Professional Documents
Culture Documents
Introduction: This document provides the basics for using the GRIMDARK system for 5 th Edition
D&D games. This rule set is intended to represent “Gritty Realism” in role-playing sessions. The set is
not intended to replace the published version of D&D 5e in anyway. It is meant to be used to “switch
things up” and try something different. This is a good set of rules to be used during Halloween and
Horror themed game sessions.
by BIG RICH
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive
likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material
or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square,
Stockley
Not Park, Uxbridge,
for resale. Middlesex,
Permission granted UB11
to1ET, UK.
print or photocopy this document for personal use only. GRIMDARK 1
GRIMDARK: “Gritty Realism”
maiming, or death. Unlike the typical game
“There comes a time, thief, when the jewels cease to of D&D where action resembles an action
sparkle, when the gold loses its luster, when the throne
room becomes a prison, and all that is left is a father's love movie, GRIMDARK focuses on a style of play
for his child.”
suggests “realism” in that any wound could
– King Osric, Conan The Barbarian
result in a loss of life. The 5th edition Dun-
geon Masters Guide discusses this very
briefly on page 34.
Not for resale. Permission granted to print or photocopy this document for personal use only. GRIMDARK 2
Honestly, it’s a fine line to walk. The aim As a side note, any spells that change the
should be to keep the pendulum swinging method of calculating Armor Class (for
between Righteousness and Evil, hope and example, Mage Armor) remains the same.
fear, love and hate. And to keep your players DAMAGE REDUCTION
coming back, they’ll need to have opportuni-
Instead of armor and shields enhancing
ties to make a positive impact on the world,
Armor Class they will instead reduce the
even if they can’t save all of it.
damage inflicted on a character after being
struck in combat. I suggest using the
Your version of a “Dark Fantasy” story may
following method for damage reduction:
not be the same as mine. And that’s okay. The
main thing is to present the material in such Light Armor reduces by 5, shields and
as way that it is true to the nature of the key medium armor reduces by 10, and heavy
elements of GRIMDARK. Below I have col- armor reduces by 15.
lected some changes to the standard 5th edi- However, keep in mind that some armor
tion Dungeons & Dragons rules to reflect the influences DEX which will then result in a
nature of the GRIMDARK system. change of Armor Class. Remember to refer to
page 145 of the 5th edition Player’s
Handbook to note max additions to DEX.
For example, using the GRIMDARK Armor
Class calculation of 10 + his or her Dexterity
ARMOR CLASS
modifier, a character with a DEX mod of +3
wearing Light armor has no change in armor
As a general rule, Armor Class will be
class, resulting in a total of 13 for Armor
calculated differently than in the standard
Class. However, wearing a Chain Shirt
5th edition D&D rules. It still represents how
(Medium Armor) would change the
well your character avoids being wounded in
calculation to simply 10 + Max Dex 2
battle but no longer includes the benefit of
resulting in an automatic 12. The same
armor or shields. Therefore, Armor Class is
character wearing Plate (Heavy Armor) has
calculated by simply calculating 10 + his or
no DEX penalty but must have a STR rating of
her Dexterity modifier. Record your AC on
15+ to wear the armor properly.
your character sheet as you would normally.
Not for resale. Permission granted to print or photocopy this document for personal use only. GRIMDARK 3
Points properly, the player simply refers to
DAMAGE THRESHOLD the character’s CON modifier. The modifier
represents the total Hit Points the character
In the GRIMDARK system, Dexterity makes
has at any given time. Level simply adds +1
you harder to hit and armor makes you
Hit Point per level. The only way to gain
harder to damage. However, armor and
additional Hit Points is through magic,
shields don’t last forever. As a character
magical items, Feats, or other such means.
benefits from Damage Reduction during
combat, the armor begins to soak up the For example, GREYSOUL has a 14 for CON
damage, deteriorating and falling apart. meaning that the modifier is +2. Since
GREYSOUL is 5th level, she has a total of 7
Using the general guidelines on page 247 of
Hit Points.
the 5th edition Dungeonmaster’s Guide, I
suggest that armor have the following Record Hit Points as normal on your
Damage Thresholds: character’s sheet.
Not for resale. Permission granted to print or photocopy this document for personal use only. GRIMDARK 4
If this second roll results in a second “20” RECOVERY
then the enemy suffers SYSTEM SHOCK. Healing and Resting function differently in
Refer to page 273 for the chart used with GRIMDARK. Refer to page 267 of the 5th
determining the effects of SYSTEM SHOCK. edition Dungeon Master’s Guide to use the
Secondly, a Critical Hit always deals more “Slow Recovery” variant rule, as well as, the
damage, even more so in GRIMDARK. When “Gritty Realism” rules for Resting.
you score a Critical Hit, you roll extra dice
for the attack’s damage against the target.
Roll all of the attack’s damage dice twice and
add them together and DOUBLE it. Then add
SLOW NATURAL HEALING
any relevant modifiers as normal.
For example, GREYSOUL scores a Critical Hit Characters don’t regain hit points at the end
on her enemy. Standard damage dice would of a long rest. Instead, a character can spend
be 1d6+5 but in this case, GREYSOULS’s Hit Dice to heal at the end of a long rest, just
player rolls 2d6 resulting in a 7. The 7 is as with a short rest.
doubled to 14 and then the addition 5 is
added to result in 19 damage. This optional rule prolongs the amount of
Thirdly, the character scoring a Critical Hit time that characters need to recover from
may make another Attack action. Keep in their wounds without the benefits of magical
mind this is an Attack action not just an healing and works well for grittier, more
attack. realistic campaigns.
So that means GREYSOUL (a fighter who has
two attacks for each Attack action) makes
another two attacks. If another Critical Hit is
scored, the process is repeated until either
the target is defeated or no more Critical Hits
are scored.
Not for resale. Permission granted to print or photocopy this document for personal use only. GRIMDARK 5
GRITTY REALISM
Not for resale. Permission granted to print or photocopy this document for personal use only. GRIMDARK 6