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Welcome to the world of Savage Flower Kingdom – where
everything will try to kill you for dessert or for fun. Nevertheless, it
is a strange, mystical and adventurous kingdom with a lot of
hidden treasures and mysteries. Let’s go to adventure!
All you need to play
This pocketmod, friends, paper, pencil, a few six-sided dice and
imagination.
Creating your hero
Your hero is represented by these four Abilities, they are:
Physical: To do with physical challenges, stealth, searching,
lockpicking and speed.
Mental: To do with problem solving, knowledge, logic and
magic.
Combat: To do with combat, initiative and resisting.
Social: To do with negotiation, interaction, and bargain.
To create a hero you must distribute Character Points (CP)
between the abilities. The minimum points you can put in the
abilities is 1 and the maximum is 3 for a beginning hero.
Pick a class
Adventurer (can be a thief, knight, barbarian or warrior): Starts
with 1d6+12 HP, 8 CP and gets to pick 1 skill.
Wizard: Starts with 1d6+8 HP, 8 MP, 8 CP and gets to pick 3 spells.
Dwarf: Starts with 1d6+14HP, 7 CP and gets the Goblin Rage skill.
Elf: Starts with 1d6+10 HP, 6 MP, 7 CP and gets to pick 2 spells.
Defence
Defence (DEF) is a Target Number when dealing with attack. To
calculate your DEF; add 7 to your Physical ability. DEF may only be
upgraded by using armour or any magical items or spells.