You are on page 1of 2

Also, you are adapted to cold climates, as described in

Druid Circle Chapter 5 of the Dungeon Master's Guide.


At 2nd level, a druid gains the Druid Circle feature. The Blizzard Cloud
following option is available to a druid, in addition to the Starting at 6th level, while you are affected by your Winter
options offered in the Players Handbook. Spirit feature, a cloud of frost and snow billows around you,
freezing your foes. As a bonus action on each of your turns
Circle of Winter while you are using your Winter Spirit feature, you can force
Druids of the Circle of Winter harness the hidden powers of one creature within 30 feet of you to succeed on a
the frigid tundras of the world, as well as the harsh season of Constitution saving throw. On a failed saving throw, the
winter. Some of these druids make direct contact with fey creature's movement speed is reduced by 10 feet until the end
of its next turn.
courts that are associated with the winter, while others simply
gain their powers due to a frozen landscape being their home. Slippery Magic
Circle of Winter Features
Beginning at 10th level, your magic is permanently touched by
slippery ice. When a creature fails its saving throw against a
Druid Level Feature druid spell you cast that deals cold damage, it falls prone. The
2nd Circle Spells, Winter Spirit bonus cold damage granted by your Winter Spirit feature does
6th Blizzard Cloud
not count as a spell dealing cold damage for this feature.
10th Slippery Magic Cold Soul
By 14th level, your body permanently resembles a creature of
14th Cold Soul snow and frost. You are immune to cold damage, and when a
creature hits you with a melee attack, it takes cold damage
Circle Spells equal to half of your druid level.
Your link to the season of winter grants you access to certain
spells. At 2nd level, you learn the frostbite cantrip, or a
different druid cantrip of your choice if you already knew it. At
3rd, 5th, 7th, and 9th level you gain access to the spells listed
for that level in the Circle of Winter Spells table.
Once you gain access to one of these spells, you always
have it prepared, and it doesn't count against the number of
spells you can prepare each day. If you gain access to a spell
that doesn't appear on the druid spell list, the spell is
nonetheless a druid spell for you.
Circle of Winter Spells
Druid Level Spells
3rd darkness, Snilloc's snowball swarm
5th sleet storm, wall of water
7th fire shield, ice storm
9th cone of cold, control winds

Winter Spirit
At 2nd level, you can lower your body's temperature to below
freezing through druidic magic. As an action, you can expend
a use of your Wild Shape feature to channel the might of
winter, rather than transforming into a beast form, and you
gain 5 temporary hit points for each level you have in this
class. While this feature is active, you gain the following
benefits:
You add your Wisdom modifier (a minimum of +1) to the
damage you deal with any druid cantrip or spell as
additional cold damage. Credit
Your melee weapon attacks deal an extra 1d6 cold damage Made using GMBinder
to any target they hit. Created by /u/Dingo_Chungis, aka Blackbando.
Art owned by Blizzard.
These benefits last for 10 minutes, until you lose all these
temporary hit points, or until you use your Wild Shape again.
This document was lovingly created
using GM Binder.

If you would like to support the GM Binder developers,


WWW.GMBINDER.COM consider joining our Patreon community.

You might also like