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Man is wolf to man.

— Latin proverb
Credits
Authors: Astrid Carter, Kelly J Clark, Micaëla Clarke, Astra
Crompton, Tobias Dornbusch, Roman Lanzarotta, Mike Massiah,
Jacob Waskow, Sam Young
Developer and Editor: Sam Young
Consulting Editor: Megan Robinson
Artists: Saoirse “Fish” Coogan, Astra Crompton, Alexander
Meza, Nolan Segrest, Scott Paisley
Art Direction: Sam Young and Kelly J Clark
Design and Layout: Sam Young
Front Cover Artist: Scott Paisley
Cover Photoshoot Model: Rebecca Fitton

Special Thanks
Nolan “Cosmic Goose” Segrest for his very generous donation.
Check out his work at www.artstation.com/nolansegrest.
Our vicious test readers: Grace Eccleston, Robin Holford, Jen
Peters, and Christine Rattray
The team behind Savage and Macabre: Gangrel, for tearing us
a new one.
Everyone who took this journey with us through the Requiem.
We hope you stick around — this is just the start.

© 2022 Paradox Interactive AB. All rights reserved. Vampire: The Requiem, Werewolf:
The Forsaken, Mage: The Awakening, Promethean: The Created, Changeling: The
Lost, Hunter: The Vigil, Geist: The Sin-Eaters, Mummy: The Curse, Demon: The
Descent, Beast: The Primordial, Deviant: The Renegades, Chronicles of Darkness,
Storytelling System™, Storytellers Vault™, and their respective logos, icons, and symbols
are trademarks or registered trademarks of Paradox Interactive AB. All rights reserved.
This work contains material that is the copyright of Paradox Interactive AB. Such material is used with permission under
the Community Content Agreement for the Storytellers Vault.
Check out NMD at: facebook.com/nonedarker. Visit www.storytellersvault.com for more on the Chronicles of Darkness.

2 Wild Hunt: Gangrel


Table of Contents
The Reunion (Part I) 6 New Devotions 44
Mystikoi 46
Introduction 11 Bloodline Origins 47
In the Covenants 48
Theme: Top of the Food Chain 11 Rumors 48
Mood: This Not Too Solid Flesh 11 Jeremy Wong 49
A History of Violence 11 Spiritus Sancti 50
What’s in This Book 12
Oberlochs 52
Gangrel Media 12
Bloodline Origins 53
Vampire Media 12
In the Covenants 54
Non-Vampire Media 13
Rumors 54
Requiem Books 13
Old Alice 55
New Merits 55
The Reunion (Part II) 14 New Devotions 55
Twists of the Blood: Extended Family 56
Chapter One: Packmates 19 Verlice 57
Bloodline Origins 58
Baetyl 20 In the Covenants 59
Bloodline Origins 21
Rumors 59
In the Covenants 22
Missy Barker 60
Rumors 22
Bloodline Gift: The Ride 60
Ogre 22
New Merit 61
Bloodline Gift: The Bezoar Core 23
New Devotions 61
New Devotions 23
Vehicle Systems 62
Cerrid 25 Wickers 63
Bloodline Origins 26
Bloodline Origins 64
In the Covenants 26
In the Covenants 65
Rumors 27
Rumors 65
Adamantine Wyld 27
Peregrine 66
Bloodline Gift: The Golden Throat 28
New Merits 66
New Devotions 28
New Devotions 67
Childer of the Morrigan 30 Yarilo 68
Bloodline Origins 31
Bloodline Origins 69
In the Covenants 32
In the Covenants 70
Rumors 32
Rumors 70
Kira Queen 33
Mother Lux 70
Bloodline Gift: Banshee Crúac 34
New Merit 71
New Devotions 34
New Devotions 72
Daimonion 35
Bloodline Origins 36 The Reunion (Part III) 74
In the Covenants 36
Rumors 37
Dr. Timothy Avalon 37 Chapter Two: The Passenger 79
Bloodline Gift: An Ear for the Beast 38 The Beast, Arisen 79
New Merit 38 Wings Beneath Your Skin, 1 79
New Devotion 39 To Grandmother’s House We Go 80
Dead Wolves 40 Wings Beneath Your Skin, 2 81
Bloodline Origins 41 Snips, Snails, and Puppy-Dog Tails 81
In the Covenants 42 Wings Beneath Your Skin, 3 81
Rumors 42 The Voice in My Head Doesn’t Like You 82
Rosalina 43 Wings Beneath Your Skin, 4 82
New Merit 43 Me and My Shadow 83

Table of Contents 3
Wings Beneath Your Skin, 5 83 Three Bloodhounds 127
Regrets 85 New Merit 128
Wings Beneath Your Skin, 6 85 Neo-American Wrestling Alliance 129
Hell Is Other People 85 Where we came from 129
Wings Beneath Your Skin, 7 86 Who we are tonight 129
Me, Myself, and Eternity: Risen Systems 87 Three Champions 130
Risen Conditions 87 Redwater Bay Police 132
Making a Monster 88 Where we came from 132
Roleplaying the Passenger 89 Who we are tonight 132
Crowded Mental Space 89 Three Rooks 133
You Can’t Hate Me More Than I Do 89 New Merit 134
Never Alone: Sample Risen 90
The Brides of Dracula 135
Alice Barker 90
Count Fucking Dracula 138
Dr. Virgil St. Germaine 91
New Merits 139
Molly Smith 93
New Devotions 140
Risen Devotions and Merits 94
Devotions 94 The Society of the Accord 141
Merits 95 Sample Hellion: Garret Moore 144
Treaties 144
New Merits 146
The Reunion (Part IV) 96
Blood Mold 147
Background 147
Chapter Three: Tools of the Hunt 101 Rumors 148
Savage Secrets 101 Dallas Xu 148
Archetypes 101 Systems 149
Devotions 102 Gargoyles 151
Merits 107 Background 151
Crúac Rites 111 Rumors 152
In the Flesh: A Players Guide to Protean 112 The Bone Knight 153
Skin Like Quicksilver 112 The Birthing Ritual 153
Bit by Bloody Bit 113 Character Creation 154
Evolution: Playing with Protean 114 Special Systems 155
New Adaptations 115 Aspects 155
Wild at Heart: The Feral Curse 116 Becoming Rampant 156
Just Below the Surface 116 Hunting Grounds 157
Intrusive Thoughts 116 Background 157
Weapon of Last Resort: Playing the Bane 117 Rumors 158
Common Banes 118 Three Badlands 159
Systems 159
The Reunion (Part V) 120 Narya 162
Background 162
Chapter Four: Interloping Predators 125 Rumors 163
Voivod 163
Midnight Wolves 126 Systems 164
Where we came from 126
Who we are tonight 126 The Reunion (Epilogue) 166

Index of Conditions
Beastless 39 Posture: Symbiotic 87
Cathectic 165 Posture: Unleasched 88
Posture: Hostile 87 Risen Beast (Persistent) 87

4 Wild Hunt: Gangrel


THE REUNION
by kelly j clark
part one: the daughter
There are places outside the big cities where the blood collects in the slopes of dirt roads and pools
near the foul compost of forgotten towns. You know these places even if you’ve never been to one
— main streets lined with boarded-up shops, buildings with sunburnt tin roofs, and trailer parks
overflowing with the desperate squalor of domestic violence and meth labs. Places where churches
dominate every corner like franchise fast food joints, and where it made front-page news when the
first traffic light was installed in 2014. You get there by following the interstate to where sex-toy
shops line the road beneath billboards proclaiming Jesus supports your right to bear arms.
I come from one of these places.
Down in the southeast armpit of Illinois is a town called Lockwood Hollow. It isn’t on Google
Maps, so don’t even try. They wouldn’t send one of their fancy vans down those old roads, which
is probably for the best. The folks in Lockwood are hospitable, but they also don’t take kindly to
strangers, let alone nosy ones. I should know. Before the blood took me, I was one of them. Before
I was Lainey Hendrix, there was Melissa Elaine Henry.
Melissa was a chubby girl with tangled dishwater hair, thick plastic glasses, and a terminal case of
shyness. She would’ve never thought about leaving the comfort of her small-town life, with its beer
runs for dad and Saturday nights hanging out with her brother and his friends at the Pit Stop. And
yet, Melissa wasn’t really alive except on Sunday mornings. On those days, she’d put on her Great
Value Sunday best and head to Cornerstone Baptist, where she’d sing her heart out in the choir
next to the cutest girl in her grade, Andrea Hannah — making sure not to outshine the diva when
the Reverend Hannah was watching. No, she never would’ve left, but it’s when shit goes sideways
that you find out who people really are. And Melissa? Melissa was a coward. When things got bad,
she paid a local boy fifty bucks and a handjob for a ride to the nearest Greyhound.
Lainey Hendrix was born the moment her feet touched the hallowed pavement of Chicago, and she
bleached Melissa away along with her brown hair. Music is the only blood we share, and if there’s any
part of Melissa left, it’s just kindling to the fire in my songs. Melissa is dead and gone… but the dead
have a habit of coming back when you least expect them.
I’m getting ahead of myself.
Let’s start over: It’s the Ordo of Dracul’s fault.
Don’t act so shocked. I just said what we’re all thinking. If something goes wrong in the All Night
Society, you can trace it back to the Dragons and their secret society bullshit. Take Chicago, for
example. Whole city is going to hell and — surprise, surprise — it’s the Order’s fault. Some nerd
awakened something or someone and it’s tearing a hole through the city and the Masquerade, and
it’s so bad even the two idiots fighting over praxis called a truce to figure it out.
I should be there right now. I know this in my heart. But instead, I’m driving down the backroads
of Illinois and letting my mind drift to places I don’t normally let it. I blame the moon. I forgot
how dark it gets out here, and besides my headlights, the moon is the only illumination: low, full,
and the pinkish red of a peach. Ever since I met Miriam, and later Rowen, the moon’s always made
me reflective in a way that never sits right.
My sire abandoned me, but I wasn’t in Chicago long before I met Miriam. She was a Savage like
me, but, more than that, she was our leader. At that point, I barely knew what it meant to be a
vampire, so words like Primogen meant a lot more than they do now. Miriam was hot — not just
in looks, but from the boldness that comes from knowing your own worth, and she caught my

6 Wild Hunt: Gangrel


attention the second I smelled a new Lick in the room. She didn’t look much older than me, but
there was a definite mommy vibe there. And when she offered to help me, I think a sliver of Melissa
convinced me to accept; I needed a sire, and Melissa always wished she’d had a mother.
Turns out, I was about to get two. A few weeks after she took me in, Miriam brought me to an
scuzzy apartment building on the Southside. Down in the basement, the laundry room hid an
entrance to a ceremonial chamber. Every surface was covered with candlewax, dry gore, or both,
and standing behind a stone altar was a figure who took up the entire room. I don’t think I’ve ever
been quite as startled as the first time I saw Rowen. Seven-feet tall, face and body wildly deformed,
mouth a graveyard of hungry teeth, and all wrapped in a bloodstained robe. In the darkness, her
eyes were black as a shark’s.
“Her claws bite?” she said with no introduction, her voice like an earthquake in her throat.
Miriam nodded and grabbed my hand. “Deep. And not like they should.” I had absolutely no
fucking clue what they were talking about.
“The price?”
“Deep. Wants to know her sire.”
Rowen appraised me. “Don’t be so sure.” She spat on the altar, then reached into her robes. With
long, curved fingers, she withdrew a huge constrictor, its tongue lashing out to taste the darkness.
She motioned to Miriam, who grabbed me by the wrist and held my hand out for the monster
standing before us. Rowen squeezed the snake’s jaw open, then let it clamp its hooked teeth around
my palm. She drew a gnarled, curved nail down the full length of the snake’s belly, emptying its
guts onto the altar. It bit into my flesh as hard as it could as it writhed in its death throes.
(That’s the exact moment I decided to join the Circle of the Crone, incidentally. It’s a hell of a
recruitment strategy.)
Rowen picked through the offal on the table, making thoughtful little noises as she inspected the
entrails. Finally, she looked up at me and whispered in that creepy rasp of hers, “Drink the moon
as the blackbirds fly, and the mother shall return for her daughter.”
I still have no idea what that means, though on nights like this, the moon does look pretty tasty.
Weird fortune or not, I wouldn’t have survived a year, let alone twenty, without Miriam, Rowen,
or the Crone, and I should be back there standing beside them. But I’m not, and I know I’ll live to
regret it. Maybe they’ll feel charitable about a fellow strong woman making her own choices, but
probably not. They’ll probably kill me, but only if I’m lucky.
I’m driving through southern Illinois because my daddy’s dead. My cousin left me a voicemail
saying the cancer got bad and it’d be soon, but by the time I checked my messages, it was too late.
I didn’t even know he was sick. So, here I am, racing through God’s Own Country that He hasn’t
turned an eye to in generations, trying to remember the way after two decades and hating every
minute of it.
I was blessed with a lot. Perfect pitch, an internal metronome. But out of all my innate gifts, a
sense of direction was never among them, and like I said, Google Maps doesn’t come down here. So
that’s why it’s on the far side of midnight and I’m still looking for a turnoff I only half remember.
I’ve got a Depeche Mode cover (a really good one by my friend Micah) playing over the speakers of
the car I borrowed from Koko, my drummer, and I’m bludgeoning my steering wheel to the beat
of “Your Own Personal Jesus.” That would be the only thing keeping me from frenzy, except for
one thing: I refuse to. Twenty years dead, and I’ve never lost the fight. Maybe Melissa was a coward,
but Lainey Hendrix is in control. Always.

The Reunion 7
But whether I’m in control or not, I’m looking up at the moon instead of the road, so I don’t see what’s
coming till it’s too late. A shadow stretches ahead of me, all the way across the faded yellow lines to
the weeds on the inbound side of traffic. Even if I’d seen it coming, I wouldn’t have had time to brake.
I sail over it, and four bangs ring out like gunshots as my tires explode, the naked wheels screaming
sparks down the road. Without tires, I slide like I’m on ice, and my attempt to correct with a sudden
turn sends me airborne over a drainage ditch. The world spins as the car hits the ground hard and
rolls. Safety glass fractures, then explodes as I slam into a tree. My seatbelt can’t quite hold me right,
and the momentum spikes my head into the steering wheel. Everything goes dark for a moment.
When my vision returns, the world is crooked. I’m upside down, the seatbelt holding me tight
and my head dangling at a bad angle where the impact snapped my spine. The car isn’t faring much
better. The engine is struggling, and a cloud of gray smoke is billowing into the night. The crash
collapsed the steering column into the dashboard and cut off any access to the ignition — I can’t
turn it off, and I’m starting to smell gasoline.
I have a thing about car accidents, and my Beast tries to take the wheel when I realize this thing
is minutes from blowing up. But if there’s no room for Jesus as my co-pilot, there’s absolutely none
for the feral asshole in my head, so I force it down and look for an escape route. There’s no way
the Beast is going to be smart enough to escape a seatbelt.
I realize I can’t feel my legs, which is a problem. I try to look up at them, but my neck won’t move.
The pain roars as I try, and I realize I can feel a breeze inside my upper chest. Please let it not be
bad, I think as I raise shaky fingers to the spot. It feels like wet newspaper and broken chicken
that bad,
bones. Man do I miss being able to go into shock.
The smoke thickens; I don’t have a choice.
I push the exposed bone back through the skin with one hand while I wrench my neck back into
place with the other. Vitae fills in the broken spots, and the worst noises I’ve ever heard reverberate
through my body. I don’t want to scream — but I’m not getting much of what I want tonight. Shame
burns up my chest, and the sound of my own voice hurts more than the wreck.
My senses reset, as do my broken legs, and I get my hands to stop shaking long enough to thumb
the seatbelt open. I fall hard, landing on the roof. The doors are wedged shut, so I raise my big-ass
boots and hammer them into the glass. Between the smoke and cracks, I can’t see anything on
the other side, so when my foot punches the panel out, I’m caught off guard by a sudden shooting
pain. Something tears into the flesh above my boot, and when I try to pull my leg back inside the
car, it’s heavier than it should be.
There’s a fucking raccoon on my leg, biting and clawing like it wants to rip it off. What the fuck
did I do to you? I try to shake the rabid critter off, but it holds fast, and I can hear the chittering of
more approaching.
The Beast has been trying to ride shotgun all night, and it’s not whispering anymore; it’s yelling,
but I can’t give in. I won’t. I try to shake off the stupid raccoon again, but two more swarm toward
the door. They snarl up at me, all fangs, claws, and fur, and I snarl right back.
Nice claws. Mine are better.
A minute later, I’m running from the car with a pile of furry bodies behind me. Thanks for the
drink, fellas.
fellas. I take cover in the ditch near what’s left of my tires, stretched across the road like shed
snakeskin. I make it right as the car and tree both go up in a fireball, like the burning bush talking
to Moses. The fire roars at me, and I stumble as the panic rises up. I keep hold on my Beast’s leash
with a little compromise, keeping the fire in sight as I back away — neither of us trust it.

8 Wild Hunt: Gangrel


As I shuffle back, my boot catches something hard and sharp. I look down, and a chill runs
through me: Lying across the road is a spike strip, the kind cops use to stop high speed chases.
Someone put out a full anti-tire trap in the middle of a country highway, and it would’ve killed me
if someone hadn’t already beaten them to it. The hell is going on?
As I collect my thoughts, I hear someone coming through the fields across the highway. No —
several someones, I realize as two breaks form in the field. Locals who heard the crash? Melissa’s
voice whispers that maybe they’re here to help. I glance back to the tire strip. Not likely.
I crouch and listen at the edge of the road. Two voices, male and female, call back and forth in
sharp hisses. He doesn’t sound happy, but she’s laughing. As they near the edge of the grain, I can’t
quite make out what they look like, but I finally catch what the woman is saying.
“—just hope whatever’s left is warm enough.” Her words are punctuated by the chambering of a
shotgun shell. I brace myself. As much as I don’t want to hurt anyone, I can take on two people if
I have to.
But that’s when I see half a dozen more waves in the field, all headed my way.

The Reunion 9
Introduction
The wilderness needs your whole attention.
Jeannine Atkins, “Shears”

The Gangrel aren’t fucking around. whole. It comes down to assessing risk, see. Know your limits —
The beast that creeps from its den to hunt the wayward. The then, kill them. The trick is never getting too attached, be that
lupine hulk that thirsts for blood and marrow. The slavering, to Kindred and kine or hearth and home. Be too beholden to
pitiless thing that tears itself loose from human skin. Only fools anything, and you’ll find yourself shackled when you most need
say there’s no such thing as the Big Bad Wolf; he’s still out to move to higher ground. Right above the prey.
there, snapping at heels and baying at the moon. His name is
Gangrel, and he’s no fairytale.
Masters of the flesh and feral as they are canny, the Savages
have hunted us since humans gathered ’round the campfire,
Mood: This Not Too Solid Flesh
So many things in this world are fragile, and flesh is most
and they’ve evolved along with their prey. Some still haunt the
brittle of all. But when has true change ever come about with-
black forests and high crags, while others stalk alleyways and
out breakage? Become what the Beast needs you to be through
tenements and night clubs with equal ease, but in temperament,
shifting skin, and all the wonders and wrongs of death will be
they’re still better suited to the beasts of their stomping grounds.
yours to reap. Let it reflect the truth of your heart in the mutable
They aren’t about to start putting on manners for anyone. The
tumor you refer to as a body. That’s no funhouse mirror; that’s
world may have modernized, but the Gangrel have never lost
you. All horror show, distended and jagged and unfurled. So
their link to the animal within. So heed their warnings — they
what if you can never be human again.
don’t give second chances.
Wild Hunt is the definitive sourcebook for every grisly
detail you wanted to know about the Gangrel in Vampire: The
Requiem Second Edition. In addition to new Savage fiction, A History of Violence
systems, and bloodlines, it includes a complete update of the The Gangrel of Vampire: The Masquerade were “were-
mechanics in their original sourcebook, Savage and Macabre. wolves” among vampires, so tied to the wilds that they became
This book is the final in a series of updates and expansions physically animalistic. In some ways, if it ain’t broke, don’t fix
that began with Strange Shades: Mekhet and continued on it. In Vampire: The Requiem, the names of the Disciplines
with Better Feared: Nosferatu, False Gods: Ventrue, and Sin shifted, but the core of the clan was unaltered. Sure, the Savages
Again: Daeva. More than Clanbook: Gangrel Revised, it’s a are a more urban bunch than the Outlanders, moving through
Savage celebration, a chance to pick at dry scabs and draw fresh sprawls as easily as barrows, but they’re just as self-possessed
blood. So, one last time, take a deep dive with us through this and versatile, and they still represent the vampire-as-predator.
final clan of the Damned. Just be sure to bring something sharp. The Gangrel know the Beast better than any Lick, though
whether that means they can handle the leash is another
question altogether.

Theme: Top of the Food Chain Later on, Savage and Macabre: Gangrel showcased the
depths of Savage psychology. All roads lead to the Beast in one
We clawed, bit, and tore our way up to this pinnacle, and way or another, whether that’s through vampire primitivism
it’ll take more than pampered bitches like you to tear us off the or the worship of primordial blood gods — or perhaps it’s just
throne. You think the Lords run this show? Fucking wrong. We’re a willingness to become a monster to protect the things that
the muscle moving beneath the skin, the maw that swallows you make you human.

Introduction 11
Finally, Vampire: The Requiem Second Edition pushed • No doom is written in stone, but the Wickers exact a ter-
the clan’s proximity to the Beast into slasher-movie territory, rible price to unseal one’s fate. Still, they’re the only ones
shifting their bane from mental fuzziness to a hairpin trigger with the will to do it — just so long as they don’t attract the
(taking a page from another Masquerade clan). Second Edition Owls’ attention.
Savages have also expanded their shapeshifting abilities, boiling
• Nature abhors a vacuum, and the Yarilo are happy to fill it.
over with body horror mutations that give even other Kindred
Their mindless minions will help them build a new Eden on
the shivers. No longer just claws and animal skins, Protean is
Earth, whether the Kindred want it or not.
about taking the shape of nothing less than the apex predator
of the Damned. Savage and macabre indeed. Chapter Two: The Passenger reveals ways to turn one’s
dark side into a whole different animal. The Gangrel are the
Kindred most in touch with the Beast, but it’s a crude relation-
ship: The “Beast” is just a conglomeration of primitive drives,
What’s in This Book and it has no wants beyond the hunt and the kill. Most of the
Wild Hunt: Gangrel is for players and Storytellers alike. time. A few Savages make a devil’s bargain, granting the Beast
Inside, you’ll find all the material you need to prep your Savage sapience in exchange for greater control, and here you’ll read
characters for whatever’s gunning for them tonight, from all the gory fine print.
bloodlines, Merits, and Devotions to a new system for the Risen Chapter Three: Tools of the Hunt is Clan Gangrel’s stock-
Beast, the lucid internal monologue Gangrel awaken in order pile. In addition to new Archetypes, Devotions, and Merits, we
to stand above other Savages. include Second Edition updates for mechanics in Savage and
However, you’ll also need to survive the night with Lainey Macabre. You’ll also find an in-depth look at Protean and the
Hendrix, Savage rock star. Lainey’s about to meet a true preda- Feral Curse, with tips on incorporating the Savages’ predatory
tor, but even if she can make it out in one piece, she still might fury into your chronicles.
not escape her past. Chapter Four: Interloping Predators takes a look in on the
Chapter One: Packmates revisits four classic Savage blood- competition. In addition to new ghoul families and covenants,
lines and introduces six new members of the pride. you’ll find a whole gang of horrors ready to match your Gangrel
• The Baetyl know the wisdom of stones isn’t mere metaphor. characters blow for bloody blow.
It’s real. And anything a Termite can touch is hers to feast
upon and make communion.
• It takes music to soothe a savage beast, and the Cerrid ply their Gangrel Media
musical trade on the ones clawing at their flesh to escape. When people think of vampires as ruthless predators, they’re
• God is angry, and she sent the Childer of the Morrigan to thinking of the Gangrel. From body horror to pack mentalities,
spread her rage. Warriors and chaos witches, the Stormcrows depictions of the Savages abound, and although such media
will answer any slight against the Crone with death. often fail to provide a motivation beyond an insatiable hunger,
most Gangrel would tell you that’s more than enough.
• The Beast speaks; the Daimonion listen. Using modern and
not-so-modern psychological techniques, the Counselors
serve the Damned as confessors, therapists, and blackmailers.
Vampire Media
• Many vampires compare their Gangrel Kindred to the
30 Days of Night, directed by David Slade: Proving Savages
wolfman of myth and legend, the shifting creature who feasts
can have a plan, 30 Days explores what happens when vampires
on human flesh and howls for the moon’s favor. The Dead
arrive in the Arctic Circle, where they have the freedom to
Wolves say they don’t know the half of it.
move about unchecked during seasons where the sun never
• The Mystikoi are heretics, but heresy is relative when you’re fully rises. While the vampires are painted as little more than
already Damned. There’s nowhere to go but up from Hell, a band of murderous hunters, their wolf-like pack shows a more
and if that means devouring every last spirit they can sink calculated, survivalist side of the clan.
their fangs into on the climb to Heaven — well, God forgives, The Lost Boys, directed by Joel Schumacher: Lost Boys is
doesn’t He? what happens when Gangrel get social. From the devil-may-
• The Kindred of Appalachia know to keep to the cities. Other care attitudes of its teenage bloodsuckers to the chaotic way
predators rule the forgotten hamlets and rural backwaters, and they exist in a sunny 80s world, this film proves that not
Lord have mercy if you cross them. These are the Oberlochs, all vampires are brooding over the nature of their damna-
and their gnarled fists are the only law in their awful fiefdoms. tion; some joyously embrace it. From trying to gross each
other out to testing their own invulnerability, the allure of
• Over highways, over city streets, over country roads, the immortality hasn’t worn off for this gang of misfits. In every
Verlice drive through the night looking for the next adven- raw-throated whoop, you can hear the Beast champing just
ture. The Needles follow their own compass in the All Night below the surface.
Society, and it always points to blood.

12 Wild Hunt: Gangrel


Midnight Mass, created by Mike Flanagan: Take a Savage’s infamous Ed Gein, it brought horror into the realm of reality.
Humanity down to zero, fill his ghouls with Catholic guilt, These weren’t supernatural monsters, just people who see other
and you’ve got Midnight Mass. A Gangrel might don a mask to people as prey — and that’s the foundation of all Gangrel.
fool its herd, but in the end, only the next meal matters, and
the “angel” of Crockett Island is absolutely famished. Between
its atmosphere of isolation and doomed applications of social Requiem Books
power, this show delves into the dark depths of faith, commu-
“Lullay, Lullay,” by Joshua Alan Doetsch: We all look up to
nity, and the feral desires lying in wait within even the most
see my little girl perched at the open window, barefoot in her oversized
civilized people.
red hoodie. It’s her joke. The punch line is brutal. Collected in The
Near Dark, directed by Kathryn Bigelow: Another 80s take on Strix Chronicle Anthology, this short concerns Little Red,
vampires, Near Dark gives us a Savage still clinging to Humanity Sheriff of the Four Fiefs. As told by her faithful ghoul/adoptive
for all its worth. Here we see the cost of living through wars and father, Red is Savage in every sense of the word, but containing
disasters and the urge to still search for someone to share that that animal cunning in the body and mind of a lost little girl
isolation with. Regardless of the possibility that vampirism can makes death… complicated, especially when even wilder things
be cured, these bloodsuckers display the willingness to scorch take an interest in her welfare. (Onyx Path Publishing)
themselves in order to keep going. That stubborn will to survive,
Night Horrors: Immortal Sinners offers an unblinking
no matter what, is quintessentially Gangrel.
closeup of the Unholy, the signature Gangrel of Vampire: The
Requiem First Edition (the well-endowed lady on p. 107). More
than a vampire, the Unholy is chaos incarnate, a larger-than-
Non-Vampire Media death reminder to Kindred of what they really are. Whether
The Brood, directed by David Cronenberg: While Gangrel a bride of Dracula or the Mother of Monsters’ only begotten
don’t typically use Protean to craft other bodies (emphasis on daughter, the Unholy glides above the Danse Macabre on black-
“typically”), the grotesque embodiment of wrath depicted in winged nightmares. (White Wolf)
The Brood captures the ways Savages are willing to discard the Last but not least, Savage and Macabre cuts out the Gangrel
human form and the terrible consequences of that predilection. heart and holds it aloft for all to see. In addition to a brutal view
The Texas Chain Saw Massacre, directed by Tobe Hooper: of the Savage Requiem in multiple shapes and horrible sizes, this
A family of cannibals who wear the skins of their victims? The supplement introduced several more general concepts carried
only thing missing is the fangs. Texas Chain Saw kickstarted the over into Vampire: The Requiem Second Edition, particularly
slasher genre, but it was smarter and cannier than many of its in its presentation of draugr, the wretched Kindred who lose
imitators. Inspired by killers like Elmer Wayne Henley and the all Humanity to the Beast. (White Wolf)

Introduction 13
Part Two: the chase
I have no idea how much time passes before I finally lose their trail. Whoever these people are,
they kept on me no matter how much I zigged or zagged. I thought my boots were leaving obvious
tracks, so I stripped them off and carried them, but that didn’t even slow them down. They stayed
on me like bloodhounds.
It wasn’t till I ran hard through an old fallow field and doubled back through a creek that I got any
distance on them. Even now, I can see them circling in the field across the highway from my perch in
a tree half a mile away. There are at least ten of them, all armed with rifles, shotguns, or farm tools.
Stranger still, I can only count maybe four flashlights or lanterns.
They’re not Kindred; that much is obvious. They leave big, ragged clouds of breath in the cold,
and at least one of them hasn’t showered in days. We’re in buttfuck nowhere, which is sometimes
werewolf country, but I don’t think they’re shifters — I’ve only met a couple, but they give off the
same hungry vibe vampires do (on steroids). Hunters? But how would they know I was traveling
through here? Hell, even I didn’t know I’d be here till yesterday.
Down in the field, a voice calls out an alarm. While I was thinking things out, they circled back
around and found the creek. How they found my tracks so quick in the dark is unreal. Maybe they
are werewolves. Either way, my escape window is closing fast. I reach for my phone and realize it was
in the hands-free unit when I crashed. Whatever’s left of it is probably burned to slag in the car.
It won’t be long till sunrise. I can feel the dawn trying to sneak up on me from the long way
around, but I’ve got a window before either it or these assholes find me. Just enough time for an
old classic. I hop out of the tree and channel my Vitae into the tips of my fingers, pressing them
to the bare earth, and the dirt parts beneath my bloody touch. I prepare to fall into its sensual
embrace as it makes room for me to sleep the day away. But that’s when I notice this grave lacks its
usual sexy symbolism. Instead, the hole is lined with sharp rocks, broken beer bottles, and ragged
shafts of wood. I tumble to the side just as Mother Earth’s hungry vagina dentata snaps around
the place my hands were a moment before.
What— what the fuck?!
No, it’s okay — no time to worry about it anyway. It’ll be fine. It is fine. I just need a phone. Or a
computer. Something I can text on to call out for a ride to… what? Bring a Lick all the way down
from Chicago? Reach out to the Prince of Louisville a hundred miles away? Does Louisville even
have a Prince?
Okay, new plan. All I have to do is steal a car and go somewhere safe… all before the sun comes
up in thirty minutes.
The sound of the approaching hunters interrupts my thought process. Breaktime’s over.
I take off through the woods I hid in. This part of Illinois is mostly field and scrubland, but there
are still patches of wilderness not quite thick enough to be called forests. It’s better than nothing,
and I bolt through skeletal trees.
Melissa used to play with Jason in the couple acres of wood behind their house. They always
wanted a tree fort, but daddy was too busy with work and mama was too sick before she passed.
When Melissa was fourteen, the summer before the bad, Jason took it upon himself to finally build
them one. He was sixteen when he started and seventeen by the time he finished, and therefore

14 Wild Hunt: Gangrel


too old to use it as anything other than a place to smoke weed and screw local girls, but he told
Melissa that a promise was a promise.
It was a tree fort in name only. None of the elms on the property were strong enough to hold a
treehouse, let alone two adolescents; instead, he found five young trees packed together and nailed
a bunch of stolen plywood to them. The floor was bare earth and writhed with earthworms when
it rained, but it was theirs. The trees in this stretch of wood have gone naked from the fall, but
they’re almost all big enough to hold tree forts. Jason would’ve liked them.
I run like hell for almost twenty minutes till I have to take a break. I don’t get tired from running,
but my bare feet can’t take the pace much longer. If those people are still behind me, they’ll have to
pause to catch their breath, right? I take a minute to pull my boots back on over my muddy, frozen
heels. The tracks will be more obvious, but if I’m lucky, I’ll be putting a lot of distance between us.
I’m not. A rifle cracks and the air around me is full of exploding bark, the shot striking a tree less
than a foot from my head. No time to think. React. I crouch and dodge behind a big oak, putting
it to my back and between me and the shooter. Another shot rings out and punches a hole in my
jacket where one of Melissa’s love handles would’ve been. Luckily, the rock star life was thinning.
The shots are coming from the other side of the woods, away from the hunting party. I don’t
risk a look; instead, I finger the bullet hole in my jacket. I focus all of my attention on the tex-
ture, my cold fingers sapping away the dying traces of heat. There’s barely enough left to make
a distinction, but the exit feels slightly lower than the entry point. Shooter’s up in a deer stand.
Elevated. Camouflaged.
I hear a rifle slide eject its shell. He’s using a bolt action like daddy’s old Remington, which means
there’s a slight delay after each shot while the new bullet feeds in. At most, I’ll have a second or two.
I look at the woods ahead and plot a route between the trees that blocks as much of the gunman’s
sightline as possible. The nearest one large enough to conceal me is a dozen yards away, but after
that, the woods thicken. Gods, I wish I could turn into a bat right now.
I need a distraction. I look down at what I have on me and feel my stomach lurch. I say a quick
goodbye and crouch down in a sprinter’s coil. One deep breath to steady myself out of habit, then
I throw my jacket to the left. The hunter takes the bait and fires a killshot through the jacket’s
spine, but I’m already sprinting to the right.
Out of the corner of my eye, I watch the jacket fall to the ground in tatters. Jason gave it to
Melissa for her fifteenth birthday, and it was my only blanket on the streets of Chicago. The car
crash sucked, but this hurts.
Another shot rings out, but the gunman’s too late. I’m zigzagging between trees, running so fast
my t-shirt is billowing behind me like a cape, the front suctioned against my abs. So fast, in fact,
that there isn’t a fifth shot. I run through the woods like the Devil Himself is after me with a hot
poker, unsure of my ultimate destination until I see it in the distance:
A soft electric light breaks through the darkness a few hundred feet to my right. It’s an old cabin
on a hill surrounded by a patchy tree line. I pause and watch, straining my ears for any sound of
pursuit. I don’t hear anything yet, but it’s only a matter of time. That cabin might have a phone. It
might be safe. Then again, it’s probably a trap. Still, better than getting a permanent tan.
As I make the decision, there’s a rustle in the leaves beneath me. A pair of skeleton-thin squirrels
charge me, their beady, soulless eyes suffused with rage. I rip the first one in half before it makes

The Reunion 15
contact, but the second takes a chunk out of my calf. I grab it around the waist, but it tears into
my thumb with shocking ferocity.
I’ve had enough of this shit, and reach out to this little beast with my big one. I click my tongue
a few times, mimicking its chattering. “CALM DOWN. NOW.”
The squirrel stops for a heartbeat and looks up at me in surprise. Then, it offers the squirrel
equivalent of “get fucked” and tears into my thumb again. My eyebrows vanish into my hairline
and forget how much those teeth hurt for half a second. I had the little fucker.
I ignore the mounting unease in my gut and squeeze the squirrel till it pops like a water balloon,
but I don’t drink the blood, no matter how hungry I am. Can vampires get rabies? Not about to
find out.
I hear what might be footsteps in the brush a few hundred yards behind me, but I don’t wait to
find out for sure. I’ve been playing hide and seek most of the night, and I’m starting to feel the
sun prickling at the back of my mind. No time to hesitate. I run for the cabin at full tilt, and I hit
the porch like a brick, nearly slamming into the door. It’s open, against all odds, but who locks
their house in the middle of nowhere? It’s the same in small towns. But I’m not a small-town girl
anymore, and I slam the door and twist the deadbolt.
The cabin is single story but spacious. Despite its age, it’s tidy, save for a dusting of leaves and
dirt on the floor that looks like it was tracked in. It smells of old cigarette smoke, as if whoever
lives here gave up the habit, but the ghost of their addiction couldn’t quite move on. That, and the
lingering scent of boiled corn on the cob.
The front room is simultaneously a foyer, a living room, and a dining room, and most of the
floor is covered by a pair of rust-colored rugs with matching Persian patterns, ragged from wear and
age. Beyond a dining table and a bunch of mismatched recliners, the walls are lined with dozens
of framed photos displaying a growing family. The people I presume to be the grandparents are at
the center of the narrative; they start as young, attractive, and what passes for hip in the Midwest,
with bellbottoms and heinous wide-collar shirts. Slowly, they soften and gray as the wife pumps
out a brood, who in return spawn progressively more fat-faced grandchildren.
They’re all too happy — until they’re not. At a certain point, a girl with ponytails and the pose of
a future riot girl vanishes from the chronology. She’s always wearing the same clip-ons with happy
faces. In her last photo, she’s leaning on a rifle, standing over a deer carcass with a man I presume
is her father. And then, she’s gone. The last photo is a Sears-style family portrait, and her absence
is a wound, barely plugged with an old school photo of her taped in the corner.
These are the people hunting me.
A door opens somewhere at the back of the cabin. I spin around to check the front window
and see flashlights in the treeline; behind them, a thin line of red is rising into the darkness just
above the horizon. I don’t know how they made it here so fast, but it doesn’t matter: They chased
me through what little night was left and now it’s dawn. I force my panic down and look around.
My Beast is on the rise, but I can’t lose control.
The sound of footsteps echoes down the hallway. If I’m quick, I can make it to the other one and
maybe out the back. I don’t know what I’ll do out there, but I’m not about to be dinner for Illinois
redneck cannibals. I rush forward, noticing a suspicious bulge in the carpet just in time to dodge
it — and step right on a trapdoor.

16 Wild Hunt: Gangrel


The carpet falls away and so do I. My fingernails scrape the wood as I grab the lip of the trapdoor,
but a thick cowboy boot slams down on my hand and shatters my finger bones.
I fall for a long time, and when I finally hit the floor, my head cracks against rock. My vision
swims and the red at the corners threatens to overwhelm me. The room is larger than it should
be, and the scent of human waste assaults my nose. Just out of reach, I can make out the shape of
someone moving in the darkness, and I can hear his heartbeat like a hammer on my skull.
The hunter in the tree stand wasn’t trying to kill me — he was trying to corral me.
The world goes dark as the daysleep takes me.

The Reunion 17
chapter one
Packmates
We’re made to be beasts.
Doesn’t matter what you had in mind to be before; you’re here, now, bleeding on my floor.
But have no fear! That won’t stop you. Nothing can you while you’ve still got a few drops in your veins.
Now get the fuck up and show them what Savage really means — just don’t do it without backup.
Here are ten of the baddest motherfuckers who ever walked the night to join your pack:
The shaman, the bard, the wolfman, the warrior, the shrink,
the god-eater, the hag, the wanderer, the doomsayer, the dryad.
They’re your kin, old and new.
Don’t like them? Who fucking said you had to?
But you damn well better kill for them.

Chapter One: Packmates 19


Baetyl
The ones who tower over you

A statue looms over you upon a stained metal dais. It doesn’t Some Termites share their gift — not with other Kindred,
move its lips, but its voice echoes in your mind, telling you of of course, but the dead familiars they raise in the bond of
nightmares you’ve feared longer than you remember, and dreams death. They feed their loyal hounds with gravel kibble and
that could one day become your reality. It’s not offering you a iron T-bone steaks; even bones have calcium around the soft
bargain, though. The voice in your head doesn’t want you to and worthless marrow. By the time stone and iron grows where
achieve those dreams — it only desires truth. To know you. To know once was fur, the Baetyl is ready to help soothe the creature’s
everything. pain. They add to the raw beauty of nature’s hand with runes,
When flesh blossoms from the heart of stone and the monster spirals, and potent curses to make the stone hide flexible and
inside grinds your bones and drinks your blood, you realize it’s still durable. Some Termites raise more than one monster this way,
listening, tapping into the secrets in your sinew. both a statuary and a menagerie of things lesser minds might
The land has a history all its own. The fawn that takes its call homunculi — or just abominations.
nourishment from the bounty of the earth. The wolf that hunts Then there are the Baetyl who focus on themselves. Instead
the fawn. The vulture that feeds from the wolf when it becomes of making monsters, they make themselves monstrous.
carrion. Each animal gives to the land as much as it takes, and Through the twisted manipulation of their bodies and the
every hunt and memory is ready for the Baetyl to collect. potency of Vitae, they endow themselves with animal features
The Baetyl are the sages of Clan Gangrel. Not content to dine refined with the potency of mineral and earth. She’s the
on blood alone, they feast on inanimate detritus, learning truths jack-booted thug who walks into war chewing down a box of
the rest of the All Night Society would trample over. Wisdom nails. He’s the assassin whose wooden claws break a target’s
only comes with the patience of stone and earth, and for their heart. The Baetyl are both wisemen and warriors, natural and
unique relationship to the land, their siblings call them Termites. unnatural. They are the eyes of unblinking statues and the
But a Baetyl prides herself on this distinction: She speaks for the creaks in floorboards, the paper with ceaseless stories written
speechless, and for her efforts, they reward her curiosity. in inks of soil, metal, and blood. Do not fear the monster.
Fear what it knows.
To achieve this gnosis, a Termite’s first morsel is the Bloody
Core, a stone bezoar bathed in blood. Only by swallowing the
thing whole can her becoming commence. This object helps Why you want to be us
Baetyl digest their strange diets, and it changes their forms to We eat the earth and digest its secrets. To swallow the core is
better reflect that — in the end — you really are what they eat. to take charge of the land, revealing the wilderness and the city
Even the plastics and processed metals of the kine are just more alike as domains of infinite mysteries. You will know everything,
fuel to a Termite, from which she can form steel teeth, granite but comprehend only what you’ve earned.
claws, and unblinking electric eyes. Some can masquerade as
statues, or the very ground beneath their quarry’s feet. Kindred
are right to fear a Haunt cloaked in shadows, or their minds Why you should fear us
breaking under the weight of a Lord’s words, but how often We see it all. We live in walls and ceilings and cameras and
does a Lick think of the pavement he walks upon? The stairs gates, and if that alone doesn’t frighten you, the iron claws
he climbs as he stalks his prey? What about the blood fountain and stone skin should give you pause. We don’t hide; you
at the center of Elysium? simply don’t see us.

“The mountain knows secrets


to cleave the sky in twain.”
20 Wild Hunt: Gangrel
Why we should fear ourselves
There’s too much noise. Too much to learn. The stories Styrofoam tells in its
scratches are so hypnotic you forget your name, and sinking into cold steel
feels more natural than a warm bed ever did. You can remember the rhyme
a dead tree trunk taught you, but the sound of your mother’s voice? Lost in
the screech of metal and grinding of stone.

Bloodline Origins
• In Rome, poor Gangrel would feast on banquets of stone and
rubble to fit in among particularly gorged prey. In an age where
weight meant wealth and wealth meant status, a portly belly
could be the difference between sneaking into a lavish party
and starving on the streets at night. But one night, they
stopped being able to vomit out the stones. All the blood
and all the desperation soaked into the dirt and
rock, and before too long, that filth was there to
stay, nestled in these Termites’ guts.
• The Great Depression hit the dead just as hard
as the living, and many Kindred fled their rural
domains for opportunities and better meals in the
populated West. One such vampire was a Savage
Dragon, driving across the Dust Bowl looking for a new
project and an escape from her creditors. As she traveled the
barren land, she found a curiosity. The thing looked and talked
like a man but was entirely artificial, desperate to find the soul he
was missing. After a month of experimentation, the wretch expired
mid-vivisection, and as the Dragon ate up the remains to hide her
crimes, she became something more. Her notebooks still survive,
if you know where to look.
• Once upon a midnight darkly, a street performer dazzled the
masses of Paris. The man could eat anything and everything: corks,
stones, bones, wood, and even watches. He stank, because whenever
he ate, he would grow molten warm and cause the air around him
to sour like milk. When he fought for his people in the Revolution,
the doctors thought to learn what made him tick, forcing him to eat
live animals as well. Pressed into more and more humiliating and
dangerous meals, the man fled, seeking a way to cease his terrible
need, but only death came when he tried to cure himself with a
golden ball meant to forever sate his appetite. The thing that rose in
his place treasured the gift of that shining orb — curiously ever after.
Parent Clan: Gangrel
Nicknames: Termites, Gargoyles (erroneously)
Bloodline Bane (The Chimeric Curse): As a Baetyl ages and her connection
to mortality wanes, more and more of the inorganic material ground up by the
Bloody Core remains in her body, pushing up against the skin. This
takes the form of strange nubs and bumps, like stone or metal
teeth, or flesh turning stone gray. As such, her ability to interact
with mortals is limited. In addition to the Feral Curse, Baetyl
effectively have the same bane as the Nosferatu (Vampire, p. 103).
Disciplines: Animalism, Auspex, Protean, Resilience

Chapter One: Packmates 21


the Baetyl gets to eat up the sand, dirt, or gravel of the arena
In the Covenants now that it’s been flecked with the blood of the fighters. This
The Carthian Movement: A Firebrand Termite becomes practice can risk Vitae addiction (or worse) but the secrets
part of the streets, drinking the pavement and bringing the gained can be enough to blackmail an entire city.
righteousness of concrete into her body. She chews up nails “There’s a bloodline that turns vampires into gargoyles. Beetle or
between her fangs before spitting them in the eye of anyone Battle or… something like that. Anyway, they feed you this orb and
who stands in the way of the Revolution. As more of the city your body turns into rock. Then, they sell you to the highest bidder.”
becomes an extension of her, the Laws themselves join in, and Rumors like this follow the Baetyl like a recessive gene,
they become firmer in her presence. She rules as a well-oiled resurfacing just often enough to be a thorn in their strange
political machine, a magnetic cult of personality bringing the designs. While the bloodline’s elders are often mistaken for
Firebrands marching in step with her own iron boot treads. gargoyles (p. 151), there’s no truth to the idea that Termites
The Circle of the Crone: Acolyte Baetyl listen to the Dark can turn other Kindred into them. However, they do build
Mother in the lowest places of the earth. They decorate stone them an awful lot. The Baetyl have an odd affinity for the
familiars with sacred herbs and oils, and these beings prowl Graven, and some strive to develop methods of building
havens to keep the vampire’s coven safe, curling around a rune Rampant gargoyles on purpose. The Termites have yet to work
carved pillar where the Termite sleeps every night. While not out the kinks in this process, but doing so would have major
every Termite will join the Circle of the Crone, most do, com- implications for the All Night Society, perhaps even the birth
bining their unnatural gifts of second sight with the sorcerous of a bizarre new clan of the Damned.
power of Crúac to fill their natural role as sages. “The gifts of the Baetyl come at a price. All those minerals and
The Invictus: Termites adapt to the Invictus far easier than metals — let me put it this way: They don’t go anywhere.”
their more backward siblings. One stands at the center of True. While the consequences worsen as the vampire’s
Elysium, a marble Atlas holding the high table with unyielding Humanity deteriorates, Baetyl never really “pass” their odd
shoulders. He stands strong knowing his brother in blood rests meals, and they don’t need to vomit them up like other vam-
inside a golden throne, the one their queen rules from. While pires do when they deign to dine on human food. Termites are
First Estate Termites will work the corporate ladder for political walking, talking repositories of processed junk, and a few even
clout, they make a habit of dealing in all kinds of information, grow in size as the Beast takes hold, transforming into inorganic
either through the whispers of the Beast or traditional spying. hulks that somehow still move against all natural laws. Of
The Lancea et Sanctum: The Baetyl take their name from course, natural law has little to do with a vampire’s physiology,
the stone cathedrals of old, and some believe they literally house so there’s never really a breaking point. This leads some Baetyl
God within their bodies. Some nest in the larger libraries of the to wonder if diablerizing other members of their bloodline in
Church, protecting each meal within. Others become moving just the right way might also reveal all the accumulated secrets
atheneums, with both the instruments and the knowledge of they’ve acquired…
holy work resting in their forms. They crush stone tablets and
shred books so they can increaseth knowledge and keep sinful
ideas away from the flock. Ogre
The Ordo Dracul: Monster meets machine. Since its incep- “What innocence to come here seeking my favor. I hope you brought
tion, the goal of the Order has been to surpass the limits of me a present.”
Damnation, and a Termite can take that mission into the 21st
Ogre is an old thing. Emphasis on old; emphasis on thing.
century. He swallows cameras whole to replace dead eyes with
Amazonian in stature and covered in long, sharp shards of onyx
unblinking lenses. He overclocks machines with veins instead
and marble, the bane of her blood has ruined any chance of
of circuitry and masters both input and output. There’s nothing
Ogre resembling a person, but her ambivalence toward human
outside the laboratory of the new senses; just the Termite and
life means it’s not really a problem. Known for eating the bones
his endless deluge of human subjects.
of the mortals and Kindred she kills — the source of the moniker
she goes by tonight — she’s sits on the edge of domains as an
unliving font of occult knowledge.
Rumors Before she became an Acolyte (or a Baetyl), Ogre was a
“There’s this fight club out in the boonies, though you wouldn’t librarian for the Lancea et Sanctum, and a practitioner of
have heard about it unless you were deep into the Movement. It’s run Theban Sorcery. She poured herself into every tome in her
by some weird Savage — strangest looking motherfucker you ever saw. charge, reading and rereading as she committed every word to
The money’s alright, but unless you’re a fledgling with no other way memory. Then, after some old tomes had been liberated from
to make ends meet, it’s definitely not worth it.” older crypts and left in her care, she suddenly left. A crisis of
Fighting rings like these are a common scam young and faith consumed her Humanity until she decided to sacrifice
enterprising Baetyl set up to establish themselves. These it all. She turned away from the faith and looked to the dark
Termites have their Kindred fight on uncontested ground to places of the world.
settle disputes, or just to make money, and after every match,

22 Wild Hunt: Gangrel


It’s unclear if she found what she was looking for, but Protean adaptations are Claws, Feral Senses, and Tough
whenever she settles into a domain, she knows far more than a Hide (p. 115). Her animal forms are bat, bear, and mole.
stranger ever should. Her favor is hard-earned but rewarding,
as she’s very willing to teach rudimentary blood sorcery for
interesting meals. It’s only a matter of time before she’s hunted
down by Sanctified and Acolytes alike for this sin, and the
Bloodline Gift: The Bezoar Core
kind of blasphemy that would bring these groups together Baetyl can consume inorganic and inanimate matter. As long
demands a “commensurate” response. as a Termite can fit an object in her mouth, she can swallow it.
Once per scene, she can consume material and spend a Vitae
Clan: Gangrel to perform a kind of internal alchemy using the odd object in
her belly, granting herself a bonus on all Auspex rolls for the
Bloodline: Baetyl
rest of the scene equal to the Size of the material she consumed,
Covenant: Circle of the Crone capping at +5.
Mask: Monster
Dirge: Nomad
Touchstone: Her journal, a reminder of better days.
New Devotions
In addition to the following Devotions, a Baetyl can purchase
Mental Attributes: Intelligence 4, Wits 4, Resolve 3 either version of the Gargoyle’s Vigilance Devotion (Vampire, p.
Physical Attributes: Strength 2, Dexterity 2, Stamina 3 144) for a one Experience discount. This means she can learn
Social Attributes: Presence 3, Manipulation 2, the basic version for free if she meets prerequisites.
Composure 3
Mental Skills: Academics (History, Theban Sorcery) 3, Bezoar Thorns
Occult (Crúac) 5
(Auspex •••, Protean ••)
Physical Skills: Athletics 3, Brawl (Claws) 4, Stealth 2,
Survival 2 After eating enough inorganic matter, a Termite can force his
Beast to bring those metals and fibers along with it whenever
Social Skills: Animal Ken 3, Intimidation 3 he uses his Predatory Aspect.
Merits: Atrocious, Atrocious (Advanced), Circle of the This Devotion costs 2 Experiences to learn.
Crone Status 3, Crúac Style: Primal Creation 2, Giant, Cost: 1 Vitae
Library (Occult) 3, Safe Place 3, Undead Menses
Requirement: Before he activates Protean, vampire must
Disciplines: Animalism 2, Auspex 3, Crúac 4, Protean consume inorganic material with Size equal to the points he
3, Resilience 3, Theban Sorcery 2 wants to use to enhance his Discipline.
Devotions: Bezoar Thorns, Chimera, Gargoyle’s Dice Pool: None
Vigilance, Undying Familiar
Action: None
Crúac Rites: Blood Price, Cheval, Deflection of Wooden Duration: Scene
Doom, The Pool of Forbidden Truths, Rigor Mortis
While manifesting bestial traits through Predatory Aspect,
Theban Sorcery Miracles: Bloody Icon, Marian the Baetyl can augment his adaptations with materials he’s
Apparition recently devoured. These changes look even more unnatural
Blood Potency: 6 than normal Protean adaptations, with talons of iron growing
Health: 12 out from the Termite’s fingers or new sensory organs made
from camera lenses and plastic emerging from his face. When
Willpower: 6 activating Predatory Aspect, the vampire has a number of
Humanity: 3 points to spend on the enhancement of her adaptations equal
to Auspex dots:
Size: 6
• For one point, the Baetyl applies a +1 modifier on any action
Speed: 9 that uses the adaptation. This can be applied multiple times
Initiative: 5 for a single adaptation, or spread out over multiple traits.
Defense: 5 • For two points, the Baetyl only needs three successes to
Notes: Ogre knows a vast number of Crúac and achieve an exceptional success when rolling a Skill associated
Theban Sorcery rituals. For brevity, her most common with his adaptation. If the adaptation doesn’t have a specific
rituals are listed above. Primal Creation, Bloody Icon, Skill, choose one (with Storyteller approval).
Marian Apparition, and The Pool of Forbidden Truths • For three points, the Baetyl gains the rote quality on a single
can be found in Secrets of the Covenants. Ogre’s
Skill associated with his adaptation.

Chapter One: Packmates 23


remains awake, and she can use any Auspex power she knows
Chimera on people and objects who walk near her hiding spot.
(Animalism ••, Protean •••) If the vampire enters daysleep while in this grave, she can
Animalism provides a Baetyl with a faithful, unnatural famil- spend a Vitae to trigger a single Auspex power she knows at
iar, but Protean lets her change the form of this companion into some point in the day, with the exception of Twilight Projection.
something far more… versatile. The trigger must involve a person or object within (Blood
This Devotion costs 3 Experiences to learn. Potency) meters of the Unmarked Grave, but otherwise the
condition can be as specific or as broad as the vampire likes.
Cost: 2 Vitae For example, it might apply to a specific person, or only ghouls,
Requirement: The vampire uplifts a dead animal with Raise or just anyone wearing a particular brand of cologne. If this
the Familiar and spends additional Vitae (included in the cost) condition isn’t met before sundown, the Vitae spent is wasted.
coated over a piece of inanimate material. If it goes off, the vampire must pay the usual cost of the power
Dice Pool: None and her player must make any appropriate roll.
Action: None Information gained this way takes the form of a prophetic
Duration: Indefinite dream that the Baetyl will remember upon waking up.
The vampire merges her subject with the inanimate material.
At base, it gains two points of general armor and a level of Size. Wisdom of Stones
In addition, for each dot of Protean, the vampire can apply a
permanent adaptation from Predatory Aspect, manifesting as (Auspex •••)
unnatural protrusions of metal, stone, or plastic, depending The world listens, and a Baetyl need only consume a morsel
on the material she fed the creature. of it to collect its secrets.
This Devotion costs 1 Experience to learn.
Stone Specter Cost: 1 Vitae
Requirement: The vampire must consume an object with
(Auspex •••, Protean •) her bloodline gift and spend an additional Vitae (included in
The vampire can cast her Beast out even while the slumbers the cost).
to survey anyone and everyone passing near her vigil. Dice Pool: None
This Devotion costs 2 Experiences to learn. Action: None
Cost: None (or 1 Vitae) Instead of a bonus to Auspex, the vampire gains access to the
Dice Pool: None effect of the Dream Visions Merit (Vampire, p. 111) as if she
Action: None had rolled a success. If a character shed blood on this object,
Duration: Special the vampire can ignore the usual restriction of having to use
Whenever the vampire enters her Unmarked Grave, she the effect on a stranger.
retains her sense of the surrounding world as long as she The Baetyl can only use this Devotion once per night.

24 Wild Hunt: Gangrel


Cerrid
The ones whose songs consume you

The key change comes with the slick sound of fangs running but regardless of her crew’s size, Cerrid always leave behind
over her lip, halfway through a private performance in the wee worshippers — and legends. A banshee creeps into the bedrooms
hours of morning. Her prey watches as if a goddess of music holds of unfaithful men to torture them with the terrible melancholy
him in place, but really, it’s just the result of her careful chord of her voice. A selkie at the riverbend plays the guitar so beau-
progressions. She likes to play with her food (in more ways than tifully it adds years to your life, but only if you first provide a
one), likes to see how far she can push their minds while holding drop of your finest vintage. They are the unsettlingly cheerful
their bodies in place with her song, taking in the way adrenaline whistle in the empty alley and the sinister rhyme that predicts
and fear catapult through their systems. the prey’s demise. And once the music stops, so do you.
When she finally sinks her teeth through the soft flesh of his It isn’t all fame and fans and folklore, though. No, it’s all
neck, it’s a symphony of salty citrus. Each victim tastes different, about the art, and the Beast is the only audience that really
and she revels in each new movement of the hunt. matters. If a Beguiler fails to perform, to feed the hungry thing
The Cerrid are traveling bards and poets without a home. in her head with praise, the Beast claws through the human
Sappho and Homer didn’t make their names singing hymns mask: scales dance up the side of her face and too pointed ears
standing still, and they certainly didn’t find their meals that lilt upward. Even as they feed on warm bodies, the Beast is
way. Like many Gangrel, wanderlust consumes the Beguilers, always hungry for an ego boost.
but where other Savages slink, they hunt out in the open. They
are sirens and harpies and sphinxes, coaxing prey with hypnotic Why you want to be us
lyrics before letting their Beasts devour. They recite improvised We dedicate villanelles to our cakes and eat them too. Our
ballads at open-mic nights, staying only long enough to consume exploits are documented in story and song, a murder ballad
fawning fans or bring another into their entourages. They are dripping with the blood of all our victims, and the people can’t
ghosts moving through the music industry, disappearing as get enough. They call it a Requiem; we call it a celebration.
quickly as they rise into the limelight. Don’t you want that too?
The Cerrid are slippery, sonorous yet monstrous. A Beguiler’s
immortal nature means her public persona will always become
untenable when she doesn’t age along with her career, and
Why you should fear us
when this happens, she relinquishes her identity and grafts a Every mortal has a particular set of notes to ease their inhibi-
fresh title to her dead heart. Some take this as an opportunity tions, and they’ll serve themselves up on a platter before they’ll
to learn a new instrument or enter a new genre, while others even consider screaming. And who would suspect the oh-so
stick to what they know with more intensity than a coke high. sensitive poet with the acoustic guitar? You certainly didn’t.
Maybe she meets a spectacular demise as her popularity peaks,
only to be spotted weeks later in the streets of Vegas, passed Why we should fear ourselves
off as some incredible impersonator. Celebrity is overrated. Doesn’t matter how long or loud you play, the Beast will
For a Beguiler, the best part of being a musician is not the always creep through. Some Kindred are bound to their
untouchable fame of uber-celebrity, it’s the grungy bars where Humanity through people, but music is such a fleeting thing.
elbows rubbed become necks bitten. When the fans file out, you’re left with only the cannibal ego-
Beguilers can be solo acts or ensembles. An acoustic folk- maniac in the back of your skull counting rests until the next
singer shares the coffeehouse stage with no one but their guitar, crescendo. When you lose your soul at the end of the measure,
and a singer forms bonds with a sharp-toothed backup band, how far will you go to get it back?

“Words bite as well as teeth.”


Chapter One: Packmates 25
inspiration, and so many tried to steal from the pot, only to
Bloodline Origins be ladled into the witch’s brew. A young boy in her
• The first Cerrid was a employ was helping tend the fire that night, and he
Savage troubadour was a curious lad. While his lady stepped from her
of little talent, abode to converse with the Moon and Stars, he
mocked by the spooned the seven drops into his mouth, but the
rest of the All sorceress discovered him just as the last touched
Night Society for his tongue. The witch’s face became monstrous,
tor t ured verse with sharp fangs and sharp eyes, and
and a strangled in a rage,
voice. Desiring she ate the
greatness, she sought boy whole.
out a devil at a crossroads, as aspiring But a witch
musicians are wont to do, and the never wastes her magic, so she
demon happily obliged in providing remade him within her, and it was thus
the talent she so craved… though that he was reborn as her son, the most
it did not name the cost. She wonderful poet in all the land. He
returned to her wanderings, killed his new mother in gratitude,
and at first, she found joy in drinking deeply of her magic and
adulation, her voice flowing dedicating himself to singing her
more sweetly than any mortal tale for as long as he still walked —
balladeer. However, with each rousingly ever after.
cheer and killer review, her Beast Parent Clan: Gangrel
craved more to stoke the flame of its self-re-
Nicknames: Beguilers, Troubadours
gard. Eventually, she couldn’t keep up with
demand, and her final performance was Bloodline Bane (The Cadenza Curse):
a breakdown any star at the peak of his Music has charms to soothe the savage beast,
fame and the end of his rope might rec- and a Beguiler unleashes hers when she’s dis-
ognize. It only takes one bad gig to kill a connected from her art. At least once every
whole career… and the audience. Some (11 – Blood Potency) nights, a Cerrid must
say she wanders still, searching for that regain Willpower from her Mask via
devil to refund her bloody talent. some form of performance. If not, the
Beast rises to the surface: Fur sprouts
• Long ago, it was not permitted for mortals on her hands, pupils contract into slits,
to take the true, triple-blessing of immor- or scales splash up her arms. This muta-
tality: life, legacy, and youth. Sometimes, tion reduces her effective Humanity by
the gods would grant eternities of story and two dots for the purposes of the Feral Curse. To
song but a withering face, or endless vigor return to normal, she must regain all Willpower
yet equal mediocrity, but never all three. The through her Mask via performance. Otherwise,
Muses loathed this arrangement, for they the mutation lasts until she next falls to torpor.
wished to share their favorites through all Disciplines: Animalism, Majesty, Obfuscate,
eternity. Having great passion but little sense, Protean
they thrice-blessed the greatest poet in all of
Greece. However, Thanatos, King of Death,
objected. For the Muses’ insolence, he hexed
the poet with an awful hunger, cursing him to
In the Covenants
sing only to the dark. Still, he would have his The Carthian Movement: Cerrid Firebrands are often
legacy, singing dirges in Troy as Cassandra wept. at the forefront of the Movement’s recruitment efforts.
He would have long life, too, playing backup They’re always on the road, gathering followers through
to Nero as Rome burned below. And he performances and engaging interested parties in the kind of
would even have his youth, with such a high-minded rhetoric the Carthians so favor. They perform
pure voice to use each time the nightbirds at covenant events, using their repute to entice visitors into
sing their songs of death and doom. become comrades. Many double as propagandists, fore-
casting the demise of the opposition in twisted,
• Once upon a midnight darkly, a sorceress
self-fulfilling prophecies. It never hurts to have
watched over a bubbling cauldron. Seven drops
quality literature to serve as a warning against
from her potion would grant the drinker true
those who would take on the Revolution.

26 Wild Hunt: Gangrel


The Circle of the Crone: Acolyte Cerrid harken to the “Sometimes, they get obsessed with mortals, kind of like the Daeva
Greeks and other pagans who thought of performance as just do. If they find some talent they just can’t go on without, they’ll
another form of worship. They form ensembles dedicated to Embrace them, like sticking a fly in amber. Works out about as well
their deities and put on bloody musicals as both entertainment as it does for the Serpents.”
and sacrament; they even see their bane as a sign of their god- Half true. Some Cerrid Embrace childer exclusively for their
dess, believing she marks them with her displeasure when they musical talents, without much consideration for other compati-
fail to worship appropriately. To these Beguilers, every word bility factors. Elders of the bloodline frown on this practice (they
and instrument is holy — which means those who would stop know from experience), but many naïve Beguilers bring their
the music are blasphemers of the highest order. favorite artists into the Requiem just to preserve their sound.
The Invictus: The Cerrid have longstanding ties to the No evidence exists of a Cerrid Embracing anyone famous for
Invictus, ones that goes back as the covenant’s foundation. this purpose, but there’s also no evidence against it either — and
Some of the First Estate’s most notorious princes had Beguilers there’s no reason to think some of them aren’t making plans.
on their payrolls, whether as composers, music teachers, or “They’re all Invictus spooks. Troubadour Gangrel? Please. Sounds
heralds. Invictus Cerrid create odes to their employers’ exploits, like Monty Python, which apparently is what goes for spycraft these
entertaining at underworld parties and setting the mood at nights. They use that wandering bard shit as a cover to gather intel
bloody symphonies. More independent Troubadours work as for the Conspiracy. Regime change; shit like that. Seriously, one of the
oral notaries, singing binding contracts into being and com- biggest psyops right in front of all our fucking noses! Goddamn feds.”
posing Oaths of fealty for new initiates. While it’s true that Invictus Cerrid are more common than
The Lancea et Sanctum: Ever seen someone draw a violin those in other covenants, it’s more to do with the First Estate
bow across the throat of a non-believer? The sound is unforget- having the resources it takes to pay them fulltime. That said,
table. Sanctified Cerrid are the least nomadic vein of the blood- the above isn’t not true. The bloodline’s talents for illusion
line, preferring to dedicate themselves to their local churches and bewitchery pair well with their clan’s scrappy nature,
as choir masters, organ players, or even preachers. They also and this has led more than a few Beguilers to serve cove-
often serve as oral historians, weaving narratives to preserve nants as spies (not just the Invictus). Of course, the problem
and spread the values of the Church Eternal. They bring the with being a Cerrid spy is that, eventually, the Beast desires
history of their covenant into the here and now, composing recognition, which is the last thing a spook needs. Without
circles around anyone within earshot of their gospel. fail, every Beguiler operative decides she needs to be James
The Ordo Dracul: The Dragons and their transcendental- Bond for a night, and then discovers why Bond isn’t a very
ism don’t have many options for right-brained types, though good secret agent.
a Beguiler might argue music in and of itself can be transcen- “I once had to ice this Lick who… God, I don’t know what happened
dent. Those rare Cerrid in the Ordo Dracul use their music to the poor bastard. Definitely draugr, but I’ve never seen a draugr who
to subdue “unruly” subjects before experimentation, acting as looked like that. Gangrel go feral sometimes, but they don’t… they don’t
procurers and honeypots on behalf of other Dragons. Beguilers turn into monsters. Okay, sure, Savages literally turn into monsters,
of a scientific bent often study the Mystery of the Ascendant, but this thing didn’t resemble a person anymore, or even an animal.
or otherwise work to develop safer ways to perform Dracula’s Strangest thing, though? It was carrying around a guitar. Strap was
feat of day-walking. If a Cerrid could withstand the sun’s “crit- practically fused to its skin, it was so filthy. And it kept… humming.”
icisms,” there’s no telling the kind of fanbases he could build. Cerrid who go too long without feeding their egos start to
become something less than either vampire or human. While
unpleasant, this fact of the Beguiler Requiem is never really
Rumors debilitating, though rumor has it that some Cerrid undergo
“Anika got invited to hang out with the Riot after the show! I’d be far more extreme mutations as they age. Eventually, so the
jealous if I weren’t so, like, weirded out by the whole… vampire vibe stories go, only the most extreme displays of performance and
they’ve got going, you know? I mean, there was, like, literal blood all hubris will keep the Beast properly sated. The monsters that
over the stage. Ugh! Yes, Madison, I know what blood looks like!” result from this deprivation would be gruesome indeed, though
The Riot are a metal band of Beguilers who walk the knife’s perhaps their taste for song would provide a more obvious path
edge of the Masquerade. Their underground performances back to Humanity…
often involve genuine bloodletting (and feeding), and each
performance is a recruitment drive for blood dolls and thralls
as they make their eternal tour across the USA. However, even Adamantine Wyld
by their own lax standards, their most recent performance was “Darlin’, if you could only see what I’ve heard.”
a bloodbath, with the drummer falling to frenzy and the bassist “Adamantine Wyld” was born the moment she stole her
Embracing a terrified groupie right on stage. The band escaped mother’s shitty truck off the property. In the big city, she
into the night without bothering to clean up, and now a gang joined a outlaw country band as their front-woman, gaining
of metalhead revenants are on their tail, all with strangely momentum and popularity until she caught the drummer
mellifluous voices… sleeping with her girlfriend. So, sh slept with her girlfriend’s

Chapter One: Packmates 27


ex-boyfriend as retribution and got herself kicked to the curb. Willpower: 7
After that, Adamantine fell off the grid and wound up a blood Humanity: 6
bag for a Cerrid in need of a groupie. When she wanted more,
he decided he wasn’t such a fan of commitment, but for all Size: 5
the good times, her Embraced her, then promptly turned tail. Speed: 9
At first, death didn’t sit well with Adamantine or her career. Initiative: 5
Her music took on a melancholic tone, with laments of human-
Defense: 4
ity’s fragility and dirges about monsters who hide in the dark.
She felt little of the passion for music that she did in life, and she Notes: Professional Training can be found on p. 46 of
feared it would dwindle to an ember the longer she wandered the the Chronicles of Darkness Rulebook. Adamantine’s
night. Fortunately, she found the Dragons. The Order taught her Asset Skills are Academics and Expression.
that music can be more than just a means to an end, and that she
had more ways to evoke passion than just the twang of a guitar.
After some post-life reeducation, Adamantine is now more Bloodline Gift: The Golden Throat
archeologist than country outlaw, searching out ancient The Blood grants all Cerrid a natural gift for story and
Kindred writings all across the world, or speaking to elders song. Upon entry into the bloodline, Beguilers take a dot of
and sifting through their oral histories. He current work goal Expression. If a Cerrid character already has the maximum
is tracking down poetry she believes reveal the extinction of dots in Expression, her player can raise a different Social Skill
a lost clan — but she’s still moonlighting. She’s working on a instead. Furthermore, when a Cerrid spends Willpower to
country opera/Dragon propaganda piece about how the other bolster mundane Expression actions, she takes a +5 instead
covenants are a dead end for true vampiric evolution. She’s even of a +3.
got a record deal lined up…
Clan: Gangrel
Bloodline: Cerrid New Devotions
Covenant: Ordo Dracul
Mask: Nomad Fata Morgana
Dirge: Questioner (Majesty ••, Obfuscate ••)
Touchstone: Bernadette, her mother, the first person Whether poetry or music, a Beguiler has the power to shape
she ever played music with, and the only person who the world around her using only words.
knows her living name. This Devotion costs 2 Experiences to learn.
Mental Attributes: Intelligence 3, Wits 3, Resolve 4 Cost: 1 Vitae
Physical Attributes: Strength 2, Dexterity 2, Stamina 4 Dice Pool: None
Social Attributes: Presence 3, Manipulation 4, Action: Instant
Composure 3 Duration: Scene
Mental Skills: Academics (Research) 4, Investigation 3 For the rest of the scene, the vampire can use Obfuscate
effects with her voice rather than via touch. Use the system
Physical Skills: Athletics 2, Drive 2, Larceny (Breaking
and Entering) 4, Survival 2, Stealth 2 for Touch of Shadow, applying any costs from other Obfuscate
effects as normal. She can use her Discipline on any object or
Social Skills: Empathy 3, Expression (Guitar) 4, person she can see within (10 × Blood Potency) meters; all she
Intimidation 3, Persuasion 3, Socialize 3, Streetwise 2, needs to do is paint a word picture of the desired effect, though
Subterfuge 1
the result is limited by her level of Obfuscate. For example, she
Merits: Contacts (Archivists, Music Historians), Herd can’t make a door look like a castle gate unless she knows The
3, Languages (Ancient Greek, Classical Latin, Old Familiar Stranger.
Irish), Library 3, Ordo Dracul Status 2, Pack Alpha,
Professional Training (Academic) 2
Disciplines: Coil of the Wyrm 1, Majesty 3, Obfuscate
Siren’s Lure
3, Protean 1 (Majesty ••)
Devotions: Fata Morgana, Siren’s Lure Sometimes out on the road, a Cerrid needs to bring the prey
Scales: Epidermal Shielding Bath to her. Or maybe she just needs cash for the Greyhound. Either
way, this Devotion offers a solution to both problems.
Blood Potency: 2
This Devotion costs 1 Experience to learn.
Health: 9
Cost: 1 Vitae

28 Wild Hunt: Gangrel


Requirement: The vampire must perform music or recite This Devotion costs 2 Experiences to learn.
poetry in a performative manner. Cost: 2 Vitae
Dice Pool: Presence + Expression + Majesty vs. Composure Requirement: The vampire must perform for the victim for
+ Blood Potency (highest in a group) at least a few minutes.
Action: Contested; resistance is reflexive Dice Pool: Manipulation + Expression + Majesty vs.
Roll Results Composure + Blood Potency
Action: Contested; resistance is reflexive
Success: Anyone who hears the vampire’s music will be drawn
to her, moving through whatever means they can until they Duration: Scene
reach the source of the tune. However, if the vampire stops Roll Results
playing, the effect ends.
Success: The vampire becomes the victim’s only focus. He
Exceptional Success: The victims also gain the Swooning must spend a Willpower to even look away unless the Cerrid
Condition toward the vampire. dismisses him, and for as long as she keeps playing, normal
Failure: Yeah, they’re not falling for that one. successes using Majesty powers on the victim are treated as
Dramatic Failure: The vampire’s music takes on a sinister exceptional; rolled exceptional successes apply an extended
edge she didn’t intend, and passersby will be sure to keep as duration to the effect, as if the victim had a blood bond to
far away as possible. the vampire.
Exceptional Success: In addition to the above, treat the
Song of Myself victim as if he had a first-stage Vinculum to the vampire for
the duration.
(Majesty •••) Failure: Don’t quit your day job.
It’s easy to get caught up in the big picture, but Beguilers do Dramatic Failure: The victim becomes hostile to the vam-
a good job of remembering that even an individual can make pire, and any subsequent performances will sound like nails
a big difference. on a chalkboard to his ear. Consider their impression of the
vampire Hostile for the rest of the night.

Chapter One: Packmates 29


Childer of the Morrigan
The ones who never stop fighting you

Something vicious this way comes. Its left hand holds a bleed- predispose them to rather reckless solutions, a Stormcrow is
ing ax, blade chipped and well-loved; its right holds your best just as likely to destroy an enemy with a strategically leaked
friend’s head. You run, and its laugh pursues you, the sound email as with a sledgehammer to the skull.
of carrion crows celebrating a fresh meal. While this decisiveness and ferocity earns the Morrigan
The Circle of the Crone is a young covenant, not even healthy measures of respect and fear, these traits cause as many
two centuries past its gory birth. Founded from a place of problems as they solve. Diplomacy goes out the window once
oppression and persecution, the Mother’s Army’s formation a Stormcrow hurls a Molotov cocktail through it, and their
was — by necessity — a violent one, and the Childer of the “shoot first, ask questions while shooting” attitude doesn’t
Morrigan were at the vanguard of that violence. They still are. win them many friends outside the Circle, or even within it.
Acting as unforgiving guardians for their fellow Acolytes, the Childer of the Morrigan may be the Acolytes’ most effective
Stormcrows defend their covens and cults against those who enforcers, but their actions are often the flashpoint that esca-
would see them broken. In domains where they’re active, they lates a minor conflict into holy war. Not that the Stormcrows
hunt known enemies of the Crone and slay them for sport, mind, of course — they’re closest to their goddess with viscera
their remains put on garish display so the rest of the All in their hair and screams in their ears.
Night Society gets the message: To attack the Dark Mother is This reckless attitude extends to the Morrigans’ use of Crúac.
to invoke the wrath of the Morrigans, and like the goddess Something in the Stormcrows’ blood allows them to enact rituals
they’re named for, their fury is endless. in a tiny fraction of the time they should need, reducing what
The unifying philosophy of the Mother’s Army (if the would normally be an hour of frantic dancing and chanting
notoriously fractious covenant can be said to have one), is to a single muttered prayer and a spray of Vitae. The Childer
evolution and creation through tribulation — suffer, endure, of the Morrigan claim this ability proves they’re favored by the
and grow stronger. Many Acolytes view conflict as a chance Crone as her chosen warriors, but other Acolytes say it’s another
for growth, but while some are content to wait for it to come reason to give the bloodline a wide berth. When these rushed
to them, others like to strike the sparks of their own trials by rituals work, they’re just as effective as if they had been done
fire. Stormcrows exemplify the latter philosophy, preferring traditionally, but when they don’t, the results are hazardous to
to make their own trouble. not only the Morrigan enacting them, but to anyone unlucky
While the stereotypical image of a Morrigan is that of enough to be nearby.
a hard-bitten warrior spattered with gore, the bloodline Despite their harsh methods (or maybe because of them), the
understands modern nights have spawned a wide variety of Childer of the Morrigan enjoy a high status in their covenant
conflicts that require diverse — and not always immediately due to their willingness to fling themselves into danger on behalf
violent — solutions. Broken teeth and shattered glass are all of the Dark Mother. Problems arise in how they’re perceived by
well and good, but you can’t always punch your problems outsiders. Rightly or wrongly, many Kindred view Stormcrows
away. It’s for this reason that hacktivists, lobbyists, academic as zealots first and very little second, which can make forming
firebrands, and more can find a home with the Stormcrows, ties outside of the Mother’s Army difficult. Their dedication
united by their desire for direct action. to being the most brutal monsters in a covenant that glorifies
Others in the Circle argue over dogma; the Morrigan see monstrousness makes it hard to relate to mortals as well, and
a threat and snuff it out. While their Gangrel heritage does many Morrigans find their Humanity frays badly before long.

“My goddess doesn’t want your apologies —


just your blood.”
30 Wild Hunt: Gangrel
Some Childer counter this by immersing themselves in Kindred don’t give a lot of weight to this “divine call” story,
some facet of the living world: The steely-eyed night-shift but it is true that the bloodline is rather young — or,
volunteer at the women’s shelter who drains the blood at least, there’s no records of a group of Gangrel
of abusers; the ruthless campaign staffer who employs calling themselves Morrigans before around two
backroom intimidation and boardroom sorcery to centuries ago. More unusual, however, is that no
advance her cause; the gray-hat hacker, teeth gleam- one can pin down who started the bloodline. The
ing in the light of her monitor, tower anointed with eldest waking Stormcrows all say they were inducted
the arterial spray of the last troll she hunted down. within a few years of each other, but none of their
All are Childer of the Morrigan, roosting in places stories of who acted as their Avus match up, and, if
where they can channel their need to fight for a cause. pressed, none are able to recall clear details o the
encounter. This lack of clarity doesn’t seem to
bother the Stormcrows, but some more
Why you want to be us introspective Acolytes wonder where
We are rage given voice, a line in exactly these violent “protectors”
the sand drawn with bloody claws. came from.
You want a fight? We’ll give you a
cause, one that’s worth the pain you • This bloodline predates the
suffered to get here. Aren’t you sick of Circle of the Crone by centu-
how the world treats people like you? ries, perhaps millennia, and
So are we, so let’s tear it all down. “Childer of the Morrigan”
is simply its latest incar-
nation. Addicted to con-
Why you should fear us flict, the Stormcrows
Are you fucking joking? flourished in history’s
We’re the Childer of the most violent eras, attaching
Morrigan. We’ll burn down themselves to whatever orga-
your haven and pluck your nization gave them the most
eyes out before feeding you reliable supply of war. In the
your own ribcage. We’ll use Legion of the Dead, they were
your blood to fuel our the Corvi Belli, and in the
magic and your entrails Das Heiligen Nacht Reich,
to divine the doom of the they were Kampfraben. The
next idiot who crosses us. cause they fight for isn’t
Test us, and we’ll make your important; it’s the fight itself
name synonymous with “dead that fuels them. Their only
idiot” for the next hundred years. goal is to keep whatever
covenant they’ve attached
themselves to embroiled in
Why we should fear ourselves as much conflict as possi-
When all you have is a sword, every problem ble, moving on only when,
looks like it needs a good stabbing. All we know despite their best efforts,
is conflict, and we’re lost without it. We’ve been stability is achieved or
fighting from below for so long, we don’t know (more often), it
what a true victory would even look like, and we’re breaks under
afraid to find out. the weight
of e n d -
less war.
Bloodline Origins
• To hear the Childer of the Morrigan tell it, they were
birthed with the Circle of the Crone itself, responding
to the Dark Mother’s call for warriors to protect
Her fledgling covenant. They adopted Morrigan,
Celtic goddess of fate and battle, as their
patron aspect of the Dark Mother, to
lend them the strength to smite the
enemies of Her newly-formed Army. Most

Chapter One: Packmates 31


• Once upon a midnight darkly, a handsome warrior on the eve The Invictus: Some Childer of the Morrigan come to the
of war was despairing at his likely end when he met an old understanding that, just because they crave constant war, it
washerwoman toiling along the road to the battle. She had doesn’t mean they have to be on the losing side. For those who
heard his lament and told him she would give him a blessing, prefer to do battle from a place of power, the First Estate is ready
sparing him from death if he would give her a kiss. The des- with a signing bonus. After all, what worthier cause is there than
perate warrior agreed and kissed the old woman, whose lips to fight for the veil of secrecy that protects all Kindred? As the
tasted of blood and ashes. In the battle, the warrior fought wiseman said, if you’re good at something, never do it for free.
fearlessly, believing himself invincible, but he was soon slain The Lancea et Sanctum: It’s exceptionally rare to find a
with a hail of arrows. He awoke the next night, surrounded by Stormcrow in the ranks of the Sanctified, but it’s also not
carnage and still bearing the wounds that took his life, only to unheard of. The word “crusade” has a certain appeal to anyone
find the washerwoman standing over him. “You said I would who feels most at home in the midst of a fight, and the Sanctum
live,” he cried. “No,” replied the washerwoman, “I only said you possesses an exceptional talent for finding enemies who need
would not die.” The warrior still fights that same battle each to be destroyed for the good of all. However, a Morrigan who
night, felled by sword, bow, spear, and club, but he’ll survive converts so radically had best be very circumspect about her
every blow, spared death no matter how much he might wish origins, lest any Acolytes she encounters mark her for a quick
for it — ceaselessly ever after. and painful Final Death.
Parent Clan: Gangrel The Ordo Dracul: Not exactly known for introspection,
Nicknames: Stormcrows, Crows, Morrigans study, or contemplation, it’s an odd Stormcrow who tries to
become a Dragon. The Sworn of the Ax has some overlap
Bloodline Bane (The Warmonger’s Curse): Childer of the
with their philosophy, to be sure, but even the most mili-
Morrigan crave battle. Doesn’t matter if it’s a back-alley brawl
tary-minded Defiant usually act with some restraint, a trait
with broken bottles or a boardroom negotiation with expensive
Childer of the Morrigan struggle to master. Something that
pens. What matters is the fight, and Stormcrows have difficulty
the Ordo Dracul can offer, however, is a way to manage their
walking away from one. Whenever a Morrigan backs down
dependence on battle. The Stormcrows’ need is rooted in the
from a challenge, deescalates a problem, or otherwise resolves
Beast, after all, and the Coils offer many ways to bring the
an important issue through means other than direct conflict,
animal within to heel.
she suffers a cumulative –1 on frenzy resistance for the rest of
the night. A Stormcrow’s Beast demands bloody victory and will
howl with greater and greater intensity until it gets what it desires.
Disciplines: Animalism, Protean, Resilience, Vigor
Rumors
“Well, well, well. Looks like we finally know why negotiations
between the Invictus and the Crone aren’t going anywhere: The First
In the Covenants Estate’s messengers are getting eaten by the Witches’ pet Crow. Not on
any orders from her people, either, as far as we’ve been able to discern.
Childer of the Morrigan are so intrinsically tied to the Circle She just seems to want the feud to continue. Why? None of our concern,
of the Crone, most Kindred assume that none ever leave it — and but go see Phillip and ask him how much that information’s worth
they’re almost right. Stormcrows who abandon their covenant to his masters in the Conspiracy. Then meet with the Crow and ask
are branded traitors by their bloodline and hunted down with what she’ll pay for us to forget about it… Hmm. On second thought,
a viciousness usually reserved for the Dark Mother’s worst just send her an email.”
enemies. However, it’s very hard to actually kill a Stormcrow,
The Childer have a tendency to prolong the conflicts they’re
and some manage to evade the claws of their former comrades
involved in, sometimes unconsciously, but usually with full
long enough to make a fresh start in new domains.
awareness of what they’re doing. The reasons vary. Some
The Carthian Movement: Many rogue Morrigans find their Stormcrows are just feeding their lust for battle, while others
way to the Firebrands. Carthians always have a fight to throw enjoy the prestige and status they’re granted in times of war
themselves into, and they’re the last Kindred who are going to and don’t want to give them up. When their warmongering is
criticize anyone for being too “confrontational.” Stormcrows discovered, consequences can range from severe to non-existent,
tend to balk at Carthian Law, however, instinctively resenting depending on the beliefs of the local Hierophant. In one city,
any restraint on how they wage their new covenant’s wars. the domain’s three Stormcrows are under orders to cause and
The Circle of the Crone: For the majority of Stormcrows, maintain as much conflict with other covenants as possible,
joining the Circle isn’t even presented as an option; it’s simply as the domain’s cult believes that the only proper environment
assumed of them as they enter the bloodline. This suits most for worship is one of constant strife.
Morrigans just fine. The Acolyte practice of bloody enlighten- “The Morrigans make me nervous. I know they’re here to protect
ment aligns well with their thirst for conflict, and this is where us, but have you ever been close to one when they do their weird
most Kindred encounter the Childer: as wild-eyed, blood-spat- version of Crúac? It feels wrong — and that’s when it even functions at
tered figures leading a pack of Witches, looking to tear asunder all. When it doesn’t, things go sideways. I still have nightmares about
anything crossing their path. the last time, with the vines… I didn’t use to remember my dreams…”

32 Wild Hunt: Gangrel


If the Stormcrows are off-putting to those outside the Circle If that’s all she was doing with her newfound power, it would
for their violence and recklessness, they’re off-putting to those be one thing, but Kira has a list. Through new contacts she’s
inside the Circle for how they use Crúac. The bloodline’s magic made as one of the dead (it’s amazing what a Mekhet with a
is rushed, sloppy, and crude — it shouldn’t work, but it does. laptop can find out), as well as certain guiding rituals, Kira
Usually. Mostly. Sometimes, it fails spectacularly, which is why is tracking down the people who threatened her online and
some Acolytes whisper that the Stormcrows aren’t using blood making sure they never threaten anyone ever again. An under-
sorcery at all, but something more chaotic and sinister. The standable motivation, perhaps, but some of the people on Kira’s
possible source of this not-Crúac remains a mystery, however, list have powerful friends…
as no one who’s confronted the bloodline about it has lived to Clan: Gangrel
regret the decision.
Bloodline: Childer of the Morrigan
“The Stormcrows aren’t a real bloodline; they’re just a bunch of
Owls pulling a beautiful long-con. Listen! It makes sense! The Birds Covenant: Circle of the Crone
hate us, right? So, what better way to beat the shit out of us all night Mask: Conspirator
than go undercover as the Crone’s army of thugs? They win? Great,
they get to kill more of us! They lose? Still great, because then a bunch
Dirge: Perfectionist
of Licks got wrecked and no one’s the wiser. The smug assholes even Touchstone: Tammy Miller, a fan-turned-friend who’s
use a bird theme for their ‘bloodline,’ just to taunt us. Think about it!” stuck by Kira through everything. They live on opposite
It’s inevitable that a bloodline with such strong associations
coasts, so the Masquerade has been relatively easy to
maintain through their constant communication.
with birds, death, and magic would collect rumors linking
them to the Strix, but none have proven to be substantial. Mental Attributes: Intelligence 3, Wits 2, Resolve 3
There are no more shadow-possessed Stormcrows than there Physical Attributes: Strength 2, Dexterity 2, Stamina 3
are any other Kindred, nor are they spared in the Parliament’s
schemes. Indeed, for all their physical and magical power, the
Social Attributes: Presence 1, Manipulation 3,
Composure 4
Childer of the Morrigan are just as vulnerable to the Strix as
any (in their minds) lesser Kindred, a fact that doesn’t sit well Mental Skills: Academics 2, Computer (Online
with those Stormcrows familiar with the Birds of Dis. This Research) 3, Investigation 3, Medicine (Poisons) 1,
perceived weakness has driven some Morrigans to heavily Occult 2, Science (Morbid Trivia) 1
research the Strix in order to learn more effective ways to Physical Skills: Athletics 3, Brawl 3, Drive 1, Larceny
combat them. Of course, they’re pursuing this goal with all (Lockpicking) 1, Stealth 2, Weaponry (Vital Organs) 3
the subtlety their bloodline is known for, drawing even more Social Skills: Empathy 1, Expression (Writing) 3,
suspicion from their fellow Kindred — some of whom are Persuasion 1, Subterfuge 3
watching with yellow eyes.
Merits: Circle of the Crone Status 2, Contacts (Fan
Fiction Writers, Medical Examiners, Police), Fame 1,
Haven 2, Resources 2, Safe Place 3, Sympathetic,
Kira Queen Disciplines: Crúac 2, Protean 2, Resilience 3, Vigor 1
“I’ve literally done days of research on how to kill someone and make
Devotions: Fated Strike
it look like an accident, so maybe don’t test me, m’kay?”
Chiara Qureshi could have been a best-selling author, a staple Rituals: Cheval, Pool of Forbidden Truths, Rigor Mortis,
of bookshelves everywhere. Under the pen name Kira Queen Shed the Virulent Bowels
(her publicist’s idea), she was building a reputation as a novelist Blood Potency: 2
to watch, putting out gripping mystery-thrillers with a feminist Health: 11
flair. Unfortunately, after an out-of-context comment went
viral, Chiara was plagued by online threats and harassment, Willpower: 7
and her publishing contract was canceled. Chiara suffered a Humanity: 4
mental breakdown and might have done something drastic if Size: 5
her sire hadn’t murdered her first.
According to her sire, a respected general of the Mother’s
Speed: 10
Army, Chiara has a higher calling in service of the Crone. Kira Initiative: 6
isn’t so sure about the destiny part, but she’s taken surprisingly Defense: 5
well to the martial and magical training she’s been provided.
Showing rare patience and creativity (for a Morrigan), Kira has Notes: Kira’s Protean adaptations are Claws, Feral
Senses, and Patagia. Pool of Forbidden Truths and Shed
already proven herself an asset in dispatching the enemies of
the Virulent Bowels can be found on pp. 184–185 of
the Dark Mother. Secrets of the Covenants.

Chapter One: Packmates 33


Bloodline Gift: Banshee Crúac Fated Strike
Besides their zealous love of battle, the Childer of the (Protean ••, Vigor •)
Morrigan have an instinctual affinity for Crúac, able to call up Warriors singled out by the goddess Morrigan are doomed to
power in moments where most Witches need hours. Much like die, and so it is with the victims of this power, the Stormcrow’s
the Stormcrows themselves, this power is difficult to control, limbs contorting unnaturally to bypass any defense.
and it’s prone to lashing out at anyone around it. It was dubbed This Devotion costs 1 Experience to learn.
“Banshee” Crúac by other Acolytes because of the misfortune
Cost: 1 Vitae
it causes to those nearby, and because if you’re close enough to
hear a Stormcrow invoke it, it’s already too late. Requirement: This Devotion can only be used with unarmed
attacks, or when attacking with melee weapons no larger than
Banshee Crúac uses the following system:
Size 1. Natural attacks granted by Protean count as unarmed.
• A Childer of the Morrigan can spend a Willpower when
Dice Pool: None
attempting to cast any rite with a dot rating of three or less.
If she does, the action becomes instant rather than extended, Action: Reflexive
and she only needs to achieve a number of successes equal to Before an appropriate attack, the vampire can activate this
the ritual’s dot rating to cast it. Contested rituals are resisted power to ignore an amount of her victim’s Defense equal to
as normal. The Potency of these rites is always considered to her Protean dots. If she does, she cannot use the active effect
be one, and no more. of Vigor to add damage to the attack if it’s successful, as she’s
modifying her limbs for flexibility rather than strength.
• If a Morrigan fails to cast a ritual using this method, it counts
as a dramatic failure. In addition to the normal consequences
of dramatically failing Crúac, the caster and those around her Paths of Blood
will suffer a magical backlash from the fumbled power. For
each dot of the failed ritual, any mortals or vampires within (Animalism •••, Protean •••)
(Blood Potency × Crúac) meters of the Stormcrow (including This shocking power allows Stormcrows to take greater advan-
herself) suffer a temporary bane. This bane can come from tage of the murders of crows they often call up to aid their battles,
the examples on p. 118, Vampire: The Requiem, other allowing them to emerge bodily from any member of the swarm.
supplements, or the Storyteller can invent a new one that This Devotion costs 3 Experiences to learn.
reflects the power of the failed ritual. Victims are unaware Cost: 1 Vitae
of the nature of their new bane until it triggers. This new
Requirement: The animal must be at least Size 1 and one of
bane lasts a number of nights equal to the dot rating of the
the vampire’s stored forms granted by Beast’s Skin.
failed ritual.
Dice Pool: Dexterity + Animal Ken + Animalism – animal’s
• Targets of rituals cast this way must be within line of sight, Stamina
even if the ritual normally does not require this proximity. Action: Instant
• Exceptional successes on rituals cast this way always result
in the Ecstatic Condition.
Roll Results
Success: The vampire rapidly dissolves into nothing and then
In addition, all Childer of the Morrigan with a dot of Crúac bursts forth from the body of a nearby animal in an explosion
receive an additional animal form upon learning Beast’s Skin, of gore. The vampire must have unbroken line of sight to the
that of a crow or a raven. This form does not count toward subject and be able to see it with her naked eye, but these are
the number of shapes a Stormcrow can have at the ready the only restrictions on how far she can travel using this power.
and is always available to her. The exact type of corvid varies This does no harm to the vampire, but the animal always dies.
depending on what species an individual Morrigan considers
Exceptional Success: The vampire finds traversing the paths
to be typical to her part of the world.
of blood and bone particularly natural. Her next use of this
power on the same type of animal costs no Vitae.
New Devotions Failure: The vampire stays exactly where she is.
Dramatic Failure: The animal emerges from the vampire’s
The Childer of the Morrigan are great innovators of violence body, with disastrous results. The Stormcrow takes unavoidable
and conflict, and they’ve come up with a few signature abilities aggravated damage equal to the creature’s Size as something
to better serve the Dark Mother in battle. tries to claw its way out of her from the inside.

34 Wild Hunt: Gangrel


Daimonion
,
The ones who ve got you figured out

What is the Beast? Ask a hundred different Kindred and Consider the wild-eyed shrink. She has the ears of the city’s
you’ll get a hundred different answers. Ask the Sanctified or high officials and advises them on ways to manage the severe
Dragons and they’ll tell you it’s a curse inflicted by a venge- pressure of their Requiems. Pressure must be dealt with pro-
ful God. Ask an Acolyte and she’ll speak of the madness of ductively, she says. That’s what the Beast is: pressure. But what
Dionysus and the furor of the Erinyes. Ask the Night Doctor might happen if her deep insights into the workings of the court
and he’ll yammer on about supercharged Ids. Whatever the were to fall into the wrong hands?
truth, if there even is a single one, all Kindred accept that the Consider the diplomat. She doesn’t break you with sledge-
Beast is personal. Whether it’s the worst part of yourself exag- hammer words or ensnare you with her aura of glory, but she
gerated by the Curse, unsullied animal instincts, or something does know what you want and how you tick. Your Beast told
else altogether, there’s some sympathy between a vampire’s her. Don’t worry; she just wants what’s best for the domain, but
Beast and the dead heart it nests within. If you understand alas, sometimes that means breaking some bones. Diplomacy
the Beast, you understand the Man, though vampires in frenzy among bloodthirsty monsters can be so heated.
aren’t known for being talkative. Consider the implacable sheriff. He can hold his own in a
In truth, the Beast is always talking if you know how to listen. scrap, but his true strength is his unfailing insight. Whether
And the Daimonion are always listening. it’s hunting down draugr and other fallen Kindred or just plain
It’s a common refrain that Gangrel are more in tune with the and simple criminals, he’s always a step ahead of his oh-so-pre-
Beast than the rest of the Damned, but if any special insight dictable quarry. The Kindred sing his praises, but you don’t
truly exists, it’s limited to their own, personal dark sides. clean up other’s messes without learning a thing or two — or
Conversely, the Counselors are keenly aware of what other developing a few grudges.
Beasts have to say about their “owners,” and this sense makes What do these Daimonion guide their Kindred toward, and
them valuable to their Kindred, taking up respectable roles as why do they do it? If they know, they aren’t telling. And what do
psychoanalysts, therapists, or advisors to princes and other pow- they learn from their chats with the Beast? Pray they won’t tell
erbrokers. Their odd practice of “Therian Psychoanalysis” has you, or else you might never be able to look in a mirror again.
earned them as good a reputation as any bloodline of Savages
might earn, though detractors like to point out how easy it is Why you want to be us
to abuse their positions. Trust comes at a premium in the All
Night Society, but the unique advantages (and frailties) of the The Beast drives Kindred, and no one understands these
Daimonion encourage some measure of cooperative thinking drives better than us. We combine uncanny senses, remarkable
— mutually assured destruction among the wicked dead. physicality, and beastly control into the kind of soft power Lords
and Serpents dream about, and we alone can claim something
In Ancient Greece, a daimónion was a spirit guide or inner
preciously rare in the All Night Society: trust.
voice, one that would warn you of lapses in judgment and
lead you to wise and moral action. Like their namesake, the
Counselors are also guides of a sort — and isn’t the Beast just Why you should fear us
another daimónion? No surprise, they say, how often the council We offer so many useful services, but they require you to
of Beast Whisperers leads to controlled atrocities. Critics are open up in a rather intimate manner. That can be liberating,
also quick to point out another etymology: From “daimon” but it’s all too easy to say too much. Could you even prevent
came “demon,” and one might wonder if members of this line it from happening? But the better question might be whether
aren’t just shoulder devils in tweed. the Beast is really your friend… or if it’s ours.

“I’m listening”

Chapter One: Packmates 35


and told him of a betrayal most foul. Led to a lonely
Why we should fear ourselves shack in the woods, he came upon a ghastly
There’s no blissful ignorance for us. Tearing away the distinc- sight. A terrifying creature, all fur, fangs, and
tion between Man and Beast and seeing how little separates yellow eyes, had devoured the old lady who
the two will never let you rest easy again. You start seeing lived there along with her granddaughter.
everything as cover for vice and predation. Perhaps the Fattened on its crime, the creature was now
little lies that keep our Kindred getting up at night exist sleeping in delight. Overcome with righteous
for a reason. After all, it was learning the truth that made anger, the Woodsman tore open the sleeping
Oedipus claw his eyes out, but that would still leave our Beast and dug oh so deep into the fiend’s
true senses untouched. insides, until he nearly disappeared.
However, he only found what little
remained of the feast. Crestfallen,
Bloodline Origins he came out of the creature’s belly,
• The Daimonion have no self-pro- yet one does not crawl deep inside a
claimed or mythological founder, nor beast without being changed. Now a
do they have a defined geographical beast himself, the devoured cry out
origin. Members of this bloodline to him from within all the woodland
have spontaneously developed in things — perceptively ever after.
multiple places all over the earth, Parent Clan: Gangrel
but Counselors from Nairobi to Nicknames: Counselors, Beast
Jakarta can recognize each other as Whisperers
kin. This has led them (and some
Bloodline Bane (The Curse
scholars among the Ordo Dracul)
of Attunement): A Daimonion’s
to speculate that the Daimonion
instinctual understanding of other
are actually a unique evolution of
Beasts goes deep — deeper than is com-
inherent Gangrel attributes, and some
fortable. If a Counselor has the Tempted
wonder if it wasn’t deliberate. Vampires
Condition at any level, when another
are known for parasitism but rarely for
vampire enters involuntary frenzy in her
mutualistic symbiosis. Susceptibility to loss
presence (that is, not riding the wave or
of control, comprehensive understanding of
using the Coil of the Wyrm), she must
one’s fellows, an uncanny attunement with
spend a Willpower or resist frenzy as well.
them, a predisposition to guide and counsel
The desire of the Beast in this case is to
them — these factors combine into an excellent
assist the vampire who triggered this sym-
tool of indirect rule. Perhaps the “evolution” of
pathetic frenzy. A Counselor can only be
the Daimonion is guided: Intelligent design for
in a sympathetic frenzy with one other
the Damned.
vampire at a time. Once a Counselor has
• The first Daimonion were the result of Strix riding spent a Willpower to resist this lure, she
Savages too long, causing a bizarre symbiosis. The is immune to this frenzy trigger for the
Owls like to claim they’re the Beasts of Kindred, rest of the scene.
and that they spur vampires to follow their true Disciplines: Animalism, Auspex,
natures, but the truth is, “the Beast” is the collec- Protean, Vigor
tive unconscious of the Damned, and the Birds of
Dis are merely its shadowy manifestations. This
makes Strix daemons of the darkest kind, and
over many ages, Kindred have grown so detached
In the Covenants
from their own collective unconscious that The Carthian Movement: The Daimonion bring
something has to give. This tension is many practical advantages to the Movement. Embarrassing
what causes Strix to burst forth from the Establishment is so easy when you know exactly what
the depths: They are repression given sets them off and why. Then the Firebrands can step in
shadowy form. Only Gangrel are still close as model citizens to calm the flames — or simply take
enough to that primordial sea of souls that when advantage of the chaos. Some Carthian Daimonion
a Strix comes home to roost within a Savage, this also work with the Ordo Dracul in sharing the
connection is once again awakened. newest insights into Therian Psychoanalysis,
believing that the next breakthrough in
• Once upon a midnight darkly, a Woodsman was Carthian politics will be the product of their
traveling his weald when a cunning owl fluttered by bloodline’s social engineering.

36 Wild Hunt: Gangrel


The Circle of the Crone: Many Daimonion earn exalted posi- negotiating a Treaty at a Dialog, their aid is exceptionally useful.
tions as priests and spiritual caretakers in the Mother’s Army. Some believe their gift gives them special control over these
If the Beast’s wants are indeed the influence of the divine, then dealings, making it possible for them to weave in loopholes
those who can read them with such clarity must be oracles and and secret riders.
prophets. Even if the origins of the Beast are of an earthlier “Did you see the Voivode at Elysium tonight? Never seen him so…
nature, the Counselors can raise their Kindred to become ever out of place? Looked like a human hors d’oeuvre, right? And the way
more perfect predators. Mortal distractions disappear as they the Oracle looked at him! I expected her to pounce him at any moment
guide their cults to perfect attunement with the Dark Mother. and just fucking drain him right there and claim praxis. What could
The Invictus: Among the Invictus, Counselors take up roles have gotten into the old bat? Guess we better start hedging our bets
befitting their nickname, whether as Keepers of Elysium or on who’s going to be in charge next week.”
just personal majordomos. The appearance of propriety and As a Daimonion’s mastery grows, she can suppress the Beasts
decorum is of the utmost importance to maintaining the façade of others. While this grants short reprieve for some Kindred,
of civilization, so it’s perhaps ironic that a bloodline of Savages malicious Counselors can use this to weaken those who’ve
has so much to teach about reining in — or at least managing angered them. The unfortunate Voivode above had his Beast
— one’s lesser impulses. Those who take a Counselor’s advice curbed by a Counselor he’d angered once too often; now lost
to heart can let petty insults slide off like water while pursuing without the Beast’s predatory instincts and drives, he quickly
their own wants without illusions or distractions. Of course, a lost his edge as the auras of his fellow Kindred bore down on
good therapist is also well compensated, or else she may find him as if he were a mere mortal. Sensing a sudden weakness in
other uses for what she’s learned. their ruler, all the city’s Kindred are preparing to make what
The Lancea et Sanctum: Much like Acolyte Beast gains they can in the coming chaos.
Whisperers, Daimonion of the Spear tend toward spiritual “They say that weirdo Savage they called in would fix the draugr
duties. However, instead of preaching self-acceptance, they teach problem right quick. Doesn’t seem like it to me, does it? Seneschal got
their flocks to recognize and scourge their weaknesses. God has ripped up in his own haven, for God’s sake! Wait, what doll? Oh yeah,
cursed Kindred with the Beast for many reasons — it’s a mirror the one the weirdo gave to the Seneschal as tribute? The draugr took
of the vice and selfishness that caused you to join the ranks of it? Why would a draugr steal a doll?”
the Damned in the first place, and thus, it shall instruct you to Counselors are often called upon when draugr are loose in
humility. It’s also a constant reminder of the purpose of your a domain. Acting as profilers for those lost to the Beast, they
Damnation, and Daimonion castigate their congregations until can predict such a creature’s behavior with uncanny accuracy.
they truly fit that end. Of course, this insight can also be used to vicious ends. Draugr,
The Ordo Dracul: The change Defiant strive for crosses the like vampires in frenzy, are hard to control even with the power
boundaries between the physical, metaphysical, and psycho- of Disciplines, but their simple natures mean their actions can
logical. Predisposed to wild change, the Order is a welcoming be broken down into stimulus and response even more easily
place for Gangrel who can combine ferocious instincts with a than with more human Kindred. And nobody can figure out
sharp mind. The Daimonion add a unique perspective to the the right stimulus better than a Daimonion.
Order’s research, capable of studying Kindred physiology just
as well as psychology. This grants Defiant Daimonion a greater
degree of freedom in their studies, making them exceptional
interdisciplinarians, visiting a metaphysicist symposium one
Dr. Timothy Avalon
night and a gathering of the Impaled the next. They’re also “Stay aware of your needs and thirst! That’s how you stay healthy.”
the most likely to come up with the wildest theories as to the Dr. Timothy Avalon (but he wouldn’t insist on such for-
true origin of the Beast and their own gifts. Some of which mality) isn’t what people expect when talking about alluring
may even be true. creatures of the night, or even Gangrel in particular. Pleasant,
forthcoming, and a bit dorky, the local Kindred wonder if a
Lord left him hollowed out before he moved into the domain.
Rumors The truth is much stranger.
“Don’t go to meetings with those ‘Accord’ folk. Sure, they do what Timothy is a therapist. He offers psychological counsel for the
they purport to — get your Beast under control or whatever. But it’s sort of people who appreciate his unusual office hours, includ-
the Daimonion who do it for them. Know how? They make deals with ing his fellow Kindred. At Elysium and Carthian meetings, he’s
your Beast, but they add all those loopholes and tricks you don’t know normally a quiet-yet-observant presence; however, when he spots
about, and then you’re basically their slave because it’ll do all sorts of someone in need, he rarely misses the opportunity to lend an
shit for them when it takes control. It’s all about control.” ear. His seemingly harmless reputation and appearance often
The Daimonion are not the founders of the Society of the leave even the most jaded dead humoring him.
Accord (p. 141), nor do they have any special control over it, Of course, that squeaky clean image has a darker side.
but it’s true that a disproportionate number of Counselors have Timothy’s Beast is unusually suppressed in his night-to-night
leading positions with the Hellions. It’s also true that, when existence, but even stranger is his behavior when he does fall

Chapter One: Packmates 37


to frenzy: Instead of serving himself, his frenzies act upon the Humanity: 6
secret and not-so-secret wants of the Kindred he’s read with Size: 5
his bloodline’s gifts. Acting like a horrible guardian angel,
his charges have their desires fulfilled in the most awful ways: Speed: 10
mortal family members torn to shreds after spats, bags of Initiative: 6
gore-spattered bank notes dumped in their havens, or their Defense: 4
rivals mysteriously disappeared — and their fellow Kindred
investigating them over it. Notes: Professional Training can be found on p. 46 of
the Chronicles of Darkness Rulebook. Timothy’s
Why does he do it? He couldn’t tell you. He never remembers Asset Skills are Academics, Empathy and Persuasion. His
what he does during these fugue-frenzies, though if he were Protean adaptations are Extra Sense, Feral Senses, and
confronted with his deeds, he might theorize about “memetic Prehensile Tail.
infections” or rationalize his actions with an overactive (but
selective) empathy. Cranks among the Dragons and his own
bloodline might reference bizarre theories of a Kindred collec-
tive unconscious, of which Timothy is but an agent. Or perhaps
Bloodline Gift: An Ear for the Beast
he’s in thrall to even darker forces… Daimonion are deeply perceptive of the needs and wants of
Timothy isn’t subtle in his actions, and it’s only a matter other Kindred, as communicated by their Beasts. When asking
of time before he keels the unstable equilibrium of the All the Storyteller questions with Auspex, a Daimonion gains an
Night Society. However, thanks to his unassuming mask, he additional question as long as it pertains to a vampire’s Beast.
hasn’t drawn any scrutiny as a potential suspect — why suspect This includes questions related to frenzy, Kindred needs, and
someone without a motive? Still, unless a powerful patron the mark’s Dirge. If a Counselor acts on this knowledge in
steps in, Timothy will soon be found out, though, by then it the same scene, she achieves an exceptional success on three
will almost certainly be too late, and no consolation to those successes on a relevant action. This benefit can be transferred
who found their Requiems in tatters after getting the things to the subject if the Counselor communicates the insight.
they wanted most. When a Counselor uses Auspex on a vampire in frenzy
Clan: Gangrel (including those suppressing their Beast with Willpower),
affected by a Bestial Triad Condition, or a draugr, she effectively
Bloodline: Daimonion gains the +3 modifier for intimate contact (see Vampire, p. 128).
Covenant: Carthian Movement At the Storyteller’s discretion, this gift works on other super-
Mask: Guru natural creatures with a “Beast” or a close connection to bestial
urges. It might even work on the Strix.
Dirge: Martyr
Touchstone: Tamara, one of his psychotherapy
patients. She’s very self-aware despite her condition,
and this serves as a great tool of reflection for him.
New Merit
Mental Attributes: Intelligence 4, Wits 2, Resolve 4
Physical Attributes: Strength 2, Dexterity 2, Stamina 3
Therian Psychoanalysis (• to •••••)
Prerequisites: Daimonion, Manipulation •••, Composure
Social Attributes: Presence 1, Manipulation 3, •••, Animalism • or Auspex •
Composure 4
Effect: Your character knows how to rein in a rampaging
Mental Skills: Academics (Psychology) 3, Computer 1, Beast and draw forth the Man. She has an instinctual under-
Medicine 2, Science 2 standing of the way frenzying vampires think, move, and attack,
Physical Skills: Athletics 2, Brawl 2, Larceny 2, keeping her safe as she takes control of the situation.
Stealth 3 Soothe the Beast (•): Your character can use psychological
Social Skills: Empathy (Therapy, Desires) 4, Expression tricks to diffuse the Beast’s rage. As an extended action, she
2, Persuasion 3, Subterfuge 2 can attempt to talk another vampire out of frenzy as if she were
one of his Touchstones (Vampire, p. 104).
Merits: Therian Psychoanalysis 3, Contacts (Clients,
Academics), Haven 2, Interdisciplinary Specialty Confuse the Beast (••): The Counselor sows doubt in
(Psychology), Library (Academics) 2, Professional the Beast. After your character has scored a total number of
Training 3, Resources 2, Safe Place 2, Sympathetic successes equal to or greater than a frenzying vampire’s Blood
Disciplines: Auspex 3, Protean 2, Obfuscate 1, Vigor 1 Potency while using Soothe the Beast, halve (rounding up) the
subject’s bonus to Physical actions as if he had lost at Frenzy
Blood Potency: 2 Chicken (Vampire, p. 105).
Health: 8 Know the Beast (•••): Your character has achieved an
Willpower: 8 instinctual understanding of how the Beast fights. When a

38 Wild Hunt: Gangrel


frenzying vampire attacks her, reduce the Blood Potency bonus Roll Results
from frenzy on the attack roll by her Animalism or Auspex dots Success: The victim loses access to her feral nature; she gains
(whichever is higher), to a minimum of zero. the Beastless Condition.
Survive the Beast (••••): Your character’s skill at staying Exceptional Success: The victim becomes Beaten Down
unharmed against a Beast-ridden attacker has grown even keener. until his Beast returns. This applies to social interactions as
When spending Willpower to increase Defense, add +4 instead well as violence.
of +2 against frenzying opponents. When Dodging in this situ-
ation, a Willpower point grants +5 dice and the 8-again quality. Failure: The other Beast proves more persistent than expected.
Tame the Beast (•••••): Dealing with frenzying vampires Dramatic Failure: The Daimonion’s Beast howls in frustra-
has become second nature to your character. She can find the tion as it fails to tear out its supposed lesser. The Daimonion
right psychological mechanisms to diffuse the situation while immediately falls to frenzy with a goal appropriate to the cir-
doing her damnedest to stay unharmed. Once per turn, after cumstances, usually trying to prove its dominance in other ways.
a successful Dodge action against a frenzying vampire, she can
attempt Soothe the Beast as a reflexive action.
BEASTLESS
New Devotion You’ve lost access to the Beast, and with it, many of advan-
tages of the Kindred condition. Without the Beast, you cannot:
• Frenzy;
Therian Excision • Lash out (consider yourself a mortal when targeted by another
(Animalism ••••, Vigor •••) Predatory Aura);
With this Devotion, a Daimonion’s predatory nature can rear • Use or benefit from Disciplines or Devotions;
up in a terrifying show of dominance, temporarily depriving
• Use Kindred Senses.
another vampire of his Beast. This is often far from a blessing,
as without the Beast, the victim loses many of his advantages. Furthermore, attempting to drink blood requires a suc-
This Devotion costs 3 Experiences to learn. cessful Resolve + Composure roll, as the act lacks any of
the physical pleasures vampires associate with it. At the
Cost: 1 Willpower
Storyteller’s discretion, this roll may take a bonus if you’re
Dice Pool: Presence + Intimidation + Animalism vs. Resolve hungry or starving. This Condition ends without resolving
+ Blood Potency at the end of the scene.
Action: Contested; resistance is reflexive
Resolution: Suffer a breaking point due to inflicting violence.

Chapter One: Packmates 39


Dead Wolves
The ones who hunt you by moonlight

A predator prowls the night, but it’s not alone. Swift-running cousins.” These mercenaries sell their services to princes and
shadows lope beside it, and ghostly howls echo around it. It has covenant heads, acting as consultants and exterminators for a
allies of flesh and spirit, and they’re on the hunt. You’d best high price. Wielding silver weaponry and an understanding of
hope you’re not the quarry. the Uratha mindset, such Dead Wolves are adept at isolating
Vampires are not the only hunters stalking human prey. For pack members and picking them off one by one. Their ability
as long as Kindred have feasted on blood, werewolves have to interact with the Shadow gives them another advantage, as
ripped flesh from bone in the name of their sacred hunts. Uratha often have many enemies among the spirit world who
However, despite sharing the night for millennia, the two are eager to assist in their elimination.
monsters have little in common besides their predatory nature. What truly sets the Dead Wolves apart from their Kindred
Kindred are selfish, immortal parasites, obsessed with building isn’t their relationship to werewolves, but rather that awareness
their own temporal power at the cost of everyone around them. of the Shadow. For the normally spiritually blind vampires, this
Conversely, Uratha have a sacred duty to guard the divide opens up a whole new dimension of opportunity and danger,
between flesh and spirit, and anything that interferes in that is and it’s one of the reasons this scattered and independent
an obstacle to be torn asunder. Usually, they ignore each other, bloodline has survived — and even thrived — for as long as it
but when Kindred and werewolves do cross paths, things have has. Of course, becoming aware of spirits also means the spirits
a tendency to end poorly, as misunderstanding and ignorance are aware of them, and not all of them are keen on making
lead to savage violence that can spark decades’ long conflicts. deals with dead things.
It’s this status quo that makes the existence of the Dead Wolves The Dead Wolves hold a singular place in Mexico’s supernat-
unique — and very strange. ural ecology. Embraced as vampires but with a connection to a
Originating primarily in Mexico, the Lobos de Sangre exist as wondrous and horrifying world that other Kindred are barely
a tenuous link between werewolf and vampire cultures. While aware of, the Lobos de Sangre rarely feel completely at home in
they’re certainly Kindred, the Dead Wolves have a spiritual the All Night Society. As Namus-Ur, they’re capable of running
awareness other vampires lack, paired with an instinctual with the Uratha, but they’re never thought of as equals to their
understanding of werewolf society that lets them interact with moon-born comrades, and they’re perpetually on the bottom
the Uratha and (usually) walk away whole. In fact, in regions of any pack they manage to join.
where they’re active, it’s not that unusual for Namus-Ur — as However, this eternal–outsider status means that neither
the werewolves call them — to be made part of a pack. Uratha Kindred nor Uratha know what the Dead Wolves are truly
packs are often called upon to hunt humans in order to serve capable of. Vampires who persecute them turn up torpid with
the balance between the worlds, and nothing is better adapted missing limbs, and werewolves who decide the bloodline is prey
for that purpose than a vampire. In return for their expertise, are found riddled with silver buckshot. Ultimately, Namus-Ur
Lobos who join packs get to experience true camaraderie and walk their own path, and both sides of their bloody, brutal
trust, which are rarer than diamonds in the All Night Society. family have learned to leave them to it.
These “adopted” Dead Wolves can also serve as diplomats
and ambassadors, helping to settle conflict between Licks and Why you want to be us
wolves before violence breaks out.
We’re the ultimate survivors. To be a Dead Wolf is to see
However, some Lobos de Sangre take their Requiems in a
things every night that even the eldest Kindred never dream of,
completely different direction, using their insight into the ways
and to count as friends the most dangerous predators on earth.
of the Uratha to become deadly hunters of their so-called “living
Come howl with us and find joy in the moonlight.

“These? All the better to eat you with, my dear.”

40 Wild Hunt: Gangrel


restoring some semblance of his Uratha heritage. This
Why you should fear us connection has been passed down to his childer
You think yourself safe in your ivory towers and glittering and grandchilder, who’ve kept his story alive long
finery, but you’re not. We can whisper to a spirit of inferno after Colmillo himself met Final Death.
to burn out your haven with you inside it, or reveal to
our pack who was really responsible for bulldozing • This story is true. Once, two young
through its territory. We are the Big Bad Wolf, Uratha grew up hunting and playing
and all of you are just little piggies hiding in at each other’s side, and they wanted
houses of straw and sticks. nothing more than to become strong and
fierce warriors together. However, one
of the pups was cursed by a creature
Why we should fear ourselves of hunger and death, his flesh forced
To the ignorant, we seem like to walk the earth while his spirit was
experts, but we really know just banished. The other wolf, consumed
enough to be dangerous, both to with grief, begged Father Luna
ourselves and ever yone around and Mother Wolf for aid, for
us. Keeping one foot in two cul- she could not accept that
tures means never belonging to either, her friend was lost. The
and that wears you down after a few one who answered her
decades. When we die the second mournful howls, how-
time, it’s almost always alone, and ever, was Death Wolf.
it’s never mourned. The wisest of Father Wolf’s chil-
dren, Kamduis-Ur took pity on the
little Uratha, offering to retrieve her
Bloodline Origins friend’s spirit from the lands of the
dead. However, there would be a cost:
• Juan Colmillo was born to A life must be given for one to be
werewolf parents in the early returned. Without hesitation, the
1800s, and all signs pointed to pup offered her own life, and
him joining them as one of the the bargain was struck. The
Uratha. Before he could expe- two friends saw each other
rience his First Change, how- again, just for a moment, as his
ever, Colmillo was Embraced spirit returned to his body and
by a Savage who wanted to spite hers left her own. The young wolf’s
the young man’s kin. Colmillo’s spirit was restored, but his flesh was
family was devastated, but one of his still dead, marking him as a pariah among
cousins refused to accept his fate. She the People. Moved to pity once more, Death
found Colmillo and, with his consent, Wolf gave this wretch a purpose: He would
staked him to the ground with silver be Namus-Ur, and he would retrieve
in the light of the full moon. She the souls of wolves who were
fed Colmillo her blood and begged slain before their time, allow-
both Father Wolf and Mother ing them to walk the earth
Luna to aid her in bringing her in undying skin so they still
cousin back from his damnation. might serve the balance.
Desperate, she then transformed
into her half-beast form and pro- • Once upon a midnight darkly, a
voked Colmillo into a frenzy, hoping he woman clad in comely red was walking
would overcome his Beast by recognizing through the woods when she was set
her as his true kin. Instead, Colmillo drank upon by an enormous wolf. The beast
her to dust by the light of the moon. This caught the red woman, but instead of
act transformed Colmillo yet again. While killing her, he offered her mercy if she
nothing could undo his Embrace, in taking would bear him a child, for he was
his cousin’s life, he reforged a mea- the last of his kind. Fearing death,
sure of his own link the red woman agreed, and
to the Shadow, sometime later, the
child was

Chapter One: Packmates 41


born. It was a twisted thing, not all human, but not all wolf, The Lancea et Sanctum: Some Dead Wolves, upon coming
and stillborn. Its mother buried it in the woods, but it rose into their awareness of the Shadow, are horrified by what they
from the earth the next night, searching for its family. Wolves discover. Without Uratha or other members of their bloodline
ran from it, and humans hurled stones and curses, but still the to guide them, they turn to the Judges to protect them from the
dead child searched. To this very night it continues its search, “devils” who plague their sight. While more than a few Dead
seeking the parents that abandoned it — longingly ever after. Wolves turn their talents to hunting werewolves, the most
zealous emerge from the ranks of the Church Militant, eager to
Parent Clan: Gangrel
purify both the earth and themselves in the Dark Father’s name.
Nicknames: Lobos de Sangre, Lobos, Namus-Ur (among
The Ordo Dracul: The Defiant pursue Dead Wolves for
werewolves)
the same reason they shepherd the Mystikoi bloodline (p. 46):
Bloodline Bane (The Moonstruck Curse): Dead Wolves Vampires with knowledge of spirits are rare and valuable as
don’t (necessarily) worship Mother Luna like their Forsaken research aids. Namus-Ur are seldom interested, however. They
cousins, but beholding the moon in all its glory does stir the already know how spirits work (or so they think), and they really
Beast. When Lobos view the full moon for the first time in don’t want to be poked and prodded in some Dragon’s lab
a night, they must resist frenzy. After a Dead Wolf learns the over it. Furthermore, some Ordo Dracul operations, especially
Moon’s Blessing level of Sublunario (p. 44), her chosen moon those connected to Wyrm’s Nests, are damaging to spiritual
phase triggers frenzy instead. Silver, blessed metal of the Moon, ecologies, provoking conflict with werewolves. It’s a rare Dead
also has a maddening effect on Dead Wolves. The first time in Wolf who can explain why his covenant-mates are digging up a
any scene a Namus-Ur takes damage from a weapon coated with pack’s locus — again — without getting clawed to bloody ribbons.
silver, she must resist fear frenzy with a –3 modifier.
Disciplines: Animalism, Auspex, Protean, Resilience
Rumors
In the Covenants “Dead Wolves are what happens when you Embrace a werewolf.
They’re so rare because it only works if you bite them in human form,
The Carthian Movement: The Movement’s emphasis on
and even then, only on the full moon. Look, dude, I don’t make the
community is appealing to this oft socially bereft bloodline.
rules, that’s just how it is.”
They appreciate the collectivist nature of Carthian Law and
often become its fiercest enforcers. However, sometimes A persistent falsehood that surrounds the Lobos de Sangre
Carthians will court Lobos de Sangre only because they think is that they’re the result of Embracing werewolves, and that
they’ll get werewolf muscle out of the deal. When they’re they know how to do so. The Dead Wolves go out of their way
inevitably disappointed, they often turn on their supposed to deny this rumor, as most Uratha hate even the idea of being
new “friend.” Then they learn the hard way that something turned into vampires, viewing the concept as blasphemous in
the Uratha do care about is dead men attacking their allies. the extreme. At least, most of them do. Rarely, one of the People
likes the idea of living forever and seeks out a Dead Wolf to
The Circle of the Crone: Dead Wolves, often lonely and
make it happen. These misguided attempts never go far, usu-
Beast-ridden even by Gangrel standards, sometimes find
ally ending in the death of the Namus-Ur, the Uratha, or both.
comfort in the arms of the Crone. Within the Mother’s Army,
However, whispers pass among Mexican Acolytes of at least
the unending hardships of their Requiems take on a holy
aspect, changing from mere torment into a crucible that will one such folly succeeding. Rather than an immortal werewolf,
this unholy act spawned a twisted, bloodthirsty abomination,
transform them into something stronger. Purer. Furthermore,
and it now roams the badlands outside Mexico City, preying
the Acolytes’ animist beliefs mesh well with the Shadow lore
on any vampires or werewolves who find themselves outside
Dead Wolves possess. They should be cautious about how
the city limits at night.
they share this information, though. One infamous Namus-Ur
accidentally set off a schism that ended in the Final Deaths “They’re all witches! If you fuck with them, they’ll put a curse on
of half the Circle in a small Mexican town when he revealed you, and you’ll never know a moment’s peace again. Happened to
that a presence they’d been worshiping as a goddess was just my sire’s second cousin, so I know it’s true. She accidentally killed a
a jumped-up mosquito spirit that took a shine to vampires. Lobo’s favorite blood doll, and then her whole life went to shit. Her
car broke down, her email got hacked, her basement flooded — she
The Invictus: The First Estate loves to headhunt Dead
even got audited!”
Wolves as enforcers and troubleshooters with unique skills,
tempting them with luxurious signing bonuses and rich feeding Dead Wolves don’t have any innate ability with magic, and
rights. Those Wolves who accept, however, soon realize they’ll they certainly can’t curse people. However, unlike the vast
never be seen as more than attack dogs, since few Invictus will majority of Kindred, most of them can deal with spirits, who
take orders from a “filthy animal.” Some Lobos de Sangre have a host of alien abilities they can use on behalf of an enter-
fight against this treatment, attempting to rise in the ranks prising Namus-Ur. Being the target of an intangible being from
despite the prejudice, but most are content to be pampered the other side of the Gauntlet can certainly feel like a curse,
thugs, doing First Estate’s dirty work as long as the blood and as most vampires have no other context for the various mani-
money keep flowing. festations afflicting them. It doesn’t help that many Lobos de

42 Wild Hunt: Gangrel


Sangre lean into these rumors in order to deter Kindred from Mask: Nurturer
interfering with their business. Dirge: Survivor
“The so-called Dead Wolves are traitors and weaklings. They bow
Touchstone: Javiero, the only grandchild who bothers
and scrape to their werewolf masters because they’re too pathetic to keep in touch.
to survive the All Night Society without the crude protection those
animals provide. Do not deal with them, and especially do not trust Mental Attributes: Intelligence 3, Wits 3, Resolve 2
them, for they hunt their own kind. They may be vampires, but they Physical Attributes: Strength 2, Dexterity 2, Stamina 3
are not our Kindred.”
Social Attributes: Presence 3, Manipulation 4,
Perhaps the most common Dead Wolf rumor is that they Composure 3
hunt other Kindred alongside the Uratha. While much rarer
Mental Skills: Academics (English Literature) 2, Crafts
than this gossip suggests, some absolutely do just that. Self-
(Handicrafts) 2, Investigation 2, Medicine 1, Occult
loathing is a part of every vampire’s Requiem to some degree, (Spirits) 4
but a few Namus-Ur take it a step further and convince their
packs of something they know in their dead hearts: Vampires Physical Skills: Athletics 1, Brawl 1, Drive 1, Firearms
are a menace that must be wiped out. These Wolves act as spies, 1, Larceny 2, Stealth 2, Survival 3, Weaponry
leading their werewolf cousins in bloody raids in which they
(Scissors) 2
gleefully participate. While the number of Dead Wolves who Social Skills: Animal Ken (Cats) 4, Empathy 3,
take things this far is few, they have a disproportionately large Expression 1, Intimidation 2, Persuasion 3, Socialize 1,
influence on the bloodline’s reputation as a whole. Subterfuge (Harmless) 3
Merits: Allies (Spirits) 3, Anonymity 2, Danger Sense,
Direction Sense, Esoteric Armory 3, Language (English),
Rosalina Resources 2, Sublunario 4
“Oh, sir, the spirits in your home are very, very angry. Do not worry, Disciplines: Auspex 3, Animalism 4, Resilience 2
however. Just do as I say, and everything will be all right…” Devotions: Blood-Eye Gaze, Vessel of Bone and Blood
A clever and subtle con artist, Rosalina travels around Texas Blood Potency: 2
masquerading as a shaman and wise woman, solving spiritual
problems that she herself creates. She became a vampire rela- Health: 10
tively late in life, Embraced out of guilt by a sire who couldn’t Willpower: 5
handle another innocent dying to the fangs of his Beast. She Humanity: 5
received minimal instruction from her reluctant maker, but
Rosalina bounced back from her own murder pretty smoothly, Size: 5
and uses her new abilities to her own advantage. Speed: 9
Rosalina, or “Mother Rosa Espiritu” as she refers to herself Initiative: 5
when working, avoids other Kindred and is only vaguely aware
Defense: 3
of werewolves. She’s fascinated with spirits, though, and enjoys
conversing with them, something she’s learned to do quite well Notes: Rosalina has many ongoing deals with
over the years she’s been dead. She’s good at making deals, a variety of spirits and can call on them for aid
happy to do some spirit’s dirty work in exchange for a favor in most circumstances. She also speaks fluent,
or two. Her modus operandi is to find some American with unaccented English, but she’ll often communicate in
more money than sense and then begin tormenting them with
a broken Spanish brogue to encourage los gringos to
underestimate her. Esoteric Armory can be found in the
Animalism and the occasional spirit. She toys with her prey Chronicles of Darkness Rulebook, p. 139.
for a while before approaching them as Mother Rosa, offering
her services, “to appease los fantasmas.” After taking her client’s
money (and, usually, some blood), she moves on to find her
next mark. New Merit
Rosalina’s mobility and low profile have kept her off the Whether they deny or embrace it, all Dead Wolves have a
radar of most Uratha, but her luck can’t hold forever. For blood-deep connection to werewolves. Those who choose to
instance, unbeknownst to her, her latest would-be victim nurture this bond not only gain insight into the ways of the
just happens to be Wolf-Blooded, and he isn’t as ignorant as Uratha, but also find that Luna will share a glimmer of the
he appears… blessings she usually reserves for her true children.
Clan: Gangrel No one is quite sure why or how Sublunario works (not even
the Dead Wolves), but learning it is instinctive, and almost all
Bloodline: Dead Wolves
Namus-Ur develop it to some extent.
Covenant: None

Chapter One: Packmates 43


Sublunario (• to •••••) New Devotions
Prerequisite: Dead Wolf
Effect: A combination of mystical insight and instinctive
skills, Sublunario grants several distinct benefits to any Blood-Eye Gaze
Namus-Ur who listens to the howling in her blood. (Auspex •)
Wolf’s Blood (•): Dead Wolves have a subconscious under- The first trick most Dead Wolves learn is to peer beyond the
standing about how to behave around werewolves and their World of Flesh into the Shadow beyond.
kin. Your character gains a +1 to Animal Ken, Empathy, and
This Devotion costs 1 Experience to learn.
Socialize rolls that involve Uratha, Wolf-Blooded, or wolves.
She also counts as Wolf-Blooded for all intents and purposes Cost: 1 Vitae
(see Werewolf: The Forsaken, p. 296). Dice Pool: None
Forgotten Rapport (••): Dead Wolves who attain this level Action: Instant
receive a sliver of the connection their Uratha cousins enjoy to Duration: Scene
spirits. Your character gains a free Occult Specialty in Spirits A bloody haze covers the Dead Wolf’s eyes, and his vision
and can communicate in the First Tongue. gives way to what lies in the Hisil. The vampire now sees the
Taste of Home (•••): Blood calls to blood, living or dead. shape of the local Shadow, as well as any spirits in his vicinity.
Your character knows instantly if blood she smells or tastes When he activates this power, the Namus-Ur can choose to
belongs to Uratha or Wolf-Blooded. Furthermore, she adds her have it apply to both eyes or only one. Using both eyes leaves
Sublunario dots to Taste of Blood rolls to gain details from the him completely blind to the physical world, whereas using one
blood of werewolves and their kin. allows for vision in both worlds at once, but imposes a –2 on
Moon’s Blessing (••••): Namus-Ur might not be Luna’s all sight-based actions due to conflicting imagery. The vampire
children, but perhaps they’re close enough that she takes pity may deactivate the power as a reflexive action at any time.
on them. When your character gains this Merit, choose New
Moon, Crescent Moon, Half Moon, Gibbous Moon, or Full Vessel of Bone and Blood
Moon: She gains the 9-again benefit on the two Insight Skills
associated with this chosen moon phase (see below). During (Animalism ••, Auspex ••)
nights where her chosen moon is in the sky, she exceptionally The Namus-Ur uses the corpse of an animal to craft a totem
succeeds on her Insight Skills with three successes instead through which he may communicate with nearby spirits.
of five.
This Devotion costs 2 Experiences to learn.
• New Moon: Stealth and Subterfuge
Cost: 1 Vitae (and 1 Willpower, optional)
• Crescent Moon: Occult and Survival Requirement: The mostly intact corpse of a creature Size 2
• Half Moon: Academics and Persuasion or larger, or many smaller corpses with equivalent mass.
Dice Pool: Dexterity + Crafts + Animalism
• Gibbous Moon: Expression and Politics
Action: Extended (target is five successes, with each roll
• Full Moon: Athletics and Intimidation representing ten minutes of sculpting, carving, and tinkering)
Blood Moon (•••••): Namus-Ur who master Sublunario are Duration: Night or permanent
able to physically manifest their inner wolf when their moon is
high. During your character’s chosen moon, she lupine form Roll Results
while in frenzy, with her arms lengthening, her fingers turning Success: The Dead Wolf successfully crafts a crude effigy
to claws, and fur sprouting all over her body. This shapeshifting that invites a nearby spirit in Twilight to use it as a mouthpiece
is reflexive and involuntary, though she may spend a point of into the material world. If the vampire knows the name of
Willpower to prevent it. When shifted, your character gains the spirit he wishes to speak to, he can incorporate it into the
the following benefits: crafting of the totem, and only that spirit may speak through
• +1 Strength, +1 Dexterity, +1 Stamina, +1 Size, +3 Speed, it. Otherwise, any spirit in the vicinity can use the totem to
adding to any associated Advantages communicate.
This effigy lasts a single night before crumbling into a pile
• Brawl attacks deal +1 lethal damage. Bites deal +2 lethal
of rotting offal unless the vampire invests a point of Willpower
damage and do not require a grapple. This effect stacks with
into its creation, in which case, the item retains its properties
any Protean weapons she might manifest.
until it’s destroyed.
• Defense against Firearms attacks Note that while the totem allows communication between the
• +3 dice to all Perception rolls Namus-Ur and spirits, it does nothing to bridge understanding.
That said, Dead Wolves have their own ways of interpreting
spirits (see Sublunario, above).

44 Wild Hunt: Gangrel


Exceptional Success: The totem is especially well crafted and
allows clear communication between spirit and vampire, even
if they would not normally share a language.
Failure: The vampire creates nothing but failed taxidermy.
A Wild Family Tree
Dramatic Failure: Something about the vampire’s creation Players looking to portray one of the Dead Wolves,
deeply offends the local spirits, and he suffers bouts of mis- or Storytellers who want to make them a major part
fortune for the rest of the night as they torment him from of a chronicle, would both be well served to glance
behind the veil. through Werewolf: The Forsaken. Doing so will
provide a better understanding of the Uratha, what
it means to be part of a werewolf pack, and other
Hunter’s True Form character options for the Namus-Ur. There are many
intriguing story elements to be uncovered by reading
(Protean ••••) through the text with these factors in mind.

By calling on nearly forgotten memories in their blood, the


Namus-Ur assumes a dreadful form that mimics the wolfman
of legend.
a level of Size, one point of general armor, adds Protean to
This Devotion costs 2 Experiences to learn.
Intimidation-based rolls, and does not need to be in frenzy to
Cost: 2 Vitae attack with his fangs without a grapple.
Action: Instant The first time the vampire activates this Devotion in a scene,
Duration: Scene he must immediately resist frenzy as if provoked to anger.
The vampire transforms into a hulking, fur-covered hybrid Even if the vampire succeeds at reigning in his Beast, the
of man and beast, though he more resembles the classic boiling rage he feels in this form imposes a –2 on all Mental
Hollywood wolfman than the eight-foot terrors Uratha can actions, and to all Social rolls not based on Animal Ken or
become (unless, of course, she also manifests the Moon’s Intimidation. If the Dead Wolf possesses the Moon’s Blessing,
Blessing of Sublunario). While in this form, the vampire gains he does not suffer this penalty when using Insight Skills.

Chapter One: Packmates 45


Mystikoi
The ones who surpass you

Despite being immortal parasites who feed on the living, their most important assets. There’s also the slight chance the
Kindred are rather earthly, ignorant of the many different layers Illuminated are on to something, and if that’s the case, the
of reality that surround them. Closed off to the harmonies of Dragons want to be on hand to record exactly what a steady
spiritual choirs, they are blind to the thorns lurking just off diet of Essence does to a vampire.
the path. Vampires are drawn to spinning schemes that might Hunting is as central to the Mystikoi as their divine philoso-
take centuries to mature but will only ever affect a few square phy, and a great deal of any Illuminated’s time is dedicated to
miles of steel and glass. This is for the best. When Kindred tracking and studying potential prey. Largely ignorant of the
do catch a glimpse of the wider world, they naturally want to Shadow and its laws, Mystikoi can only hunt those spirits who
know more: to reach out and touch it, to explore this new layer manage to exist in the between-state of Twilight. Thus, they
of their existence — and to exploit it. can’t afford to be picky: Heretics will attack anything they can
One part hunting lodge, one part Christian cult, the Mystikoi sink their fangs into in their quest for divinity, and their blurry
believe they’ve found the secret to (eventual) divinity. To understanding of what spirits are means that ghosts and other,
become closer to the sacred Unity, the origin of all things, one stranger entities often end up on the menu.
must take pieces of it into oneself. The more Divine energy one Fortunately for the rest of the All Night Society, the Mystikoi
consumes, the closer one comes to being part of the Unity. They are an obscure bloodline with few members. What they lack
accomplish this by eating spirits. The Illuminated (so-called in numbers, however, they make up for in zeal. Unlike most
because they alone see the light of the Divine) have the ability Kindred, the Mystikoi aren’t spiritually blind, or helplessly bound
not only to perceive beings in Twilight, but to interact with by the dogma of either Longinus or the Crone. They’ve seen
them in all manner of ways, from simple conversation to the truth behind the veil, and it’s made them hungry for more.
tearing open their strange forms and feasting on the Essence
within. Rather than projecting their minds outward with Why you want to be us
prayer or meditation, however, the Mystikoi rip bloody holes
in reality, using the power of Spiritus Sancti to assault beings You don’t want to spend your Requiem squabbling over dirt
they shouldn’t even be aware of. and blood. You’ve always felt there must be something more to
this existence of eternal night. There is: us. We’ll take you down
The Mystikoi’s focus on spirits — creatures the vast majority
a better path, show you a world beyond this crude matter, and
of Kindred don’t even realize exist — has caused the Lancea et
let you run with us on our holy hunts. What is blood to the
Sanctum to label them dangerous Heretics, and the covenant
essence of the Divine?
would have hunted the bloodline to extinction if it weren’t
for the intervention of the Ordo Dracul. The Dragons have
protected and shepherded the Illuminated for centuries, using Why you should fear us
them as hunting hounds and guard dogs for Wyrm’s Nests. Many have tried to end us; all have failed. We’ve survived
The entities the bloodline covets are drawn to Nests and often crusades and pogroms, inquisitions and blood hunts. We see
interfere with the work of Defiant who seek to study them. into a part of the Divine even the most pious Sanctified and
The Mystikoi are some of the only Kindred who can deal with the most devout Acolyte are blind to, and it fills them with
angry spirits directly, and the Order is willing to indulge them dread. One night, we shall achieve our ascension, and our
with their strange beliefs if it means heightened security for wrath against those who persecuted us will be terrible indeed.

“Blood? A distraction.
Our true thirst is for God.”

46 Wild Hunt: Gangrel


overwhelmed and consumed by the spirits they sought to
Why we should fear ourselves hunt, becoming hosts for these alien beings. The childer they
The hunt consumes us as surely as it does our prey, and with sire all have a spark of spiritual Essence within them, which
eyes ever lifted to the heavens, we’re too often blind to the is what allows them to use Spiritus Sancti and interact with
happenings on earth. We continue to exist because the Defiant creatures in Twilight. What few Mystikoi know, however, is
see our potential, but a Dragon’s mercy is a fickle thing, and that their Discipline is a trap, and by increasing their connec-
our prey watch for any cracks in the armor. tion to things beyond the veil, they make themselves better
hosts for spirits wishing to escape the Shadow. Masters of
Spiritus Sancti don’t ascend to a higher state. Rather, they’re
Bloodline Origins possessed by powerful spirits who then use their new, immor-
• The Mystikoi began as a small sect of tal hosts to pursue their own bizarre agendas. In effect, the
the Lancea et Sanctum in Byzantium, bloodline acts as a farm, groomed and guided
where they acted as guardians of the by the elders of their line, the first
many records and scholarly works scattered to fall to possession.
throughout the city. It’s through
the study of these ancient
(often heretical) texts that the
Illuminated first became aware of the
state of Twilight. In an effort to
become better guardians, these
proto-Mystikoi began trying to
reach this layer of reality,
using prayer to focus their
Beasts toward a new hunt.
Whether through divine prov-
idence or holy fanaticism,
they succeeded. There,
they found what they took
to be angelic beings, spirits
consuming each other in
an endless cycle of preda-
tion, the successful hunters
swelling with the power of
their prey. If they wanted to
become closer to the Divine,
they concluded that they
too would have to become
hunters. Abandoning their
old duties, the Mystikoi
devoted themselves to
this new calling and were
branded Heretics when the
Sanctum discovered their activi-
ties. Driven from their traditional
holdings, the bloodline might
have been wiped out if not for a
deal struck between the Judges and
the emerging power of the Ordo Dracul.
What promises the Dragons made are
unknown, but they convinced the Church to
call off their dogs and have taken a custodial
role over the Mystikoi ever since.
• The Illuminated are not the hunters
they think themselves to be: They’re
prey. The first of their number were

Chapter One: Packmates 47


• Once upon a midnight darkly, a master hunter sought out a Those few who can reconcile the Crone’s teachings with their
great prize. He had brought low many powerful beasts and need to consume their way to the Divine make for fanatical
feared that nothing remained to challenge him. However, in and inspirational Acolytes, always at the head of the pack and
the woods one day, the Ceryneian Hind appeared before him. eager to lead by example.
A great deer with antlers of gold and hooves of bronze, the The Invictus: Illuminated in the First Estate are exceedingly
hunter knew that to slay such a beast would be the greatest rare, as they’re taught to disregard the sort of temporal power
of challenges. For seven days and seven nights, the hunter that the Invictus so covets, seeing it as a distraction. Still, some
stalked the Hind before finally wounding it with an arrow. As ambitious Mystikoi might find the Invictus offers a better deal
he moved closer to finish off the bleeding beast, it vanished, for their service than the Dragons, accepting a few Oaths and a
and in its place stood the goddess Artemis. The Hind was juicy retainer to become unique consultants and troubleshoot-
sacred to her, and by wounding it for the sake of his pride, ers for the often spiritually ignorant covenant.
the hunter had earned her wrath. She cursed the hunter: He The Lancea et Sanctum: It would take extraordinary cir-
would be able to see the Hind but never catch it, and none cumstances for the Church to offer an Illuminated anything
but he would be able to perceive his prey. Doomed to an but a painful Final Death. The Sanctified have long memories,
existence of desperation and ridicule, the hunter is denied and the casting out of the Heretics is a notable chapter in their
the rest of death by Artemis, and so he pursues the Hind bloody history. Perhaps they might be convinced to take in a
still — futilely ever after. wayward Mystikos who’s renounced the bloodline’s ideology,
Parent Clan: Gangrel but such a supplicant would have to be willing to go to great
Nicknames: Illuminated, Mystikos (singular), Heretics lengths to prove their desire to return to orthodoxy. There’s
also the question as to whether the rest of the bloodline would
Bloodline Bane (The Consubstantiation Curse): Pursing the
allow such a conversion to take place…
divine isn’t just dogma to the Mystikoi: It’s bound to their blood.
Each night, Mystikoi can only consume Vitae from humans equal The Ordo Dracul: While the Defiant have never demanded
to Humanity. Any blood they drink past this cap runs like water exclusivity from the Mystikoi, the majority still willingly follow
through their systems unless they spend a Willpower to stomach the Dragon. After all, the covenant is happy to provide shelter,
it (one per feeding). Their ability to feed from Kindred is not blood, and study material for those who join, as well as serving
affected, but only as long as Blood Potency remains below six as a barrier from the tiresome politics of the All Night Society.
dots. The Essence-rich blood of werewolves is also exempt, but If the Illuminated are constantly observed, and occasionally
feeding on Uratha tends to bring about its own dangers. asked to used their abilities to further Dracul interests, isn’t
that a small price to pay? Whatever Project Shatterglass is, the
Disciplines: Animalism, Protean, Resilience, Spiritus Sancti
Mystikoi are happy to contribute in whatever way they can, as
long as it doesn’t distract them from their divine hunt.
In the Covenants
A common misconception states that all Mystikoi belong
to the Ordo Dracul, but it’s more accurate to say the cove-
Rumors
“I don’t understand it. Those crazy-ass monks were given that scrap
nant serves as a sort of sponsor, and it’s well known among
of territory as a joke, just something to keep them from showing up
Illuminated that they can go to most Defiant chapterhouses
every night and ‘demanding their rights’ or whatever. There’s nothing
and expect hospitality in exchange for small acts of service. This
out there, just crackheads and empty buildings. So why do they all look
practice is largely informal, and unknown outside the Ordo
so fat and happy? What, do they just feed on pure fucking misery?”
Dracul, but those Kindred who learn of it are often wary about
letting Mystikoi join them, uncertain of their true loyalties. Many rumors surround the Mystikoi’s ability to survive in
even the most dismal feeding grounds, the most common being
The Carthian Movement: Largely uninterested in political
that they can somehow feed on suffering. Other Kindred, who
pursuits, Mystikoi almost never resonate with the Firebrands’
think themselves clever, reason that the Illuminated must know
message, but those who do are rightly feared. An enraged
something the rest of the domain doesn’t about their supposedly
Gangrel is a fearsome enough opponent, but one who has access
blood-starved territories. That the Mystikoi are feeding on the
to the alien abilities granted by Spiritus Sancti is terrifying in
many spirits of human misery that are drawn to such places
a way Kindred minds weren’t meant to conceive. As an unex-
isn’t an explanation many vampires are going to accept, and
pected benefit of membership, Illuminated who join often find
it usually just spawns more gossip. This can lead to strange
that spiritual prey is plentiful in Carthian territory, birthed by
conflicts where factions vie for a worthless scrap of turf due to
the conflict and outrage that the Movement naturally stirs up.
rumors of hidden value.
The Circle of the Crone: It’s hard to fathom a group being
“Spirits and a divine hunt? What hogwash. You know who else sees
too zealous for the Mother’s Army, but the Mystikoi might
things that aren’t there and claims to understand layers of reality beyond
claim that dubious honor. Their dogma is such a part of who
the reach of us poor, ignorant souls? That’s right: The whole bloodline is
they are that it’s difficult for Illuminated to make room in
just swimming in Malkavia. It seems our backwoods cousins aren’t as
their dead hearts for other spiritual practices alongside it.
immune to the family Affliction as they’d like to believe.”

48 Wild Hunt: Gangrel


Jeremy Wong
“What the fuck is that thing, and why does it have so many mouths?!”
What About Werewolves? According to his sire, Katarina Lyberon, Jeremy has been
The Uratha are charged with maintaining the marked by the Divine for greatness and is meant to serve as a
balance between the mundane world and the guide on her hunt for ascension. According to Jeremy, he’s a
Shadow. So, how do they react when they encounter
a group of vampire monks chowing down on some
third-year bio-chem student who was an affirmed skeptic up
Ensih that slipped through the cracks? Depends on until a year ago, when he was turned into a walking corpse with
the pack. Spirits aren’t supposed to be in the World a hunger for blood and the ability to see monsters that should
of Flesh in the first place, so in a way, the Mystikoi definitely not exist.
are doing them a favor by stopping a problem
before it gets worse. On the other hand, when a
Now Jeremy is in way over his head as he tries to figure out
vampire devours a spirit’s Essence, it doesn’t remain how to keep from disappointing his unstable sire and cope with
in the proper cycle of existence. It just seems to the existence of the supernatural in all its varied and horrible
vanish into them like some sort of spiritual black forms. He’s managed the first, so far, by introducing Katarina
hole, and that cannot be a good thing. to the world of modern science, which she previously only had
Deciding the Illuminated need to be clawed
a passing familiarity. She’s a fast learner, though, and Jeremy’s
to bits isn’t an unreasonable conclusion for
your average werewolf (especially a Bone incomplete knowledge of his field is going to run out at some
Shadow), but open-minded or inexperienced point. For her part, Katarina is attempting to train him in the
packs might not mind the help keeping the ways of the Divine hunt, but as a lifelong nerd and (prior to
borders clear. However, unlike the Dead Wolves his Embrace) asthmatic introvert, he’s not having an easy time
(p. 40), another spiritually aware bloodline,
with it. It doesn’t help that the nightmarish beings he can now
the Mystikoi are almost totally ignorant of the
true nature of their prey and their own impact see still terrify him, and he can’t fathom wanting to sink his
on the ecosystem of the Shadow. This lack of fangs into one of them.
understanding can cause significant harm, even Of course, the only thing Jeremy fears more than spirits
if they don’t intend it. Ultimately, if the Uratha
is his sire and what she’ll do if he can’t fulfill whatever eso-
are going interact with the Illuminated in your
chronicle, do whatever is most interesting for teric purpose she’s chosen him for. Katarina is very old, very
the story you’re trying to tell. powerful, and very not-all-there after centuries of devouring
Essence from a wide variety of spirits. However, she also has
many enemies who’d be happy to be rid of her, and Jeremy
might find allies among them if he can gather the courage
False. The Illuminated don’t carry the M any more than any to seek them out.
other bloodline, but their obsessive sermonizing and fixation Jeremy’s only consolation in all of this is that he’s taken to
on forces most Kindred cannot perceive makes it easy for them his covenant like a duck to water, and while peer review might
to be mistaken for the Afflicted. This can cause the already be a little bloodier in the Ordo Dracul than the University of
persecuted bloodline additional problems in many domains, Victoria, the academic trappings are familiar enough to be com-
but what happens when a Mystikos really does become infected? forting. He’d like to know more about this “Project Shatterglass”
How does Dementation interact with Spiritus Sancti — and is thing, though. Specifically, why both his and Katarina’s names
it the reason that every Gangrel in one domain woke up last keep cropping up in otherwise redacted files.
night suddenly able to see into Twilight? For more on Malkavia,
see False Gods: Ventrue. Clan: Gangrel
“The Mystikoi? Gangrel? Nah, man, that’s bullshit. How many Bloodline: Mystikoi
Savages you know read that much? Just think about it. They see Covenant: Ordo Dracul
shit that no one else can, and they know shit they shouldn’t be able
to. They ain’t blood, brother; they’re just Shadows who learned to Mask: Scholar
grow claws.” Dirge: Child
In a strange bit of bigotry, many Gangrel refuse to believe Touchstone: His overly supportive mother, who’s still
the Illuminated, with their scholarly mindset and knowledge pulling for Jeremy to become a doctor one night.
hoarding, are part of their clan at all. They’re often thought to Mental Attributes: Intelligence 4, Wits 3, Resolve 2
be Mekhet, or at least tainted with Shadow blood, which can
lead to insult and conflict when the Mystikoi try to integrate Physical Attributes: Strength 2, Dexterity 1, Stamina 3
into the local Savage community, only to discover they aren’t Social Attributes: Presence 2, Manipulation 3,
welcome. Of course, in that case, who’s to say the Shadows Composure 2
wouldn’t take them in instead? The Khaibit might find the Mental Skills: Academics (Research) 3, Crafts 1,
Illuminated to be valuable allies, if they could properly focus Investigation 2, Medicine 1, Occult (Twilight) 1,
their hunger toward deserving targets. Science 3

Chapter One: Packmates 49


Physical Skills: Brawl 1, Drive 2, Survival 1 The vampire can use Disciplines on ephemeral beings as he
Social Skills: Animal Ken (Cats) 1, Empathy 2, would humans and animals if they can perceive him, but effects
Persuasion 2, Subterfuge 2 that require victims to smell his Vitae do not work unless he
uses Step Upon the Path.
Merits: Good Time Management, Haven 2, Herd 2,
Mentor 3, Ordo Dracul Status 1, Resources 2, Retainer
1, Safe Place 1 Step on the Path ••
Disciplines: Coil of the Ascendant 1, Protean 2, Moving beyond simple sight, this power allows Mystikoi to
Resilience 1, Spiritus Sancti 1 interact with spirits directly — mostly in a predatory capacity.
Scales: Day-Wake Conditioning Cost: None
Blood Potency: 1 Requirement: The vampire must activate Cast off the Scales.
Dice Pool: Wits + Occult + Spiritus Sancti
Health: 9
Action: Instant
Willpower: 4
Duration: Scene
Humanity: 7
Roll Results
Size: 5
Success: The vampire can interact with beings in Twilight
Speed: 8 as if they were in the physical world: she can see them, hear
Initiative: 3 them, touch them, and — most importantly — feed on them,
Defense: 1 even if she can normally only feed on Kindred blood. As with
other supernatural beings, she must spend Willpower to impose
Notes: Jeremy has turned his beloved orange tabby, Scarred or Swooning on an ephemeral victim.
Plasma, into a ghoul, and she accompanies him most
everywhere he goes. His Protean adaptations are Extra Note that ephemeral beings can interact with the vampire as
Senses, Patagia, and Wall Crawling. easily as she can them. This power only affects the vampire’s
body; she can strike a spirit with her fist, but not stab it with a
knife or shoot it with an arrow. Likewise, worn armor provides
no protection against a spirit’s attacks.
Spiritus Sancti Exceptional Success: The effect lasts the rest of the night or
Literally translating to “Holy Spirit,” Spiritus Sancti is until the vampire chooses to end the effect.
what allows Mystikoi to perceive, feed from, and manipulate Failure: The vampire fails to move beyond the material world.
their sacred prey.
Dramatic Failure: Spirits can affect the vampire, but not
While much ritual and esoterica surround this Discipline, the other way around.
at its core, Spiritus Sancti is about teaching the Beast to hunt
a new kind of food. As a consequence of this, an Illuminated
in the grips of hunger frenzy will perceive spirits as a source of Shape of the Divine •••
nourishment and is fully capable of using all levels of Spiritus As the Illuminated feeds upon more and more spirits, he
Sancti to bring down his prey. gains the ability to mimic some of their traits.
Cost: 1 Vitae
Cast Off the Scales • Requirement: The vampire must Step Upon the Path to
The most basic level of Spiritus Sancti allows the Illuminated attune herself to Twilight.
to track the Divine beings at play behind the scenes and feast Dice Pool: None
upon their Essence. Action: Reflexive
Cost: None Duration: Scene
Dice Pool: None The vampire gains access to a number of Numina equal to
Action: Instant her Discipline dots. When required, she rolls Intelligence +
Duration: Scene Occult + Spiritus Sancti to activate these powers, spending
Vitae in place of any Essence costs. If a Numen’s potency is
The vampire can perceive beings in Twilight for the rest of
determined by Rank, use the vampire’s Blood Potency. Upon
the scene, even if these creatures have a supernatural power of
learning this Discipline, she gains a single Numen automatically
concealment. Nothing can escape his divine sight so long as
(player’s choice), but she must feed on an ephemeral being to
they remain in his presence. Furthermore, his Kindred Senses
the point of discorporation to learn more. She can choose to
attune with his new prey, and he can detect the presence of
forget Numina if she reaches the limit imposed by her Discipline
nearby ephemera exactly as if he were attempting to detect the
dots, but she must wait a full day and night before she can use
blood of living creatures.
the new power.

50 Wild Hunt: Gangrel


Story Seed: Project Shatterglass
The Ordo Dracul have taken care to maintain good relations with the Mystikoi, sheltering the bloodline from its
Sanctified enemies on many occasions throughout history. However, the Defiant rarely do anything without an angle,
and they have plans for the Illuminated. Referred to unofficially as Project Shatterglass, some elders of the covenant
have been studying the techniques and adaptations of the Mystikoi for centuries, and they’re close to a breakthrough
concerning mass application. What does this mean for the domain where the first tests get underway?

Consecration of the Self •••• Kingdom of Heaven •••••


The vampire consumes a spirit whole, temporarily gaining The vampire anoints an area with Vitae, creating a heaven
a portion of its power to wield as her own — but warping her on earth where spirits are prey and he is the apex predator.
flesh into strange new shapes. Cost: 3–9 Vitae and 1 Willpower
Cost: 1 Willpower Requirement: The Mystikos must scribe holy sigils along the
Requirement: The vampire must fill the ephemeral being’s perimeter of the Kingdom in Vitae. Three Vitae is enough to
corpus with lethal damage then activate this power. If the mark a mid-size house or garden, six can secure a city block or
spirit has no Essence in its pool, it cannot resist, though failure large cemetery, while nine is enough to claim an entire megamall
means it will die. or city park. If any of the sigils are removed before the process
Dice Pool: Resolve + Occult + Spiritus Sancti vs. Resistance is complete, the power fails and the vampire must begin anew.
+ Rank Dice Pool: None
Action: Contested; resistance is reflexive Action: Instant
Duration: Night Duration: One week per dot of Blood Potency, longer if the
vampire remains in her Kingdom
Roll Results
Any ephemera in Twilight within the Kingdom gain the
Success: The vampire devours the spirit, temporarily com- Materialized Condition as long as they remain, even if they
bining her flesh with its Essence. For the duration, she gains wouldn’t normally be able to do so. Angels, ghosts, and spirits can
access to the follow abilities: sense the breakdown of the barriers keeping them from the world
• She can feed ephemera her Vitae to provide them with of flesh and are drawn to the area. When an entity in Twilight
Essence on a one-to-one basis. This still imposes a Vinculum. comes within (10 × Blood Potency) meters of the Kingdom, it
• Her fangs are a bane to all ephemera. must roll Resistance + Rank penalized by the vampire’s Spiritus
Sancti dots. Failure means it is compelled to enter.
• She is unbound from the rules of the material world. She can
Once within, ephemeral beings find it difficult to leave with-
walk up walls, sit on ceilings, and otherwise freely decide what’s
out the vampire’s consent. An entity must spend a Willpower
“up” or “down” at any given moment. This can be treated as
and succeed at a contested roll of Power + Rank opposed by the
a kind of flight, but she can only move her normal Speed.
Mystikos’ Presence + Intimidation + Spiritus Sancti in order to
• She can take an instant action to pass through beings and leave without permission. The vampire can sense the location of
solid objects, but only as long as nothing in Twilight obstructs any ephemeral being within his hunting grounds without a roll.
the way. If she uses this in conjunction with a Dodge action, While within his own hunting grounds, the Illuminated
she adds her Discipline dots to the roll. does not have to pay the initial Vitae cost to activate Shape
While this Discipline is active, the vampire’s body takes of the Divine. Multiple his Kindred Senses for the purposes
on an expression of the creature she devoured. For example, of sensing ephemera with Cast Off the Scales by his Spiritus
devouring an ice spirit might turn the Mystikos’ extremities Sancti dots.
black and purple, as if she were experiencing extreme frostbite Particularly canny Mystikoi use their Kingdoms not only to
Exceptional Success: The transformation lasts for nights feed, but also to extract bargains from trapped spirits, extorting
equal to Blood Potency. favors in exchange for allowing them to depart intact.
Failure: The spirit’s Essence will not merge with the vampire’s. The vampire’s Kingdom remains empowered for the dura-
Dramatic Failure: The spirit possesses the vampire for the tion, though the effects of this Discipline only end when the
rest of the scene (see Chronicles of Darkness, p. 134). vampire leaves after it expires.

Chapter One: Packmates 51


Oberlochs
The ones who want you gone

The city is a straightjacket. To live in a modern metropolis, wanderer called Bartholomew Ahern, who returned to his native
Kindred leash themselves with human mores in the hope that soil only to find most of his kin dead or maimed in the mines.
they might keep the prey ignorant to the monsters lurking in Without much of a grip on Humanity in the first place, the loss
the dark. Maybe that means better eating, but anyone who fueled a lust for vengeance that overtook his reason, and he
sacrifices liberty for gratification is a fool, a dog who’ll sniff any bound every worker to his Vitae in order to unleash them on the
master’s throne for a big enough bone. The Oberlochs know family’s manor house. Fire consumed most of Millionaire’s Row
better. Living off the grid has taught them many harsh lessons, that night, and the Oberloch estate was the blazing epicenter.
but the one that took root was the simplest: Freedom trumps Only one family member survived: Alice, the mother. Ahern
safety. Safety is an illusion for bloated ticks who think hiding was impressed as she climbed from the wreckage, gifting her
in concrete slabs is living. with the Embrace for her desperation, and this is the lie Alice
The Kin are the most isolated bloodline in the All Night still tells her grandchilder to this very night.
Society. Called Rats among the Kindred (at least Kindred who’ve Whatever the true catalyst for her Damnation, Alice fled
survived an encounter), they make their havens in the hamlets into the wild. Ashamed of what she’d become, and terrified
and homesteads that still riddle Appalachia, whether mountain of being caught by her family’s former victims, she wandered
hideaways or just towns that never got around to incorporating. Appalachia for many years, scraping by on the blood of beasts
They nest in places the long arc of progress didn’t give a shit and unfortunate travelers. When her hair began to gray and
about, bringing kine to heel with the Blood and the boot. They’re her skin to wrinkle, she didn’t realize anything was wrong,
moonshiners with secret recipes for bathtub gin and biker crank. taking it as a given that the punishment for her family’s sins
They’re sallow-eyed villagers who turn hitchhikers into statistics. was to be eternal suffering. However, as the years grew longer,
They’re mutant cannibals on the edge of town who worship she became lonely, missing the pleasures of her daylight life.
made-up death gods just for the thrill of it. No two broods are In Harmony, Pennsylvania, a backwater even among backwa-
alike, but they all follow the same code: outsiders stay out. This ters, Alice took back what was taken from her. Her husband
is the highest law of the grandparents, a gerontocracy composed taught her everything she needed to know about ruling over
of the bloodline’s mustiest elders, and they’ll enforce it with an peasants, and years of life on the lam had ground out whatever
authoritarian zeal the Invictus would blush at. compassion she had left.
That grandparent terminology isn’t just metaphor, either. Tonight, Old Alice still casts a shadow over her bloodline,
Rather than the eternal summer of other Kindred, the prima inter pares of the grandparents. Under her watchful,
Oberlochs suffer a ceaseless winter, aging into husks as they desiccated eyes, the Oberlochs expand far and wide across the
surpass mortal lifespans. This even carries over into other Midwest, testing prospects for physical strength, low cunning,
forms, though some find petty pleasures in taking on the shape and a desperate need to go along to get along.
of skeletal wolves and bats to scare off trespassers. All who bear The Oberlochs believe in freedom, sure, but they’re not anar-
Oberloch Vitae must bear this burden, and so the bloodline chists. Liberty has to have structure, and the bloodline’s leaders
seeks out ever fresher flesh to fasten to its decrepit corpse. know the kind of bedlam that would befall their domains if they
The reasons for this curse are disputed. Back in the 1800s, the let their childer run wild. They are Savages, after all. Which
mortal Oberloch family fed on death long before they became isn’t to say there’s no room for upward mobility, but you also
vampires. Their mining concern was the most profitable in have to take what you can get. If someone else wants it, you’d
Pennsylvania, and its coffers were slick with its workers’ blood. better be ready to stake them for the sun, Kin or not. If not, it
Among their many victims were the mortal relatives of a Gangrel was never yours to begin with.

“Get out or get dead. All the same to me.”


52 Wild Hunt: Gangrel
Some Kindred worry the Kin are siring an army, hidden from for the Lord’s words, like his grandchilder, it may have been
the Masquerade’s scrutiny in their rural strongholds. Rumors a compulsion…
make the rounds that the Rats are abandoning their nests,
• Alice wasn’t Embraced. Not deliberately. Bartholomew had no
making their way into domains they would’ve once avoided.
interest in bestowing his gift on parasites, draining
Rural America only continues to shrink, and forced from of
the family dry only for the pleasure of vengeance.
their domains, the time may be coming for the Oberlochs
He left the corpses to the flames, not realizing
to fight back.
the toll his bloodlust would take. Before he
could flee, his victim rose and threw her-
Why you want to be us self upon him with a bottomless hunger,
That’s not up to you. Dreams are for uppity dead stealing his Vitae till she was beyond sati-
men who presume to call us their Kindred. You were ation. But, not knowing what she was or
Oberloch the day you were born; you just didn’t know what she was doing, she didn’t complete the
it. You can’t always get what you want, but you’ll Amaranth. Neither revenant nor Kindred,
be what we need. Alice walked from the blaze dragging
Bartholomew’s remains behind her,
hoping one night she might learn
Why you should fear us what transpired between them.
“No Trespassers” isn’t a threat. It’s She still keeps his deathless head
a guarantee. mounted on her wall, rotting
along with his found family.
Why we should fear ourselves • Once upon a midnight
Eventually, the body just… darkly, a lonely old woman
unmakes itself, cell by cell, atom waited for her granddaughter
by atom. Not decay or rot — dis- to come up the forest path.
solution. Entropy. All that’s left However, the little girl in red
of you is a husk of jerked bone never made it through the
the Blood keeps on moving past its dark wood, for a terrible beast
expiry. What you become after that of tooth and claw swallowed
isn’t human anymore, and it damn her whole. Fat with the child’s
well isn’t a vampire. tender flesh, it crept down the old
woman’s chimney, springing from
the fireplace to devour her in one
greedy gulp. But the weight of the
Bloodline Origins crone’s years spread through the
• No one believes Bartholomew beast like a mold, graying its fur
Embraced Alice, to the point and dulling its teeth and sapping
that it’s almost a family in-joke. its strength. Now it must wander
Not that any of them have dared the woods for all time, lost in a
ask the truth, but a few Oberlochs haze of its own withering mind —
have a little pet conspiracy. These feebly ever after.
Kin believe Alice had some Vitae
Parent Clan: Gangrel
in her veins already, and that
perhaps she and her husband Nicknames: Kin (among
were thralls to another Gangrel themselves), Rats (derogatory)
— maybe even the last scion of Bloodline Bane (The Putrefying
a lost bloodline, one that suffered Curse): The Oberlochs age. Due to this
the same aging curse. If so, Bartholomew’s eternal half-life, Kin have difficulty connecting to
attack may not have been so altruistic, and true immortals, taking Social penalties on rolls to
possibly just an attempt to kneecap a rival. relate to other vampires as they do with mortals.
This nameless sire (if he did/does exist) Oberlochs at Humanity 9 and 10 do not gain
would’ve Embraced Alice posthumously or a bonus to these actions. In addition, when
completed her Embrace after she rose as a Kin Embrace, their childer join their
revenant. However, that leaves the question bloodline automatically.
of why this sire let Alice wander the wilds Disciplines: Animalism, Dominate,
for so many years, though if he had a knack Protean, Resilience

Chapter One: Packmates 53


In the Covenants Rumors
If they knew what covenants were, they might join them. “You know that Serpent who runs the record store on Fifth? The
Some runaway Oberlochs make their Requiems among the silver fox? Yeah, well, he sure does it for me. Anyway, I hear he had
five major factions, but most Kin consider other vampires to be some dealings with a family of Savages from out in Kentucky. Overlock
bureaucratic meddlers and martinets (at best). However, many or Offenbach. No clue what it was about, but I’m reliably informed
broods fall into similar archetypes. the Gangrel all looked about his age. I’m just saying, you don’t see a
The Carthian Movement: A few Oberloch coteries have orga- lot of middle-aged Licks around. Maybe there’s a social club for late-
nized themselves around egalitarian principles, but that equitable life Embraces?”
view doesn’t extend to mortals, or even other vampires. These Kin A few other Kindred lineages lack eternal youth. The best
combine their family’s insularity with half-understood Marxist– known of these bloodlines are the Erzsébet of Clan Daeva,
Leninist bromides, using vulnerable humans and would-be who age in fits and starts, but unlike the Oberlochs, the
revolutionaries as catspaws, whether to foment violence so they Cavaliers can revert their decrepitude with torpor. On the
can feed once the dust settles, or to throw their minions against surface, the Kin have little in common with the so-called
“oppressors,” whether that’s human institutions or Kindred ones. Withered, but one only has to scratch that surface to see they
The Circle of the Crone: The Mother’s Army doesn’t share some spiritual DNA. The Erzsébet are the one-percenters
always confine itself to the urban sprawls the Kin avoid, and of the All Night Society, and in their way, so are the Oberlochs.
Appalachian Acolytes looking to establish rural territory have They’ve hoarded considerable wealth and land over the last
often come to blows with the Oberlochs. The Crone’s anarchis- two hundred years, and despite their reputation, more than
tic ways clash with the bloodline’s strict hierarchy, and many a few grandparents have had the wherewithal to invest that
Gangrel choristers take it upon themselves to “liberate” neonate capital. Furthermore, neither bloodline is particularly beloved
Oberlochs from their bizarre family. These feuds typically end — the Kin for obvious reasons, and the Cavaliers for their
with the Kin bringing down the full brunt of their forces on the unsavory business dealings. If these two bloodlines were, for
interloping Witches, but rumor has it that one breakaway brood example, to combine their resources into a search for some
and a Crone coven merged at the height of the Satanic Panic, hypothetical de-aging therapy, the lucky Lick who helped
escaping far away from the grandparents and the Danse Macabre. them could make some serious coin. Or, maybe she could
The Invictus: If the Kin could be said to have a political just sell them out to their many, many enemies. For more on
default, it resembles the Invictus in all but name. Most Oberloch the Erzsébet, see Sin Again: Daeva.
grandparents rule their broods in a top-down fashion, taking “Wasn’t just Alice who got out. She pretends she made it on her
blood tithes from childer and grandchilder in exchange for own like some undead pioneer, but at least two or three members of
access to protection and very old money. These arrangements the family cleared the flames, and I reckon ole Bart gave them the bite
are never sophisticated enough to produce Oaths, though they too. The grandparents don’t say it so plain, but you can read between
do employ mundane promises like handshake deals and plain the lines. And yeah, I do think she ate ’em.”
old personal honor. A few Oberlochs have tried to learn the They would never say it aloud, but some of the bloodline’s
secrets of true Oaths, but so far, the First Estate has always elders suspect Alice isn’t their sire. If they had the basic edu-
come away with the better end of such bargains. cation most Kindred receive, with an understanding of how
The Lancea et Sanctum: A few Kin believe the Lord Himself Vitae forms ties between childe and sire, they might even
cursed Alice, and that they must atone for the sins that warranted know it. Through a haze of discordant emotions and déjà vu,
such a punishment. While these Oberlochs lack the sophisticated the names Sophie and Alfred sometimes appear unbidden on
dogma of the Church Eternal, their methods are similar: pun- their cracked lips, leaving only half-recalled grief in their wake.
ishing the wicked, scaring the wayward straight, and generally Alfred and Sophie Oberloch were indeed Alice’s husband and
raising holy hell on God’s behalf. Unlike the Sanctified, Kin do daughter, but in mortal historical records, they’re recorded as
worship with mortals, some hoping the Almighty will find it in having perished in the fire. But then, so was Alice.
His heart to redeem them for tending their sheep well. “I hear they ride with the Brides. Like, hillbilly vampire biker gangs.
The Ordo Dracul: Transcendence is in the eye of the Now there’s a movie I’d like to see.”
beholder. For most Kindred, it’s surpassing the Curse; for the The Brides of Dracula (p. 135) are one of the few groups of
Oberlochs, it’s being normal vampires at all. A few wayward organized Kindred that the Kin are willing to deal with. While
Kin find a place among the Dragons, either those who couldn’t not many Furies have territory in Appalachia, Brides looking
live with their bane or just the ones who chafed under their to expand eastward have started paying Oberloch broods to
grandparents’ rule (and who didn’t have the lefty bent to tol- store guns, drugs, and other contraband in their homesteads,
erate Carthian politics). These Dragons focus their studies on whether to move it later on or to stock up for their predicted
the Coil of the Ascendant, hoping to kickstart the gift their end times. One or two Rats have even patched up, aiding the
broken Embraces denied them. At least one has found her way covenant using their time-honored traditions, like, say, taking
to the heretical Coil of Ziva, but so far, she hasn’t existed long over a small town in a single night.
enough to find out if it’s working.

54 Wild Hunt: Gangrel


Mental Skills: Academics (Book Learnin’) 2,
Old Alice Investigation 2, Occult 3, Politics (Family) 5
“Come closer. Granny wants to take a good look at you. She won’t Physical Skills: Athletics 1, Brawl 2, Larceny 3, Stealth
bite… hard.” 3, Survival (Appalachia) 5
Old Alice has been there from the beginning, and by God, Social Skill: Animal Ken 4, Empathy 3, Expression
she’ll be there till the bitter end. Married at an early age, Alice (Dominate) 3, Intimidation 4, Socialize 2, Persuasion 5,
(“a-LEE-suh” to her German immigrant family) never wanted Subterfuge (Blatant Lies) 5
for anything. Lovely and urbane, her life as the bride of a brutal Merits: Bloody Talent, Claws of the Unholy, Oberloch
coal baron was a dream come true, right up to the moment it Status 5, Resources 5, Retainer 5, Small-Framed, Swarm
became a nightmare. She didn’t think she’d make it a night out Form, Staff 5, Striking Looks 2
in the wild, but maybe just enough of her husband’s ruthlessness
Disciplines: Animalism 5, Dominate 5, Protean 5,
rubbed off as she crawled charred and naked into the night. That Resilience 5
was the moment she decided she’d never be weak again, and it’s
how she’s shaped the nightmare into a dream. Devotions: Barn Raising, Conditioning, Interloper!,
Stalwart Servant, Summoning, Undying Familiar
Still holding court from the fief she carved out of Harmony,
Old Alice gets a taste of every deal her bloodline sinks its fangs Blood Potency: 6
into, whether that’s drugs, protection rackets, or just Vitae. Health: 11
In theory, she’s just one of many elders, but most of the other
grandparents owe blood bonds to her, ones they’re obligated
Willpower: 10
to top up at the bloodline’s annual family reunion. Those Humanity: 3
who don’t renew their vow are shunned, a practice that’s more Size: 4
proactive than the term might suggest.
Speed: 8
Among outsiders, Alice is more legend than fact. Some say she’s
withered to little more than a skeleton, and that she has a pack Initiative: 8
of feral ghouls act as her arms and legs. Others say she uses her Defense: 3
Disciplines to possess meat puppets, pretty ghouls and childer
Notes: Alice suffers the Holy Day bane (Sunday), but
she mentally hollows out to wear when it suits her lusts. However, she no longer experiences breaking points for creating
these half-truths obscure a far more frightening fact about the revenants. Her Protean adaptations are Extra Sense,
Oberloch’s matriarch: She’s bored. Alice is tired of rotting away Feral Senses, Wall Crawling, and Rubbery Flesh. Her
in Harmony, and she regrets divorcing her brood from the All animal forms are barn owl, coyote, hawk, lynx, and rat.
Night Society so utterly. She might’ve been the prince of some
eastern city state by now if she hadn’t set her sights so low, not
realizing the kind of empires the Blood can really build.
Alice has sent new childer to start Embracing in nearby cities
New Merits
like Scranton, and even farther-flung places like Philly and
Pittsburgh. Soon, a whole new generation of hungry Oberlochs Bloody Talent (••)
will be making their way into the All Night Society, and they’ll Prerequisite: Oberloch
be bringing Grandma with them. Maybe that will mean adopt-
Effect: Due to their isolation, Oberlochs rarely have access
ing some of those that stifling “Kindred” culture she poisoned
to Disciplines beyond those tied to their blood. However,
her childer against, but she’s old enough to know rules only
this limitation has provided the Kin a skill for squeezing the
apply to the young — and the weak.
most out of the little they have. When your character buys a
Clan: Gangrel Devotion that keys only to her in-clan Disciplines, she takes a
Bloodline: Oberloch one Experience discount if she exceeds the prerequisite dots
for at least one of the composite powers. If this would lower
Covenant: None the cost below one Experience, take a Beat instead.
Mask: Monster
Dirge: Authoritarian
Touchstones: Her “family” is the only thing that
New Devotions
resembles a link to humanity anymore. The Kin have no unifying abilities at their disposal, just a
Mental Attributes: Intelligence 5, Wits 3, Resolve 4 hodgepodge of dirty tricks they’ve developed to keep the right
people in and the wrong people out. As such, any vampire can
Physical Attributes: Strength 2, Dexterity 2, Stamina 2 learn the powers below from a willing Oberloch teacher.
Social Attributes: Presence 4, Manipulation 5, Easier said than done.
Composure 6

Chapter One: Packmates 55


Barn Raising
(Animalism •••, Dominate •••)
With this Devotion, an Oberloch can put her herd to good Landmines and Spring Guns
use without needing to do a lot of legwork. and Bear Traps, Oh My!
This Devotion costs 3 Experiences to learn. The Rats don’t just rely on supernatural ingenuity
to keep the Kindred out. The bloodline’s siege
Cost: 2 Vitae
mentality leads them to fill their domains with
Requirement: The victim must have the Mesmerized boobytraps and other deadly defenses, and woe
Condition when the vampire activates this Devotion, and betide any Lick who finds out the hard way. If you
she must then implant an Iron Edict trigger using Entombed want a more robust system than the Safe Place Merit,
creating a trap falls under the Building Equipment
Command, paying all necessary costs. system. Instead of conferring a bonus, the device
Dice Pool: None incurs a penalty on characters trying to escape or
Action: Instant evade it. Some traps have a trigger, which applies a
further penalty to notice or avoid it, to a maximum of
Duration: As with Entombed Command –5 overall. For complete trap systems and examples,
The vampire’s victim becomes a vector for her commands. see Hunter: The Vigil Second Edition, p. 282.
Others won’t carry out her orders with the same single-mind-
edness, but they’ll feel an urge to help. If the victim undertakes
a task while under the effect of the Dominated Condition, up
to (Blood Potency × 2) people within the vicinity will find their Failure: People might look at the victim a little funny, but
way over to check things out. Anyone who helps the victim gains they won’t bother him unless he bothers them.
a Willpower for their effort. Those who accept this Willpower Dramatic Failure: The victim takes on an aura of innocence,
suffer a –3 modifier to resist the vampire’s Dominate powers and the vampire suffers a 5-die penalty on all actions to turn
for the rest of the night. people against him, including Disciplines. He cannot be the
subject of this Devotion for the rest of the night, and he cannot
Interloper! be made the target of a normal use of Feral Infection.

(Animalism ••••, Dominate •••)


With this Devotion, a Rat can hex her victim, using her Twists of the Blood: Extended Family
mortal pawns to do the dirty work for her.
Technically, most “Oberlochs” are ghouls. The bloodline’s
This Devotion costs 2 Experiences to learn. bane doesn’t extend to the half-damned, so the Kin apprentice
Cost: 2 Vitae their prospective childer for long periods, siring only when
Requirement: The vampire must smear a point of Vitae on doing so outweighs the downsides. This practice isn’t out of
the subject (included in the cost). Oberlochs usually spit on any pity or nostalgia for lost youth, just a recognition that their
their victims. curse has a schedule.
Dice Pool: Manipulation + Intimidation + Animalism – This means that Oberloch ghouls usually stand on a more
Composure even keel with vampires than their counterparts in normal
Action: Instant domains. They’re not treated well, but abuse is evenly distrib-
uted among ghouls and childer. Blood dolls and Vitae addicts
Duration: Night
tend to fill the role of servants, as do any other mortals the Kin
Roll Results can get their hooks into.
Success: Any mortal stranger who sees, hears, or smells the If you want to treat the Oberlochs as a ghoul family as well
victim must resist the effect of Feral Infection (Vampire, p. 127), as a bloodline, use the following system. Depending on the
applying the vampire’s successes as a penalty. On a failure, the particular brood, they can be either biological or social.
subject of this Devotion becomes the target of the bystander’s Touchstone: The local grandparent.
rage until he’s dead or the scene ends, whichever comes first. Benefit: Rats apply the higher of Dexterity or Wits to Defense
Anyone who suffers this frenzy effect won’t quite remember while operating within their family’s domain. Furthermore,
what happened when they come out of their rage, and they’ll they treat Dominate as if it were an in-clan Discipline.
dismiss any signs of violence until they have a chance to clean Drawback: Oberloch ghouls are even more removed from
up. At that point, they just won’t think about it at all. mortals than (some) Kindred. Treat all failures on Empathy
Exceptional Success: Bystanders will attack the victim until rolls with normal humans as dramatic failures.
he’s dead or the end of the night.

56 Wild Hunt: Gangrel


Verlice ,
The ones you can t catch

The headlights blind you as your squint at them in your mirror. the confines of a city’s gilded cage. Needles look at cities and
No one else should be on the road this late — not way out here — so don’t see the neighborhoods or buildings the way most other
it’s just your luck you found the only midnight tailgater. You don’t Kindred do. No, they see a circulatory system at work, moving
see any flashing colors, so it’s not the cops. lifeblood around to touch every person, place, and dead thing.
Just as suddenly as they appear, they’re gone. What happened To a Verlice on the road, their Ride is their home, hideout,
back there? Did they crash? You pull over and step out onto the old and fortress. The stereotypical Needle owns a muscle car, an old
cracked pavement and look back, calling out. The only answer is warhorse that was hardy even before the vampire got hold of it,
the headlights, right behind your car again, and a dark blur rushing but many use trucks, vans, boats, or even small planes. Few use
toward you. motorcycles, though, mainly because of the lack of shelter and
The world is littered with small towns, villages, and hamlets, storage space. Their whole existence comes with them wherever
lost in a concrete bramble tying all the little points of light they go, and it’s a rare Needle who gets by with so little that it
together. These places are usually invisible to Kindred; they fits in a saddlebag long term. The bond a Verlice shares with
can’t support even a single vampire long-term, and even if they her Ride runs deep, and most hold superstitious beliefs about
could, they provide little support to build a Requiem. treating them well. They’re often overheard speaking to them
The Verlice see the bigger picture. A small town might not as if they were pets, and rumors abound that these vehicles are
sustain a Lick forever, but it provides enough sustenance for intelligent to a limited extent, watching out for their owners and
a few nights — even a week. The Needles draw maps and plot working to keep them safe. Stories of a Ride’s engines growling
routes, hopping from one quiet oasis to the next in search of around particular people, smelling faintly of old, rusted blood,
a meal or a job, sometimes going years without encountering or of silently turning to face someone when they weren’t looking
their Kindred. Plenty of places don’t even appear on GPS, but are just that — stories. Right?
a well-traveled Needle knows them all, collecting those tiny
drops of blood overlooked by the rest of the All Night Society. Why you want to be us
The world is a much larger place than most vampires think, Our blood makes us free. Don’t let the others trick you
and a Verlice can traverse that void like a wolf. with all their noise about domains and territories. All that’s
When Needles do choose to stay in town, they explore, dig- for suckers who were willing to make do with less, the scraps
ging into all the little cracks and worming their way through left over when the meal’s done. If the sheriff won’t chase you
the secret pathways that lace the city together, but they’re always ten miles past city limits, she won’t chase you at all, and there’s
alert for trouble, ready to set out on the road at a moment’s always some Lick in the next town willing to hire a courier or
notice. Either the trouble they cause or the call of their own pay for dirt on the place you just left. We keep our ears open
blood eventually compels them to seek new journeys. They everywhere we go for little tidbits — gossip, graffiti, and grudges,
make a habit of begging forgiveness rather than asking per- just in case they come in handy down the road.
mission, especially when it comes to the territory of others. A
little poaching is easy to get away with if no one knows your
face, let alone your name. Why you should fear us
Travel is a way of life for this bloodline, and members will Know that feeling when you look out into the dark and your
offer their services as couriers and transports to other vampires spine crawls because you’re sure something’s looking back?
for favors owed (if they ever return), or just for the materials That’s us, waiting just outside the firelight. We stick to out-of-
they require to keep them moving. They take particular interest the-way places because no one is ever happy to see us when we
in local Gangrel, ever watchful for others they can free from come to town, even if they all line up to offer deals once they

“You think those walls will protect you?”


Chapter One: Packmates 57
think no one else is looking. Sometimes they think they one place to another, and the bravery to undertake such a
can cross us, that the city protects them, but they also journey, was a boon and a blessing, and mortals sought
haven’t ever been dropped on the side of an interstate out the emissaries of this god in untamed places to
an hour before dawn. grant them that strength. A few returned changed,
mightier than their kin, telling stories of gifts given
by shadowy things with farseeing eyes.
Why we should fear ourselves
It’s not all blood and roses. Our cage is bigger • Once upon a midnight darkly, a wolf stalked the
than most, but we carry it wherever we go. We forest for fresh prey. A foolish thing in red crossed
don’t need walls, but we’re always looking down his path and quickly found herself caught in his
the road because of it. We don’t have a home, jaws. She begged and pleaded, crying that she was
and we never will, but part of us can’t lost, but the wolf paid her no heed as the ground
stop craving one. People aren’t meant turned the color of her cloak. Sated, he slept,
to keep moving. They’re supposed to but when he awoke, she was awake too, her
put down roots and live among their skin a shining white under crimson, still
fellow men — even the dead ones. whispering that she was lost and needed
Without a tether, the road goes on, to find the road home. Now fearful,
and you won’t like what you find the wolf fled, diving into the forest
at the end. dark to escape, but to his horror, she
followed, a pale thing in the gloom
just at the edge of his sight. He ran
Bloodline Origins as far and as long as he could,
and when he finally collapsed
• The Verlice began with a with exhaustion, she was there,
choice: the open road or cer- and he could see the hunger
tain death. John Verlić was an glinting in her eyes. When her
exile, or so they story goes, cast meal was finished, the thing of
out for nebulous crimes against red and white wandered into
an elder, a covenant, or an entire city. the dark again, searching for
The legend says his blood changed the road to her destination
after a night spent in a scrapyard far — endlessly ever after.
from any city. Desperate for suste-
Parent Clan: Gangrel
nance, he scraped the rusted blood
off vehicles destroyed in wrecks, Nick n a me s: Ne e d le s,
or found an ancient ambulance Coyotes, Trespassers (disre-
stocked with stale plasma. These spectful)
are the only points the Needles Bloodline Bane (The
seem to agree on, and they take Stagnant Curse): T he
their founder’s name in his honor. boredom of staying still is blood
deep for the Needles, and it drives the
• The Needles have been around
Verlice to inhuman things in an attempt
since long before the combustion
to feel connected. All Trespassers suffer
engine, born from people who
from a withering of their Touchstones
were killed by vampires, their
when they remain in the same place.
corpses left on the open road. These
Each night after the first that a Verlice
dead highwaymen have been behind
sleeps in the same (Blood Potency)
many legends of ghostly carriages and
mile radius, her effective Humanity
caravans, spotted at a distance but disap-
lowers by a dot for the purposes of
pearing before anyone can get close.
attached Touchstones. Only resting in
• The Verlice aren’t related to other Kindred a new area for a full day can alleviate
at all. Once, they worshiped the first god of this bane, and she cannot rest in the
pathways in the ancient darkness before history, same area for a full week.
when all humanity clustered around tiny Disciplines: Auspex, Obfuscate,
twinkling fires surrounded by the night’s Protean, Resilience
infinite void. The power to move from

58 Wild Hunt: Gangrel


In the Covenants
The Carthian Movement: What revolution is complete
without messengers to run news ahead of the vanguard, or The Verlice in Your Chronicle
convoys to make sure the guns and bullets reach the right hands Most players will portray a Verlice in the time
in time? The Verlice take duty to the Movement seriously even they spend in a city. A Needle can hunker down
if they don’t stick around to fight on just one front. Coyotes for years in a large enough domain, exploring
and learning all the twists and turns the urban
make excellent guerrillas, picking off Kindred who think the
jungle offers. Playing a Verlice isn’t about fleeing
periphery of a warfront is safe, or even guided missiles, deliver- at the first sign of trouble (unless that’s the sort of
ing a coterie of ass-kickers precisely where they can do the most game you’re playing); it’s about finding a reason
damage. Occasionally, Carthian Verlice make a pretty penny to stay when your blood is screaming at you to
getting someone out of town at the right time, whether or not go. That tension lies at the heart of all Verlice,
and it’s where you’ll find their most interesting
the passenger is willing.
stories. It’s a balancing act to build a Trespasser
The Circle of the Crone: Quiet and forgotten places are with a desire to leave but a reason to stay, and
where one can best seek the gods, and much wisdom exists designing that reason is an important part of
outside of cities, locked away from the grasp of most Kindred, creating your character. Some sort of pressure,
social or otherwise, is keeping your Coyote around
and spirit guides among the bloodline enable others to take long enough to take part in the story, and it’s
the pilgrimages the Crone requires of them. Verlice Acolytes essential to know what it is.
are also a relatively reliable source of rumors and information, For more ideas on how to run a story on the road
and they’re often consulted before a journey. Frustratingly, and the sorts of things you might find there, see
at least for the Needles, young Acolytes will pester them for Midnight Roads and Nomads.
“blessings” before just about any travel if the opportunity
presents itself.
The Invictus: An empire is only as strong as its ability
to project force. Every monarch requires transports for her
soldiers, and drivers willing to deliver them to violence. Less
Rumors
directly, Needles often serve as couriers or chauffeurs when “Chrissy here isn’t just any car. She’s tough, and we’ve been through
just a phone won’t do, or chase after criminals trying to flee everything together. We look after each other. Feel that finish; hear
a domain. Verlice represent deniable assets to the Conspiracy that purr. Sharp edge catch you? Sorry about that, sometimes she’s
of Silence, since many are willing to commit transgressions hungry for a little more than petrol.”
the Invictus can’t dirty itself with, and the fact that many are The Verlice joke that they’ve replaced their connection to
more than willing to move on from a domain afterwards is animals and nature with a love of motor vehicles. They’re only
just icing on the cake. half joking, since many of the Devotions they’ve developed
The Lancea et Sanctum: Ever find God on the road? Meet a out of necessity do give them a significant advantage over
wandering preacher who seemed just a little off? Get followed other vampires trying to survive on the road. None of them
down a lonely highway by headlights in your rearview? Sanctified dwell too much on the times their vehicles have shown a little
Verlice are lone wolves among vast herds of unwatched sheep, too much awareness of dangers nearby, though they certainly
prowling midnight roads in search of those who need to be set won’t dismiss the help. Sometimes rumors make the rounds
on the straight and narrow. Sometimes people get rescued from of Rides that have become truly sapient, like hellish Knight
hitchhiking by strangely intense drivers and delivered exactly Riders or Christine on steroids. The Needles dismiss these
where they needed to go, but just as often, the last thing these stories as tall tales meant to spook their neonates… just out of
travelers will ever know is a sinister questioner and a car that earshot of their Rides.
smells faintly of copper. “I’m telling you, there’s a whole bunker out here full of weapons and
The Ordo Dracul: The Dragons and the Verlice want the a weird museum of… stuff. The outside is pretty well camouflaged, but
same thing, even if it comes in slightly different forms: freedom. it’s got cutting-edge security. Getting in wasn’t easy, so if you want the
Freedom from the constraints and limitations their blood places location, my price has doubled. Hold on a sec, was that…? I’m not alone.”
upon them. Neither wants stagnation, so growth together is a Some Coyotes say they’re the last inheritors of a group called
natural fit, even if they rarely agree on the methods. Coyotes the Gallows Post. Apparently, the Post once had safehouses in
have little patience for staying put to see experiments through, all the dark places between cities, and the Needles know where
but they’re excellent at gathering information on places of inter- they are and how to use them. After all, the Verlice have a repu-
est, so the most common relationship they share with Dragons tation for vanishing from cities for years only to turn up again,
is one of commerce, trading whispers of occult interest for the no worse for wear, so perhaps they’re using these stockpiles to
innovations of others. supplement their own considerable talents.
“You know that old service station off I-44? Some wandering vamp
tipped the Dragons off to the weirdness there, but when they went to

Chapter One: Packmates 59


the Masquerade. But that’s a problem for the cities where her
victims wind up, and that’s good enough for her.
Clan: Gangrel
Story Seed: Cloisters Bloodline: Verlice
Cloisters are the word Kindred use for cities
cut off from the rest of the All Night Society. Not Covenant: Lancea et Sanctum
every domain welcomes visitors, and some have
strange, threatening reputations that require the Mask: Spy
hardiest scouts to investigate. Cloisters might go Dirge: Guru
dark because of cults, hunters, or stranger monsters,
and other cities may take years to notice. Often, Touchstone: A green metal air freshener hanging
neighboring Kindred grow interested or paranoid from the rearview of her Ride, which she considers a
about what became of these places, and some might good luck charm. It reminds her of sunlit days and long
be concerned for erstwhile childer. A Trespasser highway drives.
contracted to explore such a city — whether as a
rescue or a post mortem — can learn things vampires Mental Attributes: Intelligence 2, Wits 3, Resolve 3
more familiar with traditional domains can’t, but the Physical Attributes: Strength 2, Dexterity 2, Stamina 2
price is high for such sojourns, and depending on
the cloister’s reputation, the Needle might need to Social Attributes: Presence 2, Manipulation 2,
hire some muscle. Composure 3
Mental Skills: Academics (Scripture) 2, Computer 2,
Occult 2, Politics 1
Physical Skills: Athletics 3, Drive (Bad Weather) 3,
see the place, it fucking ate them. Of course I’m not being literal; I just Brawl 1, Larceny (Vehicles) 3, Stealth 2, Survival 1
know none of them came back, and when the Kogaion made someone
Social Skills: Persuasion (Travelers) 3, Socialize 3,
go check, all he found was their clothes.”
Subterfuge 1
Every vampire hears stories of monsters lurking in the night
beyond the city lights. The Verlice tell each other stories of the Merits: Allies (Phoenix Church Group) 1, Anonymity
things they’ve seen traveling — thorn-wreathed goblins, light-
1, Contacts (Highway Patrol), Crack Driver 3, Direction
Sense, Head of a Pin, Lancea et Sanctum Status 2
ning-wielding hitchhikers, ethereal ladies in white — and they’ll
avoid a particular spot or route if one of their blood reports a Disciplines: Auspex 1, Protean 3, Resilience 2, Theban
strange experience with it. Most Verlice answer strangeness the Sorcery 2
same way they do any other threat: flee, survive, and start fresh. Devotions: Hold Together, Scavenge
Out on the darkest roads, no one will ever come searching for
Miracles: Liar’s Plague, Vitae Reliquary
you, so best to not go missing in the first place.
Blood Potency: 2
Health: 9
Missy Barker Willpower: 6
“Sure, I can get the stuff to Phoenix, but it’ll be an in-and-out kind Humanity: 6
of job. Been a while, but there might still be some unhappy folks who
remember my face.” Size: 5
Missy haunts the freeways of Arizona, moving from town Speed: 9
to town looking for humans in need of correction. Hardly Initiative: 5
anyone besides a few Sanctified bishops even know she exists,
Defense: 5
and even fewer have any idea of the impact she’s had. Missy
doesn’t look like much — small frame, dusky complexion, and a Notes: Direction Sense and Crack Driver can be found
practiced demeanor that places her below most people’s notice. in the Chronicles of Darkness Rulebook, pp. 44
Everything about her radiates non-threatening, which she’s and 47. Missy’s Protean adaptations are Feral Senses,
learned to play to her advantage. Patagia, and Wall Crawler. Her animal forms are rabbit,
coyote, and cactus wren.
Missy is a missionary of the bloodiest sort. She’s taken the
Spear’s holy duty to heart, acting as the wolf to humanity’s herd,
driving people back to God’s love one frightened traveler at a
time. Her favorite tactic is to pick up hitchhikers, but whether Bloodline Gift: The Ride
they get where they’re going or not depends on how the ride’s A Verlice can anoint a vehicle with a point of Vitae and spend
conversation goes. More than a few turn to a higher power after a Willpower to designate it as her Ride, bonding with it the way
as the only way to ward off her promise of return. Her methods a human might bond with a pet. The Devotions listed below
are blatant, and if she’s being honest with herself, a threat to only function on the Ride.

60 Wild Hunt: Gangrel


The Ride responds to this relationship. Small coincidences Cost: 1 Vitae
make it seem like the car wants to help its Needle: The doors Dice Pool: Dexterity + Drive + Resilience
are never locked for its owner, its horn goes off or flash its lights Action: Instant
if danger is nearby, it subtly nudges the steering wheel during a
Duration: Scenes equal to successes
tense chase to avoid an obstacle, etc. If the Ride’s aid could ben-
efit one of the Needle’s actions, once per chapter, the Storyteller Roll Results
can roll the vampire’s Drive + Blood Potency in secret, applying Success: The vampire’s Resilience dots are applied to the
successes as a bonus to a relevant action. In addition, reduce a vehicle’s Durability, and he ignores penalties from environ-
Ride’s Handling Modifier by half, rounding down. mental hazards on Drive actions. This also obviates the effect
of any moderate damage to the Ride, though it can’t account
for grievous damage like missing tires or a removed brake line.
New Merit Exceptional Success: The Verlice and his vehicle are truly
one, operating at peak efficiency. The duration lasts for the
Turn the Eye (••) current night and the next.
Prerequisite: Verlice Failure: The car is no worse for wear, but it’s no better either.
Effect: A mobile haven might provide less protection than a Dramatic Failure: Something critical within the vehicle
building, but it can also be hidden in plain sight. When your breaks instead of being protected. Reduce the Ride’s dice
character uses Obfuscate effects on her Ride, they last until modifier by three until it can be repaired.
the next sundown, and she doesn’t suffer penalties on Touch
of Shadow due to the vehicle’s Size. Know Road
(Auspex •••)
New Devotions When all you have is the road, knowing where you’re going
and how to get there becomes life and death. Verlice in remote
areas know they can’t rely on technology to save them, so they
Christine cultivate this Devotion to fill that gap.
(Auspex •, Protean •) This Devotion costs 1 Experience to learn.
Verlice with this Devotion can exert control over their Cost: 2 Vitae
vehicles while they’re merged with them, giving rise to stories Dice Pool: None
of ghost cars without passengers prowling forgotten roadways Action: Instant
at night. The vampire gains an understanding of any obstacles on the
This Devotion costs 1 Experience to learn. road in her path, which might take the form of downed trees,
Cost: 1 Willpower spike strips, serious ice or snow, or anything else that could slow
Requirement: The vampire merges into her vehicle using her progress. This understanding extends for roughly (Auspex
Unmarked Grave. × 5) miles and allows the vampire to exceptionally succeed on
three successes for Drive actions to navigate obstructions.
Dice Pool: None
The vampire also gains an inherent understanding of the
Action: Night
route she needs to take regardless of distance. This under-
As long as she benefits from Unmarked Grave or until the standing manifests as a fundamental feeling that the route is
next sunset (whichever comes first), the Verlice can control the correct, but it doesn’t impart knowledge of the areas she needs
vehicle she resides in, allowing her to perceive her surroundings to move through. She gains her Auspex dots as a bonus to any
and operate the vehicle as if they were in the passenger seat. actions related to navigating to her destination, and she cannot
This allows her the added protection of a metal frame, as well be surprised en route.
as the ability to move about in the daylight, provided she can
remain awake.
Scavenge
Hold Together (Protean ••)
On the road, you can’t always find a garage that’s open in the
(Resilience ••)
middle of the night. The Verlice learn to jury-rig parts to keep
This Devotion strengthens a Ride, toughening it against their Rides running as long as there are any other vehicles at
future harm or keeping it operational even when it should hand. Even parts that are from completely different makes and
have fallen apart. models can be made to function using this Devotion.
This Devotion costs 2 Experiences to learn. This Devotion costs 1 Experience to learn.

Chapter One: Packmates 61


Cost: 1 Vitae this requires a minute of acceleration (20 turns), but things
Requirement: The new part must be anointed in the Needle’s like sports cars can reach this speed in about 15 seconds (five
blood, included in the cost. turns). Most vehicles can reach 1.5 times their Speed within
Dice Pool: None another minute. When operating above this safe Speed, double
the vehicle’s Handling Modifier on all Drive rolls, and treat
Action: Instant
all failures to maneuver the vehicle as dramatic failures. In
Duration: Night addition, turning the vehicle more than 45 degrees while above
The Verlice can swap a damaged old part for a new one, normal Speed requires an instant action to stay stable; failure
which will fit as if it was designed specifically for her Ride. overturns it and counts as a crash.
She must still make any appropriate mundane repairs, but the As a general rule, most vehicles gain 5 Speed per turn.
object is the right one for the job, adding her Protean dots to Successes on a Dexterity + Drive roll adds 5 Speed to the
any relevant Crafts actions. Once installed, the new part will normal acceleration. Remember to apply the vehicle’s modifier
function even if it’s wildly the wrong size or type. It will serve to this roll.
this purpose until the next sunrise, at which point the vampire
will need to spend another Vitae or find a proper replacement.
Crashes
When a vehicle hits an object, a character, or another vehicle,
Vehicle Systems a crash occurs. By default, crashes cause bashing damage to
the vehicle and object using the following formula: 1/2 the hit
Vehicles are essential to Verlice characters, but their rules object’s Size (rounding down) + 1/10 Speed. Damage exceeding
don’t appear in Vampire: The Requiem. As such, we provide a vehicle’s Durability applies to passengers, but effective safety
them here for ease of use. These systems have been condensed devices halve this damage.
for space; for more complete rules, refer to the Chronicles of
If an object is less than half a vehicle’s Size, the driver can
Darkness Rulebook, p. 98.
avoid damage to her car with a Dexterity + Drive action. If
Vehicles have the same basic traits as all equipment, with two she’s trying to hit a small object/person, roll Dexterity + Drive
additional qualities: Handling Modifier and Speed. (– Defense). Failure is a miss. Successes add to the damage cal-
Handling Modifier is a penalty that applies to a driver’s culation above, but extra damage doesn’t apply to passengers
Dexterity + Drive in chases, high speed maneuvers, and similar if the driver fails to negate vehicle damage.
situations. Driving through the city at a leisurely pace require a For vehicle collisions, add both Speeds in head-on/T-bone
handling roll, but avoiding a head-on crash with a cop car does. crashes, and subtract the lower Speed from the higher if the
As with vampires and mortals, Speed determines how fast vehicles were moving in parallel. With successful Perception
the vehicle can go. Each Speed listed in the chart below is the actions before a crash, both drivers can roll Dexterity + Drive
standard, safe Speed the sample vehicle can reach. Usually, to negate two damage per success.

Example Vehicles
Handling
Vehicle Modifier Size Durability Structure Speed
Motorcycle –1 7 2 9 100
Compact Car –2 8 3 11 90
Family Car –3 12 3 15 80
Sports Car –1 10 2 12 140
Limousine –4 20 3 18 60
Van –3 18 3 21 80
Pickup Truck –2 15 4 19 80
SUV –2 15 4 19 100
Motorboat –2 10 2 12 60

62 Wild Hunt: Gangrel


Wickers
The ones who grip your fate

“Go ask the Hawk.” If a Gangrel’s goal is to be at the top of the food chain, a
“Anything but that…” Scout shudders, blood and soot still Wicker’s is to be the carrion bird, cleaning up after the fray.
smeared across his haggard face. His packmates back away, leaving They remain on the fringes of society, holding court among the
him groveling on his knees. Everyone else knows what’s good for derelicts and destitute. If you only see one, take care; they can be
them and gets out. in many places at once. You might not even notice them among
Lucifer takes a long, warm drink from his pint, mulling over the the pigeons clogging the city streets, the murmurs of starlings
disaster facing his family. Fledgling or not, Scout fucked up. He curls inking the twilit sky. When they coalesce, they cut the kind of
his lip and repeats himself, voice like lead, “Go ask the Hawk.” figure most folk would cross the street to avoid: ragged, soiled,
not quite right. In their efforts to outpace the Strix and defend the
Scout’s really squirming now, every twitch an apology. But it’s too
All Night Society from its fringes, they’ve slipped to the other
late for sorries. “Maggie went to the Hawk and came back babbling
side of the mirror. If they catch your eye, you might see horrible
about monsters. Seared her own eyes out!”
things, or feel like you’re falling into the void, or be forced to fight
Lucifer snorts, slamming the glass down on the table, frothy red against a sudden, debilitating fear. Consider this a handshake.
liquid spraying across the tarnished wood. “You should’ve thought It’s a courtesy; they don’t have to let you see them at all.
of that before you fucked over your pack. Might’ve started a war
When hunting, they take to many wings, shifting into mur-
tonight. I don’t see a way out of it. Neither do you, clearly.”
ders and rookeries and parliaments and scattering themselves
“Please, anything else!” across the weald and suburb alike, joining with the nightmares
The old vampire licks a fang and shakes his head, mentally they create. You don’t want to be on the end of their talons
washing his hands clean of his dumb-as-shit childe. unless you’d like to lose a few pints. It’s easier to feast from a
“The only one who can help you now’s the Wicker… and that’s thousand cuts than it is to drain a single corpse. Drink too much
punishment enough.” from one and their memories can transfer, swilling around
When you’re backed into a corner and can’t see a way out. with all the other voices in the Flock. That kind of invitation
When you’ve made a mistake you wish you could take back… isn’t given lightly.
go ask the Hawks. So, find the crumbled stairway, the forsaken ruins, the thou-
The Wickers glean secrets never whispered, each pair of glow- sand glowing eyes. Make your request. When they’re ready, the
ing eyes foreseeing a different permutation of a disastrous future. Hawks will find you.
They seek meaning in the Requiem, but their path to succor is
twisted and full of terror — for them and their prey. The desperate Why you want to be us
seek them out, looking for counsel, support, or just impossible
Seeking hidden knowledge from the dark heart of humanity?
solutions. And they do know things, but other Gangrel say they’re
Come, step into the folds of our wings! From on high, see as
too far gone. Perhaps they’re so secretive because they’re trying
God sees, know what only the divine knows, and stare deep
to create distance. Owl and Hawk, ancient enemies, tug on the
into the black heart of the universe. The things you uncover
same threads of fate, but there’s only room for one monster in
will make you swift and sharp and a multitude of voices, a
the skies, and the Flock will break into a thousand pieces before
master of mysteries, and none will be able to follow the crooked
they’ll allow themselves to be caught. Where the Striges bring
paths you fly.
vile omens, the Wickers dare to prevent those dooms.

“Hear that — the silence?


The birds have stopped singing. Run.”

Chapter One: Packmates 63


feared her, and only the most desperate came to seek
Why you should fear us her counsel. Soon, Lupa forgot her brothers and
You can’t fight us, for each of us is legion: a her beginnings. Now, only the birds remain.
thousand pecks from a thousand razor beaks, a
thousand harbingers of death. Have • This story is true. Old
you been wicked? No point Hawk was born of the moon
lying — we’ve been watching. at the dawn of all things. One
Take care, or we’ll swallow of the first powers to enter the world
you whole. when it was still young, before
humans scrabbled over the earth,
Old Hawk watched. For many
Why we should fear ourselves years, he studied the secrets of
Holding onto humanity draws a the universe, but around him,
line between us and… well, you know. the world grew and changed
But deep down, we realize it’s a line and the apes multiplied. Still,
drawn in sand, easily blown away by Old Hawk watched. With each
a careless sweep of our wings. And waning of the moon, another
then? Screeches shatter our mul- fragment of him broke away to
tifaceted minds, mocking our glitter in the night sky until the
futile clinging to a sense black was spangled
of self that can’t but fade with the stars of
away. We’re broken things his soul. As each
from the moment we’re star left him, he
made, but we believe lost a little more of
in dreams of tomorrow himself. Now Old Hawk was
that cut as much as blind, vicious, ravenous. In
they sustain, his thirst, he finally moved
and it’s only a from his perch. He clawed
matter of time at the world with his tal-
until the pieces ons until every creature in
can never be put it bled. The blood nourished
together again. him, but so did their
thoughts, their memo-
ries. At last, Old Hawk
Bloodline Origins had found the secrets
of the universe, but it only
• On a distant mountainside many made him crave more knowledge.
centuries ago, Romulus and Remus And so he drinks each night from
were raised by their sister, Lupa. a thousand-thousand prey and
When a shepherd took the boys away dreams of secrets. Best stay out of his way.
to their fate, Lupa was left behind.
She tried to find them, asking the • Once upon a midnight darkly, a mother
birds of the mountains to follow sat rocking her child. She swaddled her Little
where she could not. They brought Bird in red feathers to keep her hidden,
her messages that mortals could to keep her safe, but still she feared. She
not understand, and so she came murmured tales of the woods, so wild
to know of many hidden things. The and free, of the hunter and hunted, and
villagers even thought her a wise woman and came beasts that lurked in the trees. The monsters of
to her for guidance. One night, at last, one of her the world seek a spilling of red, and the mother knew,
brothers returned to her, but she saw at once that he sooner or later, they would come for her child. The
was changed. Against her will, he made her like him, only way to protect her was to gobble Little Bird up,
then abandoned her once more. Only the birds tended hiding her inside her belly once more. When the Wolf
her as she came to understand her new nature. As the came prowling, she perched above the door, silent as
years passed, Lupa intertwined more and more with the death, until it went away. When the Hunter came
birds of the mountain until she could not find where knocking, she lashed out with her hands, so like
she ended and they began. Then the mountain people talons, spilling a little bit of red. The Hunter
fell with a cry and Mother fled into the night,

64 Wild Hunt: Gangrel


her child still safe in her belly. Among the boughs forever all who say they’re Damned for what they do. The Hawks see
she’ll perch as the hunger eats at her veins, for Little Bird the corruption and sin in everything, and they feel a need to
is pecking inside her, straining for a way out — wretchedly tear the carcass of the world open and lay all its ugliness bare.
ever after. As exterminators, executioners, and butchers, the Wickers
haunt the night, and if the Sanctified want to play that game
Parent Clan: Gangrel
too, they’re welcome to. They’d just better stay out of the way.
Nicknames: Hawks, the Flock
The Ordo Dracul: Wickers who join the Ordo Dracul are
Bloodline Bane (The Curse of the Parliament): Long have unlikely to uncover new Mysteries, unless it’s by accident.
the Wickers and Strix warred, and the Owls watch for any Instead, they’ll share the collected knowledge of the bloodline
signs of their enemy. If a Wicker fails a breaking point, her to learn the most forbidden secrets of their dark gift. They
player must roll Humanity. On a failure, a Strix will find her embrace the Coils to become better monsters because they
before the end of the story. Each time this roll is a success, the believe each fragment of self should be pushed further until
Storyteller applies a cumulative –1 the next time it triggers. nothing can escape their talons. What is a monster but an evo-
Once it goes off, this bane is dormant for the rest of the story, lution of the Man? The Strix would destroy every last shred of
and any accrued penalties reset at the beginning of the next. humanity, but the Wickers would push those shreds to evolve
As a rule of thumb, the Owl’s Shadow Potency should be equal into something more. If consciousness is an illusion, why not
to the vampire’s Blood Potency. spread it around?
Disciplines: Animalism, Auspex, Nightmare, Protean

In the Covenants Rumors


“At some point, all Wickers go birdbrained. The younger ones aren’t
The Carthian Movement: Carthian Hawks scrounge to get so bad, but talking to their elders is like having a conversation with
what they need, nicking blood as they press through food-bank forty people in a Zoom call — and some of them are talking on mute.
queues. They leave cryptic messages scrawled on subway walls That’s what comes of breaking yourself into so many bodies all the
and bathrooms stalls, much needed wisdom for those who find time, I suppose.”
it. They whistle warnings when the authorities come to flush Minds are good at compartmentalizing — to a point. The
the guttersnipes out with truncheons and Molotov cocktails. act of constantly breaking your body into pieces and stitching
They hollow out the burnt-down factory so birds and bums it back together takes its toll on even the most anchored vam-
alike can take refuge. It’s a hand-to-mouth life, but they know pire. Some fragments inevitably take on personalities of their
not to take tomorrow for granted; they’ve seen what disasters own. Then, the Hawks start naming them. At what point do
it will bring. After all, a Flock takes care of its own. they count as their own entities, with their own desires and
The Circle of the Crone: The Hawks are steeped in augury. destinies? That’s a question the Flock strives to answer. But
They’re the sibyls of tonight, and Kindred bring offerings for sometimes it requires staking the peskier fragments of self to
their altars in return for their prophecies. Truly, no coven acts feel whole again.
with such deathly precision as one with a Wicker among their “I’ve heard of Hawks eating their prey whole: blood, bones, viscera —
number. As arcane librarians, fortune tellers, clinic nurses, all of it. They say it’s some sort of ritual, a grotesque ’upload’. Adding
and cottage witches, they still aim to influence the living, and their victim’s memories into their cursed collective.”
they remind themselves of the wisdom inherent to the hearth.
Not every Wicker is a flesh eater. Not even a plurality. Indeed,
If they seek to resist the terrible rapture brought on by the
it’s a carrion-bird tactic to frighten away other predators in
Murmur, Hawks turn to Crúac for power and control. They
displays of dominance, and Nightmare can easily produce such
claim it helps slow the corrosion of their minds.
illusions of flesh-eating. Still, some develop this predilection as
The Invictus: Like birds of prey, Wickers join this covenant a side effect of their fragmenting psyche and Humanity, though
to claw their way up the pecking order. They strike fast and it’s certainly not an inherent function of the bloodline… not
without remorse, thriving as assassins, mob enforcers, and yet, at any rate.
bounty hunters. These professions enable them to — barely —
“Since the Flock tapped into the secrets of the universe, they’ve taken
uphold the Masquerade; every culture needs its boogeyman.
control of everything. They have their ‘Pillars’ everywhere, watching,
Of course, you see some nasty shit doing that kind of wet work,
prognosticating, unmaking events. Their Council of Talons is the true
and some Wickers are so eaten up with pain and suffering, they
Illuminati, pulling all the strings, influencing all the covenants and
can’t help but become living nightmares themselves. Torment
all the clans alike.”
is just as effective a tool of control as talons, especially when
they let their bodies unfurl. They’ll descend upon their quarry The Murmur contains a vast wealth of knowledge, but there’s
en masse, inspiring avian phobias for generations to come. no Dewey Decimal System to retrieve the secrets of creation. It’s
more like diving into a vat of quicksilver and hoping you can
The Lancea et Sanctum: The Flock fell from grace with
find what you need before you’re poisoned. There’s a price to
intent. They dove like fallen angels into the dark, cloaking
be paid for being part of that collective, and that price doesn’t
themselves in visions of Hell. Hear them laugh in the face of
play well with clarity of thought and complex plans of world

Chapter One: Packmates 65


domination. The cult known as the Council of Talons (p. 67) Physical Attributes: Strength 3, Dexterity 4, Stamina 5
does hold a position of influence, but not every prince who Social Attributes: Presence 3, Manipulation 4,
seeks a prophecy necessarily heeds it to the letter. And the Composure 3
Murmur doesn’t give its power without a terrible price. Yes,
certain disasters might be averted, but the more the Wickers
Mental Skills: Academics 1, Investigation 3, Occult
(Prophecy) 5
play with fate, the hungrier the Strix become.
Physical Skills: Athletics 3, Stealth 3, Survival (Shelter)
1, Weaponry 2
Peregrine Social Skills: Animal Ken (Birds) 2, Empathy 2,
Intimidation 2, Persuasion 3, Streetwise (Rumors) 2,
“Grits said you’d be here. Yeah, I know, you’re always right, Grits Subterfuge (Playing Dumb) 1
— no, Tangle, we’re not pecking their eyes out. I know they’re shiny.
Sorry, they’re so fuckin’ rude. Where was I? Right, I gotta message for Merits: Acute Senses, Atrocious, Carthian Pull 2,
you. Heh, Grits says you’re not going to like it!” Dream Visions, Claws of the Unholy, Double Jointed 2,
Iron Will 2, Mystery Cult Initiation 3, Riding the Wave 3,
Peregrine is small, sharp, and sketchy. Their grin says you Small-Framed, Swarm Form
look mighty tasty; their steel-toed boots say they’re ready to do
some shit-kicking. But their eyes? Their eyes have seen horrors Disciplines: Animalism 2, Auspex 3, Nightmare 4,
you wouldn’t dare dream. Protean 4
Peregrine is something of a runner for the local Carthians: Blood Potency: 3
a message-bringer, warning-maker, and doomsayer. You think Health: 9
you’re having an okay night, and then, bam. Peregrine’s there,
Willpower: 6
looming under a streetlight. Dressed in that tattered bomber
jacket, leggings full of holes and days-old blood caked under Humanity: 4
all their talons. They cock their head, listening to a chorus of Size: 4
voices you can’t hear. They smile in a way that makes your Vitae
Speed: 12
run cold. A cryptic sentence later and they’ve vanished again,
leaving you with a sinking feeling. For a split-second, you could Initiative: 7
have sworn you caught a glimpse of rib cages rent open, slick Defense: 7
viscera swinging like puppet strings, countless feasting mouths.
You must have imagined that, right? Right.
Notes: Peregrine is a servant of the Council of Talons.
Their Protean adaptations are Claws, Feral Senses,
But where does Peregrine go when they’re not running mes- Patagia, and Horrid Talons. Their animal forms are crow,
sages? They choose to fall through society’s cracks and keep hawk, pigeon, and seagull.
falling. They lurk in the forgotten places, giving an ear to the
voices that never get heard. Some whisper they have a hovel
down on the bad side of town — a burnt our basement suite
or a shit-festooned pigeon coop on a roof. There Peregrine
New Merits
goes into trances, cackling and weeping at what the universe In addition to accessing the Merits below, all Wickers gain
has to say. Swarm Form for free upon learning Beast’s Skin. If a charac-
No one’s ever seen Peregrine meeting with the Council of ter had this Merit before joining the bloodline, she instead
Talons… but then, how would you know if you had seen one of gains two Experiences to spend on other Protean Devotions
them? No, they’re lost in the shadows, and they use younger, or Merits.
scrappier Wickers like Peregrine to do their bidding. Peregrine
doesn’t seem to mind. Though, there’s not much “mind” left. Breaking Up the Flock (•)
Clan: Gangrel Prerequisite: Wicker, Swarm Form
Bloodline: Wicker Effect: When he transforms into a swarm, your character
Covenant: Carthian Movement can split his consciousness into small fragments. For each dot
of Blood Potency, he can peel off a chunk of his swarm, which
Mask: Masochist he can use to be in multiple places at once.
Dirge: Questioner Drawbacks: These fragments are barely corporeal. They
Touchstone: The peregrine skull they wear around their cannot affect the world beyond moving or nudging small
neck, and from which they take their name. It’s the only objects, and any successful attack will destroy them. In addi-
memory of being alive Peregrine has left: waking up on tion, the longer your character stays fragmented, the more
the side of the road, next to a roadkill falcon. disoriented he becomes when he coalesces again. If he spends
Mental Attributes: Intelligence 3, Wits 4, Resolve 3 more than a scene this way, he gains the Confused Condition
upon coalescing.

66 Wild Hunt: Gangrel


This Devotion costs no Experiences if the vampire meets
Mystery Cult Initiation: the prerequisites.
The Council of Talons (• to •••••) Cost: Upon successfully using this Devotion, subtract the
number of times the vampire has used the effect in the current
The Council of Talons believe all vampires are part of a great story from six. She suffers a breaking point at that level if it
flock connected through the power of Vitae, and that each equals or is lower than her current Humanity. If the resulting
Requiem is a wealth of information too precious to be recorded number is negative, she takes a Humanity 1 breaking point
in words. Instead, they work to preserve this repository within with the difference as a penalty to her player’s roll.
their collective consciousness. While their primary purpose
Dice Pool: Wits + Occult + Auspex
it to collect and guard the wisdom of the Kindred — of every
covenant, clan, and bloodline — they also study how vampires Action: Reflexive
interact with the kine. Astronomy, history, war, politics, and Duration: One night per Blood Potency
disease are of especial interest to them, and each “Pillar” shares
Roll Results
what she learns with the other members through a psychic
connection. It takes a toll, this distorted dreaming, but in its Success: The Murmur reveals the future in fits and starts.
whispers, all answers can be found. To this end, there is no For each success on the activation roll, the vampire gains the
good or evil — only truth. Advanced Action quality on a number of future dice pools for
the duration relating to the prophecy she gained. That is, the
Kindred who aren’t members of the Wicker bloodline can
player rolls the action twice and takes the better result of the
join this cult, but mortals cannot.
two. She cannot use this Devotion again until the duration
• A Prophecy Specialty in Occult expires or she uses all of her Advanced Actions, whichever
•• The Dream Visions Merit, ignoring the clan prerequi- comes first.
site. This version of the Merit only works on sapient The Wicker can also bestow a single Advanced Action on
beings, and it requires the cultist to drink a subject’s another character by using Dread Presence to inflict a glimpse
blood to trigger the effect. However, this means it can of her awful prophecy on the subject. If she uses Face of the
be used on a subject more than once, but only once Beast, she can bestow all these actions on another character
per night. (who can forgo the usual resistance if they consent).
••• A dot of Academics Exceptional Success: The voices screech in unity. The
vampire also gains the 8-again quality on one of these actions.
•••• Three dots of Cacophony Savvy, ignoring the Status
prerequisite Failure: The Murmur is silent.
Dramatic Failure: The vampire taps into the wrong flock:
••••• The character gains access to the Talons’ vast mental She’s caught an Owl’s attention, and it will arrive before the end
archives. Once per chapter, she can spend a Willpower of the current story. If this power then triggers the vampire’s
to call on the collective unconscious of the Council, bloodline bane, that means two Strix are coming for her.
gaining the Steadfast Condition. She can spend this
Condition on any action before the end of the session,
at which point it expires if it goes unused. However, The Wisdom of Crowds
she only gains a Beat upon resolution if using the
Condition furthers the goals of the Council.
(Auspex •, Protean •••)
Being in many places at once means having multiple angles
to take in information, and with this Devotion, a Wicker can
channel her supernatural senses through multiple eyes.
New Devotions This Devotion costs 2 Experiences to learn.
Cost: None
The Murmur Requirement: The vampire must use take the form of a
swarm to use this Devotion.
(Auspex ••, Nightmare ••)
Dice Pool: None
A Hawk can mingle her mind with the fragmented conscious-
ness of her bloodline brethren, granting access to various memo- Action: Instant
ries, patterns, and esoteric secrets. This augury takes the form of Duration: Scene
a horrifying, existential vision, or a riddle of fragmentary images The vampire gains great clarity from viewing the world
tainted by cajoling whispers. The prophecy requires decoding through many eyes. Using Auspex becomes a reflexive action
once connection to the Murmur is severed, but it contains the for the duration, and she gains a number of additional free
ability to disrupt fate in a significant way, including preventing uses of Beast’s Hackles and Uncanny Perception equal to her
an event, a disastrous decision, or even a death. Protean dots.

Chapter One: Packmates 67


Yarilo
The ones who outgrow you

— Pin your heart on the hawthorn tree Yet, despite their inextricable ties to nature, Yarilo can be
Villagers in Ashbrook have given the old orchard a wide berth found in even the most urban settings so long as there’s a tree
since the 1700s, after a plague swept the town causing all who lived to hang from. Their philosophy is simple: Grow, flourish, and
there to walk in trances, tending to the trees but neglecting all other keep out. Their goals, however, are more complex, and their
duties. Only when the church sent a new priest to the parish were co-existence with the kine oscillates between shepherding
the people slowly pulled out of their collective fugue. their food and culling their foes. Either way, they embrace
— Paint its white bark red with blood a role of stewardship. They are the taciturn graveyard gar-
He instituted an offering of lamb’s blood on the roots of the trees, dener escorting generation after generation to their eternal
a practice that continues to this day on the vernal equinox. All was rest. They are the game warden with the unseasonably high
peaceful, at least until a fateful August afternoon in 1975, when a record of hunting accidents. They are the old-growth forest
developer came to town with the intention of razing the gnarled old logging protester whose enemies suddenly have a glassy-eyed
forest and putting up a shopping complex. change of heart.
— Wait for the harvest moon to glow Vines play their part in the Masquerade like long-suffering
grandparents waiting for their wards to grow up. If they’re
Despite the protests of some superstitious locals, the bulldozers
beneficent, it’s because the forest is an ecosystem full of
rolled through, pushing down the first line of ancient peach trees.
bounty. If they are terrible, it’s because nature is unforgiving.
That night, on the full moon, the orchard fought back. Grinding
The woods hold grudges, and they are covetous of their land.
earth and shrieking metal sounded through the still night air.
So tread lightly, and be careful when you’re pruning branches.
— The wood’s savage might shall reap and sow. Look twice at every lonely tree. You’ll survive in the Yarilo’s
In the morning, the villagers saw that the old trees had moved. kingdom only if they allow it.
The machinery was all suspended in their branches, twisted beyond
repair, and the construction workers and their big city developer
were gone. The only trace was a red color flushing the roots of all Why you want to be us
the trees. The spirits of the orchard had been appeased, it seemed. Paradise was never lost. It lives inside each of us, a new
With luck, they’ll sleep again for another two hundred years. Garden of Eden we can coax back into the world, a land lush
The Yarilo are one with the pulse of the earth. This obscure and green and growing. Docile kine, ripe and ready for the
bloodline of Savages is tied to the trees for their protection, feasting. We are givers of life and of death, Cernunnos, Cybele,
community, and power. Far more interested in the flora over the and Demeter. We are bountiful and terrible in equal measure.
fauna of their domains, the Vines creep through the greenspaces Bite of the fruit, and all this can be yours.
of the All Night Society, dedicated to preserving and mastering
nature. Their long-sighted temperament makes them less brash Why you should fear us
than other Gangrel, but just as wild — and territorial. While
Nature always wins. Our roots grip you in a stranglehold, so
others of their clan lash out with claw and fang, the Vines cam-
why fight the inevitable? Breathe deep our sweet spores. Better
ouflage themselves in forest canopies, difficult to find and even
to be lulled into submission rather than forced — that’s the
harder to harm. And rather than trust their fates to blood-bound
righteous order of things. And when you cease to be of use,
ghouls, the Vines’ mental control spreads out in a miasma of
you will nourish our roots like so much loam.
spores, rendering their retainers pliable and docile. A true herd.

“Breathe deep and cast off your cares. Be returned


to the oldest power — the first power: Nature.”

68 Wild Hunt: Gangrel


Yet still the tree squeezed, working to protect him and ensuring
Why we should fear ourselves he would never feel the cold again.
As the kine swallow the earth, our self-control
strains. We need the good soil to ground us, but • Yggdrasil the World Tree fills all the realms
searing asphalt bars our way. We lash of reality, overcoming frost and fire and light
out with spore and splinter, but they and darkness to create a perfect harmony.
come with chainsaws and torches. The Yarilo are its branches. With a little
We can’t be held responsible for the of their blood, they brought Odin back
carnage that follows. Wrath bursts from death, placed him as a king on
from us in a crush, destroying all his throne. Their roots run deep,
in its wake. Then, sleep. In time, impervious to the gnawing of lesser
we awaken to reclaim all we’ve beasts. Their branches stretch
lost — all but the memories of high, holding up the very heav-
what we once were. ens. All beings walk in their
domain at their pleasure,
and if they are displeased,
Bloodline Origins they’ll shake you down until
you beg for mercy. Sometimes
• Ya r i l o , b r i g h t a n d they’ll listen, and other times
b e aut if u l, b elonge d they’ll water their roots with
to a nomadic people who your blood. Worship in their
roamed t he steppe s of groves or give their kingdom wide
Eastern Europe. Together berth; it matters not. As the
they laughed, traveled, world turns, held together by
and gathered the bounty their roots, they shall outlast
they would need to sur- us all.
vive the harsh winters.
Then, late one autumn, • Once upon a midnight
a wolf came into the darkly, the Woods slumbered
camp, hungry peaceful and still. Not a bough
and hateful. stirred; not one mewl
Yarilo tried or caw dared shat-
to face the beast, ter the quietude of
but it bit into his death. This was
flesh. In coward- a s t he Wo o d s
ice, the boy fled liked it. But soon
into the night. came a girl in a bright
He climbed and red cloak — red like poison
climbed up the mushrooms. She went off the trail,
valley, but the night snip-snapping young branches and
grew colder until he plucking rare blossoms, and the Woods
feared the blood would freeze gathered its rage. It sent a wolf
in his veins. Seeking shelter, he to eat the little vagabond,
pulled himself into the branches of draining her all in a gulp.
a sacred oak and begged it to hide him Then a huntsman came ahunting,
from harm. The wise old tree bent its ax sharpened bright. The Woods sighed
branches around him, hugging him the spores that would soften the swing of
into its heart, but its bark was that huntsman’s arm, and the wolf’s belly
rough and hard, and broke remained uncut. All would remain just as
the skin. Yarilo began the Woods liked it — naturally ever after.
to bleed. Parent Clan: Gangrel
Nick n a me s: Vi ne s,
Arboreals

Chapter One: Packmates 69


Bloodline Bane (The Tinderbox Curse): With their deep rugged explorers in the highest of the Himalayas. These Yarilo
connection to forests, it should come as no surprise the Yarilo fear push the limits of endurance, studying poisons and cures, the
fire above all, but not in the way other Kindred might expect. As deadliest of the animal kingdom, and the nature of symbiosis.
they draw closer to the Beast by embracing the wild, fire becomes They believe the secret lies in their spores, and they’re not above
a spiritual bane as well as a physical one. Whenever a Vine takes self-experimentation.
damage from fire, treat her Humanity as one dot lower for the
purposes of attaching her Touchstones for the rest of the night.
Disciplines: Animalism, Celerity, Dominate, Protean
Rumors
“You know how sometimes Gangrel go feral? Well, the Vines go…
uh, floral. Know that weird old oak in the cemetery? Yeah, that used
In the Covenants to be one of ’em. Every now and then, it wakes up to feed. I don’t
The Carthian Movement: Yarilo among the Carthians know how, but once in a while, a ‘sickness’ will sweep through town —
believe the Blood has elevated them into stewardship roles over headaches and leaden limbs. You know. Anemia. They tried to burn
both Kindred and kine to prevent corruption in the natural it down once, back in the early 1900s, and that filled up the graves
world. They know they can’t just run to the hills and nurture faster than anything, so now they just leave the damn thing alone and
a grove; they must fight in the concrete jungles, protest against hope the Vine doesn’t get hungry too often.”
the rape of Mother Earth, and become the seed that starts Because Yarilo use Protean to camouflage with their surround-
a revolution of change. They wield the law in their favor as ings, some believe they’re literally becoming trees. While this
environmental lobbyists and lawyers, fighting for the future. seems like a tall tale, a few chilling anecdotes may support this
From eco-terrorists to weekend warriors, these Vines anchor rumor. Recently, a rather famous, thousand-year-old bristlecone
in clipped, union-blood-fed trees. They seek to reconnect to pine just outside town left the craggy rock it had clung to, mov-
nature — and grow their own power in the process. ing closer to the subdivision that was going up nearby. Perhaps
The Circle of the Crone: Since the Maenads first danced there’s a limit to how many times the Arboreals can merge into
naked through the woods, rending limb-from-limb any mortal their Heartwoods before nothing of flesh is left within the bark.
who dared cross their path, the Vines have embraced some form “Big Foot sightings have started up in the Pacific Northwest again.
of the Dark Mother. Each consecrated tree serves as the daytime Dave’s managed to get a few really great prints, and last week, he set
haven of Acolyte Vines, and within their witchwoods, every up this motion-tracking hardware, but the Sasquatch must be smarter
movement is noted, and only blood can atone for trespasses. than folks give it credit for, because when he went to pick up the footage,
These Yarilo care little for the world of humanity beyond their the recorder was all smashed and, like, embedded in a tree trunk.”
borders, at least so long as they and their trees remain unmo- More than a few cryptid sightings are Vines on their nightly
lested. And thus they grow wild and ancient, keeping their own prowls. As reclusive as they are, they still need human blood
counsel and bending to no one. to sustain themselves, and between their bark-like flesh and
The Invictus: Yarilo of the First Estate aim to gain territory foliage-festooned attire, they sometimes look like shaggy swamp
they can rule absolutely, unburdened from tax laws and petty things creeping into civilization. After all, what cop is going to
concepts like human rights. From the smallest of backwater take claims of a cryptid attack seriously? If the Yarilo must follow
fiefs to complex networks creeping through urban centers with the Masquerade, they’ll find fringe ways to hide in plain sight.
spore-afflicted servants, it would be a mistake to underestimate “Lately, everyone at the office has been acting strange. Like they’ve
these Kindred. They see no borders but the ones they create, stopped thinking for themselves. We’re supposed to go on this corporate
reclaiming abandoned amusement parks, building eco-city teambuilding retreat this weekend, but I’ve got a bad feeling. I’ve never
arcologies, and establishing bylaws demanding lush parkways. liked the woods, but now the city is starting to feel like a jungle.”
Inch by inch, they bring the wilds back with a vengeance and Not every Vine is a tree-hugging hippie. With the encroach-
make a tidy profit in the process. ment of cities on formerly wild (or at least natural) places, many
The Lancea et Sanctum: Sanctified Vines believe it’s their Yarilo have slipped down corporate hallways the way they once
duty to protect the Lord’s creation. To harm the earth is a deadly mastered forest trails. They rule boardrooms of spore-induced
sin — several, actually: greed, gluttony, sloth… Humankind is sycophants, build “relaxing” green spaces in the company lobby,
merely the last of the animals God created, little more than and mandate evening roundtables to keep control of their
chattel to be reared and controlled. If that means they must employees. The boss talks about the company’s green footprint
sabotage rapacious corporations and punish wastrel sinners, it’s for an hour and everyone’s nodding their heads. Spores in the
the Lord’s work. After the air clears, these Vines will repopulate air, spores in the water. That’s corporate culture for you.
the world with legions of docile-yet-sinless kine, ensuring that
only the meek inherit the Earth.
The Ordo Dracul: The Vines in this covenant understand Mother Lux
the depths of the weird and wonderful yet to be found in the “Tonight, we are purified in God’s grace. Tomorrow, we eat the rich.”
world and the blood. They are researchers in the depths of the Guru, enviro-philanthropist, and Mother Earth incarnate —
Amazon, deep-sea divers (it’s not like they need to breathe), and that’s how the former Lucia Verde sees herself tonight. Like a

70 Wild Hunt: Gangrel


weed, she burst onto the scene as if from nowhere, preaching and Thorn, Retainer 4, Safe Place 4, Striking Looks 2,
a vision of a new and better future: God’s Garden of Eden Trained Observer 3
rebuilt, and all his creatures living in harmony. It might’ve been Disciplines: Animalism 2, Celerity 1, Dominate 5,
a pipe dream, but “Mother Lux” was as much talk as she was Protean 5, Theban Sorcery 3
action. Her lectures quickly gained popularity among certain
Rituals: Vitae Reliquary, Liar’s Plague, Malediction of
fringe environmental groups, especially among Christians Despair
concerned about climate change. She spoke at church groups
and fundraisers and night classes, and each time she did, a few Blood Potency: 4
members of her audience would get a gleam in their eyes and Health: 8
walk away from the lives they’d led to sit at Mother Lux’s feet.
Willpower: 8
Eventually, she had enough to build a commune. Behind the
floral-themed gates, her faithful live out her holy dream — just Humanity: 3
so long as they follow her commandments. Size: 5
But behind this pious façade, Mother Lux’s ambitions are Speed: 12
growing. The commune is a good start, but she’ll need many
more spore servants and childer if she wants to remake the Initiative: 7
world in her image. Obedience pleases her above all else, espe- Defense: 6 (Active Defense 7)
cially obedience achieved without violence. Inspiring action Notes: Lux has all Merits and Devotions below. Her
through words, then spores, then blood, makes everything Protean adaptations are Claws, Extra Senses, Patagia,
run safely and smoothly. And between her donations from and Rubbery Flesh. Her animal forms are giant hornet,
environmental charities and drinking from any of her multitude grizzly bear, crocodile, mountain lion, and python.
of followers, Mother Lux is dying her best death.
Does she still believe the world needs to fall back to nature?
Sure, why not? Apocalypses are notoriously difficult to pin New Merit
down, and Lux long ago gave up on knowing the day and hour. In addition to accessing the following Merits, Yarilo charac-
And anyway, her goal of remaking the world for God doesn’t ters gain the Of Rose and Thorn (p. 109) for free if they have at
have to come all at once, and it certainly doesn’t have to be least a dot of Animalism. If a character already has this Merit,
unprofitable. Saving sinners means stretching her roots into she is refunded the Experiences spent instead.
all their precious corporate infrastructure, seeding them from
the inside. She calls it reclamation. These days, you don’t even
need to live on the commune to be a member of the Luxite
Heartwood (• to ••••)
church. They could be any one of you. Prerequisites: Yarilo, Protean •
Clan: Gangrel Effect: Your character has a psychic link to a tree in her
territory. As this connection grows, she learns to hear all the
Bloodline: Yarilo voices of the forest.
Covenant: Lancea et Sanctum Drawbacks: Heartwoods are an extension of a Vine’s physical
Mask: Idealist and spiritual essence, and your character can only have one at
any given time. Furthermore, the destruction of a Heartwood
Dirge: Cult Leader is a breaking point at Humanity 3 and higher.
Touchstone: Grandmother Cypress, a 2000-year-old Forest’s Embrace (•): Your character can merge with her
tree that grows in the courtyard of her commune. Heartwood using Unmarked Grave without paying Vitae, no
Mental Attributes: Intelligence 3, Wits 3, Resolve 5 matter its Durability.
Physical Attributes: Strength 3, Dexterity 4, Stamina 3 Wooden Bounty (••): Whenever she feeds in excess, your
character can store Vitae in her Heartwood, up to as many
Social Attributes: Presence 4, Manipulation 4,
points equal to the tree’s Structure or five, whichever is
Composure 3
lower. To regain this Vitae, she must merge with the tree with
Mental Skills: Academics (Christianity) 3, Occult 4, Unmarked Grave; she gains a point per turn.
Politics 3, Medicine 1, Science (Botany) 1
Rustling Leaves (••): By resting in her Heartwood with
Physical Skills: Athletics 3, Drive 1, Firearms 2, Unmarked Grave, your character can initiate blood sympathy
Survival 5 with other Vines with Heartwoods. Treat sympathy as thrice-re-
Social Skills: Animal Ken 1, Empathy (Calming) 2, moved to unrelated characters; if the characters are related, add
Expression (Speeches) 4, Intimidation 3, Persuasion 3, dots in this Merit to the sympathy roll.
Socialize 2, Subterfuge 4 Vast Ecosystem (•••): The vampire can travel through the
Merits: Anointed, Feeding Grounds 3, Haven 4, Herd Heartwood network. By merging with her own Heartwood
5, Honey Trap, Lancea et Sanctum Status 3, Of Rose using Unmarked Grave, she can spend a Willpower to move

Chapter One: Packmates 71


to another vampire’s Heartwood anywhere within the extent of ter’s, replacing his mind with hers. Once she comes to herself,
their mutual blood sympathy range (including the pseudo-tie she regains all traits. For all intents and purposes, she’s undead.
of Rustling Leaves). She can only travel to Heartwoods that Once the transformation is complete, the vampire suffers a
have not been closed off from the network. Drawback: This Humanity 1 breaking point. Each time she uses Bloom again
travel is traumatic to the vampire’s body, inflicting a point of in a story, the detachment roll suffers a cumulative –1 modifier.
aggravated damage.

Sprout
New Devotions (Dominate ••, Protean ••)
As an additional prerequisite, a Yarilo must learn Spore before
Ghouls and retainers have their places, but sometimes
they he acquire other Devotions from the following powers.
you need a servant who obeys implicitly, one who’ll act as an
extension of the self. Among the most notorious of the Yarilo’s
Spore powers, with this Devotion, a Vine can use her botanical nature
to hollow out mortals into half-human, half-plant thralls.
(Dominate •, Protean ••) This Devotion costs 2 Experiences to learn.
The most basic of the Yarilo’s mind influencing abilities, Cost: 1 Willpower
this Devotion allows Vines to implant potential servants with
Requirement: The must inf lict the victim with the
mind-altering, fungus-like spores.
Mesmerized Condition and then use the Spore Devotion
This Devotion costs no Experiences if the vampire meets on him.
prerequisites.
Dice Pool: Intelligence + Expression + Dominate
Cost: 1 Vitae
Action: Extended (target is ten plus the victim’s Resolve, and
Requirement: The vampire must have the blush of life active. each roll represents half an hour of time). The usual results
Dice Pool: None of exceptional success, failure, and dramatic failure for an
Action: Instant extended action apply to this action.
Duration: Scene Once she achieves the required successes, the victim becomes
Once per scene, the Yarilo can spew out a continuous cloud a cipher, totally incapable of acting under his own will. In
of microscopic spores as she breathes and speaks. Any mortal effect, the Mesmerized Condition becomes persistent, and it
who inhales theses spores over the course of the scene becomes can only be resolved if the victim suffers aggravated damage
trivially susceptible to the vampire’s Dominate effects, applying to his head. This Condition applies for the requirements of
half her Protean dots as a penalty on all rolls to resist. The other Dominate effects, so the vampire has no need to use
vampire can affect a number of individuals in a scene equal to Mesmerize on the victim.
her Blood Potency plus one. In addition, the spores implanted in the victim’s bloodstream
warp his flesh into plant-like protrusions, granting the equiv-
alent of a permanent Predatory Aspect adaptation (vampire
Bloom player’s choice). If the vampire knows Unnatural Aspect, she
(Dominate •••••, Protean •••••) can apply an adaptation from that power as well.
A good gardener knows you have to rip out a weed by the
roots or else it will return. One would be well advised to Harvest
remember this truth when dealing with the Yarilo. Vines
debate whether vampires who use this Devotion are the same (Dominate •••)
individual or just a copy, but most don’t like to think about it. Reap what ye sow, they say, and the Yarilo are capable of
This Devotion costs 3 Experiences to learn. building up a significant bounty.
Cost: None This Devotion costs 2 Experiences to learn.
Requirement: The vampire must have infected at least one Cost: 1 Willpower, plus one Vitae per victim after the first
fully blood-bound mortal with her spores within the last month. Requirement: The vampire must have implanted her spores
Dice Pool: None in all potential victims using Spore within the same scene.
Action: Reflexive Dice Pool: None
If the vampire suffers a death blow, she can activate this Action: None
Devotion to — for lack of a better term — explode, caking the area The vampire can apply Mesmerize to all characters who were
in viscera. For all intents and purposes, she’s dead. However, over exposed to her spores in the area; use the highest resistance trait
the next night, one of her thralls will experience an agonizing in the group to contest the activation roll. She must still spend
transformation as his body mutates into a facsimile of his mas- Vitae and make separate rolls for other effects of Dominate.

72 Wild Hunt: Gangrel


Part Three: The Escape
I hate this dream. I’m in the shitty apartment my band shares between tours. It’s a fucking mess
because we’re still fighting about whether we’re calling ourselves the Hell Holes or the Cherry Pilots,
and I’m pacing over piles of iron-on t-shirt merch while I wait for the operator to connect me. The
phone’s cord is kinky and knotted, and when I stop and try to untangle it, the receiver falls out of
my hand to skid across the floor. That’s right when the operator comes back on.
“Miss Henry?”
“Yeah!” I scramble down to grab the receiver before she hangs up. “I’m here.”
“Miss Henry, I have some very unfortunate news: Your brother was killed last week.”
The world fades to white from my scalp on down. “What?”
“There was an altercation in the lunch line between two prisoners… your brother was in the
wrong place at the wrong time. I’m very sorry. The body is with your family.”
Next thing I know, I’m on the road. It’s the end of January, on the edge of a snowstorm that’ll
lock the state up for days. If I know about it, I don’t care. Instead, I’m screaming along with our
demo tape in our shitty tour van, half cut on a mix of vodka and meth. But the cocktail’s wearing
off quick, and I’m in the process of considering whether to snort one of the speedballs my girlfriend
made me for Christmas when I hit it. Or maybe it hits me. The memory is different every time —
sometimes I see it before I hit it, and other times it jolts my eyes back to the road. Sometimes I see
it in slow motion: glowing eyes and pale skin, perched like an owl on the hood of my van. It gives
me a big, white smile.
Then, the van flips. I survive the crash, but I don’t survive what I hit. The dream ends with the
feeling of teeth in my neck and the cold spreading into my bones.
I was a mess when I made it back to Chicago. I hitchhiked my way home and damn near murdered
a trucker or two along the way. I’d seen enough vampire movies to get the idea, but the exact ins
and outs weren’t obvious. It would’ve ended badly if Miriam hadn’t found me. All she ever asked
was that I have her back. Instead, I take off in the middle of the night when she needs me most.
Now I’m trapped in a hillbilly’s murder basement. Karma’s a bitch, man.
I come to with my eyes already open. The blue–white glow of a cellphone illuminates the cellar’s
walls, and I can see that it used to be poured concrete. The structure breaks away in jagged clumps,
leaving rough stone for the last fifteen feet. Someone tore its guts out with a jackhammer to make
it deeper.
I’m not alone. The guy holding the cellphone is young East Asian man, with dark hair, smooth
skin, and an athletic build. He’s standing on a precarious pile of rock and leaning against the
wall, a phone charger cable running into a plug several feet up. Is he one of the hunters? I have
to play this smart. I slowly sit up, and though I try to be quiet, the crack in my skull elicits an
unbidden groan.
He turns to look at me in shock and whispers in a hoarse voice, “Holy shit! I thought you were
dead! I didn’t feel a pulse and you were so cold. Are you…?” He wobbles a bit on his rock pile and
loses his grip on the phone; it swings on its charging cable, spiraling its light around the basement.
He hops down. “Don’t get up. Let me check you over. You hit the ground super hard. What’s
your—” I snarl, warning him I’m not to be touched, and he holds his hands up in apology. “Sorry.

74 Wild Hunt: Gangrel


I didn’t mean— I just… this is all super fucked up. But I promise, I’m not with them.” He laughs
nervously. “Do I look like a guy who’d own a murder cabin in the woods?”
I snort in spite of myself. No, between the UChicago Engineering hoodie and the Air Jordans,
he looks like anything but a serial killer with a lair. He relaxes a bit and takes a step forward.
“I’m Jamie. What’s your name?” Fuck. Right. Brace for the awkward. I mouth, NO, then draw a
line across my throat, shaking my head to punctuate it. To my surprise, he gets it in one. “Oh shit,
you can’t talk? Did they—”
NO,, I mouth again.
NO
“Okay, well, uh… shit. I took some ASL freshman year, but—” I shake my head. I can indeed Sign,
but I’m nonverbal, not deaf, and this will go faster if he just keeps talking. I mouth, I CAN HEAR
YOU, then point to his phone, still dangling above his head like a halo.
“No signal. This entire area is a dead zone. I’m just lucky I had my charger on me. I’ve been hid-
ing it whenever they come around.” I look up at the plug in the concrete and back at him: There’s
a ten-foot difference between his reach and the outlet. I furrow my brow and he catches my drift.
“Nah, I didn’t do it alone. I’m not like… parkour.” He mimes some hybrid of kung-fu and hopscotch.
“I wasn’t alone. I’m just the last one left down here until… you.”
I take a rock and carve into the dirt, HOW LONG?
“About a week. Me and five of my frat brothers got grabbed. We were on our way back from a
concert in Nashville when Tom found some girl on Tinder — Morgan. She said we could crash at
her family’s cabin and party. And then… they’re all gone.”
Something about the finality in his voice provokes the Beast. Maybe it’s just my aching, nearly
empty stomach, but his tone irks me. But now would be an especially bad time to let go, so instead,
I hurl the rock as hard as I can, and it vanishes into the dark without a sound.
Jamie keeps rambling, his entire body shaking. “Micah tried to grab the old man’s shotgun and
he— they blew his… he’s dead. They come back every night and take us two at a time. Tom and
Ian, then Brad and Jared. Until I was alone. And tonight’s going to be us.” He looks up at me, his
pupils constricting into tiny points. “Sorry… I didn’t mean to dump all that on you.”
I don’t respond. Instead, I pick up another piece of rock and carve in the dirt, big and easy to
read: LAINEY.
“Nice to meet you, Lainey.”
The trapdoor squeaks open above us, and light floods into the hole from behind a circle of faces,
gathered around an old man with rosy cheeks and curly, silver hair. He looks like a retired football
coach and sounds about the same. He’d seem kindly if… well.
“Glad to see you two lovebirds getting along. Hope you’re keeping your hands to yourselves and
Jesus between you both.” He laughs. “But where are my manners? Young lady, I’m Frank, and this
is my wife, Bonnie. Everyone just calls us Ma and Pa around here — even the grandkids.” Bonnie
waves at me, cooing something I can’t quite make out. Frank grins at that and gestures at a heavy-
set man in a camo jacket. “I think you met my boy Max. Helluva shot, eh?”
He’s a slow talker, and he takes his time introducing all the other smiling faces. His middle son
Morris and his wife Stephanie; his daughter Stella and her husband Lyle; and teenage grandkids
Logan, Jackson, Daniel, and last, but certainly not least, the lovely Morgan. I have a million screams
inside me that I’d like to unleash, but instead I give them the finger.

The Reunion 75
Pa laughs. “Ornery type! Probably just hungry. Ma made you both some dinner.” There’s a soft,
slapping noise as a pair of sandwiches wrapped in plastic hit the floor next to me. “Eat up now.
You’ll need your strength for when the cousins get here. We can’t give the land a starving meal.”
The shit does that mean?
The hatch closes, dropping us into darkness once more. Jamie and I sit in silence for a few minutes
and I struggle to listen. I hear their footsteps move away, then the scuff of chair legs and casual
conversation. They’re sitting at the dinner table, no doubt having a grand old time. Laugh it up,
you redneck assholes.
Jamie just sits and stares at the floor, so I stand up and pace, tossing a new rock between my
hands. I could shift my fingers and toes into claws to climb up the walls, but then I’d still have to
deal with an entire family of armed psychos. Gods, I’ve never wanted to be Dracula so much in
my life. Cool cape, big castle, and the ability to turn into mist to avoid awkward social situations.
I could merge with the exposed dirt — if it lets me this time — but the pretty little frat boy will see.
I could always suck him dry first… which would solve two problems at once…
No! That isn’t me. I force the hunger down and tell the Beast to shut up. It wouldn’t help me
deal with the family anyway.
I chuck the rock at the wall in frustration. Again, it makes no sound — and it should, shouldn’t
it? I hurry over to where it lands, and what I feel beneath my fingers makes me smile. Daddy was
a lot of things, but above all, he was a contractor, and he loved to talk about work when he drank.
Which means I know all about the family trade.
When the hicks dug out their basement to make this oubliette, they didn’t factor in the geology.
The hill the cabin sits on is full of clay and shale, nature’s bitch materials. And with the rainy
autumn weather, the ground is damp as hell.
Jamie watches me and quickly catches on. “We tried it, but the ground’s too hard without proper
tools. We only got a couple feet in before…” The look on his face is one of absolute defeat, and for
a moment, he looks like he’s going to lose it — but he fights it. He even forces a smile, unwilling to
let despair control him, and I feel a sudden swell of respect for the poor bastard.
He gestures at the loose earth. “Some engineer. If I could’ve just figured out something to dig
with. But there’s nothing.”
Oh, but that’s where you’re wrong, celly. I point at the hatch and mouth to him, GO. WATCH.
He looks confused, but turns and does as I ask.
I will Vitae into my fingertips, reshaping them into the thick, sharp claws of a mole. I start to dig,
and my claws punch through the soil like it’s cardboard. Even so, there’s still probably about thirty feet
of it; I whistle back to him, but he’s already right behind me, scooping the stray dirt onto the floor.
“You’re stronger than you look. Let’s fucking go!” For the first time, he sounds enthusiastic, and
I’ll be damned if it isn’t infectious.
I burrow as fast as I can, but there’s a lot of rock. Clawing straight through will take too much
time, so instead, I make an upward curve, but it’s taking me three times the work for less than half
the progress I want. I’m about to lose hope when my claws bite through a patch of shale into open
air. We’re still a good twenty feet below the surface, but I won’t complain. Instead, I punch through
the remaining rock and wriggle through, heedless of the jags ripping up my arms and shirt. I shift
my hands back to normal and reach back to help Jamie squeeze through. He’s bigger than me, but
he makes up for it with adrenaline.

76 Wild Hunt: Gangrel


We lie on the ground, him catching his breath and me pretending to, and I use the pause to
study our new environment. We’re in a cave, at least a hundred feet wide. Probably more, but
even I can’t see that well in the dark. The air’s wet and fresh, and everything smells like rot. I
turn my head toward the sound of running water, and Jamie already has his phone’s flashlight
out in that direction.
A soft burble announces an underground spring, which empties into a wide pool. In the center
is a small island with an ash tree growing on it, entwined in thick vines that blanket every inch of
soil. Its highest branches reach out of the cave through a large hole in the ceiling. The edges are
sharp and crisp, probably carved with the same tools that turned the cellar into a prison. Through
it, I can see the full moon, bloody and beaming through a haze of clouds. I’m transfixed by the
sight again, but Jamie’s voice snaps me back to reality.
“Oh shit .” He’s at the edge of the water, his face contorted in horror. “Oh my God. Look.” He
shit.”
points into the water and I follow his gaze. The pool at the base of the tree is deeper than it first
seemed. I don’t need Jamie’s phone flashlight to see in the dark, but it still takes me a second to
understand exactly what I’m looking at.
Bones.
Everywhere.
The vines wrapping around the tree spiderweb through the pool, their tendrils skewering hundreds
of small animals — rodents, birds, cats, dogs, even cattle. It’s so full of bone we can walk across them
like a bridge. As we approach, we see a human hand jutting from a tangle of roots, as if planted
years ago. But it wasn’t, and we both know it: It’s wearing the same style of beaded frat bracelet
as the one on Jamie’s own wrist. And yet, the skin is papery and thin, desiccated like a mummy.
This close, I can see the vines have rubbed most of the tree’s bark off, leaving it knotted and rough,
like the skin of lepers in old pictures Melissa looked up after Sunday school. But in the center of
the trunk is a patch where the vines refuse to grow. In a small hollow rests a human skill. A child’s
skull, in point of fact, fused to the tree as if the wood were clay. Around it in the water are various
toys and trinkets, including a pair of grinning yellow hairclips that send a shudder down my soul.
“What is this?” Jamie asks, panic rising in his voice. Even if I could talk, I wouldn’t have any words
for this, but I’ve seen enough blood magic to know one thing: This isn’t a cave. It’s not even a shrine.
It’s an altar.

The Reunion 77
chapter two
The Passenger
The voices in my head, they don’t care what I do,
they just want to argue the matter through and through.
Leonard Cohen

The Beast wants. It wants you to claw the smug look off that cop’s face, to bury your fangs in your date and drink till there’s
nothing left, to flee from that bonfire as fast as you can and rip apart anything — and anyone — in your path. Most vampires sup-
press the Beast. They smother it with logic, bury it in ritual or prayer, or chain it with Coils. Anything to keep it quiet. Contained.
Some Kindred know better.
In this chapter, you’ll learn what happens when Gangrel really listen to the Beast — when they stop trying to fight it down
and learn instead to raise it up. The Risen Beast is more than wild impulse and desperate hunger, and it will tell you exactly
why you ought to heed it.

The Beast, Arisen


Kindred like to pretend they’re separate from their Beasts — real, but it’s still calming to pretend someone’s listening, even
that the atrocities they commit in the grips of frenzy aren’t their if that someone scares you.
fault, but that of another entity. It’s a convenient collective lie It’s only when the Beast talks back that these Savages start
that better allows vampires to cope with their Requiems. But, to worry about what, exactly, they’ve awoken.
it is a lie. Kindred are monsters, and “the Beast” is just their
name for the collection of brutal instincts they possess but can’t
bear to accept; in this way, it’s no different from superstitious
mortals blaming evil spirits for their own misdeeds (“The devil
Wings Beneath Your Skin, 1
made me do it!”) “No! No, no, nononononono…”
Except… why does the Beast sometimes know things Kindred The denials came faster and faster, spilling from Molly’s lips
don’t? If it’s just a bundle of feral reactions, how does it know like the blood gushing from Frank’s ruined throat as he hits
there’s an assassin lurking in a packed concert hall, or how to the dirt, his eyes wide and glassy. He only lies there a moment,
work the bizarre ligaments of the wings you just grew? Most though, before the thing is on him, red-rimmed mouth fasten-
vampires dismiss these questions as irrelevant. The Beast is, ing to the wound and sucking with such ferocious energy that
at best, a tool to use against one’s prey and one’s enemies, and Molly can practically hear the blood drain.
it should otherwise be kept locked in a box to better muffle She backs up a step, then another, shaking, before her
its howling. back hits a tree. She stops, the last of her strength draining
The Gangrel have no choice but to listen to the Beast, as it away as she slides down the bark to the ground. She doesn’t
lurks so much closer to the surface. Other clans banish their remember when she started crying, but it’s through wet eyes
wilder sides to the cracks and crevices of their psyches, but the that she watches the hunched creature finish with Frank and
Savage Beast prowls just beneath the skin. Spend enough time turn toward her. It steps through a shaft of moonlight shining
listening to its growls and mutterings, and you might start to through the canopy, and Molly gets a good look at the thing
think it’s something more than impulse and hunger. Some that murdered her friends for the first time. Its face, even
Gangrel, desperate for a sense of control over themselves, lis- stained with sticky red, is human, but there’s nothing humane
ten closer to the sounds of the Beast, trying to make sense of in the way it’s looking at her, or in the hungry parody of a
the rage within. Some even talk to their “other,” like children smile it’s wearing.
might speak to a spooky imaginary friend; they know it’s not “Monster…”

Chapter Two: The Passenger 79


For a moment, Molly isn’t aware it was even her who spoke, The name of the first to awaken their Beast is lost to the fog
the one word floating up in the air between her and the crim- of history, but it’s been happening for a long time, for at least
son-stained not-man. He hears her though, cocking his head as long as humans have had words to speak and understood
to one side, and some of the shine leaves his eyes, replaced by the concepts of us and them — with all the violence contained
something else. Anger? Pride? Regret? Molly doesn’t have time within that distinction. Introspective Savages reckon it’s their
to decide, because in the next blink, he’s beside her, pinning her very independence that’s responsible for the Risen phenome-
to the tree, so close she can smell Frank’s blood on his breath. non. If you never have to look outward for help, all that’s left
“Monster?” The creature’s voice is raspy and thick, a rusty is to look within, and for Kindred, that means taking a long,
tool being pulled reluctantly from the box. “You don’t know hard look at the Beast.
what that is. Maybe I’ll show you…” Some wonder if there’s a more sentimental explanation,
Molly’s only answer is a whimper as she feels its too sharp though. Gangrel, more than any others among the Damned,
fingers brush her hair aside, and she screws her eyes shut as it can survive all on their own, but that can lead to a rather
draws closer still. Pain fills her flesh as its teeth pierce her neck, secluded Requiem. If you can’t trust other Licks, and humans
then a treacherous flush of heat, and Molly’s scream turns into are food, and animals are servants, who do you talk to? Who
a moan that becomes a sigh. can you tell your secret fears or dreams? Who can you cry out
Soon after, she makes no more noise at all. to in the middle of the dark woods in order to prove you still
exist? Perhaps, some speculate, the first Risen were born not
of utility or soul-searching, but of loneliness.
To Grandmother’s House We Go Gangrel aren’t exactly known for historical records, so there’s
not a lot of hard documentation regarding the Risen. While
In the beginning, they were faint whispers in trees and distant it’s not exactly a clan secret, it’s difficult to confirm rumors
howls through misty nights. Tonight, they exist as geocaches of the Risen Beast amidst all the other stories surrounding
in federal parks and dead drops buried in forgotten subway the Savages. If the oldest Gangrel in the city claims to talk to
tunnels: Rumors and stories of Gangrel who’ve made their her Beast, and that it answers, most Kindred aren’t going to
Beast into something more — more cunning, more rational… question her, but they probably don’t actually believe her. At
more dangerous. Savages who’ve taken their worst impulses and least not out loud. How do you prove the reality of a mental
forged them into something that thinks, something they can Passenger without sounding mad? In recent nights, Gangrel of
speak to or even bargain with. Clever. Patient. Risen. a more scholarly bent, notably in the Circle of the Crone and

80 Wild Hunt: Gangrel


Ordo Dracul, are attempting to put to paper their findings on • The polished floors of the hunting lodge are scuffed where
the Risen, but for now. it remains a deeply personal journey. the corpses have fallen, but there’s not a drop of blood to be
found. She’s promised every rivulet to the hunger inside her
so it might listen the next time she begs it to stop.
Wings Beneath Your Skin, 2 • His fingers scrabble at the stalagmite impaling his belly, dead
She’s so hungry. The hunger is worse than anything she’s guts spilling out around it. He knows he doesn’t need those
ever known, anything she’s ever even conceived of. Molly looks pale organs anymore, that he should be able to pull himself
down at her stomach expecting to see a sucking pit, a gaping up and off — but he can’t. In the void of the cave, he calls out
maw, something that would explain this horrible feeling of for someone, anyone, to help him, and from the darkness in
need — but there’s just pale flesh, smooth and cold under her his own mind, something responds.
equally chill fingers. She doesn’t know why she’s so cold. She
doesn’t know anything except for how hungry she is, not even
what she needs to fill the aching hole inside her. She already
tried eating everything left in her backpack; then, when she
Wings Beneath Your Skin, 3
retched that up, she tried mushrooms and leaves in desperation, “I’m sorry! I’m so, so sorry, Mark!” She shakes the corpse, but
but nothing helped. it doesn’t answer, just stares up past her at the leaves with empty
eyes. She remembers finding Mark in the woods, remembers
A twig snaps.
the hunger, and then… and then…
Molly’s head whips around, her whole body suddenly tense
“No!”
for… what? Running? Hiding? Any more questions are cut off
as something stumbles through the underbrush toward her. Molly’s wail startles sleeping birds awake, scattering them
away from her as she cries red tears over the corpse of her friend.
“Mols? Is that you? Oh, thank God! I thought you were all
“No… please… I didn’t mean to… I don’t want this… I don’t…”
dead!” The thing — a person — is talking at her, and through
She looks up, the sky barely visible past the tree, stars glittering
the haze of hunger clouding her mind, Molly manages to pluck
coldly above her. “God, please… I’m sorry…” Half-remembered
a name.
prayers tumble from her lips between sobs, the words awkward
“Mark?” Her voice sounds strange, like listening to a record- around the fangs she refuses to acknowledge. She asks to be
ing of herself. Mark doesn’t seem to notice. saved, then she begs to be damned. When neither is delivered
“Yes! It’s me! God, I’m sorry! I ran — I had to! You saw what to her, she falls silent. In the quiet clearing, a moth alights on
it did to Frank and Lisa. Listen, I’ve been looking for you Mark’s cold lips. All his warmth is in her now.
everywhere! We have to get out of here!” Mark is babbling as he “Please… anybody… Help me… I don’t want to be like this…”
gets closer, and Molly is staring at him. Staring into him. Past
…like this…
his skin, past the flesh flush with fear and panic to something
deeper. As Mark finally gets close enough to put a hand, dirty Molly’s head snaps up, she looks around fearfully, not want-
with dry blood, on her arm, she finally realizes what she’s been ing to see anybody else, not wanting to feel that awful hunger
hungering for. rise up again. “Hello?” She keeps looking, but it’s just her and
what’s left of Mark.
…hello…
Snips, Snails, and Puppy-Dog Tails “Who are you?” Her tears have stopped, confusion tempo-
rarily replacing despair.
There’s no codified process to awaken the Beast, no certified
ritual that guarantees success. The ways instinct and anger …you…
undergo metamorphosis into awareness and cunning are as “What?” Molly blinks, slowly realizing she doesn’t know
individual as the Gangrel who attempt them. Some even stum- where the voice is coming from.
ble upon the process accidentally, desperation leading them to …you don’t want to be like this.
elevate the Beast for want of any other ally. “No! No! It’s awful! I— I’m— No!” She shakes her head as
The one constant is sacrifice. A Savage must give of them- hard as she can, unable to put any of it into words. If she says
self in order to make the Beast more than it is. The form the it, it’ll be true.
sacrifice takes doesn’t matter, just so long as it tears a piece of You don’t have to be.
the vampire’s Humanity away with it. The only caveat is that That brings Molly up short. “…I don’t?”
the vampire making this sacrifice cannot frenzy as she makes
it. The sacrifice is a gift, given knowingly or otherwise from Below her, the moth crawls across Mark’s cheek, its proboscis
the vampire’s conscious self to the Beast to aid in its rising. descending daintily to sample the still sticky red stain there.
• In the crumbling remains of a tenement building, clawed No. I can take it all away.
hands scrape symbols into peeling plaster. The bound man “Who are you?” Molly whispers.
on the floor struggles against his bonds, pleading for his life, A friend. I know it hurts, Molly, but it’s okay. I can show you how
but his voice is not the one his captor wants to hear. to make the hurting stop, and then you can just… fly away.

Chapter Two: The Passenger 81


“…What do I have to do?” Heartbreak and hope war in Molly’s a Passenger is that the vampire can now explain herself, and
quavering voice. show her Beast a world beyond the momentary present:
Well, to fly, you need some wings first. Those will do. We leave some so we’re not marked as a poacher.
“What?” She shakes her head, not understanding. She owes us her life now, and that’s more valuable than her ashes.
Right there, silly. We’re winning the negotiations, and this will give us access to much
Molly’s attention is drawn again to the moth peacefully sitting richer feeding grounds.
on Mark’s ruined face. Naturally, it doesn’t always work. Sometimes the Beast still
Just take those wings into you, and I’ll do the rest. boils over, but bargaining isn’t an option other Kindred even
“But…” Molly frowns, trying to make sense of it. know exists, let alone how to access it. Gangrel know the Beast
must be sated eventually; it can only be put off with words for
Don’t you want my help? I don’t have to be here. I could just leave
so long, and you can’t hide from something in your own mind.
you alone, if that’s what you want.
In the meantime, however, remaining in control when other
“No! No. I want it to stop…” Molly’s hand strikes out in a blur Kindred would fall to mindless fear or anger is invaluable.
and snatches up the moth before it has a chance to so much as What’s more, negotiation is only the first step in a relationship
flutter its wings. Not stopping to think about what she’s doing, that could last for centuries…
she stuffs the insect whole into her mouth and bites down. The
moth’s pulped innards taste of the same ashen nothingness
as everything else she’s tried to eat since waking up — save for
the sweet joy she pulled out of Mark. She chokes it down, the
Wings Beneath Your Skin, 4
legs still twitching. “I don’t like doing this, Moth,” Molly lies, stroking the fur
Good job, babe. What a good girl you are! of the dead deer, its blood warming her insides.
“What now?” She doesn’t feel different, still cold and empty. I know, pet. Moth knows she’s lying, but that’s all right. Molly
needs her lies to be comfortable, and Moth prefers it when she’s
Now you just let me take care of everything.
comfortable. But, you need to, to stop from hurting.
Molly feels something shift within her, like the twitching of
“I like being wings more,” Molly sighs, and that’s closer to
the insect’s legs against her throat, but deeper. Her skin ripples,
the truth.
and the sensation spreads. As she watches, a small patch of flesh
on her arm peels away and gives a little flutter. Which is why we hunt. The more blood we have, the more you can
fly, and the less you have to hurt.
“What’s happening?” Molly stares, transfixed, as more bits of
her skin peel up and out, twitching as if stirred by an unseen “You’re right…” she agrees, absently licking blood from a tal-
breeze. Dimly, she reasons she should probably be scared, but oned finger. Moth taught her how to make those so she could
all she can feel is wonder. hunt better, just like how she taught her how to hide from the
sun in the earth — and so many other things. Moth taught her
Those are your wings, Molly. You’re about to fly.
a lot about being a monster.
Molly opens her mouth to ask another question, but instead,
I’m always right.
a dozen moths pour out from between her lips, followed by a
dozen more. Molly tilts her head back, opens her mouth wide, Moth’s voice is teasing, and Molly laughs. “You are not! Brat.”
and becomes a hundred whisper-soft wings. Oh, really? Name me one time I’ve been wrong. Just one.
“Umm… You didn’t think that bear would charge me! That
really hurt!” Molly runs a hand over the hole in her shirt where
The Voice in My Head Doesn’t Like You the animal’s claws caught her, the flesh beneath unblemished.
Those who make the sacrifice and survive the consequenc- That wasn’t my fault! You didn’t talk to it right.
es,feel the change immediately. They’re not alone in their head “Well, I still think—” Molly cuts herself off as she catches a
anymore — something is listening to them, watching them, faint cry from the east. Not a scream, exactly, but loud enough
searching for weakness. The occasional, whispered word can to be heard over the rustling leaves and the night birds. “—that
be heard among the Beast’s ever-present shrieks: Feed. Flee. Kill. counts as you being wrong,” She tries to keep going as if nothing’s
When the first real words form, many Gangrel deny what happened, but it’s too late. If she heard it, then so did—
they’ve done. However, the Risen Beast will quickly make itself Molly.
impossible to ignore. It no longer just demands action with urge She stops walking. Hands limp at her sides, she stares at the
and instinct. It speaks and, what’s more, it questions: ground.
Why not take it all? We’re hungry. Go on. You know what you have to do.
Are you sure you should let her live? She’ll just hurt us again. Still silent, Molly nods once. Her reluctant steps gradually
The sun comes soon. Is this meeting really worth it? turn into a run, her stride literally lengthening as she pushes
While it might sound disconcerting — and it is — to have a the blood inside to make her limbs longer and nimbler.
second voice questioning your choices, the advantage to having Good girl.

82 Wild Hunt: Gangrel


Me and My Shadow Wings Beneath Your Skin, 5
After compromise comes cooperation. The Beast is now the “Are those… human?” Jake asks me, staring at the bones
Gangrel’s Passenger; it has no choice in this, but it also has arranged at the base of a large tree, the beam of his flashlight
independent desires now, which may be very different from illuminating them into odd, contorted glowsticks. I was the
those of the vampire who rose it up. A Risen Beast soon acquires one to spot them first, looking for a place to camp. I was so
a personality, a twisted shadow of its Savage’s, and while it’s startled I cried out, much to my embarrassment. So much for
still a being of impulse and gluttony, its goals extend beyond my outdoorswoman rep. Luckily, Jake was too distracted by
simple animal instinct: what I’d found to tease me.
He always thinks he’s so much smarter than us. We should show “No… they can’t be,” I answer back, though the hollow-eyed
him! Hurt him so he never looks down on us again! skull staring at me from the neat little pile seems to be calling
The markers need to be clear. No one should be ignorant of our me a liar. I take a moment to sweep my own flashlight around,
territory. I’m thinking… dog skulls with rusted nails for teeth! It’s and I discover there are bones all around this little clearing
good, right? You love it. we’ve found: hanging from branches, scattered on the ground,
Another meeting? But we just fucking got here! Skip it! Don’t go! or stuck in the dirt, seemingly at random. Only the set at the
Look, that blond over there is winking at us. I bet he tastes like base of the tree is laid out with care, and it’s the only one that’s
spun sugar… obviously human, despite my denial.
One might be tempted to ignore these selfish agendas and get “Hey,” Jakes calls to me, having moved to the other side of the
on with more important activities, but sometimes indulgence space, presumably to not have to look at the definitely human
has a power all its own. Perhaps your Passenger thinks the bones anymore, “Is this a tent?” He’s prodding at the dirt with
blood of dancers tastes the most delectable. Drink deeply from his boot, and when I go over to him, there’s a flap of something
the local recital hall and you’ll find your senses sharper and faded orange in the beam of his flashlight.
your reflexes faster as your inner predator moves in concert. “I think it is,” I say quietly, and I feel the hair on the back my
The Beast was born of you, after all, and the things it wants neck stand on end. I grab the exposed corner of canvas and give
are, somewhere down in a shameful corner of your soul, the it a hard tug, revealing more of the fabric in a shower of dirt. It’s
things you want too. a tent all right, or the remains of one. It looks like it’s been in
This new dynamic dramatically alters the experience of this clearing for years, stained and frayed with several long tears.
frenzy. Usually, holding back the Beast is an act of concen- “You shouldn’t be here,” a woman’s voice says from behind me.
trated will, a stamping down of mindless desire and instinct. I jump, but this time I manage to stifle a noise as I turn around.
However, with a Passenger riding shotgun in your brain, frenzy She’s kneeling at the edge of the clearing, outside the range of
can be less “giving in” and more “letting go.” The Beast is our pocket flashlights, only dimly illuminated by the moon and
always stronger and sharper than you, so when some asshole stars. She’s young, maybe college-age, with straw-blond hair and
you both hate needs his insides turned into outsides, why not pale skin. Despite the chill of the evening, she’s only dressed in
let the Risen handle it? a ragged pair of cutoffs and a stained, ragged tank top.
With you and your Beast in agreement, there’s no struggle, “Who are you?” Jakes asks, taking a step in front of me. He’s
simply action, and a deep satisfaction as your enemy falls to easily twice this girl’s size — hell, I’m pretty sure I could bench-
ribbons at the business end of your claws. Of course, working press her without much trouble — but this whole situation is
so closely with the Beast blurs the lines of identity, making any so messed up that we’re both on edge.
frenzy harder to resist. It can be tempting to just let the monster “Molly,” the girl answers.
have what it wants, when it wants, but complacency may mean “Well, ah, ‘Molly’… do you know what happened here?” Jake’s
you can’t stop when it really matters. doing his best to sound non-hostile, his councilor training
There’s another benefit, however. With a Risen Beast coming to the fore, but I can tell from his voice how nervous
making a lair in his mind, the vampire becomes immune to he is. Can’t say I blame him; my heart is going a mile a minute,
possession by the Birds of Dis, or any other entity that cares and a little voice in the back of my head is telling me I should’ve
to try (including Lords). Having gained enough sapience to started running a long time ago.
have its own wants and needs, the Beast rejects any third party “People died,” she replies with a little shrug. She sounds sad,
trying to slip into its already crowded headspace. Any success- and she turns her head to look over at the pile of human bones.
ful attempt to subsume the vampire’s mind instead results in “Did you… know them?” I gently ask instead of the first
frenzy as the Passenger violently displaces the intruder. If this question that comes into my mind.
effect were more widely known, perhaps more Gangrel would
“No, I don’t want to,” she says, shaking her head. I frown.
seek out the change.
What is she talking about?
However, if a whole clan became resistant to the Parliament’s
There’s a beat. “Can’t we just let them go?”
predations… well. Ask the Julii what it’s like defying the Strix.
That puts a bolt of pure panic through my spine, and I take
a step back before I know what I’m doing. The girl’s head snaps

Chapter Two: The Passenger 83


up in my direction, her eyes gleaming unnaturally in the
dim light. I freeze.
“Molly, you don’t have to do anything you don’t want to.”
Jake’s still talking to her. He even takes a step forward, arms
wide and welcoming. “Let’s just talk, okay?”
“See? They’re nice. Can’t we— Oh. Yes. Okay…” There’s
another pause, and I realize that, whoever she’s talking to, it’s
not us. “You’re right.” She drops her head again, not looking
at us. “I don’t want to see it. Can you…? Thanks, Moth.”
The girl shivers, then looks directly at us for the first time.
“Molly?” Jakes asks, taking another step forward and rais-
ing his flashlight so the beam finally catches the girl straight
on. This time, he’s the one who screams.
The stains on her clothes are blood, and she flashes a pair
of gleaming fangs with a big, shit-eating grin. She laughs and
shakes her head.
“Mol’s gone. She’s too nice for what comes next, but that’s
why she has me!” She steps forward and Jake backs up.
“Stay back!” he yells, voice shaking.
She ignores him, “I really have to thank you, darlings.
Deer blood keeps you going, but it’s about as appetizing as
mud.” She suddenly darts forward, her arms lengthening to
pull Jake into a hideous parody of an embrace. He struggles,
but somehow this girl a foot shorter than him holds him
fast. She pulls back her lips to give me a better look at the
fangs, then plunges them into his neck, pulling another
scream from him, this one of pain.
That’s when I hit her in the side, plunging my camping
knife as deep as it’ll go into her back. The girl — the thing
— shudders in pain, tearing its mouth away from Jake’s neck
with a horrible ripping noise. She lets go, and he topples
limply to the ground.
“No! Jake!” I scream in her face and stab her again, but she
barely seems to notice, just smiling at me with red, wet teeth.
When I go for a third strike, she grabs my wrist and bends it
back until I’m forced to drop my knife from numb fingers.
“That won’t work, pretty,” she tuts as if I’m a misbehaving
schoolchild. “You can’t kill a monster with a knife.” I stare
at her, mind blank with horror, and she laughs. “I do appre-
ciate your spirit, though. Tell you what, if you can make it
to the creek down the hill, I’ll let you go. I’ll even give you
a headstart! Molly would like that.” She lets go of my wrist
and gives me a little shove, her bloodstained hand leaving a
smear on my jacket.
“Go on, now! One… two…” she starts counting in a sing-
song voice, like a kid playing hide-and-seek. “Three…”
I know the creek she’s talking about. It’s not that far.
“Four…”
I’m in good shape. I could make it. But Jake—
“Five…”
I look down at him, motionless on the ground.
“Six…”
I run.

84 Wild Hunt: Gangrel


Regrets
Once the pact is made and the Beast growls its first guttural
words, there’s no shutting it up, and upon realizing this, more
than one Savage has decided to meet the sun rather than Passengers of Other Clans
This chapter assumes the Risen Beast is a
share eternity with her sinful nature made manifest. Others, phenomenon restricted to the Gangrel, but that
though, find the idea comforting. As they age, Kindred lose doesn’t have to be the case in your chronicle. Here’s
so much: Mortal relations age and die, and institutions they a brief look at what the Risen of the other four clans
once thought of as vital fall into obscurity. Even other vam- might look like:
pires meet Final Death or drift away as the decades erode Daeva: A Serpent’s Passenger is a thing of wanton
desire and instant gratification. Almost always of
once tight bonds. the Seductive aspect, these Risen challenge their
But not the Beast. The Beast is eternal, and it’s always on Kindred to new heights of indulgence and excess.
your side. If you go, it goes, after all, and so it’s always going to Mekhet: Risen who spawn from Shadows are
be in your corner, even if its suggestions are often abhorrent (or concerned with security above all else. The Beast
councils caution and focuses on self-preservation,
worse, tempting). Whether soothing or maddening, a Requiem
with survival their foremost priority.
with a Passenger in your head is never lonely. Nosferatu: A Haunt’s Risen Beast is an alien,
frightening thing. Usually of the Monstrous Aspect,
they urge their Kindred to respond to threats or
Wings Beneath Your Skin, 6 insults with horrific acts of intimidation and violence
so that no one will dare taunt them again.
You know why we had to do that, right? Ventrue: It’s not enough for a Lord’s Passenger
Molly is silent, kneeling next to the little stream as she tries to know it’s the best: Everyone else must also
acknowledge the obvious. Almost exclusively of the
to clean some of the blood from her fingers. She nods. Competitive aspect, they council ruthless tactics to
Say it. crush would-be rivals before they can even think
“Because… because if people knew I’m here, they’d find out about challenging their betters.
what I’ve done. They’d hunt me, and hurt me, and I’d never
get to fly again.” The words, even whispered, flow with the
familiarity of long repetition.
That’s right. You know, if you would just get rid of those bones, The Carthian Movement
people wouldn’t keep finding you. Unsurprisingly, the Firebrands don’t have a united view on
Molly shakes her head fiercely, her denial as strong as every the Risen Beast, but most who know about it are positively
other time Moth has made that suggestion. Molly knows Moth disposed. After all, it gives vampires the ability to negotiate
is just trying to protect her, but those bones are important. with their dark sides, to possibly reduce some of the chaos and
She needs them to help her remember when she wasn’t just randomness of their Requiems. Of all the covenants, Carthians
a monster. are the most likely to treat a Passenger like a separate entity,
Well, it’s your decision. often using a different name for it from the vampire who cre-
“Moth?” Molly stares at her reflection in the water. ated it. While this might seem a bit like pandering to outsiders,
Yes, pet? the Firebrands know it’s entirely practical. If you’re on good
terms with not only Jerry, but his Beast Tin-Tooth, maybe ol’
“I’m going to be wings now. I think I’m going to be wings
Tin-Tooth will sidestep you for a different target the next time
for a long while.”
Jerry loses his cool during a debate.
Of course, lovely.
Molly closes her eyes, and with a sigh of relief, melts into a
fluttering gray mass. The Circle of the Crone
Of the five great covenants, the Mother’s Army has the most
approving outlook toward the Risen Beast. What’s not to love
Hell Is Other People about communing with your inner monster? To be able to speak
to that dark, blood-soaked part of yourself that’s never been
While it’s not spoken of often, all of the major covenants human, with no interest in mortal wants or needs? That’s the
have Gangrel in their ranks, and so their various chapters Dark Mother in all her glory. Acolytes often look to Gangrel
are aware of the Risen Beast to some degree or another. who’ve elevated their Beasts as spiritual guides and mentors,
While the attitudes toward it vary wildly across geographic and those who’ve Risen themselves pay close attention to
and cultural lines, there are some general views each of the what their other half tells them. It’s rumored that Passengers
major factions holds. can perform a wilder, more feral form of Crúac, one that has
insidious effects on the Beasts of other Kindred.

Chapter Two: The Passenger 85


be watched closely, and they’ll most likely be forbidden from
The Invictus studying the Mystery of the Wyrm.
The First Estate is divided over Passengers. One the one hand,
having smarter, more controllable frenzies is theoretically good
for the Masquerade. On the other, most Risen don’t care about Wings Beneath Your Skin, 7
the Masquerade outside of immediate survival. They also don’t
“I thought we needed to avoid people,” Molly says, looking
care about money, fancy cars, stock options, or designer suits,
down from her treetop perch at the lights of the city glittering
which can make them difficult to influence. Worse? They aren’t
coldly below.
bound to Oaths. If a Passenger breaks the terms of an Oath
while in control of the Savage who swore it, the consequences Things are different now. You’ve felt it — the deer and raccoons are
don’t manifest until said Savage is back in the driver’s seat (as it hollow. They can’t feed us anymore.
were). If this were widely known, indentured and vassal Gangrel Molly nods; it’s true. Her prey’s life no longer keeps the
might be interested in cutting a few loopholes. hunger at bay, and it’s been building up for weeks.
I know you’re nervous, babe. It’s been a long time since you left, but
you can’t let yourself get too hungry. Remember Mark?
The Lancea et Sanctum “Yes…” Molly whispers. She’ll always remember Mark. “But I
When the Devil whispers in your ear, it’s a blessing. Now don’t want to have to do that again. To… eat… people like that.”
you know what not to do. The Sanctified are more accepting of
Of course not. Moth’s voice is so soothing. You won’t have to. We
the Risen Beast than those outside the covenant might think,
can just sneak up and take little sips. Tiny nibbles. I’ll teach you how.
but most react to it as a temptation, the voice of a demon
attempting to lure them from a righteous path. Indeed, some “Okay…” Molly says without enthusiasm.
Gangrel who’ve regretted their transformation will seek out It’s this or fall asleep forever, Moth warns. Do you want that?
the Church for support against the ceaseless voice. However, in “No…”
some domains, the Sanctum will use the Risen Beast as a kind In truth, sleeping forever doesn’t sound so bad to Molly. It
of sin-eater, surrendering control in order to commit heretical sounds peaceful, like being wings. But she knows if she sleeps,
actions deemed necessary for the covenant’s survival whilst not then Moth sleeps too, and she knows that’s not want Moth wants.
sullying the hands of an actual Sanctified.
Are you ready to go?
Molly takes a deep, unneeded breath. “Just small sips?”
The Ordo Dracul The smallest. They’ll barely even notice. Promise.
The practice of raising the Beast is in the process of being Molly knows Moth isn’t quite telling the truth. She can tell
forbidden in the ranks of several Dragon branches, pending fur- her friend doesn’t want to take small sips — she wants to drink
ther investigation into what’s commonly known as the Parisian every last drop from everyone they can find. She can’t help
Incident. Hoping to elevate his understanding of the Beast to it though. Moth’s a monster, and that’s what monsters want.
greater heights, a master of the Coil of the Wyrm ritually sacri- Molly understands, though, because she’s a monster too. At
ficed his beloved sire in order to gain the power of a Passenger. least with Moth, she’s not a monster by herself.
The resulting hourslong frenzy caused the Final Deaths of “Let’s go.” She stands, balancing easily on the thin branch.
every other vampire in the chapter house. Containment was “Together?”
only possible through a failsafe procedure that one of the last
survivors managed to engage, which consumed the property Together forever.
and everyone in it. While the Defiant won’t outright reject Molly smiles and launches herself off the branch into the
membership from those who’ve got a Risen Beast in their head night sky, her body exploding into hundreds of fluttering wings
(such a thing is hard to prove, at any rate), that member will that swirl toward the lights below.

The Way Back Home


As written, awakening the Beast and making it into a Passenger is irrevocable. However, sometimes the exceptions
that prove the rule make for the best drama. We won’t offer any hard rules here, but, by way of suggestion, we
offer two potential approaches to accomplish this feat:
The High Road: The Gangrel must perform an act of such selflessness that it silences the Risen Beast forever.
Maybe she risks her Requiem for another vampire’s Touchstone, or renounces her standing in the All Night Society
just because it’s the right thing to do.
The Low Road: The Gangrel must perform an act of such depravity that the Beast is frightened back into its former
state. While this certainly fits in with the themes of Vampire, if you do choose this option, make absolutely sure that
everyone at the table is comfortable with whatever you (whether as a Storyteller or a player) come up with.

86 Wild Hunt: Gangrel


Me, Myself, and Eternity: Risen Systems
Every Gangrel has the potential to elevate the Beast. To • You can choose to resist frenzy with Manipulation + Persuasion,
initiate the transformation, a character must have a Humanity talking your Beast down rather than just denying it. This roll
rating of 6 or less. The character then makes the sacrifice and is not capped by the Feral Curse. If you succeed, you don’t
loses a dot of Humanity, gaining the Risen Beast Condition gain the Tempted Condition, but the Beast will require an
(below) and a brand-new voice in her head. exchange of some sort in the future. Reneging on this bargain
Existing with a Risen Beast means balancing between three before your next frenzy inflicts the Hostile posture.
Conditions called postures: Hostile, Symbiotic, and Unleashed. • Your Beast is more cunning and patient, even while in
A character may only ever be under the effects of one posture at frenzy. It’s capable of using tools, taking complex actions,
a time. If she would gain one before another resolves, the new and speaking. This can be both a blessing and curse,
Condition overwrites the previous without granting a Beat. depending on the situation.
Resolution: N/A
Risen Conditions Beat: Act upon your Beast’s wishes over a political or social
obligation.

RISEN BEAST POSTURE: HOSTILE


(PERSISTENT)
You and your Beast are not on the same page. Maybe you
Your Beast is awake and aware, a conscious presence in your snubbed its suggestions one time too many, or perhaps it’s just
mind and an active participant in your Requiem. It knows been whining about wanting more blood even though you’re
everything you know and perceives everything you perceive — full. Whatever the reason, your internal squabbling has the
and sometimes more. It speaks inside your mind, and you can following effects:
answer it silently or out loud, though the latter tends to make • You gain a +2 modifier to resist frenzy, but such rolls are
you… unpopular with other Kindred. You and your Beast can- now Contested against a dice pool equal to twice your Blood
not lie to each other. In this state, you and your Beast may not Potency as you and your Beast struggle for control. You cannot
always agree, but you’re not working against each other, either. attempt to calm your Beast with Manipulation + Persuasion.
This has the following effects: • You cannot ride the wave.
• You are immune to possession, be it from Kindred, Strix,
• Once per Scene, your Beast can impose a –2 to any Mental
ghosts, or more esoteric creatures. Any attempt to possess
or Social roll by distracting or insulting you.
your body that would otherwise succeed instead fails. You
then enter frenzy with the possessing entity as the target. • Once per night, you can regain a point of Willpower by
actively thwarting your Beast’s Aspiration.
Possible Sources: Dramatically fail a roll to resist frenzy.
Ignore your Beast’s Aspiration. Renege on an agreement with
your Beast.
Resolution: Fulfill your Beast’s Aspiration. Forgo frenzy
Easier Said Than Done resistance. Glut yourself with blood. Risk detachment.
On paper, elevation is simple. In narrative terms,
creating a Passenger is a soul-shaking experience, at
least for the character attempting it. Learning about
the Risen Beast and arranging the circumstances POSTURE: SYMBIOTIC
to elevate one’s own could easily be the focus
of several chapters. The sacrifice requires your You and your Beast move and act as one, supporting and
character to do something that triggers a breaking
point while not in frenzy and then lose a dot of empowering each other. This synergy won’t last very long, but
Humanity. It should be a harrowing and uncertain while it does, the two of you are a force to be reckoned with.
experience, and one the character isn’t quite sure • Riding the wave does not cost Willpower.
is going to work until they hear the Beast’s first
cognizant whispers. Keep in mind that a character • Once per night, you gain +3 to lash out at other Kindred.
might not know what she’s doing, but a player
should always be aware of their choices. • Once per scene, the Beast can grant you a +2 to any Physical
or Social roll by lending you some of its power or insight.
• All rolls to resist frenzy and detachment suffer a –1 modifier.

Chapter Two: The Passenger 87


Possible Sources: Fulfill your Beast’s Aspiration. Successfully
ride the wave. Indulge the Beast’s desire for violence, blood, or
safety without falling to frenzy.
Resolution: Fail to resist frenzy. Fail to lash out. Refuse the
Beast’s demands or advice. Succeed a breaking point. Risen Beast Creation Summary
• Choose the Competitive, Monstrous, or
Seductive aspect. Gain the Cutthroat, Atrocious,
or Enticing Merit based on this chosen aspect.
POSTURE: UNLEASHED • Select an Aspiration for the Risen Beast.
• Gain the Risen Beast persistent Condition.
Whether out of desperation, foolishness, or blind trust,
you’ve surrendered control to your Passenger, allowing it to
remain active for much longer than normal.
Unlink a frenzy, this posture ends without resolving when 92): Competitive, Monstrous, or Seductive. The Passenger
you next enter daysleep or torpor, though the Beast is capable views everything through this aspect and will react and speak
of attempting to remain awake. accordingly. To represent this, the character gains a free
• Your Beast is in control and has all the advantages of frenzy Merit based on the aspect of their Risen Beast: Atrocious
while active. You are aware of what’s happening and can for Monstrous, Cutthroat for Competitive, or Enticing for
speak to your Risen at any time, but you cannot take direct Seductive. If the vampire already has one of these Merits, she
action or communicate to the outside world. gains the Advanced version instead. See p. 108 for Atrocious,
• While in control, your Beast applies the rote action quality Advanced, p. 111 of False Gods: Ventrue for Cutthroat,
to lashing out and doubles the range of Kindred Senses. Advanced, and p. 99 of Sin Again: Daeva for Enticing,
Advanced. If you don’t have access to these supplements, the
• If your Passenger fulfills its Aspiration while in control, you character gains an Experience instead.
regain all spent Willpower.
This doesn’t necessarily mean every Monstrous Risen is a
• Actions taken by your Beast cannot cause you to suffer a bloodthirsty predator, or that a Seductive Passenger is going
breaking point, but once this posture resolves, you automat- to want to spend all its time swiping right on Tinder. Rather,
ically suffer a Humanity 1 breaking point for having allowed think of the aspect as a filter: A Competitive Risen might be
your inner monster so much freedom. Do not apply any in complete agreement with its vampire about protecting his
bonuses for attached Touchstones. mortal child, but it insists that the best way to do so is through
rigorous physical training. Remember, the Risen Beast comes
• Once per scene, you can attempt to end the posture via a
from the vampire, and won’t completely dismiss that vampire’s
successful Resolve + Composure roll, but the Passenger will
goals or wants (except in matters of survival), though it may have
contest with a dice pool equal to twice your Blood Potency.
radically different ideas about how to achieve them.
Your Beast may end this posture without resolving it at any
time. If it does so, it can choose to shift to either Hostile All that said, the Risen Beast also has its own desires. To rep-
or Symbiotic. resent this, characters with a Passenger gain a bonus Aspiration
at the beginning of each chapter, representing what their Beast
Possible Sources: Allowing your Beast to take total control. most wants to accomplish. In keeping with the Beast’s straight-
Massive trauma. forward nature, this Aspiration will usually be simple, but that
Resolution: Successfully regain control. doesn’t mean it’ll be easy. A Monstrous Beast might want to get
back at one of the Sheriff’s lackeys by murdering their favorite
blood doll, for instance. A simple enough task for most Kindred,
Making a Monster but one with far-reaching consequences. The vampire is under
The Risen Beast’s voice doesn’t arise from nothing. Its desires, no obligation to achieve the Beast’s Aspiration, but ignoring
goals, and even its personality are all derived from the vampire it too often can lead to the Risen trying to take control and
who spawned it, filtered through a bloodstained lens. Some achieve its goals through its own brutal methods.
Kindred, wishing to separate themselves a little further from There’s one final cost to having a Passenger, one that most
their Passenger, might even give it a name, while others pick up Gangrel don’t realize for years, and some never do: It limits
the habit of referring to themselves in the plural — especially if Humanity. Having a vocal mental entity composed of hungry id
they spend a lot of time in the Symbiotic posture. is an undeniable and constant reminder to Savages that they’re
When a character elevates her Beast, her player chooses one no longer human and never will be again. Kindred with a Risen
aspect for it to embody from the Bestial Triad (Vampire¸ p. Beast cannot increase Humanity above six dots.

88 Wild Hunt: Gangrel


Roleplaying the Passenger
Beyond the nuts-and-bolts aspect of managing a character is too scared to do herself? Does it deliberately provoke her by
with a Risen Beast, it’s important to keep in mind how taking actions it knows she’ll find abhorrent?
portraying such a character is different from playing your Portraying a vampire with a Risen Beast can be a bit like
average vampire. playing two characters at once, which can be intimidating,
but there’s also a rewarding roleplaying experience to be had
in playing someone who can have a literal conversation with
Crowded Mental Space her own inner monster.
The most important thing to keep in mind is that your char-
acter is never alone. Ever. The Beast might be quiet sometimes,
but it’s always there, a witness to everything your character says You Can’t Hate Me More Than I Do
and does. Consider what that would be like, having a witness An important question both players and Storytellers should
to even your most intimate and shameful moments, no matter consider is who’s going to portray the Risen Beast. Some players
how hard you try to conceal them. might find it a fun and interesting challenge to voice both sides
True privacy is impossible, and most vampires with a Risen of an argument, or try to convince their own character to make
Beast give up even attempting an illusion of it within a few questionable choices, but this can be difficult for some players
years. Maybe your character mutters to herself constantly, so to keep up for multiple sessions.
used to the running narrative in her head that it leaks into Another solution, especially if there are only one or two char-
her speech. Even if she’s quiet, her expression might suddenly acters with Passengers in their heads, is to have the Storyteller
change as she reacts to what her Passenger is saying, though it take on the role. The Storyteller usually dictates the actions
may look random to everyone else. She might not always bother of characters in frenzy to begin with, so it might be a natural
with personal modesty, or she might be inclined to graphically progression to have her vocalize the Beast’s desires in more
overshare due to the warping of her concept of personal space. complex ways. This can work especially well if the Risen has
The next thing to think about is relationship. Read through insight or knowledge about the story that the character — or
the questions below and consider what sort of relationship your player — doesn’t possess. It can be fun for Storytellers to be
character and her Beast have: able to tempt a character in more complex ways, but it’s also
Origin Story: What did your character do to make her Beast more work, too. Be certain you and your Storyteller are on the
into a Passenger? Was it a deliberate act of predatory cruelty that same page about who’s going to be doing the heavy lifting when
she justifies to herself? Was it a desperate, instinctive act that portraying your Passenger.
still haunts her? What were the consequences of her sacrifice? Another possibility is to have a different player take on the
Internal Relations: How much does your character trust her role of a character’s Risen Beast. This works especially well in a
Passenger? Are they friends, rivals, or bitter enemies? Does she story where many or all of the player characters have Risen, so
think she made the right choice by elevating her Beast, or does that the Storyteller isn’t overloaded by having to voice everyone’s
she regret this whole “Risen” business? Does she accept that the Beast on top of every other Storyteller character. In this case,
Beast’s urges and persona ultimately stem from her, or does she the players can decide who wants to play which Risen, allowing
deny ever having such cruel, selfish desires? internal arguments and cajoling to happen between players
External Relations: Has your character told anyone else while the Storyteller is voicing different dramatis personae. This
about the voice in her head, such as a childe, sire, or, perhaps, does require a lot of cooperation and trust between players, but
a trusted coterie-mate? How did they react to being told? Did it can be a fun and alternative way to tell a story.
they believe her? Do those who know treat the Passenger like However you choose to portray the Passenger, it needs to
a separate entity or as another facet of your character? be a solution that everyone is comfortable with. First of all, it
Shared Interests: What does the Beast think of your char- should probably go without saying that no one should be forced
acter’s Aspirations — are they worth the trouble she’s going or coerced into portraying a Risen Beast if they don’t want to.
through? If not, what does it think she should be doing instead? Also, any player with a Passenger who’s being voiced by some-
If your character has Merits such as Allies, Mentor, or Retainer, one else needs to accept that this person will know everything
what opinion does the Passenger hold about them? Important about their character — there are no secrets from one’s Beast.
resources, or dead weight? More importantly, what does it think Finally, Storytellers need to remember not to spend too much
of her Touchstone(s)? time on a character’s internal dialogue with their Risen, thus
Ride or Die: How does the Beast behave when it’s in control? running the risk of neglecting other players. Not every conver-
Does the Passenger have its own mannerisms and voice, distinct sation needs to be roleplayed out, especially during someone
from your character’s? Does it try and “help” by doing things in else’s important scenes. All that said, remember to have fun
the midst of a frenzy that it believes your character wants, but with the evil voice in your head: That’s the whole point or
portraying a character with a Risen Beast, after all.

Chapter Two: The Passenger 89


Never Alone: Sample Risen
No two Passengers are quite the same, and the relationship between a vampire and her Beast can vary wildly. Here are a few
examples of what a Requiem with the Risen Beast might look like.

Alice Barker
“Hazel says you’re lying. We don’t like liars.”
Alice always wanted to belong to something. The problem was, she often confused this feeling
for wanting to belong to someone, and this led her through a series of abusive and predatory rela-
tionships, the last of which was a little more literal than the others. Embraced to be an eternal
pack omega, Alice endured years of exploitation at the hands of her sire and coterie-mates. Her
only comfort was her younger sister, Hazel, who never gave up trying to help her even
though Alice could never tell her what was really going on.
One night, however, when it was worse than normal, Alice fled to her
sister’s place rather than continue to put up with the abuse. Her sire
followed her, and the resulting confrontation saw Alice explode
into frenzy. When her rage cleared, her sire was in torpor and
Hazel was barely alive. Rather than subject her sister to
the Requiem, Alice drank the rest of Hazel’s life. Then,
refusing to let her sire ever hurt her again, Alice drank
his soul — all the while lamenting that she was now
truly alone. These two acts, combined with her
desperate desire for belonging, awakened Alice’s
Beast, and together they took care of the rest
of her supposed “pack.”
Alice is convinced her Beast is some rem-
nant of Hazel, and she calls it by her sister’s
name. “Hazel” accepts the label, as it gives
her more influence over Alice and makes it
easier to convince her to commit more dia-
blerie. Tonight, Alice and Hazel roam their
city, using Alice’s propensity for playing the victim to lure in
targets, and Hazel’s savagery to subdue them. For now, Alice insists
they only attack people who “deserve it,” but Hazel works every night
to try and broaden that label. Alice is in a downward spiral, but it’s
going to be difficult to get her to stop as long as she believes her
Beast is actually the voice of her dead sister. Meanwhile, both the
disappearance of Alice’s sire and her ever growing list of victims
are making ripples in the domain that are being felt all the way to
Elysium, where the covenants are beginning to accuse each other
of Alice’s crimes. If they’re not stopped soon, Alice and Hazel
might spark a war without even being aware of it.
Clan: Gangrel
Covenant: None
Mask: Child
Dirge: Junkie
Touchstone: Her old family home, where Hazel was
still living before her death.
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 2, Dexterity 3,
Stamina 2

90 Wild Hunt: Gangrel


Social Attributes: Presence 2, Manipulation 4,
Composure 3 Dr. Virgil St. Germaine
Mental Skills: Academics 1, Crafts 1, Computer “Second opinions are overrated.”
(Graphic Design) 3, Investigation 2 Virgil St. Germaine was a genius who was tragically unrecog-
Physical Skills: Athletics 3, Brawl (Claws) 3, Drive 1, nized in his own time — according to him, at least. A leading
Stealth 2, Survival 2 (entirely orthodox) scholar of behavioral psychology in life,
Social Skills: Animal Ken 1, Empathy (Attraction) 3, Virgil was headhunted by the Ordo Dracul and inducted into
Persuasion 2, Socialize 1, Subterfuge (Harmless) 3, their ranks after he signed up for what he thought was a week-
Streetwise 2 end seminar about the impact of death and grief on habitual
behavior. He eventually agreed the irony was rather delicious,
Merits: Atrocious, Acute Senses, Bloodhound, Danger but only after he got over being murdered.
Sense, Fast Reflexes 2, Sympathetic
Within the Ordo Dracul, Dr. St. Germaine did excellent
Disciplines: Animalism 1, Auspex 1, Celerity 1, work, but much like his mortal accomplishments, it was all very
Obfuscate 1, Protean 3, Resilience 3, Vigor 1 “safe.” This frustrated the good doctor, who craved more recog-
Blood Potency: 3 nition but could never push himself to truly break new ground
Health: 10 in a way that would grant him accolades. Having learned about
the Risen Beast from some texts he studied while beginning
Willpower: 5 work on the Mystery of the Wyrm, Virgil decided this could be
Humanity: 4 the push he needed to step out of his comfort zone.
Size: 5 Unlike many who elevate their Beast, the doctor’s approach
was clinical and pragmatic, albeit borrowing heavily from the
Speed: 11
rites of the Impaled cult. Dr. St. Germaine successfully awak-
Initiative: 8 ened his Beast on a humid July night using a well-documented
Defense: 6 (Active Defense 7) and replicable process, completely ignoring his covenant’s cur-
rent ban on it. Virgil was certain that, if he could simply make
Notes: Alice is addicted to Vitae and diablerie. Her a large enough contribution with his work, his transgression
Protean adaptations are Claws, Patagia, and Wall
Crawling. Her animal forms are cat, mastiff, and pigeon. would be forgiven. He would simply have to keep his condition
Hazel’s aspect is Monstrous, and her Aspiration revolves quiet in the meantime.
around convincing Alice to commit more diablerie. Easier said than done. His Beast was awake and rather talk-
When she’s in control, Hazel is confident and vicious, ative, already demanding the doctor tell others about it — turns
but she’ll avoid any fight where she’s clearly outmatched. out his Beast craved recognition as much as he did. Virgil and
his Passenger (whom he refuses to name) exist in a state of
constant tension. The vampire can’t risk being exposed, but
Story Seeds his Beast resents being hidden like some sort of mistake, as
• Alice has been found to be behind a string of Kindred disap- it considers itself Virgil’s greatest achievement. The doctor is
pearances in the coterie’s domain, and the court has called a now attempting to find a way to reverse the irreversible, but
blood hunt down on her. However, when the characters catch he must be exceptionally cautious while doing so, making use
up with her, “Hazel” offers them a deal. She’s learned a lot of third parties to gather new information. His Beast, on the
of interesting things from her diableries — precious secrets, other hand, wants to be heard, and it doesn’t much care how
Disciplines, and more. She’ll teach the player characters all that happens…
of them if they’ll just help her and Alice escape rather than
Clan: Gangrel
bring them down.
Covenant: Ordo Dracul
• It turns out Alice is the grandchilde of someone important
in the domain, and they’ve learned about her embarrassing Mask: Scholar
activities. This powerful Savage charges the characters with Dirge: Competitor
finding Alice and bringing her home before her crimes can
Touchstone: A former student from his mortal days who
be discovered and linked to him. Alice is intrigued by the still keeps in touch over email.
idea of new family, but Hazel has other ideas, not wanting
anyone else to have influence over Alice. Mental Attributes: Intelligence 4, Wits 2, Resolve 3
• Alice and Hazel have marked one of the characters as their next Physical Attributes: Strength 2, Dexterity 2, Stamina 2
victim, but they know they can’t take on the whole coterie, so Social Attributes: Presence 3, Manipulation 2,
they need to divide and conquer. Alice approaches her mark Composure 2
as a potential ally in need of help, playing on their sympathies Mental Skills: Academics (Psychology) 3, Investigation
and offering herself as a potential subordinate or partner, 3, Occult (The Beast) 2, Medicine 2, Science 2
whatever she thinks will get her closer to her chosen meal…

Chapter Two: The Passenger 91


Physical Skills: Athletics 2, Drive 1, Firearms 2, Larceny 1, Stealth 1
Social Skills: Animal Ken (Lab Animals) 3, Empathy 1, Subterfuge 1
Merits: Contacts (Academia, Animal Laboratories), Cutthroat, Haven 3, Ordo Dracul Status 3, Safe Place 3,
Resources 3, Retainer 3, Sworn
Disciplines: Animalism 5, Coil of the Ascendant 3, Coil of the Wyrm 1, Resilience 2
Devotions: Smothered Rage
Scales: Day-Wake Conditioning
Blood Potency: 2
Health: 9
Willpower: 5
Humanity: 6
Size: 5
Speed: 9
Initiative: 4
Defense: 4
Notes: Virgil works out of a secure lab that he’s
anointed with Vitae to invoke Lord of the Land.
Several former lab animals he’s made into ghouls
roam free within, including dogs, ravens, swarms
of rats, and a rather vindictive chimpanzee. Virgil’s
Passenger, who refers to itself as Breakthrough,
is of the Competitive aspect, and its Aspirations
have to do with gaining recognition as a separate
being from Virgil. When in control, Breakthrough
is brash and boastful, and always emphasizes
that it’s not Virgil.

Story Seeds
• Virgil considers himself a proper scientist, and he’s looking to
repeat his results by awakening another Passenger using his previously
successful methodology. However, thanks to his covenant’s ban
on Risen Beasts, he must look elsewhere for test subjects.
Virgil contacts the coterie, looking to have them
acquire a subject for him… or perhaps the good
doctor finds that one of them possesses all the
qualities he’s looking for.
• Virgil’s work is discovered sooner than
he’d like. He’s now on the run from his
fellow Dragons, desperate to get out
of the domain in one piece. He might
contact the coterie, promising wealth,
favors, blood, Coils, or stranger things in
exchange for their help escaping — with
Breakthrough complicating matters at every
turn. Or, perhaps, the characters are a coterie
of Dragons charged with hunting down and
retrieving this rogue element.

92 Wild Hunt: Gangrel


• Turns out the Ordo Dracul knows what it’s talking about. Through a strange interaction with the Mysteries of the Wyrm,
Virgil has been consumed by Breakthrough, who’s now running amok in the domain. Heedless of the Masquerade, the creature
craves acclaim and recognition in the All Night Society, and it isn’t very particular about how this
occurs. The Sheriff wants this menace put down, the Dragons want it captured for
further study, and Breakthrough itself just wants to be known. The characters
have a wealth of opportunity in front of them, but only if they’re up to the
task of tracking down this wily Risen.

Molly Smith
“You’re all alone under your skin? That’s so sad…”
Molly never really stood out when she was alive: beautiful but intensely
shy, “nice” but never “interesting”, she got by in the safe embrace of mediocrity.
Even the camping trip that ended in her death wasn’t anything special; just
a few young adults looking for a bit of temporary freedom before the world
finished grinding them down. Then something old and hungry found them,
and they all died screaming. Only Molly woke back up.
Molly has had an unconventional Requiem, having only her Passenger,
Moth, to guide her since her early nights. Now that her blood is too thick to
feed on animals anymore, Molly’s been forced to enter a proper domain for the
first time, and it’s difficult to say which is less prepared for the
other. She’s never encountered other Kindred before, and
she’ll be moved to pity when she realizes the vast majority
of them don’t have a voice guiding them.
Besides blood, Molly is mainly motivated by curiosity.
Having spent the past few decades in the woods means that a
modern city is full of strange wonders. She’s managed to clean
herself up and stolen some nice new clothes (much to Moth’s
taste), but her odd demeanor will make her easy to find for
anyone looking — but how do you bring in someone who
can dissolve into a cloud of moths?
Molly has no concept of the Masquerade beyond
a predator’s instinct for privacy, and she tends
to converse freely with Moth in most situa-
tions, making her appear to be deeply mentally
ill to the average passerby. She’s been honed
into a skilled hunter and survivalist, but she
has very little experience in the world, making
her a strange mix of predator and naif. By her
very nature, she almost can’t help but cause
disruption wherever she stumbles.
Clan: Gangrel
Covenant: None
Mask: Child
Dirge: Survivor
Touchstone: The campsite where she died.
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 3, Dexterity 3, Stamina 3
Social Attributes: Presence 3, Manipulation 2,
Composure 3
Mental Skills: Academics (Poly-Sci) 2, Investigation 2,
Medicine (First Aid) 1

Chapter Two: The Passenger 93


Physical Skills: Athletics 3, Brawl (Natural Weapons)
3, Stealth 3, Survival (Tracking) 4 Story Seeds
• Molly isn’t the only newcomer in town. Ever since she arrived,
Social Skills: Animal Ken 2, Empathy 1, Intimidation 2,
Socialize (Blending In) 2, Persuasion 1 the Owls have been spotted in increasing numbers, and
several of them appear to be watching Molly specifically.
Merits: Acute Senses, Enticing, Fast Reflexes 2, Fleet Oddly, none of these Strix have tried to claim her (not that
of Foot 2, One Eye Open, Speaking Their Language, they could), but they haven’t extended the same courtesy
Swarm Form, Striking Looks 1, Team Effort, Twin Minds to other Kindred in the domain, and the usual chaos and
Disciplines: Animalism 1, Protean 4, Resilience 3 paranoia that come with the Birds is rampant. When Molly
Blood Potency: 3 shows up on the coterie’s doorstep and informs them this is
where she’s meant to be, how will they respond?
Health: 11
• The characters get an offer not from Molly, but Moth. Moth
Willpower: 5 has realized that a busy city is no place for Molly, and it wants
Humanity: 4 the coterie’s help in transporting her somewhere more rural.
Size: 5 In exchange, Moth will give the coterie a death: It will mur-
der anyone in the domain they ask it to, provided there’s a
Speed: 13 reasonable prospect of success. What does the coterie say to
Initiative: 8 this bloody pact, and do they bother to ask themselves why
Defense: 6 Moth chose them?
Notes: Molly’s Protean adaptations are Claws, Extra • The prodigal daughter returns. It seems Molly’s mysterious sire
Senses, Quadrupedal and Horrid Talons. Her animal has done rather well for themself in the intervening decades
forms are bat, bear, lynx, and rattlesnake. She also has a and is now the domain’s prince. What’s more, they want to
unique swarm form where she can dissolve into hundreds welcome Molly with open arms into the All Night Society,
of moths, despite moths not being predators. She cannot despite her rather shaky grasp of it. Molly is enchanted with
cause direct harm in this form beyond feeding, which suddenly being a vampire princess, but Moth doesn’t like
takes double the usual time. Molly’s Passenger, Moth, is of being repressed, and their sudden rags-to-riches story has
the Seductive aspect, and its Aspiration is to make Molly bred resentment among the domain’s elite. When the Prince
the apex predator in whatever surroundings she finds assigns the characters to make sure his new childe is fitting in,
herself in. When in command — which happens a lot —
Moth is soft-spoken, playful, and flirty, belying the swift do they accept the assignment with grace, or do they conspire
and brutal violence it’s capable of at a moment’s notice. with one of the Prince’s rivals who’d like to see Molly fall?

Risen Devotions and Merits


While having a Risen share your headspace can lead to Cost: 1 Vitae
deadly complications, it also provides some definite advan- Requirement:  The vampire must make eye contact with
tages — if the vampire is willing to cooperate. the victim.
Dice Pool: Presence + Intimidation + Animalism vs. Resolve
+ Blood Potency
Devotions Action: Instant
If the Beast is the source of a Discipline’s power, then it follows Duration: Scene
that having an open dialogue with it would open up new pos-
sibilities for manipulating that power. Gangrel with Passengers Roll Results
have created a handful of Devotions unique to their condition. Success:  The vampire’s Beast temporarily awakens that of
A vampire must possess have a Risen Beast to learn any of the victim, inflicting the Hostile Posture upon him. Once the
the following powers. Condition resolves or ends, the victim’s Beast loses the ability
to speak and becomes “normal” once more.
Exceptional Success: The Hostile Posture lasts a night.
Forced Awakening
Failure: The two Beasts growl, snap, and snarl at each other,
(Animalism ••, Dominate •) but neither is able to overpower the other. The Devotion has
It’s the nature of the Beast to lash out at other predators. no effect.
Vampires who’ve elevated their Beasts can build on this skill, Dramatic Failure: The vampire’s own Beast balks at the
temporarily turning the Beasts of others into adversarial vicious face of its opponent. The victim can choose to inflict the
Passengers rather than mindless instincts. Bestial, Competitive, or Wanton Condition as if the vampire
This Devotion costs 2 Experiences to learn. had lost a Predatory Aura contest.

94 Wild Hunt: Gangrel


Smothered Rage Merits
(Animalism ••••) All of the following Merits require a character to have the
With practice, Risen Beasts can curb the fury of other preda- Risen Beast Condition.
tors with a well-placed snarl.
This Devotion costs 2 Experiences to learn. Determination Over Death (•••)
Cost: 2 Vitae Effect: When your character and her Passenger are acting in
Requirement: The victim must be a vampire in frenzy concert, nothing can stop them. While she’s riding the wave, she
(including a victim riding the wave). will not fall to torpor from damage if the goal of her frenzy is
incomplete. Other effects that would render her torpid, such as
Dice Pool: Presence + Animal Ken + Resilience vs. Resolve
stake through the heart, will still function as normal.
+ Blood Potency
Action: Contested; resistance is reflexive
One Eye Open (•)
Roll Results Effect: The Beast never sleeps, and it can alert your char-
Success: The vampire growls, looms, or makes some other acter to danger during daylight hours. Gain +2 to Humanity
obvious display of dominance toward the intended victim, who rolls made to awaken during the day. Gain +3 instead if your
is abruptly pulled out of frenzy as her Beast is cowed by a more character had the Symbiotic Posture before she went to sleep.
advanced predator. She also gains the Tempted Condition.
Exceptional Success: The experience of subduing another Speaking Their Language (••)
Beast brings the Savage and his Passenger closer. The vampire Effect: The Passenger has incredible insight into the minds
gains the Symbiotic Posture if he wasn’t already under its effects. of lesser beasts, and it may, if it wishes, pass on this expertise
Failure: The Passenger is unable to halt the victim’s rage. to your character. Mundane Animal Ken rolls gain the rote
Dramatic Failure: The would-be victim resents the interfer- quality, and your character gains the 9-again quality on uses of
ence of the Risen. The vampire is now the target of his victim’s Animalism that affect normal (i.e., not ghoul) animals.
frenzy if he wasn’t already. Drawback: You cannot use this Merit’s effect if your character
has the Hostile Posture.
Tug the Leash
Team Effort (••)
(Animalism •••, Vigor •) Effect: Working in concert with the Passenger can produce
From its position of relative freedom, a Passenger can impressive results — but beware a disappointed Beast. Once per
redirect the fury of a lesser Beast, using its rage as it sees fit chapter, if your character has the Symbiotic Posture, she can
to terrible effect. spend two Willpower on a single action.
This Devotion costs 3 Experiences to learn. Drawback: If your character fails the action, she falls to frenzy.
Cost: 2 Vitae
Requirement: The victim must be a vampire in frenzy. Twin Minds (••• or •••••)
Dice Pool: Manipulation + Animal Ken + Animalism vs. Effect: Your character’s Passenger has a distinct enough per-
Composure + Blood Potency (victims who are riding the wave sona that alterations to your memories have a lesser effect on it.
gain a +3 to resist) At three dots, your Beast is aware any time your memory of an
Action: Contested; resistance is reflexive event has been altered and can make you aware of this fact, but it
does not know the truth of those events. At five dots, the Beast is
Roll Results completely unaffected by effects or Conditions, such as Amnesia
Success: The vampire may now alter both the type and target or False Memories, that would alter its memories of past events.
of the victim’s frenzy. For instance, turning a killing rampage Drawbacks: The Passenger is under no obligation to share
into an urge to flee, or directing the victim’s wrath toward a the truth of your character’s memories with her…
member of her coterie.
Exceptional Success: Both the Gangrel and his Risen exalt Workshopping (•)
in their absolute control over the other Beast. The vampire
Effect: Most Risen aren’t that erudite, but having a captive
regains a point of Willpower.
audience can lead to unexpected insights. Once per chapter,
Failure: The vampire’s Risen cannot goad the other Beast you can reroll a failed mundane Mental action as your character
to act the way the Passenger wants. takes a moment to mull the problem over with her Passenger.
Dramatic Failure: The Passenger’s fury at its own failure is Drawback: You cannot use this Merit if your character has
terrific. The vampire must roll to resist frenzy and, should she the Hostile Posture.
fail, will attack the would-be victim of this Devotion.

Chapter Two: The Passenger 95


PART FOUR: The Sacrifice
The ground begins to tremble. We don’t get earthquakes in Illinois, which means I officially don’t
want to know what’s causing it — we need to go now.
“We need to go,” Jamie says, reading my mind.
I nod and look around the cave. There’s only one way out, and it involves climbing a tree fused
with decades of human and animal sacrifices. Guess I can mark that off the bucket list. I point to
the tree, then the hole in the ceiling, and Jamie tilts his head like he’s not sure if I’m joking or not.
He figures it out pretty quick.
We head for the tree, but the ground trembles and some of the soil gives way beneath my feet,
launching me toward the pool. I tumble in a full cartwheel, plunging underwater into sharp bone
and root. I scramble back to the surface, grasping at the island’s edge, but something grabs my leg.
I look down, and my ankle’s wrapped with bone; for a second, I think the skeletons are reanimat-
ing. Then I see the vines wrapping through the corpses, constricting around my foot like pythons.
My nails dig into a thick root, but the vines pull me backward and under the water’s edge, trying
to drown me. I kick at the vines with all my might, not caring if it means I lose skin, or even my
foot, but I can’t get them off. Other vines are winding their way toward me through the water, and
I reach for the shore one last time, desperate for any handhold.
A strong hand grabs mine and pulls. My body strains as the warring sides pull with all their might,
and I feel the bones in my ankle crack and snap. Something tears along my calf, and I’m not sure
if it’s my jeans or my skin. Just as I’m about to tear in two, one last bone snaps, and the vines lose
their leverage. My mangled foot slides free, and Jamie pulls me onto the island.
He looks down at my foot. “Can you climb?”
I nod, already forcing the bones to knit. He helps me to my feet and I step gingerly, partly to play
into the damage, partly because it really does hurt like hell. Behind us, the vines break the surface
of the water and thrash toward us. We don’t have much time.
Jamie checks the tree for footholds and starts climbing, then reaches back for my hand, only to
find me staring at the girl’s skull. I hear the Beast in my ear, hot with fury, and for once we agree
on something: Fuck this bitch.
I snarl and punch the skull as hard as I can, putting everything have into it. I feel the bones in
my hand snap on impact, but I follow through. A soft crack echoes through the cave and the world
goes silent for a second as a hairline fracture appears between the skull’s nose and eye socket,
then down along the mandible. The lower jaw falls open, bobs twice, then falls off. I catch it and
grin up at Jamie.
Rowen taught me just enough about sympathetic magic to make a dangerous assumption. I squeeze
the jawbone tight, its mix of adult and baby teeth biting into my palm, and I stab the jagged edge
into the trunk. The cave shakes and the vines frenzy, like the legs of a beheaded insect. That’s all
the notice I need.
I jump up onto the tree beside Jamie. Below us, the cave is going into a full-on seizure. The vines
lash up and bite into my back like a bullwhip in a dozen places. I can smell enough of Jamie’s blood
to know his hoodie is protecting him a bit more than my shirt, but not enough. Only a few more
feet until the lip of the hole. All we have to do is jump over to the side closest to the tree — only
a couple feet — and we’re out.

96 Wild Hunt: Gangrel


A rifle barrel juts over the edge and into my face, held by Stella, Pa’s middle-aged daughter. She’s
a thick square of a woman, with brown hair dyed blonde at the tips. She looks winded, like she’d
been running, and her gun’s shoulder strap dangles beneath her.
“I got you, cunt!” she screams. She slides the bolt back and aims, but Jaime is too fast for her,
leaping up and grabbing the shoulder strap. He yanks it from her grip, knocking her off balance,
and she slips from the mouth’s edge and falls down into him. They both tumble down, but Jamie
catches part of the tree with his other hand. She doesn’t.
Stella hits the island hard, bones cracking beneath her own weight. She screams as the vines rise
up, and her mouth and nose are flooded with them an instant later. They surge into her till her skin
splits like overripe fruit.
Jamie swings the rifle over his shoulder and continues to climb.
Finally, we rise up over the edge of the cave. We’re behind the cabin, a few yards from the back
door. A murder of crows roosts on the roof, their little black bodies silhouettes in the moonlight.
The backyard slopes down for about an acre, with a good two dozen vehicles of every make and
model parked along it. Some are overgrown with waist-high weeds, while others still look bright and
fresh. Jamie scans the cars and points at the base of the hill where the cleanest, least weed-tangled
ones are parked. “Look for a red Chevy!” he shouts.
I see a red SUV in the distance and assume that’s where we need to be. I point, he nods, and we
take off running through the maze of vehicles, keeping as low as we can. Behind us, I can hear the
shouts and heavy footfalls of the family running to the cave. Hopefully, the damage I did to the
altar will keep them off of us for a few minutes.
A shape moves in front of us and we slide to a stop behind a station wagon, ducking low. In
the car’s rearview mirror, I can see Morgan, the honeytrap, running back toward the cave mouth.
Jamie squeezes the rifle in his hands and looks like he’s considering it, but I nudge his foot with
my own and shake my head. He sighs and shuts his eyes for a second. He whispers, “You know, I
just went because they needed a designated driver.” A smile creeps across his lips and he starts for
the Chevy. We’re almost there — just a few more feet.
BLAM.
A shotgun thunders from behind us, and my hand is mist.
BLAM.. BLAM
BLAM BLAM..
Two more shots tear through me, one straight through my kneecap. I collapse.
BLAM.
One last blast takes me in the back and shatters my ribs. The man — I don’t even know which
one of these fucks it is — presses his shotgun to the base of my skull as Jamie raises his own rifle.
The barrel trembles in his hands.
“C’mon, kid. Drop it. You’re just going to make this worse for yourself.”

***
Like every Saturday evening, Melissa wanted to hang out with Jason, but that night was special. That
Saturday, he was going to teach her to drive. Their daddy went out hunting with his friends again
— another excuse to get drunk in the woods for a few days. As was often the case, he’d neglected
to leave any real food in the house or money for it. Jason stole the keys to daddy’s beat-up truck

The Reunion 97
and let her drive it all the way out to the Pit Stop, telling her to park around back. It was almost
midnight, and though she’d lived in the same Podunk town for fifteen years, the world suddenly
felt strange and new.
“Wait here, and be ready to go as soon as I get back,” Jason said. He grabbed something from the
truck bed and headed into the convenience store, but she was so buzzed from the thrill of newfound
adulthood that she hadn’t paid attention. But after a few minutes, the excitement began to build in her
bladder, and she wondered what was taking so long. It was 12:03 AM. The Pit Stop closed at midnight.
She put the car in park and checked the brake twice to make sure it was set properly, then headed
around the side. The lights were still on inside, and as she pulled open the front door, the cheery
electric bell greeted her.
“Patty, can I use the bathroom if you and Jason ain’t done flirt—”
The sight before Melissa froze her in her tracks. Patty Wilson closed up the Pit Stop on Saturdays.
She was a pretty lady in her early forties, known for giving discounts to teenage boys willing to do
a bit of flirting — or even a bit more. She wasn’t flirting now, though. Jason stood on the other side
of the counter. He had a pair of their dead mom’s pantyhose pulled over his face. Hanging in the
silence between the two was the Remington, his finger on the trigger.
Patty looked terrified, but as Melissa walked in, a strange, cold calm filled her eyes. “You’re that
Henry kid! Just drop it. You’re just going to make this worse for yourself.” She reached for something
under the counter and Jason — beautiful, wonderful Jason, who built the tree fort for her, who let his
lonely sister hang out with him and his friends despite the teasing he got, who gave her his favorite
leather jacket to cover the bruises and cuts on her arms — spooked and fired into Patty’s face.
The store went silent in the wake of the shot. Then, with a stunned softness, Jason set the gun
down, handed Melissa a wag of cash from the open register, and told her to go before the police
came. Melissa ran like hell.
It was the last time she saw her brother outside of a prison. She never forgave herself for not
hugging him goodbye.

***
Those words set my brain on fire. Gods, I’m so hungry, so angry, and I want to let go so bad — but
I won’t let myself. I want to feel this kill too bad. I force my knee and ribs to knit with nearly the
last of my Vitae, then jump on the man, claws out and fangs down, ready to tear him apart.
I’m not fast enough. The rifle explodes in my ear and takes half my skull with it. I stumble. Try
to heal. The man aims at Jamie. Another shot. I’m still not fast enough.
But Jamie is.
I don’t hear the shot, but as I struggle to knit the bone fragments of my skull back together,
the man drops his gun, blood gushing from a hole in the center of his hunting vest. Jamie tries
to slide another bullet in time, but the guy stumbles behind a car and takes off. He won’t make
it far with that wound, but the others will have heard the shots. It won’t be long now. Above us,
the crows have taken to the skies, circling us like a black halo.
“Lainey!” Jamie slides next to me, and his rifle clatters to the ground beside us, forgotten. He
strips off his hoodie and presses it against the side of my headwound, too panicked to realize I’m
not bleeding. He pulls me up against his chest, and without the hoodie, I can smell the blood from
every nick and cut he’s suffered.

98 Wild Hunt: Gangrel


He whispers down at me, forcing his voice to be calm. “You’re going to be okay. Hold on.”
The birds screech down at us, as if calling for the family to finish us off. I lick my lips. I’m so
hungry. I can’t heal. I have nothing left. And my other option… I can’t.
Something scratches against my face. I wrestle my eyes open and see it’s a lanyard around Jamie’s
neck, his school ID still pinned to it. I read it in a daze before the significance hits me. I read it
again, feeling my chest seize as my heart hardens within it.
I reach up and pull his throat down to my mouth. He hugs me, trying to comfort a dying girl,
and he doesn’t even know to resist as my fangs break the skin. His muscles stiffen as I swallow his
life until, with a soft whimper, they release, and his body goes slack. I drink until there’s nothing
left in him. It’s the least I can do for him.
I never would’ve made it this far without you, Jamie. I’m sorry. You deserve better.
My body heals. My skull and brain tissue reknit first, then the rest of me. I run my reformed hand
down his face as I lower him to the grass. As the birds circle and screech above me, my fingers
brush against his lanyard. I read it again: Junyoung Moon.
There was nothing I could do. It was destiny.
A drop of blood falls on his ID. Red tears are streaming down my cheeks as I raise my eyes toward
the sky, and the angry shrieking of the crows shifts to cackling. They descend on me, flying faster
and faster until the blackness of their wings blots out the world. Finally, they converge on a single
point and melt together into a writhing mass of feathers and talons. From that shadowy mass forms
the shape of a woman with flowing black hair, pale flesh, and sharp teeth.
Hello, Mother.

The Reunion 99
chapter three
Tools of the Hunt
Problem-solving is hunting; it is savage pleasure and we are born to it.
Thomas Harris, The Silence of the Lambs

Ferocity and fortitude define the Gangrel. They are the ones you can’t stop, the ones you can’t escape, the ones you can’t kill.
True predators, the Savages are apex hunters who possess the tools to outlast and exhaust any prey they set their sights on — yet
they pay for these advantages with more than a portion of their Humanity, grappling with a Beast fiercer than any other clan
among the dead.
This chapter contains Clan Gangrel’s armory: Devotions and Merits to empower their hunts, sample Archetypes and banes
to give texture to their Requiems, and discussions of Protean, the most inhuman of all the gifts of the Damned, and the Feral
Curse, the frothing rage held at bay within the mind of every Savage.

Savage Secrets
A good hunter always has a wide arsenal at her disposal. Single Willpower: Make a fight out of something trivial.
Below you’ll find special Devotions and Merits for your Gangrel Full Willpower: Ruin a relationship due to your violent nature.
characters, as well as new Archetypes to define their Masks and
Dirges. Not all of these systems are exclusive to the Gangrel,
but at minimum, they’re Savage-focused. Criminal
A criminal refuses to play by the rules. He’s not necessarily
breaking laws, but he knows that the best way to play the game
Archetypes is to cheat.
The Gangrel may be shapeshifters, but their personas are Single Willpower: Take what you want without permission.
rather fixed — some Kindred might even say immutable. Full Willpower: Violate a major taboo to get what you need.
Savages have no illusions about who they are; a predator with
an identity crisis isn’t a predator for long, and even as eons pass, Lone Wolf
Gangrel will hold fast to the things that make them whole.
A lone wolf doesn’t need anyone. They don’t hate others, but
That doesn’t mean they aren’t adaptable, but they don’t let go
they don’t have any use for them. Attachments will always get
of their Anchors unless they have a good reason.
in the way of survival.
As a Gangrel ages, the Mask becomes a skinsuit for the Beast,
Single Willpower: Refuse aid even when it would make
something she shoves herself into when the moon isn’t full. As
things easier.
for the Dirge, Savages take those that best reflect their hunting
methods, whether as animals barreling after prey or corporate Full Willpower: Walk away from something you truly love.
cutthroats who take blackmail payments in warm blood.
The following Archetypes are available to all clans, but the Metamorphosist
Savages slip into them with greater ease than other Kindred. A metamorphosist sees flesh as clay. Her body is a work in
progress, and the more she whittles away what God gave her,
Brawler the closer she gets to becoming a god herself.
A brawler lives for the next fight. Violence is the means to Single Willpower: Harm yourself in the pursuit of new forms.
all ends, whether it’s with words or fists. If he can’t get what he Full Willpower: Kill to learn more about the new flesh
needs without conflict, it isn’t worth having. you’re designing.

Chapter Three: Tools of the Hunt 101


Scavenger
A scavenger makes due with whatever’s on hand. She scrapes by with castoffs and
other people’s trash — and she’s all the happier for it, avoiding the bigger predators to
build a kingdom of scraps.
Single Willpower: Accept less because it’s the safer choice.
Full Willpower: Make a task significantly more difficult because it’ll be less dan-
gerous than easier methods.

Devotions
In addition to new powers, the following section updates Devotions found in
several First Edition sources.
All vampires can learn the following powers, but they’re most often found among
Savages, and the Storyteller might require a Gangrel teacher as a prerequisite.

Awaken the Horrid Form


(Animalism •, Protean ••)
Some Gangrel learn to command the flesh of others like they do animals, pulling
horrors from their victims’ skins.
A vampire must be touching her subject to use this Devotion.
This Devotion costs 2 Experiences to learn.
Cost: 1 Vitae per adaptation (1 Willpower, optional)
Requirement: The victim must consume or be anointed by 1 Vitae
(included in the cost).
Dice Pool: Dexterity + Crafts + Protean vs. Stamina + Blood Potency
(if unwilling)
Action: Instant
Duration: Night
Roll Results
Success: The Gangrel applies adaptations from Predatory Aspect
to a human, ghoul, or another vampire, up to a limit of her Protean
dots divided by two (rounding up). This does not have to be one of
her own forms, but inflicting a form she doesn’t know requires her
to spend an additional Vitae. This effect stacks with any forms the
subject can already access through Protean, but the vampire can’t
double up the same effects.
If the subject is a ghoul, the vampire can spend a Willpower to make
his transformation permanent, but she cannot use this Devotion on him
again unless to remove or swap out adaptations.
If the vampire knows Uncanny Aspect, she can apply a single form
from that Discipline for two Vitae.
Exceptional Success: The Gangrel grants a part of her essence to
the subject, who counts as being twice-removed in terms of blood
sympathy with her for the duration.
Failure: O, that this too too solid flesh would melt!
Dramatic Failure: If he’s a vampire, the subject’s Beast
recoils at this alteration, and he enters frenzy with the Gangrel as his target. If a human or ghoul, he suffers cardiac
arrest or another catastrophic medical event.

102 Wild Hunt: Gangrel


In addition to the cost, the vampire can spend additional
Battering Ram Vitae to provide the creature with a Vitae pool, up to an amount
(Celerity •, Resilience •, Vigor •) equal to its Health. It can spend this Vitae as if it had Blood
It’s very human to shy away from harm, and a Gangrel strug- Potency 1, and it can use Physical Intensity and the active effects
gling to maintain his Humanity first developed this Devotion of the vampire’s physical Disciplines. It can also manifest its
after realizing most of the world around him was likely to break master’s current Predatory Aspect adaptations.
before his body did. When the vampire births this creature, mark off her rightmost
This Devotion costs 1 Experience to learn. Health dot; she cannot regain this dot until she reabsorbs the
creature or its remains, or she enters daysleep. At the end of the
Cost: 1 Vitae duration, the creature becomes an inert pile of flesh. In addition
Dice Pool: None to Health, the vampire recoups any remaining Vitae in its system.
Action: Reflexive
If the vampire runs into an object, he can inflict his Consume
Resilience dots as a penalty to that object’s Durability. He can
crash through walls, break down doors, or shatter weapons (Auspex ••••, Protean ••••)
used to harm him, but he must be running his full Speed. This horrific Devotion allows a vampire to absorb her prey,
slowly feeding on him until he withers away to nothing. The
Body of Steel vampire’s body merges with her victim’s, mystically containing
his mass without any outward signs.
(Resilience •••) This Devotion costs 5 Experiences to learn.
Sometimes, the best offense is a good defense. This Devotion Cost: 5 Vitae
causes weapons used against the vampire to shatter and attack- Requirement: The vampire must drain a mortal victim of
ers to injure themselves blood to the point of death.
This Devotion costs 2 Experiences to learn, or 1 if the vam- Dice Pool: None
pire knows Battering Ram (above).
Action: Instant
Cost: 1 Willpower
Duration: One week
Requirement: The vampire must absorb incoming damage
with Resilience. The vampire draws the victim into her body, completely
absorbing him, and knowledge flows between the two. She
Dice Pool: None gains all stored Willpower the victim had and, for the duration,
Action: Reflexive can use any of his Mental and Social Skills if they are higher
The vampire spends a Vitae if she’s successfully attacked, than her own. If the vampire wishes to consume a new victim
and any Health levels absorbed by her Resilience are inflicted before the duration expires, she must spend a Vitae to messily
upon the melee weapon that hit her, dealing damage to its regurgitate the previous victim’s bones and partially digested
structure. A weapon destroyed this way inflicts (Resilience) dice viscera beforehand.
of bashing damage on the wielder as it shatters in his hand.
Characters making unarmed attacks against the vampire take
damage directly if she uses this effect.
Earthen Insight
(Auspex •, Protean •)
Brood Mother By slumbering beneath the surface of an area, the vampire
gains insight into its comings and goings, allowing him to
(Animalism ••, Protean •••••) navigate it with ease.
The vampire masters her physical form, gaining the ability This Devotion costs 1 Experience to learn.
to split herself into many pieces. Cost: None
This Devotion costs 3 Experiences to learn. Requirement: The vampire must spend a full hour resting
Cost: 3 Vitae in her Unmarked Grave within the target area.
Dice Pool: None Dice Pool: None
Action: Instant Action: None
Duration: Night Duration: 24 hours
The vampire births a mobile minion from her own flesh. This The vampire enjoys the 9-again quality for all Drive, Stealth,
creature is Size 2, has a Physical dice pool equal to the vampire’s Streetwise, and Survival rolls made within the area, as well as
Protean + Blood Potency, and Health equal to the vampire’s any Perception rolls. The area in which these bonuses apply is
Stamina (including Resilience). Its Defense is half its master’s, centered on where he used Unmarked Grave, and is equal to
rounding up, and it acts after the vampire’s turn in combat. a radius of (Blood Potency × 3) kilometers.

Chapter Three: Tools of the Hunt 103


Elastic Visage
(Protean ••)
Unconstrained by a single identity, some Gangrel change Shapeshifting vs. Banes
their forms in whatever ways they desire. When it comes to Elastic Visage and Flesh
This Devotion costs 1 Experience to learn. Crafting, vampires with banes related to
appearance operate under slightly different rules.
Cost: 1 Vitae Vampires who age, like the Oberlochs (p. 52),
Dice Pool: None can benefit from these powers, but must spend a
Vitae per scene to maintain a youthful appearance,
Action: Instant rapidly aging when they enter daysleep or when
Duration: Indefinite they stop spending Vitae, whichever comes first.
They maintain other cosmetic alterations, however.
The vampire can take fine control over her physical form:
Nosferatu gain full access to these powers, but a
facial features, hair length/color, irises, skin tone, voice, fat, Haunt who permanently alters her form to negate
musculature, sexual characteristics, and so on. Changes don’t the outward appearance of her bane will gain
have to be particularly human, and the vampire can add a whole new flaw, one that isn’t dependent on
bizarre flourishes (extra eyes, spare fingers, unnatural skin appearance. However, the mechanical downside of
tones, etc.), though these alterations offer no benefit beyond her bane can never be negated.
aesthetic. As a rule of thumb, she can gain or subtract about
a foot of height and 50 lbs from her frame, but these changes
aren’t enough to affect traits.
This Devotion can bestow Striking Looks 1 or 2, but this This Devotion costs 2 Experiences to learn, or 1 if the vam-
costs a Willpower. Sanctity of Merits does not apply. It can also pire knows Elastic Visage (above).
temporarily remove Striking Looks, in which case, Sanctity of Cost: 2 Vitae
Merits does apply if the vampire permanently redefines her form. Requirement: The vampire must inflict the Mesmerized
Transformation lasts until the vampire chooses to revert to Condition on the subject, who must also consume or be
her default. She can also spend a Willpower while resting in anointed by a Vitae (included in cost).
her Unmarked Grave to redefine her default form. Dice Pool: None
Action: Instant
Endow the Familiar Duration: Indefinite on humans; one night on vampires
The system works the same as Elastic Visage, but the vampire
(Animalism ••, Protean ••) can only use this Devotion on other characters. Alterations
Even the most stalwart companion is still made from flesh, but created with Flesh Crafting can be preserved with Willpower
while the flesh is fragile, it’s also flexible. With this Devotion, a during daysleep, as with other changes to a vampire’s form. On
vampire can endow her familiars with a bit of her own elasticity. humans, they’re permanent until the vampire feeds or anoints
This Devotion costs 2 Experiences to learn. the subject with another Vitae. Each notable change to a body
Cost: 1 Vitae part takes a turn of contact to effect.
Requirement: The vampire spends an additional Vitae when
uplifting an animal with Raise the Familiar (included in the cost). Flesh Sculpting
Dice Pool: None
(Dominate ••, Protean ••)
Action: Instant
The Gangrel can turn her subject’s flesh to soft, mutable clay,
Duration: Indefinite
shifting his form as it suits her deathly designs.
The familiar’s body warps, gaining two dots of Protean. The
This Devotion costs 2 Experiences to learn, and the vampire
creature cannot raise this Discipline, but it can change adapta-
must know Flesh Crafting (above).
tions as Kindred can. The vampire can also use this Devotion in
conjunction with Undying Familiar (Vampire, p. 148), imbuing Cost: 1 Vitae and 1 Willpower
a ghoul with this effect when and if it dies. Requirement: The vampire must inflict the Mesmerized
Condition on the subject, who must also consume or be
anointed by a Vitae (included in cost).
Flesh Crafting Dice Pool: Dexterity + Medicine + Protean – Stamina
(Dominate •, Protean ••) Action: Extended (target successes is ten plus the total
This Devotion allows a vampire to take command over a Attribute dots and/or levels of Size to be altered, and each
mortal subject’s flesh. roll represents ten minutes of work manually shifting the
The vampire must touch her victim to use this Devotion. subject’s flesh)

104 Wild Hunt: Gangrel


Duration: Indefinite on humans; one night on vampires
Frog Prince
Roll Results
(Animalism ••, Protean •••)
Success: The vampire can shift the subject’s Physical
An animal minion, no matter how sophisticated, can’t match
Attributes and alter his Size with the following restrictions:
the sophistication of a human mind. Conversely, a human-
• The total number of dots moved and Size levels altered shaped body isn’t a universal tool, especially in large spaces.
cannot exceed her own Protean dots. To this, the Gangrel say, why not have both?
• She cannot reduce an Attribute below one dot. This Devotion costs 2 Experiences to learn, or one if the
• She cannot reduce a character’s Size below 3 or above 7. vampire knows Awaken the Horrid Form.
Cost: 2 Vitae
• She cannot exceed trait limits imposed by Blood Potency
and human physical limitations. Requirement: The victim must consume or be anointed by
a Vitae (included in cost). If the vampire wants to bestow an
• She cannot delete Attribute dots, but she can inflict persistent animal form she doesn’t have memorized, she must consume
Conditions like Blind, Crippled, or Mute (Chronicles of blood from such a beast on the same night.
Darkness, pp. 288 and 290). Each Condition/Tilt counts Dice Pool: Presence + Animal Ken + Protean vs. Stamina +
as a discrete alteration. Blood Potency (if unwilling)
For humans, this form is permanent until the vampire feeds/ Action: Instant
anoints her with another Vitae. Vampires revert in daysleep Duration: Night
but can preserve their new forms by spending a Willpower per
Success: The subject transforms into an animal for the
each dot/Size level altered.
rest of the night or until the vampire feeds/anoints her with
Some Gangrel learn to perform this Devotion on themselves, another point of Vitae, whichever comes first. If the Gangrel
but this requires a vampire to know Beast’s Skin and to spend has the Swarm Form Merit (Vampire, p. 114), she can bestow
an additional Experience on top of the price above. The system that effect as well.
is the same as the above, but she does not subtract Stamina
Exceptional Success: The transformation lasts for additional
from the activation roll, and she does not need to inflict herself
nights equal to the vampire’s Blood Potency.
with Mesmerized.
Failure: The victim’s body resists the vampire’s alteration.
Exceptional Success: The vampire refreshes a Willpower
point from the sheer elegance of her work. Dramatic Failure: The vampire is forced into her own ani-
mal form for the rest of the scene and loses access to her other
Failure: The subject’s body rejects such gross alteration.
Protean powers.
Dramatic Failure: Something awful happens. The Storyteller
has free rein to get icky.
Gorge
Forced March (Protean ••, Resilience •)
Any predator knows that food can sometimes be scarce, so it’s
(Celerity ••, Resilience ••) best to eat as much as possible whenever sustenance is available.
A product of Clan Gangrel’s frequent need to cross large This Devotion costs 1 Experience to learn.
expanses of the wild before the sun catches up, this Devotion Cost: 1 Willpower
allows Kindred to move at top speed over long periods. Forced
Dice Pool: None
March is most often employed by Carthian Savages, especially
couriers, preventing the Revolution’s enemies from zeroing in Action: Instant
on important communiqués. Duration: Nights equal to Blood Potency
This Devotion costs 2 Experiences to learn, or 1 if the vam- The Gangrel floods her flesh with Vitae, bulging like a well-
pire is a member of the Carthian Movement. fed tick. Swollen with blood, she can store up to her Resilience
Cost: 3 Vitae dots in extra Vitae. While swollen, her skin takes on a crimson
hue and a taut appearance that’s unsettling to look upon.
Dice Pool: None
This Devotion cannot be used again until the vampire’s Vitae
Action: Instant
pool contains fewer points than her normal limit.
Duration: Hours equal to Resilience
The vampire can move at the maximum Speed allowed by Graft
Celerity for the duration. Except for reflexive actions such as
Perception, she can do nothing but move in this time. (Protean •••, Resilience ••)
If the vampire stops for any reason, she must reactivate this Skilled shapeshifters know that, sometimes, their own forms
Devotion. However, any potential assailants must match her don’t have the right tools for a task. Wielders of this Devotion
Speed or else they have little chance of catching up to her.

Chapter Three: Tools of the Hunt 105


learn to make use of the body parts of others, living or dead,
creating a monstrous fusion of forms.
Regeneration
This Devotion costs 3 Experiences to learn. (Protean ••••, Resilience ••••)
Cost: 1 Vitae per limb Elders of Clan Gangrel are rumored to exist beyond the reach
Dice Pool: None of Final Death, shrugging off grievous wounds like sweat. Many
Action: Instant of these tales are just that — tales — but some Savages know
ways to deal with injuries their Kindred don’t.
Duration: Night
This Devotion costs 4 Experiences to learn.
The vampire attaches a limb his body, torn or removed from
its original host, which he can now use as if it was his own. Each Cost: 5 Vitae per wound
limb added grants +1 to Dexterity and Strength; extra organs Dice Pool: None
or bones apply +1 Stamina. However, he can only apply extra Action: Instant
parts to his body equal to his Blood Potency dots plus one. The The vampire can heal any number of aggravated damage
duration above can be reset each night by spending one Vitae she has without resting, manually pressing her flesh back
per part the vampire wants to keep attached. together through painful, ad hoc surgery. However, this is an
enormous strain on her dead physiology: Whenever she uses
Inner Rage this Devotion, the vampire gains the Lethargic Condition,
which ends without resolving in scenes equal to the amount
(Animalism ••••, Resilience ••••) of aggravated damage healed.
In desperate situations, the Beast knows best, even if that
means feeding its worse impulses. With this Devotion, the Sheep’s Clothing
vampire can avoid mental coercion by letting out the mother
of all frenzies. (Protean •••)
This Devotion costs 4 Experiences to learn. To transform into an animal, a vampire proficient in Protean
Cost: 1 Willpower must first kill that creature and drain its blood. This Devotion
Dice Pool: None takes this principle a step further, allowing a Savage to use
Beast’s Skin to transform into any human he’s consumed in
Action: Reflexive
this manner.
When the vampire fails to resist Dominate, Majesty,
This Devotion costs 2 Experiences to learn, or 1 if the vam-
Nightmare, or a Devotion requiring any of these Disciplines,
pire knows Elastic Visage (p. 104) or Face of the Trickster (False
she can activate this Devotion. Doing so causes her to ignore
Gods: Ventrue, p. 54).
the effects of the Discipline or Devotion targeting her, but she
enters frenzy as if she had dramatically failed to resist. She Cost: None
cannot ride the wave or otherwise influence this frenzy, even Dice Pool: None
with the Coil of the Wyrm. Action: None
Duration: Permanent
It Will Not Die When the vampire drains a mortal to death, he can memorize
his form. Just like transforming into an animal, he takes on
(Resilience •••••) the Physical traits (Attributes, Skills, Size, Speed, and Health)
Vampires are already difficult to kill, but this Devotion of the person he’s copying, but none of her memories or per-
pushes a Lick’s physical limit near invulnerability. sonality. Sheep’s Clothing cannot replicate cosmetic changes
This Devotion costs 2 Experiences to learn. such as piercings, tattoos, or other body modifications. Other
Cost: Varies than this restriction, the form the vampire adopts is a perfect
replica of his victim at the time of her death.
Dice Pool: None
Forms gained with Sheep’s Clothing count towards the num-
Action: Reflexive
ber of Beast’s Skin forms the vampire can know at one time.
The vampire can spend one or more Willpower dots to ignore
an equal number of Health levels of any damage type. In addi-
tion, once per scene, if she would fall to torpor for any reason, Walk It Off
he can spend a Willpower point to remain active for a number
(Resilience •••)
of additional turns equal to Resilience. However, even if damage
in the character’s last Health box is healed in these turns, he Pain is one thing, injury another. With this Devotion, a
will still enter torpor when the duration expires. vampire can force her corpse to keep functioning past the point
where a living one would start to fall apart.
This Devotion does not function against damage dealt by
sunlight or personal banes. This Devotion costs 1 Experience to learn.

106 Wild Hunt: Gangrel


Cost: 1 Willpower Flexible Strikes (•): Hyperextending joints gives your char-
Dice Pool: None acter superior reach that an opponent can’t anticipate, driving
Action: Reflexive them off-balance. She counts as two attackers for the purposes
of reducing Defense when facing multiple attackers, and halves
Duration: Turns equal to Resilience dots
any Defense granted by shields.
The vampire can spend a Willpower to ignore the effects of a
Slip-Twist (••): Your character can bend and twist in bizarre
Personal Tilt for the duration (e.g., Arm Wrack, Beaten Down,
ways while keeping perfect balance. Add +1 Defense against
Leg Wrack, etc.). However, she can only ignore Tilts like Arm
Brawl and Weaponry attacks as long as her feet are on the
Wrack or Leg Wrack if the limb in question is still attached.
ground. She also cannot be knocked down.
Constrict (•••): Bending her limbs around her opponent
Merits becomes second nature to your character, easily tangling most
adversaries. Add Protean dots on rolls to establish grapples.
With a few exceptions, most of these Merits are exclusive to Rend (••••): Focusing all her strength into a pinpoint strike,
Gangrel characters, but a Storyteller might allow vampires of your character can exploit weaknesses in her enemies’ defenses.
other clans to purchase them in special circumstances. Her All-Out Attacks ignore two points of armor and inflict
either an Arm Wrack or Leg Wrack Tilt.
Alien Limbs (• to •••••) Envelope (•••••): A short-lived transformation causes your
Prerequisites: Protean ••, Athletics ••, Brawl ••, Survival •• character’s body to explode outwards, simultaneously injuring
and snaring a victim close to her. Spend a Willpower to initiate
Effect: A vampire with the ability to transform her body is no
a grapple and make an unarmed attack in the same action.
longer limited to human modes of combat. This Fighting Style
blends brawling arts with the freedom and creativity that comes
with not being locked into a single form, turning an already Aspect of the Predator (••)
deadly opponent into a horrifying, unpredictable combatant. Prerequisite: Gangrel
Rumor has it that this technique was created by Gangrel in Effect: Sometimes, the trick to getting rid of the competition
the Camarilla’s Legion of the Dead, and that it’s one of the is just looking like you’re the bigger monster. When lashing
covenant’s few surviving “martial arts.” Some say it allowed out, your character’s Blood Potency is always treated as one
lone Roman Savages to take on whole squads singlehandedly. dot higher than another vampire’s. This means she never has

Chapter Three: Tools of the Hunt 107


to spend a Willpower to respond to another Beast, and other Blending In: Your character knows how to use natural
characters must always spend one to respond to her. camouflage to the utmost advantage. Apply her Stealth dots
Drawback: Failing to back up your bark with sufficient bite as weapon damage to any surprise attacks.
can be disastrous. If your character loses a Predatory Aura Don’t Touch: Getting near your character is asking for pain.
contest with a vampire of higher Blood Potency, she must take Characters who successfully attack yours take a point of mundane
the Bestial Triad Condition even if she would normally be lethal damage as she instinctively snaps or claws at them.
immune to it, and its duration is doubled. Fight and Flight: Your character can take an instant action
while running or otherwise moving at her top Speed.
Atrocious, Advanced (••) High Ground/Low Ground: Your character is adept at
Prerequisite: Atrocious attacking from above. When making a Brawl action starting
from at least a meter above your victim’s head, apply the 9-again
Effect: Your character’s Beast is a thing of legend, a feral
quality. Alternatively, animal forms that must move closer to
demon that resides within her veins. Once per chapter, gain a
the earth can apply this advantage if their height is lower than
Beat whenever she invokes the Monstrous Beast in someone
an opponent’s knees.
who has attacked her.
Hang Tight: Whether with talons or teeth, your character is
Drawback: When lashing out with the Competitive or
adept at latching onto opponents. When attempting to control
Wanton Beast, any failure becomes a dramatic failure.
a grapple, she gains a +3 but subtracts a success if she applies the
Damage move, as much of her strength is applied to holding on.
Beast Meld (•) Night Moves: Your character can take advantage of her inhu-
Prerequisite: Protean • man form in low light. Her Defense gains a +2 when she fights
Effect: All things are potential havens to your character, even in poorly lit settings; double this bonus in blackout conditions.
the bodies of others. She can use Unmarked Grave on other
creatures by spending Vitae equal to their Stamina. Flesh Focus (• or •••)
Drawback: Unwilling, sapient victims (i.e., not animals) can Effect: Your character is more in tune with the shape-chang-
spend a Willpower point to eject your character. ing aspects of Protean than other Savages. At one dot, she
can memorize and assume a fourth adaptation with Predatory
Aspect. At three dots, she can assume a specific second trait
Disciple of Dis (• to •••) with Unnatural Aspect by spending an extra Vitae.
Prerequisites: Gangrel, Occult •••
Effect: The blood of primal spirits runs in your character’s Hart’s Blood (•••)
accursed blood. Other vampires may feel uneasy around her,
Prerequisites: Gangrel, Animalism •, Blood Potency 5
or see minor, shadowy manifestations whenever she’s present.
or less.
For each level in this Merit, your character gains one of
Effect: While animal blood runs thin on the fangs of most
the Doom Dread Powers of the Strix. At one dot, she gains
Kindred, some Gangrel can gain greater sustenance from the
one Dread Power available at Shadow Potency 1; at two dots,
hunt. Any animal your character personally hunts and kills
Shadow Potency 2; at three, Shadow Potency 3. Replace the
provides at least some Vitae, depending on his Blood Potency:
Ephemeral being Attributes in the listed dice pools with any
Attribute of the appropriate type from your character sheet. • 1–2 Dots: Vitae equal to animal’s Size.
Drawback: When you purchase this Merit, your character • 3–5 Dots: 1 Vitae.
acquires a bane. This curse does not count against her max- Drawback: At Blood Potency 6, your character loses this
imum number, but it does not mitigate any breaking point Merit. Sanctity of Merits applies.
triggers.
Available at character creation only.
Head of a Pin (••)
Prerequisite: Protean •
Feral Combatant (• to •••) Effect: No longer bound to hiding places of any particular
Prerequisites: Athletics ••, Brawl ••, Protean ••• size, your character can merge with any object to a minimum
Effect: Your character specializes in fighting in a particular of Size 1 when activating Unmarked Grave.
animal form. For each dot in this Merit, choose a technique
from those listed below when she takes on this form. This only Inhuman Resistance (•••)
applies to a single animal form; she must take this Merit again
Prerequisites: Gangrel, Blood Potency ••+
to access it for others. If she later changes an applicable form,
she loses access to these techniques, but Sanctity of Merits Effect: Your Beast won’t be leashed by lesser predators. When
applies as usual. resisting powers of mental or social compulsion, your character
gains the 9-again quality on any contested action as long as she

108 Wild Hunt: Gangrel


has Blood Potency greater than that of the aggressor. If the as they are in roughly the same geographic area. This requires
action is resisted, the Discipline-user loses the 10-again quality. an extended Intelligence + Survival roll for every hour of
Drawback: If she fails to resist a lesser predator’s powers, tracking, with a target of ten successes. This trail follows only
your character loses a Willpower point. where the prey has been, and it will not lead to them via the
shortest possible route. The ability to track this way fades after
Iron Heart (• to •••) a number of nights equal to your character’s Blood Potency
unless he tastes the victim’s blood again.
Prerequisite: Resilience •
Effect: Your character’s heart is made of firmer stuff. Each
point in this Merit adds an additional point of damage neces- Pack Bond (••)
sary to stake him. Prerequisites: Gangrel, Kindred Status •
Effect: Savages feel a deeper connection to the pack around
Mutable Psyche (•••) them than other Kindred. Your character has learned to draw
on this connection to ground themself, resisting the call of
Prerequisites: Protean ••, Resolve •••
the Beast. Count your character’s highest Kindred Status as
Effect: Your character’s mind has become truly changeable, an additional Touchstone.
throwing off old habits and routines with ease. Some Kindred
Drawback: This Touchstone is not attached to a tier
use this flexibility to remain unpredictable to those who might
of Humanity, but if your character has no other attached
hunt them or try to observe their behavior. Each time your
Touchstones, she also loses the benefit of this Merit.
character fails a breaking point, you can choose a new Dirge for
them. You cannot choose the same Dirge within a single story.
Pack Blooded (•)
Of Rose and Thorn (••) Prerequisite: Gangrel
Effect: Your character can use Animalism on plants of Size Effect: Your character has a designated pack, a group of
1 and greater, gaining the following effects at each level of Kindred who are ride or die when it comes to her Requiem.
her Discipline: In combat situations involving this pack, she gains a +1 to
Initiative, Defense, and Speed. Furthermore, she adds her
Feral Whispers: She can communicate with plants and give
Animal Ken dots as a bonus to a primary actor’s teamwork
them commands. For example, she might tell a vine to grow
action where one of her packmates fills this role, but only in
a certain way, or a tree to watch out for any trespassers who
action scenes (that is, those where turns are tracked).
happen by. However, plants don’t perceive the world as animals
do, and they have difficulty expressing concepts that rely on Drawbacks: This Merit only applies if another member of the
vision or a sense of time. As such, the vampire must roll Wits coterie also has this Merit. In addition, looking to the pack for
+ Survival to correctly interpret a plant. stability instead of the Man makes it easier for the Beast to slip
its claws in. Breaking points incurred for defending packmates
Raise the Familiar: She can revive a dead plant in the same
suffer a –1 modifier on the detachment roll.
manner as the usual applications of this Discipline. Instead of
Stamina, use Size to determine duration. The vampire can also
use Undying Familiar on a plant if she knows that Devotion. Pack Omega (•)
Summon the Hunt: By letting her Vitae drip into soil, she Prerequisite: Ghoul with Gangrel regnant
can command any plants within the defined area to do her Effect: Some people are born followers, intuitively and effec-
bidding, provided they have the ability to do so. tively supporting their superiors without the need for direct
Feral Infection: Affected plants lash out at passersby, inflict- communication. Your character has adapted well to this role,
ing a point of bashing damage per turn on anyone who comes and, regardless of her exact relationship with her regnant, she
within reach. They also envelop the area in pollens and other works effectively in concert. Whenever she takes a teamwork
excretions, levying a –3 modifier on all Perception rolls based action when her regnant is the anchor character, gain the rote
on sight or scent. quality on the roll.
Lord of the Land: In addition to the usual effects on animals, Drawback: Your character is very uncomfortable in leader-
plants affected by Raise the Familiar can serve as vectors for ship positions. If she attempts a teamwork action in which she
Feral Whispers. is the anchor character, she loses the 10-again quality.

Prey’s Trail (••) Predator-Marked (••)


Prerequisite: Survival •• Prerequisite: Ghoul with Gangrel regnant
Effect: The ability to track prey is heightened in your char- Effect: Most people think twice about messing with a
acter, even beyond the already extraordinary senses of other Gangrel’s stuff. For better or worse, that includes you. Once
vampires. He can track anyone whose blood he’s tasted as long per scene, your character can gain a bonus on an Intimidation,

Chapter Three: Tools of the Hunt 109


Persuasion, or Socialize action by invoking his regnant’s name crocodiles. He gains a free Animal Ken Specialty that reflects
among those who know it. This bonus is equal to your regnant’s this bond and achieves an exceptional success with three
highest Status rating or Blood Potency, whichever is lower. successes rather than five whenever this Specialty applies. In
Drawback: While name-dropping can be useful, wise ghouls addition, all things being equal, animals in general will tend
don’t lean too hard on this reputation, lest their regnant become to react favorably toward your character.
annoyed that their name is being invoked over every petty matter.
Taste of Prey (••)
The Red Surrender (•••) Prerequisites: Gangrel, Survival ••
Prerequisites: Gangrel, Beast is not Risen Effect: Most Kindred hunt, but for Gangrel, it’s a deeper
Effect: Gangrel are closer to the Beast than other Kindred experience than just finding their next mouthful of blood.
— too close, some say, but well out of hearing of any nearby Savages feel a connection to their prey, and they use this
Savages. Still, some believe it’s not close enough. insight to track down their old victims whenever they want
With the Red Surrender, your character can blur the lines another taste. If your character has previously tasted the blood
between the Beast and her own personality. Unlike the Risen of someone, he can detect them at twice the normal distance
Beast (p. 79), this is a communion rather than a division, and with Kindred Senses, and he exceptionally succeeds on three
as such, those who’ve chosen the path of the Passenger can successes instead of five on any Investigation, Streetwise, or
never use this technique. Survival rolls to find them.
While operating under the Red Surrender, the vampire
enjoys a variety of benefits from the Beast’s power. Once Tireless Pursuit (• to •••)
per chapter, the vampire can spend a Willpower to take the Prerequisites: Stamina ••, Athletics ••
Tempted Condition. As long as this Condition lasts, she gains Effect: Kindred don’t tire. Their muscles don’t get sore
the following benefits: from overuse, and they never need to catch their breath. Your
• +1 on Athletics, Intimidation, Stealth, and Survival rolls; character is a relentless tracker, leveraging the advantages her
this applies to Disciplines and Devotions; dead body grants her in order to run down and exhaust her
• +1 to Initiative; chosen prey.
This Merit uses the Chase system presented on p. 84 of the
• +1 to Perception;
Chronicles of Darkness Rulebook. If your group isn’t using
• If she spends Willpower on dice pools involving Animal Ken, that system, alternate benefits have been presented for levels
she gains a +5 instead of +3. that reference it.
Each time the Tempted Condition compounds, these bonuses Cruise Control (•): Not having to worry about burning
above increase by one, to a limit of +5. Once per scene, your lungs or cramping sides leaves your mind free for other tasks
character can spend another Willpower to compound Tempted while you run. When your character would ordinarily take
by one, or she can provoke the Beast and hope she wins. an instant action to double her Speed in an action scene, she
Drawback: Letting the Beast so close to the surface means can still take an instant Mental action such as searching for
the Man falls into the depths. Any breaking points suffered signs of her prey, analyzing the area for threats, or trying to
during this period suffer the Tempted Condition’s penalty as remember the face of the truck driver who plowed into her
a modifier. two blocks back.
Can’t Stop, Won’t Stop (••): You don’t win because you’re
stronger or faster; you win because you never, ever quit. When
Roughin’ It (•) involved in a Chase, your character can substitute her Stamina
Prerequisites: Crafts ••, Survival •• in place of either her Strength or Dexterity for the purpose of
Effect: Your character is adept at using only minimal tools calculating her Speed. Alternatively, if you’re not using the Chase
and supplies to survive, whether in the wilds of nature or the system, substitute Stamina in place of Strength or Dexterity for
unforgiving streets of sprawling metropolises. Reduce all pen- the purpose of calculating Speed whenever your character is
alties on Crafts or Survival rolls due to improper or improvised physically pursuing something — or someone — she considers prey.
tools by half, rounding down. While she can’t do the impossible, Right Behind You (•••): Eventually, sheer determination
your character can make do with a sharp rock and some leaves always wins out over cunning. During a Chase, if your quarry
when most people would require a hatchet and a pup tent. would seize the Edge, your character can spend a Willpower
and suffer a point of bashing damage to claim it instead. She
Savage Kenning (•) simply plows over and through whatever circumstances her
quarry attempted to put in her path to slow her down.
Prerequisites: Gangrel, Animal Ken •••
Alternatively, if you’re not using the Chase system: While
Effect: Your character has an innate rapport with a particular running at full speed, your character can spend a point of
kind of animal, such as wolves, rats, carrion birds, big cats, or

110 Wild Hunt: Gangrel


Willpower to plow straight through any barrier that has less That All You Got? (•••••): You’re too stubborn to just
Structure than her Stamina (within reason), but she suffers the stay down, even when you should. If your character would fall
objects Durability in bashing damage. into torpor from damage, she can spend Willpower to remain
conscious until the end of her next turn. This does nothing to
mitigate the damage from the attack itself. Drawback: Once
Top Dog (•) she uses this effect, she can’t use it again in the same scene.
Prerequisite: Empathy •• or Intimidation ••
Effect: Your character instinctively understands the flow of Urban Hunter (••)
authority. Success on a Wits + Empathy roll will determine the
Prerequisite: Streetwise ••
hierarchy of a group of people your character has observed for
at least a scene. Once per chapter, this grants an exceptional Effect: Your character is skilled at tracking prey in highly
success on three successes instead of five on any social interac- urbanized environments, able to read signs in discarded cigarette
tion with the group’s leader(s). butts and traffic lights like more traditional hunters can read
muddy tracks and animal spoor. You gain the 9-again quality on
Investigation, Streetwise, and Survival rolls made to find or track
Unbound Form (•••) specific people in the city as long as you’ve met them at least once.
Prerequisite: Protean •••••
Effect: No longer limited to a single form, your character Veil of Invulnerability (••)
can manifest Primeval Miasma as other substances. Often Prerequisite: Resilience •
this is a cloud of blood or a spray of ashes, though the choking
Effect: Your character does not appear to suffer harm when
cloud can now appear however your character chooses. While
resisting damage with Resilience. Any attacks that deal no
transformed using Primeval Miasma, your character inflicts
damage leave no wounds or marks. Any mortal attacker wit-
an Environmental Tilt appropriate to the substance she has
nessing your character’s apparent invulnerability suffers –1 to
become. She can only manifest one Tilt per scene.
Composure rolls for the scene against her.

Unstoppable (• to •••••) Crúac Rites


Prerequisites: Athletics ••, Brawl ••• or Weaponry •••,
Stamina •••, Protean •, Resilience • The Gangrel say they brought Crúac to the All Night Society.
Effect: Gangrel have a reputation for being terrifying com- The Circle of the Crone only pretends at a legacy the Savages
batants, and Savages who lean into that stereotype have learned created, for when the clan was young, they murdered whatever
ways to leverage their natural toughness and mercurial flesh to blasphemous gods spawned the Kindred race and took their
ignore pain and power through injuries that would leave other unholy magics as a trophy.
Kindred in ruins. That’s what they say, at any rate. The origins of Crúac are
I’ve Had Worse (•): Minor injuries barely phase you. Your nowhere near settled (just ask the Camarilla — or the Strix), but
character ignores wound penalties caused by bashing damage. the Gangrel do have a certain affinity for this form of blood
sorcery. The Savages know more unique rites than most of the
Take It on the Chin (••): Rather than avoiding harm, your
Damned, even compared to bloodlines who practice Crúac,
character is an expert at taking hits so that they do minimal
like the Penumbrae and Yagnatia, or Shadow Cults like the
damage, your skin hardening at the point of impact. Once per
Followers of Seth.
attacker in a turn, she can use her Stamina rating rather than
the lower of Dexterity or Wits to calculate her Defense. Any Still, the supposed curse of the lone ritualist (Vampire, p. 150)
attack suffered while this technique is active does not reduce still applies to Gangrel who would use the Dark Mother’s magic
your Defense against future attacks during the same turn. outside the auspices of her army… though, considering how widely
Crúac is practiced in groups that aren’t aligned to the Circle of
That’s Mine Now (•••): Your character’s skin becomes a trap
the Crone, perhaps all a Savage sorcerer really needs is peers.
for overconfident enemies, knives and swords becoming mired
in your dead flesh. Once per turn in an action scene, when your The rites below are a few examples of those taught by Gangrel
character uses the active effect of Resilience to reduce damage members of the Circle of the Crone. Other Kindred can learn
from a melee weapon that pierces or cuts skin, you can roll your them, but sharing outside the clan is often considered taboo
character’s Stamina versus the attacker’s successes as a reflexive among Acolyte Savages.
action. If you garner more successes than your attacker, they
lose hold of their weapon, as your skin closes around the blade, Prey’s Blood (•)
trapping it within you. Target Successes: 3
Iron Jaw (••••): Your bones are like steel, your skin like Contested: by Composure + Blood Potency
sandpaper. Whenever you are struck by an unarmed attack, The vampire chooses a victim she’s fed from in the last lunar
the attacker takes a point of bashing damage. month and casts the ritual. For nights equal to Potency, the

Chapter Three: Tools of the Hunt 111


ritualist has a rough sense of where the prey is in relation to the Environmental Tilts. This does not apply to any environment
four cardinal directions, and she applies her Crúac dots to all involving fire or sunlight. The effect lasts the rest of the night,
Investigation or Survival and Kindred Senses rolls to track him. and the vampire gains doses equal to Potency.
If the ritualist has a blood tie to the ritualist, the feeding require-
ment is negated; some Gangrel use this ritual to keep track of
packmates, and if the subject is willing, the rite is not contested.
Sacrifice of Odin (••••)
Target Successes: 8
Tickblood (••) Taught by Gangrel in the Norse tradition, this ritual grants
the vampire greater reserves of strength at the cost of a piece
Target Successes: 7
of herself. In addition to the sacrifice, the vampire must inflict
Resisted: by Stamina herself with a level of aggravated damage, removing or ren-
The vampire feeds her victim the sacrifice and doubles his dering useless an eye, foot, hand, or her tongue. This inflicts
Vitae capacity for nights equal to Potency, with any vampire who an appropriate Tilt or Condition. For as long as the wound
feeds from him in that time gaining two Vitae for every lethal remains, the vampire gains a +5 when spending Willpower to
damage inflicted. For the duration, the victim’s flesh bulges bolster actions, and bolsters her Resistance Attributes by +3
and distends, only deflating if he’s fed upon. This “padding” instead of +2. In addition, each time she spends a Willpower
provides two points of general armor for the duration, though on a mundane action, roll a die. On a 10, she regains that
this doesn’t apply to a vampire’s bite. point.
If a victim is subjected to this rite too many times, he might
become one of the Gorged (Half-Damned, p. 118). Curse of Ahasverus (•••••)
Target Successes: 10
Balancing the Four Humors (•••) Wandering Savages who’ve been denied succor by their
Target Successes: 6 Kindred often employ this terrible curse. The victim (who must
While Kindred are more durable than most humans, even be within a mile of the ritualist) is perceived as an outsider and
a vampire won’t be able to do much in a hurricane. By spilling interloper to whoever sees him. Vampires who meet him must
the sacrifice in a mixture of the four traditional humors (blood, spend a Willpower not to immediately lash out at him with the
yellow bile, black bile, and phlegm), the ritualist can create a Predatory Aura, which is free of its usual cost if they do so.
potion to protect herself or others from the ravages of Mother Furthermore, all rolls to resist frenzy in the victim’s presence
Nature. Anyone consuming this mixture before the end of suffer a penalty equal to the rite’s Potency. His presence isn’t a
the night applies the ritualist’s Crúac dots on rolls affected by trigger to frenzy in and of itself, but any frenzy will be directed
penalties from extreme environments (Vampire, p. 184) and at him if it does occur.

In the Flesh: A Players Guide to Protean


Our only security is our ability to change.
John Lilly
Razor sharp claws. Limbs warped to run faster, climb higher, Auspex? Who doesn’t make leaps of intuition now and again?
and dig deeper. Grasping tails, spreading wings, gaping maws Dominate? There are entire workshops and books dedicated
and things less easily described. Any or all of these images might to making people do what you say.
come to mind when discussing Clan Gangrel. With the Beast Majesty? Charm is cheap! So many people are effortlessly
made manifest in their very flesh, is it any wonder the Savages charming, with smiles that open doors and legs alike.
have such an intimate connection to it? Possessing the Discipline
Nightmare? Likewise, there are those who can silence
of Protean alters a vampire’s Requiem in fundamental ways that
dissent with a raised eyebrow, who project menace in every
no other power of the Blood does. This section examines how
move they make.
Protean affects not only the physicality of the Damned, but their
psychology, and even the very core of their identities. All these powers, unnatural though they may be, can be
thought of (and, indeed, often are by Kindred clinging to
the past) as simply “human… but more.” But there’s nothing
Skin Like Quicksilver human about exploding into a cloud of mist, or melding into
a block of granite, or shedding your body like an old coat
Even among the unique powers granted to each clan, Protean in favor of one with wings, claws, and scales. Protean, more
is special. Every other clan Discipline has some parallel that than any other Discipline, announces its user’s inhumanity to
can be connected to human abilities, or even thought of as both herself and the world. To possess it is to hold constant,
normal skills magnified. undeniable proof that one is no longer mortal, and the impact

112 Wild Hunt: Gangrel


of that fact can’t be overstated.
Daeva and Vent rue sub -
merse themselves in the
herd of humanit y,
pretending to still
be one of them.
Mekhet and
Nosferatu lurk
unseen among the masses,
desperate to still be a part
of them. The Gangrel who
soars above the crowd on wings she didn’t possess
yesterday knows, unequivocally, that she’s something
fundamentally different, and that there’s no going back.

Bit by Bloody Bit


The abilities granted by Protean are so diverse that it’s worth going through the
Discipline’s various abilities to better examine how it alters the experience of its
users. Below you’ll find a dot-by-dot examination of each level.

Unmarked Grave
Protean doesn’t ease anyone into its use. Right off the bat, young Gangrel find
their whole bodies merging with the earth itself while their minds remain active
and aware, a feeling indescribable to anyone who has not experienced it themself.
This is often enough to cause dysphoria and other mental trauma as the neonate
is forced to grapple with the radical alteration of form.
However, Protean’s earliest gift is also one of its most potent. To possess even the
barest understanding of the Discipline is to be untethered from domain or haven in a
way that Kindred without it simply can’t match. Savages new to their Requiems might
not appreciate how powerful this gift is at first, but all come to be deeply thankful for it
in time. The knowledge that safety from the sun (or, indeed, most threats) is just a patch of
dirt away helps instill the confidence the clan is known for.

Predatory Aspect
Perhaps the most iconic Gangrel ability is being able take on a variety of animal-inspired features
at a moment’s notice, and it’s available relatively early in their Requiems. It’s hard to overstate the
sheer versatility of Predatory Aspect; it turns a Gangrel’s body into a Swiss army knife, from extra
limbs to multiple senses. However, it also throws a Savage’s monstrous nature into the fore. Sure,
that Haunt over there might be sort of creepy, but her Gangrel friend just grew ten thousand
insect legs and is crawling around on the ceiling — so which one is less human?
The obvious nature of these alterations also means that a vampire must be conscious of their
surroundings and any potential witnesses when calling upon their gifts. Many Kindred abilities
can be dismissed as tricks of the light or passing mania, but watching someone radically alter
their physical form right in front of you is hard to dismiss. This Masquerade-induced need
to hold back helps explain the isolationist nature of many Gangrel, and why they often prefer
more secluded environments where they don’t need to worry about prying eyes.

Beast’s Skin
A less strange but much more versatile transformation than Unmarked Grave, a vampire
with Beast’s Skin is only limited by what animals she can sink her fangs into. While there
are many options for both stealth (rats, house cats, snakes) and combat (wolves, bears, lions)
granted by this ability, perhaps none are more Requiem-altering than taking on a form that can

Chapter Three: Tools of the Hunt 113


fly. Personal flight is a dream long held by humanity, and many This is the ultimate expression of the survivalist nature of
Gangrel report feeling something akin to true joy the first time Clan Gangrel, and it leads many of them to become reckless.
they launch themselves into the night on their new wings. Be After all, what’s to fear when you can dissolve into a nigh-in-
it in the form of a bat, owl, eagle, crow, or something stranger, vulnerable cloud at a moment’s notice? It’s at this point that
being able to enjoy a whole new dimension of movement is a older Savages, the ones who’ve existed for centuries and have
mind-expanding experience. If nothing else, Savages who can seen all the terrible, dark corners the world, will offer a smile
fly note how infrequently Kindred or people actually look up. without humor and mutter, “You’ll see.”
Not only does this facilitate travel across vast swaths of
terrain unseen, but the potential for hunting is significant.
If Unmarked Grave is the first taste of freedom, then Beast’s Evolution: Playing with Protean
Skin is the full course meal. What does domain mean to Perhaps more than any other Discipline, possessing Protean,
Kindred who can travel between cities through the air? What especially at high levels, alters how you can play Vampire.
meaning do a prince’s laws have when you can leave when From character creation to feeding and, of course, violence,
things get too complicated? Protean offers a wealth of options that aren’t always apparent
The idea of a totally untethered Requiem is seductive, and this — at least at first.
is yet another reason so many nomads are Gangrel. However, Below you’ll find a discussion on how the mechanics of
a vampire without ties is also one without Touchstones, or Protean can alter the ways Gangrel characters might approach
other tools to keep the Beast at bay, something Savages already their Requiems.
struggle with. A wise Gangrel keeps a few roosts to land in, lest
they become little more than a gory urban legend on a lonely
stretch of highway. Conceptualizing Change: Character Creation
Right away, possessing even a single dot of Protean allows a
Unnatural Aspect massive amount of freedom in how you build your character,
especially with regards to Merits. Safe Place? Haven? Who
If the tools granted by Predatory Aspect are the most iconic, needs them! Already, your character can dispense with one of
then the weapons given by the penultimate Protean ability are the most fundamental concerns most Kindred deal with: safety
the most notorious. Easily the greatest contributing factor to from the sun. Why sink multiple dots into shelter when any
the wariness that other clans regard the Gangrel with is their large enough patch of dirt will do?
ability to sprout awful claws that can rend even the resilient
Going further, putting all three of your starting Discipline
flesh of the Kindred asunder. Often, just the sight of these
dots into Protean means you have access to Beast’s Skin, which
horrid talons is enough to stop fights before they begin, and
allows for flight. Who needs a car when you can wing it across
it’s at this point that those with Protean understand how much
town in half the time? Dots in Resources suddenly become
power they really possess.
optional when you’re your own taxi service and apartment.
While some become swaggering brutes, many Gangrel who
That said, using Protean for transport and shelter is expensive
reach this level of Protean actually become more reserved and
in terms of Vitae, so perhaps put some of those Merit dots you
willing to resolve things without violence (especially those who
saved earlier into Herd or Feeding Grounds. Also consider
bear the Unholy’s claws). They know how much destruction
taking Allies, Contacts, or other Social Merits in domains
they’re capable of — particularly if they fall to frenzy — and they
other than the one where your chronicle will be taking place.
feel a sense of responsibility to not use their power recklessly.
Having Protean allows for much easier travel between cities,
It helps that, at this point, most Savages feel they have very
and maybe your character is known in multiple domains as a
little to prove.
courier, troublemaker, leg-breaker, or Lothario. Maybe he has
two (or more) entirely different identities in separate domains,
Primeval Miasma perhaps even belonging to multiple covenants. Protean means
Protean’s final gift is a potent one. As a miasma, a Gangrel freedom, so think about how that freedom has impacted your
has the safety of Unmarked Grave but coupled with the ability character’s Requiem before the story begins.
to move almost anywhere, as little can bar her entry. What’s
more, one doesn’t even have to resume a solid form to feed, Keep Your Head Up: Freedom of Movement
and some Savages are known to spend nights on end in this
One of the more unappreciated aspects of Protean is how
form, simply enjoying the untethered power.
much it affects a character’s mobility. It may lack the raw
The only weakness of this shape is its lack of speed; any speed of Celerity, but two dots grants access to powers like
healthy prey can easily outpace the miasma, and moving any- Wall Crawling. Suddenly, your character can exist in a truly
where in the form takes significant time. Still, this Discipline 3D environment, able to scale buildings and cling to ceilings
can impart a true feeling of invincibility upon those who achieve effortlessly. With one more dot, you have Beast’s Skin and access
it, and that feeling is hard to argue against, especially when you to true flight, opening up things even further.
happen to get caught up inside it.

114 Wild Hunt: Gangrel


If you’re a player, ask your Storyteller about what’s above you
when they’re describing a scene. How high are the buildings New Adaptations
around you? What are the ceilings like if you’re indoors? Protean The following are additional adaptations to supplement those
allows for so many fun and creative escapes and ambushes, not listed for Predatory Aspect and Unnatural Aspect in Vampire:
to mention unique combat moves. Stand on the ceiling, rip off The Requiem.
light fixtures or decorations and hurl them down at victims Some of the adaptations below first appeared in Strange
below. On a grander scale, flit from rooftop to rooftop with Shades: Mekhet as transformations for the Norvegi bloodline,
your Unnatural Aspect-granted wings, firing a rifle down at but they are reprinted here for ease of use and to provide dif-
the poor, earth-bound suckers trying to catch you. ferent aesthetic interpretations.
As a Storyteller, think about how the Gangrel in your story’s
setting might use this freedom of movement. Maybe they all
haven underwater, or burrow deep into the foundations of Predatory Aspect
skyscrapers. Perhaps the local Savages maintain holdings or Constricting Grip: The vampire’s arms swell and elongate,
supply caches in places your need wings to reach, or remote making it difficult for prey to escape her grasp. Victims lose
areas that offer no shelter from the sun (but plenty of earth). the 10-again quality in rolls to oppose her grapples.
When an entire clan can flout the rules of conventional human Hollow Bones: The vampire’s skeleton hollows out like
(and Kindred) movement, it can lead to some rather unique a bird’s, lending an unsettling staccato quality to all of her
situations. movements. She can take the higher of Dexterity or Wits when
calculating Defense.
Never Say Die: Survivability Horns: The vampire gains horns or other bony protrusions
from her skull. If she successfully attacks a victim’s head with her
Most people think of Resilience when discussing the leg-
own (typically as part of a grapple), she inflicts the Stunned Tilt.
endary toughness of Clan Gangrel, but consider that, while
both they and the Ventrue possess Resilience, only the Savages Poisonous: The vampire’s skin turns a brilliant, neon hue
are “The ones you can’t kill.” More than simply allowing a like a lizard, making her flesh mildly toxic. She inflicts a point
vampire to absorb harm better, Protean allows total immunity of bashing damage per turn on anyone who comes into skin-
to danger starting with its very first dot. Unmarked Grave to-skin contact with her flesh.
grants an escape from most forms of peril, and all it needs Siphoning Tongue: The vampire’s tongue becomes forked
is either a decent-sized patch of soil or some Vitae to merge and snake-like, dealing –1L damage with a successful Dexterity
with tougher substances. Unless a Gangrel’s assailants have a + Brawl attack, to a minimum of one point of damage. The
jackhammer handy, there’s not much they can do if she melds vampire can steal a single point of Vitae on a successful attack
into a pillar of concrete. if she chooses (included in the damage inflicted on mortals).
Keep this capacity to simply disengage in mind when con- Tough Hide: The vampire’s flesh becomes durable and rough.
sidering how your character is going to survive a situation, She gains two points of general armor against all sources of
especially scenes of violence. Many players get caught up on damage except those caused by banes.
the idea that “winning” a fight means incapacitating all oppo- Venomous: The vampire’s teeth elongate and hollow, allow-
nents, but Protean gives you so many ways to simply end the ing her to produce and inject venom. With a successful bite
conflict. Run up an alley wall with Predatory Aspect, or just attack, she inflicts the Moderate Poisoned Tilt (Chronicles of
fly away with Beast’s Skin. Dig out a quick escape route with Darkness, p. 286).
Unnatural Aspect, or use Primeval Miasma and drift away
while bullets and blades pass harmlessly through you. Here’s
a fun one, and you only need a single dot: Take a flying leap
Unnatural Aspect
out of a high-rise window and activate Unmarked Grave as Horrible Musk: The vampire exudes a potent scent that
you hit the ground. By the time your opponents get down, confuses the senses, making her victims easier to pick off. She
you’ll be long gone. applies her Protean dots as a penalty to all victims’ Defenses.
A Gangrel might not always be able to prevail in a fight, Hulk: The vampire gains a level of Size, adding to her Health
but you can be damn sure they’re going to walk away from it. and applying a –5 as a modifier on all rolls to establish grapples
Think about these abilities as you consider how your charac- with her.
ter approaches conflict. Are they cocky, constantly looking Hungry Hands: The vampire manifests suckers or cloacae
for a fight, certain that nothing can touch them? Or maybe on her palms. This means she need only succeed on a Brawl
they’re more reserved, viewing violence as pointless and garish roll to feed, as long as she can attain skin-to-skin contact
because they, at least, can always opt out. Do they go all-out Otherwise, the system works as with the Feed move (Vampire,
in a fight, only escaping when it’s clear they can’t win, or are p. 99).
they more cautious, retreating turtle-like into the ground at Iron Heart: The vampire’s heart petrifies into a hunk of
the first sign of danger? calcified matter. She gains three points of general armor against
all attacks that would successfully pierce her heart.

Chapter Three: Tools of the Hunt 115


Shark’s Maw: The vampire’s mouth distends and grows sev- Webs: The vampire’s tongue hollows and swells out of her
eral rows of teeth. When she successfully deals damage with mouth like a proboscis. With this appendage, she can spray
a bite, she also inflicts a point of aggravated damage, even to webbing at victims with an instant Dexterity + Athletics –
other Kindred. Defense roll, inflicting the Immobilized Tilt (Durability 3). She
Tentacles: The vampire’s limbs extrude into horrible ten- can also use these webs to create traps, but the webbing only
drils, and she can reach out across unnatural distances. She lasts a night before disintegrating. The vampire can produce
can make Brawl and Weaponry attack targets at a range of up enough webbing for (Protean) attacks in a scene.
to five meters.

Wild at Heart: The Feral Curse


But one mustn’t underestimate the primal appeal — to lose one’s self,
lose it utterly. And in losing it be born to the principle of continuous life,
outside the prison of mortality and time.
Donna Tartt, The Secret History
Cowards call it a bane. Savages call it a birthright. After all, it’s an inherent part of the Blood. If the vampire
Rage, hunger, instinct — Gangrel don’t view their curse in doesn’t fight it, there’s less struggle, less strain. Why run
clinical terms. Nor, really, do they view it as a “curse” at all. from the Beast when one could ride it into battle? This force
This primal force is just the nature of being Savage. Every clan is a part of them, always present and eager to rise, so the
knows what it feels like when the Beast rages, so if the Gangrel Savages rise with it, borne aloft on a sea of blood. That primal
know it more intimately than other Kindred, that’s to their euphoria cuts everything into clear categories: black–white,
benefit… isn’t it? live–kill, eat-or-be-eaten. Gangrel like clear cut lines. To be
This section discusses the Feral Curse, the bestial urge that straightforward. Simple.
burns a hole through Savage souls until only an animal remains. The ever present rage keeps things very simple indeed, but
whether that predilection arises from their slipping Humanity
or their swelling Beast is anyone’s guess.
Just Below the Surface
Some nights, my mind feels like a thin crust of ice. The Beast is
just below the surface, pushing and pushing, shattering everything
Intrusive Thoughts
I am. There’ll be no more sure footing after I break. Even if I claw Survival of the fittest, my sire said. I’m young. I need to compete
my way back — fight against that tireless rage — I’ll have destroyed for food and territory or I’m not going to last long in this world.
all I love, ruined my last chance, burned every last bridge. I need to stay sharp. But the Beast snarls at every threat, rages
“But,” the Beast whispers, “won’t that feel good?” out whenever I’m challenged. It’s off the leash before I can even
scramble for the harness.
And it does. God help me, it does. It’s more than an addiction;
it’s life. The blood dries. I come back to myself. Or as much as ever comes
back these days.
Every vampire knows the Beast. Some deny it, others muzzle
it. But for the Gangrel, the Beast is riding shotgun, reading The enemy didn’t know a fledgling like me had that much fight
the map, and — when you least expect it — taking the wheel. inside. I didn’t know either, honestly.
The Beast enables Savages to bring what they do best to new “But do they think I’m a threat?”
extremes, to be stronger, tougher, and deadlier than all the I try to shut out that thought, but I can’t. The predator in me is
other Licks. Yet, while that pounding force coursing through always loudest at times like this. Always looking for bloody angles.
every limb can make a vampire into a potent monster, it erodes They’ll be back. I know they’ll be back, and if I let them get
a little more of the Man. One flash flood, and that sense of self away, they’ll keep pushing. “Don’t give them that chance,” the voice
might be swept away entirely. in my head growls.
Even the youngest Savages don’t need to dig deep to access Just kill them. Kill them all.
the Beast. It’s always lurking just behind their eyes, and it The Beast slathers like a devil on each Savage’s shoulder, a
doesn’t need an invitation to burst forth. It’s instinctual rage, wicked conscience and an endless font of intrusive urges. Bite
insatiable hunger, and a defiant sense of survival. It will only him. Take her. Jump! It’s not just a matter of impulse control; it’s
ever go down fighting — even if it started the fight in the first a matter of salvation. As reckless as the Beast is — and as sloppy
place. There’s no logic, or at least there’s nothing more complex as it makes its vampire — it fights to win. Other clans may see
than the most primal urges. It cannot be bargained or reasoned the Savages as quick to anger, but it’s easy to fear what’s not
with. It cannot be assuaged. well understood. Gangrel understand intimately.

116 Wild Hunt: Gangrel


Among packmates, a bit of a tussle, some spilled blood, a
little in-fighting? That’s nothing to sweat over. They all feel
their tempers flaring. There’s no high ground to stand on
when everyone gets the urge to react with abandon. So while Culpability
their mistakes and offenses might get them into hot water The Beast isn’t (normally) a discrete being. It’s
with other clans, among their own, a fight is over when the no more an individual creature than your own
dust settles. No point hashing it out, trying to dig into the fight or flight instinct; it’s just more violent and
why of it. No point trying to soothe bruised egos when the overwhelming. The Beast is predatory urge and
animalistic need, nothing more, nothing less. “Beast”
Beast is all id.
is the easy metaphor Kindred provide themselves to
Yet, understanding these truths doesn’t negate the danger. obfuscate the evil they do.
The Beast knows no social niceties. It cares nothing for bad Some vampires justify their crimes or deny
timing, and it’s a stranger to restraint. That can get a vampire responsibility (“It wasn’t me! It was the Beast!”),
into trouble they might not survive. Shooting their mouth off but that’s bullshit. A vampire is the sole perpetrator
of her atrocities. While she might personify her
at the wrong time. Eviscerating the wrong retainer. Diablerizing thoughts at times, she’s just talking to herself.
the wrong Lick. The Beast can be a damned liability, and while Even those who take on the Risen Beast (p. 79) are
the Gangrel know it, they’re still going to let it loose. They can’t doing little more than division: Nothing the so-called
not. It’s in their nature. Passenger wants is truly unique to it. Every urge is
the vampire’s own, and some Kindred will raze their
Humanities denying this truth.

Weapon of Last Resort:


Playing the Bane The secret is, many Savages fear this too. To fully give in to
This old Savage has weathered wars and feuds and regicides. I’ve the Beast means that whispering shadow becomes the only one
been through it all thanks to my Beast. It always gave me warning left standing at their side, inseverable as their own Vitae. As
before things turned bad. It lets me fight back, strike first, get out of such, consider how your own character clings to her human
Dodge while the getting’s good. side. All Kindred must attend to this aspect of the Requiem,
but Savages are so close to the Beast that ceding ground to
But I couldn’t always take others with me. Kin who didn’t have a
it has far more obvious — and violent — consequences. Even
Beast quite so loud, quite so sharp.
the Nosferatu evoke fear because they’re not quite human; the
I ran, fought, and survived while they were torn to shreds behind Gangrel are animals. Some Savages use meditation techniques
me. Lost one after another — but I kept on keeping on. or practice martial arts to keep their predatory sides in check,
Now I’m old and lonely. But I’m never alone. while others put themselves in spaces where the rage has less of
At the end of the night, the Beast is a Savage’s nuclear a chance to rear its head; more than a few Gangrel have taken
option. It’s a weapon they can always use when all else is lost. grunt work for their domains because it means they don’t have
It might eat through one’s Humanity. It might destroy one’s to deal with people. The Savage who cleans up corpses and
Kindred. It might even slaughter one’s Touchstones, but the crime scenes to preserve the Masquerade doesn’t have a lot of
Gangrel will crawl out, still kicking. As the tethers that keep a time to hunt, but he still eats well.
vampire anchored fray and fall away, and the Savage becomes Of course, isolation is just another way to feed the Beast.
ever wilder. The memories of whatever life looked like before Many Gangrel try to separate themselves from their prey
— a life without that incessant pull — become hazy. They cease because they think they can do less harm that way, but vio-
to hold the Gangrel’s focus. Then, they cease to be important lence is only one aspect of the Feral Curse. A Lick who spends
motivators. Then, they simply cease to be. all her time alone neglects the human niceties that gird the
As your character’s clan bane intensifies, think about how Masquerade. She forgets that humans don’t go around with
this affects her persona. Does she become skittish like an ani- stale blood on their breath, and that clothes aren’t optional
mal at loud noises? Does she growl when displeased? Or does in most places. This is the eternal paradox of Gangrel blood,
she just forget to not stare at her prey? Many Savages take on to keep humans at an arms’ length for their own safety, yet
these ticks and habits without realizing it, though some rare needing them as close as possible to remind the Beast to stay
few adopt them to keep other vampires at bay. in the shadows.
Still, the Beast can only tear through its host for so long Keep this problem in mind as you build your Savage charac-
before it wears through. At that point, the Savage becomes ter, and think of ways she might try to deal with it. Even if she’s
little more than a gibbering husk that haunts both Kindred as humane as a Gangrel gets, this tension should always be at a
and kine. Perhaps this is what the other clans fear: That if the simmer, threatening to boil over every time she loses control.
Gangrel are allowed to run amok unchecked, there won’t be Some of the best drama comes from embracing contradictions,
any stopping their rampages. and the Feral Curse is a great way to make your character’s
Requiem thrillingly — and bloodily — incongruous.

Chapter Three: Tools of the Hunt 117


point to escape must be at least one tier lower than her current
Common Banes Humanity rating. This means Humanity 1 vampires with this
The Gangrel are perhaps the earthliest of the five clans, but bane must frenzy until they fall to daysleep or torpor, or get
that doesn’t mean they never get weird. Their common banes talked down by a Touchstone.
are typically tied to frenzy and the Beast, and though Kindred Rabid Cur: When your character’s Beast rises, it’s harder
of all stripes can take the following curses, they’re most common to push it back down. If your character takes a Bestial Triad
among the Gangrel. Condition, it fades without resolving in a number of nights
Blood in the Water: Your character’s Beast is roused by the equal to the usual duration or 10 – Humanity divided by two
fury of others. If other Kindred in her vicinity frenzy, you must (rounding up), whichever is higher.
make a successful Humanity roll or spend a Willpower (choose Unsolid Flesh: Your character becomes more outwardly bestial
one). If she fails or does not spend Willpower, she must resist each time she frenzies. After any scene where she fell to uncon-
frenzy as well. trolled frenzy, roll Humanity. On a failure, she gains a physical
Lunacy: Your character’s Beast is beholden to phases of the or behavioral manifestation of her inner animal (scaly skin, cat’s
moon. Choose a moon phase (new, crescent, half, gibbous, full) eyes, bird-like head movements, etc.) Treat her Humanity as two
and a frenzy trigger (anger, hunger, fear). On nights when this dots lower on all Social rolls to related to humans. This fades
phase is visible in the night sky, failing to resist this frenzy prov- at the next sundown. If she frenzies again, the mutation merely
ocation always results in a dramatic failure, and the breaking shifts on a Humanity failure; it does not compound.

118 Wild Hunt: Gangrel


PART FIVE: THE MOTHER
The crow woman standing before me looks nothing like my mother, but I know that’s who
she is. I realize I’ve seen her many times before: I saw her crouching on the hood of my van
in that snowstorm twenty years ago. I’ve seen swarms of crows watching me from power lines
and following me like black clouds. I’ve seen her out of the corner of my eye in alleys and on
rooftops, watching me, silent and still, only to vanish when I turn in her direction. I’ve seen
her in my dreams.
This woman is my sire. She stands just under six-feet-even in cowboy boots, but she fills my
entire vision. She’s dressed in black jeans and a frilled leather jacket rolled up to her elbows
with no shirt underneath. Her forearms and throat are covered with thick, black feathers and
her nails are talons that clench and flex of their own accord. On top of it all, a crimson hood
and scarf wrap around her throat, a viper’s nest of hair spilling out from beneath it.
I’ve heard the stories — we all have, especially us Savages. She’s a legend. A boogeyman. And
I know what follows in her wake. But now that I see her with my own eyes, I’m anything but
afraid. I understand what happened to me, and I know why Miriam and Rowen kept me close.
It was because of her.
They call her the Unholy.
“Been a while,” she says. Her voice is cool as a breeze and completely blasé. “How’s tricks?”
The windshield of the car next to our conversation explodes as the sound of a gunshot fills
the field. She doesn’t flinch. I hear screams of rage and profanity from the family as they take
aim at us. The Unholy tilts her head to one side. “That good, huh? Well, go on, speak up. Use
that lovely voice.” I shake my head and she frowns, mocking emotion. “I gave you a voice to
be heard.”
Those words freeze me, but for only a second. One of the grandkids rounds the corner of
the Chevy and thrusts Max’s bloody shotgun at me, but I’m aware now. I don’t even look away
from my sire as I open his throat with my claws. Bye, Whoever. The shotgun fires into the air
as he dies, spraying pellets impotently between us.
“Go on,” she says.
I try to speak. My throat burns as vocal cords not meant to form human words constrict and
tear. I try to say NO. I try to ask WHY. I try to say anything at all, but my voice comes out
as the raw roar of a mountain lion. I haven’t tried to talk in years, but she smiles as I do, and
now I can’t stop. I let the sound rise to a screech as my mutilated vocal cords strip away the
human thought from my voice, leaving only the animal need behind. I sound like a monster.
But as I shriek into the night, I hear something down deep in the sound, beneath the noise,
something buried: my own voice. For the first time since I died, I hear my own voice, smoth-
ered and maimed as it may be, and I want to weep. I slide down to my knees.
My sire steps toward me, and her full lips curl into a smirk. “Better.”
A bullet tears through her arm, but instead of blood, half a dozen crows spill out and take
to the sky. She looks over her shoulder with casual disdain at Ma. The old woman is holding
a massive revolver in her wrinkled hands. The Unholy shrugs, and the spilt blackbirds arc in

120 Wild Hunt: Gangrel


the air and dive bomb the old woman, embedding themselves beak-first like wasps. The bitch
screams as they squirm down her throat, her flesh bulging like a frog’s neck. She falls on her
back, drumbeats of movement dancing under her frame as the birds swim through her, moments
before bursting from her belly, fat from the blood.
The rest of them cry out at the death of their matriarch. More gunshots, but nothing touches
us. All around us, the family is charging, armed with rifles and axes and other implements
of death. The ground itself begins to rumble, and I can see hungry vines thrashing from the
cave’s mouth in the distance. From deep within the cavern, the tree thrums with a cold green
light and the promise of pain.
My sire looks down at me and extends a clawed hand. “Isn’t it funny?” she asks. “All this to
feed the dirt when we’re right here. Come on, kid. Let it out and let’s give them what they’ve
been praying for.”
I shake my head and growl at her, struggling on every word. “CAN’T GIVE IN.”
The Unholy shrugs. “Suit yourself. I don’t think it matters to them.”
She dissolves into blackbirds as a wood ax swings through her and at my head. I duck and
dive out of the way, but it still hacks out a chunk of my ribs. It’s one of the teenagers, and
he’s varsity-football big. I slide over the hood of a car to put some distance between us, but
he’s fast, and he almost lands another hit. Instead, he buries his weapon in the car, and the
fucking hood almost rips in half as he pulls it free. What the hell are they feeding these kids?
Or maybe whatever’s in that tree is a lot more powerful than I imagined. In the distance, the
green glow is getting brighter.
I need to get out of here. I turn to run, but the yard is flooding with more and more people, all
armed and hungry for blood. The cousins have arrived.
The Unholy reforms in front of me. “Aren’t you tired of this yet?”
“NOT. A. MONSTER.”
She smirks as the teen with the ax whacks at her again, but she’s just toying with him, blur-
ring away to perch atop the car in a blink. The boy swerves and continues after me. He swings
wide and I leap into it, taking the ax low under my armpit. I drop my arm to pin the ax into
my ribs, and with my free hand, I tear off his face. He falls to the ground screaming, but to my
surprise, he tries to get back up — only for the Unholy’s boot to come down on his throat and
snap his spine.
I glare up at her. The family is almost on us, and a hail of bullets slam into my sire’s chest,
tearing her jacket apart. She rolls her eyes like this is so last season, then leans down and cups
my face with her cold talons. “You can’t outrun this. You can only survive.”
A shotgun blast catches me in the side of the head, but the shooter is too far away to do much
besides wreck up my skin. I snarl and spin around: Pa is about thirty feet away from me, point-
ing the shotgun at my face. Beside him is his wife’s dead body; he looks like he’s been crying,
but his aim is steady as the grave.
Oh, hi, Frank. I’ll be right with you.
He motions with the barrel. “Let’s go, girlie. Time to bleed.”

The Reunion 121


I charge, darting left and right, but Pa’s a real hunter, and his shots track with me as he fires
over and over into my chest. The Unholy stalks behind me, watching my every movement,
judging every wound and drop of blood. My vision is swimming with pain by the time I reach
him. I know the next shot will take me out, but then I hear the shotgun click click.. “Well, hell,” he
says, and tosses it to the ground, spreading his arms wide. I should know something’s wrong,
but by the time I do, I’ve tackled him to the ground with my claws boring into his ribs.
He grunts as I wrap my fingers around his heart. “The land is eternal. We shall rise a—” He
doesn’t get to finish as I bury my fangs in his throat and squeeze his heart till my fingers touch
my palms. But it was a trap. As I feel Pa’s heart burst in my hands, the rest of the family sur-
rounds me. They’ve abandoned the guns, ready to hack at me with machetes and knives. I lash
out and blood rains down in the circle. I maim unnamed cousins. I pull out someone’s ropey
intestines. I tear out Morgan’s pretty eyes. It doesn’t stop them.
Just at the edge of my vision, the Unholy watches me. She’s waiting.
No. I have to keep control. I can get out of this. I can run.
They tear into my flesh. Knives and teeth and bare fingers ripping apart my skin. My muscles tear.
My bones snap. Their hands reach inside me, pulling things from the dark depths of my corpse.
Stop. Please…
And they do, just long enough to lap my blood from their fingertips. Then they seize me by my
torn limbs and pull me toward the tree, which has pulled itself out from the cave. Its vines crawl
toward us with a slow and terrible determination. At the center of its trunk, the cracked skull glares
down at me with pure, unleaded malevolence. I should have finished it off when I had the chance.
I just need to think. I just need to figure out a way to escape.
I hear the Unholy’s voice from beyond the circle of pain. “Always running. Abandoning
everyone you ever loved. And now you want to run again… maybe I shouldn’t be surprised.”
The tree’s branches and vines lash out in front of me. The tips are just inches away from my
broken ankles now. I’m going to die or — who knows what blood magic these fuckers can do. And
she won’t. Stop. Talking.
“You’ve always been a coward…”
Stop. Stop talking. I have to get out. I have to escape. I have to—
“Melissa.”
Oh.
When I let go, it’s not what I expect. There’s no explosion of rage, no burning fire in my
mind. It’s like sliding into a warm bath at the end of a cold day, and the heat flows through my
entire body. I imagined a red haze, but instead, it’s an ocean of blood pouring into my vision.
The animal voice inside my soul, kept starved through years of captivity, wakes up and asks to
share the load. I surrender to it, and nothing in my existence has ever felt so right.
My flesh doesn’t heal; I have no need for it. My bones remain broken; they move as I see fit.
My muscles don’t knit; rage fuels my strikes. The family screams in surprise and agony as the
broken, small-town girl explains the flaw in their logic: Prey does not hold a predator.

122 Wild Hunt: Gangrel


The Unholy’s lusty laugh echoes into the dark, and mother and daughter dance through the
night as the sky rains blood. We guzzle their delicious, fragile lives like cheap wine while we
listen to the music of their death rattles. I echo my mother’s laughter — and the tree doesn’t
like that. It wants to avenge its cult, but it doesn’t realize we’re the hunters here. The thing tries
to flee into its den, but we tear into it like rabid dogs, and our gore slicked claws tear the little
girl’s skull from its trunk, crushing it like an eggshell and sending her soul back to whatever hell
it belongs in. Around us, the ground shakes as the cave collapses, swallowing the cabin. The
land itself lashes out in death throes, and it all falls down, consumed by the cold, wet earth.
And when it’s all done, I don’t want to go back. I don’t ever want to go back.
Melissa is dead and gone, and she’s never coming back. In her place is a piece of me where
two lifetimes of rage and pain have crystalized. An ocean of fury where my hunger is law, and
no amount of sweet death can ever truly sate it. Maybe you know the place — I thought I did,
but it turned out I’d only seen the shore. I dove deep and found wilder depths, a place where
there’s no fear or humanity, only the universe’s primal truth. I surrender myself to it.
I never did make it back to Lockwood Hollow, and I never did get to see my daddy that one
last time. But that’s okay. His little girl’s been dead twenty years. And she has a new family now.

The Reunion 123


chapter four
Interloping Predators On the ragged edge of the world I’ll roam,
And the home of the wolf shall be my home…
Robert Service, “The Nostomaniac”

In herds and flocks and murders, the monsters move. The Gangrel can choose their packs, be they siblings in blood or beasts
of convenience, but that leaves all the other freaks and misfits out there. What’s killed for sport or spared to grow fat for a later
meal is different for every Savage, and each monster is an animal all of their own.
The following are some of the ones that got away.
This chapter contains a roster of antagonists and allies to seed into your chronicles. While they may not all share the literal
blood of Gangrel, they’re kindred spirits, ready to hunt the unaware and be made prey by the worthy.

Ghoul Families
• The Midnight Wolves are predators to predators, keeping the Old West undead by taking bounties on any Kindred unlucky
enough to cross their path.
• All over the USA, crowds flock to the Neo-American Wrestling Alliance. Stretching the limits of both kayfabe and the
Masquerade, the Champions are determined to put the blood back in blood sport.
• Justice is what you make of it. The Redwater Bay Police have an ever-expanding definition, but they’re always ready to serve
and protect their master’s interests.

Covenants
• The Brides of Dracula are preparing for the end, but that doesn’t mean they can’t have a kickass time doing it. As the Vanguard
of the Apocalypse, one night, they’ll rule over the ashes of the All Night Society, though whether that’s what the Count (no,
not that one) really wants is up for debate…
• Fighting the Beast is always a losing battle, whether a short and glorious burnout or a centuries’ long tragedy. You know what
they say, though: If you can’t beat ’em, join ’em. The Society of the Accord can show you a better way, a path that employs
healthy doses of psychobabble and hedonism in equal measure.

Horrors
• In the darkest corners of the world, the Blood Mold waits. More than a disease, this vile fungus can grant its own form of
Embrace, transforming mortals into hulking, bloodthirsty beasts with no desire beyond feeding — and propagation.
• Gargoyles are bespoke servants of the Damned, wondrous, horrible beings who serve their masters faithfully and selflessly.
Until they don’t.
• Not all vampires were once human. Sometimes, when enough blood is shed or enough pain collects in a single space, Hunting
Grounds form, and these earthen nightmares can rival the hunger of any Kindred.
• The Narya are above mere dead things, and their mastery of the form goes beyond any Savage’s. Supposed scions of a lost
empire, the Colossi stride across the earth in search of a way to rise above the rest once more, but as their numbers dwindle,
their desperation (and hubris) grows.

Chapter Four: Interloping Predators 125


Midnight Wolves The ones with something to prove

You’re a funny guy. Tell me another after I feed you your fangs.
Your motorcycle growls like a wild animal as the highway to feel restless. The power Mary gave them was like nothing
disappears beneath you toward a blood-red horizon. A road sign they could’ve imagined, but it was only a taste. The frontier was
flashes through your periphery; the bar’s coming up. You kick the growing smaller every day, and Kindred influence crept ever
gearshift and cruise on in to rest your ride along with the dozen or so westward along with it. It wasn’t hard to find vampires who
others parked outside. You’re hungry, but business comes first. The were interested in some established muscle who could take care
door creaks open and a dozen sets of eyes turn to regard you. The of business at high noon, and that’s how the Mad Dogs pushed
bartender doesn’t look up. She knows better than to get involved. into Nevada and California.
This isn’t the first time she’s seen you, and besides, she known you’re As for Mary? Jack always claimed she got tired of the outlaw
good to cover the damage. life, but no one’s heard from her since around the Gold Rush.
Your black, steel-toed boots drum a sluggish beat against the dirty Still, her legacy lives on in a gang of Bloodhounds, ones who’ll
tile floor. You approach the biggest, meanest-looking motherfucker still do just about anything to prove themselves.
in the bar, the one with a price on his head in three domains.
“There are two ways this can go down: quick or fun,” you say.
The biggest, meanest-looking motherfucker laughs, fangs flashing Who we are tonight
in the dull neon of old beer signs. The whole table stands, and they The Midnight Wolves are the last surviving vestige of the
surround you. Someone glasses you from behind and you stagger, American frontier, cowboys and killers who won’t accept the
shards biting into your scalp. You reach a hand up and it come quiet lives of city folk. Sure, they traded in their horses and
away slick with red. Adrenaline surges through you like a guitar riff, six-shooters for Harleys and sawed-offs, but the thirst for vio-
and you smile. lence remains. Still, violence in and of itself is usually only a
Looks like you get to eat after all. means to an end, and the Bloodhounds have repurposed yet
another aspect of their frontier past: bounty hunting. This
provides them just enough cover for all the hellraising that
Where we came from
Typically, the more established a ghoul family, the longer it’s
been around. Many Kindred respect ghouls as members of the
All Night Society — not necessarily as members of equal rank, Ghoul Family Systems
but even the most prestigious families has to build connections If you don’t have access to Half-Damned, ghoul
and infrastructure to become valuable assets to their regnants. families come in two types: biological and social.
The Midnight Wolves stand in sharp contrast. Biological ghouls breed true, have natural lifespans
of about 150 years, don’t age rapidly when lacking
In the early-1800s, way out in what’s now Colorado, a Savage Vitae, and can learn common Disciplines without
called Mary Quick fancied herself an outlaw. This wasn’t espe- Kindred. Social families are looser associations of
cially common among the dead, as daylight tended to compli- humans and ghouls who band together to achieve
cate matters, but Mary wasn’t easily deterred. She found herself a particular goal or live under the thrall of a single
a posse of smalltime cattle rustlers led by a dude named Jack regnant. They have no special inherent qualities.
Both family types have an Integrity 6 Touchstone,
Beaumont. Jack was smart enough to recognize a good offer a Benefit, and a Drawback.
when it sauntered into camp and punched him in the gut, and Families in this chapter all fall under the social
that’s how Mary found her first Midnight Wolves. category, though the Neo-American Wrestling
It didn’t take long for them to become public enemies on the Alliance is starting to become a true family
business, and the Midnight Wolves have a few
frontier, less for their actual robberies and more for what they
gangs with a pedigree.
did to anyone who tried to bring them to justice. But after a
few years of building their reputation, Jack and his boys started

126 Wild Hunt: Gangrel


actually interests them. Midnight Wolves use their ability to though. He also had a special talent for being in the
operate over daylight hours to track and corner wrong place at the wrong time. That’s how, one night,
Kindred outlaws, whether those who pissed Jose ended up in the middle of an active
off the authorities or just those Licks who have gang war. By rights, he should’ve bled out
high-roller enemies. If you’ve got enough cash in the gutter after taking a stray bullet, but
and Vitae, you can buy a Bloodhound. the thing about being a born loser is that
Wolf gangs are common all across the Pacific you get a lot of experience at survival, and
Coast and American Southwest, most of which are nothing’s more impressive to Midnight Wolves
based out of dive bars, mob casinos, and other than being able to take a beating and keep going.
nexuses of human misery. There aren’t many When the Bloodhounds began rolling the bodies,
Midnight Wolves who care to waste their they were shocked to see one of them was
time actually running a business, still breathing and still willing to put up
but fortunately for them, plenty of a fight. Getting shot was the luckiest
humans are willing to pay for pro- thing to ever happen to Jose.
tection, or Kindred who tolerate Nadia Jack was the kind of kid who
their rowdiness if it means most folks pitied. She was always
having reliable goons who the smallest and weakest person in
can handle their enemies. the room. Her parents and teachers
Other than whichever treated her like she was made of por-
dead man’s paying for celain, and the kids her age avoided
them tonight, their com- her because they didn’t want to get
mand structure is non-ex- blamed if she got hurt. For a long time,
i stent ; wor r y ing about Nadia was desperate to have a normal life.
seniority is for First Estate As she grew, that desire turned sour, and
pencil necks, and money eventually, it became hate. Along with it
doesn’t count for much if grew a fascination with the biker gang that
you aren’t strong enough rolled through town every few weeks.
to keep it. They were wild and free, the same
Cont rar y to popular way Nadia wanted to be. Her father
belief, however, Mad Dogs aren’t told her to keep away from them,
stupid, and they don’t have a death and said that every single one
wish. Few among their number go of them probably had to kill
around antagonizing the entire a man before they could
All Night Society, and the ones join. That’s why, when the
who do invariably meet violent 16-year-old girl showed up
and lonely ends. Brass knuckles at the bar they called home,
can only do so much against she wore a dress stained in pop’s innards. Turns
blood sorcery or Protean claws. out he was right, for once.
That’s why they hunt in packs, There are plenty of stories — gossip, really — about
and that’s also why they keep their Gangrel ghouls. Whispered tales of how sometimes
noses clean, at least when it comes they turn into animals, or that they at least end up
to the Danse Macabre. more dog than man in the end. There’s a kernel of
But Midnight Wolves who’ve been truth to that idea, and Brutus is the living proof.
around for a while all too often lose their Brutus was a pit bull whose only crime was being
headstrong bravado. While their family is defined adopted by bad people. They kept him tied up in the
by the drive to prove itself, those jaded few are the yard with a choke chain, meant as an intimidating
ones who’ve realized exactly where they fit in the world. figure to discourage unwanted visitors. The problem
There’s a reason that the rest of the cowboys died out. was, Brutus didn’t have a violent bone in his body.
So, his owners decided they had to change that; they
starved him and they beat him, anything to kill the
Three Bloodhounds friendly pup and replace it with a cold-blooded killer.
And it mostly worked. Thing is, Brutus’ owners
Jose King’s defining trait his entire life was shit had powerful enemies. One night, those enemies
luck. He spent more money on losing lottery tickets rolled up to deal with them. The Bloodhounds
than a small jackpot would’ve earned, and he learned real could have killed Brutus easily, but in him they
fast not to even both at poker. That wasn’t the worst of it, saw someone alike. When they gave Brutus his

Chapter Four: Interloping Predators 127


first taste, he took to the lifestyle quickly. It’s what he’d been • Gangrel: We’ll try to kill each other sometimes, but hey,
taught, after all. Brutus was never meant to be a guard dog. that’s family.
He’s a Midnight Wolf
• Mekhet: Rodents.
Nicknames: Bloodhounds, Mad Dogs (derogatory)
• Nosferatu: Outsiders, like us.
Touchstone: A chapter’s leader is treated as its Touchstone.
Benefit: Midnight Wolves never back down, not even in • Ventrue: Never trust anybody who talks that much.
a hopeless fight. After taking lethal damage in a scene, a
Bloodhound’s unarmed attacks deal +0 lethal damage instead
of bashing for the remainder of the scene, including to vampires. New Merit
In addition, Bloodhounds gain the Taste of the Wild Merit
(Vampire, p. 298) for free at character creation. Hound Dog (••)
Drawback: Midnight Wolves never back down, not even Prerequisite: Midnight Wolf
in a pointless fight. After taking lethal damage in a scene, a
Effect: Midnight Wolves often use animal ghouls in their
Bloodhound must spend a Vitae to exit the scene non-violently
efforts to bring in outlaw Kindred, and your character’s can find
or to retreat from a fight before it ends. Otherwise, she gains
Licks like a homing missile. When hunting Kindred with an
the Broken Condition.
animal ghoul created with Taste of the Wild, apply the 8-again
Stereotypes: quality to all tracking rolls, and add the animal’s Wits score
• Daeva: Look, but don’t touch. Especially if you don’t have as a bonus on any rolls to detect your quarry’s concealments,
the cash. even supernatural ones.

128 Wild Hunt: Gangrel


Neo-American Wrestling Alliance
The ones you cheer for

Ever cut loose for a crowd of thousands? No feeling like it.


Neon lights and LED screens fill the stadium with contrasting Embrace her, but she turned him down for reasons she doesn’t
electric songs, and the rumble of the crowd that’s swelling in the care to explain. She still accepted the gift of his Blood, and the
bleachers is choral accompaniment — music to your ears. moment she tasted it, she was truly born as the first Champion.
You never feel more alive than on fight night. All those people At least, that’s how she tells it. Embellishment is part of the job.
chanting your name as you ricochet someone’s face off the turnstile? The two of them fled the fall of Rome and traveled the world
There’s no other high that can compare. Not from before your first together. Every century or so she’d adopt a new identity to fit
taste, or after. the times and whichever culture they found themselves in. If
Sometimes you still think back to the life you left behind, the one she flourished in the ring, it was nothing compared to when
with the bank job you hated and the fiancé who was screwing his she stepped out of it. With each passing decade she came more
way through the apartment building. Then your intro music comes into her own, and everywhere they went, she’d find a crowd that
on and the stadium roars. You wonder if gladiators ever felt this was happy to watch two people beat the shit out of each other.
good, and you make a note to ask the boss about it later. After all, That’s how their stable of Champions grew; she would look for
the boss used to be one. the fighters who could hold their own while still putting on a
But right now, your public awaits. show, then make them an offer. Eventually, their new family
settled in America, a place that really knew how to appreciate
violence. That’s where she first learned of modern professional
Where we came from wrestling, the “evolution” of the gladiatorial fights of her old
life, something that elevated arena combat to an art form. And
Maxine Donahue founded the Neo-American Wrestling with Vitae powering her Champions, it meant they could put
Alliance for one purpose: to make modern gladiators for a on a show unlike any a human wrestling organization could
modern world. If you catch her in a good mood, she’ll regale ever hope to do. She would make superstars.
you with stories of her time back in the arena; just don’t make
Yet as Maxine grew brighter, Borso only seemed to fade
the mistake of asking her about anything else from back then, or
deeper into the shadows. He’s still around, at least as far as
her good mood will cease and your lifespan will quickly follow.
anyone knows, but it’s been a hundred years since anyone’s
These nights, there aren’t many Kindred around who actually actually seen him. The way Maxine tells it, he just doesn’t care
lived through the fall of Rome, and ghouls from back then are to see anyone but her most nights, and no one is in a position
basically unheard of. “Maxine Donahue” isn’t exactly a Latin to argue the point. It’s a common joke among some Kindred
name, and there are some vampires who think she’s full of that Maxine was the real vampire all along, and Borso was her
shit, but most of them are also smart enough not to say that ghoul. Other Kindred don’t think it’s much of a joke.
to her face.
But Maxine is the real deal. She was a Gallic slave in her old
life, and some asshole thought it would be amusing to put a Who we are tonight
dull sword in her hands and watch a scrawny girl fight a real The Neo-American Wrestling Alliance is one of the top
gladiator. No one was laughing when that scrawny girl ripped promotions in the business. Many Kindred weren’t too crazy
his throat out with her teeth. Even back then, she knew how about Maxine’s scheme to broadcast her employees’ death-de-
to get the audience’s attention. fying abilities to a general audience, but hey, most professional
Among that audience was the Gangrel who would become her wrestling outfits were already doing shit in the ring that should
regnant, a vampire named Borso. Borso purchased her, taught kill normal people. Besides, everybody knows wrestling is fake.
her how to be a real champion of the ring, and then eventually That aside, even her most vocal critics have to admit they
sponsored her so she could really test her mettle. She didn’t put on one hell of a show. It’s no surprise that NAWA became
disappoint, and as the girl’s star rose, Borso started to see her as an overnight sensation, especially with a little support from
more than just a simple asset. The story goes that he offered to the shadows. Even vampires with no interest in wrestling can

Chapter Four: Interloping Predators 129


still benefit from a room full of rowdy, drunk humans. It’s bit the Champion his mother is. However, instead of fighting
better still if all those humans have a built-in excuse not to in the ring, he fights in the board room. The truth is, the
question anything weird that they might notice (“Is that guy Neo-American Wrestling Alliance only become a household
drinking that chick’s blood?! Great production values!”). If a name because of Lester’s work behind the scenes. Sometimes
NAWA show is coming to town, chances are the local Kindred a careful smile and precise words can be as devastating as any
paid big for a buffet. elbow drop, and maybe, one day, mom will appreciate that.
Don’t misunderstand, though. Plenty of Licks love the show Champions of NAWA all have their turn at a face or heel
even more than the kine do, Gangrel especially. Even if the arc. It keeps the audience engaged. The Night
matches are staged to have a certain ending, that flying elbow Terror is different. Even some of the newer
off the top of the cage and the sound of a collarbone shattering wrestlers in the company are scared of
is pretty fucking real. And a little Vitae will make sure you can them, not that any would ever admit it.
see it all again the next night. The Blood’s way better for your And who can really blame them?
health than steroids, and you really don’t have to worry about The Night Terror is a 6’6
a stunt coordinator if you can just unbreak your neck. enigma who moves as
That’s part of the problem. Some night soon, a point may
come when the audience will start really seeing past the
kayfabe. If that point does exist,
Maxine seems fixated on find-
ing it. If she succeeds, she’ll
finally find a fight she can’t
win for the first time in her
very long life.

Three Champions
Muriel Valentina
Ricci was a nobody;
a troubled kid who
grew into a trou-
bled adult, one who
bounced from shitty
foster home to shitty
foster home until she
was old enough to do the
same with dead-end jobs.
But Muriel was as tough as
they come, and she threw right
hooks like a pro. It didn’t matter what
kind of trouble she found herself in as long as she could slug
her way out, and that’s what got Maxine’s attention to begin
with. Muriel wasn’t an easy sell, but the scrappy ones never
are. They always need to be broken in first. But once Muriel
understood the kind of power she could have? Well, it
wasn’t like anyone would miss her. Muriel Valentina
Ricci was a nobody, but Uri Valentine, the Mauler of
Moskva, is a Champion.
Lester Donahue wasn’t the son his mother wanted.
When you’ve accomplished the things that Maxine has,
most people pale in comparison. But then, Lester isn’t
most people. He’s an anemic scarecrow of a man, 98
lbs. soaking wet. He’s soft-spoken and genial, with
nothing of his mother’s swagger or overpowering
charisma. If she hadn’t birthed him, Maxine
would have trouble believing they were related
at all. And yet, in his own way, Lester is every

130 Wild Hunt: Gangrel


silently as a cat and looks like they have more in common with to find or identify Champions enjoy a +2 modifier, which com-
a Haunt than any Savage. They twitch and scuttle around the pounds with any dots of Fame she might have. Furthermore,
ring like they’re possessed, and watching them fight someone at the beginning of a chapter, the Storyteller rolls a single die.
is like witnessing a spider pulling the wings off a fly. And the If the result is a failure, she can introduce an unexpected and
really weird part? They never break kayfabe. They maintain the dramatic complication for the Champion at any point during
fucked up exorcist routine at all times. Some wrestlers do gossip that chapter. For example, if the wrestler is attempting to move
about them, but never too loudly, especially not since that one through a building without being noticed, he might run into
rookie who tried to bully the freak. Janitors were cleaning his one of his biggest fans who recognizes him on the spot. If he
blood out of the locker room for weeks. wants to get information at a bar, then maybe one of the other
Nicknames: Champions, Champs, Borso’s Beasts (among patrons decides to see how tough he really is. This complication
themselves) should not constitute an immediate failure, but it should force
Touchstone: Maxine Donahue, founder, CEO, and public the Champion to think on her feet.
face of the company. Sometimes she even gets in the ring, and Stereotypes:
for that, her Champs love her all the more. • Daeva: In this business, you’ve gotta respect a good face.
Benefit: Any punk can win a fight. The Champions of • Gangrel: The only ones who really know what it means to
NAWA win fights and look good doing it. NAWA wrestlers cut loose.
add their Strength as a bonus to any Presence + Intimidation
or Persuasion rolls made to influence someone who’s witnessed • Mekhet: They help us draw a crowd; in return, they get a
them fight. In addition, NAWA wrestlers treat Resilience as if crowd to skulk in.
it were an in-clan Discipline. • Nosferatu: Horror storylines are big right now.
Drawback: Drawing a crowd isn’t always what it’s cut up to • Ventrue: Tough as hell, and they know how to work an
be, especially if they start showing up at your apartment. Rolls audience.

Chapter Four: Interloping Predators 131


Redwater Bay Police The ones who maintain order

Alright, sir, start from the top. Tell me exactly what you think you saw.
It’s a Tuesday night in the middle of July, and Redwater Bay is It wasn’t the first time a suit tried to offer Noelle a deal,
as peaceful as ever. but it was the first time she was genuinely interested in the
It’s the kind of place where parents don’t have to worry about possibilities. Her new regnant promised her a whole precinct
what their kids are getting up to; the police keep the neighborhood of unquestionably loyal officers: They would keep the peace
safe, and they have the statistics to prove it. however they saw fit, and in return, they would clean up after
Redwater’s got the lowest violent crime numbers in the state, and any messes other Kindred left in their territory. Sometimes that
even vandalism is virtually unheard of. Of course, every so often, meant dissolving body parts in rubber bins behind a hardware
a family does up and move out of town without so much as a good store; sometimes it meant scrubbing blood spatter out of shag
bye. But these things happen, and most folks have come to agree carpet; and sometimes, it meant “bringing someone in for
that it’s perfectly normal. questioning” on special request.
Yes, the police in that precinct really are a credit to their It didn’t take long for the crime statistics in Redwater Bay
uniform. So why is it that anytime you see an officer, all the to become something other precincts only aspire to. It does
little hairs on the back of your neck stand on end? If they make help quite a bit when your officers are erasing the evidence of
eye contact, you feel an animal compulsion to run and hide, vampire-related murders or disappearances, but then, every
like a rabbit staring down a wolf. They’ll smile, and you’ll precinct will pad its numbers in one way or another.
smile back, but all you can think of is a predator showing his
fangs. It’s probably nothing. Authority figures are always a little
intimidating… Who we are tonight
It’s a Tuesday night in the middle of July, and Redwater Bay is Since Captain Rathborne took over, Redwater Bay has seen
as peaceful as ever. Just make sure the cops don’t have a reason to very little staff turnover, and anyone who might inquire about
knock on your door. that gets pretty much the same answer: Noelle runs a tight
ship, and she demands both loyalty and dedication from her
officers. People who keep asking questions are prone to suffer-
Where we came from ing messy accidents, or taking all-expenses-paid vacations to
sulfuric acid baths.
While it’s common practice for Kindred to enthrall powerful
humans, typically, vampires won’t go to the effort of juicing The residents of the neighborhood all seem thrilled with
up just any public servant who’s under their influence. It’s just this turn of events. Honestly, a little too excited, as if they’re
not a good investment. So, in the late 1990s, when an Invictus putting on a performance for someone in the cheap seats. If
Savage named Rochelle Abara made exactly that investment anyone points this out, they’re quick to laugh it off and change
with her city’s entire police precinct, it drew a lot of skepticism the subject. They all know, on some level, that the police don’t
from her peers in the First Estate. But Rochelle knew potential tolerate dissenters.
when she saw it, and if you don’t take some risks sometimes,
you’ll never get your reward.
That reward took the form of Noelle Rathborne, an
up-and-coming sergeant one who was ambitious to the point Location, Location
of hunger; she was the kind of person who desperately craved Redwater Bay can occupy any locale according
power over others — just the sort of person you’d want as a to the constraints of your story. It might be a
cop — and she saw her position as an ideal avenue to pursue suburb of a large city, or it could be a little town
that goal. However, with whispers of brutal tactics and “miss- just far enough off the grid that no one ever
looks too closely.
ing” evidence threatening to end her career, Rochelle saw a
chance for leverage.

132 Wild Hunt: Gangrel


As for Rochelle Abara, she’s happily reaped the fruits of to the Redwater Bay precinct; after all, their stats
her efforts for years, but she hasn’t repeated it yet. A few were too good to be true. Something had to be
decades isn’t that long in a Requiem, and there’s still up. Ainsley Keates walked through their doors
one important thing she needs to know: What happens knowing she might be threatened or coerced
when people start realizing none of Redwater Bay’s into dropping her investigation, but nothing
police officers are aging? Sure, there are ways of making could have prepared her for the temptations of
sure no one looks too hard, but even a Savage knows Vitae. Now she has the full-time job of making
to respect that old adage about not shitting where you sure her bosses don’t look in the direction of
eat. The First Tradition must be respected, and if it Redwater Bay. Ainsley Keates really thought
isn’t, it might be time for Captain Rathborne to she could make a difference, and she
take a well-deserved retirement. was right. After all, if she vouches
for the Redwater Bay precinct,
then they must be on the level.
Three Rooks Sergeant Dash Daniels
Officer Saul Warwick has a rare talent among
is intensely unremark- his peers: He’s likable. In
able. Average looks, fact, calling him likable
middle of the road is a disservice. Dash
marks in school, Daniels is a bona fide
and just generally force of charisma. In
the kind of guy you another life, he could’ve
expect to see in the been one of the biggest
background of a movie; there’s names in the business world.
definitely a body there, but you’re always Instead, he wears a uniform,
meant to look at other people. People who and Captain Rathborne knows
actually matter. Maybe that’s why Saul just what to use his talents for:
decided to become a cop. If people wouldn’t He works as the official liaison to
respect him, then they had to respect the the local school district. A lot of his
badge, right? Wrong. It turns out an extra days are spent visiting classrooms
in a police uniform is still just an extra. He to tell them about how great it is
spent his entire early career being passed to be a police officer. The kids eat
over for promotions and stuck with the it up. Then, he poses for pictures or
worst beats. It would have stayed that answers silly questions. It’s important,
way too, but he did manage to attract because children are our future. And
the attention of one person: Captain you really want to find the best ones
Noelle Rathborne. Her precinct could while they’re still young and impres-
use officers whose faces and names you sionable.
just can’t remember. Saul Warwick spent Nicknames: Rooks (among the
his whole life looking for admiration, Invictus), Pigs (among everyone else)
but it turns out what he really wanted Touchstone: Captain Noelle
was to be feared. Rathborne serves as her precinct’s
In the strictest sense, Ainsley Keates Touchstone, as she takes a personal
does not work at the Redwater Bay precinct. interest in every bloody detail her
At least, not in the way most officers do. officers handle.
Despite that, she’s one of the most important Benefit: While working in their
members of the family. See, Ainsley grew precinct, Redwater Bay officers gain
up with a passion for seeing justice done. the 8-again quality for all Drive,
She knew the system failed a lot of people, Intimidation, Investigation, and
but was determined to make a differ- Streetwise actions related to their
ence by working from within. She current assignment.
came up through the ranks of the Drawback: Redwater Bay police
department quickly, and within a officers take after their regnant, and
few years, she’d made it into internal as such, feel more connected to
affairs. She was ecstatic. Finally, she could root out corrup- Kindred than they do to humans.
tion and really make a difference. Her first assignment sent Rooks lose the 10-again quality for all

Chapter Four: Interloping Predators 133


Empathy, Persuasion, and Socialize rolls made against humans
who don’t relate to their current assignments. New Merit
Stereotypes:
• Daeva: You think Gangrel make a mess? Try cleaning up Qualified Immunity (••)
after a Serpent’s house party. Prerequisite: Redwater Bay Police
• Gangrel: If you get a call from a Savage, bring a shovel and Effect: Not only does your character benefit from the usual
a bottle of bleach. Trust me. code of silence among cops, she’s one of Rochelle’s favorites,
• Mekhet: If I tell you to “follow up on a lead,” I mean, “talk and her regnant’s Invictus connections provide her a means to
to a Shadow.” take far more extreme action in the name of “justice.” Whenever
she performs an illegal act to preserve the Masquerade, the
• Nosferatu: For a few favors, a beat cop’s best friend. Probably Conspiracy of Silence will make any complications go away,
won’t care for the favors, though. provided she doesn’t leave too much of a mess.
• Ventrue: Don’t trust those smiles, but it never hurts to know Drawback: Rochelle’s influence only goes so far. Your char-
the DA’s domme. acter should make sure to repay any big favors in kind, or else
she’ll be assigned to something much worse than desk duty.

134 Wild Hunt: Gangrel


The Brides of Dracula
the vanguard
There were six of them, twenty of us. They found us just then slicing his wrist in one fluid movement. When it’s all over,
outside Shelby running guns up the border, and they waited I love him like a brother.
till we had the weed and smack before jumping us where the Sure, I do shit work during the day and only get to sleep
I-15 curves just past Bronken Road. Problem was, Shelby’s just when no one’s looking for me, but it wasn’t too different from
like the rest of northeast Montana: fucking flat. We had no before I earned my first patch. Because at night, we rule the
idea where they even came from, riding out from empty wheat asphalt. Brides all.
fields like goddamn ghosts. They rode like they didn’t want to
live, swinging out in front of us and smashing into our bikes.
Johnny’s ride flipped and wiped out before I could even grab You want to join the Brides of Dracula because
my shotgun, but I managed to hit one of them center mass. You know might makes right. You were a biker or rally racer
Small victories. Of course, they crushed us after that. in life and want to keep burning rubber in death. You’d rather
Now, there’s six of them, one of me. learn things on your own terms than have someone tell you.
You’re not interested in hiding from your prey. You believe in
They have me tied up like a roast — thrown by their van while
individualism but you’re still desperate for a family.
they take everything of ours apart like piranhas. The drugs and
guns are obvious, but then they start ripping our bikes apart.
I watch my Harley disintegrate into a pile of bolts and a frame The big picture
in minutes. They don’t need any lights, just stars and the faint Vampires, superior to the human flock they’re made from,
glow of a moon are more than enough. I try to reach for my are predators at heart. There’s no religious or spiritual signif-
knife in my back pocket, to cut myself free, but that’s when icance to a sentiment like that: It’s stating a fact. Kindred are
they surround me. strong, so they hunt humans. They take what they want from
“He fucked up Maurice. Rules say that’s a beatdown, then the kine and move on. How insignificant is a human compared
death,” the big one says. He’s bigger than Johnny and doesn’t to a lone Lick, even before the potency and powers of the
look like there was a strand of hair on him, like some cheap Blood? Why bother hiding from them at all? Sure, it’s good to
comic book gangster. not to leave any witnesses, but that also means leaving every
“First of all, a shot with pellets ain’t shit. Second, I like his motherfucker you even think saw you gnawing on some punk
attitude. Real ‘do or die’ vibe. Even if that mustache needs rotting in a ditch. Some predators hunt in the shadows their
to go…” says a slimmer dude — no, a chick, sunglasses even whole existence, stepping into the light only when they’re sure
at night. I would’ve called her a poser ten minutes ago, but they’ll never, ever be caught.
somehow, I know she’s making direct eye contact with me, The Brides of Dracula call these vampires “bitches.”
even in the darkness. Part gang, part cult, part Mongol horde, the Brides are the
“It’s my choice.” The one I shot, Maurice, steps forward. I All Night Society’s only officially chartered motorcycle club.
don’t know if it’s my mind going, but I swear he’s got claws. More than that, they’re an army, but they don’t fight at any-
The headlights turn on, and before I can even adjust to the one’s behest. Their founder takes a hands-off approach to his
light, I see his jaw’s stained in red. In blood. The sick freaks. band of wild monsters. Nor do the Brides fight for ideals, or
“I say we need a new member. Five’s too small if we’ve got all some vague political endpoint. Laws, decency, and even the
of Montana, and the ghoul’s due for a promotion. We’re gonna Traditions are, at best, “guidelines,” or, at worst, contrary to
need a new bitch.” the pursuit of whatever the hell a Fury wants. The strong rise
I grab at my knife, but it’s too late. They pin me down, above the weak, and the weak test themselves until they’re
Maurice reaching over and plucking the blade from my pocket strong or dead. Or both.

Fuck you.
Chapter Four: Interloping Predators 135
Why the obsession with personal strength? Ask the Count. Count Dracula, son
of the Impaler. Count Fucking Dracula, the meanest, toughest son of a bitch in the
Danse Macabre. See, the Count has done his work. He’s read the tea leaves and
applied his book learning, looked into the future and found it wanting. One night
soon, Kindred won’t be able to deny what they are to the world, and that’s a world
that’ll hunt down every last vampire under the gleaming eye of the sun. For the
vast volume of secrets and lies that keep the All Night Society
safe, they’re still fragile things, and in an age of social
media, smart phones, and increasingly deadly weapons, a
time will come when there’s no more hiding. Humans
already know vampires are real, but once they figure
out how to pick them out of a crowd, it’ll be apoc-
alyptic, and the Brides are the Count’s Vanguard
against the coming storm.
The Furies thrive in a culture of war against everyone and
everything. Sooner or later, something’s going to cast a painful
light upon the Kindred, and they aren’t going to be caught
unawares. Some chapters are doomsday preppers, building
secret fortresses where they’ll party as the walls tumble down.
Others are quasi-religious, always moving judgment day down
the calendar whenever a prophesy doesn’t deliver. The end
is always looming, but no one wearing a cut really gives a
fuck what form it takes. The Brides will survive the end
and march into the uncertainty of eternity. Till then,
and ever after, they’re going to ride like there’s
no tomorrow.

Where we came from


Every Bride worth her colors knows
it all starts with one man: Count Fucking
Dracula. First among Brides, the Count
ain’t some possessive asshole, but his
reputation does precede him. On a
midsummer night in 1995, that
reputation led Ken Salk — the
boss of a mickey mouse crew
called the Desert Raiders —
to track down the Count
after a half-dozen drug
sales were disrupted
by a crazy, hulking
nightmare in a leather
trench coat. But Salk was only human, and that night was the last it’d be
true. Apparently, the Count saw something in the scrawny little fucker,
so the Big D Embraced him. Thus, the first Bride was deflowered. Soon,
other Kindred followed in Ken’s wake, a tide of Licks brave enough to
stand in the Count’s seven-foot-seven shadow. They organized, the strong
ripped away from the weak and the sharks pulled from the waves, and the
Count began to build his army.
Or that’s the word we hear from the Mother Chapter. Sure, everyone claims
they’ve met the Count, but he’s like a cryptid: You always just miss him no matter
how hard you look. Everyone has an opinion on where he’s currently hiding and
what he really wants. If he needs to send down orders, they’re always through
the Mother Chapter, but orders are so rare that no one bats an eye about never
hearing from the Big D directly.

136 Wild Hunt: Gangrel


Once Salk remade his gang, they began roaming the
continental US looking for recruits. They’d “patch up” the
baddest motherfucker each town they rode through, leaving
him behind to spread the word. Those badasses, in turn,
made more badasses, and soon, there were chapters all across Story Seed: Just One Dracula
Ken says the Count’s his sire, but, while the
North America, reaching into Mexico and the long highways Mother Chapter will back him up on that, the
of Canada. Expansion into the former set off our first (and, Big D has never claimed him openly, and a few
thus far, only) turf war. The Bruja bloodline and their biker Brides suspect he may be a more metaphorical
thralls had deep roots all over the Southwest, so the Mother progenitor than a literal one. That said, the
Chapter ordered a hostile takeover. That provided us the Count’s own parentage is murky at best, so
maybe there’s more to Ken Salk’s Embrace than
bloodline’s smuggling routes, drug chemists, hogs, and most just Count Fucking Dracula’s whims.
of its membership, as well as a more intimate understanding
of Kindred society. Now we had everything we’d needed to
prepare for the long nights ahead.
Tonight, we wait for the war to come, remaking ourselves
But for all the rules, all the rallies, all the fighting, the most
into an army that can survive without supervision, an army
important thing is freedom. If you aren’t being called on to do
that can be ready for anything and everything humanity might
something by your chapter president, or someone higher up on
throw at us. The All Night Society is changing, and not for the
the food chain, you can do whatever the fuck you like. Usually
better. The beasts of the dark have grown too obsessed with
that means getting involved with drugs, or maybe an extortion
politics, hunting merely to survive. The Count wouldn’t abide
racket or two — this is a gang, after all. Any money you earn
by that — and neither should you.
is yours to keep, save for a small wealth tax when the Mother
Chapter needs to do some fundraising. But hey, if you’re run-
Our practices ning low, there are other ways to contribute. The expectation,
We’re organized into chapters, overseen by Salk and his of course, is that you’re gonna share with the gang the same way
childer in the Mother Chapter. We ain’t no democracy, and you’d share with a brother or a sister — or sibling, if you prefer
that means you follow the rules — all of them. There are a (the Count doesn’t care what’s in your pants). You know how
lot, but most treat on how to deal with civvies and how to to fix up bikes? Be a good Bride and help out changing oil and
properly contaminate any potential crime scenes you might fixing gearshifts. You know how to cook? Great — make the best
make whilst minding your own goddamn business. You might damn meth in the state and make the whole chapter filthy rich.
also be called to “war,” driving a state or two over to fuck up If you’ve earned you cut, you’re your own Bride, just like
a domain, protect your sister chapters, or just fire bomb some the Count. A real one-percenter type. You put in the work
rich prick’s haven. when you’re asked, and you work hard. CEO mindset. Once
Most importantly, you wear your cut, and until you meet that’s done, no one’s gonna bat an eye if you play so hard you
the Final Death, you don’t take it off. You patch it with your leave a few bodies in your wake. You didn’t just earn it: You’re
colors: the skull to show you’re a Bride, logos for your local entitled to it.
chapter, and then all the flair you earn for being a badass. Nicknames: The Furies (within the covenant, formally);
Crash Elysium? That’s a patch. Wipe out a police station on the Vanguard, sometimes the Vanguard of the Apocalypse
your lonesome? That’s a patch. Think up something so awful we (within the covenant, informally); Dracula’s Bitches; the Club;
ain’t got a patch for it? That’s a fucking patch. Collect them all, Gearheads (derogatory)
you creepy bastard. ’Course, the baddest of them all are those Concepts: Stunt-driver, biker babe, gonzo journalist, border
who wear the Red Tooth. You only get that for eating a soul, coyote, dive bar owner, street samurai, roaming mechanic,
and you’ve not seen a riot till you witness a chapter celebrating libertarian outlaw
some newbie popping her cherry.
Our most important practice is the rally. A rally is food,
folks, and fun, a place we can shoot the shit or plan the next When we are in power
big kill. Sometimes we put on our own events, drawing Licks We rule as the Khans did. Kindred of power, those who
from miles around to take in the bloodshed, but mostly these hold the keys to the kingdom or who know where all the
are private affairs, or ways for chapters to settle scores on an bodies are buried, they either “join” us as consultants until
even playing field. Otherwise, we take to the mortal circuit, their usefulness runs dry, or they get a crispy makeover the
preying on drunk Hell’s Angels as they cheer us on. Oh yeah, morning after we ride in. Those who give themselves freely
they know all about us. Nothing draws a crowd like the Brides of find feeding grounds and havens assigned based on who’s got
Dracula. Most don’t take us for actual vampires, but we play up the most muscle, not the most connections. The streets are
the spooky shit for the crowd. Bonus points if the Masquerade patrolled in squads and, while justice is brutal, those with no
police show up and you run over some Invictus dirtbag with skin in the game have easy Requiems ahead of them. Shame
your ride (you better believe that’s a patch). everyone’s a fucking critic.

Chapter Four: Interloping Predators 137


but despite it all, the Count walks the night without fear. It
When we are in trouble might be his strange humility: He doesn’t steal the spotlight
We skirmish, snatching Licks off the streets and holding at rallies, he gives no orders in his name, and he doesn’t even
them ransom before taking the money and scarfing them wear a biker cut — just a plain leather duster.
down anyway. When you move like water, you can’t be cut
or crushed, but you gotta stay moving. Really, we’re almost While Count Fucking Dracula is a legend, he doesn’t seem
always on the edge of disaster, and that’s where we Brides are to care to be legendary. That isn’t his choice to make, as much
most comfortable. After chasing us for long enough, thinking as he hates to admit it. The Count’s star is on the rise, stained
they’re “winning,” be it vampires or police or hunters, they in blood and shining pure in spite of it all.
try to chase us out into the wilderness and highways. That’s Clan: Gangrel
when no one ever sees them again. That’s when they know Covenant: None
we’re the trouble.
Mask: Nomad
Dirge: Scholar
Count Fucking Dracula Touchstones: The Count is obsessed with his
“Y’know, for all the blood on my coat, I ain’t no brute.” motorcycle, often spending hours maintaining and
Where the Count is really from isn’t a detail anyone but the
cleaning every nook and cranny (6); Felix isn’t exactly
a good influence, but fuck it — you’ve gotta care about
Count gets to know. Still, legends ride the backstreets on their someone (5).
own accord: Grandson of the Dragon, heir to the Impaler,
Embraced — birthed? — by the Brides (the other ones), childe Mental Attributes: Intelligence 3, Wits 4, Resolve 3
of the Unholy. Maybe all of them; maybe none. The fuck’s it Physical Attributes: Strength 4, Dexterity 3, Stamina 4
matter? The Count knows what he knows, and what you think
Social Attributes: Presence 3, Manipulation 2,
most definitely doesn’t concern him. Composure 3
For all his vulgarity — and by God, there’s a lot of it — the
Count is well educated, and more positive personal accounts
Mental Skills: Academics 3, Investigation 3, Occult 3,
Politics 2, Science 1
place him as downright erudite. The Count prides himself
as something of an autodidact, and that dedication to higher Physical Skills: Athletics 3, Brawl (Dirty) 5, Drive
learning has made him the man he is tonight, a man of letters (Motorcycles) 3, Firearms 2, Stealth 1, Survival 2,
and learning. Of honor. Of course, honor is almost always Weaponry 2
achieved through bloody violence, or so his history books say, Social Skills: Intimidation (Staredown) 3, Persuasion 1,
so it’s a little complicated. Socialize 1, Streetwise 2, Subterfuge 2
Where the Big D’s been is pretty easy to figure out thanks Merits: Aspect of the Predator, Atrocious, Cheap
to the persistent body count, but then, most Kindred don’t Shot, Defensive Combat (Brawl), Fame 2, Giant, Street
survive very long if they’re easy to find. The Count prefers Fighting 5, Touchstone 1, Twisted Metal 4
to keep his own council. He’ll explore Wyrm’s Nests without Disciplines: Animalism 3, Protean 3, Resilience 3
permission, commandeer relics to solve problems he doesn’t
bother to elaborate on, and comport himself with all the grace Devotions: Serpent in the Belly
of a hobo with a shotgun. But at most encounters, he stands Blood Potency: 3
alone. As for the Brides, the Count doesn’t fuck with -isms… Health: 13
but an imperfect solution is still a step in the right direction,
especially if what he sees coming down the line is real. And if Willpower: 6
Ken wants to play John the Revelator? So be it. Can’t be any Humanity: 5
worse than what he was doing before. Size: 6
While the Count’s past is obscure, what he’s planning is
downright obtuse. Sometimes he’ll walk into a chapterhouse a
Speed: 12
complete stranger, only asking where the best feeding grounds Initiative: 6
are then walking right back out the door. Other times, he Defense: 6 (8 with Defensive Combat)
appears from the shadows, pushing a parcel filled with carved
bones into the hands of some random Fury, promising that, if Notes: Cheap Shot, Defensive Combat, and Street
Fighting can be found on pp. 61 and 65 of the
it isn’t delivered to the next town over that very night, it’ll be
Chronicles of Darkness Rulebook. The Count’s
“someone’s” last night dead. Protean adaptations are Claws, Extra Sense, and Feral
Any slight against the Count, his Brides, or his bike is Senses. His animal forms are crow, rattlesnake, and
met with swift and brutal correction. That sort of behavior Mexican wolf.
would get other Licks killed, no matter who they claim to be,

138 Wild Hunt: Gangrel


New Merits
Code of the Road (• to •••) Lingo
The Brides use much the same terminology as
Prerequisite: Brides of Dracula Status • mortal biker clubs, albeit with a Kindred twist here
Effect: To prepare for the apocalypse (in whatever form it and there.
takes) your character has learned to see past the limits of human Cut: A leather vest Brides wear to display their
morality, and through raw devotion to the Count’s philosophy, patches. The most important piece of clothing a
Fury owns.
she’s managed to cut a new path. Whenever you purchase a
Mother Chapter: Ken Salk’s gang and de facto
dot in this Merit, choose a breaking point. If your character heads of the covenant. The Mother Chapter has
triggers one of these breaking points while acting on behalf of no territory of its own, instead traveling the night
her covenant or defending a fellow Fury, the detachment roll and occasionally showing up unannounced to keep
gains a 2-die bonus. its sister chapters on their toes. Only the Mother
Chapter has the right to declare war, and it wields
If your character would no longer suffer breaking points for its purported links to the Count like a cudgel.
this trigger due to taking a bane or just general apathy, she loses Patches (sometimes Colors): Insignias and other
a dot in Code of the Road. Furthermore, if your character loses markings that members wear on their cuts to
her last dot of Status in her covenant, she can no longer access indicate chapter, locality, etc. This includes blood
this effect. She can either claw her way back into the Vanguard’s stains. “To patch” a mortal is to Embrace her.
President (P): The head of a chapter; unelected.
good graces or cash in dots as per Sanctity of Merits. Always the strongest Fury, and typically the one who
Drawbacks: Betraying the Brides is a breaking point at sired the most chapter members. Rarely, the Bride
Humanity 2 and higher, with a penalty equal to dots in this equivalent of a prince.
Merit on the detachment roll. Prospect: A probationary member; sometimes a
term for a ghoul.
Red Tooth: A patch earned for diablerie; a term
Stash (•) for diablerists in general.
Sergeant-at-Arms (SA): A president’s second in
Prerequisite: Brides of Dracula Status • command. An administrator/bureaucrat; often the
Effect: While the Furies maintain turf like any covenant, MC at rallies.
their territories are more widespread, and chapterhouses for
a single Bride domain can be separated by miles of highway.
Because of this, Gearheads tend not to keep their bounty or
bitches all in one place, and the more patches you’ve got on Cowboy Shot (••): Shoot from the hog. Your character knows
your cut, the more you’ve got to spread around. For each dot of how to adjust her aim with the road, to the point that she’s a
Bride Status, your character gains a dot of Retainers, Resources, better shot on wheels than she is on her own two feet. When
Safe Place, or Staff, divided however you prefer. aiming from her ride, your character subtracts her Merit dots
Drawback: Your character only has access to these Merits from any penalty to aim at a specified target. This does not
when she’s near one of her chapter’s clubhouses. She can either apply a bonus if her Merit rated is higher than the penalty.
hoard them in a single space or distribute them evenly across Clutch Kick (•••): Through creative uses of breaking and
multiple bolt holes (make a note on your character sheet). She gear shifting, your character can move her ride in almost
retains access to any allotted Merits for only as long as she unnatural ways, even going sideways while maintaining for-
remains in the vicinity of a chapterhouse. ward momentum. While others might use this for creative
driving, she can use it to maximize destruction. When taking
Twisted Metal (• to ••••) a Firearms or Weaponry action while driving, you character
can perform a stunt to add half her dots in Drive as weapon
Prerequisites: Dexterity •••, Composure •••, Weaponry damage, rounding up. Drawback: If she misses, treat the action
••, Firearms ••, Motorcycles Specialty in Drive as a dramatic failure.
Effect: Your character is a monster atop her chopper. She’s Gutter Run (••••): Named after a technique involving slot-
been fighting on two wheels for so long it’s become second ting a wheel into a gutter, your character can move her vehicle
nature, and she’s picked up a few choice tricks along the way. with the terrain rather than into it, keeping her ride steady
Steady Grip (•): Your character lives behind the wheel, and and fast without steering. Whenever your character makes a
she always knows when to let loose with her grip and when to Drive action during combat, she can spend a Willpower to
steady up. While driving under distracting conditions, like in a take a reflexive action to fire a gun, slice with a sword, or any
firefight or through an Environmental Tilt, ignore any penalties other action that uses her hands. Drawback: You cannot use
to Drive rolls equal to dots in this Merit. this ability in conjunction with Clutch Kick.

Chapter Four: Interloping Predators 139


Bruja
The ones who kick your ass
The Bruja are a bloodline of Savages from the Southwestern in Embraces around their turf, and with the number of
United States, founded by one Carlos Saavedra, a petty crook vampires increasing, the Bruja might start bringing hunters
who earned the nickname Hijo de Bruja for his ability to luck into this gang war.
out of scrapes with the law. From its inception, the line’s been Parent Clan: Gangrel
associated with biker gangs in and around the California– Nicknames: Scorpions, Rabble, Filhos des Bruja (“Sons
Mexico border, and to the first Brides, they represented a of the Witch”)
golden opportunity to expand.
Bloodline Bane (The Indolent Curse): The Bruja tend
With their founder missing for almost a decade, and no to let the Beast do as it will. Otherwise, they might have
territory to speak of, many members defected, bolstering to work for their meals. A Scorpion must spend a point of
the early Vanguard’s numbers. Others left the biking scene Vitae before she can spend Willpower to stave off frenzy.
entirely, escaping to nearby urban centers and integrating This only applies on the first turn of resistance and does
with local Carthians. Those core biker Bruja who remain not apply to riding the wave.
independent are stoic, refusing to add any non-Scorpion
Disciplines: Animalism, Protean, Resilience, Vigor
members into their gang. Of course, that’s led to a jump

but the vampire will be able to follow the subject’s trail for the
New Devotions rest of the night and know how far away he is. If she can’t find her
comrade by sunrise, he’ll need to wake the serpent once more.
Serpent in the Belly The vampire can revoke this effect at any time.

(Animalism ••, Protean ••) Toughest SOB in the Room


With this Devotion, the vampire awakens a manifestation
of her lizard brain, a coiling thing that whispers when her (Resilience ••; Majesty •• or Nightmare ••)
comrades are in danger. Rumors say the Count taught the first Brides know that, sometimes, being on the wrong end of a
Furies this trick, just in case they ever needed him. beatdown can help you look badder than you really are.
This Devotion costs 2 Experiences to learn, and the vampire This Devotion costs 2 Experiences to learn.
must be a member of the Brides of Dracula in good standing. Cost: 1 Vitae
Cost: 1 Vitae Dice Pool: None
Requirement: The vampire must feed or anoint her subject Action: Instant
with a point of Vitae (included in the cost).
Duration: Scene
Dice Pool: None
For each point of lethal or aggravated damage in the vam-
Action: Instant pire’s Health track, apply a 1-die bonus to any activation rolls
Duration: Indefinite on Majesty or Nightmare, to a maximum of +5. This applies to
The subject can signal the vampire his rough location and Devotions as well, but only those where the relevant Discipline
emotional/physical state. This takes an instant action and costs is the only or highest rated component. A vampire can learn this
a Vitae or a self-inflicted point of bashing damage. A kind of Devotion twice to benefit both powers, but she must activate
down and dirty blood sympathy, this method isn’t very precise, both versions if she wants them both to apply.

140 Wild Hunt: Gangrel


The Society
of the Accord
The Hellions
Erin licks her lips, and I can see the blood rushing to her The hunt is on, but I don’t need to be here for it. The Other
face. The Navigator says we should always use the blush when knows best.
hunting; it makes things more intense. Feeling alive isn’t the
point, but giving the Other an experience to remember is. You want to join the Society of the Accord because
Blush or not, Erin looks the happiest I’ve seen her since we
You’re tired of fighting the Beast. You want to apply modern
both joined up.
psychology to the Kindred condition. You chafe against the
She didn’t take well to the Embrace at first, but all the weird Traditions. You’re not ashamed of being a monster.
vampire therapy shit seems to have actually done some good
for her. I was skeptical when she showed up one night after
ditching us, raving about this new group she found and how The big picture
it was changing her Requiem, or how I was the only one who’d Every vampire suffers from the Beast’s urgings. Indeed, tradi-
understand it. How she’d convinced the higher-ups I’d be an tional wisdom within the All Night Society states that it must
excellent recruit. Well, she wasn’t wrong. I’d be lying if I said be resisted and denied at every turn. Pity the poor predator
it hadn’t expanded my horizons… and I wasn’t that attached burdened by her instincts: Woe is the restless dead, cursed with
to our old gang anyway. We have new hunting partners now — immortality and chained to a monster. It’s enough to make you
friends is too strong a word. lie recumbent in your haven with the curtains open.
Our Volery’s worked up a convincing enough front as rave Isn’t that just so insufferably Victorian? The world has moved
organizers. They’re quite trendy. The 90s are in right now, with beyond such moral self-flagellation. There’s so much more now
people chasing dreams of an idealized past where things aren’t that we understand about the human condition, and we know
sanitized for corporate approval, which made it a lot easier than wallowing in misery just drives you deeper into it. And, being
it should’ve been to convince a bunch of twentysomethings to once-human, these new ideas of psychology almost certainly
go into the woods at night. Kind of sad, really. apply to the Kindred. These are foundational principles for the
I lived through those days, and I can tell you they weren’t Society of the Accord, to open a dialog between the Man and
any better than now. People strung out on E trying and failing the Other. Beast is such a sinister name for a constant compan-
to dance, mashups and remixes made by DJs with more ego ion — and do you really want to alienate such a valuable ally?
than skill. People couldn’t even dress themselves — thought rave It sounds noble enough on paper, but there’s a certain old
fashion meant picking the first thing you could find that’d glow adage about what you pave the road to Hell with. The Hellions
in UV. Trash everywhere. Same shit, different faces. do have means to keep the Beast under control, to some extent,
But being able to hear your prey’s heartbeat pounding in but they do so through brutal games of bloodshed and domi-
your ears along with the music? That adds a different angle to nance. They drape themselves in layers of symbolism and ritual
things. I can almost enjoy it again. to hide their cruelty, but there are only so many ways you can
I’m the one who has to clean this up later, so that puts a dress up chasing around members of your covenant until they
damper on the proceedings, but that’s the last thing on my fear for their Requiems, ending with an orgy of frenzy on both
mind right now. Be like the Other and live in the moment, Erin sides of the equation.
would say. I mentally run through all the steps I’ve been taught. Between the violence they bring in their wake and their
Breathe in. Smell the prey’s blood. Hear its heart beating. Watch philosophy sharing more than a few similarities with, oh, say,
the tension build in its body as it knows it’s being watched. The Belial’s Brood, the Psychonauts prefer to keep their practices
Beast lunges and snaps at the confines I’ve built for it. secret. This, so far, has kept the Society of the Accord from ever
I let it go. growing beyond an underground counterculture. Lost neonates

You’re just in time for your session! Start running.

Chapter Four: Interloping Predators 141


and disaffected ancillae, unhappy with the stifling hierarchies the angel even less so. Yet, while the Church
and expectations of the larger covenants, are the most likely might’ve been able to put the Apostles’
to join, often scouted out by senior members when their havens to the torch, their treatises sur-
dissatisfaction becomes clear. Elders are rare, as Hellions vived. Now their practice of letting the
tend to have a short shelf life. Accidents happen, after Beast speak through frenzy is our own,
all. A careless cleanup draws negative attention from the though trying to say it’s some divinely sent
Prince, or maybe the Society is finally considered more power, or that whatever it kills deserves it,
trouble than they’re worth. That, and massive murder rate is a superstition best left in the past. Or
spikes invariably result in at a few mortals with a grudge. at least, don’t give it too much credit.
Nevertheless, if you ask a Hellion, it’s better to have L at e r, t he Br ot he rho o d of
a happy-but-short death than a long, uncomfortable Enlightened Predation, inspired
immortality. The Society has a reputation for by their mortal contemporaries in
relentless hedonism, and that’s not unearned, London hellfire clubs, started as a
but they’re not without sense, and those who way for Kindred gentry to have just
buy into the rumors of being one step away from a few moments of wild indulgence after
draugr would be surprised by the academic bent the first few decades of death got dull.
their teachings take. Then again, so much of One infamous and particularly wild night
the Kindred condition is monstrosity draped left the Brotherhood with several newly
in pretty language and posturing at humanity. risen revenants in their care, and while
They’re just taking a different route. the experiments conducted on these pseu-
do-vampires did prove useful in furthering
an understanding of the role of hunger in
Where we came from controlling the Beast, the secondary result
A desire to escape the negative effects of keeping around abused, ravenous mon-
of the Beast has existed for as long as the sters without proper safety precautions
Kindred. Rumors have circulated for cen- was entirely predictable. However,
turies of vampires who manage to do this, there were enough survivors
though substantive proof has been thin on who kept an interest in
the ground, usually explained away as the the academic study of the
saintly vampire being a hermit. This state vampiric psyche to form
of enlightenment has been referred to as the earliest version of
“Golconda” in modern times, though it’s what we now call the Society of
rejected by most covenants as idealistic at the Accord.
best and dangerous at worst.
These nights, the Hellions have
The Society of the Accord is perhaps learned from their predecessors and
the longest-lasting Golconda cult — not remain sparse. The most optimistic of
that we use the word cult. That’s a loaded us believed the Internet might give us a
term. Still, by Kindred standards, our shot in the arm and provide an easier way
Society is young. We started as small, to spread our teachings, but this hasn’t
isolated secret societies with wildly panned out over the past thirty years,
varying practices. Few left any records, and it seems unlikely to bear fruit in the
but there were always just enough left future. The All Night Society is loath to
in the ashes to spark further interest change, and a group that flies against the
in Golconda. The Apostles of the Traditions as much as we do isn’t exactly
Destroying Angels were the first predisposed to gaining any real footholds.
group to commit their ideas to
Tonight, we’ve begun to adopt the trap-
writing, but their theory that
pings of psychoanalysis and self-help as a
the Beast was an angel of death
framing device for our practices. It’s a happy
tethered to a vampire’s corpse
coincidence that cognitive behavioral ther-
proved… unpopular with
apy strongly resembles the reasoning behind
the Sanctified; the idea
our Dialogs, though a human therapy
that sufficient prayer
session would typically have less murder
and carefully applied
involved — how dull!
violence could appease

142 Wild Hunt: Gangrel


But the hunts are really the main draw. You, a few other
Our practices members of the Volery, a gathering of humans, no witnesses,
All vampires have an inner impulse that drives them from and no survivors. It’s always worth the wait. Ultimately, the Man
Humanity. You can frame it as a metaphor, and we certainly must learn that the Beast is his companion, one that cannot be
do try to personify it (for better or worse), but its existence is a controlled or ignored. The desire to stand over a pile of flesh
practical reality whether you like it or not. That “something” that used to be a person while licking the blood from your fangs
takes over in times of heightened emotions, tearing away the isn’t something to be ashamed of. There’s nothing wrong with
façade of the Man to leave the monster underneath. What sets wanting to take some harpy’s head off his shoulders after the
the Society of the Accord apart from other Kindred is that we way he insulted you last year — everyone knows he’s a prick and
believe we can reason with that monster. would deserve it. Those impulses to kill and dominate are just
Hellions keep a fragile peace with the Beast through a regimen part of being a vampire, and the harder you try to fight them,
of reward and punishment. Some nights, we gather together the worse the Other will be when it finally gets free. With us,
for a feeding frenzy, or force ourselves to face what the Other you get to choose the time and place to do these things. Better
fears most, whether that be fire or emotional agony. Sometimes yet, you get to do it with backup. Until then, we’ll hold some
we just hunt each other to bring our instincts to the forefront. space for you to listen to all of those nasty little impulses you’ve
Regardless of the means, it’s always a night to remember, if only been trying to hold back.
for the destruction it leaves behind. These occasions are called The end result of a Dialog is a Treaty — the Accord — where
Dialogs, and outsiders are rarely invited, if only because such the Man and the Other reach an understanding. It’s not a
events tend to provide excellent blackmail material. friendship by any means; it’s more akin to a relationship
Gatherings of Hellions are called Voleries, and for many between a falconer and her bird. The bird has no real love for
vampires, the Volery replaces the coterie as a primary social this person, but it understands that following orders means its
unit.  Within the Volery, there are several positions that fully needs will be fulfilled, so it doesn’t lash out and harm its master.
initiated members can work within, though these are not static. Conversely, the falconer must understand the fragility of this
The Navigator is in charge of a night’s Dialog, the Advocate relationship and not test its limits. In the end, there’s a peace.
gives voice to the participants’ Beasts, and the Cleaner works to It’s happy enough, and that’s what matters. Can you really
keep the Masquerade in place in the typically violent aftermath. hope for anything more?
One reason we prefer to stick together is the idea of ceding Nicknames: Hellions, Psychonauts, Mediators, Animists
ground to the Beast goes against what most covenants teach.
Concepts: Bestial guru, suspicious newcomer, failed life coach,
The problem is, doing so produces results. Ask a Hellion and
thrill-seeker, just here for the party, New Age burnout, proud
they’ll say the traditional treatment of the Beast gets the “stick”
monster, rebellious fledgling, overly enthusiastic masochist
part of the equation right by denying what it wants — but if you
beat an animal enough, it only obeys out of fear. And once that
fear is gone, you’ll live just long enough to regret it. When we are in power
Dialogs, however, provide the carrot. The Beast wants blood, What a celebration it is! Night after night, we allow the Other
a chance to show its dominance, or to be let off its leash for a its indulgences, and blood flows freely across feeding grounds.
few moments. More often than not, this involves casualties, and Kine all die so young, anyway; it’s best to not get attached to
those casualties aren’t always human. Usually, we let prospective your food. There are moments of carefully measured violence,
members who’ve earned our trust have just a small taste of but it’s better than unmeasured violence, and planning a few
what’s to come by accompanying us on a hunt. The first taste is murders here and there means you’re less likely to get caught.
free, no questions asked, and most end up coming back again. The Cleaners take care of the mess anyway, so don’t worry
Otherwise, we put newcomers through a gauntlet where senior about it. Maybe this is all leading to one last, violent blowout
members are whipped into frenzy, with the potential initiate as mortals with torches come to our door after one too many
being hunted until they, too, fall to the Other. We even provide botched Dialogs — but aren’t we all constantly talking about
medical aid for all involved parties afterward. We might be how immortality gets boring? Nobody can say we don’t keep
monsters, but we’re civilized ones. things interesting.
Once you’ve survived that, the sky’s the limit. Everyone’s
path to forming a relationship with their Beast is a bit different, When we are in trouble
but we have a few favorites. Starvation brings the Beast to the
forefront, but just to make sure you don’t try to break your fast We’re accused of being a pipeline to Belial’s Brood, and
too early, we provide a saferoom. The key is ours, though, not maybe we are, but that’s not enough of a reason to stop the
yours, and the locks are for your own safety. Hey, you’ll get party. Still, we try to keep things on the downlow: When the
out eventually. Some nights, we wait for the dawn outside a All Night Society looks too close, when we’re denied our out-
haven to see whoever can stand the sunlight the longest before lets and the Other struggles at the chains we’re forced to put
fleeing to safety. The winner gets the first taste of blood on on it, things can get rowdier than usual. As we try to make up
the next hunt; the loser gets to be the one who tries to break for lost time, casualties tend to pile up, especially among the
in through barred doors. Kindred who would try to put out our flame. Soon they realize

Chapter Four: Interloping Predators 143


it’s better to leave us to our business, or else they get to really sociological pressures that lead cults to becoming larger
know the Other. Inside and out. religions, and he still sometimes tweaks his never-
submitted paper (6); Garret and his sibling were always
close, and so far, he’s managed to pass off his sporadic
appearances as just the slog of academia (5).
Sample Hellion: Garret Moore
Mental Attributes: Intelligence 3, Wits 2, Resolve 4
“Yes, I know it’s hard — sorry, can someone please hold him down?
I know you want to fight back. But you can’t. Not yet. To face the Physical Attributes: Strength 2, Dexterity 2, Stamina 2
Other within, you must face the Other without. So keep going. Stare Social Attributes: Presence 3, Manipulation 3,
my Other in the eyes.” Composure 3
Garret grew up a straight-B student, drifting his way into a Mental Skills: Academics (Sociology) 4, Computer 1,
bachelor’s degree and half a master’s before both scholarships Investigation 1, Medicine 2, Occult 3, Politics 2
and his modest inheritance ran out. Despite his degree being
Physical Skills: Athletics 2, Brawl 2, Drive 1, Stealth 3,
one of the few things to hold his interest for any extended Survival (Woodlands) 2
period of time, he took a semester off to work out what to
do with the rest of his life. Unfortunately, it ended on a Social Skills: Animal Ken (Cats) 2, Empathy 4,
horrifying camping trip before that could happen. After a Expression 3, Persuasion 3, Socialize 1, Subterfuge 2
few terror-stricken hours of being chased through the woods, Merits: Advocate 2, Area of Expertise (Sociology), City
he woke up dead, and then was promptly dragged into the Status 1, Haven 1, Riding the Wave 4, Resources 1, Safe
labyrinthine social mores of the dead. Place 1, Society of the Accord Status 2
He didn’t take it well. An uninvolved sire didn’t stop him Treaties: Exposure, Satiation
from building resentment against the structures of the All Night Disciplines: Protean 3, Resilience 2
Society, but any attempts at active rebellion were staunched by
depressive apathy. In this state, he was soon scouted out as a Blood Potency: 2
potential member by the local Volery. Health: 9
It wasn’t hard to draw a connection between common coun- Willpower: 7
seling practices and the Hellions’ philosophy, which granted
him quite a head start. Garret rarely misses a Dialog, and he’s Humanity: 5
taken well to acting as an Advocate. His skill and passion lie Size: 5
primarily in Dialogs of Need, and he’s working on several new Speed: 9
methods using members of his Volery as test subjects to bring
Treaty-creation further into the modern era. Sometimes, he Initiative: 5
even let’s them know they’re an experiment! Defense: 4
Most recently, Garret’s interests have shifted toward reviv- Notes: Garret’s Protean adaptations are Aquatic,
ing some of the practices of the Brotherhood of Enlightened Claws, and Quadrupedal. His animal forms are cat,
Predation. Their studies of revenants were aborted tragically dog, and wolf.
early, but he’s sure they can be resurrected with enough modern
precautions to keep the kill count low. Revenants always live
on the razor’s edge of frenzy and starvation, and Garret has
theories on all the potential techniques he can employ to build
Treaties
new Treaties. The wretches are miserable anyway, and everyone The pinnacles of a Hellion’s meditative work are Treaties,
else always acts like they’re a security risk. This way, they get a abilities that alter her relationship with the Other and its needs:
safehouse to hide in and a purpose in their half-death. When It becomes more patient, less likely to frenzy, and more flexible
you think about it, he says, he’ll be doing them a favor. For better in the face of threats. While frenzy is the most readily obvious
or worse, he hasn’t managed to acquire any subjects yet, but it’s of the Beast’s manifestations, Treaties rarely empower its use.
not for lack of trying. Rumors have started circulating about Rather, the Society of the Accord allows for a greater finesse
someone willing reward those who can bring in a revenant or over what the Beast can do.
two — preferably in good condition. Only a vampire with Status in the Society of the Accord can
Clan: Gangrel purchase these Merits, and he must prove his commitment if
he wants to gain the most potent of them. To learn any given
Covenant: Society of the Accord Treaty, a vampire must have a Status equal to at least one less
Mask: Visionary than a Treaty’s rating, to a minimum of one dot. For example,
a character with three dots of Hellion Status can purchase 1–4-
Dirge: Guru
dot Treaties, but he cannot purchase any 5-dot ones. He must
Touchstone: Before his untimely passing and also participate in an appropriate Dialog (below).
un-passing, Garret was working on a study of the

144 Wild Hunt: Gangrel


Dialogs Affinity (•)
Keeping up with your Treaties takes work, and to remain Effect: The Other recognizes its own flesh and blood, if only
in good standing with the Other, a Hellion must participate because their downfall might be its own. If a character related
in Dialogs. to your own has a Bestial Triad Condition, she automatically
There are three classes of Dialog recognized by the Hellions, knows what happened to him as though you had rolled a single
each representing a different aspect of the Beast: Anger, Fear, success on a blood sympathy roll. If she initiates sympathy with
and Need. Each Treaty is keyed to a different Dialog type. him, any normal success is treated as an exceptional success.
The Accord describes Dialogs in dualistic terms, with each Dialog: Anger
pole representing an “argument” for humanity or bestiality. A
Hellion is said to be Humane, for example, if she refrains from Compassion (• or ••)
draining a victim to death, whereas she’s Bestial if she does the
Effect: Hunger sharpens the senses. At one dot, when your
opposite. These Dialogs are an ongoing rapport between the
character is in the presence of “hungry” or “starving” vampires
Man and the Other.
(that is, for the purposes of frenzy resistance penalties), she takes
Participation in the appropriate Dialog preserves any corre- a +3 to Kindred Senses and blood sympathy. At two dots, this
sponding Treaties for one lunar month, and these rituals are applies when she’s hungry/starving herself.
never performed alone. As such, at least three Hellions must
Dialog: Need
be involved with a Dialog for it to be considered successful;
typically, this involves a Navigator, an Advocate, and a Cleaner,
but smaller Voleries can muddle through without these spe- Exposure (•••)
cialized roles. Effect: A bane is the manifestation of a vampire’s inhuman
A Dialog must employ at least one of the following elements nature. You can never mitigate them entirely, but you can man-
of the appropriate type. Characters must contribute as many age them in small ways. Hellions who use this Treaty have gone
elements as Treaty types they have, or else those they neglect through extensive and brutal training to stare down the things
are not considered to be renewed. As such, Psychonauts tend their Others fear, changing the flight instinct into a fight instinct.
to focus on one Treaty type over the others, though jacks-of- When faced with a bane that would ordinarily force your
all-trades aren’t unheard of. character to resist frenzy, whether that be sunlight, fire, or one
unique to her, she can instead impose a Bestial Triad Condition
Dialogs of Anger upon herself. So long as she acts in accordance with the imposed
Participating in a collective hunt. Allowing a Volery member Condition for the rest of the scene (i.e., not willingly taking an
to taunt or humiliate you to the point of frenzy. Engaging in action that would impose the listed 2-die penalty), she holds her
combat with another member until inflicting at least three ground. This does not prevent her from taking damage or other
points of lethal damage to each other. ill effects; it only prevents a fear-induced urge to fight or flight.
Dialogs of Fear Dialog: Fear
Facing exposure to a bane. Allowing multiple Volery
members to lash out at you. Playing the part of prey during Indulgence (••)
a mock hunt. Effect: A Hellion’s Other is active in his psyche. Moreover,
giving it what it wants feels good. When under the effects of
Dialogs of Need a Bestial Triad Condition, your character regains a point of
Cornering a group of humans and feeding to excess. Locking Willpower from pursuing the Beast’s interests and increases
yourself in a room and avoiding feeding until starving. Facing the bonus for spending Willpower on doing so to +5.
frenzy due to hunger. Spending a night communing with a Dialog: Need
burrow of revenants.

Metamorphosis (•••••)
Acuity (••) Effect: Disciplines are how the Other protects the Man, and
Effect: The Society of the Accord doesn’t just teach its its protection isn’t as static as the other covenants would have
adherents to understand their Others, but also to know the you believe. This Treaty represents a profound evolution of
Other of all vampires. If your character takes a Bestial Triad your character’s relationship with the Other. Once per chapter,
Condition from another vampire, she gains a +2 on Empathy your character can spend a Willpower to swap out two of their
rolls with that character and treats blood sympathy toward Discipline dots for two in any other in-clan Discipline for the
him as one step higher than usual, even if it’s normally none. rest of the scene.
This lasts until the end of the chapter or the Condition ends,
Drawback: Once the duration expires, the vampire falls to
whichever comes first.
anger frenzy with no chance to resist or ride the wave.
Dialog: Fear
Dialog: Anger

Chapter Four: Interloping Predators 145


Negotiation (••• or ••••) Satiation (•)
Prerequisite: Advocate Effect: The Society of the Accord forces its members to live
Effect: This special Treaty is available only to Advocates. By at the extremes of the Kindred condition. As such, they’re
negotiating with the Other and allowing it a little more purchase, accustomed to both starvation and gluttonous excess. Once
your character can stave off its predations in her fellow Hellions’ per chapter, if your character falls to two or fewer Vitae, she
souls. Choose a frenzy trigger when purchasing this Merit (fear, can take the Inspired Condition with regard to the pursuit of
anger, or hunger). If your character participates in at least an blood. If the resulting feeding attempt results in her gaining
hour of one-on-one conversation with another Hellion and then four or more Vitae, she takes the Raptured Condition.
inflicts a Bestial Triad Condition on him, for the rest of the Dialog: Need
night, that Condition effectively becomes a Touchstone on any
breaking points actions taken while in he’s in frenzy. If he has
one attached already, he’s considered to have multiple; if he has New Merits
none attached or none at all, he’s considered to have one. If he
already has multiple Touchstones, she gains a +1. Conversely, if Advocate (••)
your character is present for one of these breaking points and he
Prerequisite: Society of the Accord Status •
succeeds, she gains a Beat. At three dots, Negotiation only applies
to involuntary frenzy. At four, it also applies to riding the wave. Effect: Your character is an Advocate for her Volery, clarifying
the desires of each member’s Other. When conducting a Dialog,
Drawback: The frenzy penalty for the Advocate Merit
make a Wits + Empathy roll. A small Volery levies a –1 die pen-
increases by one for being in the presence of vampires experi-
alty, a medium one a –2, and a large one a –3. On a success, all
encing frenzy due to this trigger.
listeners gain the Sated Condition, including herself. In addition,
Dialog: The one appropriate to the frenzy type. she also has a deeper understanding of other Beasts, gaining a
2-die bonus on all mundane Social Skill rolls with characters
Redirect (• to •••) who have a Bestial Triad Condition or the Tempted Condition.
Effect: The Other is multifaceted. There aren’t many facets, but Drawbacks: A Dialog can only have one participating
there’s more than one, and a trained Hellion can mediate which Advocate at a time, or else the message gets lost in the medium.
one the Other focuses on. When afflicted with a Bestial Triad Furthermore, empathizing with the Beast isn’t always a good
Condition, your character can swap it out for a different one. thing. In the presence of frenzying vampires, your character
This does not resolve the Condition, but she does take a +2 on suffers a –1 modifier on resisting her own Beast.
whatever interests that aspect of the Triad applies to. She may do
this a number of times per night equal to her dots in this Treaty. Navigator (•)
Dialog: Anger Prerequisite: Society of the Accord Status •
Effect: Your character is a Navigator for her Volery, a role that
Refocus (•••) lies somewhere between alpha wolf and a self-help guru. Taking
Effect: Lesser minds might call the Beast single-minded in its this position requires her to have the necessary materials to
viciousness. This is only half-true. The real problem is, they’ve perform her duties. Each month, she gains access to a number
never tried to redirect its attention to something else in order to of dots in Feeding Grounds, Herd, Resources, or Retainer equal
pacify it. Once per chapter, when faced with a frenzy trigger, your to her Society of the Accord Status.
character can instead lash out with their Predatory Aura against Drawback: These Merits are the property of the Society of
a target of their choice. If they prevail, this prevents the frenzy the Accord, and failing to appropriately employ them in Dialogs
altogether. If no target is available, they cannot use this Treaty. is one of the few discretions the Hellions will punish.
Dialog: Fear

146 Wild Hunt: Gangrel


Blood Mold The Creeping Terror

It’s not as bad as it looks!


AKA: Ophiocordyceps lucifuga bursting into a miasma or spores as its host was destroyed.
Hitching a ride on nothing more than the wind, it’s been
Fungus is something of a paradox: simple but complex, nei-
spreading ever since.
ther plant nor animal, a harbinger of entropy yet a branch of
life all its own. Fungi are adept at returning dead, inert matter
into the food chain, and what’s a vampire but a walking, talking, Waking Up Dead
thirsting pile of compost? Occult medical experts call this new species lucifuga
It was only a matter of time before a fungal network got (“day-fearing”). It can grow on just about any surface, taking
a taste of undeath and evolved. In the end, nature devours on the appearance of a fuzzy carpet the color of deep red wine.
us all. The Kindred exist comfortably at the top of the food This appearance is the source of its other, more common
chain, but beneath their feet lies a hungry and ever-expanding name: Blood Mold. It enjoys the dark, and those without the
predator that craves the brittle flesh and sanguine ichor of the knowledge to differentiate would say that it resembles a bad
dead. It is a patient and subtle killer, and if you’ve noticed it, case of black mold. Its brittle mycelia allow it to particulate
no antifungal will save you. airborne spores, which, ideally, migrate into any nearby lungs.
In living tissue, the fungus is no more dangerous than any
other spore or mold. Mortal blood lacks the essential nutri-
Background tion of Vitae, so O. lucifuga instead uses human bodies as a
Back in the 70s, a Carthian called Marguerite Samson transmission vector for its rotting infection. Infected humans
founded the Second Earth Revival Fellowship, a commune and develop a wet, wracking cough and flu-like symptoms, as well
cult of personality she used to protect her territory in the local as a sensitivity to light. Those with weakened immune systems
state park. Then, in the late 90s, corporate logging interests or asthma may develop pneumonia, but most recover with the
associated with the Invictus rolled into her turf. Marguerite aid of drugs. Infected Kindred, on the other hand, find their
couldn’t have that, and her particular style of dispute resolu- blood supplies grow thin, though this never poses much danger
tion left six human loggers and a First Estate ghoul dead. She beyond inconvenience, and the infection will burn itself out by
planted the bodies in an unmarked grave deep in the forest, consuming too much of its host’s precious Vitae.
hoping that nature would take care of the rest. The real fun begins when the fungus finds a corpse. Without
In a way, it did. The topsoil around the bodies was laced with an immune system or Blood Potency to fight off the invasion,
fungus from the parasitic Ophiocordyceps family. Steeped in the within a few hours, the fungus will replace any damaged surface
rich, profane nutrition of Vitae-infused human flesh, the fungus tissue with its own, resparking the corpse’s nervous system and
drank deeply. Slowly, it evolved to feed a new hunger, and to raising the body from the dead.
do that, it borrowed the bodies it had been provided. Imagine In a few nights or weeks, the Blood Mold pushes its
Marguerite’s surprise when the Invictus flunky and his goons host to feed. Each time he does, the parasite colonizes the
wandered back into her commune three days after she killed corpse’s body more and more, mutating it into a monstrous
them all. Visualize her shock as they began to grow in size and entity best suited to prey on as many victims as possible. At
appendages whilst they drained her coterie. Picture her horror first, patches of mold spread across his flesh, starting at the
as they ate her alive. From there, the creatures headed to the mouth and lower orifices, followed soon after by sprouts of
city, slaughtering four more Kindred before the collective might woody, fibrous growths with a shriveled texture like morel
of the domain’s elders destroyed them. mushrooms. When the victim speaks, his breath carries the
Yet fungus is pernicious. It doesn’t constitute a discrete stale sweetness of rot. By the time these growths spill from its
being, but rather an assemblage of many. One of the crea- victim’s mouth, nose, and eyes, the colonization is complete.
tures managed to enter the end stage of its bizarre life cycle, From there, he becomes hulking thing with only two drives:
feeding and breeding.

Chapter Four: Interloping Predators 147


Rumors
“One word: bioweapon. The question, however, is who made it. Smells like the CIA to me — practically reeks of them.”
False. As noted, O. lucifuga was an accident of nature, but there are a few mortal biologists out their working on samples, and
rumor has it that they’re getting funding from vampire hunters. However, it’s unclear if this is just an attempt to add another
weapon to the hunters’ arsenals or if this is in preparation for an all-out war on the Kindred. Either way, some Dragons who’ve
heard these rumors are preemptively working on their own bioweapon research, and if this becomes an arms race, it could
upend Kindred and mortal society.
“Look man, I’m just asking questions. God, you Kindred are so damn suspicious — you can’t even see when someone’s trying to do you a
favor. All I wanna know is what you did with the dude’s corpse. I ain’t no snitch, and I don’t give a rat’s ass why you iced him. My pack’s seen
this kind of thing before, and I can guaran-fuckin’-tee we can handle it better than a bunch of vampires. No offense.”
Werewolves, especially those among the Hunters in Darkness, sometimes speak of the Usudwirku, fungal beings that grow around
loci to keep Uratha from entering the Shadow. These creatures possess corpses to act as agents provocateurs, and to eventually seed
more spores in their favored habitats. It doesn’t take much to see a disturbing connection between these creatures and Ophiocordyceps
lucifuga, at least on a surface level. One werewolf pack noticed this link after a firsthand encounter with the latter while hunting
for the former, and since then, they’ve been tracking Blood Mold infections all
over the country. They haven’t found any links yet, but they do know one
thing: They must never allow the two fungi to come into contact. For
more on the Usudwirku and their pawns, the Namusiden, see Night
Horrors: Wolfsbane, p. 85.
“Blood-drinking zombie fungus…
someone’s been playing too
many video games. I mean,
diseased corpses who rise
from the grave as vampires?
It’s just revenants. Half
the weird stuff you hear
about zombies and shit is
revenants. Those things are
weird enough without some
sci-fi explanation.”
While O. lucifuga is all too real,
its symptoms in risen corpses do
have parallels to revenants, and its
first host might’ve become one of the
half-damned if he hadn’t been left in
the wrong grave at the wrong time. No
one knows what might happen if a corpse
tainted with vampire blood were also infected
with the fungus. Would it simply rise as a host, or
would the Curse win out? Or would they become
something altogether… hungrier?

Dallas Xu
“I… can’t get it off. Come closer. I can’t get it off! Help me… I… ARGHH!”
Dallas Xu was born with a mind for science. While his parents
wanted him to go into medicine, his true passion was research,
and he compromised by becoming a physician-scientist focused
on biochemical research. For the next twenty years, he split his
time between the hospital and the lab, working to combat the
coming storm of antibiotic-resistant bacteria.
It was going great until the remains of a peculiar corpse came
across his desk. Apparently, the thing had become infected with

148 Wild Hunt: Gangrel


an odd mold, one the boys down in the lab couldn’t identify. Vitae capacity, losing an additional point per night. Kindred
Intrigued, Dallas began to dedicate all his time to investigating clear the infection whenever their Vitae pools next fall to zero,
the infection, which ultimately led to his current predicament. starving the fungus to death in a matter of moments.
A freak accident taking the stairs instead of the broken elevator If a carrier vampire feeds on a mortal victim to the point of
left his neck broken — for about two minutes. That’s when he killing him, the victim will always rise as a host.
got back up, and nothing has gone right since.
Dallas knows just enough about the fungus to realize he’s
in deep trouble. Worse, someone’s going to find the med tech
Special Traits
he drained dry and hid in the unused morgue sooner or later. O. lucifuga hosts share the following qualities:
He’s also started to notice that one doctor who takes all the Alien Urgings: When faced with reasonable opportunities
late shifts, the one with the odd dragon tattoo who smells… to feed, the host must resist the urge to feed with Resolve +
delicious. Strangely, she was the only other physician on call Composure. Unless he gives in of his own violation, failure
the fateful night the elevator was out of commission. means he enters a frenzy-like state, which the fungus might
Virtue: Curious still attempt to induce if he doesn’t drink a victim dry. Each
mutation stage (below) acts as a penalty to this roll.
Vice: Cowardly Blood Sense: Hosts gain the Bloodhound Merit, ignoring
Mental Attributes: Intelligence 4, Wits 2, Resolve 2 the Wits prerequisite. Furthermore, while they don’t have
Physical Attributes: Strength 4, Dexterity 3, Stamina 2 Predatory Auras, hosts can recognize Kindred from the sweet
scent of their Vitae.
Social Attributes: Presence 2, Manipulation 2,
Composure 2 Sanguine Hunger: Hosts can feed on blood as Kindred do.
However, instead of a Kiss/Assault effect, the fungus inflicts
Mental Skills: Academics 3, Computer 2, Investigation victims with a paralytic poison, rendering them immobile for
2, Medicine (Infectious Disease) 4, Science (Biology) 4 each turn of feeding (treat this as the Stunned Tilt if necessary:
Physical Skills: Athletics 1, Brawl 2, Stealth 2 Chronicles of Darkness, p. 286). Humans have no resistance to
Social Skills: Animal Ken (Lab Animals) 1, Empathy 1, this chemical, but vampires can resist the effect with Stamina
Socialize (Dry Wit) 2, Subterfuge 2 + Blood Potency, taking the host’s mutation stage as a penalty.
Vampirism: A host has Blood Potency 0, which cannot be
Merits: Allies (Doctors) 3, Area of Expertise (Infectious
Disease), Bloodhound, Interdisciplinary Specialty raised. Being ambulant corpses, they also downgrade damage
(Infectious Disease), Language (Mandarin), Resources 3, like vampires, though wounds still heal over time. However,
Staff 2 natural healing always adds more fungal matter, making the
infection’s presence more obvious as time goes by. They also
Blood Potency: 0
do not pass out from full bashing or lethal damage in their
Health: 7 Health tracks.
Willpower: 4 Unkillable: If a host “dies,” the fungus will resurrect him
Integrity: 4 within a day, healing all wounds. The only way to kill a host
is to burn his corpse to ash or to expose it to sunlight at later
Size: 5 stages of mutation. Resurrection involves replacing more of the
Speed: 12 creature’s body with fungus, and this automatically advances
the host’s mutation stage.
Initiative: 5
Defense: 3
Notes: Dallas is at Stage 2 of his infection and can
Mutation Stages
manifest the Claws and Patagia adaptations. Blood Mold hosts go through five stages of mutation. At each
stage, the fungus replaces more and more of the victim’s body
with itself. These stages progress based on how often the host
feeds: Whenever the host consumes blood, roll his unmodified
Systems Resolve + Stamina. On a failure, he mutates into the next stage.
O. lucifuga seeks out animal and human corpses to propagate If the blood came from a vampire, apply the total Vitae taken
its existence. Like any fungus, it lives in dark, dank places, but as a penalty on this roll.
without Vitae, it cannot reach its full potential. The effect of each stage is cumulative.
Blood Mold will infect any cadaver that’s been dead no longer
than a day or two, but once a corpse hits the “active” stage of
Stage 1
decay, it’s no longer viable. Living humans infected with O. The sudden influx of repaired tissue leaves the subject feeling
lucifuga experience mild cold symptoms, while vampires gain energized despite his recent demise. He looks like he’s put on
an unsightly, sweet-smelling skinrash and suffer a reduction in some muscle and lost some fat, partly due to his desiccated

Chapter Four: Interloping Predators 149


Story Seeds
• While (living) mortals experience O. lucifuga as little more than a bad cold, ghouls aren’t exactly mortal. The infec-
tion has made its way into one of the Prince’s servants, and the fungus is rapidly evolving to outfox her immune
system, sapping away her Vitae and editing her body. If she doesn’t find a cure quick, the Blood Mold might have
a platform for some impressive acts of evolution, and a whole city of Kindred to feed its transfigurations.
• In the worst part of town, a sub-basement in an old factory hides a temple the Circle of the Crone uses to make
living sacrifices. Called the Pit of Tribulation, humans are left within to starve in the depths of a dirt-filled hole in
the ground, with nothing to sate them save rats and the marrow of those who came before. But they aren’t the
only thing in the pit that’s hungry. One night soon, a whole army of Blood Mold hosts will make their way out,
and then there’ll be hell to pay.
• There are no cures for O. lucifuga, at least none that involve the host getting to live. In theory, a corpse cleared
of the infection would almost certainly a candidate for posthumous Embrace, though it may manifest some…
peculiar abilities as one of the Kindred.

flesh and partly due to the masses starting to build up under Stage 4
his skin. Upon rising, the host gains a dot of Strength, which In a grotesque, agonizing transformation, the host gains
can take this Attribute past the human limit. a level of Size, two adaptations from Uncanny Aspect, and
Stage 2 the equivalent of a Resilience dot as his skin boils over into a
carapace of mushroom-like growths. All adaptations are now
Fungal tissue swells in the victim’s muscles, granting him
permanently manifested, and short of brief, agonizing moments
another dot in Strength but riddling his skin with rashes and
of lucidity, the host’s mind no longer has control of its body:
distending his form as fruiting bodies begin to press against
Calculate the creature’s Defense using the higher of Dexterity
his flesh. This stage also grants limited shapeshifting abilities:
or Wits and treat Intelligence as 0. Sunlight now deals an
Choose two adaptations from Predatory Aspect. The host can
aggravated damage per turn.
spend a Vitae to manifest these forms for a scene at any time
with an instant action. Furthermore, sunlight deals him a bash- Stage 5
ing damage per minute of exposure, which cannot heal until he The host’s body explodes into a mobile spore colony. Use the
seeks shelter or he spends Vitae to repair the damage manually. system for Primeval Miasma to represent the creature, using
Stage 3 Stamina plus five to determine its maximum Size. Until the
next sunrise, the cloud will try to infect as many corpses as it
Mushroom-like tumors tear through the victim’s skin, and his
can. At the end of the night, it will find a dank place away from
vital organs begin to wither to make room for more fungus. He
the sun to die, leaving behind more spores and beginning its
gains two more Predatory Aspect adaptations, and manifesting
life cycle anew.
his mutations no longer costs Vitae. Now that his body is rid-
dled with O. lucifuga, he can no longer digest any food except This creature takes aggravated damage from fire.
blood. Sunlight now deals him a lethal damage.

150 Wild Hunt: Gangrel


Gargoyles
Children of the Stones

Yes, master.
AKA: The Graven Graven live up to stereotypes as guardians glaring down from
castle keeps, or as menials designed to keep havens in efficient
Vampires are creatures of flesh, but the Blood doesn’t always
order. Some designs — especially among elders with more blood
limit itself to the organic. Vitae spares little from its corruption,
than sense — range into the esoteric. A vampire might create a
blighting even stone and steel, and with a just little effort and
flock of single-use Graven, each a key to successive doors through
hubris, the stain of vampirism can take hold in more solid
an arcane vault. Or maybe the gargoyle has no practical appli-
things than corpses.
cation at all, instead serving as a semi-sentient art installation,
Since time immemorial, vampires have birthed beings both nothing more than an unliving symbol of its master’s power.
dead and never alive, hardier than ghouls and far more loyal
than childer. Gargoyles are ideal servants for Kindred with no
need for a personal touch. These Children of the Stones are Automata and Rampant
devoid of drive or desire, and they’ll follow their creators’ orders A gargoyle is a blunt, bespoke instrument; nothing more. Most
unto Final Death — or not. Some gargoyles gain a touch of the can communicate with their masters, though spending time with
Humanity their unholy births deny them, stealing into the a talkative one isn’t unlike typing at an above average chatbot. For
night to make their own way in the All Night Society, whether this reason, Kindred are even given to calling them Automata,
for freedom, revenge, or a better offer. a term that gained currency as the Industrial Revolution helped
humanity develop its own advanced technology.
However, it has no agency beyond its master’s wishes, and for
Background some Kindred, that in itself is worth the heavy blood invest-
The gargoyle looming over church eaves is an indelible image. ment. Yes, a ghoul or a childe can understand the spirit of a
These sneering grotesques carried a power all their own, and command, but most gargoyles will never deviate from the letter.
before they became mere waterspouts, they were wards against The key word here, however, is “most.” In rare cases, a gar-
the Devil, a practical application of holy terror to protect goyle can earn a scrap of the Humanity it never had, achieving
the house of God. While the righteous slept, the gargoyles an intellect beyond impulse and devotion. Kindred call these
stood vigilant, and for their trouble, they were treated with a creatures Rampant, Graven who escape the confines of their
superstitious respect. The Children of the Stones have similar design perimeters to become something almost like a real
origins, and undoubtedly this is why they share a name with vampire. Some Rampant abandon their creators to make their
these figures. Ancient Kindred were just as prone to ritual and own Requiems, while others come to new terms with their pro-
magical thinking as the mortals they once were, offering blood genitors, offering services on more equal ground. Still others
sacrifices to idols, lucky charms, and other fetishes shaped in watch and wait, keeping up a façade of docility for the chance
the rough form of a man. What they thought when these objects to take revenge on years of mindless toil. How this transforma-
first started coming to life is unknown, but it didn’t take long tion takes place is unknown (or at least inconsistent), but the
for them to learn how to use them. possibility is often enough to put vampires off using Graven
Graven in the Roman Camarilla were carved of polished mar- servants altogether.
ble in the form of griffins, gorgons, and other mythological beasts
to patrol the halls of the Necropolis. In Viking Scandinavia, they In the Covenants
were crafted with wood as wicker imps who would sabotage their
As with everything else, the five great covenants have differ-
masters’ enemies in the daytime. And in China, Kindred nobles
ing viewpoints on the creation and use of gargoyles.
would imitate the emperor, commissioning terracotta armies to
protect themselves for their journeys through death. The Carthian Movement: Many Firebrands ban the creation
of gargoyles. Whether Automata are sapient or not is beside the
Tonight, gargoyles have shed much of their mythological and
point — building creatures with no purpose beyond service is
spiritual baggage. More akin to multitools of the Damned, most
no better than any other feudalistic practice in the All Night

Chapter Four: Interloping Predators 151


Society. However, Rampant gargoyles do sometimes find their way to the Movement, though their inability
to maintain a Masquerade makes remaining difficult. Even among the most liberal Firebrands, a gargoyle
can’t contribute to the cause in the way a normal vampire can, so many are limited to grunt and wet work.
The Circle of the Crone: The Acolytes view gargoyle creation as holy. Spawning life (even a facsim-
ile) from inanimate things is surely sacred to the Dark Mother, and so the Crone rewards her faithful
servants with faithful servants of their own. Gargoyles are regarded with a certain reverence among the
Mother’s Army, though that’s no guarantee they’ll last long: Sacrificing a gargoyle for a Crúac ritual is
rumored to infuse the magic with incredible potency…
The Invictus: There’s nothing this covenant likes more than new toys, especially ones that can
protect their assets. The Invictus uses gargoyles as technology: weapons, security systems, amenities,
and any other functional roles its elites can think of. Most First Estate Automata are outsourced,
crafted by Dragon or Acolyte builders for considerable sums or favors. Some lower-ranking Invictus
members will create their own Graven, but many elders look down on
nouveau riche who would use gargoyles as a quick fix to make up for
a proper powerbase.
The Lancea et Sanctum: Many a Sanctified church has a
gargoyle installed in the eaves, watching and waiting for anyone
foolish enough to violate holy ground. The Church’s theology
views gargoyles as less than animals, inherently sinful things they
can use as they please to exact the Dark Father’s will. This extends
to the Rampant, though the Sanctified don’t really recognize
the distinction. Coincidentally, Sanctified gargoyles are the
most likely to turn on their masters if they achieve sapience,
seeking revenge for years of thankless tasks.
The Ordo Dracul: No other covenant produces as many
gargoyles as the Ordo Dracul; even the Mother’s Army
seem like dabblers in comparison to the Order’s assembly
lines, and in some cities, it’s unheard of for Defiant not to
maintain at least one Graven servant around their chantries.
Gargoyles and their never-living state provide all sorts of oppor-
tunities for research and development, an endless source of fruitful
experimentation. Defiant are also the most accommodating to
Rampant, as long as they’ll submit to some testing now and then.

Rumors
“The All Night Society is an astonishingly myopic institution.
Take gargoyles, for example. I don’t blame Kindred for not
having the word ‘Promethean’ on the tip of their tongues,
but that none of them seem to have caught on over the years
is truly an indictment on their research skills.”
Gargoyles aren’t Prometheans. While they
resemble the Unfleshed lineage in form
and function, Vitae animates them, not
the Divine Fire, and they can’t become
human through any divinely man-
dated spiritual journey. Of course, that
doesn’t rule out a gargoyle becoming a
Promethean. Nor does it mean a handful
of obsessive vampires haven’t accidentally
built Created when they meant to build
Graven. A few members of “Clan” Hypatian
(Night Horrors: Spilled Blood, p. 90) say they’ve
conducted experiments in this regard, but they’re
keeping the data close to heart.

152 Wild Hunt: Gangrel


“Sometimes Rampant will group up for protection, and if they’re Chassis: Tough
hostile, you better break out the pickaxes. That’s the kind of artillery Virtue: Dedicated
you do not want bearing down on you. Remember, those things are
daywalkers, and a lot of them know where you fucking live. Now Vice: Bitter
imagine it’s five of them.” Touchstone: Her master’s sword, a two-handed
Rampant “flocks” are so rare as to be mythical, but one claymore dating to the late 1400s.
infamous case stands out. A gang of gargoyles spent much of Mental Attributes: Intelligence 2, Wits 3, Resolve 5
the late 80s tearing up Invictus holdings in Bucharest, largely
Physical Attributes: Strength 5, Dexterity 3, Stamina 5
overlapping with the mortal Romanian Revolution, but why
these Graven were so bent on bloodying the All Night Society Social Attributes: Presence 4, Manipulation 1,
is still debated. The Prince and her lackeys believed they Composure 3
were Carthian pawns moving against the First Estate, but Mental Skills: Investigation 3, Occult 2
the Firebrands denied any involvement, instead claiming the Physical Skills: Athletics 4, Brawl 2, Larceny 1,
creatures were attempting to liberate Automata. If so, and if Weaponry 5
they succeeded, no one has seen the flock since, though it may
only be a matter of time before they return in greater numbers. Social Skills: Animal Ken (Horses) 2, Intimidation 5
“You can build in a kill switch, you know. Just in case it ever decides Merits: Kindred Dueling 5, Language (Welsh),
to take off. Like a code phrase, or even something like wolfsbane.” Resources 2, Striking Looks 2
False, but a few Kindred are working on developing such a Disciplines: Celerity 1, Obfuscate 2, Protean 4,
contingency. Factions like the Circle of the Crone and the Ordo Resilience 4, Vigor 3
Dracul produce gargoyles in larger numbers than the members Devotions: Body of Will, Force of Nature
of the other covenants, and they have much more cause to kill
any potential Rampant in the cradle. However, some Kindred
Aspects: Child of the Wild, Hard as Rocks, Masker
fear that if either group were successful, the same technique Blood Potency: 4
might be applied to the Embrace, offering a way for elders to Health: 15
more firmly keep their childer on the leash.
Willpower: 8
Humanity: 2
The Bone Knight Size: 6
“Out of my way.” Speed: 14 (Species Factor 3)
The Bone Knight is not what she once was. Long ago, she was Initiative: 6
many. She — they — were their master’s power made manifest,
both tools of vengeance and instruments of brutal discipline. Defense: 7 (Active Defense 8)
The Bone Knight doesn’t remember where or when this was, Armor: 4/2 (plate)
but she knows her body was more than the hulking mass it is Notes: When the Bone Knight dons her plate
tonight, and once, each piece was separate yet whole. armor, subtract 2 and 3 from Defense and Speed,
That time is long past. One of the few things she recalls with respectively.
any clarity is a corpse on a battlefield, rapidly dissolving to
ash, and a skull driven through with a pike set at a high point.
Then, pain. What caused the Bone Knight’s amalgamation is The Birthing Ritual
a blur of agony and grief, followed by the horrible clarity of To create a gargoyle, a vampire must conduct a special rit-
self-awareness. Now, she seeks revenge. For at least 200 hundred ual similar to blood sorcery. This rite has different trappings
years, she’s searched for her master’s killer, a creature she isn’t depending on the vampire’s clan and covenant, but whatever
even sure even exists anymore, if it was a single vampire — or the surface details, the core mechanism is the same across the
a vampire at all. All Night Society.
The Bone Knight is a hulking mass of human bone in a Before conducting the ritual, the vampire must fashion an
vaguely feminine shape, held together with rusting bolts and appropriate chassis for her creation. This need not have moving
fraying rope, like a Harryhausen skeleton powered by night- parts; it just needs to take the shape of the intended gargoyle,
mare fuel. Her armor is an English design, but its age and wear as well as the primary material that will take up its form. Once
have removed most identifying marks. She can also take on a the ritual is complete, the Blood will provide all the necessary
human form to pass among Kindred and kin, a red-headed logistics of mobility. If other vampires contribute to the gar-
woman in a matching set of green clothes that conforms with goyle’s creation, the creature will follow their commands as
whatever fashions seem modern. Whether this body was once well, but its creator’s orders override all others.
her master’s, or some third party’s, is unknown even to herself,
but the more time passes, the more she spends in this shape… Successfully creating a gargoyle is a Humanity 3 breaking point.

Chapter Four: Interloping Predators 153


Cost: Vitae equal to five plus the gargoyle’s intended Blood Drawback: All mundane Dexterity rolls lose the 10-again
Potency. A new gargoyle’s Blood Potency cannot exceed more quality, and any failure on such an action is treated as a dra-
than half its creator’s, rounding up. matic failure.
Dice Pool: Resolve + Occult + Blood Potency
Action: Extended (target is ten plus the gargoyle’s desired Step Two: Traits
Blood Potency, and each roll represents an hour of time) Anchors: Graven have Vices and Virtues like mortals, often
Roll Results reflecting their creators or the functions they were assigned.
Automata rarely have the wherewithal to regain Willpower
Success: The ritual accumulates successes. If the target num-
through these traits, though these Anchors do define their
ber is met, a new gargoyle is birthed.
personalities to some degree.
Exceptional Success: The vampire makes great strides in com-
Form: Gargoyles come in many shapes. By default, Size
pleting the birthing ritual. Her player can choose one of the usual
and Species Factor are the same as a human’s, but each Size
effects of an exceptional success on an extended action, or she can
level below five increases Species Factor by three, and each
take either the Ecstatic Condition or the Raptured Condition.
level above five decreases it by two. This can apply a negative
Failure: The vampire accumulates no successes. Her player can modifier to Speed if the gargoyle is too cumbersome. Some
choose to abandon the birthing or take the Stumbled Condition. vampires intentionally design immobile gargoyles, affixing
Dramatic Failure: The birthing ritual fails, and all spent them as permanent guardians in their havens.
Vitae is wasted. The vampire takes the Tempted Condition. Attributes, Skills, and Merits: Gargoyles gain the same pool of
Attribute and Skill dots as starting Kindred characters. However,
for Automata, Mental Skills cannot exceed those of their creators,
Character Creation and Intelligence can never exceed one dot. These limits do not
Create gargoyle characters following the steps outlined below. apply to Rampant characters. Starting gargoyles gain five Merit
dots; the Storyteller is the final arbiter of appropriate choices.
Advantages: Apart from Size and Speed, Advantages are
Step One: Chassis calculated as with vampire characters.
First, choose the gargoyle’s material. Graven can be composed
of any inanimate or dead material, but the most important con-
sideration is function rather than form. A golden gargoyle could Step Three: Kindred Qualities
be a hulking knight just as easily as it could be a delicate sparrow. Disciplines: A gargoyle starts with three dots to distribute
The specific material is less important than how it’s used. As among Celerity, Resilience, or Vigor. These are considered
such, gargoyles tend to fall into one of the three types below: in-clan. They can learn other Disciplines in the same way as
vampires, though Automata cannot blood sorcery. Neither
Heavy gargoyle type can learn Coils of the Dragon.
The gargoyle’s body is cumbersome, but it cannot be stopped. Humanity: Automata do not track Humanity; Rampant
Benefit: The gargoyle cannot be grappled or moved against begin play with a single dot and no attached Touchstones.
its will short of supernatural effects. All mundane attempts to Blood Potency: Automata have Blood Potency dependent
do so automatically fail, and the action is wasted. on the birthing ritual (see above). If the gargoyle is a Rampant
Drawback: The gargoyle cannot double its Speed while player character, it begins with one dot, or more with the
running, and mundane Physical actions that would normally Storyteller’s permission.
be reflexive are treated as instant.
Lightweight Advancement
The gargoyle’s body is lithe and agile. Automatons are immutable creatures designed to serve a
Benefit: The gargoyle gains the 8-again quality on Athletics specific function. However, some Kindred choose to refine their
rolls to move, including Dodge actions, and doubles all jumping servants, modifying them to suit needs as they arise. If you’re
distances. maintaining a character sheet for Storyteller Graven who serve
Drawback: The gargoyle’s body does not downgrade damage the player characters, as an optional rule, whenever a gargoyle
like a vampire. plays an important role in a chapter, her master gains a Beat
to spend on her servant. To make a modification, the player
Tough spends the appropriate Experiences and the character invests
The gargoyle’s body has a hard shell, ensuring that wounding her gargoyle with a Vitae, adding to its reserves.
it is more trouble than its worth. Experience costs are the same as for Kindred characters.
Benefit: The gargoyle halves all bashing and lethal wounds, Aspects cost 3 Experiences each. Rampant characters purchase
rounding down. traits like normal vampires unless otherwise specified, but they
cannot learn Aspects after character creation.

154 Wild Hunt: Gangrel


Story Seeds
• One of the Archbishop’s gargoyles goes missing. A venerable creature, it served as the Sanctum’s mobile archive
for many decades, memorizing records that could breach Masquerades all over the city if it fell into the wrong
hands. The Sanctified aren’t sure if the creature was stolen or went Rampant, but they’ll pay well for its return
— or destruction, as the case may be.
• The city has undergone a bloody change of praxis, but a fragile peace now stands. The coterie is assigned to
untangling the previous court’s many assets, which brings them to an old warehouse that was overlooked for
years due to administrative neglect. There, they find an army of dormant gargoyles, enough to easily outnumber
the Kindred of the city. Will the coterie turn their find over to the new regime, or will they make their own play
for power? And what happens when agents of the deposed court return for their army?
• The new prince has an odd look. Her skin has a smooth, plastic quality, and she has scars around her joints
as if the flesh had been grafted on. Some say it was the result of a mortal injury, while others say she’s just
a Nosferatu and leave it at that. However, a far nastier rumor has floated around of late: She’s a gargoyle. If
that’s true, she was apparently designed to look as human as possible, and indeed, she even passes among
mortals. Nothing on the domain’s books says a gargoyle can’t be prince, but, on the other hand, that’s not
going to stop anyone from objecting.

Special Systems Aspects


All Gargoyles operate like normal Kindred with the following Aspects are niche abilities vampires grant gargoyles to better
differences. serve their designated purposes.
• They do not burn in sunlight, and staking them does not
inflict torpor. Clan Aspects
• They do not need to rest, but sleeping restores a Willpower. Graven gain one of following Aspects based on creator clan.
• They have no Kiss effect, but the Assault works as usual. A gargoyle can take a different clan’s Aspect as a common
Aspect, but only if a vampire of that lineage contributed Vitae
Automata operate under the following constraints. If a gar- to its Birthing Ritual.
goyle becomes Rampant, it loses these qualities.
Daeva — Child of the Beloved: Gargoyles created by Serpents
• Automata are unfailingly loyal to their creators and cannot are too beautiful to violate. It costs a Willpower per attack to
resist their orders in any way (nor do they desire to). If a vam- harm a Child of the Beloved who has not (obviously) acted
pire uses a Discipline on her gargoyle, it automatically works violently in a scene. This does not apply +3 to the roll.
provided she pays the cost. Automata are immune to Vincula
Gangrel — Child of the Wild: Gargoyles created by Savages
and the mental manipulation powers of other vampires.
are brutal killers. Children of the Wild always deal +1 lethal
• Automata cannot create blood bonds or foster ghouls. damage with unarmed attacks, including on vampires and
Instead, feeding from an Automaton with stored Vitae other supernatural creatures who would downgrade damage.
enforces any existing blood bonds a character might have Mekhet — Child of the Dusk: Gargoyles created by Shadows
with the creature’s master. are exemplary spies and sneaks. Noticing a Child of the Dusk,
• An Automaton must take Vitae equal to Blood Potency from or even finding hints of its passage, requires an exceptional
its master once per lunar month or else it will go into torpor success using Perception or Investigation. Any other result is
indefinitely. If an Automaton’s regnant meets Final Death treated as a dramatic failure.
and no other Kindred contributed Vitae to its creation, it Nosferatu — Child of the Despised: Gargoyles created by
falls to torpor upon the next sunrise. Whoever next feeds Haunts are terrifying to look upon. A Child of the Despised
the creature awakens it and becomes its new regnant. If a cannot fail mundane Intimidation actions. Treat any failure
gargoyle becomes Rampant, it must spend a Vitae at each as accruing a single success, and treat normal successes as
sunset like normal vampires. exceptional successes, even on Disciplines.
• Vitae of any Blood Potency rating will revive an Automata Ventrue — Child of the Estate: Gargoyles created by Lords
from torpor. are superlative servants even among customized lackeys like
the Graven. A Child of the Estate halves all times on extended
• Automata cannot commit diablerie, and Blood Potency does actions and can spend a Vitae on a one-to-one basis for addi-
not increase through age. tional rolls, up to its Blood Potency dots. This effect does apply
• Automata do not suffer frenzy or have a Predatory Aura. to supernatural powers.

Chapter Four: Interloping Predators 155


Mockingbird: The gargoyle can imitate any sound or person
it hears. This is not an illusion, and is not subject to powers of
revelation like Auspex.
Other Clans Trapper: While standing on soil, the gargoyle can spend a
If you want to use gargoyles created by the lost Willpower to form a trap as an instant action. The trap can be
and minor clans in various Vampire: The Requiem up to (Blood Potency + 5) meters away from the creature, and
supplements, map the following Aspects to the anyone who walks into the trap suffers the Immobilized Tilt
lineages listed below or come up with your own.
Daeva Aspect: Twice-Cursed
as if the gargoyle had successfully grappled him. Traps last the
Gangrel Aspect: Amari, Pijavica, Nhang scene, then collapse back into dirt.
Mekhet Aspect: Akhud, Dukhan, Jiang Shi
Nosferatu Aspect: Hypatians, Twice-Cursed
Ventrue Aspect: Bekaak, Julii Becoming Rampant
Despite the efforts of a few forward-thinking Kindred, there’s
no surefire way for an Automaton to gain sapience. The fol-
lowing are a few suggestions for how it might happen, but don’t
treat this list as exhaustive. Use whatever system inspires the
Common Aspects most drama in your chronicle.
Far-Seer: The gargoyle can perceive over vast distances. As Birthing Botch: If the Birthing Ritual is a dramatic failure,
long as its view is unobstructed, it can see with perfect clarity the player can take a Beat for the ritual to succeed at the cost
and in minute detail up to (Blood Potency) kilometers away, and of birthing a Rampant gargoyle.
it automatically detects changes to its environment.
Brain Drain: If an Automaton drains a mortal to death
Fast Healer: The gargoyle heals at the rate of a mortal. through feeding, there’s a chance it might “diablerize” her. If a
Hard as Rocks: The gargoyle is immune to being knocked gargoyle kills a feeding victim, roll its creator’s Humanity. On
down and does not suffer wound penalties caused by damage. a failure, it will attempt to drain her even further. The system
Keeper of Ways: Once a night, the gargoyle can open any is the same as a normal diablerie, but upon success, it instead
door and use it to move through another aperture in a location gains a dot of Intelligence and becomes Rampant.
designated by its master (or by itself, if Rampant). If someone Falling for Love: Some gargoyles develop affinities for
follows the creature through the door before it closes, they will objects and people. If a gargoyle ever defies its master to pro-
teleport as well. tect the object of its affection, it becomes Rampant and gains
Living Library: The gargoyle has a perfect memory, and a Touchstone at Humanity 6.
it requires no roll to memorize or recall even minute details. Made Too Well: Improving a gargoyle runs the risk of
Masker: The gargoyle reflexively take on a human form for Rampancy. For every five Experiences spent on a gargoyle, roll
a night, usually resembling its creator in some way. Its traits the creator’s Humanity. On a success, the gargoyle becomes
remain the same except for Size; adjust Health accordingly. Rampant for the next chapter, returning to its mindless state
Mentalist: The gargoyle can communicate with its creator at the end of the session. On an exceptional success, it perma-
telepathically over any distance, even when the vampire is nently becomes Rampant.
resting, though she won’t get the message till the next night Self-Preservation: If a vampire orders a gargoyle to perform
unless it’s regarding a threat. an action that will inevitably cause its destruction, roll its
Mimic: As an instant action, the gargoyle can take the form Resolve + Composure with its creator’s Blood Potency as a
of a particular inanimate object indefinitely. This might be a penalty. On a success, it becomes Rampant.
statue, a piece of furniture, or even a pile of ash. The creature Strigid Influence: If a character who contributed to the
can revert at any time with another instant action. While in this Birthing Ritual was ever possessed by a Strix, the gargoyle
form, it cannot act or move, but it is also impervious to harm. may become Rampant at a time of the Storyteller’s choosing.

156 Wild Hunt: Gangrel


Hunting Grounds The Hungry Earth

<a low rumble followed by muffled screams and the sound of branches breaking>
AKA: Badlands The influence spreads first through wild beasts like birds and
rodents, then through domesticated animals, then, finally, into
The Savages share many legends around the fire. While some
humans. And as this influence grows, so too does the Hunting
are just meant to see who can spook their Kindred most, these
Ground’s thirst.
yarns often illustrate useful lessons, especially to fledglings. If
a vampire sheds her essence too often, some say, her haven will Most Kindred have never heard of Hunting Grounds, but
take on her curse. The candlelight dims in her presence, the Gangrel have encountered them many times over many centu-
spiders weave words in the webs, and the floors creak almost like ries. Whether this is due to the sort of places the clan chooses
a moaning voice. Or so the tales go. Mostly, this is superstition, for havens, or because they spawn Badlands more often than
coupled with an animal inclination not to shit where you eat. other vampires, is a topic for debate, but it was undeniably the
Still, Vitae is nothing if not adaptable. Savages who named the phenomenon, and it’s the Savages who
are most often left to deal with it.
Sometimes, the taint of death pools in low places, and the
pain refuses to fade away. Sometimes, the land goes bad. Stains
like this exist throughout the world, and left to fester through One of Us
neglect or ignorance, this seeded corruption can sprout. The primeval cunning of a Badland isn’t intelligence, per se,
Hunting Grounds are the end result of this awful sowing, but it knows a predator needs a pack, especially one without
and while not all are the product of Kindred carelessness, mobility. While Hunting Grounds have an inherent mastery
these places all share the Beast’s mindset without any of the over the lower beasts who burrow and nest within it, most that
Man’s self-control. recognize humans are apex predators in their own right, and
they can tap into that strength for their own greedy ends. Like
Kindred, a Hunting Ground can grab mortals by the lizard
Background brain through the addictive power of Vitae, and once a person
Hunting Grounds are vampires. They feed on blood and belongs to it, she becomes its “willing” agent in the world. She
manipulate the living to get their fill of it, hiding in plain becomes its Hound.
sight as the masses walk on by. They don’t cling to covenants Despite the name, Hounds need not be feral brutes on
or Traditions or Humanity or discrete bodies, but maybe that leashes. Humans have always been hunters, and a good hunter
just makes them a purer strain of death than the Kindred. adapts to its environment and prey. A Hound can just as
Strix sometimes roost in Badlands for this reason, providing easily kill with a knife in her victim’s back, or an “accidental”
the creature with fresh victims in exchange for shelter during misfire during deer season, or a box of poisoned muffins at a
the day. PTA meeting. In some Badlands, Hounds are hulking, hairless
Hunting Grounds form when too much blood spills in one monstrosities born from humans merging with forest animals;
place. Usually, this is due to a vampire lairing in the same area others are filled with beautiful people whose lovely eyes belie
for many years, letting her prey’s viscera dribble into the earth. their soulless, mindless interiors; and yet others are populated
Draugr often spawn Badlands for their habit of leaving kills to with “normal” people who carry the sickly sweet scent of tumor-
rot in their nests, but any vampire who doesn’t bother to clean ous interiors like walking, talking rotten fruit.
up after a meal can form one of these creatures. At other times,
this spark emerges from human influence, like a killer storing Where the Heart Is
hundreds of his victims in a single grave, or a battle flooding
At the center of each Hunting Ground is its Heart, the spir-
the soil with gore.
itual seat of its hungry urges. Like the Hunting Ground itself,
However it forms, bloodlust leaks from a Hunting Ground the Heart can be anything: a forest pit lined with thousands
like radiation. It works its way through the air, the earth, the of bones, a bloody altar in an old church, or even the fountain
groundwater, and into all the creatures that live within its reach. inside a shopping mall. The Heart is the only place where

Chapter Four: Interloping Predators 157


the Hunting Ground’s thirst can be quenched, but, like any habit of digging into the earth, combined with Animalism’s
vampire, it’s also the part that’s most vulnerable. Even while power over territory, can accelerate an area’s corruption
stalking prey, the Hounds mustn’t stray too far away from the through her presence alone. Not to mention being messy
Heart. It’s the seat of their community and the ritual focus of eaters in general. Some foolhardy Savages have tried to tame
their lives. Should an interloper manage to damage the Heart, these spaces with their powers over beasts — as have a few
either by destruction or exorcism, the Hunting Ground dies, Lords — though so far, the results have been little more than
and any gifts bestowed upon its Hounds end with it. one predator growling at another until one flinches (usually
the Gangrel). Still, taming a Hunting Ground would be quite
a feat, and if a cunning Savage managed to do so, she would
Rumors never want for territory again.
“You know how they have to deconsecrate churches? There’s a
reason for that, and not just the sacrilege angle. This Sanctified
chick I used to date told me how an old cathedral burned down
in her home town. For some reason, the kine never got
around to ‘unchurching’ the area, and that pissed
God right of. The building started killing the
teens and homeless dudes who’d sneak
in to dick around with the wreckage.
Violating holy ground, so to speak.
Apparently, the Spear had to
go in with one hell of an
exorcist.”
While most Hunting
Grounds are the prod-
uct of shed vampire
blood or immense
violence, desecrating
a sacred place can
cause much the same
effect. If enough peo-
ple hold an area dear,
destroying or violat-
ing it is sufficient to
trigger its formation
into a Badland, just
as long as these acts
inflict enough emotional
pain. However, it still
requires a bit of blood
to push it over the edge.
Sometimes this can
lead to a long delay,
w it h t he potent i a l
Hunting Ground wait-
ing decades to taste its
first drop of Vitae.
“The Gangrel have
some connection to those
things. Resting in dirt,
hunt ing lik e f u cking
animals — of course the
Savages are behind it.”
True, insofar as Gangrel
are the most likely clan to
birth Hunting Grounds. Their

158 Wild Hunt: Gangrel


“I’ve said it before, and I’ll say it again: You. Can’t. Embrace. Badland ever needs to take an action that does not fall under
A house.” the rules below, roll these two traits.
Badlands aren’t Embraced — not exactly — but that doesn’t
mean no one’s tried. A bloodline of Shadows called the The Heart
Család are experimenting with exactly that premise, using
The creature’s Heart is its central point, radiating corrup-
their unique blood sorcery in an attempt to awaken Hunting
tive power through the surrounding environs. The nature of
Grounds on purpose. They haven’t had much success yet, but
the Heart also influences the Badland’s Hounds: A Hunting
with enough shed blood, it might only be a matter of time
Ground with an old oak tree as a heart might have Hounds
before they figure out a way to brute force it. For more on the
who come to resemble nymphs and dryads, while one formed
Család, see Strange Shades: Mekhet.
around a rusted sword in a stone might have cultists who don
scrap metal as crude, knightly armor.
Three Badlands The Badland’s Heart has a Health trait equal to Structure
+ Blood Potency.
Local legend says an epidemic closed the sanitarium, but in
truth, it was the thing growing beneath the floors, supping
on the blood and trauma of its residents. However, when the Influence
place was shut down, the creature lost its food supply, and so A Badland’s Influence is a measure of its hunger, and the
it fell to dormancy. Eventually, an enterprising Lick acquired hungrier it is, the more power it has over its immediate environs.
it as a bolt hole, a place she could bury her prey without fear Influence often relates to the environment the creature occupies.
of scrutiny. Unfortunately for her, the Invictus was watch- For example, a Hunting Ground situated over an abandoned
ing, and when they came to put her down, the bloody fight prison might have a Confinement Influence, whereas one on
awakened the structure. Now the vampire and the sanitarium a historical battleground might have one relating to Warfare.
work together, using Kindred victims to grow their mutual By spending Vitae, a Badland can do any of the following
territory, exponentially. depending on its level of Influence:
The Tri-County Shopping Mall is dying. Years ago, it was • Strengthen: The creature can enhance its sphere of
a magnificent monument to 80s consumerism, a home away influence. It can add to the Defense of a servant, make
from home for weekend shoppers, teenagers, and elderly an emotion stronger, an animal or plant healthier, or an
walkers, but today, it’s succumbing to wounds dealt by online object more robust, gaining the entity’s Blood Potency
shopping and other modern conveniences. When a bankrupt in Health or Structure. The cost is 1 Vitae.
shop owner hurled himself to his death from a third-floor
railing, the land beneath the mall awakened. Though small in •• Manipulate: The creature can make minor changes
number, its Hounds are composed of a healthy mix of youthful within its sphere of influence, such as slightly changing
bodies and families who’ve begun to lure others into their the nature or target of an emotion, or make minor
burgeoning cult. In a way, the mall hungers for community. changes to an animal’s actions, a plant’s growth, or an
It longs to be full of life again, and if it can’t have that, the object’s functionality. The cost is 2 Vitae.
blood will do just as well. ••• Control: The creature can make dramatic changes
Everyone in town knows the wishing well in the middle of within its sphere of influence, twisting emotions entirely
the park. Once upon a time, it was the town’s original water or dictating an animal’s actions, a plant’s growth or an
supply, but over the years, a lack of maintenance left it as little object’s functionality, applying its Blood Potency as a
more than a relic and an eyesore. That is, until a little boy bonus to any relevant actions, or as a penalty to any that
drowned trying to skim coins from it in the middle of the counter this Influence. The cost is 3 Vitae.
night. The body was never recovered, and the well woke up. •••• Create: The creature can create a new example of its
Now, rumors are spreading that the old wishing well can really sphere of influence. It can instill an emotion, create
make your dreams come true if you make the right offering. a new sapling or young plant, a young animal, or a
The well hungers for sacrifice, and the larger the trade, the brand-new object. The cost is 4 Vitae.
greater the reward. As long as the sacrifice holds value to the
person offering it, the Hunting Ground will accept it, and as ••••• Mass Create: The creature can create multiple examples
the sacrifices build up, so too does its ability to grant wishes of its sphere of influence, triggering emotions in mul-
to its faithful. tiple people, creating new groves of trees, small groups
of animals, or multiple, identical items. The cost is 5
Vitae. The number of examples of the Influence created
Systems is equal to Blood Potency times two. Alternately, the
entity can create one instance of its sphere of influence
When creating a Hunting Ground for your chronicle, define permanently, although it can’t permanently alter the
the following qualities. Note that Hunting Grounds have only mind of a sentient being.
two traits with dot ratings: Influence and Blood Potency. If a

Chapter Four: Interloping Predators 159


Influence Durations Blood Potency Sizes
Blood Potency Maximum Area
Level Duration Cost
• A few trees or single room
0 One minute No additional
per success Vitae cost •• A clearing or small house

• Ten minutes No additional ••• A patch of woods or large


per success Vitae cost farmhouse

•• One hour 1 additional •••• A large field or mansion


per success Vitae ••••• A cornfield or a sprawling
••• One day per 2 additional estate
success Vitae ••••• • A small forest or a school
•••• Permanent 2 additional ••••• •• A mid-sized forest or a
Vitae shopping mall
••••• ••• A few kilometers of wilder-
ness or a college campus
••••• •••• Dense wilderness or a
neighborhood
Influence is measured in both scale and duration. To use an
Influence, compare the Hunting Grounds Influence rating to ••••• ••••• Sprawling wilderness or a
the level of the intended effect and how long it’s to last. The small town
total must be equal to or less than the entity’s Influence rating
in order for the Influence to be attempted.
The entity pays the listed cost in Vitae and the Storyteller rolls
Influence + Blood Potency, with success creating the desired • Feeding works the same for a Hunting Ground as it does
effect. If the Influence is meddling with the thoughts or emo- for a vampire. Usually this means its minions must bleed
tions of a sentient being, the roll is contested by the higher of victims over the Heart, but some hunting grounds can
Resolve or Composure + Supernatural Tolerance. siphon blood through natural hazards, like brambles, or
Finally, each dot of Influence grants the Hunting Ground an not so natural ones, like ground glass.
effective rank in Animalism, rolling Influence + Blood Potency
• Hunting Grounds can bleed Vitae through fissures in
to activate effects. Otherwise, the systems work as written.
the earth, lace it into ground water, or even aerosolize it.
However, only mortals are affected by aerosolized Vitae.
Blood Potency • Badlands can use Physical Intensity to add dice to physical
As with Kindred, Blood Potency determines how much Vitae actions or to bolster an individual Hound’s dice pool.
a Badland can spend in a turn and how much it can store at
any given time. It rises and falls like a vampire’s, increasing
for every fifty years of activity and falling for every 25 years of Bane
dormancy. As with Kindred, Blood Potency restricts the crea- Each Hunting Ground suffers a bane, an object or material
ture’s prey; the more powerful it becomes, the more potent the that can severely wound it and its Hounds. A Hunting Ground
blood it requires to maintain its existence. Blood Potency also created by long torpid vampire is weak to the creature’s blood
determines the upper limits of the creature’s size (see chart). (or the blood of its childer), while one formed by a murderer
is vulnerable to the killer’s blade or the bones of his victims.
Vitae When wielded against the Hunting Ground’s Heart or one
of its minions, the bane deals aggravated damage. Only full
• While all Hunting Grounds crave blood, each craves it in a
aggravated damage to the Heart can destroy a Badland.
different way, requiring peculiar rituals and ticks to satisfy
its needs. A Hunting Ground with a Violence Influence will
only accept Vitae earned through combat, while one with an Hounds
Influence over Water might need its victims to be drowned. When a human enters a Hunting Ground, the creature
• A Badland must expend (Blood Potency) Vitae once per might decide to add her to its pack instead of treating her
week to maintain itself. If it doesn’t, it goes dormant until as prey. To do so, it spends a Vitae to suffuse the air with its
its Hounds feed it once more. essence, inflicting a first-stage Vinculum on the subject. It can

160 Wild Hunt: Gangrel


Story Seeds
• The young woman who just moved into the apartment down the hall is pretty and charming, albeit a tad naive,
which makes sense given she grew up on a farm. Or so she says. In truth, she’s the only surviving Hound of a
Hunting Ground, one that was destroyed by a pack of rural Gangrel vying for territory. She was conceived and
born in the Badland, and she carries a piece of it inside her. The creature isn’t dead, just dormant, and all they
need is to find the right place to plant the seed.
• A Hunting Ground has taken over a nearby park, and there’s something sinister hidden in its Heart. Whatever
it is — a methuselah, a demon, or something stranger — the being wants to be freed. Its presence is bleeding
cryptic messages into the surrounding area, hidden in print ads and scrawled along bathroom walls, hinting at
forgotten lore and powerful rituals. Whatever it is, the sleeping creature possesses incredible knowledge and is
more than willing to make a trade. But first, it’s captor needs to be razed, with prejudice.
• There’s a sleepy little village a short drive away from the coterie’s city called Misty Vale. Once known as a quiet
sunset community for retirees and newlyweds, its reputation has become rather literal of late. A thick fog blan-
kets the town, and within its borders the sun no longer rises, and no one who travels through the wall of mist
ever returns. Even telecommunication signals fail within the town’s borders — yet it’s hotels and resorts are still
taking bookings. What’s causing this strange phenomenon? And can it be solved before tourist season begins?

compound this bond on each subsequent visit, and it can inflict • The character becomes singleminded in the pursuit of
the subject’s dreams with a desperate urge to return. Once this its Badland’s desires. She loses the 10-again quality on
bond reaches the third stage, the character becomes a Hound. all actions that do not directly or indirectly contribute to
Hounds have the following traits and qualities: feeding or defending the Hunting Ground.
• They are effectively ghouls with a dot a single dot of Animalism, A Hunting Ground can telepathically communicate with its
Celerity, Obfuscate, Resilience, or Vigor. Remaining in the Hounds as long as members remain in its bounds.
Badland sustains a Hound’s immortality even if she runs out Note that the system for Hounds provided here is for indi-
of Vitae, but leaving incurs the Deprived Condition within 24 vidual members of small- or moderate-sized packs. However,
hours if she has no blood in her system. Destroying a Hunting some Badlands can grow so vast and powerful that they can
Ground restores the character to normal, but she’ll suffer the summon dozens (or, according to rumor, hundreds) of min-
usual consequences for ghouls deprived of Vitae. ions. If you want to represent a true horde, use the Zombies!
• Once per scene, spending Willpower on teamwork actions Environmental Tilt, found on p. 150 of the Chronicles of
with other Hounds grants +5 instead of +3. Darkness Rulebook.

Chapter Four: Interloping Predators 161


Narya The Colossi

The most potent warriors are patience and time.


AKA: Antediluvians The Colossi had always limited their bloodline, but without
a means to breed, the rigors of time, ennui, and the threat of a
Kindred were not the first vampires to walk the earth. Those
hateful sun devastated their numbers. Now those who remain
who count themselves among the All Night Society are merely
have embraced the long sleep of torpor in hopes of emerging
the most successful. Long before the Kindred drank their first
in more interesting eras, or perhaps to find the key to their
draft, other horrors stalked the night in search of prey.
survival in human innovation.
The Narya are one such horror. These deathless monsters
— vampires in all but name — say they once ruled a golden
empire, yet now their numbers have dwindled to barely a hand- Blood and Stone and Flesh
ful. Scant evidence of their past exists in eerie and intricate Each Colossus can reshape her body at will, similar to the
statues, murals, and reliefs, but little does the waking world Savages but with far more versatility. Unfortunately, this does not
suspect that these immaculate works house the monsters they include creating more of their kind. To the Colossi, the Kindred
depict. And when these ancients wake, it is with a deep and are an inferior strain of vampirism, but not in how they reproduce.
desperate hunger. For all their power and functional immortality, the Narya breed
as humans do, but none have successfully mated since their
golden age. Some have tried to conceive with ghouls, dhampir,
Background or even Kindred, but the results are always the same: failure.
The Colossi say their human ancestors ruled over a long-lost Maybe that’s for the best. While the Colossi can savor food
kingdom in a remote part of the earth, before the time of the and drink, they cannot survive without the blood, and they
biblical flood. However, this kingdom was nearly shattered often have a thirst that can match any methuselah’s. However,
when a sudden catastrophe befell it. The earth shook, the moon even that would be more manageable than the sudden and
swallowed the sun, and the sky was sundered. In desperation, capricious moods that possess them. These emotional jags come
the royal family of this land offered up a sacrifice to the “void” on like hurricanes, driving the Narya to acts of selfishness that
spreading from the wound in the sky. When the calamity would make a draugr raise an eyebrow. While in these states, a
passed, the nobles were changed into gods, not only masters Colossus might consume an entire city in one night, slaughter
of their people, but masters of the physical form, whether their his own armies, or uncontrollably weep until the sun rises and
own or anything they touched. What they called themselves seals his fate.
is lost to time — even they do not recall — but Kindred records No known mortal weapon can slay a Colossus, but they do
use the term Narya, a Sanskrit word for heroism and potency. fear two things. The first is the sun their ancestors betrayed to
The Narya themselves prefer Colossi, for they stride across the the dark; the second is the loneliness of eternity. With no pros-
earth as giants among lesser beings. pect of a future for their dying race, many have lost themselves
Now more than mere mortals, the corrupted royal family to despair and embraced the daystar’s judgment.
raised temples to their own egos, devouring sacrifices in the Now that only a handful remain, this loneliness has con-
thousands and waging proxy wars against each other for their sumed them. The Colossi long for the companionship of their
own amusement, all hidden in the shadows. For although they own kind, whether as friends, lovers, or rivals, and they scour
were eternal, their pact with the void had cursed them to turn the world in search of one another, especially on the off-chance
to stone under the wrathful gaze of the sun. that a coupling might produce heirs. When these efforts fail,
All of humanity might be under their wretched yolk tonight many take their frustrations out on the ever changing world and
had the unthinkable not happened: Almost overnight, the its inhabitants. Some orchestrate power fantasies and mystery
Narya became sterile. Some speak of a plague that passed plays, drawing unwitting actors into their webs to play heroes
silently among them, the symptoms only apparent long after it and villains, often with themselves at the center of the narra-
was too late, while others believe they made some slight against tive. And when this too grows wearisome, the Narya returns
the void, punished for their hubris. to torpor. Within a tomb of living stone, the vampire sleeps

162 Wild Hunt: Gangrel


away the centuries and dreams of nights past until she wakes didn’t have anything, but he passed me a couple benjies. Not bad for a
to repeat the blood-drenched cycle all over again. night’s work. Funny, though. I pegged him as one of us at first, but he
didn’t give me that prickly feeling. Maybe… I dunno. Old soul, I guess.”
The Arisen remember the Narya. Or, they remember them as
Rumors well as anything else, which is always a bit tricky to unpack when
“So… they’re, like, proto-Gangrel. I mean, obviously. They’re Savages it comes to mummies. The Nameless Empire was roughly con-
on steroids.” temporary with the Narya and their kingdom, and Deathless will
sometimes seek out Colossi on the chance they might remember
False, but no one could blame you for thinking otherwise.
something of their murky past and the fate of the Shan’iatu. The
The Gangrel rose from the grave in whatever way they rose,
Narya have tried to avoid the subject for some reason, and many
but the Narya had nothing to do with it, and they consider
Arisen believe they’re doing so on strict orders.
Savages to be little more than, well, savages. That said, the clan’s
mastery of form resembles the Colossi’s in all but “They have a language no one understands, but I don’t think it’s as
a few details, and it could be the first Gangrel dead as it seems. You ever heard of something called First Tongue?”
learned some of their shapeshifting ability The Narya speak a language unfamiliar to both human
from a Narya. Or perhaps whatever force or Kindred ears, and no authentic written records of it
that elevated them also had a hand in survive into the modern era. However, if a werewolf ever
the clan’s creation. caught a few words, she might be very surprised to get the
“You know how Ivanna has that room gist of it. While the Colossi language isn’t one-to-one
filled with old, busted-ass statues? I was with the First Tongue, it could easily be an offshoot.
there during her last soirée and I caught Stranger still, the Narya have never claimed that this
her talking to one them — but not just is the native language of their kingdom (or, if they
that: It seemed like she thought it was do, they’re lying). Perhaps, then, this language was
talking back.” yet another gift of the void…
Properly preserved, a petrified
Nar ya can last for thousands of
years before the stone erodes to dust,
Voivod
but until then, her mind carries on. “What a mistake to allow these
Trapped forever inside her own body, insects to flourish. No matter. We
these ancients can be great founts of shall correct it.”
knowledge for those with the ability Voivod has always been
to read minds. Throughout history, a predator first. When she
many Kindred have collected these was accidentally awakened
strange “thinking statues” without by Red Army soldiers in
ever knowing what they really are, the ruins of a bombed out
and an entombed Narya will do any- Transylvanian castle, just after
thing she can for a bit of company. the end of World War II, she
However, some Colossi have also hunted the men for weeks on
used their centuries of experience end, stalking them through the
to manipulate the foolish vampires icy forest canopy each night. She
who seek their counsel, taking grim learned much of the world in this
satisfaction in the destruction of time, not having tasted blood since a
Kindred and domains they’ll never battalion of Mongol Kindred forced her
see with their own eyes. into torpor in the 13th century.
“Had this weird guy in the shop the Decades later, Voivod is still active,
other night looking for books on mythical and she’s seen the devastation of indus-
civilizations. Atlantis and Mu and crap trialization scouring her once pristine
like that. Wanted to know about some forests. With her favorite hunting
‘lost’ race called the Narya. I refrained grounds wounded, she’s decided
from mentioning that stuff’s all Nazi to remove the human blight from
horseshit — I thought it real hard the area, starting at the top. Now
— but he seemed like a nice Voivod spends her nights stalking
enough dude. Mostly he just and devouring the power behind
seemed lost, like he couldn’t these companies, leaving grisly scenes
quite remember something he was of carnage that have begun to gain
supposed to ask me. At any rate, I international publicity…

Chapter Four: Interloping Predators 163


Virtue: Honorable
Vice: Petty
Mental Attributes: Intelligence 5, Wits 4, Resolve 3
Lies, Damned Lies, and History
Physical Attributes: Strength 4, Dexterity 5, Stamina 5 Kindred who’ve heard of the Narya and their
Social Attributes: Presence 5, Manipulation 5, empire wonder at the latter’s veracity, which isn’t to
Composure 3 say the Colossi are lying, but they’re predisposed to
self-aggrandizement, and, if nothing else, vampires
Mental Skills: Academics 3, Crafts (Pottery, Sculpting) know having a long memory doesn’t mean you have
4, Occult 5, Politics 2 an accurate one. Some Kindred have heard stories of
this lost empire and sought its remains, though if any
Physical Skills: Athletics 4, Brawl (Grappling) 6, Narya still recall its location, they’re keeping mum,
Larceny 2, Stealth 3, Survival 4, Weaponry 3 at… least until they get a good offer.
Social Skills: Animal Ken (Cats, Horses, Lions)
2, Expression 2, Intimidation (Smiling Promises) 5,
Persuasion 4, Streetwise 1
Merits: Languages (Gothic, Old Church Slavonic, Old prerequisites. They must manifest these prerequisites to use
Turkic, Romanian, Russian), Library 2, Resources 3, Safe these powers, however.
Place 4, Striking Looks 2, Undead Menses The Embrace: Narya cannot Embrace and do not spawn rev-
Disciplines: Crúac 3, Protean 5 enants through careless feeding. In theory, they can reproduce
Rituals: Cheval, The Hydra’s Vitae, Pangs of naturally, but none have been able to do so for eons.
Proserpina, Rigor Mortis, Touch of the Morrigan Ghouls and Blood Bonds: Narya can form Vincula, but they
cannot create or foster ghouls. Colossi are immune to Vitae addic-
Blood Potency: 4
tion and add their Resolve dots to any rolls to resist blood bonds.
Health: 10 Physical Intensity: In addition to the usual effects of Physical
Willpower: 6 Intensity, a Narya can spend Vitae to increase a Mental or Physical
Humanity: 2 Attribute by a dot, up to her trait limit. The vampire can do this
as many times in a scene as she has Blood Potency dots.
Size: 5
Physiology: Narya bodies have autonomic functions like
Speed: 14 humans, including natural healing. Instead of a blush of life,
Initiative: 8 a Colossus can spend a Vitae to seem corpselike. Furthermore,
they sleep like mortals and do not need to spend Vitae to rise
Defense: 8
for the night, though they also do not experience a Cleansing
effect. By spending a Vitae and a Willpower, a Narya can heal
all bashing damage in her Health boxes. She also does not need
Systems to rest to heal aggravated damage, though she can only mend
The Narya function like Kindred except as follows: a point per scene. Furthermore, only full aggravated damage
Anchors: Colossi see no need to hide their natures, and they can send her into torpor, at which point she can don her Stone
have even less use for the All Night Society. As such, Narya have Chrysalis (below).
Virtues and Vices rather than Masks and Dirges.
Banes: Narya are no more vulnerable to fire than humans, Gifts of the Void
but even minor exposure to sunlight turns their bodies to stone.
The Narya differ from the Kindred in their mutable forms
Once petrified, they can never be restored, but they remain men-
and command over matter. However, the darkness also exacts
tally aware until something or someone destroys their remains.
a heavy price upon their souls, inflating their egos to tumorous
The Beast: Narya lack Beasts. Instead of frenzy, they suffer proportions as they fall further away from Humanity.
Hamartia (below). Furthermore, a Colossus who loses her last
Humanity dot does not become a draugr. Instead, she gains a Body Mastery
persistent form of the Cathectic Condition (p. 165). Colossi possess complete control of their forms. All Narya
Disciplines: While they can learn blood sorcery, Narya have possess the equivalent of five dots in Protean with the fol-
no Disciplines of their own (with the exception of Protean; lowing expansions:
see below). Instead, they can manifest Discipline powers by • Predatory Aspect and Uncanny Aspect: The vampire has
spending Vitae equal to the total dots they wish to access. access to any conceivable adaptation without needing to rest
This lasts a scene and is limited to the ten powers common to in her Unmarked Grave, but she must renew these powers
most Kindred. Narya cannot improvise Devotions or Merits to change out the forms she chose for the scene once she
that tie into Disciplines, but they can learn them, ignoring manifests the usual limits of these effects.

164 Wild Hunt: Gangrel


Story Seeds
• Each member of the coterie has been having the same dream: A beautiful, androgynous figure comes to them
begging to be freed from a terrible prison of stone. It promises untold rewards if they would only perform a
special sacrifice during the upcoming solar eclipse. Will the characters buy in to these promises? And who else
has been having these dreams?
• In a far-off Siberian monetary, a friar of the Lancea et Sanctum has unearthed an ancient tablet. After weeks of
translation, he believes he’s found a Theban Sorcery ritual that will grant a boon akin to the miracle of transub-
stantiation but in vampire flesh. In actuality, he has an incomplete copy (of a copy) of the dark ritual that created
the Narya. If such godlike powers were originally granted to mere humans, their effects on a vampire could be
beyond conception, yet even if the ritual is successful, time has stripped crucial details from the tablet. In his holy
fervor, the monk hasn’t considered how this might this affect his apotheosis.
• One of the coterie’s Touchstones has discovered that a significant part of her ancestry belongs to a people of
unknown origin. What she doesn’t know is that she’s a direct descendant of Narya royalty. While her poten-
tial power lies dormant for now, it’s only a matter of time before it starts to seep out in bursts, which will be
more than enough to awaken the slumbering Colossus at the local museum, hiding in its chrysalis as part of
an exhibit.

• Beast Skin: The vampire can steal human guises, copying the has a blood bond to the vampire, she can alter him from any
appearances of mortals she drains. The number of forms she distance as long as she has Vitae and Willpower to spend.
can memorize is determined by Protean or Blood Potency, Because they cannot create ghouls, Narya often use this ability
whichever is higher. to build more effective servants.
• Narya all inherently have access to the equivalent of the Vampires and other characters with Supernatural Tolerance
Elastic Visage Devotion (p. 104). traits (including ghouls) are immune to this effect.

If a Merit has Protean as a prerequisite but would normally Stone Chrysalis


be restricted to Gangrel, a Narya character can still purchase it. As long as she has Vitae in her system, a Narya can spend
a Willpower to expend all remaining blood reserves at once
Hamartia
to turn to stone. This takes an instant action. Within this
Despite (or because of) their great power, the Narya have cocoon, she resembles a sculpture and is immune to harm,
fragile egos, and they lack the stirrings of the Beast to keep the even from sunlight. In this state, the vampire can choose to
Man in check. Whenever a Colossus is provoked to extreme preserve her Blood Potency, keeping the Blood from thinning
anger, hunger, or fear, his player must resist his basest urges in the intervening years. Otherwise, this stasis works the same
with a reflexive Resolve + Composure roll. He cannot spend as torpor for Kindred.
Willpower to bolster this action. On a failure, he takes the
Cathectic Condition instead of falling to frenzy.
Material Mastery CATHECTIC
By bleeding Vitae over any non-organic/on-synthetic material,
Narya can shape up to a cubic foot of matter per Vitae. They You are overcome with your worst impulses, caring not for
can also transmute one substance into another as long as the consequences or propriety or morality. Until you resolve this
aforementioned restrictions apply. Condition, you lose the 10-again quality on all actions that do
not contribute to indulging your Vice. Furthermore, fulfilling
Colossi can also apply this ability to living beings with sig-
your Virtue grants no Willpower at all. This Condition fades
nificantly more effort. By spending a Vitae and a Willpower, a
without resolving in nights equal to Blood Potency.
Narya can reshape a mortal subject more to her liking. She can
completely redefine the subject’s appearance (build, apparent If this Condition is persistent, you must first regain a
sex, skin tone, etc.), redistribute her physical Attributes, and Humanity dot to resolve this Condition, and you take a Beat
even turn a human into an animal — or vice versa, though this whenever your pursuit of Vice hinders an important goal or
has no effect on Mental and Social traits. Transformation only long-term Aspiration.
takes a turn of contact and an instant action, but if the victim Resolution: Refill your spent Willpower pool completely.

Chapter Four: Interloping Predators 165


epilogue: wild hunt
I can never get over how dark it is out in the middle of nowhere. Without any light from the new moon,
it’s only starlight to guide me along the long-forgotten highways of southern Illinois. The GPS is barely
working beyond a geotag, and it’s been beeping at me for the better part of ten minutes by the time I
see her in my headlights. I pull over to the side of the road, and that’s when I get a good look at her:
She looks like shit.
Every inch of her is covered in either mud or blood. Her platinum blonde hair is pasted to her
skull where it’s not knotted and tangled into ropes, and her hands twitch at her sides, the fingers
still elongated into claws. No big deal. Girl’s just gone feral. Act casual.
I roll down my window and lean out. “Need a ride, stranger?”
The only reply is the soft crack of her claws reforming into fingers. She opens the passenger door
and tries to slide her filthy ass into the seat, but I stop her with a raised hand. “Nuh-uh. Not on
the Bentley. Change of clothes is in the back. Got you a new phone too.”
She nods absently and grabs the duffel bag I set aside for her. I’d normally worry about size, but
it’s mostly my gym clothes, and she’s a waif like most of the rocker girls I’ve ever known. She strips
down to nothing and cleans the grime off with the wet wipes I packed. I watch her, and it’s a few
seconds before I realize I’m doing so. I pull my eyes away, mad at myself. Creepy, Reagan. Creepy.
I check my makeup in the mirror and try to distract my roving eyes. “So… what the hell happened?”
She looks up and stares at me in the mirror. There’s something wild behind that gaze. “You know
what? I don’t want to know.”
As she finishes cleaning herself up, she pushes the duffel to the side, and that’s when I realize she’s
not alone. Another Lick slides into the back seat, a handsome East Asian man in his early twenties,
coated in the same amount of blood and dirt she was. He has the thousand-yard stare of the newly dead.
“Who the hell is that?! And why the fuck didn’t you clean him up?”
Lainey shrugs, then hands him the wipes and duffel bag. “Sorry. A friend,” she signs.
“Yeah, well, your friend looks pretty ripe.”
She pauses for a moment before sheepishly signing, “Childe.” She fingerspells the E for effect.
“Well… well fuck. At least there’s no one at home to complain about it. Welcome to the party,
man. Name’s Riddle. Please don’t make a mess in my car.” He just stares through me, and I really,
really hope both of them are fed.
Now all cleaned up, she slides into the front seat. She still smells like blood and death, but at
least she’s easier on the eyes. “There’s the Lainey I know,” I say. She smiles that gorgeous smile like
she always does, but there’s a bit too much fang for my comfort.
I shift the car into gear. “And nice to meet you… uh…?”
“Jamie,” a low growl responds from the backseat.
“…Cool. The more the merrier. We’re going to need all the help we can get. The others are going
to want to talk to you as soon as we get back.”
She tilts her head to the side and signs, “Why?”
I grin and hit the gas. “Because we have to save Chicago.”

166 Wild Hunt: Gangrel


we've met before,
but this is the last time.
you owed a debt of blood
the moment you stepped
into my woods, little red,
and the BIG BAD WOLF
never forgets what she's due.
what, you think that's no fair?
oh pet, there are no rules
but the ones i make
with tooth and claw.
i always play fair, though.
The game's no fun if it's easy!
so have a headstart, little red.
LET'S SEE IF YOU CAN
MAKE IT HOME TO MOTHER.
-- moth
The Gangrel are death in the flesh, apex predators of the Damned. But that
fact earns them few friends among Kindred or kine, and as their isolation
grows, the Beast finds new ways to slip through their skin. Now, for the first
time in over 13 years, run free again with Clan Gangrel.
Wild Hunt is a complete guide to the Gangrel for Vampire: The Requiem
Second Edition, with updates and expansions to their original clan book,
Savage and Macabre. It includes:
• Ten Savage bloodlines: Old soldiers like the Childer of the Morrigan, Dead
Wolves, Mystikoi, and Oberlochs, ready to take up the fight once more,
along with fresh meat from the ranks of the Baetyl, Cerrid, Daimonion,
Verlice, Wickers, and Yarilo.
• The secrets of the Risen Beast, the dark passenger Gangrel can awaken to
become the most savage ones of all.
• A pack of wolves to keep you on your toes, including three rabid ghoul
families, four horrors, and two vicious covenants, featuring the return of
the Brides of Dracula, revving their engines in the face of the end times.
• Exciting new fiction from the Chronicles of Darkness: Chicago setting.
• Devotions, Merits, banes, and more tools for players and Storytellers alike!

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