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I
n the frigid, unforgiving lands far to the North of most
valleys and rocky peaks are quite unlike anything a Armor Class 10
typical Southerner has likely ever seen.... Hit Points 22 (4d6 + 8)
Speed 25 ft.
In this supplement you will find new, unique monsters
STR DEX CON INT WIS CHA
designed specifically to accompany the other "Shards of the 14 (+2) 12 (+1) 14 (+2) 2 (-4) 6 (-2) 7 (-2)
Storm" content included as part of this release. You will find
unthinkingly to any creature they recognize as an invader, not Snow Body. The fruin's body is comprised of snow, and
unlike the way that a hive of insects attacks a solitary threat. it can reform any severed parts of its body at the start
Fruins waste no time in surrounding hostile or careless of each of its turns (no action required). If the fruin
creatures that wander too close, throwing themselves at it spends more than 8 consecutive hours in temperatures
until it is entombed in an unmovable living snowbank. above 40 degrees Fahrenheit, it melts, killing it.
Snow Camouflage. The fruin has advantage on Dexterity
(Stealth) checks made to hide in snowy terrain.
Snow Gathering. The fruin inherently collects loose
snow with its body as it moves. The fruin regains 1 hit
point for every 5 feet it moves through loosely-packed
and undisturbed snow that is 2 feet deep or deeper. At
the GM's discretion, continued usage of this ability in
one area may disturb the snow there, preventing this
ability from being used there again.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 1 bludgeoning damage plus 3 (1d6) cold
damage.
Glom. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: The fruin attaches to the target. When the
target moves, the fruin moves with it. Each fruin
attached to a creature reduces its speed by a
cumulative 10 feet. If the number of fruins attached to
a creature exceeds it Strength modifier (minimum 2
fruins), the creature is buried under a mound of snow.
A buried creature is restrained and can't breathe. A
buried creature is freed when it or another creature
uses an action to make a successful DC 13 Strength
(Athletics) check to excavate it, ending the effect and
causing all attached fruins to appear in the nearest
unoccupied spaces.
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Written by Kyle Pointer (ItsADnDMonsterNow). Art by AzzyFree, Forgotten Adventures, and Kraven's Keep.
These kobolds descended from white dragons are especially
well-suited to the cold Northern reacches. Frost goblins are from a tribe of goblinoids who migrated
Small humanoid (kobold), lawful evil
Armor Class 14 (hide armor) Small humanoid (goblinoid), chaotic evil
Hit Points 13 (3d6 + 3)
Speed 30 ft. Armor Class 16 (hide armor, shield)
Hit Points 13 (3d6 + 3)
Speed 35 ft.
STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 12 (+1) 8 (-1) 7 (-2) 8 (-1)
STR DEX CON INT WIS CHA
Damage Resistances cold 14 (+2) 18 (+4) 17 (+3) 5 (-3) 10 (+0) 9 (-1)
Senses darkvision 60 ft., passive Perception 8
Languages Common, Draconic Skills Stealth +6
Challenge 1 (200 XP) Senses darkvision 60 ft., passive Perception 16
Languages the languages it knew in life
Sunlight Sensitivity. While in sunlight, the kobold has Challenge 1 (200 XP)
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. Nimble Escape. The goblin can take the Disengage or
Hide action as a bonus action on each of its turns.
Pack Tactics. The kobold has advantage on an attack
roll against a creature if at least one of the kobold's Snow Tunneler. The goblin can burrow through loose
allies is within 5 feet of the creature and the ally snow at half its walking speed and leaves a 3-foot-
isn't incapacitated. diameter tunnel in its wake.
Snow Tunneler. The kobold can burrow through
loose snow at half its walking speed and leaves a 3- Actions
foot-diameter tunnel in its wake. Flint Dagger. Melee or Ranged Weapon Attack: +4 to
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4
Actions (1d4 + 2) piercing damage.
Flint Dagger. Melee or Ranged Weapon Attack: +4 to Ice Shard Spear. Melee or Ranged Weapon Attack: +4
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:
(1d4 + 2) piercing damage. 5 (1d6 + 2) piercing damage plus 3 (1d6) cold
Ice Shard Spear. Melee or Ranged Weapon Attack: +4 damage.
to hit, reach 5 ft. or range 20/60 ft., one target. Hit:
5 (1d6 + 2) piercing damage plus 3 (1d6) cold
damage.
2
Written by Kyle Pointer (ItsADnDMonsterNow). Art by AzzyFree, Forgotten Adventures, and Kraven's Keep.
While dire penguins sport the superior strength and bony
Much like the legendary dire wolf, the dire penguin is a larger, method of attack has also evolved to include picking up their
tougher, and more ill-tempered variant of the more common prey in their beaks in order to fling them great distances.
penguins.
3
Written by Kyle Pointer (ItsADnDMonsterNow). Art by AzzyFree, Forgotten Adventures, and Kraven's Keep.
4
Written by Kyle Pointer (ItsADnDMonsterNow). Art by AzzyFree, Forgotten Adventures, and Kraven's Keep.
thick ice until it finds some unsuspecting prey wandering on
The walrutte appears to be a bizarre hybrid of a shark and a Walrutte then bursts through the surface of the ice, catching
walrus. The beast hunts by holding its breath and diving its quarry in the midst of the icy spray.
5
Written by Kyle Pointer (ItsADnDMonsterNow). Art by AzzyFree, Forgotten Adventures, and Kraven's Keep.
6
Written by Kyle Pointer (ItsADnDMonsterNow). Art by AzzyFree, Forgotten Adventures, and Kraven's Keep.
color comes with its characteristic freezing breath weapon,
Polar chimerae are the cold-adapted cousins of the more Polar chimerae don't mind the cold at all, and in fact, they
familiar type. A polar chimera retains the same three-headed might even prefer it. Polar chimerae have been known to lay
configuration, but the lion's head is swapped with that of a out to sleep in the midst of a blizzard, such that they get
white tiger, the ram's head is swapped for a hardy mountain buried in the freshly falling snow. Then, if a prey creature
goat, and of course, the red dragon head is instead white. happens to wake it up as it wanders nearby, the chimera is
Most of these differences are largely superficial—a lion and readily camouflaged under an opaque blanket of concealing
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Written by Kyle Pointer (ItsADnDMonsterNow). Art by AzzyFree, Forgotten Adventures, and Kraven's Keep.
The mighty j ötunn are the undisputed rulers of the far North.
Even ancient dragons are felled to the unmatched strength
Gargantuan giant, neutral evil
and prowess of their dragon hunters. This is a role of great
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Written by Kyle Pointer (ItsADnDMonsterNow). Art by AzzyFree, Forgotten Adventures, and Kraven's Keep.