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New Keywords: Riches


Ta'akozoka is the monster of the monopoly, stretching out from her base of power to claim all
wealth. As her treasury grows, so too does her power. Charms with this Keyword require the
Infernal to possess the Resources Merit at a level equal to or greater than the number in
parentheses next to the Riches keyword (E.g. Riches (3) requires an Infernal to have Resources 3
before she can learn the charm), or command an organization with Resources equal to or
greater than that same number. If an Infernal’s Resources is reduced to less than that required
by a charm, they lose access to that charm until they restore their finances.

FIRST TA’AKOZOKA EXCELLENCY


The Great Tentacled One is disquieting and insidious. She is universally covetous. Growing
continuously, she squeezes in wherever she finds an opening and fits into unlikely places. Her
rivals rightly fear her subtle infiltration of their territories, for she strangles all competition and
absorbs assets of fallen foes. Her recently-acquired subsidiaries are offered a new beginning
within her far-reaching organization. But all things have their price. She entangles her serfs
within the pervasive nature of her enterprises, making them dependent on her. When a being can
no longer serve her purpose, she cuts her losses and prepares the soul for reincarnation. She
knows it is better to recycle assets than let them go to waste. Unlike most of her kind, the
Twisted Wheel recognizes that death is necessary - not for herself, of course. Ever rejuvenating,
she can shed pieces of herself to endure as others perish.

This Charm can be used on any action which flaunts, accumulates, or hoards wealth. It can also
be used to supplant or subsume a rival, as well as to monopolize resources beyond the grasp of
her opponents. It cannot be used on any act of purely altruistic charity; only with the promise of
compensation, however symbolic, can this Charm lend aid to others. The mortally-wounded, the
fatally poisoned, the terminally ill, and the starving are always behind the help of this Charm. At
best, the character may hasten deaths and rebirths.

Mind Root Charm 1


Nacre Coins Charms 2
Expanding Reach Charms 6
Gold Eyes Charms 8
Soul-Purchasing Charms 11

Body Root Charm 14


Endless Eyes Charms 14
Grasping Charms 15
Growth Charms 17
Holding Charms 19
Mind Root Charm
MISER AND MERCHANT AWARENESS
Cost: 3m; Mins: Essence 1; Type: Simple
Keywords: Native
Duration: One Scene
Prerequisite Charms: None
The Benthic Treasury has a keen eye for value of all things and cannot be swindled or cheated.
This Charm enhances the Exalt’s perception, granting her perfect knowledge of an object or
service's quality and condition and its value on relevant markets, as per the Solar Charms Frugal
Merchant Method and Insightful Buyer Technique (Exalted, pp. 283-234). However, while this
charm is active the Infernal rolls a die to gain Limit if she accepts a deal in which she comes off
the worse.

Nacre Coins Charms


NACRE-MINTED NUMISMATICS
Cost: 4m; Mins: Essence 1; Type: Simple
Keywords: Psyche
Duration: Instant
Prerequisite Charms: Miser and Merchant Awareness
The Great Tentacled One has no need of obols or cowrie shells; her currency is her own.
Activating this Charm, the Infernal transforms any amount of currency at least equal to half a
Realm koku (Exalted, p. 78) she owns and holds on her person into personalized nacre coins.
These opalescent coins bear their value and the endless tentacle knot—the sacred symbol of
Ta’akozoka—on one face. The other is embossed with the Exalt’s profile and a date reckoned
from her Exaltation. Because she had no face of her own or an Exaltation, the coins belonging to
the Great Tentacled One bore the profile of her Fetich soul and a date from the founding of
Creation.

The coins have several benefits. First, they may be freely dispatched and retrieved from
Elsewhere so long as the Infernal owns and touches them. Second, they emit a Psyche effect that
makes them universally acceptable currency. Third, their value is intrinsically understood and,
in their lowest denomination, is roughly equivalent to a Realm koku; a single coin will suffice for
a peasant’s monthly wages, a barely survivable income. With but a touch, the Infernal may
compress several coins into one of a higher denomination or split one into several coins of lower
value. The exact progression of the denominations is determined by the Infernal.

PRIZES PURCHASED AND CLENCHED


Cost: — (5m, 1wp); Mins: Essence 1; Type: Permanent
Keywords: Riches (1), Sorcerous (7)
Duration: Permanent
Prerequisite Charms: Nacre-Minted Numismatics
Nothing is so important to Ta’akozoka as the accumulation of wealth and possessions. When she
relinquishes any portion of her hoard, she holds what she claims in exchange all the more dear.
This Charm permanently enhances the Warlock’s ownership of objects purchased with her
nacre coins as a Sorcerous effect. Her ownership of any such object is obvious to all who can
perceive it. If a character knows the Infernal, they can immediately connect the two; if not they
simply know that the object is owned by another. Attempts to deprive her of the object, whether
through theft, disarming, or destruction, suffer a penalty equal to the Resource rating it would
require to purchase the object, minimum 1. More esoteric possessions such as Artifacts and
hearthstones apply (their relevant Merit scores + the Infernal’s Essence) in place of Resources. If
this protection is undone for a given object via distortion, so long as the Infernal maintains
ownership of the object afterwards, she may reapply this protection by touching the object and
spending five motes and a point of Willpower.

WORTH EVERY OBOL


Cost: 6m, 1wp; Mins: Essence 2; Type: Simple
Keywords: Riches (2), Sorcerous (10)
Duration: Indefinite
Prerequisite Charms: Prizes Purchased and Clenched
Those who sell to Great Tentacled One are always on the losing side of the exchange, for every
object is worth more in the hands of its true owner. This Charm enhances an object under the
protection of Prizes Purchased and Clenched. It becomes Exceptional equipment. Additionally,
clothing and jewelry worn by the Infernal that does not normally provide soak instead provide
(Resource cost) Soak with no mobility penalty. Only the greatest bonus applies, but each
additional item with a Resource cost at least equal to her Essence increases the Infernal’s Soak
by 1, to a maximum additional bonus of +(Essence or the Resources of her organization,
whichever is lower). These bonuses apply only while the Infernal owns and possesses the object.
If she sells it or lends it to another being, the Charm ends immediately.

This charm may be purchased a second time at Essence 3+, causing clothing so enhanced to
additionally grant (Resources cost) Hardness, up to a limit of (Essence). Multiple articles of such
raiment do not stack this.

PLUNDERING LANDLORD DEED


Cost: 15m, 1wp; Mins: Essence 2; Type: Simple (Dramatic Action)
Keywords: Riches (3), Geomancy
Duration: One Year
Prerequisite Charms: Worth Every Obol
The Benthic Treasury humors the poor souls of the world by granting them a pittance for their
serving as her caretakers of what she rightfully owns. When she comes to reclaim the land that
is hers, it reveals its long hidden wealth. The process of activating this charm is a dramatic
action taking at least five hours, during which the Warlock surveys land she purchased using her
nacre coins, exposing riches that have waited for their true owner to receive them. The land
must be at least (Essence) miles and no larger than (Essence x 5) miles in radius. The Infernal
rolls (Intelligence + Bureaucracy), with a difficulty equal to (6 – Resource value of the land).

If successful, the land sprouts new groves of trees for lumber, fertile soil for agriculture,
undiscovered veins of precious metals, coastlines full of pearl-bearing oysters, or whatever else
might be thematically appropriate for the landscape. The Infernal does not entirely control what
appears, as if it were a Finesse 3 Sorcerous Working. These new sources of income are in
addition to whatever the land already produced and can provide steady income of at least
Resources (Threshold successes, maximum 5) for the Infernal in addition to what value it
already possessed if harvested regularly over one year. After a year of persistent harvesting, the
new Resource is exhausted, though the land may be renewed by another use of this Charm.

A second purchase at Essence 4+ extends the duration of the harvest for (Essence) years. A third
at Essence 5 increases this to (Essence) decades. Unbeknownst to Ta’akozoka herself, with this
repurchase, the Exalt also enriches all lands she owns with her death as though she had rolled
five threshold successes. In this way, the Great Tentacled One blessed the White Valley with rich
soil rather than blighting the landscape, for it had belonged to her until the moment of her
demise.

MAKE IT WORTH YOUR WHILE


Cost: 7m; Mins: Essence 1; Type: Reflexive
Keywords: Riches (1)
Duration: Indefinite
Prerequisite Charms: Nacre-Minted Numismatics
Ta’akozoka has no desire for slaves. It is only natural for all beings to covet and accumulate
wealth, and thus she offers fitting payment for services rendered to her. So long as she pays her
employees at least one of her nacre coins a month and maintains the commitment to this Charm,
all actions undertaken by an organization she controls are accomplished one time increment
faster than they otherwise would be (e.g. a task which would take months is accomplished in
weeks, one which would take weeks is accomplished in days etc). By accepting this payment, her
employees also accept a Minor positive Intimacy toward their labors, usually one expressing
their meager gratitude for even the lowest wages. This Intimacy cannot be refused unless the
payment is also refused, unless by mind-defending magic.

With a repurchase at Essence 2+, if the Infernal offers her employees sufficient wages to provide
them with an income on which they can live without having to worry about necessities such as
food or shelter, they may treat any time spent working for the Infernal’s organization as time
spent training Attributes or Abilities relevant to their job, require no tutor to do so and reduce
the increment of training by step. They must still spend Experience as normal if they track such.

SUNKEN TREASURES SHREWDLY WAGERED


Cost: 5m; Mins: Essence 1; Type: Simple
Keywords: Riches (2)
Duration: One project
Prerequisite Charms: Miser and Merchant Awareness
The Benthic Treasury is nothing if not frugal. To avoid squandering her wealth she will
ruthlessly stretch every talent, but to sacrifice effectiveness would likewise be anathema to her
absolute parsimony. This charm supplements a project undertaken by an organization the
Infernal controls. Provided that the Storyteller rules that the project would require no
expenditures of Resources greater than (organization’s Resources - 1), that project will not
suffer problems from unpaid or unsatisfied workers, financial mismanagement or lack of
available resources, and any attempt to inflict such upon the project (usually via outside
interference) suffer a -2 penalty.
TENTACLES IN COIN PURSES
Cost: 8m; Mins: Essence 1; Type: Simple
Keywords: Mute, Riches (2),
Duration: Indefinite
Prerequisite Charms: Sunken Treasures Shrewdly Wagered
While she understands the desire to hoard wealth, Ta’akozoka does not honestly expect those
she pays to retain their earnings for long. This charm targets a mercantile operation the Infernal
controls or presides over with Size no greater than (Essence). Characters who perceive the
organization’s wares or perceive them being advertised are compelled to peruse whatever is on
offer. They are under no compulsion to buy, but must pay a point of Willpower to leave before
they have considered all wares on offer that they have even the remotest interest in.

If the Infernal knows Nacre-Minted Numismatics, characters who have been paid with the
Infernal’s nacre coins will preferentially buy from the Infernal’s businesses over others while
they retain any such coins, provided that doing so is reasonable. A character might choose the
Infernal’s business over another in the same town, but would not travel to a different city to do
so. This Psyche effect may be resisted for a scene for 1 Willpower, and is removed altogether
when a character has spent (Infernal’s Essence) Willpower to do so over the course of multiple
scenes, but is reapplied whenever a character makes a purchase of something with a Resource
cost equal to or greater than (target’s Essence) using the Infernal’s nacre coins, or gains an
amount of coins representing a Resource cost equal to or greater than (target’s Essence).

With Essence 2, this charm may be repurchased, allowing it to be invoked with an Instant
duration for an increased cost of 8m, 1wp, applying its effects to the target in perpetuity as a
Blasphemy effect.

COINS HAVE EYES


Cost: — (3m); Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Tentacles in Coin Purses, Nacre-Minted Numismatics
No matter how many hands they pass through, the Infernal’s nacre coins are hers. It is only right
that she know what others are doing with her money. When the Infernal receives a nacre coin
bearing her image from another being, she knows exactly how that being acquired it. If it was
given to the being in exchange for a good or service, she knows both the value and nature of that
exchange. For every dot of Essence she possesses above two, she gains this information for one
additional prior exchange in the coin’s journey.

Additionally, the Infernal may spend 3m reflexively to make a ([Perception or Wits] +


Bureaucracy) read intentions action against the a target’s Guile, benefitting from additional
successes equal to the Resources value of the transaction. If successful, the Exalt can tell if the
target plans to betray or cheat her. If he does, the Infernal’s Resolve is raised by her Essence
against all bargain action attempts by that character. This read intentions action may be made
even if the target is not physically present so long as the target has at least one nacre coin on
their person.
TESTIMONIES BOUGHT AND PAID FOR
Cost: 8m, 1wp; Mins: Essence 3; Type: Reflexive
Keywords: Psyche, Riches (2), Sorcerous (7)
Duration: Indefinite
Prerequisite Charms: Coins Have Eyes
Near or far, the Infernal can always hear the tempting sound of clinking coins. Her own call to
her from great distances. This Charm enchants one of the Infernal’s nacre coins. She may take a
diceless Miscellaneous action to cast her awareness to the coin’s location, so long as it is in the
same Realm of Existence and not shielded from scrying. This allows her to see and hear
everything she could perceive if she stood at the coin’s current location, but deprives her of her
own body’s awareness until she takes another diceless Miscellaneous action to restore her
perception. She may do this reflexively if her body comes under threat, but suffers a -2 penalty
to all actions from disorientation until the turn after her next.

With Essence 4+, if another being carries the coin, she may reactivate this Charm when casting
her awareness to the coin. She rolls her permanent Willpower versus the target’s if they wish to
resist, and if she is successful takes control of the target’s body as a Psyche effect for (Resources)
minutes, or until the being spends two points of Willpower to resist her or is required to roll Join
Battle. When the control ends, the enchantment on the coin also fades away, preventing her from
taking command of the target’s voice again or perceiving his location unless he possesses
another enchanted coin. If (Infernal’s Essence + her organization’s Resources) exceeds the
target’s Resolve, they suffer a delusion causing them to believe that the words they spoke were
their own.

SOUND UNIVERSAL INVESTMENTS


Cost: —; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Tentacles in Coin Purses, Terrestrial Circle Sorcery
Pointless loss is anathema to Ta’akozoka - it was for this reason that she devised the cycle of
reincarnation, and for this reason that she sculpted her spirit into an infinite ouroboros-knot of
mastery. While the Infernal’s anima is glowing or higher, she doesn’t lose sorcerous motes on
turns wherein she doesn’t gather additional sorcerous motes. Additionally, she gains one
sorcerous mote per turn that her casting is so sustained as the winding channels of her spirit
wring every drop of power from the cosmos around her.

This charm may be repurchased with Essence 3+, allowing the Infernal to pay for sorcerous
workings with her Resources instead of her Experience, on a one-to-one basis (e.g. if the
sorcerer is attempting an Ambition 3 working, he may offset 5 of the 8 xp which would need to
be expended with a Resources 5 purchase), provided that such workings are intended to further
increase the Infernal’s Resources.

Expanding Reach Charms


ENDLESS MARKETS GROWTH
Cost: -- (2m); Mins: Essence 2; Type: Permanent
Keywords: Riches (3)
Duration: Permanent
Prerequisite Charms: Sunken Treasures Shrewdly Wagered
The tendrils of the Benthic Treasury stretch across peoples and continents, binding prince and
pauper alike within her labyrinthine ledgers. This charm permanently enhances the Infernal,
allowing her to perform administrative tasks as if she were a social unit with Size equal to her
(Essence - 1).

Furthermore, she may spend 2m upon composing a dispatch or other message for a subordinate
in an organization she controls or a subsidiary thereof, passing it to a tendril which curls from
Elsewhere to take it. This allows the message to arrive no later than a day after the Infernal sent
it, no matter the distance. This cannot be used to send messages between realms of existence.
The Infernal may determine whether the missive arrives seemingly as normal, finding its way
onto a subordinate’s desk, or whether the message is handed directly to the subordinate by a
bouquet of tendrils extending from Elsewhere.

BUYING THE OYSTER WITH PEARLS


Cost: — (+3m); Mins: Essence 2; Type: Permanent
Keywords: Mute, Riches (2)
Duration: Permanent
Prerequisite Charms: Sunken Treasures Shrewdly Wagered
A heap of coins may make a man wealthy, but Ta’akozoka would rather possess the source of
wealth. This Charm enhances its prerequisite. Whenever Sunken Treasures Shrewdly Wagered is
used to supplement a project to gain a permanent asset for the Infernal’s organization, the
Infernal may commit an extra 3m, adding double-9s to any action they take which would aid the
project, or double-8s to bargain actions to aid the project.

TREASURE KRAKEN’S MANY ARMS


Cost: —; Mins: Essence 2; Type: Permanent
Keywords: Riches (3)
Duration: Permanent
Prerequisite Charms: Endless Markets Growth
The shipwright sells to the fisherman who sells to the foreman of the lumber mill. None know
they are all working in service to the coffers of the Great Tentacled One. This Charm
permanently enhances the Infernal and any organization she controls, allowing her to control
any number of subsidiary organizations of any size, provided that no such subsidiary’s collective
Influence (as a rule of thumb, use the Influence of the leader of the organization for this purpose
if in doubt) exceeds the Resources of herself or the ‘core’ organization. No project she embarks
upon will suffer problems from rebellious subsidiaries or similar issues, provided that these
conditions remain met.

When she uses Sunken Treasures Shrewdly Wagered to enhance a project to lend resources or
capital to a subsidiary organization, the recipient may count their effective Resources as one
higher while the lending is ongoing, at no additional expense to the Infernal’s organization.
Finally, any leadership project which attacks one of her subsidiaries or their projects suffers a
penalty equal to half the Resources of the Infernal’s primary organization.
With a second purchase at Essence 3+, Riches (4), the subsidiaries of her of subsidiaries also
receive the protection of this Charm’s penalty. As a Riches (5) effect, this protection extends
down infinitely long chains of subsidiaries.

Gold Eyes Charms


VERDANT IRIS ENVY
Cost: —; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Miser and Merchant Awareness
With envious eyes the Great Tentacled One recognizes those who amassed wealth like herself,
for she seeks to ingratiate herself among them and, in time, claim what was theirs. Once the
Warlock has learned this Charm, she may learn the Resource background of a being she can
perceive with a successful Read Intentions action. If the being is the leader of an organization or
part thereof, she also learns the rating of the Resources commanded by the parts of the
organization which he presides over.

If the being’s or organization’s Resource rating or his organization’s Wealth rating is higher than
her own, the Exalt gains a Major Intimacy of jealousy, envy, or covetous desire toward the being
or something he is known to possess. Once she acquires the desired possession or higher
Resource or Wealth rating, the Intimacy automatically falls away.

With a second purchase at Essence 2+, the Infernal need not make Read Motivation actions to
discern a being’s monetary worth unless it is being actively hidden. She receives this
information automatically for all beings she can perceive.

GILDED AEGIS UNCARING


Cost: —; Mins: Essence 1; Type: Permanent
Keywords: Riches (1)
Duration: Permanent
Prerequisite Charms: Verdant Iris Envy
Ta’akozoka has no use for personal beauty. Let the world be dazzled by her treasures, for that is
all she sees anyhow. This Charm allows the Infernal to substitute her Resource rating for her
Appearance, if she desires, for any social purposes. While this is typically optional, she must do
so whenever she is haggling or otherwise engaging in monetary issues.

At Essence 3+, the Infernal may instead employ the Resource rating of the wealthiest
organization she controls in place of her Appearance, though this cannot exceed her Essence by
more than one.

AVARICE-AS-VIRTUE UNDERSTANDING
Cost: —; Mins: Essence 2; Type: Permanent
Keywords: Riches (1)
Duration: Permanent
Prerequisite Charms: Gilded Aegis Uncaring
The Great Tentacled One holds no principle higher than greed. This charm permanently modifies
the Infernal’s psychology. The Infernal gains a Defining Principle reflecting all-encompassing
greed or avarice, or enchants a preexisting one. This Intimacy is perfectly immune to any
attempt to erode it or remove it (e.g. by social influence or Freedom Lets Go), though the context
of the Infernal’s covetousness may be altered, and the enchantment is removed if the Infernal
loses access to this charm by losing all Resources. All other Principles she holds are secondary to
this: whenever this Principle would conflict with another Principle, the conflicting Principle is
ignored. Acting against a Major or Defining Principle in pursuit of the Infernal’s avarice does not
count as doing so for the purposes of gaining Limit.

The Infernal’s singular drive rewards her, as all things should. Once per day, the Infernal gains a
point of temporary Willpower for succeeding at a bargain action which feeds her
all-encompassing avarice.

AVARICIOUS YEARNING NATURE


Cost: 10m, 1wp; Mins: Essence 2; Type: Simple
Keywords: Psyche, Riches (3)
Duration: Instant
Prerequisite Charms: Avarice-As-Virtue Understanding
Seeing a world full of generosity, the Great Tentacled One weeps as fools everywhere throw the
sweat of their brows away on lost causes and charity cases. Upon activating this charm, make a
(Manipulation + Presence) Instil action against another character, exhorting them to consider
the world only in terms of gains and losses, exploiting Intimacies as normal. If you succeed, the
character gains Avarice-As-Virtue Understanding as Psyche effect. The charm retains the Riches
keyword; should the target drive themselves into penury - a hard task indeed, given their
newfound appreciation for wealth - the effects of Avarice-As-Virtue Understanding go into
abeyance. The charm is not removed, however; should the victim regain wealth, their greed will
return, voracious as ever.

A second purchase at Essence 3, permits this Charm to enhance written social attacks.

PEARL-EYED OVERSEER PROMOTION


Cost: 10m, 1wp; Mins: Essence 2; Type: Simple
Keywords: Desecration
Duration: Instant
Prerequisite Charms: Avaricious Yearning Nature, Nacre-Minted Numismatics,
Those owned by Ta’akozoka are Ta’akozoka. Therefore, she permits them to hold her coin in
trust until she can return to manage it in person. This charm may only target a character who is
under the effects of Avaricious Yearning Nature. He gains access to Nacre-Minted Numismatics,
though he uses whatever denominations of coin the Infernal has decided upon, and cannot
change the denominations himself. If he lacks a mote pool, the character gains an initially-empty
10m personal mote pool, which regains two motes for every hour spent administering the
Infernal’s holdings.
If the Infernal knows Endless Markets Growth, characters enhanced by this charm may spend
2m to dispatch a message to his subordinates or the Infernal in the same manner as described in
that charm.

THE PRICE OF LIES


Cost: 4m; Mins: Essence 2; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Verdant Iris Envy
Ta’akozoka’s monomania for wealth leaves her mind exceptionally resilient to all other concerns
or distractions. The Warlock may activate this Charm in response to any mental influence
targeting her. She remains unconvinced, but could yet be swayed if her purse were not so light or
her vaults so empty. The influencer gains an understanding that the Infernal could be bribed. If
he can provide the Infernal with a bribe with a Resource value at least equal to her current
Resource rating, the Infernal must accept it, causing her Resolve and Guile to drop to zero after
all other modifiers and preventing her from spending Willpower to resist the influence. If the
bribe is less than her current Resource rating, this Charm reduces the Willpower needed to
resist the influence by one, to a minimum of zero. If no bribe is offered, this Charm perfectly
negates the mental influence.

ESSENTIAL COFFERS FILLED


Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Verdant Iris Envy
As all water drains into the sea, all wealth flows into the Benthic Treasury. As the Infernal’s
wealth increases, so too does the power residing in her soul. The first time per scene, when the
Exalt gains a new possession or receives a sum of money, she regains a number of motes equal to
the Resource value of the exchange, minimum one.

If the Infernal knows Terrestrial Circle Sorcery, she may instead choose to gain (Resources)
sorcerous motes, which dissipate at the end of the story unless used.

TREASURES MAPPED AND PURSUED


Cost: 7m, 1wp; Mins: Essence 2; Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Verdant Iris Envy
What the Ta’akozoka wants, she will have in time. Even hidden wealth cannot escape her
covetous ways. This Charm enhances a Read Motivation action against a being toward whom the
Infernal maintains an Intimacy that was or could have been created by Verdant Iris Envy. If she
gains Threshold successes equal to the target’s Resource rating, twisting spirals of essence
materialize before her, forming a large sheet of parchment roughly two feet by three feet. The
parchment manifest worn and weathered (for Ta’akozoka would not waste finer materials on
such things) and bears the image of a long, sinuous tentacle reaching out for the target’s wealth
or an object he is known to own, as appropriate for the Intimacy. Flanking the tentacle are
pictographs of landmarks and obstacles that the Infernal would encounter if she sought out
claim the being’s wealth or possession, departing from her current location. The Infernal gains a
basic understanding of all these images, recognizing landmarks intuitively and distinguishing
mundane obstacles from magical ones of varying potency. Other beings who discover the map
require an (Intelligence + [Larceny or Lore]) roll with a difficulty equal to the Infernal’s Essence
at the time of its creation to properly read it.

Soul-Purchasing Charms
LOYALTY MONEY CAN BUY
Cost: 4m; Mins: Essence 1; Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Miser and Merchant Awareness
Other Primordials gain the loyalty of their servants by being glorious or fearsome. Ta’akozoka
has no need for such trickery. If she desires someone’s loyalty, she will buy it honestly. This
Charm supplements a bargain action, or one that immediately follows the acceptance of such an
offer. So long as the price of the bribe or payment is less than the Warlock’s current Resource
rating, the defender’s Resolve or Guile suffers a penalty equal to the Resource rating of the offer,
and costs an additional point of WIllpower to resist.

As a Riches (1) effect, if the supplemented influence is successful, the base Willpower needed to
resist it is increased to the Resource cost of the offer.

MONEY-OVER-AUTHORITY SUPREMACY
Cost: 8m, 1wp; Mins: Essence 2; Type: Reflexive
Keywords: Psyche, Riches (1)
Duration: One Day
Prerequisite Charms: Loyalty Money Can Buy
Where wealth goes, none can stop it. This Charm exerts a Psyche effect on all sentient beings
within Medium range who have a Resolve less than the Warlock’s (Manipulation + Resources).
Affected beings are compelled to permit the Infernal to do as she pleases, so long as her actions
do not personally harm them. For example, if a man spots the Infernal mugging another in a dark
alley, he will not seek to offer aid to the victim or inform the authorities. Those with Resources
greater than the Infernal’s or who command an organization with greater Resources are
immune to the effects of this Charm. Resisting this Charm costs Willpower equal to the
difference between the Infernal’s Resources and the affected being’s, minimum one.

A second purchase at Essence 3+ increases the radius to (Resources) miles. For each dot of
Essence above three, the Infernal may repurchase this Charm to increase its radius by a factor of
ten.

MEETING THE SOUL’S PRICE


Cost: 5m, 1wp; Mins: Essence 1; Type: Reflexive
Keywords: Psyche
Duration: Instant
Prerequisite Charms: Miser and Merchant Awareness
For the right price, anyone can be bought. None are beyond the reach of the Twisting Wheel and
for their service they could be richly rewarded. The Infernal’s player rolls (Perception +
Investigation). The difficulty for this roll is 1 + (target’s Guile). On a success, this Charm forces
the target’s player to declare the target’s price, which must be a material thing or things -
Ta’akozoka cannot conceive that someone would value love or renown above true wealth, and so
she cannot offer them. If the Infernal meets that price, this Charm creates Psyche effect which
compels the target to complete some specific task. The target must spend one Willpower per
scene to knowingly act contrary to the task. This servitude lasts until the Exalt betrays the
bargain, such as by reclaiming an object given to fulfil the target’s price, if the task becomes
impossible, comes to constitute an unacceptable order or the target has spent a total of 10
Willpower to act against her task.

With Essence 2+, if the Infernal paid the target’s price entirely with her own nacre coins or with
an object bought with those coins, the total number of Willpower the target needs to spend
before breaking free of this Charm’s influences increases by +(Resource cost of target’s price). If
the Exalt also knows Coins Have Eyes, she becomes aware whenever the target spends
Willpower to resist this Charm, so long as they possess a nacre coin bearing her image.

SOULS WEIGHED AND COUNTED


Cost: 10m, 1wp; Mins: Essence 2; Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Meeting the Soul’s Price
Even in before the formation of the Underworld, the Dead were not wholly unknown to Creation.
The Righteous Dead tended the Daystar, for example, and the Indentured Dead were shackled in
service to Ta’akozoka. When a mortal who the Infernal has compelled to service through
Meeting the Soul’s Price dies, the Infernal is immediately aware of this and may reflexively
activate this Charm. Doing so prevents the being’s hun soul from passing into Lethe or the
Underworld. Instead the hun soul becomes one of the Indentured Dead. If another effect would
contest this, an Essence roll-off occurs. If the Essence 2+ effect of Meeting the Soul’s Price
applied to that being, the Infernal adds the Resource rating of the target’s price as automatic
successes on the roll.

Sidebar: The Indentured Dead


Though they are Creatures of Death, they Indentured Dead are no mere ghosts. They are
god-like spirits with Essence equal to the Resources invested into them by Meeting the
Soul’s Price, and an appropriate mote pool. They gain an unalterable Defining Principle
to continue whatever task they were to carry out in life and they have an unbreakable
Defining Tie of loyalty to the being who created them. They retain their other traits from
life, and gain (Essence x 2) spirit Charms suitable for their task, replacing any other
Charms they might have possessed, in addition to the Materialize and Apparition
Charms. When the complete their task, they immediately pass through Lethe.

PAYING THE BOATMAN’S FARE


Cost: — (1m); Mins: Essence 2; Type: Permanent
Keywords: Riches (1)
Duration: Permanent
Prerequisite Charms: Soul Weighed and Counted
When the Primordials conspired to forge a new world from the Wyld, it was the Twisting Wheel
who devised the mechanism of reincarnation, for she could not tolerate the waste of endless
death. Overseeing the great labor from which sprung the ever-flowing river of Lethe, Ta’akozoka
gained mastery over the cycle of life and death. This Charm grants the Infernal two abilities.
First, she may touch a consenting target and pay one mote to painlessly kill them. Second, when
she kills a target with a hun soul through any means, she may choose to activate Souls Weighed
and Counted to preserve the soul as an Indentured Dead, assigning a task immediately. The
target may refuse freely. If the hun soul does not become an Indentured Dead, it immediately
passes through Lethe unless compelled by another force. Even then, an Essence roll-off occurs
and the soul continues through Lethe if the Infernal wins. Indentured Dead created in this way
have an Essence rating of 2 and last only a year and day before automatically passing through
Lethe, even if their task is left unfinished.

COILED GYRE INHERITANCE


Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Paying the Boatman’s Fare, Nacre-Minted Numismatics
The dead have no use for their wealth. It is better that it find its way into the Benthic Treasury
than languish in a tomb. When the Infernal sends a being through Lethe with Paying the
Boatman’s Fare, the target’s body transforms shower of nacre coins, with a total Resource value
equal to the lower of the target’s Essence or Resource rating, to a maximum of five.

This Charm also taps into ancient protocols imbedded into reality by Ta’akozoka herself. Any
being sent through Lethe by the Infernal, including her Indentured Dead, are guaranteed to
reincarnate into families possessing the same Resource rating the being had in life. These souls
will preferentially be born onto land that Warlock has blessed with her Charms, such as
Plundering Landlord Deed, or into organizations she controls, if a suitable family can be found
there.

Body Root Charm


GRASPING TENDRILS EXTENDED
Cost: 2m or 4m; Mins: Essence 1, Type: Reflexive
Keywords: Native
Duration: Indefinite
Prerequisite Charms: None
The Great Tentacled One writhes and twists about herself. Her “body” is nothing more than the
densest knots of her endless tentacles. Upon activating this Charm, the Infernal begins to
untangle her own form. Any desired portion of the warlock’s limbs unravel into innumerable
coiling tendrils, which are usually the same color as the Infernal’s skin, a blue-black, a dark
mottled green, or a dull red, as the character prefers. When not otherwise employed, these
tendrils entwine to form a mockery of a human limb or a single massive tentacle. In any case,
these tendrils can stretch out to Short range and bend in inhuman ways.
For two motes, all the Exalt’s attacks gain the Reaching tag (Exalted, p. 586) and she gains two
automatic successes on all rolls to initiate or control a grapple. She likewise gains one automatic
success on all non-combat rolls which may benefit from her increased flexibility.

A second purchase at Essence 2+ allows the Infernal to pay two additional motes. Doing so
permits her to stretch any and all limbs, digits, or other appendages out to Short range. While
her limbs are stretched in this fashion, they may be attacked at a -2 penalty, inflicting damage to
the warlock as normal.

Endless Eyes Charms


THE FLESH THAT SEES
Cost: --; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Grasping Tendrils Extended
The formless mass of the Titan has no head, and therefore no proper place for her eyes. Instead,
they burrow just beneath her skin, creeping along her tentacles until they were needed. While
Grasping Tendrils Extended is active, the Infernal may reflexively cause any number of eyes to
sprout anywhere upon her tendrils, or cause them to disappear. The eyes are lidless and lack any
sclera. Its viridian iris is flecked with amber, and its lobed pupil resembles an hourglass tipped
on its side. In addition to all the bonuses and penalties that the Infernal’s vision would usually
gain, eyes formed by this Charm can always perceive dematerialized spirits and gain (Essence)
successes on any roll to see and recognize creatures of death and on any roll required by Verdant
Iris Envy.

If the Infernal also knows Paying the Boatman’s Fare, the eyes produced by this Charm also
recognize all the past lives of a being observed with Verdant Iris Envy if they and the Infernal
have had any past dealings.

Grasping Charms
CRACK AND CREVICE INFILTRATION
Cost: 3m; Mins: Essence 1; Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Grasping Tendrils Extended
Ta’akozoka sought treasure wherever it might be hidden. No vault, no matter how secure, could
keep her from claiming its wealth. This Charm may only be used while its prerequisite is active.
Coming upon a locked chest or door, the Infernal’s tendrils snake through any opening large
enough to slip a lockpick through, such as a keyhole or under the door frame. Touching an object
within, the Infernal momentarily unravels it into tendril-like cords of essence and draws it out of
its container, where it reforms. If the Infernal has Writhing Body Unraveled active, she may pour
her entire body through such an opening, either compressing herself formlessly into a chest or
jewelry box indefinitely, or bypassing locked doors and gates.
SOUL-ENTWINING POSSESSION
Cost: 1m; Mins: Essence 1; Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Grasping Tendrils Extended
Defining herself by the things she owns, the Great Tentacled One’s possessions are a part of her
in ways most beings could not comprehend. Holding an object she owns, the Infernal spends one
mote and causes the object to change into a wriggling mass of tendrils. The tendrils merge with
her own or burrow into her flesh if she does not currently have Grasping Tendrils Extended
active. So long as she maintains the commitment to this Charm, her possession is safely stored
within her body as though it were Elsewhere. Releasing the commitment causes the object to
snake out of her flesh and reform, readying it for use as appropriate.

PULLED BELOW
Cost: 1m, 2i; Mins: Essence 1; Type: Supplemental
Keywords: Perilous
Duration: Instant
Prerequisite Charms: Grasping Tendrils Extended
The Infernal need only expend one round of control over a clinched foe to restrain or drag him
(Exalted, pp. 201), and doing so inflicts an onslaught penalty.

FOR DEAR LIFE


Cost: 6m; Mins: Essence 2; Type: Supplemental
Keywords: Decisive-only
Duration: Until grapple is released
Prerequisite Charms: Pulled Below
There is no body beneath the coils of Ta’akozoka, and she has arms to grasp every treasure in
this world or any other. The Defense penalty for clinching is lowered by one point, and the
Infernal doesn’t lose rounds of control when she’s attacked or damaged by lower-Initiative
enemies. If the Infernal knows Writhing Body Unravelled, while that charm is active she never
loses rounds of control for being attacked or damaged.

OCTOPUS AND SHELL GAMES


Cost: 6m, 1wp; Mins: Essence 2; Type: Simple
Keywords: Riches (1), Sorcerous (5)
Duration: One Scene
Prerequisite Charms: Soul Entwining Possession
Though they are separated from her, the Warlock’s possessions remain part of her. Should others
doubt this, she need only activate this Charm to reveal the true identity of her possessions. The
Infernal targets up to (Essence) number of objects she owns within Short range that are each no
larger than one yard in any one direction. These objects unravel into a mass of tentacles which
possess the traits below. These creatures often form battle groups, depending upon how many
objects the Infernal targets. With Essence 3+, she may target objects as large as an ox, removing
the Tiny Creature Merit from the animated possessions. With Essence 4+, she may target objects
even larger objects, up to a yeddim’s size, which gain the Legendary Size Merit.
If the Infernal has purchased Grasping Tendrils Extended twice, Octopus and Shell Games may
target any of her objects that the Infernal could reach.

Animated Possessions

Essence: 1; Willpower: 5; Join Battle: 7 dice


Health Levels: −0/−1x2/−2x2/−4/Incap.
Actions: Feats of Strength: 6 dice (may attempt Strength 3 feats); Senses: 8 dice (see
Sharp Sight); Solve Puzzles: 6 dice; Squeeze Through Tight Spaces: 12 dice (see
Amorphous Body); Stealth: 7 dice (see Camouflage); Tracking: 5 dice
Resolve 2, Guile 1

Combat
Attack (Arms): 7 dice (Damage 7B)
Attack (Grapple): 10 dice (10 dice to control)
Combat Movement: 6 dice (see Ink)

Evasion: 3; Parry 3

Soak/Hardness: 2/0

Special Abilities
Many-Armed: When flurrying an arm attack, reduce the flurry penalty on both rolls to
−1.

Venom: A decisive beak attack inflicts a poison with damage 4i/round, duration 3
rounds, and a −1 penalty.

Merits
Amorphous Body: Double 7s on rolls to squeeze through tight spaces.

Camouflage: The animated possession changes color to match its surroundings,


doubling 9s on Stealth rolls.

Sharp Sight: Double 9s on all sight-based Perception rolls thanks to multiple golden
eyes.

Tiny Creature: They add +2 Evasion against larger character’s attacks, and subtract 2
successes from rolls to notice them. Their withering attacks have damage 3 against
larger characters.

Legendary Size: In addition to this Merit’s benefits (Exalted, p. 574), their attacks gains
+1 die on attack rolls, +3 Damage, and Overwhelming 3, and they have soak 6 and
Hardness 4. They gain three additional −1 and −2 health levels.
Growth Charms
WRITHING BODY UNRAVELED
Cost: —(+4m); Mins: Essence 2; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Grasping Tendrils Extended (x2)
Once the Infernal has learned this Charm, her entire body may unfurl grotesquely into a mass of
tentacles and tendrils. She must pay the full four mote cost of Grasping Tendrils Extended as
well as the surcharge for this Charm. This Charm bestows a number of benefits:

● From anywhere on her body, the Infernal may grow up to (Essence) tentacles, granting
herself the Extra Limbs merit. She may do this immediately or add a more later as a
Miscellaneous action.
● If a limb is crippled, broken, amputated or otherwise severely damaged (generally via a
Crippling injury), it may be shed and replaced by adding a tentacle, which can be
reformed later into the original limb as described by Grasping Tendrils Extended.
● Stretching out to a distant location, the Infernal may grab hold of her destination and,
transforming momentarily into a torrent of wriggling tentacles, arrive at any point she
can reach as a Move action.
● Suckers on her tentacles and tendrils provide the benefits of the Wall Walking mutation
(Exalted, p. 167).

A second purchase of this Charm allows the Infernal to inflict a Crippling injury upon herself to
shed any unwanted shaping effect or mutation at the cost of three motes, causing the mutated
flesh to simply slough off. She may inflict as many such Crippling injuries as she wishes per
story.

ALWAYS ANOTHER ARM


Cost: 4m, 1wp; Mins: Essence 3; Type: Supplemental
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Writhing Body Unravelled
To use this Charm, the Infernal must have Initiative 15+. On a successful grapple, she makes two
control rolls and takes the higher result. The cost of any Charms used to enhance the rolls need
only be paid once.

UNLIKELY LIFE REGROWN


Cost: 6m, 1wp; Mins: Essence 2; Type: Reflexive
Keywords: Riches (1)
Duration: Instant
Prerequisite Charms: Writhing Body Unraveled
No soil is as fertile as jade and silver. So long as she has her wealth, the Great Tentacled thrives in
even the most toxic environment. The Infernal may activate this Charm in response to any
disease or poison. The disease or toxin is immediately purged from her body.
ENDLESS REGENERATING TANGLE
Cost: 5m, 1wp; Mins: Essence 3; Type: Reflexive
Keywords: Riches (2), Decisive-only
Duration: Instant
Prerequisite Charms: Writhing Body Unraveled
Though the Exalted Host hacked and sliced at the infinite, twisted body of Ta’akozoka, the Great
Tentacled One met every wound with fresh growth. This charm allows the Infernal to elect to
take a Crippling wound in response to a successful decisive attack, even if she has already taken
a Crippling wound this session. This charm may only be activated once per scene, unless reset by
taking no damage from a successful decisive attack with 10+ Initiative.

EXPANSIVE GROWTH UNLIMITED


Cost: 5m or 10m; Mins: Essence 3; Type: Simple
Keywords: Riches (4)
Duration: One Scene
Prerequisite Charms: Endless Regenerating Tangle
Even when she is not under threat, the Great Tentacled One continuously generates new growth.
Those who dare challenge her will know such growth has not been in vain. When the Infernal
activates this Charm, she gains (Resources) Temporary -0 Health Levels immediately. Outside
combat, she gains one Temporary -1 Health Level every five minutes, to a maximum of
(Resources). She also grows numerous small tendrils from her body and possessions she
maintains contact with, such as her armor and clothing. These tendrils add one to the Infernal’s
rolls to control or initiate a Grapple for each undamaged Temporary -1 Health Level she
possesses, but are not substantial enough to perform independent clinches of their own.

In combat (that is, after Join Battle has been rolled), she instead gains one Temporary -2 Health
Level at the beginning of each of her turns. She may only have (Resources) undamaged
Temporary -2 Health Levels at a time, but may continually grow new ones as old ones are
damaged. The tendrils produced by this Charm expand with powerful muscles and are lined
with fanged suckers; each undamaged Temporary -2 Health Levels adds one to the Damage of
her Savage attempts in Grapples, and so long as she possesses at least one undamaged
Temporary Health Level of any sort, her Clinches inflict Lethal Damage.

This Charm costs five motes if Writhing Body Unraveled is active or ten motes otherwise. When
this Charm ends, the Infernal immediately heals (Resources) Health Levels. Thus, she will not
die due to damage rolling over from the temporary health levels into her own, though she is
unlikely to emerge unscathed.

Holding Charms
WRESTLING THE DEVILFISH FOLLY
Cost: — ; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Grasping Tendrils Extended
Twisting and bending in inhuman ways, the Warlock teaches her foes a valuable lesson. He
might grab the octopus, but he can never contain or outmatch it. While the Infernal is clinched
by another being, she inflicts her unarmed attack’s Overwhelming in initiative damage every
action. If she is released or successfully escapes the clinch, she may immediately and reflexively
Disengage from her opponent.

With a second purchase of this Charm at Essence 2+, the Infernal’s Overwhelming damage for
clinches is increased by one for every two limbs dedicated to the clinch. For example, if she holds
a foe with two arms, she increases her minimum damage by one but if she entwined her legs
around him as well (possibly requiring her to be prone as well), she would increase her
minimum damage by two. This Charm cannot increase her minimum damage above her Essence.

WORTHLESS LIFE STRANGLED


Cost: 3m; Mins: Essence 1; Type: Supplemental
Keywords: None
Duration: Indefinite
Prerequisite Charms: Wrestling the Devilfish Folly
Ta’akozoka has no need to keep what she cannot use. Such things have no value to her. A few
worthless possessions might be traded, but there is no sense letting unwanted lives continue to
consume resources needed for other purposes. This Charm supplements a grapple and lasts as
long as the Infernal controls the grapple. Grasping her target around the neck or squeezing the
torso tightly, the Infernal prevents her target from breathing (Exalted, p. 233). When a Clinch
supplemented by this Charm is first initiated, the target makes the appropriate roll to hold his
breath.

BARE THROATS CLENCHED


Cost: 5m, 1wp; Mins: Essence 2; Type: Simple
Keywords: Riches (1)
Duration: Instant
Prerequisite Charms: Worthless Life Strangled
The Great Tentacled one has more important duties than to deal with every upstart seeking to
rob her of her wealth. With this Charm, the Infernal may strike an opponent and walk away,
content in the knowledge that her foe will struggle in vain against her even in her absence.
Grasping Tendrils Extended must be active before this Charm can be used. It takes the form of a
(Dexterity + [Martial Arts or Thrown]) attack against an individual. If used as a Thrown attack, it
has a maximum range equal to the reach of Grasping Tendrils Extended.

If successful, the Infernal flings or leaves behind one of her own tendrils, which coils tightly
around her foe’s neck. He immediately makes a (Stamina +Resistance) roll to hold his breath.
Each time his turn begins counts as thirty seconds without air.

The target or his allies may attempt to pull the tentacle off with a (Strength + Athletics) roll,
difficulty (Infernal’s Essence + Resources). Alternatively, the victim may offer the Infernal
sufficiently large payment to reduce his Resource rating by one. After such a promise the tendril
dissolves into Essence. The target need not pay immediately but must cease hostilities. If he
initiates hostilities again before paying or does not pay the Infernal at the earliest reasonable
opportunity, he suffers a number of botches equal to his current Resource rating, minimum one.
The Storyteller determines when this curse of misfortune strikes; generally at the worst possible
time.

CHOKED FOES RECLAIMED


Cost: 8m, 1wp; Mins: Essence 3; Type: Simple
Keywords: None
Duration: Indefinite
Prerequisite Charms: Crack and Crevice Infiltration, Writhing Body Unraveled, Worthless Life
Strangled
Though a life might have no value to Ta’akozoka, a lifeless body is another matter. This Charm is
among the most gruesome available to the Great Tentacled One and rightly feared by those who
know of it. While Writing Body Unraveled is active, the Infernal may use this Charm to attempt a
Grapple. If the initial attempt is successful, she does not entangle or coil around her foe, instead
her unraveled body squeezes itself down the victim’s throat. The Infernal maintains the Clinch
as normal, but her victim opposes her with a (Stamina + Resistance) roll instead. If he is
successful, he cannot take control of the Grapple, but only expels the Infernal from his body.
While she is inside the body of a struggling victim he is rendered as immobile as per a normal
Grapple and she can be targeted by others only via attacks at a -2 penalty, which must inflict one
level of lethal damage on her victim in order to harm her.

If her target dies while she is inside him, she seizes control of the corpse. The victim’s eyes
change to those described by The Flesh That Sees, and the Infernal must employ the victim’s
Physical Attributes in place of her own and speaks with his voice. If attacked at this point she
uses either her own soak or her victim’s, whichever is higher, and gains a number of Temporary
-0 Health Levels equal to the victim’s total Health Levels. The corpse loses one health level every
(Resources) days as it slowly rots away; once it has lost five health levels in this way it is
unmistakably dead and the Infernal counts as a creature of death so long as she continues to
wear the corpse. When all the Temporary Health Levels granted by the corpse are filled or lost,
the body is too damaged or rotten to use and this Charm immediately ends. Damage from these
temporary health levels does not cycle into the Infernal’s own upon this charm’s termination.

GREEN-EYED MONSTER SHINTAI


Cost: 15m, 1wp; Mins: Essence 4; Type: Simple
Keywords: Blasphemy, Form-Type, Riches (4)
Duration: One Scene
Prerequisite Charms: Avarice-As-Virtue Understanding, The Flesh That Sees, Expansive
Growth Unlimited, Wrestling the Devilfish Folly, First Ta’akozoka Excellency
The Great Tentacled One knows only greed. She understands only what she can possess. All that
does not serve to accumulate more wealth is unnecessary. Transforming into the monstrous
form of Ta’akozoka, the Warlock sheds all but her desire to own, eyes to behold new treasures,
and arms to claim them. This Charm produces the following effects:

● The Infernal’s body explosively unravels into a gigantic mass of tentacles. She gains all
the bonuses of Grasping Tendrils Extended and Writhing Body Unraveled. If either of
those Charms are currently active, they immediately end and the Infernal recovers the
motes committed to them.
● The Infernal’s new tentacle-body begins with at least (Essence + Resources) limbs, and
she may add more as per Writhing Body Unraveled. Each is as long as the reach provided
by Grasping Tendrils Extended and may not be increased further.
● The transformation occurs with such force that the all beings within reach of her
tentacles must make a (Dexterity + Athletics)check to remain on their feet. The Infernal
may make a reflexive Grapple attempt against anyone knocked prone by this Charm.
● Grapples require only one free tentacle to perform and she may maintain as many
grapples as she has tentacles, though she suffers Flurry penalties for doing so.
● She possesses no other body parts. She need not eat or breathe and suffers no
pre-existing penalties for fatigue, sleep deprivation, hunger, or thirst. She speaks with a
deep sonorous voice emanating from the very center of the coiling mass. For the
duration of this Charm the cost of The Flesh That Sees is zero motes.
● Upon making a successful attack or grapple attempt, she may attempt to reflexively
pickpocket one of the target’s belongings or make a Disarm Gambit. Even if the target
prevents this effect, he still suffers the remaining consequences of the attack.

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