Thrown Item, uncommon Ring, Uncommon These sticks of dynamite change color rapidly. When As an action, the user can tap this rings color changing thrown, people in the 10 footblast radius must make a jewel. It blinks for a second, then explodes. The victims in the dexterity saving throw (DC is 10+dex mod+proficiency bonus) raidus aren't hurt, however the shards of the jewel will cling or be subject to 2d8 of a random damage type on a failed save to anything within a 15 foot radius and that item or person or half as much damage on a succeeded save. The bomb has will be affected by the Levitate spell for the next 1 minute. 4 charges. CROWN OF THE SEA Chaos bomb Wondrous Item, Rare (tequires attunement by Barbarians) d8 Damage Type Wearing this coral encrusted crown creates a small storm 1 Acid cloud above the wearer’s head. While wearing it, the user gains resistance to thunder damage. If the user is a 2 Cold Barbarian, the user’s attacks deal thunder damage opposed 3 Fire to the normal damage their weapons would normally do 4 Force during their rage. 5 Lightning ZOOPHOBIC GLASS 6 Poison Wondrous Item, Rare (requires attunement by druids) This crystal spectacle looks like a broken peace of glass 7 Psychic attached to an old, twisted branch. Once a day, the user of this 8 Thunder item may make a Wisdom check on one foe to see if the foe is afraid of a kind of beast. If their victim is, the user has GUNMAN'S BESTFRIEND advantage on an attack roll against them as well as the victim Lighthammer, Uncommon being frightened for the duration of the fight if the user uses A proper gunman chooses to keep his distance, and when beastform to transform into that animal. his distance is compromised, what’s better than a trusty Zoophobic glass hammer. On hit, the target is pushed back up to 20 feet. The d20 Result item has 3 charges, and may expend a charge to attempt to knock the target prone, DC (8 + proficiency bonus + Dex 1-10 Not afraid Mod.). The item regains 1d4-1 charges at dawn. The hammer 11 Wolves/Dogs cannot be thrown and does normal lighthammer damage, yet as force damage opposed to bludgeoning. 12 Bears 13 Cats HELMET OF HEADBUTTING 14 Rats Helmet, Uncommon This helmet is heavily reinforced on the front. If the user 15 Snakes succeeds a grappling roll, they may take a bonus action to 16 Bugs/Spiders headbutt the person they’ve grappled, dealing 1d4 bludgeoning damage. If this reduces the target to 0 hit points, 17 Birds it doesn’t kill them, simply knocking them unconcious. This 18 Sea Creatures helmet doesn’t contribute to the user’s AC. 19 Horses IVORY LOCK 20 Lizards Wondrous Item, Uncommon This small ivory lock has a companion key that comes with it. The owner can put this on an unlocked door or chest, which binds the lock to said door or chest. The user can also make a DC15 charisma saving throw to attach the lock to an already (non magically) locked door or chest, which replaces that lock. MARTYR'S CROWN Wondrous Item, Rare When the wearer of this scratched, heavy iron circlet fails a death saving throw, the Martyr’s allies regain 1d8 hit point per failure. If the user is to die, they completely regain all their expended hit points and expended spell slots.