You are on page 1of 1

MAGICAL ITEMS

CHAOS BOMB PSYCHO RING


Thrown Item, uncommon Ring, Uncommon
These sticks of dynamite change color rapidly. When As an action, the user can tap this rings color changing
thrown, people in the 10 footblast radius must make a jewel. It blinks for a second, then explodes. The victims in the
dexterity saving throw (DC is 10+dex mod+proficiency bonus) raidus aren't hurt, however the shards of the jewel will cling
or be subject to 2d8 of a random damage type on a failed save to anything within a 15 foot radius and that item or person
or half as much damage on a succeeded save. The bomb has will be affected by the Levitate spell for the next 1 minute.
4 charges.
CROWN OF THE SEA
Chaos bomb Wondrous Item, Rare (tequires attunement by Barbarians)
d8 Damage Type Wearing this coral encrusted crown creates a small storm
1 Acid cloud above the wearer’s head. While wearing it, the user
gains resistance to thunder damage. If the user is a
2 Cold Barbarian, the user’s attacks deal thunder damage opposed
3 Fire to the normal damage their weapons would normally do
4 Force
during their rage.
5 Lightning ZOOPHOBIC GLASS
6 Poison Wondrous Item, Rare (requires attunement by druids)
This crystal spectacle looks like a broken peace of glass
7 Psychic attached to an old, twisted branch. Once a day, the user of this
8 Thunder item may make a Wisdom check on one foe to see if the foe is
afraid of a kind of beast. If their victim is, the user has
GUNMAN'S BESTFRIEND advantage on an attack roll against them as well as the victim
Lighthammer, Uncommon being frightened for the duration of the fight if the user uses
A proper gunman chooses to keep his distance, and when beastform to transform into that animal.
his distance is compromised, what’s better than a trusty Zoophobic glass
hammer. On hit, the target is pushed back up to 20 feet. The d20 Result
item has 3 charges, and may expend a charge to attempt to
knock the target prone, DC (8 + proficiency bonus + Dex 1-10 Not afraid
Mod.). The item regains 1d4-1 charges at dawn. The hammer 11 Wolves/Dogs
cannot be thrown and does normal lighthammer damage, yet
as force damage opposed to bludgeoning. 12 Bears
13 Cats
HELMET OF HEADBUTTING 14 Rats
Helmet, Uncommon
This helmet is heavily reinforced on the front. If the user 15 Snakes
succeeds a grappling roll, they may take a bonus action to 16 Bugs/Spiders
headbutt the person they’ve grappled, dealing 1d4
bludgeoning damage. If this reduces the target to 0 hit points, 17 Birds
it doesn’t kill them, simply knocking them unconcious. This 18 Sea Creatures
helmet doesn’t contribute to the user’s AC. 19 Horses
IVORY LOCK 20 Lizards
Wondrous Item, Uncommon
This small ivory lock has a companion key that comes with
it. The owner can put this on an unlocked door or chest,
which binds the lock to said door or chest. The user can also
make a DC15 charisma saving throw to attach the lock to an
already (non magically) locked door or chest, which replaces
that lock.
MARTYR'S CROWN
Wondrous Item, Rare
When the wearer of this scratched, heavy iron circlet fails a
death saving throw, the Martyr’s allies regain 1d8 hit point
per failure. If the user is to die, they completely regain all
their expended hit points and expended spell slots.

You might also like