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You were just pickpocketing helpless tourists for an extra quid when
you were nicked by the colonial constabulary and given a choice:
serve four years of hard labour in the Red Cheddar Mountains, or
spy on the Venusian Freedom Fighters. You swallowed your guilt
and began reporting any rumblings regarding the VFF. Thankfully,
a drunken pilot crashed a zeppelin into the colonial barracks, killing
your employers. You rummaged through the wreckage, found
yourself a couple of nice-looking ray-pistols, and whistled your way
out of town. You’ve always heard nice things about Split Gut Gulch
– how about a visit?
Species: Venusian Fragilis Armour Class: 17
Class: Scapegrace (Rogue) Initiative: +4
Level: 4 Speed: 30’
Background: Filcher
Alignment:
STR DEX CON INT WIS CHA
Hit Points Total: 26
Current Hit Points: 12 18 10 13 8 16
Hit Die (d8): 4 (+1) (+4) [0) (+1) (-2) (+3)
Proficiencies
(+2 proficiency bonus)
Saving Throws: DEX +6, INT +3 Weapons: Simple
Passive Perception: 9 Armour: Light
Skills: Acrobatics +8, Deception +5, Investigation Tools: Thieves’ Tools, Disguise Kit
+3, Persuasion +5, Sleight of Hand +6, Stealth +8 Languages: English, Venusian, Thieves Cant
Weapons
Second-hand The Deal Breaker 1912a Ray-Pistol: Second-hand Saboteur 66 Ultra-Wave Equaliser:
Ranged Weapon Attack: +5 Attack Bonus. 1d8+3 Ranged Weapon Attack: +5 Attack Bonus. 1d4+3
piercing damage. Range: 30’/90’. Malfunction piercing damage. Range: 60’/135’. Malfunction
Threshold: 1-2. Threshold: 1.
“A lightweight hide- “Superbly accurate, meticulously made and easy to hide,
away ray-pistol that this wave weapon is the raygun to wield when breaking
emits high-amplitude into a foreign power’s top-secret HQ, negotiating a
bu r s t s o f fo c u s e d pretend peace treaty with indigenous aliens, or simply
N-Rays. You can use it robbing the local petroleum station.” – Grordbort
for the usual activities Industries Holiday Catalogue
– personal defence,
shooting at minority
Dagger:
groups, terrorising
truanting school Melee Weapon Attack: +6 Attack Bonus. 1d4+4
children. Hell, we don’t piercing/slashing damage. Reach: 5’.
care.” – Grordbor t
Industries Autumnal
Automaton Catalogue
Scapegrace Features Background Features
Sneak Attack: Once per turn, you can deal Venusborn: While travelling on Venus you receive
extra (2d6) damage to one creature you hit with an no Ability Score bonuses or penalties.
attack if you have advantage on the attack roll, or if Darkvision: Your regular work in the shadows
the target is engaged with another enemy within 5’. has attuned your eyes to the dark, granting you
The attack must use finesse or a ranged weapon. darkvision up to 15’.
Cunning Action: You may use a bonus action each Two-Weapon Fighting: If you are holding two
turn to either Dash, Disengage or Hide. light-weapons in your hands and you make an
Fast Hands: You can make DEX checks (such as attack action, you may use a bonus action to attack
Sleight of Hand) or use your Thieves’ Tools as a with the weapon held in your offhand. Do not add
bonus action. your ability modifier to the damage of the bonus
attack.
Second-Storey Work: Climbing costs you no extra
movement. In addition, when you make a running Duel Wielder: You have mastered fighting with
jump, the distance you cover increases by a number two weapons and gain the following benefits:
of feet equal to your DEX modifier. Ϝ You gain a +1 bonus to your AC while you are
Expertise: Your proficiency bonus has been doubled wielding a weapon in each hand (baked into
for the Acrobatics and Stealth skills. stats).
Ϝ You can use two-weapon fighting even when
the one-handed weapons you are wielding
Notes aren’t light.
Ϝ You can draw or stow two one-handed weapons
when you would normally be able to draw or
stow only one.
Underworld Contacts: Your background as
a Filcher has earned you a number of trusted
contacts across the underworld that may be
willing to provide you with aid or information.
Equipment
Second-hand Saboteur 66 Ultra-Wave Equaliser &
5 compressed inverse aether phials (10 rounds of
ammunition each), Second-hand The Deal Breaker
1912a Ray-Pistol & 5 compressed inverse aether
phials (10 rounds of ammunition each), Thieves’
Tools, disguise kit, commoner’s clothes, backpack,
10’ wire, bell, electric torch, crowbar, hammer,
10 pitons, 2 flasks of oil, 5 days’ rations, 2 sticks
of dynamite, tinderbox, water skin, flare gun, 1
disguise, bedroll, belt pouch, money (£50, 30p).
Brother Jonathan Oqt’chk
You are a rarity: a Venusian born on Earth. You joined the Anglican
Church, though it failed to improve your social standing. You’ve
been sent to Venus to help quell the burgeoning unrest by spreading
the Good Word. You consider yourself a stalwart defender of the
faith, but the mechanical voices booming from your Dr. Grordbort-
built, Church-sanctioned gadgetry has you wondering: whose will
are you really serving?
Weapons
Goliathon 83 Infinity Beam Projector Ray-Pistol: Gentleman’s Folding Cutlass:
Ranged Weapon Attack: +5 Attack Bonus. 1d8+4 Melee Weapon Attack: +5 Attack Bonus. 1d6+3
piercing damage. Range: 75’/150’. Malfunction slashing damage. Reach: 5’.
Threshold: 1-2.
Pistol-whip: Melee Weapon Attack: +5 Attack Bonus.
1d4+3 bludgeoning damage. Reach: 5’.
“The advantage with this trusty
wave discharger is heft. In the
unlikely (but statistically probable)
event of its malfunction it doubles
as a wonderful cudgel.” – Grordbort
Industries Spring Fling Mailer
Believer Features Science (Magic)
Disciple of Life: You specialise in channelling Science Save DC (Spell Save DC): 14
God’s power through technology to heal the sick and Science Attack Bonus (Spell Attack Bonus): +6
wounded. Whenever you cast a healing spell using a 1st
1st Level Science Slots (Spell Slots): 4 / restored after
Level Science Slot (Spell Slot) or higher, the target gains
a long rest
additional hit points equal to 2 plus the spell’s level.
2nd Level Science Slots (Spell Slots): 3 / restored
The Everyday Naturalist’s Entirely Sensible
after a long rest
Defibrillator (Healer Kit): You may use your
defibrillator to provide 1 hit point to an unconscious Your faith and training allow you to wed religion and
target organic. As a separate action you may use the technology to produce marvellous effects. To cast a
defibrillator to restore 1d6+4 hit points to an organic, spell, you must have the associated Gadgetronic.
plus additional hit points equal to their maximum hit
dice number. Once an organic receives one of these Dr. Grordbort’s Afternoonified Pocket Jesus
benefits, they may not do so again until after a short (Gadgetronic)
rest. The defibrillator has 10 charges. Malfunction Threshold: 1
Sacred Flame (Cantrip)
Heavenly Life-Knitter Expansion Pack (Channel
Spare of the Dying (Cantrip)
Divinity: Preserve Life): As an action, you may use your
Dr. Grordbort’s Afternoonified Pocket Jesus to restore Bless (1st Level)
up to 20 hit points to a single target organic. Or you may Guiding Bolt (1st Level)
choose any number of organics within 30’ of you and Lesser Restoration (2nd Level)
divide those hit points among them. This feature can Spiritual Weapon (2nd Level)
restore an organic to no more than half of its hit point Prayer of Healing
maximum. You regain the use of this ability after a short (2nd Level)
or long rest.
Higgenbrocht
Enfeeblor Ray
(Gadgetronic)
Background Features Malfunction Threshold: 1
Earthborn: While on Venus, you are subject to Guidance (Cantrip)
the following planetary Ability Score bonuses
and penalties: +1 STR, -2 CON, and -3 WIS. Your Sir Barthelemy Babbage’s
Trevethick & Sons Courage Coat negates these Patented Manicurithalizer
penalties. (Gadgetronic)
Clergy Member: As a member of the Anglican Malfunction Threshold: 1
Church, you may expect hospitality from Church- Cure Wounds (1st Level)
affiliated members, but members of opposing Wootten Fivepencemochron
groups may treat you with distrust or hostility. (Gadgetronic)
Malfunction Threshold: 1
Healing Word (1st Level)
Equipment
Trevethick & Sons Courage Coat (17 AC), Saturn Priest
Hat (+1 AC), Gentleman’s Folding Cutlass, Goliathon
83 Infinity Beam Projector Ray-Pistol & 4 compressed
inverse aether phials (10 rounds of ammunition
each), The Naturalist’s Sensible Defibrillator Kit,
Dr. Grordbort’s Afternoonified Pocket Jesus (holy
symbol), Higgenbrocht Enfeeblor Ray, Sir Barthelemy
Babbage’s Patented Manicurithalizer, Wootten
Fivepencemochron, miniature crucifix, flask of holy
water, backpack, blanket, 10 candles, tinderbox, alms
box, 2 blocks of incense, censer, vestments, 2 days’
rations, water skin, money (£500 pounds, 240p,
40ha’p)
Wiremu Te Ao
To the astonishment of your rugby-mad family, you excelled on the
cricket pitch. Your stellar play brought you to the attention of the
BCEF. They wanted you for their club team, and they made you an
offer you couldn’t refuse. Literally. They said you couldn’t refuse
it. Next thing you knew, you were in boot camp, then shock trooper
training...what did any of this have to do with cricket? League rules,
they said. You couldn’t play unless you were active duty. At long last,
your first test match — against the Venus-based BCEF squad. You
scored a century on 42 balls and, during the tea break, bolted for the
exit with nothing but your life savings, a few weapons commandeered
from some guards, and, of course, your trusty cricket bat.
Species: Human (Upper Class) Armour Class: 14
Class: Jackanapes (Barbarian) (unarmoured)
Level: 4 Initiative: +2
Background: Bruiser Speed: 30’
Alignment:
STR DEX CON INT WIS CHA
Hit Points Total: 42
Current Hit Points: 19 13 15 13 10 12
Hit Die (d10): 4 (+4) (+1) [+2) (+1) (0) (+1)
Proficiencies
(+2 proficiency bonus)
Saving Throws: STR +6, CON +4 Weapons: Simple, Martial, Improvised
Passive Perception: 10 Armour: Light, Medium, Hats
Skills: Acrobatics +3, Athletics +6, Intimidation +3 Tools: None
Armour Proficiency: Light Languages: English