can speak without fear of being heard by
mundane, magical or electronic means. For
example, anyone standing outside the door to
a room so warded would only hear muttered
nonsense while listening devices planted
inside the room would transmit gobbledygook
messages to those attempting to listen in.
Chapter 31
Name
Wildwalking (Common) means the observer loses track of the
Having braved the madness of the changeling.
Hedge, the Lost don’t suffer from normal Elemental: The Elemental applies half
environmental hazards don’t phase them. Rain her Wyrd (rounded down) as a penalty to
and winds avoid her, thin branches move out anyone attempting to follow or track her.
of her way and fog parts to allow her a clear Fairest: The Fairest rounds up on her
view. Thus, she can operate normally in Wyrd score when determining the number of
conditions that would hinder others. penalties to ignore.
Cost: 1 Glamour Ogre: The Brute gains 1/1 Armor
Dice Pool: None against all natural weapons including the
Action: Reflexive claws and teeth of animals, clubs of wood and
Duration: One scene stone, etc. (but not manmade or modified
Effects: The Lost can cancel a number weapons such as swords or bullets).
of penalties caused by environmental Wizened: The Wizened can spend an
conditions or the natural world equal to half additional 2 points of Glamour to apply the
her Wyrd score, rounded down. Such effects of this Contract to a vehicle no larger
conditions include penalties to perception due than a small four-door sedan (and thus, to
to fog, smoke or wind as well as penalties to everyone inside).
movement due to thick branches, ice, rain or Loophole: The character picks a blade
high winds. The effects remain for a scene and of grass, piece of straw, twig or similar
cannot result in a bonus for the character material and chews it as she invokes the
should her Wyrd exceed the number of Contract.
penalties. Particularly severe penalties may
only be partially lessened by this power.
Beast: The Beast gains the cooperation
of any nearby animals who can provide him
with information on other potential hazards or
the movements of his enemies.
Darkling: The Darkling gains +3 dice
on all Stealth rolls and can attempt a roll at
Stealth even if he is being observed; success
Chapter 33
Name
Court Contracts
Chapter 35
Name
Merry Meet (Common)
First impressions are everything; and
the Court of Desire almost always wishes to
put their best foot forward in any meeting.
This Contract allows the changeling to do just
that, giving her a boost to her social skills if
successful. The Contract in effect makes her
appear more charming and alluring than she
may actually be, at least for a time.
Cost: 1 Glamour
Dice Pool: Presence + Socialize +
Mantle vs. Resolve + Composure
Action: Instant and Contested (See
below)
Roll Results
Success: If the changeling scores more
successes than her target, she gains 3 extra
dice to all further social rolls against the target
for the remainder of the scene.
Exceptional success: On an
exceptional success, the target also suffers the
Swooned Condition toward the changeling
until it is resolved.
Failure: The Contract Fails.
Dramatic Failure: The changeling
comes off as rude, vulgar, pushy or abrasive
and all attempts at social actions against the
target suffer a -3 penalty for 24 hours.
Loophole: The changeling offers
something to the person she is trying to
impress, whether that be a business card or a
drink. The other party does not need to accept
the offer to fulfill the loophole.
Chapter 37
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Summer My Anger is My Armor (Royal)
The heat of summer is relentless, just
Sunflash (Common) as are the warriors of the Summer Court. With
The Iron Spear relies on martial this Contract, the Summer courtier stokes his
prowess to overwhelm and assault its foes, but fury and turns it into literal armor to protect
sometimes all one needs is just a moment of against his foes.
distraction to gain the upper hand; this Cost: 2 Glamour
Contract provides that with a brief but brilliant Dice Pool: None
display of summer. Action: Reflexive
Cost: 1 Glamour Duration: One scene
Dice Pool: None Effects: The character accepts the
Action: Reflexive Berserk Condition for the scene, and in
Effects: A blaze of light appears exchange, receives an armor rating equal to
around the changeling for only a moment, but his Mantle rating. This magical armor does not
long enough to blind anyone looking at her in stack with mundane armor, is effective against
that instant. Victims suffer the Blind all types of damage, and can appear in any
Condition for this turn and the one after, and form the character wishes, from silky flowing
then their vision clears. The changeling gains robes, to blazing bronze plate mail. The armor
a bonus to her initiative equal to her Mantle vanishes at the end of the scene and the
rating for the following turn. If she elects to Condition resolves at the same time. Should
hide or invoke a Contract that can only be the Lost desire to end the effects early, he
done while unobserved, Sunflash explicitly must spend a Willpower point to resolve the
permits this; otherwise she likely gains the Condition and remove the armor. If the
upper hand on her next combat action. Condition is removed by another source prior
As a side note, this Contract does not to expiring, the armor is likewise dispelled.
generate actual sunlight, but it will likely give This Contract cannot be combined with
vampires a fright and keep the, wary of the an Unleashing of a similar effect, thus
changeling. imparting a “double-Berserk” Condition.
Loophole: The changeling tosses a Loophole: The character rages loudly
golden coin of any kind into the air and clearly, challenging an opponent to fight
immediately before invoking this Contract; the him in front of all those present.
coin need not be made of real gold.
Chapter 39
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Dead Men’s Tales (Common) changeling during this time as well, for good
They say dead men tell no tales… most or ill. Helldivers using their kith blessing can
of the time, anyway. Invoking this Contract choose to interact with the user of this
allows the changeling to call up a non-sentient Contract at their express option.
echo of the dead and communicate with it. Loophole: The changeling wipes a bit
This ghostly shadow is not a true ghost but an of ash on his eyelids prior to activating the
echo without self-awareness or intelligence; contract.
the echo fades at the end of the scene.
Cost: 2 Glamour
Dice Pool: Presence + Occult + Wyrd
Action: Extended
Duration: One scene
Roll Results
Success: The shade appears and will
answer one question per success precisely and
honestly but will not provide any additional
information beyond what is requested.
Exceptional Success: The shade will
provide any important additional information
that the changeling might not have known to
ask for, or knew she needed.
Failure: The shade does not appear.
Dramatic Failure: The shade appears
but provides incomplete or incorrect
information in some significant way that is not
immediately obvious to the changeling.
Loophole: The changeling burns the
Persephone’s Doorway (Royal)
feather of a crow or raven and wafts the
The Gentry made bargains with Death
smoke over the corspe to be questioned.
itself, granting them immortality; though that
particular bargain is denied the Lost, entering
Ghostly Presence (Common) the Underworld is available for those brave, or
The dead are among us, unseen and foolish, enough to do so. This Contract calls
unheard by the living. This clause allows the upon the ancient pacts to allow a desperate
changeling to physically interact with any changeling to open a doorway into the lands of
ghosts in her area (same room, or the dead, letting mortals cross into (or ghosts
conversational distance outside) in Twilight, cross out of) those shadowy lands.
including seeing, hearing, speaking to and Cost: 2 Glamour + 1 Willpower
touching them. Dice Pool: Manipulation + Occult +
Cost: 1 Glamour Mantle
Dice Pool: None Action: Instant
Action: Instant Duration: One night per success
Duration: One scene Roll Results
Effects: The changeling interacts with, Success: The changeling creates a two-
sees, hears and can speak to ghosts and others way portal between the living world and the
in Twilight in the area as if they were living, world of the dead, which may be passed
including being able to attack them physically. through from either direction for the duration
The ghosts can also interact with the of the portal’s existence. Once the contract
Chapter 41
Name
Bauble of the Mind (Royal) Elfshot (Royal)
The Leaden Mirror deals in all things Long before the advent of modern
mystical and arcane with information being its medicine, those unfortunate enough to suffer a
stock in trade; for some that includes trading heart attack or stroke were often said to have
in memories. This Contract allows the been “elf shot.” While most people may have
changeling to remove a specific memory from died from natural causes, no few were indeed
a target and store it within a small object slain by this Contract, one that fits the unseen
(usually a gemstone of some sort, though any and dreadful nature of Autumn quite well.
small item even marbles have been used). Cost: 1 Glamour or 1 Glamour + 1
Afterward, the memory can be Willpower
experienced by another by simply holding the Dice Pool: Dexterity + Occult +
item and spending a point of Glamour. If the Mantle
memory resonates with the type of emotion Action: Instant
preferred by the changeling (Wrath for Roll Results
Summer, Fear for Autumn, Desire for Spring Success: This Contract creates a “dart”
or Sorrow for Winter), the character in the hands of the changeling, which may
experiencing the memory regains a point of then be thrown at a target to inflict damage.
Willpower. If the item is broken or destroyed, The weapons traits are as follows: Damage
the memory returns to its original owner. The (Mantle)L, Ranges 10/20/40 yards/meters,
changeling can also release the memory at any Initiative penalty 0, Size 1. If the player also
time to return to its original owner. spends one point of Willpower, the damage is
Cost: 2 Glamour + 1 Willpower aggravated instead. The dart returns to her
Dice Pool: Manipulation + Occult + hand at the beginning of each turn for the
Mantle vs. Resolve + Composure Contract’s duration. Those victim’s slain by
Action: Contested the dart will exhibit signs of mundane demise
Roll Results such as stroke, heart attack, aneurysm or
Success: The changeling removes the similar conditions when examined by medical
memory (stated in general terms as “your means.
wedding day” or “your sixteenth birthday” or Exceptional Success: The dart also
“you don’t remember seeing me”) from the inflicts the Stunned Tilt on a successful hit.
victim and stores it within the item; the victim Failure: The Contract fails.
retains only a foggy recollection of the event Dramatic Failure: The changeling
as if it were a dream and cannot recall fumbles and is herself Stunned instead.
specifics. The memory is brief and finite, an Loophole: The changeling carries a
event of a few hours; this Contract cannot small token of some kind made of bronze.
remove whole swaths of a victim’s memories.
Exceptional Success: The memory is
so rich that the changeling invoking the
Contract regains the point of spent Willpower.
Failure: The Contract fails.
Dramatic Failure: The changeling
gains the Amnesia Condition for 24 hours.
Loophole: The changing has a string
tied around at least one finger to remind them
of something (whatever that may be).
Chapter 43
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Dramatic Failure: The corpse
animates and promptly attacks the changeling
until destroyed or the character can escape.
Loophole: The light of a waxing moon
touches the corpse to be animated; whether
through the window of a mortuary or outdoors
in a graveyard.
Chapter 45
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Winter Dramatic Failure: The Lost loses
initiative for this turn and the next, as sadness
Mindveil (Common) overwhelms her.
Winter nights are empty and devoid of Loophole: The changeling sheds at
anything other than darkness and biting cold. least one tear of her own within the same
With this Contract, the Winter courtier shields scene prior to activating the Contract.
her mind from prying magics intent on reading
her thoughts or controlling her actions. Curse of Fading (Royal)
Cost: 1 Glamour Being alone is often one of the worst
Dice Pool: None things most people imagine; the loneliness and
Action: Reflexive despondence that comes with being unnoticed
Duration: One scene and forgotten has caused many to take their
Effects: The Lost adds her rating in own lives. The Onyx Court found a way to
Mantle to all resistance rolls against powers curse an enemy to go unnoticed by everyone
that attempt to read or control her mind. If she around him, at least for a time, making that
successfully resists, mind readers see only sorrowful existence a reality.
darkness and hear only the howl of wind Cost: 3 Glamour + 1 Willpower
across a glacier. The changeling can Dice Pool: Manipulation +
selectively allow the use of telepathy on Intimidation + Mantle vs. Resolve +
herself as desired, to allow for allies to Composure
communicate wordlessly, if necessary. Action: Instant and Contested (See
Loophole: The character listens to below)
“white noise” before she invokes the Contract; Roll Results
this can include from headphones tuned to Success: If the changeling scores more
static, a television or even a large shell held to successes than the victim, the victim slowly
the ear to “listen to the ocean.” fades from sight over the next round,
effectively becoming trapped in a state similar
Veil of Tears (Common) to, but different from, Twilight. While in this
Sometimes a changeling only needs a state of non-existence, they cannot be seen,
moment – a moment to escape or to attack. heard or felt by anyone in the real world or the
This Contract grants that moment by suddenly Hedge without the use of magical means (such
overwhelming a target with sadness so intense as Auspex, the Ghostly Presence Contract or
that tears immediately flood their eyes, by those employing Whispers of Morning).
causing them to momentarily blink and look The victim can see and hear into the real
away. world but is powerless to affect it in any way.
Cost: 1 Glamour The victim remains in this state for a number
Dice Pool: Manipulation + Empathy + of days equal to the changeling’s Mantle
Mantle vs. Composure + Wyrd rating; after that time, they slowly fade back
Action: Contested into the real world over the course of a round.
Roll Results (Note: This Contract is essentially the
Success: The changeling goes before same as Whispers of Morning, except it can
her target in the following turn, regardless of only be used on another target, not the
what their original initiative orders were. changeling herself.)
Exceptional Success: As a success, Exceptional Success: When the victim
but the target also suffers the Lethargic returns to the real world they suffer the Fugue
Condition. Condition until it can be resolved.
Failure: The Contract fails. Failure: The Contract fails.
Chapter 47
Name
48 Beyond the Hedge
Away with us he’s going,
The solemn-eyed:
He’ll hear no more the lowing
Of the calves on the warm hillside
Or the kettle on the hob
Sing peace into his breast,
Or see the brown mice bob
Round the oatmeal chest.
For he comes, the human child,
To the waters and the wild
With a faery, hand in hand,
For the world’s more full of weeping
than he can understand.
-- W.B. Yeats
Inside you’ll find: