Professional Documents
Culture Documents
— Latin proverb
Credits
Authors: Astrid Carter, Kelly J Clark, Micaëla Clarke, Astra
Crompton, Tobias Dornbusch, Roman Lanzarotta, Mike Massiah,
Jacob Waskow, Sam Young
Developer and Editor: Sam Young
Consulting Editor: Megan Robinson
Artists: Saoirse “Fish” Coogan, Astra Crompton, Alexander
Meza, Nolan Segrest, Scott Paisley
Art Direction: Sam Young and Kelly J Clark
Design and Layout: Sam Young
Front Cover Artist: Scott Paisley
Cover Photoshoot Model: Rebecca Fitton
Special Thanks
Nolan “Cosmic Goose” Segrest for his very generous donation.
Check out his work at www.artstation.com/nolansegrest.
Our vicious test readers: Grace Eccleston, Robin Holford, Jen
Peters, and Christine Rattray
The team behind Savage and Macabre: Gangrel, for tearing us
a new one.
Everyone who took this journey with us through the Requiem.
We hope you stick around — this is just the start.
© 2022 Paradox Interactive AB. All rights reserved. Vampire: The Requiem, Werewolf:
The Forsaken, Mage: The Awakening, Promethean: The Created, Changeling: The
Lost, Hunter: The Vigil, Geist: The Sin-Eaters, Mummy: The Curse, Demon: The
Descent, Beast: The Primordial, Deviant: The Renegades, Chronicles of Darkness,
Storytelling System™, Storytellers Vault™, and their respective logos, icons, and symbols
are trademarks or registered trademarks of Paradox Interactive AB. All rights reserved.
This work contains material that is the copyright of Paradox Interactive AB. Such material is used with permission under
the Community Content Agreement for the Storytellers Vault.
Check out NMD at: facebook.com/nonedarker. Visit www.storytellersvault.com for more on the Chronicles of Darkness.
Table of Contents 3
Wings Beneath Your Skin, 5 83 Three Bloodhounds 127
Regrets 85 New Merit 128
Wings Beneath Your Skin, 6 85 Neo-American Wrestling Alliance 129
Hell Is Other People 85 Where we came from 129
Wings Beneath Your Skin, 7 86 Who we are tonight 129
Me, Myself, and Eternity: Risen Systems 87 Three Champions 130
Risen Conditions 87 Redwater Bay Police 132
Making a Monster 88 Where we came from 132
Roleplaying the Passenger 89 Who we are tonight 132
Crowded Mental Space 89 Three Rooks 133
You Can’t Hate Me More Than I Do 89 New Merit 134
Never Alone: Sample Risen 90
The Brides of Dracula 135
Alice Barker 90
Count Fucking Dracula 138
Dr. Virgil St. Germaine 91
New Merits 139
Molly Smith 93
New Devotions 140
Risen Devotions and Merits 94
Devotions 94 The Society of the Accord 141
Merits 95 Sample Hellion: Garret Moore 144
Treaties 144
New Merits 146
The Reunion (Part IV) 96
Blood Mold 147
Background 147
Chapter Three: Tools of the Hunt 101 Rumors 148
Savage Secrets 101 Dallas Xu 148
Archetypes 101 Systems 149
Devotions 102 Gargoyles 151
Merits 107 Background 151
Crúac Rites 111 Rumors 152
In the Flesh: A Players Guide to Protean 112 The Bone Knight 153
Skin Like Quicksilver 112 The Birthing Ritual 153
Bit by Bloody Bit 113 Character Creation 154
Evolution: Playing with Protean 114 Special Systems 155
New Adaptations 115 Aspects 155
Wild at Heart: The Feral Curse 116 Becoming Rampant 156
Just Below the Surface 116 Hunting Grounds 157
Intrusive Thoughts 116 Background 157
Weapon of Last Resort: Playing the Bane 117 Rumors 158
Common Banes 118 Three Badlands 159
Systems 159
The Reunion (Part V) 120 Narya 162
Background 162
Chapter Four: Interloping Predators 125 Rumors 163
Voivod 163
Midnight Wolves 126 Systems 164
Where we came from 126
Who we are tonight 126 The Reunion (Epilogue) 166
Index of Conditions
Beastless 39 Posture: Symbiotic 87
Cathectic 165 Posture: Unleasched 88
Posture: Hostile 87 Risen Beast (Persistent) 87
The Reunion 7
But whether I’m in control or not, I’m looking up at the moon instead of the road, so I don’t see what’s
coming till it’s too late. A shadow stretches ahead of me, all the way across the faded yellow lines to
the weeds on the inbound side of traffic. Even if I’d seen it coming, I wouldn’t have had time to brake.
I sail over it, and four bangs ring out like gunshots as my tires explode, the naked wheels screaming
sparks down the road. Without tires, I slide like I’m on ice, and my attempt to correct with a sudden
turn sends me airborne over a drainage ditch. The world spins as the car hits the ground hard and
rolls. Safety glass fractures, then explodes as I slam into a tree. My seatbelt can’t quite hold me right,
and the momentum spikes my head into the steering wheel. Everything goes dark for a moment.
When my vision returns, the world is crooked. I’m upside down, the seatbelt holding me tight
and my head dangling at a bad angle where the impact snapped my spine. The car isn’t faring much
better. The engine is struggling, and a cloud of gray smoke is billowing into the night. The crash
collapsed the steering column into the dashboard and cut off any access to the ignition — I can’t
turn it off, and I’m starting to smell gasoline.
I have a thing about car accidents, and my Beast tries to take the wheel when I realize this thing
is minutes from blowing up. But if there’s no room for Jesus as my co-pilot, there’s absolutely none
for the feral asshole in my head, so I force it down and look for an escape route. There’s no way
the Beast is going to be smart enough to escape a seatbelt.
I realize I can’t feel my legs, which is a problem. I try to look up at them, but my neck won’t move.
The pain roars as I try, and I realize I can feel a breeze inside my upper chest. Please let it not be
bad, I think as I raise shaky fingers to the spot. It feels like wet newspaper and broken chicken
that bad,
bones. Man do I miss being able to go into shock.
The smoke thickens; I don’t have a choice.
I push the exposed bone back through the skin with one hand while I wrench my neck back into
place with the other. Vitae fills in the broken spots, and the worst noises I’ve ever heard reverberate
through my body. I don’t want to scream — but I’m not getting much of what I want tonight. Shame
burns up my chest, and the sound of my own voice hurts more than the wreck.
My senses reset, as do my broken legs, and I get my hands to stop shaking long enough to thumb
the seatbelt open. I fall hard, landing on the roof. The doors are wedged shut, so I raise my big-ass
boots and hammer them into the glass. Between the smoke and cracks, I can’t see anything on
the other side, so when my foot punches the panel out, I’m caught off guard by a sudden shooting
pain. Something tears into the flesh above my boot, and when I try to pull my leg back inside the
car, it’s heavier than it should be.
There’s a fucking raccoon on my leg, biting and clawing like it wants to rip it off. What the fuck
did I do to you? I try to shake the rabid critter off, but it holds fast, and I can hear the chittering of
more approaching.
The Beast has been trying to ride shotgun all night, and it’s not whispering anymore; it’s yelling,
but I can’t give in. I won’t. I try to shake off the stupid raccoon again, but two more swarm toward
the door. They snarl up at me, all fangs, claws, and fur, and I snarl right back.
Nice claws. Mine are better.
A minute later, I’m running from the car with a pile of furry bodies behind me. Thanks for the
drink, fellas.
fellas. I take cover in the ditch near what’s left of my tires, stretched across the road like shed
snakeskin. I make it right as the car and tree both go up in a fireball, like the burning bush talking
to Moses. The fire roars at me, and I stumble as the panic rises up. I keep hold on my Beast’s leash
with a little compromise, keeping the fire in sight as I back away — neither of us trust it.
The Reunion 9
Introduction
The wilderness needs your whole attention.
Jeannine Atkins, “Shears”
The Gangrel aren’t fucking around. whole. It comes down to assessing risk, see. Know your limits —
The beast that creeps from its den to hunt the wayward. The then, kill them. The trick is never getting too attached, be that
lupine hulk that thirsts for blood and marrow. The slavering, to Kindred and kine or hearth and home. Be too beholden to
pitiless thing that tears itself loose from human skin. Only fools anything, and you’ll find yourself shackled when you most need
say there’s no such thing as the Big Bad Wolf; he’s still out to move to higher ground. Right above the prey.
there, snapping at heels and baying at the moon. His name is
Gangrel, and he’s no fairytale.
Masters of the flesh and feral as they are canny, the Savages
have hunted us since humans gathered ’round the campfire,
Mood: This Not Too Solid Flesh
So many things in this world are fragile, and flesh is most
and they’ve evolved along with their prey. Some still haunt the
brittle of all. But when has true change ever come about with-
black forests and high crags, while others stalk alleyways and
out breakage? Become what the Beast needs you to be through
tenements and night clubs with equal ease, but in temperament,
shifting skin, and all the wonders and wrongs of death will be
they’re still better suited to the beasts of their stomping grounds.
yours to reap. Let it reflect the truth of your heart in the mutable
They aren’t about to start putting on manners for anyone. The
tumor you refer to as a body. That’s no funhouse mirror; that’s
world may have modernized, but the Gangrel have never lost
you. All horror show, distended and jagged and unfurled. So
their link to the animal within. So heed their warnings — they
what if you can never be human again.
don’t give second chances.
Wild Hunt is the definitive sourcebook for every grisly
detail you wanted to know about the Gangrel in Vampire: The
Requiem Second Edition. In addition to new Savage fiction, A History of Violence
systems, and bloodlines, it includes a complete update of the The Gangrel of Vampire: The Masquerade were “were-
mechanics in their original sourcebook, Savage and Macabre. wolves” among vampires, so tied to the wilds that they became
This book is the final in a series of updates and expansions physically animalistic. In some ways, if it ain’t broke, don’t fix
that began with Strange Shades: Mekhet and continued on it. In Vampire: The Requiem, the names of the Disciplines
with Better Feared: Nosferatu, False Gods: Ventrue, and Sin shifted, but the core of the clan was unaltered. Sure, the Savages
Again: Daeva. More than Clanbook: Gangrel Revised, it’s a are a more urban bunch than the Outlanders, moving through
Savage celebration, a chance to pick at dry scabs and draw fresh sprawls as easily as barrows, but they’re just as self-possessed
blood. So, one last time, take a deep dive with us through this and versatile, and they still represent the vampire-as-predator.
final clan of the Damned. Just be sure to bring something sharp. The Gangrel know the Beast better than any Lick, though
whether that means they can handle the leash is another
question altogether.
Theme: Top of the Food Chain Later on, Savage and Macabre: Gangrel showcased the
depths of Savage psychology. All roads lead to the Beast in one
We clawed, bit, and tore our way up to this pinnacle, and way or another, whether that’s through vampire primitivism
it’ll take more than pampered bitches like you to tear us off the or the worship of primordial blood gods — or perhaps it’s just
throne. You think the Lords run this show? Fucking wrong. We’re a willingness to become a monster to protect the things that
the muscle moving beneath the skin, the maw that swallows you make you human.
Introduction 11
Finally, Vampire: The Requiem Second Edition pushed • No doom is written in stone, but the Wickers exact a ter-
the clan’s proximity to the Beast into slasher-movie territory, rible price to unseal one’s fate. Still, they’re the only ones
shifting their bane from mental fuzziness to a hairpin trigger with the will to do it — just so long as they don’t attract the
(taking a page from another Masquerade clan). Second Edition Owls’ attention.
Savages have also expanded their shapeshifting abilities, boiling
• Nature abhors a vacuum, and the Yarilo are happy to fill it.
over with body horror mutations that give even other Kindred
Their mindless minions will help them build a new Eden on
the shivers. No longer just claws and animal skins, Protean is
Earth, whether the Kindred want it or not.
about taking the shape of nothing less than the apex predator
of the Damned. Savage and macabre indeed. Chapter Two: The Passenger reveals ways to turn one’s
dark side into a whole different animal. The Gangrel are the
Kindred most in touch with the Beast, but it’s a crude relation-
ship: The “Beast” is just a conglomeration of primitive drives,
What’s in This Book and it has no wants beyond the hunt and the kill. Most of the
Wild Hunt: Gangrel is for players and Storytellers alike. time. A few Savages make a devil’s bargain, granting the Beast
Inside, you’ll find all the material you need to prep your Savage sapience in exchange for greater control, and here you’ll read
characters for whatever’s gunning for them tonight, from all the gory fine print.
bloodlines, Merits, and Devotions to a new system for the Risen Chapter Three: Tools of the Hunt is Clan Gangrel’s stock-
Beast, the lucid internal monologue Gangrel awaken in order pile. In addition to new Archetypes, Devotions, and Merits, we
to stand above other Savages. include Second Edition updates for mechanics in Savage and
However, you’ll also need to survive the night with Lainey Macabre. You’ll also find an in-depth look at Protean and the
Hendrix, Savage rock star. Lainey’s about to meet a true preda- Feral Curse, with tips on incorporating the Savages’ predatory
tor, but even if she can make it out in one piece, she still might fury into your chronicles.
not escape her past. Chapter Four: Interloping Predators takes a look in on the
Chapter One: Packmates revisits four classic Savage blood- competition. In addition to new ghoul families and covenants,
lines and introduces six new members of the pride. you’ll find a whole gang of horrors ready to match your Gangrel
• The Baetyl know the wisdom of stones isn’t mere metaphor. characters blow for bloody blow.
It’s real. And anything a Termite can touch is hers to feast
upon and make communion.
• It takes music to soothe a savage beast, and the Cerrid ply their Gangrel Media
musical trade on the ones clawing at their flesh to escape. When people think of vampires as ruthless predators, they’re
• God is angry, and she sent the Childer of the Morrigan to thinking of the Gangrel. From body horror to pack mentalities,
spread her rage. Warriors and chaos witches, the Stormcrows depictions of the Savages abound, and although such media
will answer any slight against the Crone with death. often fail to provide a motivation beyond an insatiable hunger,
most Gangrel would tell you that’s more than enough.
• The Beast speaks; the Daimonion listen. Using modern and
not-so-modern psychological techniques, the Counselors
serve the Damned as confessors, therapists, and blackmailers.
Vampire Media
• Many vampires compare their Gangrel Kindred to the
30 Days of Night, directed by David Slade: Proving Savages
wolfman of myth and legend, the shifting creature who feasts
can have a plan, 30 Days explores what happens when vampires
on human flesh and howls for the moon’s favor. The Dead
arrive in the Arctic Circle, where they have the freedom to
Wolves say they don’t know the half of it.
move about unchecked during seasons where the sun never
• The Mystikoi are heretics, but heresy is relative when you’re fully rises. While the vampires are painted as little more than
already Damned. There’s nowhere to go but up from Hell, a band of murderous hunters, their wolf-like pack shows a more
and if that means devouring every last spirit they can sink calculated, survivalist side of the clan.
their fangs into on the climb to Heaven — well, God forgives, The Lost Boys, directed by Joel Schumacher: Lost Boys is
doesn’t He? what happens when Gangrel get social. From the devil-may-
• The Kindred of Appalachia know to keep to the cities. Other care attitudes of its teenage bloodsuckers to the chaotic way
predators rule the forgotten hamlets and rural backwaters, and they exist in a sunny 80s world, this film proves that not
Lord have mercy if you cross them. These are the Oberlochs, all vampires are brooding over the nature of their damna-
and their gnarled fists are the only law in their awful fiefdoms. tion; some joyously embrace it. From trying to gross each
other out to testing their own invulnerability, the allure of
• Over highways, over city streets, over country roads, the immortality hasn’t worn off for this gang of misfits. In every
Verlice drive through the night looking for the next adven- raw-throated whoop, you can hear the Beast champing just
ture. The Needles follow their own compass in the All Night below the surface.
Society, and it always points to blood.
Introduction 13
Part Two: the chase
I have no idea how much time passes before I finally lose their trail. Whoever these people are,
they kept on me no matter how much I zigged or zagged. I thought my boots were leaving obvious
tracks, so I stripped them off and carried them, but that didn’t even slow them down. They stayed
on me like bloodhounds.
It wasn’t till I ran hard through an old fallow field and doubled back through a creek that I got any
distance on them. Even now, I can see them circling in the field across the highway from my perch in
a tree half a mile away. There are at least ten of them, all armed with rifles, shotguns, or farm tools.
Stranger still, I can only count maybe four flashlights or lanterns.
They’re not Kindred; that much is obvious. They leave big, ragged clouds of breath in the cold,
and at least one of them hasn’t showered in days. We’re in buttfuck nowhere, which is sometimes
werewolf country, but I don’t think they’re shifters — I’ve only met a couple, but they give off the
same hungry vibe vampires do (on steroids). Hunters? But how would they know I was traveling
through here? Hell, even I didn’t know I’d be here till yesterday.
Down in the field, a voice calls out an alarm. While I was thinking things out, they circled back
around and found the creek. How they found my tracks so quick in the dark is unreal. Maybe they
are werewolves. Either way, my escape window is closing fast. I reach for my phone and realize it was
in the hands-free unit when I crashed. Whatever’s left of it is probably burned to slag in the car.
It won’t be long till sunrise. I can feel the dawn trying to sneak up on me from the long way
around, but I’ve got a window before either it or these assholes find me. Just enough time for an
old classic. I hop out of the tree and channel my Vitae into the tips of my fingers, pressing them
to the bare earth, and the dirt parts beneath my bloody touch. I prepare to fall into its sensual
embrace as it makes room for me to sleep the day away. But that’s when I notice this grave lacks its
usual sexy symbolism. Instead, the hole is lined with sharp rocks, broken beer bottles, and ragged
shafts of wood. I tumble to the side just as Mother Earth’s hungry vagina dentata snaps around
the place my hands were a moment before.
What— what the fuck?!
No, it’s okay — no time to worry about it anyway. It’ll be fine. It is fine. I just need a phone. Or a
computer. Something I can text on to call out for a ride to… what? Bring a Lick all the way down
from Chicago? Reach out to the Prince of Louisville a hundred miles away? Does Louisville even
have a Prince?
Okay, new plan. All I have to do is steal a car and go somewhere safe… all before the sun comes
up in thirty minutes.
The sound of the approaching hunters interrupts my thought process. Breaktime’s over.
I take off through the woods I hid in. This part of Illinois is mostly field and scrubland, but there
are still patches of wilderness not quite thick enough to be called forests. It’s better than nothing,
and I bolt through skeletal trees.
Melissa used to play with Jason in the couple acres of wood behind their house. They always
wanted a tree fort, but daddy was too busy with work and mama was too sick before she passed.
When Melissa was fourteen, the summer before the bad, Jason took it upon himself to finally build
them one. He was sixteen when he started and seventeen by the time he finished, and therefore
The Reunion 15
contact, but the second takes a chunk out of my calf. I grab it around the waist, but it tears into
my thumb with shocking ferocity.
I’ve had enough of this shit, and reach out to this little beast with my big one. I click my tongue
a few times, mimicking its chattering. “CALM DOWN. NOW.”
The squirrel stops for a heartbeat and looks up at me in surprise. Then, it offers the squirrel
equivalent of “get fucked” and tears into my thumb again. My eyebrows vanish into my hairline
and forget how much those teeth hurt for half a second. I had the little fucker.
I ignore the mounting unease in my gut and squeeze the squirrel till it pops like a water balloon,
but I don’t drink the blood, no matter how hungry I am. Can vampires get rabies? Not about to
find out.
I hear what might be footsteps in the brush a few hundred yards behind me, but I don’t wait to
find out for sure. I’ve been playing hide and seek most of the night, and I’m starting to feel the
sun prickling at the back of my mind. No time to hesitate. I run for the cabin at full tilt, and I hit
the porch like a brick, nearly slamming into the door. It’s open, against all odds, but who locks
their house in the middle of nowhere? It’s the same in small towns. But I’m not a small-town girl
anymore, and I slam the door and twist the deadbolt.
The cabin is single story but spacious. Despite its age, it’s tidy, save for a dusting of leaves and
dirt on the floor that looks like it was tracked in. It smells of old cigarette smoke, as if whoever
lives here gave up the habit, but the ghost of their addiction couldn’t quite move on. That, and the
lingering scent of boiled corn on the cob.
The front room is simultaneously a foyer, a living room, and a dining room, and most of the
floor is covered by a pair of rust-colored rugs with matching Persian patterns, ragged from wear and
age. Beyond a dining table and a bunch of mismatched recliners, the walls are lined with dozens
of framed photos displaying a growing family. The people I presume to be the grandparents are at
the center of the narrative; they start as young, attractive, and what passes for hip in the Midwest,
with bellbottoms and heinous wide-collar shirts. Slowly, they soften and gray as the wife pumps
out a brood, who in return spawn progressively more fat-faced grandchildren.
They’re all too happy — until they’re not. At a certain point, a girl with ponytails and the pose of
a future riot girl vanishes from the chronology. She’s always wearing the same clip-ons with happy
faces. In her last photo, she’s leaning on a rifle, standing over a deer carcass with a man I presume
is her father. And then, she’s gone. The last photo is a Sears-style family portrait, and her absence
is a wound, barely plugged with an old school photo of her taped in the corner.
These are the people hunting me.
A door opens somewhere at the back of the cabin. I spin around to check the front window
and see flashlights in the treeline; behind them, a thin line of red is rising into the darkness just
above the horizon. I don’t know how they made it here so fast, but it doesn’t matter: They chased
me through what little night was left and now it’s dawn. I force my panic down and look around.
My Beast is on the rise, but I can’t lose control.
The sound of footsteps echoes down the hallway. If I’m quick, I can make it to the other one and
maybe out the back. I don’t know what I’ll do out there, but I’m not about to be dinner for Illinois
redneck cannibals. I rush forward, noticing a suspicious bulge in the carpet just in time to dodge
it — and step right on a trapdoor.
The Reunion 17
chapter one
Packmates
We’re made to be beasts.
Doesn’t matter what you had in mind to be before; you’re here, now, bleeding on my floor.
But have no fear! That won’t stop you. Nothing can you while you’ve still got a few drops in your veins.
Now get the fuck up and show them what Savage really means — just don’t do it without backup.
Here are ten of the baddest motherfuckers who ever walked the night to join your pack:
The shaman, the bard, the wolfman, the warrior, the shrink,
the god-eater, the hag, the wanderer, the doomsayer, the dryad.
They’re your kin, old and new.
Don’t like them? Who fucking said you had to?
But you damn well better kill for them.
A statue looms over you upon a stained metal dais. It doesn’t Some Termites share their gift — not with other Kindred,
move its lips, but its voice echoes in your mind, telling you of of course, but the dead familiars they raise in the bond of
nightmares you’ve feared longer than you remember, and dreams death. They feed their loyal hounds with gravel kibble and
that could one day become your reality. It’s not offering you a iron T-bone steaks; even bones have calcium around the soft
bargain, though. The voice in your head doesn’t want you to and worthless marrow. By the time stone and iron grows where
achieve those dreams — it only desires truth. To know you. To know once was fur, the Baetyl is ready to help soothe the creature’s
everything. pain. They add to the raw beauty of nature’s hand with runes,
When flesh blossoms from the heart of stone and the monster spirals, and potent curses to make the stone hide flexible and
inside grinds your bones and drinks your blood, you realize it’s still durable. Some Termites raise more than one monster this way,
listening, tapping into the secrets in your sinew. both a statuary and a menagerie of things lesser minds might
The land has a history all its own. The fawn that takes its call homunculi — or just abominations.
nourishment from the bounty of the earth. The wolf that hunts Then there are the Baetyl who focus on themselves. Instead
the fawn. The vulture that feeds from the wolf when it becomes of making monsters, they make themselves monstrous.
carrion. Each animal gives to the land as much as it takes, and Through the twisted manipulation of their bodies and the
every hunt and memory is ready for the Baetyl to collect. potency of Vitae, they endow themselves with animal features
The Baetyl are the sages of Clan Gangrel. Not content to dine refined with the potency of mineral and earth. She’s the
on blood alone, they feast on inanimate detritus, learning truths jack-booted thug who walks into war chewing down a box of
the rest of the All Night Society would trample over. Wisdom nails. He’s the assassin whose wooden claws break a target’s
only comes with the patience of stone and earth, and for their heart. The Baetyl are both wisemen and warriors, natural and
unique relationship to the land, their siblings call them Termites. unnatural. They are the eyes of unblinking statues and the
But a Baetyl prides herself on this distinction: She speaks for the creaks in floorboards, the paper with ceaseless stories written
speechless, and for her efforts, they reward her curiosity. in inks of soil, metal, and blood. Do not fear the monster.
Fear what it knows.
To achieve this gnosis, a Termite’s first morsel is the Bloody
Core, a stone bezoar bathed in blood. Only by swallowing the
thing whole can her becoming commence. This object helps Why you want to be us
Baetyl digest their strange diets, and it changes their forms to We eat the earth and digest its secrets. To swallow the core is
better reflect that — in the end — you really are what they eat. to take charge of the land, revealing the wilderness and the city
Even the plastics and processed metals of the kine are just more alike as domains of infinite mysteries. You will know everything,
fuel to a Termite, from which she can form steel teeth, granite but comprehend only what you’ve earned.
claws, and unblinking electric eyes. Some can masquerade as
statues, or the very ground beneath their quarry’s feet. Kindred
are right to fear a Haunt cloaked in shadows, or their minds Why you should fear us
breaking under the weight of a Lord’s words, but how often We see it all. We live in walls and ceilings and cameras and
does a Lick think of the pavement he walks upon? The stairs gates, and if that alone doesn’t frighten you, the iron claws
he climbs as he stalks his prey? What about the blood fountain and stone skin should give you pause. We don’t hide; you
at the center of Elysium? simply don’t see us.
Bloodline Origins
• In Rome, poor Gangrel would feast on banquets of stone and
rubble to fit in among particularly gorged prey. In an age where
weight meant wealth and wealth meant status, a portly belly
could be the difference between sneaking into a lavish party
and starving on the streets at night. But one night, they
stopped being able to vomit out the stones. All the blood
and all the desperation soaked into the dirt and
rock, and before too long, that filth was there to
stay, nestled in these Termites’ guts.
• The Great Depression hit the dead just as hard
as the living, and many Kindred fled their rural
domains for opportunities and better meals in the
populated West. One such vampire was a Savage
Dragon, driving across the Dust Bowl looking for a new
project and an escape from her creditors. As she traveled the
barren land, she found a curiosity. The thing looked and talked
like a man but was entirely artificial, desperate to find the soul he
was missing. After a month of experimentation, the wretch expired
mid-vivisection, and as the Dragon ate up the remains to hide her
crimes, she became something more. Her notebooks still survive,
if you know where to look.
• Once upon a midnight darkly, a street performer dazzled the
masses of Paris. The man could eat anything and everything: corks,
stones, bones, wood, and even watches. He stank, because whenever
he ate, he would grow molten warm and cause the air around him
to sour like milk. When he fought for his people in the Revolution,
the doctors thought to learn what made him tick, forcing him to eat
live animals as well. Pressed into more and more humiliating and
dangerous meals, the man fled, seeking a way to cease his terrible
need, but only death came when he tried to cure himself with a
golden ball meant to forever sate his appetite. The thing that rose in
his place treasured the gift of that shining orb — curiously ever after.
Parent Clan: Gangrel
Nicknames: Termites, Gargoyles (erroneously)
Bloodline Bane (The Chimeric Curse): As a Baetyl ages and her connection
to mortality wanes, more and more of the inorganic material ground up by the
Bloody Core remains in her body, pushing up against the skin. This
takes the form of strange nubs and bumps, like stone or metal
teeth, or flesh turning stone gray. As such, her ability to interact
with mortals is limited. In addition to the Feral Curse, Baetyl
effectively have the same bane as the Nosferatu (Vampire, p. 103).
Disciplines: Animalism, Auspex, Protean, Resilience
The key change comes with the slick sound of fangs running but regardless of her crew’s size, Cerrid always leave behind
over her lip, halfway through a private performance in the wee worshippers — and legends. A banshee creeps into the bedrooms
hours of morning. Her prey watches as if a goddess of music holds of unfaithful men to torture them with the terrible melancholy
him in place, but really, it’s just the result of her careful chord of her voice. A selkie at the riverbend plays the guitar so beau-
progressions. She likes to play with her food (in more ways than tifully it adds years to your life, but only if you first provide a
one), likes to see how far she can push their minds while holding drop of your finest vintage. They are the unsettlingly cheerful
their bodies in place with her song, taking in the way adrenaline whistle in the empty alley and the sinister rhyme that predicts
and fear catapult through their systems. the prey’s demise. And once the music stops, so do you.
When she finally sinks her teeth through the soft flesh of his It isn’t all fame and fans and folklore, though. No, it’s all
neck, it’s a symphony of salty citrus. Each victim tastes different, about the art, and the Beast is the only audience that really
and she revels in each new movement of the hunt. matters. If a Beguiler fails to perform, to feed the hungry thing
The Cerrid are traveling bards and poets without a home. in her head with praise, the Beast claws through the human
Sappho and Homer didn’t make their names singing hymns mask: scales dance up the side of her face and too pointed ears
standing still, and they certainly didn’t find their meals that lilt upward. Even as they feed on warm bodies, the Beast is
way. Like many Gangrel, wanderlust consumes the Beguilers, always hungry for an ego boost.
but where other Savages slink, they hunt out in the open. They
are sirens and harpies and sphinxes, coaxing prey with hypnotic Why you want to be us
lyrics before letting their Beasts devour. They recite improvised We dedicate villanelles to our cakes and eat them too. Our
ballads at open-mic nights, staying only long enough to consume exploits are documented in story and song, a murder ballad
fawning fans or bring another into their entourages. They are dripping with the blood of all our victims, and the people can’t
ghosts moving through the music industry, disappearing as get enough. They call it a Requiem; we call it a celebration.
quickly as they rise into the limelight. Don’t you want that too?
The Cerrid are slippery, sonorous yet monstrous. A Beguiler’s
immortal nature means her public persona will always become
untenable when she doesn’t age along with her career, and
Why you should fear us
when this happens, she relinquishes her identity and grafts a Every mortal has a particular set of notes to ease their inhibi-
fresh title to her dead heart. Some take this as an opportunity tions, and they’ll serve themselves up on a platter before they’ll
to learn a new instrument or enter a new genre, while others even consider screaming. And who would suspect the oh-so
stick to what they know with more intensity than a coke high. sensitive poet with the acoustic guitar? You certainly didn’t.
Maybe she meets a spectacular demise as her popularity peaks,
only to be spotted weeks later in the streets of Vegas, passed Why we should fear ourselves
off as some incredible impersonator. Celebrity is overrated. Doesn’t matter how long or loud you play, the Beast will
For a Beguiler, the best part of being a musician is not the always creep through. Some Kindred are bound to their
untouchable fame of uber-celebrity, it’s the grungy bars where Humanity through people, but music is such a fleeting thing.
elbows rubbed become necks bitten. When the fans file out, you’re left with only the cannibal ego-
Beguilers can be solo acts or ensembles. An acoustic folk- maniac in the back of your skull counting rests until the next
singer shares the coffeehouse stage with no one but their guitar, crescendo. When you lose your soul at the end of the measure,
and a singer forms bonds with a sharp-toothed backup band, how far will you go to get it back?
Something vicious this way comes. Its left hand holds a bleed- predispose them to rather reckless solutions, a Stormcrow is
ing ax, blade chipped and well-loved; its right holds your best just as likely to destroy an enemy with a strategically leaked
friend’s head. You run, and its laugh pursues you, the sound email as with a sledgehammer to the skull.
of carrion crows celebrating a fresh meal. While this decisiveness and ferocity earns the Morrigan
The Circle of the Crone is a young covenant, not even healthy measures of respect and fear, these traits cause as many
two centuries past its gory birth. Founded from a place of problems as they solve. Diplomacy goes out the window once
oppression and persecution, the Mother’s Army’s formation a Stormcrow hurls a Molotov cocktail through it, and their
was — by necessity — a violent one, and the Childer of the “shoot first, ask questions while shooting” attitude doesn’t
Morrigan were at the vanguard of that violence. They still are. win them many friends outside the Circle, or even within it.
Acting as unforgiving guardians for their fellow Acolytes, the Childer of the Morrigan may be the Acolytes’ most effective
Stormcrows defend their covens and cults against those who enforcers, but their actions are often the flashpoint that esca-
would see them broken. In domains where they’re active, they lates a minor conflict into holy war. Not that the Stormcrows
hunt known enemies of the Crone and slay them for sport, mind, of course — they’re closest to their goddess with viscera
their remains put on garish display so the rest of the All in their hair and screams in their ears.
Night Society gets the message: To attack the Dark Mother is This reckless attitude extends to the Morrigans’ use of Crúac.
to invoke the wrath of the Morrigans, and like the goddess Something in the Stormcrows’ blood allows them to enact rituals
they’re named for, their fury is endless. in a tiny fraction of the time they should need, reducing what
The unifying philosophy of the Mother’s Army (if the would normally be an hour of frantic dancing and chanting
notoriously fractious covenant can be said to have one), is to a single muttered prayer and a spray of Vitae. The Childer
evolution and creation through tribulation — suffer, endure, of the Morrigan claim this ability proves they’re favored by the
and grow stronger. Many Acolytes view conflict as a chance Crone as her chosen warriors, but other Acolytes say it’s another
for growth, but while some are content to wait for it to come reason to give the bloodline a wide berth. When these rushed
to them, others like to strike the sparks of their own trials by rituals work, they’re just as effective as if they had been done
fire. Stormcrows exemplify the latter philosophy, preferring traditionally, but when they don’t, the results are hazardous to
to make their own trouble. not only the Morrigan enacting them, but to anyone unlucky
While the stereotypical image of a Morrigan is that of enough to be nearby.
a hard-bitten warrior spattered with gore, the bloodline Despite their harsh methods (or maybe because of them), the
understands modern nights have spawned a wide variety of Childer of the Morrigan enjoy a high status in their covenant
conflicts that require diverse — and not always immediately due to their willingness to fling themselves into danger on behalf
violent — solutions. Broken teeth and shattered glass are all of the Dark Mother. Problems arise in how they’re perceived by
well and good, but you can’t always punch your problems outsiders. Rightly or wrongly, many Kindred view Stormcrows
away. It’s for this reason that hacktivists, lobbyists, academic as zealots first and very little second, which can make forming
firebrands, and more can find a home with the Stormcrows, ties outside of the Mother’s Army difficult. Their dedication
united by their desire for direct action. to being the most brutal monsters in a covenant that glorifies
Others in the Circle argue over dogma; the Morrigan see monstrousness makes it hard to relate to mortals as well, and
a threat and snuff it out. While their Gangrel heritage does many Morrigans find their Humanity frays badly before long.
What is the Beast? Ask a hundred different Kindred and Consider the wild-eyed shrink. She has the ears of the city’s
you’ll get a hundred different answers. Ask the Sanctified or high officials and advises them on ways to manage the severe
Dragons and they’ll tell you it’s a curse inflicted by a venge- pressure of their Requiems. Pressure must be dealt with pro-
ful God. Ask an Acolyte and she’ll speak of the madness of ductively, she says. That’s what the Beast is: pressure. But what
Dionysus and the furor of the Erinyes. Ask the Night Doctor might happen if her deep insights into the workings of the court
and he’ll yammer on about supercharged Ids. Whatever the were to fall into the wrong hands?
truth, if there even is a single one, all Kindred accept that the Consider the diplomat. She doesn’t break you with sledge-
Beast is personal. Whether it’s the worst part of yourself exag- hammer words or ensnare you with her aura of glory, but she
gerated by the Curse, unsullied animal instincts, or something does know what you want and how you tick. Your Beast told
else altogether, there’s some sympathy between a vampire’s her. Don’t worry; she just wants what’s best for the domain, but
Beast and the dead heart it nests within. If you understand alas, sometimes that means breaking some bones. Diplomacy
the Beast, you understand the Man, though vampires in frenzy among bloodthirsty monsters can be so heated.
aren’t known for being talkative. Consider the implacable sheriff. He can hold his own in a
In truth, the Beast is always talking if you know how to listen. scrap, but his true strength is his unfailing insight. Whether
And the Daimonion are always listening. it’s hunting down draugr and other fallen Kindred or just plain
It’s a common refrain that Gangrel are more in tune with the and simple criminals, he’s always a step ahead of his oh-so-pre-
Beast than the rest of the Damned, but if any special insight dictable quarry. The Kindred sing his praises, but you don’t
truly exists, it’s limited to their own, personal dark sides. clean up other’s messes without learning a thing or two — or
Conversely, the Counselors are keenly aware of what other developing a few grudges.
Beasts have to say about their “owners,” and this sense makes What do these Daimonion guide their Kindred toward, and
them valuable to their Kindred, taking up respectable roles as why do they do it? If they know, they aren’t telling. And what do
psychoanalysts, therapists, or advisors to princes and other pow- they learn from their chats with the Beast? Pray they won’t tell
erbrokers. Their odd practice of “Therian Psychoanalysis” has you, or else you might never be able to look in a mirror again.
earned them as good a reputation as any bloodline of Savages
might earn, though detractors like to point out how easy it is Why you want to be us
to abuse their positions. Trust comes at a premium in the All
Night Society, but the unique advantages (and frailties) of the The Beast drives Kindred, and no one understands these
Daimonion encourage some measure of cooperative thinking drives better than us. We combine uncanny senses, remarkable
— mutually assured destruction among the wicked dead. physicality, and beastly control into the kind of soft power Lords
and Serpents dream about, and we alone can claim something
In Ancient Greece, a daimónion was a spirit guide or inner
preciously rare in the All Night Society: trust.
voice, one that would warn you of lapses in judgment and
lead you to wise and moral action. Like their namesake, the
Counselors are also guides of a sort — and isn’t the Beast just Why you should fear us
another daimónion? No surprise, they say, how often the council We offer so many useful services, but they require you to
of Beast Whisperers leads to controlled atrocities. Critics are open up in a rather intimate manner. That can be liberating,
also quick to point out another etymology: From “daimon” but it’s all too easy to say too much. Could you even prevent
came “demon,” and one might wonder if members of this line it from happening? But the better question might be whether
aren’t just shoulder devils in tweed. the Beast is really your friend… or if it’s ours.
“I’m listening”
A predator prowls the night, but it’s not alone. Swift-running cousins.” These mercenaries sell their services to princes and
shadows lope beside it, and ghostly howls echo around it. It has covenant heads, acting as consultants and exterminators for a
allies of flesh and spirit, and they’re on the hunt. You’d best high price. Wielding silver weaponry and an understanding of
hope you’re not the quarry. the Uratha mindset, such Dead Wolves are adept at isolating
Vampires are not the only hunters stalking human prey. For pack members and picking them off one by one. Their ability
as long as Kindred have feasted on blood, werewolves have to interact with the Shadow gives them another advantage, as
ripped flesh from bone in the name of their sacred hunts. Uratha often have many enemies among the spirit world who
However, despite sharing the night for millennia, the two are eager to assist in their elimination.
monsters have little in common besides their predatory nature. What truly sets the Dead Wolves apart from their Kindred
Kindred are selfish, immortal parasites, obsessed with building isn’t their relationship to werewolves, but rather that awareness
their own temporal power at the cost of everyone around them. of the Shadow. For the normally spiritually blind vampires, this
Conversely, Uratha have a sacred duty to guard the divide opens up a whole new dimension of opportunity and danger,
between flesh and spirit, and anything that interferes in that is and it’s one of the reasons this scattered and independent
an obstacle to be torn asunder. Usually, they ignore each other, bloodline has survived — and even thrived — for as long as it
but when Kindred and werewolves do cross paths, things have has. Of course, becoming aware of spirits also means the spirits
a tendency to end poorly, as misunderstanding and ignorance are aware of them, and not all of them are keen on making
lead to savage violence that can spark decades’ long conflicts. deals with dead things.
It’s this status quo that makes the existence of the Dead Wolves The Dead Wolves hold a singular place in Mexico’s supernat-
unique — and very strange. ural ecology. Embraced as vampires but with a connection to a
Originating primarily in Mexico, the Lobos de Sangre exist as wondrous and horrifying world that other Kindred are barely
a tenuous link between werewolf and vampire cultures. While aware of, the Lobos de Sangre rarely feel completely at home in
they’re certainly Kindred, the Dead Wolves have a spiritual the All Night Society. As Namus-Ur, they’re capable of running
awareness other vampires lack, paired with an instinctual with the Uratha, but they’re never thought of as equals to their
understanding of werewolf society that lets them interact with moon-born comrades, and they’re perpetually on the bottom
the Uratha and (usually) walk away whole. In fact, in regions of any pack they manage to join.
where they’re active, it’s not that unusual for Namus-Ur — as However, this eternal–outsider status means that neither
the werewolves call them — to be made part of a pack. Uratha Kindred nor Uratha know what the Dead Wolves are truly
packs are often called upon to hunt humans in order to serve capable of. Vampires who persecute them turn up torpid with
the balance between the worlds, and nothing is better adapted missing limbs, and werewolves who decide the bloodline is prey
for that purpose than a vampire. In return for their expertise, are found riddled with silver buckshot. Ultimately, Namus-Ur
Lobos who join packs get to experience true camaraderie and walk their own path, and both sides of their bloody, brutal
trust, which are rarer than diamonds in the All Night Society. family have learned to leave them to it.
These “adopted” Dead Wolves can also serve as diplomats
and ambassadors, helping to settle conflict between Licks and Why you want to be us
wolves before violence breaks out.
We’re the ultimate survivors. To be a Dead Wolf is to see
However, some Lobos de Sangre take their Requiems in a
things every night that even the eldest Kindred never dream of,
completely different direction, using their insight into the ways
and to count as friends the most dangerous predators on earth.
of the Uratha to become deadly hunters of their so-called “living
Come howl with us and find joy in the moonlight.
Despite being immortal parasites who feed on the living, their most important assets. There’s also the slight chance the
Kindred are rather earthly, ignorant of the many different layers Illuminated are on to something, and if that’s the case, the
of reality that surround them. Closed off to the harmonies of Dragons want to be on hand to record exactly what a steady
spiritual choirs, they are blind to the thorns lurking just off diet of Essence does to a vampire.
the path. Vampires are drawn to spinning schemes that might Hunting is as central to the Mystikoi as their divine philoso-
take centuries to mature but will only ever affect a few square phy, and a great deal of any Illuminated’s time is dedicated to
miles of steel and glass. This is for the best. When Kindred tracking and studying potential prey. Largely ignorant of the
do catch a glimpse of the wider world, they naturally want to Shadow and its laws, Mystikoi can only hunt those spirits who
know more: to reach out and touch it, to explore this new layer manage to exist in the between-state of Twilight. Thus, they
of their existence — and to exploit it. can’t afford to be picky: Heretics will attack anything they can
One part hunting lodge, one part Christian cult, the Mystikoi sink their fangs into in their quest for divinity, and their blurry
believe they’ve found the secret to (eventual) divinity. To understanding of what spirits are means that ghosts and other,
become closer to the sacred Unity, the origin of all things, one stranger entities often end up on the menu.
must take pieces of it into oneself. The more Divine energy one Fortunately for the rest of the All Night Society, the Mystikoi
consumes, the closer one comes to being part of the Unity. They are an obscure bloodline with few members. What they lack
accomplish this by eating spirits. The Illuminated (so-called in numbers, however, they make up for in zeal. Unlike most
because they alone see the light of the Divine) have the ability Kindred, the Mystikoi aren’t spiritually blind, or helplessly bound
not only to perceive beings in Twilight, but to interact with by the dogma of either Longinus or the Crone. They’ve seen
them in all manner of ways, from simple conversation to the truth behind the veil, and it’s made them hungry for more.
tearing open their strange forms and feasting on the Essence
within. Rather than projecting their minds outward with Why you want to be us
prayer or meditation, however, the Mystikoi rip bloody holes
in reality, using the power of Spiritus Sancti to assault beings You don’t want to spend your Requiem squabbling over dirt
they shouldn’t even be aware of. and blood. You’ve always felt there must be something more to
this existence of eternal night. There is: us. We’ll take you down
The Mystikoi’s focus on spirits — creatures the vast majority
a better path, show you a world beyond this crude matter, and
of Kindred don’t even realize exist — has caused the Lancea et
let you run with us on our holy hunts. What is blood to the
Sanctum to label them dangerous Heretics, and the covenant
essence of the Divine?
would have hunted the bloodline to extinction if it weren’t
for the intervention of the Ordo Dracul. The Dragons have
protected and shepherded the Illuminated for centuries, using Why you should fear us
them as hunting hounds and guard dogs for Wyrm’s Nests. Many have tried to end us; all have failed. We’ve survived
The entities the bloodline covets are drawn to Nests and often crusades and pogroms, inquisitions and blood hunts. We see
interfere with the work of Defiant who seek to study them. into a part of the Divine even the most pious Sanctified and
The Mystikoi are some of the only Kindred who can deal with the most devout Acolyte are blind to, and it fills them with
angry spirits directly, and the Order is willing to indulge them dread. One night, we shall achieve our ascension, and our
with their strange beliefs if it means heightened security for wrath against those who persecuted us will be terrible indeed.
“Blood? A distraction.
Our true thirst is for God.”
The city is a straightjacket. To live in a modern metropolis, wanderer called Bartholomew Ahern, who returned to his native
Kindred leash themselves with human mores in the hope that soil only to find most of his kin dead or maimed in the mines.
they might keep the prey ignorant to the monsters lurking in Without much of a grip on Humanity in the first place, the loss
the dark. Maybe that means better eating, but anyone who fueled a lust for vengeance that overtook his reason, and he
sacrifices liberty for gratification is a fool, a dog who’ll sniff any bound every worker to his Vitae in order to unleash them on the
master’s throne for a big enough bone. The Oberlochs know family’s manor house. Fire consumed most of Millionaire’s Row
better. Living off the grid has taught them many harsh lessons, that night, and the Oberloch estate was the blazing epicenter.
but the one that took root was the simplest: Freedom trumps Only one family member survived: Alice, the mother. Ahern
safety. Safety is an illusion for bloated ticks who think hiding was impressed as she climbed from the wreckage, gifting her
in concrete slabs is living. with the Embrace for her desperation, and this is the lie Alice
The Kin are the most isolated bloodline in the All Night still tells her grandchilder to this very night.
Society. Called Rats among the Kindred (at least Kindred who’ve Whatever the true catalyst for her Damnation, Alice fled
survived an encounter), they make their havens in the hamlets into the wild. Ashamed of what she’d become, and terrified
and homesteads that still riddle Appalachia, whether mountain of being caught by her family’s former victims, she wandered
hideaways or just towns that never got around to incorporating. Appalachia for many years, scraping by on the blood of beasts
They nest in places the long arc of progress didn’t give a shit and unfortunate travelers. When her hair began to gray and
about, bringing kine to heel with the Blood and the boot. They’re her skin to wrinkle, she didn’t realize anything was wrong,
moonshiners with secret recipes for bathtub gin and biker crank. taking it as a given that the punishment for her family’s sins
They’re sallow-eyed villagers who turn hitchhikers into statistics. was to be eternal suffering. However, as the years grew longer,
They’re mutant cannibals on the edge of town who worship she became lonely, missing the pleasures of her daylight life.
made-up death gods just for the thrill of it. No two broods are In Harmony, Pennsylvania, a backwater even among backwa-
alike, but they all follow the same code: outsiders stay out. This ters, Alice took back what was taken from her. Her husband
is the highest law of the grandparents, a gerontocracy composed taught her everything she needed to know about ruling over
of the bloodline’s mustiest elders, and they’ll enforce it with an peasants, and years of life on the lam had ground out whatever
authoritarian zeal the Invictus would blush at. compassion she had left.
That grandparent terminology isn’t just metaphor, either. Tonight, Old Alice still casts a shadow over her bloodline,
Rather than the eternal summer of other Kindred, the prima inter pares of the grandparents. Under her watchful,
Oberlochs suffer a ceaseless winter, aging into husks as they desiccated eyes, the Oberlochs expand far and wide across the
surpass mortal lifespans. This even carries over into other Midwest, testing prospects for physical strength, low cunning,
forms, though some find petty pleasures in taking on the shape and a desperate need to go along to get along.
of skeletal wolves and bats to scare off trespassers. All who bear The Oberlochs believe in freedom, sure, but they’re not anar-
Oberloch Vitae must bear this burden, and so the bloodline chists. Liberty has to have structure, and the bloodline’s leaders
seeks out ever fresher flesh to fasten to its decrepit corpse. know the kind of bedlam that would befall their domains if they
The reasons for this curse are disputed. Back in the 1800s, the let their childer run wild. They are Savages, after all. Which
mortal Oberloch family fed on death long before they became isn’t to say there’s no room for upward mobility, but you also
vampires. Their mining concern was the most profitable in have to take what you can get. If someone else wants it, you’d
Pennsylvania, and its coffers were slick with its workers’ blood. better be ready to stake them for the sun, Kin or not. If not, it
Among their many victims were the mortal relatives of a Gangrel was never yours to begin with.
The headlights blind you as your squint at them in your mirror. the confines of a city’s gilded cage. Needles look at cities and
No one else should be on the road this late — not way out here — so don’t see the neighborhoods or buildings the way most other
it’s just your luck you found the only midnight tailgater. You don’t Kindred do. No, they see a circulatory system at work, moving
see any flashing colors, so it’s not the cops. lifeblood around to touch every person, place, and dead thing.
Just as suddenly as they appear, they’re gone. What happened To a Verlice on the road, their Ride is their home, hideout,
back there? Did they crash? You pull over and step out onto the old and fortress. The stereotypical Needle owns a muscle car, an old
cracked pavement and look back, calling out. The only answer is warhorse that was hardy even before the vampire got hold of it,
the headlights, right behind your car again, and a dark blur rushing but many use trucks, vans, boats, or even small planes. Few use
toward you. motorcycles, though, mainly because of the lack of shelter and
The world is littered with small towns, villages, and hamlets, storage space. Their whole existence comes with them wherever
lost in a concrete bramble tying all the little points of light they go, and it’s a rare Needle who gets by with so little that it
together. These places are usually invisible to Kindred; they fits in a saddlebag long term. The bond a Verlice shares with
can’t support even a single vampire long-term, and even if they her Ride runs deep, and most hold superstitious beliefs about
could, they provide little support to build a Requiem. treating them well. They’re often overheard speaking to them
The Verlice see the bigger picture. A small town might not as if they were pets, and rumors abound that these vehicles are
sustain a Lick forever, but it provides enough sustenance for intelligent to a limited extent, watching out for their owners and
a few nights — even a week. The Needles draw maps and plot working to keep them safe. Stories of a Ride’s engines growling
routes, hopping from one quiet oasis to the next in search of around particular people, smelling faintly of old, rusted blood,
a meal or a job, sometimes going years without encountering or of silently turning to face someone when they weren’t looking
their Kindred. Plenty of places don’t even appear on GPS, but are just that — stories. Right?
a well-traveled Needle knows them all, collecting those tiny
drops of blood overlooked by the rest of the All Night Society. Why you want to be us
The world is a much larger place than most vampires think, Our blood makes us free. Don’t let the others trick you
and a Verlice can traverse that void like a wolf. with all their noise about domains and territories. All that’s
When Needles do choose to stay in town, they explore, dig- for suckers who were willing to make do with less, the scraps
ging into all the little cracks and worming their way through left over when the meal’s done. If the sheriff won’t chase you
the secret pathways that lace the city together, but they’re always ten miles past city limits, she won’t chase you at all, and there’s
alert for trouble, ready to set out on the road at a moment’s always some Lick in the next town willing to hire a courier or
notice. Either the trouble they cause or the call of their own pay for dirt on the place you just left. We keep our ears open
blood eventually compels them to seek new journeys. They everywhere we go for little tidbits — gossip, graffiti, and grudges,
make a habit of begging forgiveness rather than asking per- just in case they come in handy down the road.
mission, especially when it comes to the territory of others. A
little poaching is easy to get away with if no one knows your
face, let alone your name. Why you should fear us
Travel is a way of life for this bloodline, and members will Know that feeling when you look out into the dark and your
offer their services as couriers and transports to other vampires spine crawls because you’re sure something’s looking back?
for favors owed (if they ever return), or just for the materials That’s us, waiting just outside the firelight. We stick to out-of-
they require to keep them moving. They take particular interest the-way places because no one is ever happy to see us when we
in local Gangrel, ever watchful for others they can free from come to town, even if they all line up to offer deals once they
Example Vehicles
Handling
Vehicle Modifier Size Durability Structure Speed
Motorcycle –1 7 2 9 100
Compact Car –2 8 3 11 90
Family Car –3 12 3 15 80
Sports Car –1 10 2 12 140
Limousine –4 20 3 18 60
Van –3 18 3 21 80
Pickup Truck –2 15 4 19 80
SUV –2 15 4 19 100
Motorboat –2 10 2 12 60
“Go ask the Hawk.” If a Gangrel’s goal is to be at the top of the food chain, a
“Anything but that…” Scout shudders, blood and soot still Wicker’s is to be the carrion bird, cleaning up after the fray.
smeared across his haggard face. His packmates back away, leaving They remain on the fringes of society, holding court among the
him groveling on his knees. Everyone else knows what’s good for derelicts and destitute. If you only see one, take care; they can be
them and gets out. in many places at once. You might not even notice them among
Lucifer takes a long, warm drink from his pint, mulling over the the pigeons clogging the city streets, the murmurs of starlings
disaster facing his family. Fledgling or not, Scout fucked up. He curls inking the twilit sky. When they coalesce, they cut the kind of
his lip and repeats himself, voice like lead, “Go ask the Hawk.” figure most folk would cross the street to avoid: ragged, soiled,
not quite right. In their efforts to outpace the Strix and defend the
Scout’s really squirming now, every twitch an apology. But it’s too
All Night Society from its fringes, they’ve slipped to the other
late for sorries. “Maggie went to the Hawk and came back babbling
side of the mirror. If they catch your eye, you might see horrible
about monsters. Seared her own eyes out!”
things, or feel like you’re falling into the void, or be forced to fight
Lucifer snorts, slamming the glass down on the table, frothy red against a sudden, debilitating fear. Consider this a handshake.
liquid spraying across the tarnished wood. “You should’ve thought It’s a courtesy; they don’t have to let you see them at all.
of that before you fucked over your pack. Might’ve started a war
When hunting, they take to many wings, shifting into mur-
tonight. I don’t see a way out of it. Neither do you, clearly.”
ders and rookeries and parliaments and scattering themselves
“Please, anything else!” across the weald and suburb alike, joining with the nightmares
The old vampire licks a fang and shakes his head, mentally they create. You don’t want to be on the end of their talons
washing his hands clean of his dumb-as-shit childe. unless you’d like to lose a few pints. It’s easier to feast from a
“The only one who can help you now’s the Wicker… and that’s thousand cuts than it is to drain a single corpse. Drink too much
punishment enough.” from one and their memories can transfer, swilling around
When you’re backed into a corner and can’t see a way out. with all the other voices in the Flock. That kind of invitation
When you’ve made a mistake you wish you could take back… isn’t given lightly.
go ask the Hawks. So, find the crumbled stairway, the forsaken ruins, the thou-
The Wickers glean secrets never whispered, each pair of glow- sand glowing eyes. Make your request. When they’re ready, the
ing eyes foreseeing a different permutation of a disastrous future. Hawks will find you.
They seek meaning in the Requiem, but their path to succor is
twisted and full of terror — for them and their prey. The desperate Why you want to be us
seek them out, looking for counsel, support, or just impossible
Seeking hidden knowledge from the dark heart of humanity?
solutions. And they do know things, but other Gangrel say they’re
Come, step into the folds of our wings! From on high, see as
too far gone. Perhaps they’re so secretive because they’re trying
God sees, know what only the divine knows, and stare deep
to create distance. Owl and Hawk, ancient enemies, tug on the
into the black heart of the universe. The things you uncover
same threads of fate, but there’s only room for one monster in
will make you swift and sharp and a multitude of voices, a
the skies, and the Flock will break into a thousand pieces before
master of mysteries, and none will be able to follow the crooked
they’ll allow themselves to be caught. Where the Striges bring
paths you fly.
vile omens, the Wickers dare to prevent those dooms.
— Pin your heart on the hawthorn tree Yet, despite their inextricable ties to nature, Yarilo can be
Villagers in Ashbrook have given the old orchard a wide berth found in even the most urban settings so long as there’s a tree
since the 1700s, after a plague swept the town causing all who lived to hang from. Their philosophy is simple: Grow, flourish, and
there to walk in trances, tending to the trees but neglecting all other keep out. Their goals, however, are more complex, and their
duties. Only when the church sent a new priest to the parish were co-existence with the kine oscillates between shepherding
the people slowly pulled out of their collective fugue. their food and culling their foes. Either way, they embrace
— Paint its white bark red with blood a role of stewardship. They are the taciturn graveyard gar-
He instituted an offering of lamb’s blood on the roots of the trees, dener escorting generation after generation to their eternal
a practice that continues to this day on the vernal equinox. All was rest. They are the game warden with the unseasonably high
peaceful, at least until a fateful August afternoon in 1975, when a record of hunting accidents. They are the old-growth forest
developer came to town with the intention of razing the gnarled old logging protester whose enemies suddenly have a glassy-eyed
forest and putting up a shopping complex. change of heart.
— Wait for the harvest moon to glow Vines play their part in the Masquerade like long-suffering
grandparents waiting for their wards to grow up. If they’re
Despite the protests of some superstitious locals, the bulldozers
beneficent, it’s because the forest is an ecosystem full of
rolled through, pushing down the first line of ancient peach trees.
bounty. If they are terrible, it’s because nature is unforgiving.
That night, on the full moon, the orchard fought back. Grinding
The woods hold grudges, and they are covetous of their land.
earth and shrieking metal sounded through the still night air.
So tread lightly, and be careful when you’re pruning branches.
— The wood’s savage might shall reap and sow. Look twice at every lonely tree. You’ll survive in the Yarilo’s
In the morning, the villagers saw that the old trees had moved. kingdom only if they allow it.
The machinery was all suspended in their branches, twisted beyond
repair, and the construction workers and their big city developer
were gone. The only trace was a red color flushing the roots of all Why you want to be us
the trees. The spirits of the orchard had been appeased, it seemed. Paradise was never lost. It lives inside each of us, a new
With luck, they’ll sleep again for another two hundred years. Garden of Eden we can coax back into the world, a land lush
The Yarilo are one with the pulse of the earth. This obscure and green and growing. Docile kine, ripe and ready for the
bloodline of Savages is tied to the trees for their protection, feasting. We are givers of life and of death, Cernunnos, Cybele,
community, and power. Far more interested in the flora over the and Demeter. We are bountiful and terrible in equal measure.
fauna of their domains, the Vines creep through the greenspaces Bite of the fruit, and all this can be yours.
of the All Night Society, dedicated to preserving and mastering
nature. Their long-sighted temperament makes them less brash Why you should fear us
than other Gangrel, but just as wild — and territorial. While
Nature always wins. Our roots grip you in a stranglehold, so
others of their clan lash out with claw and fang, the Vines cam-
why fight the inevitable? Breathe deep our sweet spores. Better
ouflage themselves in forest canopies, difficult to find and even
to be lulled into submission rather than forced — that’s the
harder to harm. And rather than trust their fates to blood-bound
righteous order of things. And when you cease to be of use,
ghouls, the Vines’ mental control spreads out in a miasma of
you will nourish our roots like so much loam.
spores, rendering their retainers pliable and docile. A true herd.
Sprout
New Devotions (Dominate ••, Protean ••)
As an additional prerequisite, a Yarilo must learn Spore before
Ghouls and retainers have their places, but sometimes
they he acquire other Devotions from the following powers.
you need a servant who obeys implicitly, one who’ll act as an
extension of the self. Among the most notorious of the Yarilo’s
Spore powers, with this Devotion, a Vine can use her botanical nature
to hollow out mortals into half-human, half-plant thralls.
(Dominate •, Protean ••) This Devotion costs 2 Experiences to learn.
The most basic of the Yarilo’s mind influencing abilities, Cost: 1 Willpower
this Devotion allows Vines to implant potential servants with
Requirement: The must inf lict the victim with the
mind-altering, fungus-like spores.
Mesmerized Condition and then use the Spore Devotion
This Devotion costs no Experiences if the vampire meets on him.
prerequisites.
Dice Pool: Intelligence + Expression + Dominate
Cost: 1 Vitae
Action: Extended (target is ten plus the victim’s Resolve, and
Requirement: The vampire must have the blush of life active. each roll represents half an hour of time). The usual results
Dice Pool: None of exceptional success, failure, and dramatic failure for an
Action: Instant extended action apply to this action.
Duration: Scene Once she achieves the required successes, the victim becomes
Once per scene, the Yarilo can spew out a continuous cloud a cipher, totally incapable of acting under his own will. In
of microscopic spores as she breathes and speaks. Any mortal effect, the Mesmerized Condition becomes persistent, and it
who inhales theses spores over the course of the scene becomes can only be resolved if the victim suffers aggravated damage
trivially susceptible to the vampire’s Dominate effects, applying to his head. This Condition applies for the requirements of
half her Protean dots as a penalty on all rolls to resist. The other Dominate effects, so the vampire has no need to use
vampire can affect a number of individuals in a scene equal to Mesmerize on the victim.
her Blood Potency plus one. In addition, the spores implanted in the victim’s bloodstream
warp his flesh into plant-like protrusions, granting the equiv-
alent of a permanent Predatory Aspect adaptation (vampire
Bloom player’s choice). If the vampire knows Unnatural Aspect, she
(Dominate •••••, Protean •••••) can apply an adaptation from that power as well.
A good gardener knows you have to rip out a weed by the
roots or else it will return. One would be well advised to Harvest
remember this truth when dealing with the Yarilo. Vines
debate whether vampires who use this Devotion are the same (Dominate •••)
individual or just a copy, but most don’t like to think about it. Reap what ye sow, they say, and the Yarilo are capable of
This Devotion costs 3 Experiences to learn. building up a significant bounty.
Cost: None This Devotion costs 2 Experiences to learn.
Requirement: The vampire must have infected at least one Cost: 1 Willpower, plus one Vitae per victim after the first
fully blood-bound mortal with her spores within the last month. Requirement: The vampire must have implanted her spores
Dice Pool: None in all potential victims using Spore within the same scene.
Action: Reflexive Dice Pool: None
If the vampire suffers a death blow, she can activate this Action: None
Devotion to — for lack of a better term — explode, caking the area The vampire can apply Mesmerize to all characters who were
in viscera. For all intents and purposes, she’s dead. However, over exposed to her spores in the area; use the highest resistance trait
the next night, one of her thralls will experience an agonizing in the group to contest the activation roll. She must still spend
transformation as his body mutates into a facsimile of his mas- Vitae and make separate rolls for other effects of Dominate.
The Reunion 75
Pa laughs. “Ornery type! Probably just hungry. Ma made you both some dinner.” There’s a soft,
slapping noise as a pair of sandwiches wrapped in plastic hit the floor next to me. “Eat up now.
You’ll need your strength for when the cousins get here. We can’t give the land a starving meal.”
The shit does that mean?
The hatch closes, dropping us into darkness once more. Jamie and I sit in silence for a few minutes
and I struggle to listen. I hear their footsteps move away, then the scuff of chair legs and casual
conversation. They’re sitting at the dinner table, no doubt having a grand old time. Laugh it up,
you redneck assholes.
Jamie just sits and stares at the floor, so I stand up and pace, tossing a new rock between my
hands. I could shift my fingers and toes into claws to climb up the walls, but then I’d still have to
deal with an entire family of armed psychos. Gods, I’ve never wanted to be Dracula so much in
my life. Cool cape, big castle, and the ability to turn into mist to avoid awkward social situations.
I could merge with the exposed dirt — if it lets me this time — but the pretty little frat boy will see.
I could always suck him dry first… which would solve two problems at once…
No! That isn’t me. I force the hunger down and tell the Beast to shut up. It wouldn’t help me
deal with the family anyway.
I chuck the rock at the wall in frustration. Again, it makes no sound — and it should, shouldn’t
it? I hurry over to where it lands, and what I feel beneath my fingers makes me smile. Daddy was
a lot of things, but above all, he was a contractor, and he loved to talk about work when he drank.
Which means I know all about the family trade.
When the hicks dug out their basement to make this oubliette, they didn’t factor in the geology.
The hill the cabin sits on is full of clay and shale, nature’s bitch materials. And with the rainy
autumn weather, the ground is damp as hell.
Jamie watches me and quickly catches on. “We tried it, but the ground’s too hard without proper
tools. We only got a couple feet in before…” The look on his face is one of absolute defeat, and for
a moment, he looks like he’s going to lose it — but he fights it. He even forces a smile, unwilling to
let despair control him, and I feel a sudden swell of respect for the poor bastard.
He gestures at the loose earth. “Some engineer. If I could’ve just figured out something to dig
with. But there’s nothing.”
Oh, but that’s where you’re wrong, celly. I point at the hatch and mouth to him, GO. WATCH.
He looks confused, but turns and does as I ask.
I will Vitae into my fingertips, reshaping them into the thick, sharp claws of a mole. I start to dig,
and my claws punch through the soil like it’s cardboard. Even so, there’s still probably about thirty feet
of it; I whistle back to him, but he’s already right behind me, scooping the stray dirt onto the floor.
“You’re stronger than you look. Let’s fucking go!” For the first time, he sounds enthusiastic, and
I’ll be damned if it isn’t infectious.
I burrow as fast as I can, but there’s a lot of rock. Clawing straight through will take too much
time, so instead, I make an upward curve, but it’s taking me three times the work for less than half
the progress I want. I’m about to lose hope when my claws bite through a patch of shale into open
air. We’re still a good twenty feet below the surface, but I won’t complain. Instead, I punch through
the remaining rock and wriggle through, heedless of the jags ripping up my arms and shirt. I shift
my hands back to normal and reach back to help Jamie squeeze through. He’s bigger than me, but
he makes up for it with adrenaline.
The Reunion 77
chapter two
The Passenger
The voices in my head, they don’t care what I do,
they just want to argue the matter through and through.
Leonard Cohen
The Beast wants. It wants you to claw the smug look off that cop’s face, to bury your fangs in your date and drink till there’s
nothing left, to flee from that bonfire as fast as you can and rip apart anything — and anyone — in your path. Most vampires sup-
press the Beast. They smother it with logic, bury it in ritual or prayer, or chain it with Coils. Anything to keep it quiet. Contained.
Some Kindred know better.
In this chapter, you’ll learn what happens when Gangrel really listen to the Beast — when they stop trying to fight it down
and learn instead to raise it up. The Risen Beast is more than wild impulse and desperate hunger, and it will tell you exactly
why you ought to heed it.
Alice Barker
“Hazel says you’re lying. We don’t like liars.”
Alice always wanted to belong to something. The problem was, she often confused this feeling
for wanting to belong to someone, and this led her through a series of abusive and predatory rela-
tionships, the last of which was a little more literal than the others. Embraced to be an eternal
pack omega, Alice endured years of exploitation at the hands of her sire and coterie-mates. Her
only comfort was her younger sister, Hazel, who never gave up trying to help her even
though Alice could never tell her what was really going on.
One night, however, when it was worse than normal, Alice fled to her
sister’s place rather than continue to put up with the abuse. Her sire
followed her, and the resulting confrontation saw Alice explode
into frenzy. When her rage cleared, her sire was in torpor and
Hazel was barely alive. Rather than subject her sister to
the Requiem, Alice drank the rest of Hazel’s life. Then,
refusing to let her sire ever hurt her again, Alice drank
his soul — all the while lamenting that she was now
truly alone. These two acts, combined with her
desperate desire for belonging, awakened Alice’s
Beast, and together they took care of the rest
of her supposed “pack.”
Alice is convinced her Beast is some rem-
nant of Hazel, and she calls it by her sister’s
name. “Hazel” accepts the label, as it gives
her more influence over Alice and makes it
easier to convince her to commit more dia-
blerie. Tonight, Alice and Hazel roam their
city, using Alice’s propensity for playing the victim to lure in
targets, and Hazel’s savagery to subdue them. For now, Alice insists
they only attack people who “deserve it,” but Hazel works every night
to try and broaden that label. Alice is in a downward spiral, but it’s
going to be difficult to get her to stop as long as she believes her
Beast is actually the voice of her dead sister. Meanwhile, both the
disappearance of Alice’s sire and her ever growing list of victims
are making ripples in the domain that are being felt all the way to
Elysium, where the covenants are beginning to accuse each other
of Alice’s crimes. If they’re not stopped soon, Alice and Hazel
might spark a war without even being aware of it.
Clan: Gangrel
Covenant: None
Mask: Child
Dirge: Junkie
Touchstone: Her old family home, where Hazel was
still living before her death.
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 2, Dexterity 3,
Stamina 2
Story Seeds
• Virgil considers himself a proper scientist, and he’s looking to
repeat his results by awakening another Passenger using his previously
successful methodology. However, thanks to his covenant’s ban
on Risen Beasts, he must look elsewhere for test subjects.
Virgil contacts the coterie, looking to have them
acquire a subject for him… or perhaps the good
doctor finds that one of them possesses all the
qualities he’s looking for.
• Virgil’s work is discovered sooner than
he’d like. He’s now on the run from his
fellow Dragons, desperate to get out
of the domain in one piece. He might
contact the coterie, promising wealth,
favors, blood, Coils, or stranger things in
exchange for their help escaping — with
Breakthrough complicating matters at every
turn. Or, perhaps, the characters are a coterie
of Dragons charged with hunting down and
retrieving this rogue element.
Molly Smith
“You’re all alone under your skin? That’s so sad…”
Molly never really stood out when she was alive: beautiful but intensely
shy, “nice” but never “interesting”, she got by in the safe embrace of mediocrity.
Even the camping trip that ended in her death wasn’t anything special; just
a few young adults looking for a bit of temporary freedom before the world
finished grinding them down. Then something old and hungry found them,
and they all died screaming. Only Molly woke back up.
Molly has had an unconventional Requiem, having only her Passenger,
Moth, to guide her since her early nights. Now that her blood is too thick to
feed on animals anymore, Molly’s been forced to enter a proper domain for the
first time, and it’s difficult to say which is less prepared for the
other. She’s never encountered other Kindred before, and
she’ll be moved to pity when she realizes the vast majority
of them don’t have a voice guiding them.
Besides blood, Molly is mainly motivated by curiosity.
Having spent the past few decades in the woods means that a
modern city is full of strange wonders. She’s managed to clean
herself up and stolen some nice new clothes (much to Moth’s
taste), but her odd demeanor will make her easy to find for
anyone looking — but how do you bring in someone who
can dissolve into a cloud of moths?
Molly has no concept of the Masquerade beyond
a predator’s instinct for privacy, and she tends
to converse freely with Moth in most situa-
tions, making her appear to be deeply mentally
ill to the average passerby. She’s been honed
into a skilled hunter and survivalist, but she
has very little experience in the world, making
her a strange mix of predator and naif. By her
very nature, she almost can’t help but cause
disruption wherever she stumbles.
Clan: Gangrel
Covenant: None
Mask: Child
Dirge: Survivor
Touchstone: The campsite where she died.
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 3, Dexterity 3, Stamina 3
Social Attributes: Presence 3, Manipulation 2,
Composure 3
Mental Skills: Academics (Poly-Sci) 2, Investigation 2,
Medicine (First Aid) 1
***
Like every Saturday evening, Melissa wanted to hang out with Jason, but that night was special. That
Saturday, he was going to teach her to drive. Their daddy went out hunting with his friends again
— another excuse to get drunk in the woods for a few days. As was often the case, he’d neglected
to leave any real food in the house or money for it. Jason stole the keys to daddy’s beat-up truck
The Reunion 97
and let her drive it all the way out to the Pit Stop, telling her to park around back. It was almost
midnight, and though she’d lived in the same Podunk town for fifteen years, the world suddenly
felt strange and new.
“Wait here, and be ready to go as soon as I get back,” Jason said. He grabbed something from the
truck bed and headed into the convenience store, but she was so buzzed from the thrill of newfound
adulthood that she hadn’t paid attention. But after a few minutes, the excitement began to build in her
bladder, and she wondered what was taking so long. It was 12:03 AM. The Pit Stop closed at midnight.
She put the car in park and checked the brake twice to make sure it was set properly, then headed
around the side. The lights were still on inside, and as she pulled open the front door, the cheery
electric bell greeted her.
“Patty, can I use the bathroom if you and Jason ain’t done flirt—”
The sight before Melissa froze her in her tracks. Patty Wilson closed up the Pit Stop on Saturdays.
She was a pretty lady in her early forties, known for giving discounts to teenage boys willing to do
a bit of flirting — or even a bit more. She wasn’t flirting now, though. Jason stood on the other side
of the counter. He had a pair of their dead mom’s pantyhose pulled over his face. Hanging in the
silence between the two was the Remington, his finger on the trigger.
Patty looked terrified, but as Melissa walked in, a strange, cold calm filled her eyes. “You’re that
Henry kid! Just drop it. You’re just going to make this worse for yourself.” She reached for something
under the counter and Jason — beautiful, wonderful Jason, who built the tree fort for her, who let his
lonely sister hang out with him and his friends despite the teasing he got, who gave her his favorite
leather jacket to cover the bruises and cuts on her arms — spooked and fired into Patty’s face.
The store went silent in the wake of the shot. Then, with a stunned softness, Jason set the gun
down, handed Melissa a wag of cash from the open register, and told her to go before the police
came. Melissa ran like hell.
It was the last time she saw her brother outside of a prison. She never forgave herself for not
hugging him goodbye.
***
Those words set my brain on fire. Gods, I’m so hungry, so angry, and I want to let go so bad — but
I won’t let myself. I want to feel this kill too bad. I force my knee and ribs to knit with nearly the
last of my Vitae, then jump on the man, claws out and fangs down, ready to tear him apart.
I’m not fast enough. The rifle explodes in my ear and takes half my skull with it. I stumble. Try
to heal. The man aims at Jamie. Another shot. I’m still not fast enough.
But Jamie is.
I don’t hear the shot, but as I struggle to knit the bone fragments of my skull back together,
the man drops his gun, blood gushing from a hole in the center of his hunting vest. Jamie tries
to slide another bullet in time, but the guy stumbles behind a car and takes off. He won’t make
it far with that wound, but the others will have heard the shots. It won’t be long now. Above us,
the crows have taken to the skies, circling us like a black halo.
“Lainey!” Jamie slides next to me, and his rifle clatters to the ground beside us, forgotten. He
strips off his hoodie and presses it against the side of my headwound, too panicked to realize I’m
not bleeding. He pulls me up against his chest, and without the hoodie, I can smell the blood from
every nick and cut he’s suffered.
The Reunion 99
chapter three
Tools of the Hunt
Problem-solving is hunting; it is savage pleasure and we are born to it.
Thomas Harris, The Silence of the Lambs
Ferocity and fortitude define the Gangrel. They are the ones you can’t stop, the ones you can’t escape, the ones you can’t kill.
True predators, the Savages are apex hunters who possess the tools to outlast and exhaust any prey they set their sights on — yet
they pay for these advantages with more than a portion of their Humanity, grappling with a Beast fiercer than any other clan
among the dead.
This chapter contains Clan Gangrel’s armory: Devotions and Merits to empower their hunts, sample Archetypes and banes
to give texture to their Requiems, and discussions of Protean, the most inhuman of all the gifts of the Damned, and the Feral
Curse, the frothing rage held at bay within the mind of every Savage.
Savage Secrets
A good hunter always has a wide arsenal at her disposal. Single Willpower: Make a fight out of something trivial.
Below you’ll find special Devotions and Merits for your Gangrel Full Willpower: Ruin a relationship due to your violent nature.
characters, as well as new Archetypes to define their Masks and
Dirges. Not all of these systems are exclusive to the Gangrel,
but at minimum, they’re Savage-focused. Criminal
A criminal refuses to play by the rules. He’s not necessarily
breaking laws, but he knows that the best way to play the game
Archetypes is to cheat.
The Gangrel may be shapeshifters, but their personas are Single Willpower: Take what you want without permission.
rather fixed — some Kindred might even say immutable. Full Willpower: Violate a major taboo to get what you need.
Savages have no illusions about who they are; a predator with
an identity crisis isn’t a predator for long, and even as eons pass, Lone Wolf
Gangrel will hold fast to the things that make them whole.
A lone wolf doesn’t need anyone. They don’t hate others, but
That doesn’t mean they aren’t adaptable, but they don’t let go
they don’t have any use for them. Attachments will always get
of their Anchors unless they have a good reason.
in the way of survival.
As a Gangrel ages, the Mask becomes a skinsuit for the Beast,
Single Willpower: Refuse aid even when it would make
something she shoves herself into when the moon isn’t full. As
things easier.
for the Dirge, Savages take those that best reflect their hunting
methods, whether as animals barreling after prey or corporate Full Willpower: Walk away from something you truly love.
cutthroats who take blackmail payments in warm blood.
The following Archetypes are available to all clans, but the Metamorphosist
Savages slip into them with greater ease than other Kindred. A metamorphosist sees flesh as clay. Her body is a work in
progress, and the more she whittles away what God gave her,
Brawler the closer she gets to becoming a god herself.
A brawler lives for the next fight. Violence is the means to Single Willpower: Harm yourself in the pursuit of new forms.
all ends, whether it’s with words or fists. If he can’t get what he Full Willpower: Kill to learn more about the new flesh
needs without conflict, it isn’t worth having. you’re designing.
Devotions
In addition to new powers, the following section updates Devotions found in
several First Edition sources.
All vampires can learn the following powers, but they’re most often found among
Savages, and the Storyteller might require a Gangrel teacher as a prerequisite.
Unmarked Grave
Protean doesn’t ease anyone into its use. Right off the bat, young Gangrel find
their whole bodies merging with the earth itself while their minds remain active
and aware, a feeling indescribable to anyone who has not experienced it themself.
This is often enough to cause dysphoria and other mental trauma as the neonate
is forced to grapple with the radical alteration of form.
However, Protean’s earliest gift is also one of its most potent. To possess even the
barest understanding of the Discipline is to be untethered from domain or haven in a
way that Kindred without it simply can’t match. Savages new to their Requiems might
not appreciate how powerful this gift is at first, but all come to be deeply thankful for it
in time. The knowledge that safety from the sun (or, indeed, most threats) is just a patch of
dirt away helps instill the confidence the clan is known for.
Predatory Aspect
Perhaps the most iconic Gangrel ability is being able take on a variety of animal-inspired features
at a moment’s notice, and it’s available relatively early in their Requiems. It’s hard to overstate the
sheer versatility of Predatory Aspect; it turns a Gangrel’s body into a Swiss army knife, from extra
limbs to multiple senses. However, it also throws a Savage’s monstrous nature into the fore. Sure,
that Haunt over there might be sort of creepy, but her Gangrel friend just grew ten thousand
insect legs and is crawling around on the ceiling — so which one is less human?
The obvious nature of these alterations also means that a vampire must be conscious of their
surroundings and any potential witnesses when calling upon their gifts. Many Kindred abilities
can be dismissed as tricks of the light or passing mania, but watching someone radically alter
their physical form right in front of you is hard to dismiss. This Masquerade-induced need
to hold back helps explain the isolationist nature of many Gangrel, and why they often prefer
more secluded environments where they don’t need to worry about prying eyes.
Beast’s Skin
A less strange but much more versatile transformation than Unmarked Grave, a vampire
with Beast’s Skin is only limited by what animals she can sink her fangs into. While there
are many options for both stealth (rats, house cats, snakes) and combat (wolves, bears, lions)
granted by this ability, perhaps none are more Requiem-altering than taking on a form that can
In herds and flocks and murders, the monsters move. The Gangrel can choose their packs, be they siblings in blood or beasts
of convenience, but that leaves all the other freaks and misfits out there. What’s killed for sport or spared to grow fat for a later
meal is different for every Savage, and each monster is an animal all of their own.
The following are some of the ones that got away.
This chapter contains a roster of antagonists and allies to seed into your chronicles. While they may not all share the literal
blood of Gangrel, they’re kindred spirits, ready to hunt the unaware and be made prey by the worthy.
Ghoul Families
• The Midnight Wolves are predators to predators, keeping the Old West undead by taking bounties on any Kindred unlucky
enough to cross their path.
• All over the USA, crowds flock to the Neo-American Wrestling Alliance. Stretching the limits of both kayfabe and the
Masquerade, the Champions are determined to put the blood back in blood sport.
• Justice is what you make of it. The Redwater Bay Police have an ever-expanding definition, but they’re always ready to serve
and protect their master’s interests.
Covenants
• The Brides of Dracula are preparing for the end, but that doesn’t mean they can’t have a kickass time doing it. As the Vanguard
of the Apocalypse, one night, they’ll rule over the ashes of the All Night Society, though whether that’s what the Count (no,
not that one) really wants is up for debate…
• Fighting the Beast is always a losing battle, whether a short and glorious burnout or a centuries’ long tragedy. You know what
they say, though: If you can’t beat ’em, join ’em. The Society of the Accord can show you a better way, a path that employs
healthy doses of psychobabble and hedonism in equal measure.
Horrors
• In the darkest corners of the world, the Blood Mold waits. More than a disease, this vile fungus can grant its own form of
Embrace, transforming mortals into hulking, bloodthirsty beasts with no desire beyond feeding — and propagation.
• Gargoyles are bespoke servants of the Damned, wondrous, horrible beings who serve their masters faithfully and selflessly.
Until they don’t.
• Not all vampires were once human. Sometimes, when enough blood is shed or enough pain collects in a single space, Hunting
Grounds form, and these earthen nightmares can rival the hunger of any Kindred.
• The Narya are above mere dead things, and their mastery of the form goes beyond any Savage’s. Supposed scions of a lost
empire, the Colossi stride across the earth in search of a way to rise above the rest once more, but as their numbers dwindle,
their desperation (and hubris) grows.
You’re a funny guy. Tell me another after I feed you your fangs.
Your motorcycle growls like a wild animal as the highway to feel restless. The power Mary gave them was like nothing
disappears beneath you toward a blood-red horizon. A road sign they could’ve imagined, but it was only a taste. The frontier was
flashes through your periphery; the bar’s coming up. You kick the growing smaller every day, and Kindred influence crept ever
gearshift and cruise on in to rest your ride along with the dozen or so westward along with it. It wasn’t hard to find vampires who
others parked outside. You’re hungry, but business comes first. The were interested in some established muscle who could take care
door creaks open and a dozen sets of eyes turn to regard you. The of business at high noon, and that’s how the Mad Dogs pushed
bartender doesn’t look up. She knows better than to get involved. into Nevada and California.
This isn’t the first time she’s seen you, and besides, she known you’re As for Mary? Jack always claimed she got tired of the outlaw
good to cover the damage. life, but no one’s heard from her since around the Gold Rush.
Your black, steel-toed boots drum a sluggish beat against the dirty Still, her legacy lives on in a gang of Bloodhounds, ones who’ll
tile floor. You approach the biggest, meanest-looking motherfucker still do just about anything to prove themselves.
in the bar, the one with a price on his head in three domains.
“There are two ways this can go down: quick or fun,” you say.
The biggest, meanest-looking motherfucker laughs, fangs flashing Who we are tonight
in the dull neon of old beer signs. The whole table stands, and they The Midnight Wolves are the last surviving vestige of the
surround you. Someone glasses you from behind and you stagger, American frontier, cowboys and killers who won’t accept the
shards biting into your scalp. You reach a hand up and it come quiet lives of city folk. Sure, they traded in their horses and
away slick with red. Adrenaline surges through you like a guitar riff, six-shooters for Harleys and sawed-offs, but the thirst for vio-
and you smile. lence remains. Still, violence in and of itself is usually only a
Looks like you get to eat after all. means to an end, and the Bloodhounds have repurposed yet
another aspect of their frontier past: bounty hunting. This
provides them just enough cover for all the hellraising that
Where we came from
Typically, the more established a ghoul family, the longer it’s
been around. Many Kindred respect ghouls as members of the
All Night Society — not necessarily as members of equal rank, Ghoul Family Systems
but even the most prestigious families has to build connections If you don’t have access to Half-Damned, ghoul
and infrastructure to become valuable assets to their regnants. families come in two types: biological and social.
The Midnight Wolves stand in sharp contrast. Biological ghouls breed true, have natural lifespans
of about 150 years, don’t age rapidly when lacking
In the early-1800s, way out in what’s now Colorado, a Savage Vitae, and can learn common Disciplines without
called Mary Quick fancied herself an outlaw. This wasn’t espe- Kindred. Social families are looser associations of
cially common among the dead, as daylight tended to compli- humans and ghouls who band together to achieve
cate matters, but Mary wasn’t easily deterred. She found herself a particular goal or live under the thrall of a single
a posse of smalltime cattle rustlers led by a dude named Jack regnant. They have no special inherent qualities.
Both family types have an Integrity 6 Touchstone,
Beaumont. Jack was smart enough to recognize a good offer a Benefit, and a Drawback.
when it sauntered into camp and punched him in the gut, and Families in this chapter all fall under the social
that’s how Mary found her first Midnight Wolves. category, though the Neo-American Wrestling
It didn’t take long for them to become public enemies on the Alliance is starting to become a true family
business, and the Midnight Wolves have a few
frontier, less for their actual robberies and more for what they
gangs with a pedigree.
did to anyone who tried to bring them to justice. But after a
few years of building their reputation, Jack and his boys started
Three Champions
Muriel Valentina
Ricci was a nobody;
a troubled kid who
grew into a trou-
bled adult, one who
bounced from shitty
foster home to shitty
foster home until she
was old enough to do the
same with dead-end jobs.
But Muriel was as tough as
they come, and she threw right
hooks like a pro. It didn’t matter what
kind of trouble she found herself in as long as she could slug
her way out, and that’s what got Maxine’s attention to begin
with. Muriel wasn’t an easy sell, but the scrappy ones never
are. They always need to be broken in first. But once Muriel
understood the kind of power she could have? Well, it
wasn’t like anyone would miss her. Muriel Valentina
Ricci was a nobody, but Uri Valentine, the Mauler of
Moskva, is a Champion.
Lester Donahue wasn’t the son his mother wanted.
When you’ve accomplished the things that Maxine has,
most people pale in comparison. But then, Lester isn’t
most people. He’s an anemic scarecrow of a man, 98
lbs. soaking wet. He’s soft-spoken and genial, with
nothing of his mother’s swagger or overpowering
charisma. If she hadn’t birthed him, Maxine
would have trouble believing they were related
at all. And yet, in his own way, Lester is every
Alright, sir, start from the top. Tell me exactly what you think you saw.
It’s a Tuesday night in the middle of July, and Redwater Bay is It wasn’t the first time a suit tried to offer Noelle a deal,
as peaceful as ever. but it was the first time she was genuinely interested in the
It’s the kind of place where parents don’t have to worry about possibilities. Her new regnant promised her a whole precinct
what their kids are getting up to; the police keep the neighborhood of unquestionably loyal officers: They would keep the peace
safe, and they have the statistics to prove it. however they saw fit, and in return, they would clean up after
Redwater’s got the lowest violent crime numbers in the state, and any messes other Kindred left in their territory. Sometimes that
even vandalism is virtually unheard of. Of course, every so often, meant dissolving body parts in rubber bins behind a hardware
a family does up and move out of town without so much as a good store; sometimes it meant scrubbing blood spatter out of shag
bye. But these things happen, and most folks have come to agree carpet; and sometimes, it meant “bringing someone in for
that it’s perfectly normal. questioning” on special request.
Yes, the police in that precinct really are a credit to their It didn’t take long for the crime statistics in Redwater Bay
uniform. So why is it that anytime you see an officer, all the to become something other precincts only aspire to. It does
little hairs on the back of your neck stand on end? If they make help quite a bit when your officers are erasing the evidence of
eye contact, you feel an animal compulsion to run and hide, vampire-related murders or disappearances, but then, every
like a rabbit staring down a wolf. They’ll smile, and you’ll precinct will pad its numbers in one way or another.
smile back, but all you can think of is a predator showing his
fangs. It’s probably nothing. Authority figures are always a little
intimidating… Who we are tonight
It’s a Tuesday night in the middle of July, and Redwater Bay is Since Captain Rathborne took over, Redwater Bay has seen
as peaceful as ever. Just make sure the cops don’t have a reason to very little staff turnover, and anyone who might inquire about
knock on your door. that gets pretty much the same answer: Noelle runs a tight
ship, and she demands both loyalty and dedication from her
officers. People who keep asking questions are prone to suffer-
Where we came from ing messy accidents, or taking all-expenses-paid vacations to
sulfuric acid baths.
While it’s common practice for Kindred to enthrall powerful
humans, typically, vampires won’t go to the effort of juicing The residents of the neighborhood all seem thrilled with
up just any public servant who’s under their influence. It’s just this turn of events. Honestly, a little too excited, as if they’re
not a good investment. So, in the late 1990s, when an Invictus putting on a performance for someone in the cheap seats. If
Savage named Rochelle Abara made exactly that investment anyone points this out, they’re quick to laugh it off and change
with her city’s entire police precinct, it drew a lot of skepticism the subject. They all know, on some level, that the police don’t
from her peers in the First Estate. But Rochelle knew potential tolerate dissenters.
when she saw it, and if you don’t take some risks sometimes,
you’ll never get your reward.
That reward took the form of Noelle Rathborne, an
up-and-coming sergeant one who was ambitious to the point Location, Location
of hunger; she was the kind of person who desperately craved Redwater Bay can occupy any locale according
power over others — just the sort of person you’d want as a to the constraints of your story. It might be a
cop — and she saw her position as an ideal avenue to pursue suburb of a large city, or it could be a little town
that goal. However, with whispers of brutal tactics and “miss- just far enough off the grid that no one ever
looks too closely.
ing” evidence threatening to end her career, Rochelle saw a
chance for leverage.
Fuck you.
Chapter Four: Interloping Predators 135
Why the obsession with personal strength? Ask the Count. Count Dracula, son
of the Impaler. Count Fucking Dracula, the meanest, toughest son of a bitch in the
Danse Macabre. See, the Count has done his work. He’s read the tea leaves and
applied his book learning, looked into the future and found it wanting. One night
soon, Kindred won’t be able to deny what they are to the world, and that’s a world
that’ll hunt down every last vampire under the gleaming eye of the sun. For the
vast volume of secrets and lies that keep the All Night Society
safe, they’re still fragile things, and in an age of social
media, smart phones, and increasingly deadly weapons, a
time will come when there’s no more hiding. Humans
already know vampires are real, but once they figure
out how to pick them out of a crowd, it’ll be apoc-
alyptic, and the Brides are the Count’s Vanguard
against the coming storm.
The Furies thrive in a culture of war against everyone and
everything. Sooner or later, something’s going to cast a painful
light upon the Kindred, and they aren’t going to be caught
unawares. Some chapters are doomsday preppers, building
secret fortresses where they’ll party as the walls tumble down.
Others are quasi-religious, always moving judgment day down
the calendar whenever a prophesy doesn’t deliver. The end
is always looming, but no one wearing a cut really gives a
fuck what form it takes. The Brides will survive the end
and march into the uncertainty of eternity. Till then,
and ever after, they’re going to ride like there’s
no tomorrow.
but the vampire will be able to follow the subject’s trail for the
New Devotions rest of the night and know how far away he is. If she can’t find her
comrade by sunrise, he’ll need to wake the serpent once more.
Serpent in the Belly The vampire can revoke this effect at any time.
Metamorphosis (•••••)
Acuity (••) Effect: Disciplines are how the Other protects the Man, and
Effect: The Society of the Accord doesn’t just teach its its protection isn’t as static as the other covenants would have
adherents to understand their Others, but also to know the you believe. This Treaty represents a profound evolution of
Other of all vampires. If your character takes a Bestial Triad your character’s relationship with the Other. Once per chapter,
Condition from another vampire, she gains a +2 on Empathy your character can spend a Willpower to swap out two of their
rolls with that character and treats blood sympathy toward Discipline dots for two in any other in-clan Discipline for the
him as one step higher than usual, even if it’s normally none. rest of the scene.
This lasts until the end of the chapter or the Condition ends,
Drawback: Once the duration expires, the vampire falls to
whichever comes first.
anger frenzy with no chance to resist or ride the wave.
Dialog: Fear
Dialog: Anger
Dallas Xu
“I… can’t get it off. Come closer. I can’t get it off! Help me… I… ARGHH!”
Dallas Xu was born with a mind for science. While his parents
wanted him to go into medicine, his true passion was research,
and he compromised by becoming a physician-scientist focused
on biochemical research. For the next twenty years, he split his
time between the hospital and the lab, working to combat the
coming storm of antibiotic-resistant bacteria.
It was going great until the remains of a peculiar corpse came
across his desk. Apparently, the thing had become infected with
flesh and partly due to the masses starting to build up under Stage 4
his skin. Upon rising, the host gains a dot of Strength, which In a grotesque, agonizing transformation, the host gains
can take this Attribute past the human limit. a level of Size, two adaptations from Uncanny Aspect, and
Stage 2 the equivalent of a Resilience dot as his skin boils over into a
carapace of mushroom-like growths. All adaptations are now
Fungal tissue swells in the victim’s muscles, granting him
permanently manifested, and short of brief, agonizing moments
another dot in Strength but riddling his skin with rashes and
of lucidity, the host’s mind no longer has control of its body:
distending his form as fruiting bodies begin to press against
Calculate the creature’s Defense using the higher of Dexterity
his flesh. This stage also grants limited shapeshifting abilities:
or Wits and treat Intelligence as 0. Sunlight now deals an
Choose two adaptations from Predatory Aspect. The host can
aggravated damage per turn.
spend a Vitae to manifest these forms for a scene at any time
with an instant action. Furthermore, sunlight deals him a bash- Stage 5
ing damage per minute of exposure, which cannot heal until he The host’s body explodes into a mobile spore colony. Use the
seeks shelter or he spends Vitae to repair the damage manually. system for Primeval Miasma to represent the creature, using
Stage 3 Stamina plus five to determine its maximum Size. Until the
next sunrise, the cloud will try to infect as many corpses as it
Mushroom-like tumors tear through the victim’s skin, and his
can. At the end of the night, it will find a dank place away from
vital organs begin to wither to make room for more fungus. He
the sun to die, leaving behind more spores and beginning its
gains two more Predatory Aspect adaptations, and manifesting
life cycle anew.
his mutations no longer costs Vitae. Now that his body is rid-
dled with O. lucifuga, he can no longer digest any food except This creature takes aggravated damage from fire.
blood. Sunlight now deals him a lethal damage.
Yes, master.
AKA: The Graven Graven live up to stereotypes as guardians glaring down from
castle keeps, or as menials designed to keep havens in efficient
Vampires are creatures of flesh, but the Blood doesn’t always
order. Some designs — especially among elders with more blood
limit itself to the organic. Vitae spares little from its corruption,
than sense — range into the esoteric. A vampire might create a
blighting even stone and steel, and with a just little effort and
flock of single-use Graven, each a key to successive doors through
hubris, the stain of vampirism can take hold in more solid
an arcane vault. Or maybe the gargoyle has no practical appli-
things than corpses.
cation at all, instead serving as a semi-sentient art installation,
Since time immemorial, vampires have birthed beings both nothing more than an unliving symbol of its master’s power.
dead and never alive, hardier than ghouls and far more loyal
than childer. Gargoyles are ideal servants for Kindred with no
need for a personal touch. These Children of the Stones are Automata and Rampant
devoid of drive or desire, and they’ll follow their creators’ orders A gargoyle is a blunt, bespoke instrument; nothing more. Most
unto Final Death — or not. Some gargoyles gain a touch of the can communicate with their masters, though spending time with
Humanity their unholy births deny them, stealing into the a talkative one isn’t unlike typing at an above average chatbot. For
night to make their own way in the All Night Society, whether this reason, Kindred are even given to calling them Automata,
for freedom, revenge, or a better offer. a term that gained currency as the Industrial Revolution helped
humanity develop its own advanced technology.
However, it has no agency beyond its master’s wishes, and for
Background some Kindred, that in itself is worth the heavy blood invest-
The gargoyle looming over church eaves is an indelible image. ment. Yes, a ghoul or a childe can understand the spirit of a
These sneering grotesques carried a power all their own, and command, but most gargoyles will never deviate from the letter.
before they became mere waterspouts, they were wards against The key word here, however, is “most.” In rare cases, a gar-
the Devil, a practical application of holy terror to protect goyle can earn a scrap of the Humanity it never had, achieving
the house of God. While the righteous slept, the gargoyles an intellect beyond impulse and devotion. Kindred call these
stood vigilant, and for their trouble, they were treated with a creatures Rampant, Graven who escape the confines of their
superstitious respect. The Children of the Stones have similar design perimeters to become something almost like a real
origins, and undoubtedly this is why they share a name with vampire. Some Rampant abandon their creators to make their
these figures. Ancient Kindred were just as prone to ritual and own Requiems, while others come to new terms with their pro-
magical thinking as the mortals they once were, offering blood genitors, offering services on more equal ground. Still others
sacrifices to idols, lucky charms, and other fetishes shaped in watch and wait, keeping up a façade of docility for the chance
the rough form of a man. What they thought when these objects to take revenge on years of mindless toil. How this transforma-
first started coming to life is unknown, but it didn’t take long tion takes place is unknown (or at least inconsistent), but the
for them to learn how to use them. possibility is often enough to put vampires off using Graven
Graven in the Roman Camarilla were carved of polished mar- servants altogether.
ble in the form of griffins, gorgons, and other mythological beasts
to patrol the halls of the Necropolis. In Viking Scandinavia, they In the Covenants
were crafted with wood as wicker imps who would sabotage their
As with everything else, the five great covenants have differ-
masters’ enemies in the daytime. And in China, Kindred nobles
ing viewpoints on the creation and use of gargoyles.
would imitate the emperor, commissioning terracotta armies to
protect themselves for their journeys through death. The Carthian Movement: Many Firebrands ban the creation
of gargoyles. Whether Automata are sapient or not is beside the
Tonight, gargoyles have shed much of their mythological and
point — building creatures with no purpose beyond service is
spiritual baggage. More akin to multitools of the Damned, most
no better than any other feudalistic practice in the All Night
Rumors
“The All Night Society is an astonishingly myopic institution.
Take gargoyles, for example. I don’t blame Kindred for not
having the word ‘Promethean’ on the tip of their tongues,
but that none of them seem to have caught on over the years
is truly an indictment on their research skills.”
Gargoyles aren’t Prometheans. While they
resemble the Unfleshed lineage in form
and function, Vitae animates them, not
the Divine Fire, and they can’t become
human through any divinely man-
dated spiritual journey. Of course, that
doesn’t rule out a gargoyle becoming a
Promethean. Nor does it mean a handful
of obsessive vampires haven’t accidentally
built Created when they meant to build
Graven. A few members of “Clan” Hypatian
(Night Horrors: Spilled Blood, p. 90) say they’ve
conducted experiments in this regard, but they’re
keeping the data close to heart.
<a low rumble followed by muffled screams and the sound of branches breaking>
AKA: Badlands The influence spreads first through wild beasts like birds and
rodents, then through domesticated animals, then, finally, into
The Savages share many legends around the fire. While some
humans. And as this influence grows, so too does the Hunting
are just meant to see who can spook their Kindred most, these
Ground’s thirst.
yarns often illustrate useful lessons, especially to fledglings. If
a vampire sheds her essence too often, some say, her haven will Most Kindred have never heard of Hunting Grounds, but
take on her curse. The candlelight dims in her presence, the Gangrel have encountered them many times over many centu-
spiders weave words in the webs, and the floors creak almost like ries. Whether this is due to the sort of places the clan chooses
a moaning voice. Or so the tales go. Mostly, this is superstition, for havens, or because they spawn Badlands more often than
coupled with an animal inclination not to shit where you eat. other vampires, is a topic for debate, but it was undeniably the
Still, Vitae is nothing if not adaptable. Savages who named the phenomenon, and it’s the Savages who
are most often left to deal with it.
Sometimes, the taint of death pools in low places, and the
pain refuses to fade away. Sometimes, the land goes bad. Stains
like this exist throughout the world, and left to fester through One of Us
neglect or ignorance, this seeded corruption can sprout. The primeval cunning of a Badland isn’t intelligence, per se,
Hunting Grounds are the end result of this awful sowing, but it knows a predator needs a pack, especially one without
and while not all are the product of Kindred carelessness, mobility. While Hunting Grounds have an inherent mastery
these places all share the Beast’s mindset without any of the over the lower beasts who burrow and nest within it, most that
Man’s self-control. recognize humans are apex predators in their own right, and
they can tap into that strength for their own greedy ends. Like
Kindred, a Hunting Ground can grab mortals by the lizard
Background brain through the addictive power of Vitae, and once a person
Hunting Grounds are vampires. They feed on blood and belongs to it, she becomes its “willing” agent in the world. She
manipulate the living to get their fill of it, hiding in plain becomes its Hound.
sight as the masses walk on by. They don’t cling to covenants Despite the name, Hounds need not be feral brutes on
or Traditions or Humanity or discrete bodies, but maybe that leashes. Humans have always been hunters, and a good hunter
just makes them a purer strain of death than the Kindred. adapts to its environment and prey. A Hound can just as
Strix sometimes roost in Badlands for this reason, providing easily kill with a knife in her victim’s back, or an “accidental”
the creature with fresh victims in exchange for shelter during misfire during deer season, or a box of poisoned muffins at a
the day. PTA meeting. In some Badlands, Hounds are hulking, hairless
Hunting Grounds form when too much blood spills in one monstrosities born from humans merging with forest animals;
place. Usually, this is due to a vampire lairing in the same area others are filled with beautiful people whose lovely eyes belie
for many years, letting her prey’s viscera dribble into the earth. their soulless, mindless interiors; and yet others are populated
Draugr often spawn Badlands for their habit of leaving kills to with “normal” people who carry the sickly sweet scent of tumor-
rot in their nests, but any vampire who doesn’t bother to clean ous interiors like walking, talking rotten fruit.
up after a meal can form one of these creatures. At other times,
this spark emerges from human influence, like a killer storing Where the Heart Is
hundreds of his victims in a single grave, or a battle flooding
At the center of each Hunting Ground is its Heart, the spir-
the soil with gore.
itual seat of its hungry urges. Like the Hunting Ground itself,
However it forms, bloodlust leaks from a Hunting Ground the Heart can be anything: a forest pit lined with thousands
like radiation. It works its way through the air, the earth, the of bones, a bloody altar in an old church, or even the fountain
groundwater, and into all the creatures that live within its reach. inside a shopping mall. The Heart is the only place where
compound this bond on each subsequent visit, and it can inflict • The character becomes singleminded in the pursuit of
the subject’s dreams with a desperate urge to return. Once this its Badland’s desires. She loses the 10-again quality on
bond reaches the third stage, the character becomes a Hound. all actions that do not directly or indirectly contribute to
Hounds have the following traits and qualities: feeding or defending the Hunting Ground.
• They are effectively ghouls with a dot a single dot of Animalism, A Hunting Ground can telepathically communicate with its
Celerity, Obfuscate, Resilience, or Vigor. Remaining in the Hounds as long as members remain in its bounds.
Badland sustains a Hound’s immortality even if she runs out Note that the system for Hounds provided here is for indi-
of Vitae, but leaving incurs the Deprived Condition within 24 vidual members of small- or moderate-sized packs. However,
hours if she has no blood in her system. Destroying a Hunting some Badlands can grow so vast and powerful that they can
Ground restores the character to normal, but she’ll suffer the summon dozens (or, according to rumor, hundreds) of min-
usual consequences for ghouls deprived of Vitae. ions. If you want to represent a true horde, use the Zombies!
• Once per scene, spending Willpower on teamwork actions Environmental Tilt, found on p. 150 of the Chronicles of
with other Hounds grants +5 instead of +3. Darkness Rulebook.
• Beast Skin: The vampire can steal human guises, copying the has a blood bond to the vampire, she can alter him from any
appearances of mortals she drains. The number of forms she distance as long as she has Vitae and Willpower to spend.
can memorize is determined by Protean or Blood Potency, Because they cannot create ghouls, Narya often use this ability
whichever is higher. to build more effective servants.
• Narya all inherently have access to the equivalent of the Vampires and other characters with Supernatural Tolerance
Elastic Visage Devotion (p. 104). traits (including ghouls) are immune to this effect.