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Adaptation Guide:

Shadow of the Dragon Queen

CREDITS
Adaptation: Greg Marks
Editing: Chris Tulach
Graphic Design: Meagan Kenreck

D&D Adventurers League Wizards Team: Chris Tulach


D&D Adventurers League Administrators: Ma’at Crook, Claire Hoffman, Greg Marks, Toni Winslow-Brill

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Not for resale. Permission granted to print and photocopy this document for personal use only. 1
Shadow of the Dragon Queen (Dragonlance) Adaptation Guide v1.0
ADAPTING THIS PRODUCT
The following sections provide on adapting Shadow of the
Dragon Queen, a Dungeons & Dragons™ adventure for play in CHAPTER 3: WHEN HOME
a time-controlled, public setting, such as a convention or at a
scheduled event at your local game store, school, or library.
Primarily, the focus of this document is on play as a part of
BURNS
the D&D Adventurers League, but this can also be useful for
anyone Dungeon Mastering or organizing these adventures
RESISTANCE
for scheduled play. The characters may not keep the gnomeflinger.

D&D ADVENTURERS LEAGUE ESCAPE FROM VOGLER


SPECIFICS The characters may not keep the boilerdrak.

What follows is guidance particular to play in the D&D


Adventurers League. If you’re not playing these are a part of CHAPTER 4: SHADOW OF WAR
the official organized play campaign, you can use these as
suggestions. REPORTING FOR DUTY
In this time of war there is a limit to the number of weapons
CAMPAIGNS AVAILABLE and armor that characters may take from the armory. Each
character is limited to two weapons and one suit of armor. If
This adventure is available for play in the Dragonlance these weapons or armor are lost or destroyed during a
campaign. Characters attached to other campaigns may not mission, the quartermaster permits them to be replaced, but
play this adventure. characters caught selling these items are not given more and
are expected to pay back the armory from the requisitioned
LEVEL REQUIREMENTS FOR PLAY items.

Shadow of the Dragon Queen is intended for play at specific


character levels. However, you can bring a character that CHAPTER 6: CITY OF LOST
may be a different level to play, within the adventure’s
limitations of tiers of play. Each of the adventure’s chapters
are designed for play of characters of a particular level, as
NAMES
follows: T10: BRIDGE
CHAPTER NAME LEVELS TIER RANGE The flying citadel helm cannot be removed without
“Prelude to War” 1 1 destroying it. See Chapter 7 for the effect of doing so.
“When Home Burns” 2-3 1
“Shadow of War” 4-5 1-2
“The Northern Wastes”
“City of Lost Names”
6-7
8-9
2
2
CHAPTER 7: SIEGE OF
“Siege of Kalaman” 10+ 2-3 KALAMAN
For “Shadow of War,” it is recommended that if you’re
playing it at tier 1, your character is higher level (3rd or 4th),
S4: CHEMOSH’S SHRINE
as it will be very difficult for 1st- and 2nd-level characters. Chemosh’s Altar cannot be removed without destroying it.

CHARACTER CREATION HEROES’ CELEBRATION


All characters are created using the rules found in the D&D Characters that join the Knights of Kalaman are not
Adventurers League Player’s Guide. prevented from playing future adventures in the
Dragonlance campaign.
CHARACTER ADVANCEMENT
Characters gain levels when noted in the adventure’s
chapters, rather than at the end of a session.

Not for resale. Permission granted to print and photocopy this document for personal use only. 2
Shadow of the Dragon Queen (Dragonlance) Adaptation Guide v1.0

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