Professional Documents
Culture Documents
Frost Mage
Medium Humanoid (any race), Any Evil Alignment Spellcasting. The Frost Mage is an 11th level
spellcaster. Its spellcasting ability is Intelligence
(spell save DC 14, +6 to hit with spell attacks). The
Armor Class 12 Frost Mage has the following spells prepared:
Hit Points 38 (5d8 + 10)
Speed 30ft Cantrips (at will) Frostbite, Message, Ray Of Frost,
Toll The Dead
1st level (4 slots) Armor Of Agathys, Ice Knife, Fog
STR DEX CON INT WIS CHA Cloud
10 (+0) 12 (+2) 14 (+2) 16 (+3) 12 (+1) 10 (+0)
2nd level (3 slots) Hold Person, Rime's Binding Ice
Saving Throws Intelligence +6, Wisdom +4 3rd level (2 slots) Counterspell, Slow
Skills Arcana +6 Actions
Damage Resistances Cold
Condition Immunities Frozen Ray Of Frost. Ranged Spell Attack: +8 to hit, 60ft,
Senses Passive Perception 11 one target. Hit: 3d8 cold damage, and the target's
Languages Common, Infernal, any one language movement speed is reduced by 10 until the start
Challenge 2 (300 xp) of the Frost Mage's next turn.
Frost Mage Rimebound 2nd level (3 slots) Hold Person, Rime's Binding Ice,
Medium Humanoid (any race), Any Alignment Snilloc's Snowball Swarm
3rd level (3 slots) Counterspell, Dispel Magic, Sleet
Armor Class 14 (padded leather) Storm, Slow
Hit Points 80 (11d8 + 22) 4th level (3 slots) Ice Storm
Speed 30ft
5th level (2 slots) Cone Of Cold
6th level (1 slot) Investiture Of Ice, Wall Of Ice,
STR DEX CON INT WIS CHA Otiluke's Freezing Sphere
10 (+0) 16 (+3) 15 (+2) 18 (+4) 14 (+2) 12 (+1)
Actions
Saving Throws Intelligence +8, Wisdom +6 Ray Of Frost. Ranged Spell Attack: +8 to hit, 60ft,
Skills Arcana +8, Investigation +8 one target. Hit: 3d8 cold damage, and the target's
Damage Resistances Fire movement speed is reduced by 10 until the start
Damage Immunities Cold of the Frost Mage's next turn.
Condition Immunities Frozen
Senses Passive Perception 12 Block Of Ice (recharge 5-6). The Frost Mage
Languages Common, any two languages condenses and freezes the moisture in the air
Challenge 6 (2,300 xp) above a 15 foot cube it can see within 60 feet,
turning it into a large block of ice. The ice block
then falls, and each creature in the area where it
Spellcasting. The Frost Mage is an 11th level falls must succeed on a Dexterity saving throw,
spellcaster. Its spellcasting ability is Intelligence taking 2d6 bludgeoning damage and 4d6 cold
(spell save DC 16, +8 to hit with spell attacks). The damage on a failure, or half as much on a success.
Frost Mage has the following spells prepared: In addition, a creature that failed the saving throw
Cantrips (at will) Chill Touch, Frostbite, Message, is stunned until the end of their next turn.
Ray Of Frost, Toll The Dead
1st level (4 slots) Armor Of Agathys, Ice Knife, Fog
Cloud
This document was lovingly created
using GM Binder.