You are on page 1of 2

Death Knight Frost Presence ACF

Replace True Evil with:

Mantle of the Icy Soul: Frost Death Knights are immune to attempts to alter their alignment magically.
Their embrace of the chill of death, further grants them the cold subtype, granting it immunity to cold
and vulnerability to fire (the creature takes half again as much damage from fire effects).

Replace Contagion with:

Frost Strike: The Frost Death Knight imbues his weapon with rime as he swiftly strikes his target. As
part of the attack action you must declare you are using this ability. If the attack misses the use is
wasted. If the attack hits the target takes an additional d8 cold damage and must make a fortitude
saving throw (DC 10 + CHA + the Death Knight’s class level). On a failed save the target takes 2
points of Dex damage. Creatures immune to cold damage take no Dex damage.

This ability can be used a number of times per day, equal to the Death Knight’s levels divided by two.

Replace Death Pact with:

Aura of Cold, Greater: A Frost Death Knight may choose to exude the chill of death around him. Once
per day, the Death Knight may use a spell-like ability, which functions like the spell of the same name.

Replace Death Coil with:

Howling Blast: The Frost Death Knight howls in front of him like the frozen wind. You wail forth a
cloud of icy crystals that extends outward in a 30ft cone.
Creatures in the area are covered with a thin layer of ice that deals 2d6 points of damage + 1 per Death
Knight level.

In addition, creatures are affected by a temporary frostbite condition, making them fatigued for 1
minute.

A successful Fortitude save negates both the damage and the frostbite effect. (DC 10 + CHA + the
Death Knight’s class level)

At 3rd level, the Death Knight can use this ability once per day, at 6th level twice per day, and at 9th level
three times per day.

Replace Undead Minions with:

Summon Frigid Ghoul: The Frost Death Knight brings a minion from the frigid afterlife to aid him
temporarily in battle. This ability functions as the summon undead spell but only summons one ghoul
under the effects of the Algid Enhancement spell. The effects of the Algid Enhancement spell are based
on the Death Knight’s class levels.

At 7th level, this ability summons a ghast instead of a ghoul. A Frost Death Knight can use this ability a
number of days equal to his class level divided by three.
Replace Greater Death Coil with:

Mindfrost: A Frost Death Knight may attempt to erode a target’s mind freezing the mental pathways of
living creatures. Once per day, the Death Knight may use a spell-like ability, which functions like the
spell of the same name.

Replace Unholy Aura with:

Bastion of Cold: The Frost Death Knight brings forth the very essence of death in a frigid miasma
around him. You are surrounded by a protective aura of cold that also causes damage to others within
its radius.

Three times per day after reaching 8th level, Can cast Bastion of Cold.

For the next 1 round / per Death Knight level, you gain resistance to fire 10 and the following effects.

Starting in the round you cast the spell, bastion of cold also deals 1d12 points of cold damage each
round at the beginning of your turn to all other creatures within the area. A successful Fortitude save
prevents the damage caused by the spell in that round, but does not prevent damage in future rounds.
Creatures damaged by the spell shiver uncontrollably, taking a -2 penalty to their Strength and
Dexterity and moving at half speed for as long as they remain within the area; these penalties do not
stack with consecutive rounds of damage or if bastion of cold or corona of cold is cast from another
source.

Alter Runeblade abilities at:

Runeblade +2 Darkness at will → Runeblade +2 Frost

Runeblade +4 Blindess at will on any target hit → Runeblade +4 Speed

You might also like