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their masters, the Thoon hulks gain neither pleasure nor

sustenance from the brains they consume.


Construct Nature. A Thoon hulk doesn't require air,
food, drink, or sleep.

Thoon Hulk
Large construct, neutral evil

Armor Class 18 (natural armour)


Hit Points 187 (15d10 + 105)
Speed 40 ft.

STR DEX CON INT WIS CHA


27 (+8) 13 (+1) 24 (+7) 5 (-3) 18 (+4) 10 (+0)

Saving Throws Con +12, Wis +9, Cha +5


Skills Perception +9
Damage Resistances acid, cold, lightning, fire,
thunder
Damage Immunities poison, psychic
Condition Immunities charmed, poisoned,
stunned
Senses darkvision 120 ft., passive Perception 19
Languages Deep Speech, Undercommon,
telepathy 120 ft.
Thoon Hulk Challenge 16 (15,000 XP)
Mind flayers have long explored the cosmos beyond their
underground lairs, traveling the Inner Planes and Outer Magic Resistance. The Thoon hulk has advantage
on saving throws against spells and other magical
Planes aboard vessels they call nautiloids. One such vessel, effects.
traveled farther than others. Setting a course for the
uncharted reaches of the Astral Plane, the mind flayers
crossed over into the Far Realm, a place of madness and Actions
disorder. Multiattack. The Thoon hulk makes two arm axe
The mindflayers encountered Thoon. Whether Thoon attacks and one tentacles attack.
was a god, a philosophy or something so inexplicable to Arm Axe. Melee Weapon Attack: +13 to hit, reach
describe that encountering it is the only way to understand 5ft., one target. Hit 34 (4d12 + 8) slashing
it, they were irrevocably changed by the experience. damage. If the Thoon hulk scores a critical hit and
Outcast by mind flayer society, but now capable of great the target is a creature, it must succeed on a DC
feats of construct crafting and selective breeding they were 21 Strength saving throw or be pushed back up
able to achieve heights not seen before. to 20 feet away and knocked prone.
Though the physical changes were dramatic, the more
profound change was to the very consciousness of those Tentacles. Melee Weapon Attack: +13 to hit,
reach 5 ft., one creature. Hit: 19 (2d10 + 8)
illithids. Speaking of this presence called Thoon, and able bludgeoning damage. If the target is a Large or
to commune with it, or to receive instructions from it. smaller creature, it is grappled (escape DC 21).
With their new mindset, and new abilities, avenues of
experimentation that were not previously considered were Extract Brain. Melee Weapon Attack: +13 to hit,
now practiced. Illithids had always experimented upon reach 5 ft., one incapacitated humanoid grappled
other beings, but now they would experiment on others of by the Thoon hulk. Hit: The target takes 55
their race, creating twisted new forms capable of abilities (10d10) piercing damage. If this damage reduces
the target to 0 hit points, the Thoon hulk kills the
others of their race could not perform, as well as constructs target by extracting and devouring its brain.
such as the Thoon hulk.
The Thoon hulk, sometimes referred to as a muscle Reactions
flayer, is a ten foot tall construct, with huge axes
permanently affixed to its body, and a single third arm for Psychic Shield. The Thoon hulk adds 5 to its AC
manipulating objects. These pitiless brutes, fleshcrafted against any weapon attack that would hit it. To do
so, the Thoon hulk must be able to see the
within the depths of the mind flayers nautiloid vessels, attacker.
Immune to the effects of the mind flayers mind blast,
they follow their masters telepathic instructions, acting as a
vanguard to protect them, repelling assailants while
grappling others in their tentacles, extracting the brains of Created by
their captives in the same manner as their masters. Unlike u/1d6Adventurers for
/r/MonsteraDay
Artwork: "Thoon Hulk" by Dave Allsop

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